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  • #6465

    In reply to: Orbs of Madjourneys

    Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

    Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

    Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

    The changes were subtle, but Xavier already felt more in character with the place.
    Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

    The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

    “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

    He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

    “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

    “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

    “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

    “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

    “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

     

    :fleuron2:

    “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

    She leaned conspiratorially towards Xavier, and dragged him in a corner.

    “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

    “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

    “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

    “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

    #6463

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Additional clues from AL (based on Xavier’s comment)

      Yasmin

      :snake:

      Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

      Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

      She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

      Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

      🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

      A message bumped on the screen: “Need help? Contact me 👉”

      Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

      Youssef

      :desert:

      Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

      An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

      He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

      Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      A message bumped on the screen: “Need help? Contact me 👉”

      Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

      Zara

      :carved_tile:

      Zara looked more advanced [in her explorations – stream breaks – resume conversation]

      Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

      As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

      With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

      As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

      Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

      With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

      #6462

      In reply to: Orbs of Madjourneys

      :yahoo_pirate:

      The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

      AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

      The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

      The indications on the overlay screen started to shift:

      *Clue unlocked*
      It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
      🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

      “Yooohoooo 👉” a message bumped on the screen.

      Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
      #6460

      In reply to: Orbs of Madjourneys

      The vendor was preparing the Lorgh Drülp with the dexterity of a Japanese sushi chef. A piece of yak, tons of spices, minced vegetables, and some other ingredients that Youssef couldn’t recognise. He turned his attention to the shaman’s performance. The team was trying to follow the man’s erratic moves under Miss Tartiflate’s supervision.  Youssef could hear her shouting to Kyle to get closer shots. It reminded him that he had to get an internet connection.

      “Is there a wifi?” asked Youssef to the vendor. The man bobbed his head and pointed at the table with a knife just as big as a machete. Impressed by the size of the blade, Youssef almost didn’t see the tattoo on the vendor’s forearm. The man resumed his cooking swiftly and his long yellow sleeve hid the tattoo. Youssef touched his screen to look at his exchange with Xavier. He searched for the screenshot he had taken of the Thi Gang’s message. There it was. The mummy skull with Darth Vador’s helmet. The same as the man’s tattoo. Xavier’s last message was about the translation being an ancient silk road recipe. They had thought it a fluke in AL’s algorithm. Youssef glanced at the vendor and his knife. Could he be part of Thi Gang?

      Youssef didn’t have time to think of a plan when the vendor put a tray with the Lorgh Drülp and little balls of tsampa on the table. The man pointed with his finger at the menu on the table, uncovering his forearm, it was the same as the Thi Gang logo.

      “Wifi on menu,” the man said. “Tsampa, good for you…”

      A commotion at the market place interrupted them. Apparently Kyle had gone too close and the shaman had crashed into him and the rest of the team. The man was cursing every one of them and Miss Tartiflate was apparently trying to calm him down by offering him snack bars. But the shaman kept brandishing an ugly sceptre that looked like a giant chicken foot covered in greasy fur, while cursing them with broken english. The tourists were all brandishing their phones, not missing a thing, ready to send their videos on TrickTruck. The shaman left angrily, ignoring all attempts at conciliation. There would be no reportage.

      “Hahaha, tourists, they believe anything they see,” said the vendor before returning to his stove and his knife.

      Despite his hunger, Youssef thought he’d better hurry with the wifi, now that the crew was out of work, he would be the target of Miss Tartiflate’s frustration. Furthermore, he wanted to lay low and not attract the vendor’s attention.

      3235 messages from his friends. How would he ever catch up?
      Among them, messages from Xavier. Youssef sighed of relief when he read that his friend had regained full access of the website and updated the system to fix a security flaw that allowed Thi Gang to gain access in the first place. But he growled when his friend continued with the bad news. There was some damage done to the content of THE BLOG.

      To console himself, Youssef started to eat a ball of tsampa. It was sweet and tasted like rose. He took a second and spit it out almost immediately. There was a piece of paper inside. He smoothed it and discovered a series of five pictograms.

