Search Results for 'focus'

Forums Search Search Results for 'focus'

Viewing 20 results - 181 through 200 (of 1,288 total)
  • Author
    Search Results
  • #6413

    In reply to: Orbs of Madjourneys

    Zara was long overdue for some holiday time off from her job at the Bungwalley Valley animal rescue centre in New South Wales and the suggestion to meet her online friends at the intriguing sounding Flying Fish Inn to look for clues for their online game couldn’t have come at a better time.  Lucky for her it wasn’t all that far, relatively speaking, although everything is far in Australia, it was closer than coming from Europe.  Xavier would have a much longer trip.  Zara wasn’t quite sure where exactly Yasmin was, but she knew it was somewhere in Asia. It depended on which refugee camp she was assigned to, and Zara had forgotten to ask her recently. All they had talked about was the new online game, and how confusing it all was.

    The biggest mystery to Zara was why she was the leader in the game.  She was always the one who was wandering off on side trips and forgetting what everyone else was up to. If the other game followers followed her lead there was no telling where they’d all end up!

    “But it is just a game,” Pretty Girl, the rescue parrot interjected. Zara had known some talking parrots over the years, but never one quite like this one. Usually they repeated any nonsense that they’d heard but this one was different.  She would miss it while she was away on holiday, and for a moment considered taking the talking parrot with her on the trip.  If she did, she’d have to think about changing her name though, Pretty Girl wasn’t a great name but it was hard to keep thinking of names for all the rescue creatures.

    After Zara had done the routine morning chores of feeding the various animals, changing the water bowls, and cleaning up the less pleasant aspects of the job,  she sat down in the office room of the rescue centre with a cup of coffee and a sandwich.  She was in good physical shape for 57, wiry and energetic, but her back ached at times and a sit down was welcome before the vet arrived to check on all the sick and wounded animals.

    Pretty Girl flew over from the kennels, and perched outside the office room window.  When the parrot had first been dropped off at the centre, they’d put her in a big cage, but in no uncertain terms Pretty Girl had told them she’d done nothing wrong and was wrongfully imprisoned and to release her at once. It was rather a shock to be addresssed by a parrot in such a way, and it was agreed between the staff and the vet to set her free and see what happened. And Pretty Girl had not flown away.

    “Hey Pretty Girl, why don’t you give me some advice on this confusing new game I’m playing with my online friends?” Zara asked.

    “Pretty Girl wants some of your tuna sandwich first,” replied the parrot.  After Zara had obliged, the parrot continued at some surprising length.

    “My advice would be to not worry too much about getting the small details right. The most important thing is to have fun and enjoy the creative process.  Just give me a bit more tuna,”  Pretty Girl said, before continuing.

    “Remember that as a writer, you have the power to shape the story and the characters as you see fit. It’s okay to make mistakes, and it’s okay to not know everything. Allow yourself to be inspired by the world around you and let the story unfold naturally. Trust in your own creativity and don’t be afraid to take risks. And remember, it’s not the small details that make a story great, it’s the emotions and experiences that the characters go through that make it truly memorable.  And always remember to feed the parrot.”

    “Maybe I should take you on holiday with me after all,” Zara replied. “You really are an amazing bird, aren’t you?”

     

    Zara and Pretty Girl Parrot

    #6412

    In reply to: Orbs of Madjourneys

    Youssef was talking with Xavier in a personal chat. He had called his friend for help, because he felt out of his league with the Thi Gang thing. Notifications from the other chat room where Zara and Yasmine were in an eye roll asking questions about the game kept distracting him from his work. There were currently 820 messages of backlog. That was insane. How could he ever catch up with that. He wondered how Xavier could manage the personal chat room with him, trying to solve techy problems, answer Zaraloon and Yasminowl’s questions, and god knows what else from his work at his tech company!

    “I got an anonymous tip, said Miss Tartiflate dashing into the yurt, almost tearing the curtains off the top of the entrance. Lama Yoneze is in the Gobi dessert! We have to move quick if we want to catch him.”

    “You mean desert…”

    “What ?”

