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January 29, 2024 at 10:59 pm #7323
In reply to: The Incense of the Quadrivium’s Mystiques
The Four Rites opening the new year were done in a sequence, each followed by a day’s gap, until the final Ritual.
They were considered to open the gates to the realm of truth and ultimate freedom.
The first one, which Echo had noticed anomalies for, was about Self control. Eris was poring over the data, but none seemed to make sense. Her intuition was telling her something, but she couldn’t correlate any of it with what came out of the first step of the Incense making process. The collection of ingredients seemed correct, the origins clear.Yet, something wasn’t quite right.
The first one would be followed by tomorrow’s spell for Spirit of Enquiry. That’s when they could select the most proper ingredient, focusing their collective energies and inner eyes to what the collective needed to work on.
The last two ones were Contentment, where the ingredients were ground in fine powder, and finally of Good Company, where the powders were blended with resin and heated for the final tests.
Probably Eris would have to go to the HQuad tomorrow, physically for once to check on the process more closely. She waved her blue-green hair, her studded nose frowning at the perspective to have to check-in with the crowd of people. At least, commuting couldn’t be more simple. She would just have to turn the knob of her kitchen door in the opposite direction, wave her hand, until the door frame glowed briefly, and the door would simply open into the main hall of the Quadrivium Emporium ladies’ room.
But for tonight, they had a movie’s night planned with Thorsten.
September 5, 2023 at 1:35 pm #7276In reply to: Family Stories From The Other Side ~ Book Two
Wood Screw Manufacturers
The Fishers of West Bromwich.
My great grandmother, Nellie Fisher, was born in 1877 in Wolverhampton. Her father William 1834-1916 was a whitesmith, and his father William 1792-1873 was a whitesmith and master screw maker. William’s father was Abel Fisher, wood screw maker, victualler, and according to his 1849 will, a “gentleman”.
Nellie Fisher 1877-1956 :
Abel Fisher was born in 1769 according to his burial document (age 81 in 1849) and on the 1841 census. Abel was a wood screw manufacturer in Wolverhampton.
As no baptism record can be found for Abel Fisher, I read every Fisher will I could find in a 30 year period hoping to find his fathers will. I found three other Fishers who were wood screw manufacurers in neighbouring West Bromwich, which led me to assume that Abel was born in West Bromwich and related to these other Fishers.
The wood screw making industry was a relatively new thing when Abel was born.
“The screw was used in furniture but did not become a common woodworking fastener until efficient machine tools were developed near the end of the 18th century. The earliest record of lathe made wood screws dates to an English patent of 1760. The development of wood screws progressed from a small cottage industry in the late 18th century to a highly mechanized industry by the mid-19th century. This rapid transformation is marked by several technical innovations that help identify the time that a screw was produced. The earliest, handmade wood screws were made from hand-forged blanks. These screws were originally produced in homes and shops in and around the manufacturing centers of 18th century Europe. Individuals, families or small groups participated in the production of screw blanks and the cutting of the threads. These small operations produced screws individually, using a series of files, chisels and cutting tools to form the threads and slot the head. Screws produced by this technique can vary significantly in their shape and the thread pitch. They are most easily identified by the profusion of file marks (in many directions) over the surface. The first record regarding the industrial manufacture of wood screws is an English patent registered to Job and William Wyatt of Staffordshire in 1760.”
Wood Screw Makers of West Bromwich:
Edward Fisher, wood screw maker of West Bromwich, died in 1796. He mentions his wife Pheney and two underage sons in his will. Edward (whose baptism has not been found) married Pheney Mallin on 13 April 1793. Pheney was 17 years old, born in 1776. Her parents were Isaac Mallin and Sarah Firme, who were married in West Bromwich in 1768.