      🧔🌮🔍🔑🏞️

      The first one was like a hologram and kept changing into six horizontal bars. The second one, looking like a tako bell, kept reversing side. Youssef raised his head to call the vendor and nobody was there. He got up and looked for the guy, Thi Gang or not, he needed some answers. Voices came from behind the curtain at the back of the stall. Youssef walked around the stall and saw the shaman and the vendor exchanging clothes. The caucasian man was now wearing the colourful costume and the drum. When he saw Youssef, he smiled and waved his hand, making the bells from the hem ring. Then he turned around and left, whistling an air that sounded strangely like the music of the Game. Youssef was about to run after him when a hand grasped his shirt.

      “Please! Tell me at least that THE BLOG is up and running!” said an angry voice.

      #6458

      In reply to: Orbs of Madjourneys

      “I’m going to have to jump in this pool, Pretty Girl, look at this one! It reminds me of something…”

      Zara came to a green pool that was different from the others, and walked into it.

      Zara Game 7

      She emerged into a new scene, with what appeared  to be a floating portal, but a square one this time.

      “May as well step onto it and see where it goes!” Zara told the parrot, who was taking a keen interest in the screen, somewhat strangely for a bird.  “I like having you here, Pretty Girl, it’s nice to have someone to talk to.”

      Zara stepped onto the floating tile portal.

      Zara Game 9

       

      “Hey, wasn’t my quest to find a wooden tile?” Zara suddenly remembered. She’d forgotten her quest while she was wandering around the enchanting castle.

      “Yes, but that doesn’t look like the tile you were supposed to find though,”  replied the parrot.

      “It might lead me to it,” snapped Zara who didn’t really want to leave the pretty castle scenes anyway.  It felt magical and somehow familiar, like she’d been there before, a long long time ago.

      After stepping onto the floating tile portal, Zara encountered another tile portal. This time it was upright, with a circular portal in the centre. By now it seemed clear that the thing to do was to walk through it.  She wandered around the scene first as if she was a tourist simply taking in the new sights before taking the plunge.

      Zara Game 9

      “Oh my god, look! It’s my tile!” Zara said excitedly to the parrot, just as the words flashed up on her screen:

      Congratulations!  You have reached the first goal of your first quest!

      Zara Game 10

       

      “Oh bugger!  Look at the time, it’s already starting to get light outside. I completely forgot about going to that church to see Isaac’s ghost, and now I haven’t had a wink of sleep all night.”

      “Time well spent,” said the parrot sagely, “You can go and see Isaac tomorrow night, and he may be all the more willing to talk since you kept him waiting.”

      #6457

      In reply to: Orbs of Madjourneys

      “Look, Pretty Girl!  That must be the lost traveler walking up those steps!”

      Zara followed the mysterious man in red robes up the steps.  She lost sight of him and wondered which way he’d gone in the many side alleys. She wandered up a few of them but they all came to a dead end in a courtyard with closed doors.  Eventually she saw him disappearing into a manhole that looked like a labyrinth.

      Zara Game 5

      Zara followed him, and stepped onto the labyrinth manhole that the man in the red robes had disappeared into.  

      “That must be another portal,” Zara said to the parrot. “I wonder where we’ll end up now.”

      The labyrinth manhole led Zara to another portal, this time a round hole in the wall. She knew she should follow the man, who must be the lost traveler, but she couldn’t resist exploring the starlit night scene first. 

      Zara Game 6

       

      She found herself in a castle, its sand coloured walls glowing in the moonlight.  There was another round green pool inside the castle. Should she jump into the pool, or go back and follow the man in red through the hole in the wall?   Zara walked around the castle first, exploring the many courtyards and stairs and the enchanting views from the parapets.  She noticed that there were several green pools and wondered if they each led to different places. 

      Zara Game 7

      #6455

      In reply to: Orbs of Madjourneys

      Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep.  It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game.  Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her.  Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.

      Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods.  Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble.   A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.

      The woods were strangely silent and still.  Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction.  Before long she came to a round green pool.

      Zara Game 1

      She stopped to look but carried on walking past it, not sure what it signified.  She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

       

      Zara game 2

      I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?

      “Go for it”, said Pretty Girl, “It’s only a game.”

      “Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.

      Zara stepped into the circle of glowing green.

      “Like when Alice went down the rabbit hole!” Zara whispered to the parrot.  “I’m falling, falling…oh!”

      Zara emerged from the green pool onto a wide walled path.  She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation. 