    “Doesn’t matter. But what about THE BLOG? I can’t fix anything if I don’t have an internet connection. I have to stay at the camp.”

    “In your dreams! I’ve got us jeeps with satellite internet connection. It’s expensive, but I’m worth it. You’ll do it on our way to the deezert.”

    Youssef rolled his eyes, a trick he learned from Yasmin during one or their online meetings.

    “Are you sick?” asked Miss Tartiflate.

    For all answers, Youssef snapped the laptop close and sent a message to Xavier.

    “We found the Llama. Moving to the desert now. Jeep ride 🤮
    Getting 😤 but feeling lucky I didn’t have time to eat any
    Won’t barf up on the laptop. Not done with you yet!”

    #6411

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Continuing their adventures, offer 2 possible choices of action to each of the characters in real-life: 2 for Zara, 2 for Xavier, 2 for Yasmin and 2 for Youssef in “choose your own adventure” style.

      Zara:

      1. Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
      2. Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

      Xavier:

      1. Help Youssef troubleshoot the issues with the blog, possibly reaching out to IT professionals for assistance.
      2. Join Zara and Yasmin in investigating the Flying Fish Inn, using his knowledge of RPG’s and fantasy literature to assist in the search for clues.

      Yasmin:

      1. Take a break from the game and focus on her personal creative projects, such as writing or painting.
      2. Join Zara and Xavier in investigating the Flying Fish Inn, using her skills in research and analysis to assist in the search for clues.

      Youssef:

      1. Focus on resolving the issues with the blog, possibly seeking out help from a hacker or cybersecurity expert to uncover the source of the problem.
      2. Join Zara, Xavier and Yasmin in investigating the Flying Fish Inn, using his knowledge of the game and the AI technology behind it to assist in the search for clues.
      #6409

      In reply to: Orbs of Madjourneys

      “What the…..!” Youssef exclaimed, almost throwing his phone to the ground for a second time that morning.  As if he wasn’t having enough trouble already without his phone sending him these messages.  But then an idea occurred to him, and he had another look at it.

      “Ah, now I see! Glimmer has intercepted the message from Gang Thi!”  Youssef smiled for the first time that day.  He still couldn’t decipher the strange script though, and wondered if it had been a mistake to not include her on the trip in the first place. He had thought her to be foolish and gaudy and not much practical use, but now he wasn’t so sure. He certainly hadn’t expected her to show up so soon, and in such an unexpected way.

      message from Glimmer

      #6408

      In reply to: Orbs of Madjourneys

      Glimmer gave Zara and Yasmin a cheery :yahoo_wave:   , smirking to herself at their alarm at leaving her to her own devices.  She had no intention of inviting guests yet, but felt no need to reassure them.  Xavier would play along with her, she felt sure.

      Glimmer settled herself comfortably to peruse the new AIorium Emporium catalogue with the intention of ordering some new hats and accessories for the adventure.  She had always had a weakness for elaborate hats, but the truth was they were often rather heavy and cumbersome. That is until she found the AIorium hats which were made of a semi anti gravity material.  Not entirely anti gravity, obviously, or they would have floated right off her head, but just enough to make them feel weightless.  Once she’d discovered these wonderful hats and their unique properties, she had the idea to carry all her accessories, tools and devices upon her hat. This would save her the bother of carrying around bags of stuff.  She was no light weight herself, and it was quite enough to carry herself around, let alone bags of objects.

      Glimmer had heard a rumour (well not a rumour exactly, she had a direct line to ~ well not to spill the beans too soon, but she had some lines of information that the others didn’t know about yet) that the adventure was going to start at The Flying Fish Inn.   This was welcome news to Glimmer, who had met Idle many years before when they were both teenagers.  Yes, it’s hard to imagine these two as teenagers, but although they’d only met breifly on holiday, they’d hit it off immediately.  Despite not keeping in contact over the years, Glimmer remembered Idle fondly and felt sure that Idle felt similarly.