      Zara Game 3

      “I guess that green pool is the portal back to the woods.”

      “By George, she’s getting it,” replied Pretty Girl.

       

      Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.

      “This is heaps more interesting than those woods, look how pretty it all is! I love this place.”

      “Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.

      “Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,”  replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.

      Zara Game 4

      #6454

      In reply to: Prompts of Madjourneys

      F LoveF Love
      Participant

        YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

        Setting

        The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

        Directions to Investigate

        Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

        Characters

        Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

        Task

        Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

         

        THE SECRET ROOM AND THE UNDERGROUND MINES

        1st thread’s answer:

        As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

        The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

        The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

        As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

        The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

        As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

        As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

        second thread’s answer:

        As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

        The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

        The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

        The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

        As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

        Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

        As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

        The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

         

        THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

        Deear Francie Mossie Pooh,

        The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
        But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
        It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

        The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
        And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

        The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

        Fluidly and fantastically yours,

        The Snoot.

        #6450

        In reply to: Orbs of Madjourneys

        The images were forming on the screen of the VR set, a little blurry to start with, but taking some shapes, and with a few clicks in the right direction, the reality around him was transphormed as if he’d been into a huge deFørmiñG mirror, that they could shape with their strangest thoughts.

        The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart. :yahoo_monkey:   All sorts of them were gathered overhead, gibbons, baboons, chimps and Barbery apes, macaques and marmosets… some silent, but most of them in a swirl of manic agitation.

        When Xavier entered the ancient blue stone temple, he felt his quest was doomed from the start. It had taken a while to find the monkey’s sacred temple hidden deep within the jungle in which clues were supposed to be found. Thanks to a prompt from Zara who’d stumbled into a map, and some gentle push from a wise Y🦉wl, he’d managed to locate the temple. It was right under his nose all along. Obviously all this a metaphor, but once he found the proper connecting link, getting the right setup for dealing with the task was easier.

        So the monkeys were his and his RL colleagues crazy thoughts, and he’d even taken some fun in painting the faces of some of them into the game. He could hear Boss gorilla pounding his chest in the distance.

        “F£££” he couldn’t help but grumble when the notification prompt got him out of his meditative point. The Golden Banana would have to wait… The real life monkeys were requiring his attention for now.

        #6449

        In reply to: Orbs of Madjourneys

        Have you booked your flight yet?  Zara sent a message to Yasmin. I’m spending a few more days in Camden, probably be at the Flying Fish Inn by the end of the week.

          :yahoo_rolling_eyes: :yahoo_rolling_eyes:    I told you already when my flight is, Air Fiji, remeber?  bloody Sister Finnlie on my case all the time, haven’t had a minute. Zara had to wait over an hour for Yamsin’s reply.

        Took you long enough to reply. Zara replied promptly. Heard nothing from Youssef for ages either, have you heard from him? I’ll be arriving there on my own at this rate.

        :yahoo_rolling_eyes:   Not a word, I expect Xavier’s booked his but he hasn’t said.  Probably doing his secret monkey thing.

        Have you tried the free roaming thing on the game yet?

        :yahoo_rolling_eyes:    I just told you Sister Finnlie hasn’t given me a minute to myself, she’s a right tart! Why, have you?

        Yeah it’s amazing, been checking out the Flying Fish Inn. Looks a bit of a dump. Not much to do around there, well not from what I can see anyway.  But you know what?

        :yahoo_rolling_eyes:   What?

        You’ll lose your eyes in the back of your head one day and look like that AI avatart with the wall eye.  Get this though: we haven’t started the game yet, that quest for quirks thing, I was just having a roman around ha ha typo having a roam around see what’s there and stuff I don’t know anything about online games like you lot and I ended up here.  Zara sent a screenshot of the image she’d seen and added:   Did I already start the game or what, I don’t even know how we actually start the game, I was just wandering around….oh…and happened to chance upon this…

         

        Zaras Game

        :yahoo_rolling_eyes:   How rude to start playing before us

        I didn’t start playing the game before you, I just told you, I was wandering around playing about waiting for you lot!   Zara thought Yasmin sounded like she needed a holiday.

        :yahoo_rolling_eyes:    Yeah well that was your quest, wasn’t it? To wander around or something?  What’s that silver chest on her back?