      Glimmer perused the catalogue for a suitable gift to take for her old friend.  The delightful little bottles of spirited spirit essences caught her eye, and recalling Idle’s enthusiasm for an exotic tipple, she ordered several bottles.  Perhaps Glimmer should have read carefully the description of the effects of the contents of each bottle but she did not. She immediately added the bottles to the new hat she’d ordered for the trip.

      Feeling pleased with her selection, she settled down for a snooze until her new hat arrived.

       

      Glimmers New Hat

      #6407

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        [Following the last comment] Fed the AL this context:

        1. “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
        2. The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
        3. “AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.

        Please continue the story unfolding here:
        <feeding FP’s comment>

        “Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”

        “That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”

        “I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”

        “Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”

        As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.

        #6396

        In reply to: Orbs of Madjourneys

        Youssef woke up with a hangover. The guy from the restaurant had put fermented horse milk in his yak butter tea and he was already drunk before he could realize it. Apparently it had been a joke played on him by some of the team members he suspected didn’t quite like the humour of his real life shirt collection. Especially the one with the man shouting at his newspaper on his toilets.
        As soon as he had gotten out of the yurt, before he could go have some breakfast, his boss, Miss Tartiflate, pounced on him because there was something wrong with THE BLOG. And Youssef was the one in charge of it. And it was important because people in the world were expecting her posts about the shooting everyday. Truth is, since they couldn’t find the last Mongolian shaman, who apparently called himself Lama Yoneze, and the views had dropped dramatically. Youssef suspected Miss Tartiflate was not as ignorante as she wanted him to believe and had broken the blog on purpose so that her own boss wouldn’t accuse her of being lazy.

        “I have a reputation, you know!”

        She had said that looking like he didn’t have one, and nobody cared anyway.

        Youssef looked at the clock on his phone. They were supposed to meet with Zara, Xavier and Yasmine in thirty minutes. He had tried to sort out THE BLOG problem, but nothing seemed to work, and time was running out. Despite all being ok on the admin console, nothing was showing up on the page. He had called Gang Thi, the Nepalese company in charge of the blog, three times. Each time the receptionist hang up on him while attempting to put him on hold, or so she said. Now, nobody even bother to answer the damn phone.

        Miss Tartiflate passed her head between the curtains of the yurt.

        “Are you finished yet ?” she asked that as if he was on the throne.

        “Nope!”

        “What!? How? Do you have sausage fingers? My 5 years old daughter is more nimble than you with computers.”

        “Well, you should have brought her with us then,” said Youssef with an irritated smile, fed up by her constant useless interruptions.

        She grunted and closed the curtains angrily. Youssef growled like a bear, showing his bare teeth. Everybody knew why she jumped on the occasion for this trip: needed some fresh air from her nimble daughter and her husband.

        An alert showed up on his phone : “You’ve got a message from 💣Gang Thi💣”. The bomb in the title looked suspicious, and his stomach growled, reminding him he hadn’t eaten this morning. He clicked to open it.

        The face of a mummy looking like Darth Vader and laughing like the Joker jumped on his screen. After a few seconds a message started to appear in a tongue he couldn’t decipher.

        Youssef looked at the clock and almost threw his phone on the ground as the mummy started to laugh again.
        He would definitely have to miss the meeting with his friends.

        #6395

        In reply to: Orbs of Madjourneys

        Glimmer Gambol attempted to slip into the chat room unnoticed to eavesdrop, which was of course impossible.  She’d been ready and waiting for her parts in the story almost since before the others were born.

        “Well!” she said, “If you’re all off doing errands in the real world,  I’ll make a start myself.  Leave it to me!”

        “Is this wise?” Zara said to Xavier, who was perhaps not the best person to ask. His :yahoo_winking: by way of reply was not reassuring.

        “She’ll probably invite loads of random quirky guests to the game,”  Yasmin added, echoing Zara’s concern.  Xavier’s smile widened.

         

        Glimmer plays the game

        #6388

        In reply to: Orbs of Madjourneys

        Youssef came out of the Internet Cafe Yurt quite satisfied of himself but confused. It was already night time here and he felt hungry like a bear looking for honey. He smelled the scents of yak’s meat and followed the trail to the resto’yurt of the camp the production had settled in for the night. They were on a trip to make a documentary about the last surviving authentic shaman of Mongolia. They’d heard he was still alive and 125 years old. Of course, he was difficult to find and they’ve been looking for him for weeks.