        I dunno but looks intriguing eh maybe she’s hidden all her devices and techy gadgets in an antiquey looking box so she doesn’t blow her cover

        Gotta go Sister Finnlie’s coming

        Zara muttered how rude under her breath and put her phone down.  She’d retired to her bedroom early, telling Bertie that she needed an early night but really had wanted some time alone to explore the new game world.  She didn’t want to make mistakes and look daft to her friends when the game started.

        “Too late for that”, Pretty Girl said.

        “SSHHH!” Zara hissed at the parrot. “And stop reading my mind, it’s disconcerting, not to mention rude.”

        She heard the sound of the lavatory flush and Berties bedroom door closing and looked at the time. 23:36.

        Zara decided to give him an hour to make sure he was asleep and then sneak out and go back to that church.

        #6426

        In reply to: Orbs of Madjourneys

        The artificial lights of Berlin were starting to switch off in the horizon, leaving the night plunged in darkness minutes before the sunrise. It was a moment of peace that Xavier enjoyed, although it reminded him of how sleepless his night had been.

        The game had taken a side step, as he’d been pouring all his attention into his daytime job, and his personal project with Artificial Life AL. It was a long way from the little boy at school with dyslexia who was using cheeky jokes as a way to get by the snides. Since then, he’d known some of the unusual super-powers this condition gave him as well. Chiefly: abstract and out-of-the-box thinking, puzzle-solving genius, and an almost other-worldly ability at keeping track of the plot. All these skills were in fact of tremendous help at his work, which was blending traditional areas of technology along with massive amounts of loosely connected data.

        He yawned and went to brush his teeth. His usual meditation routine had also been disrupted by the activity of late, but he just couldn’t go to bed without a little time to cool off and calm down the agitation of his thoughts.

        Sitting on the meditation mat, his thoughts strayed off towards the preparation for the trip. Going to Australia would have seemed exciting a few years back, but the idea of packing a suitcase, and going through the long flight and the logistics involved got him more anxious than excited, despite the contagious enthusiasm of his friends. Since he’d settled in Berlin, after never settling for too long in one place (his job afforded him to work wherever whenever), he’d kind of stopped looking for the next adventure. He hadn’t even looked at flight options yet, and hoped that the building momentum would spur him into this adventure. For now, he needed the rest.

        The quirk quest assigned to his persona in the game was fun. Monkeys and Golden banana to look for, wise owls and sly foxes, the whimsical goofy nature of the quest seemed good for the place he was in.
        AL had been suggesting the players to insert the game elements into their realities, and sometimes its comments or instructions seemed to slip between layers of reality — this was an intriguing mystery to Xavier.
        He’d instructed AL to discreetly assist Youssef with his trouble — the Thi Gang seemed to be an ethical hacker developer company front for more serious business. Chatter on the net had tied it to a network of shell companies involved in some strange activities. A name had popped up, linked to mysterious recluse billionaire Botty Banworth, the owner of Youssef’s boss rival blog named Knoweth.

        He slipped into the bed, careful not to wake up Brytta, who was sleeping tightly. It was her day off, otherwise she would have been gone already to her shift. It would be good to connect in the morning, and enjoy some break from mind stuff. They had planned a visit to Kantonstrasse (the local Chinatown) for Chinese New Year, and he couldn’t wait for it.

        #6423

        In reply to: Prompts of Madjourneys

        TracyTracy
        Participant

          Zara’s first quest:

          entry level quirk: wandering off the track

          The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

          Possible directions to investigate include:

          Following a faint trail of footprints that lead deeper into the forest

          Climbing a tall tree to get a better view of the surrounding area

          Searching for a stream or river to use as a guide to find your way out of the forest

          Possible characters to engage include:

          A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

          A lost traveler who is also trying to find their way out of the forest

          A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

          Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

          As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

          For Zara’s quest:

          As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

          Emoji clue:  🐈🌳 :cat_confused:

           

          Zara (the character in the game)

          characteristics from previous prompts:

          Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

          Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

           

          Zara (the real life story character)

          characteristics from previous prompts:

          Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

          prompt quest:

          Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
          Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

          #6415

          In reply to: Orbs of Madjourneys

          Yasmin and Zara were online discussing the upcoming reunion.