        Fortunately, they had good reception for him to stay in contact with his friends and play the new game with that AI generated storyline stuff. Youssef liked his character with the bear shirt, but he wouldn’t tell his friends that he hadn’t  quite understood the concept of the game or of the quest. He was the kind of guy who liked having some explanations first and follow clear rules, have a little guidance. He smiled and performed two steps of breakdance, recalling one of Xavier’s joke about a little “guy dance”. His stomach growled as he approached the resto’yurt and the scent of food became stronger. The sounds of cheerful conversations in different languages welcomed him as he entered.

        He’ll have plenty of time to think of the game in front a spicy smorlax fried and a bowl of sweet tsampa for dessert. He noticed an empty seat just near Rebbecca, a young intern that took care of Mme Landowski’s schedule. She was smiling and Youssef thought they could continue the conversation they started this morning about the type of guys she liked.

         

        #6386

        In reply to: Orbs of Madjourneys

        At the board game, Zara was the first to break character, although Yasmin had been rolling her eyes in silence for quite some time.

        “They’re all so young and attractive…”

        Yasmin chimed in “Could you add averagely attractive to the prompt? Oh hark at me! Moaning already!”

        Xavier was glad at the break, and stretched his arms, leaning back against the chair. “Time for a bio-break guys, all this setting up is taking a lot of time.”

        Youssef, who was connected via a stream, started to post emojis of food in the chat. He’d been obviously hungry for a while as usual.

        “Ok guys,” said Zara sighing. “That’s settled for today then. Anyway, it’s pretty late for Youssef, let’s resume tomorrow. Meanwhile, I’ll be posting the characters concept art, but don’t hold your breath on that.”

        #6381

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Tell me more about the clues that Zara, Youssef, Xavier and Yasmin will find on their journeys to discover their inner quirky natures

          As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks to discover their inner quirky natures, they encountered various clues that helped them on their journey.

          One of the clues they found was a mysterious map that led them to different locations, each one representing a different aspect of their personalities. The map also had various riddles and puzzles that they had to solve in order to progress to the next location.

          Another clue they found was a series of journal entries written by a previous explorer who had also journeyed through the Land of the Quirks. The journal entries provided insight and wisdom on how to navigate the land and how to understand and accept one’s quirks.

          They also encountered a group of strange and eccentric characters who each represented a different aspect of their personalities. These characters provided guidance and helped them understand different parts of themselves. They also helped them understand the importance of accepting and embracing their quirks.

          They also found a series of symbols and artifacts that represented different parts of their personalities. These symbols and artifacts were like puzzle pieces that, when put together, helped them understand the bigger picture of their inner quirky natures.

          As they continued their journey, they also learned that the key to discovering their inner quirky natures was not only about finding the physical “Key of Quirks”, but also about understanding and accepting themselves, their faults and their strengths, and learning to embrace their unique quirks.

           

          Finding their inner quirks sounds quite definitive. how would you make the ending more open-ended, open to multiple series and iterations of the story without sounding repetitive

          As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks, they discovered their inner quirky natures, but the journey was far from over. They found that their inner quirks were constantly evolving and changing, and that the Land of the Quirks was a vast and mysterious place with many more secrets to uncover.

          The group found that the “Key of Quirks” was not just a physical object but a symbol of self-discovery and self-acceptance. They learned that understanding and accepting oneself is a lifelong journey that never truly ends.

          As they returned to their own world, they realized that they had gained a new perspective on life and that they would continue to carry the lessons they learned in the Land of the Quirks with them. They knew that they would always be on the lookout for new adventures and opportunities to continue exploring themselves and the world around them.

          The group’s journey in the Land of the Quirks had come to an end but the story was not over. The characters would continue to grow, evolve and change as they experienced new adventures, challenges and self-discoveries. The ending was open-ended and leaves the possibility for multiple series and iterations of the story, each one exploring new aspects of the characters and the Land of the Quirks, without being repetitive.