          “AirFiji!!!!” exclaimed Zara. “I thought you were somewhere in Asia – how come you are booked on Air Fiji?”

          “Im in Fiji for a year, volunteering at an orphanage in Suva,” Yasmin answered patiently, although she did allow herself a small eye roll. She was sure it wasn’t the first time she’d told Zara— it was a big mystery to her why AI had chosen Zara as leader for the game as she had the attention span of a goldfish. On the other hand, the unpredictability added an extra element of excitement to the game. After all, wasn’t it Zara’s idea that they all meet at the Flying Fish Inn?

          She slapped a mosquito on her arm. For some reason they seemed to love her and she already had big red welts all over her body. She used so much insect lotion that the locals had started calling her Citronella Girl; unfortunately it didn’t seem to deter the mozzies.

          “I’ve got to go,” she messaged. “I’m helping serve lunch. Can’t wait to see you all!”

          #6413

          In reply to: Orbs of Madjourneys

          Zara was long overdue for some holiday time off from her job at the Bungwalley Valley animal rescue centre in New South Wales and the suggestion to meet her online friends at the intriguing sounding Flying Fish Inn to look for clues for their online game couldn’t have come at a better time.  Lucky for her it wasn’t all that far, relatively speaking, although everything is far in Australia, it was closer than coming from Europe.  Xavier would have a much longer trip.  Zara wasn’t quite sure where exactly Yasmin was, but she knew it was somewhere in Asia. It depended on which refugee camp she was assigned to, and Zara had forgotten to ask her recently. All they had talked about was the new online game, and how confusing it all was.

          The biggest mystery to Zara was why she was the leader in the game.  She was always the one who was wandering off on side trips and forgetting what everyone else was up to. If the other game followers followed her lead there was no telling where they’d all end up!

          “But it is just a game,” Pretty Girl, the rescue parrot interjected. Zara had known some talking parrots over the years, but never one quite like this one. Usually they repeated any nonsense that they’d heard but this one was different.  She would miss it while she was away on holiday, and for a moment considered taking the talking parrot with her on the trip.  If she did, she’d have to think about changing her name though, Pretty Girl wasn’t a great name but it was hard to keep thinking of names for all the rescue creatures.

          After Zara had done the routine morning chores of feeding the various animals, changing the water bowls, and cleaning up the less pleasant aspects of the job,  she sat down in the office room of the rescue centre with a cup of coffee and a sandwich.  She was in good physical shape for 57, wiry and energetic, but her back ached at times and a sit down was welcome before the vet arrived to check on all the sick and wounded animals.

          Pretty Girl flew over from the kennels, and perched outside the office room window.  When the parrot had first been dropped off at the centre, they’d put her in a big cage, but in no uncertain terms Pretty Girl had told them she’d done nothing wrong and was wrongfully imprisoned and to release her at once. It was rather a shock to be addresssed by a parrot in such a way, and it was agreed between the staff and the vet to set her free and see what happened. And Pretty Girl had not flown away.

          “Hey Pretty Girl, why don’t you give me some advice on this confusing new game I’m playing with my online friends?” Zara asked.

          “Pretty Girl wants some of your tuna sandwich first,” replied the parrot.  After Zara had obliged, the parrot continued at some surprising length.

          “My advice would be to not worry too much about getting the small details right. The most important thing is to have fun and enjoy the creative process.  Just give me a bit more tuna,”  Pretty Girl said, before continuing.

          “Remember that as a writer, you have the power to shape the story and the characters as you see fit. It’s okay to make mistakes, and it’s okay to not know everything. Allow yourself to be inspired by the world around you and let the story unfold naturally. Trust in your own creativity and don’t be afraid to take risks. And remember, it’s not the small details that make a story great, it’s the emotions and experiences that the characters go through that make it truly memorable.  And always remember to feed the parrot.”

          “Maybe I should take you on holiday with me after all,” Zara replied. “You really are an amazing bird, aren’t you?”

           

          Zara and Pretty Girl Parrot

          #6412

          In reply to: Orbs of Madjourneys

          Youssef was talking with Xavier in a personal chat. He had called his friend for help, because he felt out of his league with the Thi Gang thing. Notifications from the other chat room where Zara and Yasmine were in an eye roll asking questions about the game kept distracting him from his work. There were currently 820 messages of backlog. That was insane. How could he ever catch up with that. He wondered how Xavier could manage the personal chat room with him, trying to solve techy problems, answer Zaraloon and Yasminowl’s questions, and god knows what else from his work at his tech company!

          “I got an anonymous tip, said Miss Tartiflate dashing into the yurt, almost tearing the curtains off the top of the entrance. Lama Yoneze is in the Gobi dessert! We have to move quick if we want to catch him.”

          “You mean desert…”

          “What ?”

          “Doesn’t matter. But what about THE BLOG? I can’t fix anything if I don’t have an internet connection. I have to stay at the camp.”

          “In your dreams! I’ve got us jeeps with satellite internet connection. It’s expensive, but I’m worth it. You’ll do it on our way to the deezert.”

          Youssef rolled his eyes, a trick he learned from Yasmin during one or their online meetings.

          “Are you sick?” asked Miss Tartiflate.

          For all answers, Youssef snapped the laptop close and sent a message to Xavier.

          “We found the Llama. Moving to the desert now. Jeep ride 🤮
          Getting 😤 but feeling lucky I didn’t have time to eat any
          Won’t barf up on the laptop. Not done with you yet!”

          #6411

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Continuing their adventures, offer 2 possible choices of action to each of the characters in real-life: 2 for Zara, 2 for Xavier, 2 for Yasmin and 2 for Youssef in “choose your own adventure” style.

            Zara:

            1. Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
            2. Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

            Xavier:

            1. Help Youssef troubleshoot the issues with the blog, possibly reaching out to IT professionals for assistance.
            2. Join Zara and Yasmin in investigating the Flying Fish Inn, using his knowledge of RPG’s and fantasy literature to assist in the search for clues.

            Yasmin:

            1. Take a break from the game and focus on her personal creative projects, such as writing or painting.
            2. Join Zara and Xavier in investigating the Flying Fish Inn, using her skills in research and analysis to assist in the search for clues.

            Youssef:

            1. Focus on resolving the issues with the blog, possibly seeking out help from a hacker or cybersecurity expert to uncover the source of the problem.
            2. Join Zara, Xavier and Yasmin in investigating the Flying Fish Inn, using his knowledge of the game and the AI technology behind it to assist in the search for clues.
            #6410

            In reply to: Orbs of Madjourneys

            Real-life Xavier was marveling at the new AL (Artificial Life) developments on this project he’d been working on. It’s been great at tidying the plot, confusing as the plot started to become with Real-life characters named the same as their Quirky counterparts ones.

            Real-life Zara had not managed to remain off the computer for very long, despite her grand claims to the contrary. She’d made quick work of introducing a new player in the game, a reporter in an obscure newspaper, who’d seemed quirky enough to be their guide in the new game indeed. It was difficult to see if hers was a nickname or nom de plume, but strangely enough, she also named her own character the same as her name in the papers. Interestingly, Zara and Glimmer had some friends in common in Australia, where RL Zara was living at the moment.

            Anyways… “Clever ALXavier smiled when he saw the output on the screen. “Yasmin will love a little tidiness; even if she is the brains of the group, she has always loved the help.”

            Meanwhile, in the real world, Youssef was on his own adventure in Mongolia, trying to uncover the mystery of the Thi Gang. He had been hearing whispers and rumors about the ancient and powerful group, and he was determined to find out the truth. He had been traveling through the desert for weeks, following leads and piecing together clues, and he was getting closer to the truth.

            Zara, Xavier, and Yasmin, on the other hand, were scattered around the world. Zara was in Australia, working on a conservation project and trying to save a group of endangered animals. Xavier was in Europe, working on a new project for a technology company. And Yasmin was in Asia, volunteering at a children’s hospital.

            Despite being physically separated, the four friends kept in touch through video calls and messages. They were all excited about the upcoming adventure in the Land of the Quirks and the possibility of discovering their inner quirks. They were also looking forward to their trip to the Flying Fish Inn, where they hoped to find some clues about the game and their characters.

            In the game, Glimmer Gambol’s interactions with the other characters will be taking place in the confines of the Land of the Quirks. As she is the one who has been playing the longest and has the most experience, she will probably be the one to lead the group and guide them through the game. She also has some information that the others don’t know about yet, and she will probably reveal it at the right time.