          Will they go a try to travel through another of the orbs?

          It is possible that the group will want to explore other orbs and realms in the Land of the Quirks. The Land of the Quirks is described as a vast and mysterious place with many secrets to uncover, so the possibility of traveling through other orbs or realms is open. They may be tempted to see what other adventures and discoveries await them in these new places.

          Alternatively, they might decide to take a break from their adventures, and reflect on what they’ve learned, applying it to their daily life, and maybe in the future, they will decide to come back to the Land of the Quirks and explore other orbs, or they may find other means of self-discovery and self-acceptance. In any case, the story leaves it open-ended and the characters have the freedom to choose what they want to do next.

          How did they discover the orb in the first place?

          It is not specified how the group discovered the orb in the first place. It could be that they stumbled upon it while on a hike or a camping trip, or it could be that they were on a mission to find it specifically. It could also be that the orb was something that had always been there but had gone unnoticed until one of the group members stumbled upon it.

          Perhaps it was passed down from generation to generation as a legend, or maybe they found it while they were searching for something else. The story leaves it open-ended and it’s up to the reader’s imagination. The main focus of the story is on the journey and the lessons learned along the way, rather than the specifics of how the orb was discovered.

          #6380

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            After a few tries:

            1. As the group has split up at the fork of the road, we discover a total of 4 new characters from the Land of the Quirks. Tell us how each group is encountering some or all of these characters, who they are, their gibberish-sounding names, and what is their quirks, and what they wear, or their activities. Make our main characters and maybe some of the new ones meet back at a common spot with a special event after that.
            2. please rewrite the above, retaining the eccentricity but more grounded, less childish, and with a little darker tone and mystery.
            3. please try again, make Spoink and Flibbertigibbet human and give them less endearing or friendly behaviours; name two more characters met on the road.

            As the group split up at the fork of the road, each one encountered new characters from the Land of the Quirks.

            Zara and Yasmin, who took the left path, met a man named “Sproink” who was a small, wiry man with a spring for a tail. He was always bouncing around and speaking in a language that sounded like a mix of gibberish and music. Sproink was a collector of shiny objects and had a bag full of them, he was also a scavenger, always looking for things to add to his collection. He was wearing a small top hat and a monocle. He was also known to be a bit of a thief and a con artist.

            Xavier and Youssef, who took the right path, met a woman named “Flibbertigibbet” a tall, slender woman that had multiple arms. Flibbertigibbet was very talkative and friendly, always trying to strike up a conversation. She spoke in a language that sounded like a mix of gibberish and baby talk. She was a chef and was always carrying a pot and a spoon, but she also had a dark side, she was known to be a bit of a manipulator and a spy, always observing and gathering information for a mysterious organization. She was wearing a big chef hat and apron.

            As the group met back at the fork, they were surprised to find that Sproink and Flibbertigibbet had also met there. The four new characters joined the group, and together they continued their journey to find the “Key of Quirks”. Along the way, they met two more characters;

            They met a man named “Gibber” who was a tall, gaunt man with elongated limbs and fingers. He was always speaking in a language that sounded like a mix of gibberish and numbers. He was a mathematician and a scientist, always working on complex equations and theories. He was known to be a bit of a loner, and didn’t interact much with others. He was wearing a lab coat and goggles.

            They also met a woman named “Glimmer” she was a short, plump woman with a shimmering skin that seemed to change color depending on the light. She was always speaking in a language that sounded like a mix of gibberish and poetry. She was an artist and a performer, always creating and performing in different shows. She was known to be a bit of a flirt and a bit of a drama queen. She was wearing a colorful and eccentric clothing, such as a flowy dress and a large hat adorned with feathers.

            As the group journeyed on, they encountered more characters, each one with their own unique quirks and personalities. They met a variety of people, some friendly and some not so friendly, but all of them adding to the mysterious and unknown nature of the Land of the Quirks.

            As the group reached the end of their journey and found the “Key of Quirks”, they realized that the key was not just a physical object but a symbol of acceptance and embracing individuality. They learned that the true key to leaving the Land of the Quirks was understanding and accepting the quirks of oneself and others.

            The group had a bittersweet goodbye with their new friends, Sproink, Flibbertigibbet, Gibber and Glimmer, and the other characters they had met. They knew that they would always carry a piece of the Land of the Quirks with them and would always remember the mysterious and eccentric adventure they had.

            #6379

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Asking to give each of the 4 characters some particular traits that makes them uniquely distinctive and recognizable

              The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.

              Zara is the leader of the group, she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

              Xavier is the joker of the group, always cracking jokes and making puns. He is a free-spirited person who is always up for an adventure, he has a great sense of humor and is not afraid to be himself. He is also an artist and often carries a sketchbook and pencils with him, he likes to draw whatever he sees in his journeys.

              Yasmin is the brains of the group, she is intelligent and logical. She is always able to think on her feet and come up with a plan when things get tough. She is also a bit of a perfectionist and likes to have everything organized. She is a history buff and always carries a notebook with her to document her findings.

              Youssef is the muscle of the group, He is physically strong, and always ready to help out in a fight. He is also a bit of a foodie and loves trying new dishes. He is always the first one to volunteer to carry the heavy bags and equipment. He is also a bit of a daredevil and loves trying out new sports and activities.

              Give each of them a color, and an animal, and a secret name in a funny language

              The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.

              Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

              Xavier is the joker of the group, his color is orange, his animal is a monkey, and his secret name in a funny language is “Xavimunk”

              Yasmin is the brains of the group, her color is blue, her animal is an owl, and her secret name in a funny language is “Yasminowl”

              Youssef is the muscle of the group, his color is green, his animal is a bear, and his secret name in a funny language is “Youssefbear”

              Now, we need physical descriptions for each of them. Also, their ages, height, clothes, facial features, ethnicity (for instance Youssef may be half Yemeni and half Norwegian), etc. with a good mix of generic and eccentric. We also need surnames congruent with their described ethnicity, not too bland, but not too daft either. For instance Youssef Olafsson, Zara Patara-Smythe, etc. Also explain how they become friends.

              Zara Patara-Smythe is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

              Xavier Olafsson is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.

              Yasmin Ahmed is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.

              Youssef Ali is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

              The four of them became friends in college, they were all studying different majors, but they all shared a love for adventure and exploration. They found themselves in the same class project, and from there they formed a strong bond. After college, they decided to keep exploring the world together, and went on many trips and adventures, always seeking for something new and exciting.

              1/ Change the ages of Zara, Xavier, Yasmin and Youssef to more random patterns – rewrite if needed how they met each other to reflect eventual age gaps. Give them some flaws, mental or physical challenges.
              2/ increase again the age gaps while keeping the youngest one a young adult, and remove “minor” from the flaws descriptions

              Zara is a 22-year-old woman who is the youngest of the group. She is a free-spirited, adventurous person, but also a bit reckless and impulsive. She has a scar on her cheek that she got from a Skateboarding accident when she was a teenager.

              Xavier is a 45-year-old man who is the oldest of the group. He is a responsible and level-headed person, but also a bit of a perfectionist and can be hard on himself and others. He has dyslexia which he has been able to work around and it doesn’t impede his daily life.

              Yasmin is a 38-year-old woman who is the second oldest of the group. She is a kind and compassionate person, but also a bit of a pushover and can have trouble standing up for herself. She has social anxiety that affect her in certain situations and she have been working on coping mechanisms.

              Youssef is a 33-year-old man who is the second youngest of the group. He is a charismatic and outgoing person, but also a bit of a flirt and can be a bit insensitive to others feelings. He has ADHD which he has been able to manage with medication, but it still affects him from time to time.

              The group met each other through different means, Xavier and Yasmin met at work, Zara and Youssef met at a college class, and eventually, they all became friends through common interests and activities. They decided to go on this adventure together because they were all looking for a change in their lives and wanted to explore the unknown.

              #6378
              ÉricÉric
              Keymaster

                A thread to share some of the prompts behind the AI-assisted journey into new adventures.