            As the game and the real-world adventures are intertwined, the characters will have to navigate both worlds and find a way to balance them. They will have to use their unique skills and personalities to overcome challenges and solve puzzles, both in the game and in the real world. It will be an exciting and unpredictable journey, full of surprises and twists.

            #6407

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              [Following the last comment] Fed the AL this context:

              1. “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
              2. The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
              3. “AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.

              Please continue the story unfolding here:
              <feeding FP’s comment>

              “Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”

              “That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”

              “I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”

              “Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”

              As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.

              #6395

              In reply to: Orbs of Madjourneys

              Glimmer Gambol attempted to slip into the chat room unnoticed to eavesdrop, which was of course impossible.  She’d been ready and waiting for her parts in the story almost since before the others were born.

              “Well!” she said, “If you’re all off doing errands in the real world,  I’ll make a start myself.  Leave it to me!”

              “Is this wise?” Zara said to Xavier, who was perhaps not the best person to ask. His :yahoo_winking: by way of reply was not reassuring.

              “She’ll probably invite loads of random quirky guests to the game,”  Yasmin added, echoing Zara’s concern.  Xavier’s smile widened.

               

              Glimmer plays the game

              #6393
              Yurara FamelikiYurara Fameliki
              Participant

                Give me an unusual plot structure for a narrative

                One unusual plot structure for a narrative could be a “reverse chronological” structure, where the story begins at the end and works backwards in time, revealing events and information in a non-linear way. Another could be a “choose your own adventure” style, where the reader is presented with a series of choices at different points in the story that determine the direction and outcome of the plot.

                How would role playing qualify in terms of plot structure?

                Role-playing games (RPGs) can be considered a unique form of plot structure because they are interactive and open-ended. In a traditional RPG, the players take on the roles of characters within a fictional setting and work together to create a shared narrative. The plot structure of an RPG is determined by the actions and decisions of the players, rather than a pre-written script. The game master (GM) creates an overarching plot and a set of rules for the players to follow, but the players’ choices and actions will determine the direction and outcome of the story. This makes the plot structure of an RPG fluid and ever-changing, unlike a traditional linear narrative.

                What about “Cloud Atlas” in terms of plot structure?

                “Cloud Atlas” is a novel written by David Mitchell that was later adapted into a film. It has a complex and non-linear plot structure, which employs multiple storylines that are set in different time periods and locations, and are connected by recurring themes and motifs. The novel is divided into six nested stories, each set in a different time period and location, that are told in a non-linear fashion. The story begins in the 19th century and then jumps back and forth between the 19th, 20th and 23rd century, and each story is interconnected and interrelated, with characters reappearing in different time periods, the events that happen in one story impacting the others. The novel is also notable for its use of different genres, such as science fiction, historical fiction, and thriller, and the way it explores the themes of destiny, reincarnation, and the power of human connection. The film adaptation also used this structure, with the different stories intertwined and characters reprising their roles in different settings and eras.

                Take a story thread made of comments. In each comment is a text about characters in a particular plot, location, action etc. The comments are sequential, but they are not necessarily continuous. It is a mix between Cloud Atlas and RPG plot structures. How do you sort something that’s fundamentally non-linear to present it in an accessible way?

                One way to sort and present a story thread made of comments that is fundamentally non-linear, yet accessible, is to group the comments based on their content. For example, you could group the comments by characters, and present them in chronological order of their appearance in the story. Another way could be grouping the comments by location, and present them in chronological order of when the action takes place in that particular location. You could also group comments by the type of action taking place, such as combat, conversation, or puzzle-solving, and present them in chronological order of when they occur in the story.

                Another approach could be using visual aids, such as mind maps, timelines, or flowcharts, to help organize and present the information in a clear and easy-to-understand way. For example, you could use a mind map to show how different characters are connected, or a timeline to show the chronology of events. Additionally, you could use labels, such as “character introduction,” “location change,” or “plot twist,” to make it clear to the reader what type of information they can expect in each comment.

                It’s also important to keep in mind the audience for which you are organizing the story. It should be easy for them to understand and follow the story, and if it’s a game, you should make sure it’s easy for the players to play and make decisions.

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