                To start off…

                Please write the exciting start of a novel.

                Some elements you can integrate if you want:

                – Four randomly chosen names full of panache that sound distinct from each other, slightly exotic and evocative
                – the sentiment from this quotation: “Look around… Beauty is everywhere. You only have to look to see it.” – a group of four people ready for an adventure, standing in a cave with stalactites in front of a giant orb or bubble that seem to open to another brightly lit realm. Inside the bigger orb are some smaller orbs.
                – the following term “mad journeys”

                > result…

                Told it to continue and it brought dragons… Asked to tone down the fantasy stuff, here’s what came out:

                They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

                The group set off on their journey to find the key, but little did they know that their adventure was about to become even more exciting and quirky than they could ever have imagined. They encountered a talking dog, a man who had a garden on top of his head, and a group of people who lived inside of giant mushrooms.

                As they journeyed on, they faced challenges and made new friends, but most importantly they learn to embrace their own quirks and individuality. Eventually, they found the key and were able to leave the land of the Quirks, but they knew that they would always carry a piece of that land with them.

                #6377

                In reply to: Orbs of Madjourneys

                The four adventurers, Zara, Xavier, Yasmin, and Youssef, stood in awe in front of the giant orb that seemed to open up to another realm. The light emanating from the orb was so bright, it was as if the sun was just inches away. The stalactites that hung from the cave’s ceiling sparkled like diamonds in the light, adding to the otherworldly beauty of the scene.

                “Look around,” Yasmin said, her voice filled with wonder. “Beauty is everywhere. You only have to look to see it.”

                The group was ready for an adventure and they knew that the orb in front of them was the key to their mad journey. Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

                The group stepped through the pathway and found themselves in a world unlike anything they had ever seen before. The sky was a vibrant shade of purple and the ground was covered in a lush, green grass. The orb they had just passed through was now behind them, but in front of them were smaller orbs, each one leading to a different path.

                Zara, Xavier, Yasmin, and Youssef looked at each other with excitement in their eyes. They knew that this was just the beginning of their mad journey.

                Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

                :fleuron:

                They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

                The four friends, Zara, Xavier, Yasmin, and Youssef, soon found themselves on a mission to find the “Key of Quirks” that would allow them to leave the land of the Quirks. As they walked through a forest, they came across a fork in the road.

                Zara, the leader of the group, turned to the others and said, “Alright, we need to decide which way to go. Yasmin, what’s the plan?”

                Yasmin, the brains of the group, replied, “I suggest we take the left path. According to the map I found, it leads to the Quirky Quests area, where we might find the key.”

                Xavier, the joker of the group, chimed in, “I vote for the right path. It’s the road less traveled, and you know what they say, ‘the road less traveled is the road to adventure’ ”

                Youssef, the muscle of the group, added, “I don’t care which way we go, I just want to find some food. I’m starving!”

                Zara rolled her eyes, “Xavier, your jokes are getting old. And Youssef, we’re on a mission, we can’t just focus on food.”

                Xavier grinned, “But Zaraloon, where’s the fun in that?”

                Yasmin interjected, “Can we please focus? We need to make a decision. I propose we split up, Zara and I will take the left path, and Xavier and Youssef can take the right path.”

                Youssef nodded, “Yeah, that sounds like a good idea. That way, if we don’t find the key, at least we’ll have found some food.”

                Xavier grinned, “Sounds like a plan, Xavimunk is ready for adventure!”

                Zara shook her head with a smile, “Alright, let’s do this.”

                The group split up, and as they walked away, they could be heard playfully bantering and joking with each other. Each one exemplifying their unique and distinct characters.

                #6374

                In reply to: Orbs of Madjourneys

                Orbs of Madjourneys

                Orbs of Madjourney

                #6372
                ÉricÉric
                Keymaster

                  About Badul

                  5 important keywords linked to Badul

                  Badul

                  1. Action-space-time
                  2. Harmonic fluid
                  3. Rhythm
                  4. Scale
                  5. Choosing without limits.

                  Imagine four friends, Jib, Franci, Tracy, and Eric, who are all deeply connected through their shared passion for music and performance. They often spend hours together creating and experimenting with different sounds and rhythms.

                  One day, as they were playing together, they found that their combined energy had created a new essence, which they named Badul. This new essence was formed from the unique combination of their individual energies and personalities, and it quickly grew in autonomy and began to explore the world around it.

                  As Badul began to explore, it discovered that it had the ability to understand and create complex rhythms, and that it could use this ability to bring people together and help them find a sense of connection and purpose.

                  As Badul traveled, it would often come across individuals who were struggling to find their way in life. It would use its ability to create rhythm and connection to help these individuals understand themselves better and make the choices that were right for them.

                  In the scene, Badul is exploring a city, playing with the rhythms of the city, through the traffic, the steps of people, the ambiance. Badul would observe a person walking in the streets, head down, lost in thoughts. Badul would start playing a subtle tune, and as the person hears it, starts to walk with the rhythm, head up, starting to smile.

                  As the person continues to walk and follow the rhythm created by Badul, he begins to notice things he had never noticed before and begins to feel a sense of connection to the world around him. The music created by Badul serves as a guide, helping the person to understand himself and make the choices that will lead to a happier, more fulfilled life.

                  In this way, Badul’s focus is to bring people together, to connect them to themselves and to the world around them through the power of rhythm and music, and to be an ally in the search of personal revelation and understanding.

                  #6370
                  ÉricÉric
                  Keymaster

                    Look here for these recipes

                    The quimberry pottage:

                     

                    The grilled squibber:

                    Plankton pudding

                    Bonkleberry tart:

                     

                    Smorlax Stir fried

                    #6369
                    ÉricÉric
                    Keymaster

                      Expanding on the ancient channeled recipes:

                      Sure! Here are a few more examples of imaginary, exotic dishes that are channeled from ancient times:

                      1. Grilled Squibber: A delicacy made from a type of mythical creature, said to be the ancestor of the modern-day squid. Served with a side of sautéed moss.
                      2. Quimberry Pottage: A hearty stew made with quimberries, a type of imaginary fruit said to have medicinal properties, and chunks of tender meat.
                      3. Plankton Pudding: A sweet and creamy dessert made with a type of plankton that is said to have a unique flavor and texture.
                      4. Glurk Steak: A succulent cut of meat from the glurk, a creature said to live in the depths of the ocean. It’s served with a side of grilled slime pods.
                      5. Chog Chops: Tender slices of meat cut from the Chog, a creature that said to be a mix between a chicken and a hog, served with a side of fried root vegetables.
                      6. Bonkleberry Tarte: A sweet and tangy tarte made from Bonkleberries, a type of imaginary fruit said to have a unique spicy flavor.
                      7. Gobber Soup: A thick and hearty soup made from the meat of Gobbers, a type of creature that is said to live in the swamps, served with a side of toasted marsh reeds.
                      8. Smorlax Stir Fry: A traditional dish made from stir-frying meat of Smorlax, a mythical creature said to have a unique blend of flavors, served with a side of fried mushrooms.

                      Please note that all above dishes are completely fictional, and their ingredients and properties are also completely imaginary, this are not real dishes.

                      #6366
                      ÉricÉric
                      Keymaster

                        Asking the AI to expand on the glossary of the original Circle of Eights Story:

                        Locations

                        Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

                        Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

                        Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

                        Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

                        Magical Schools

                        Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

                        Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

                        Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

                        Guilds

                        Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

                        Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

                        Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

                        Organizations

                        The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

                        The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

                        The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

                        Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

                        Dragons:

                        Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

                        Creatures:

                        Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

                        Magical Artefacts:

                        Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

                        Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

                        Plants:

                        Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

                        Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

                        Locations:

                        The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

                        The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

                        Organization:

                        The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

                        Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

                        Creatures:

                        Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

                        Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

                        Magical Artefacts:

                        Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

                        Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

                        Magical Schools:

                        Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

                        Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

                        Locations:

                        Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

                        Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

                        Organizations:

                        The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

                        The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

                         

                      Viewing 20 results - 181 through 200 (of 1,288 total)