Edward and Pheney’s son Edward was born on 21 October 1793, and their son Isaac in 1795. The executors of Edwards 1796 will are Daniel Fisher the Younger, Isaac Mallin, and Joseph Fisher.There is a marriage allegations and bonds document in 1774 for an Edward Fisher, bachelor and wood screw maker of West Bromwich, aged 25 years and upwards, and Mary Mallin of the same age, father Isaac Mallin. Isaac Mallin and Sarah didn’t marry until 1768 and Mary Mallin would have been born circa 1749. Perhaps Isaac Mallin’s father was the father of Mary Mallin. It’s possible that Edward Fisher was born in 1749 and first married Mary Mallin, and then later Pheney, but it’s also possible that the Edward Fisher who married Mary Mallin in 1774 was Edward Fishers uncle, Daniel’s brother. (I do not know if Daniel had a brother Edward, as I haven’t found a baptism, or marriage, for Daniel Fisher the elder.)
There are two difficulties with finding the records for these West Bromwich families. One is that the West Bromwich registers are not available online in their entirety, and are held by the Sandwell Archives, and even so, they are incomplete. Not only that, the Fishers were non conformist. There is no surviving register prior to 1787. The chapel opened in 1788, and any registers that existed before this date, taken in a meeting houses for example, appear not to have survived.
Daniel Fisher the younger died intestate in 1818. Daniel was a wood screw maker of West Bromwich. He was born in 1751 according to his age stated as 67 on his death in 1818. Daniel’s wife Mary, and his son William Fisher, also a wood screw maker, claimed the estate.
Daniel Fisher the elder was a farmer of West Bromwich, who died in 1806. He was 81 when he died, which makes a birth date of 1725, although no baptism has been found. No marriage has been found either, but he was probably married not earlier than 1746.
Daniel’s sons Daniel and Joseph were the main inheritors, and he also mentions his other children and grandchildren namely William Fisher, Thomas Fisher, Hannah wife of William Hadley, two grandchildren Edward and Isaac Fisher sons of Edward Fisher his son deceased. Daniel the elder presumably refers to the wood screw manufacturing when he says “to my son Daniel Fisher the good will and advantage which may arise from his manufacture or trade now carried on by me.” Daniel does not mention a son called Abel unfortunately, but neither does he mention his other grandchildren. Abel may be Daniel’s son, or he may be a nephew.
The Staffordshire Record Office holds the documents of a Testamentary Case in 1817. The principal people are Isaac Fisher, a legatee; Daniel and Joseph Fisher, executors. Principal place, West Bromwich, and deceased person, Daniel Fisher the elder, farmer.
William and Sarah Fisher baptised six children in the Mares Green Non Conformist registers in West Bromwich between 1786 and 1798. William Fisher and Sarah Birch were married in West Bromwich in 1777. This William was probably born circa 1753 and was probably the son of Daniel Fisher the elder, farmer.
Daniel Fisher the younger and his wife Mary had a son William, as mentioned in the intestacy papers, although I have not found a baptism for William. I did find a baptism for another son, Eutychus Fisher in 1792.
In White’s Directory of Staffordshire in 1834, there are three Fishers who are wood screw makers in Wolverhampton: Eutychus Fisher, Oxford Street; Stephen Fisher, Bloomsbury; and William Fisher, Oxford Street.
Abel’s son William Fisher 1792-1873 was living on Oxford Street on the 1841 census, with his wife Mary and their son William Fisher 1834-1916.
In The European Magazine, and London Review of 1820 (Volume 77 – Page 564) under List of Patents, W Fisher and H Fisher of West Bromwich, wood screw manufacturers, are listed. Also in 1820 in the Birmingham Chronicle, the partnership of William and Hannah Fisher, wood screw manufacturers of West Bromwich, was dissolved.
In the Staffordshire General & Commercial Directory 1818, by W. Parson, three Fisher’s are listed as wood screw makers. Abel Fisher victualler and wood screw maker, Red Lion, Walsal Road; Stephen Fisher wood screw maker, Buggans Lane; and Daniel Fisher wood screw manufacturer, Brickiln Lane.
In Aris’s Birmingham Gazette on 4 January 1819 Abel Fisher is listed with 23 other wood screw manufacturers (Stephen Fisher and William Fisher included) stating that “In consequence of the rise in prices of iron and the advanced price given to journeymen screw forgers, we the undersigned manufacturers of wood screws are under the necessity of advancing screws 10 percent, to take place on the 11th january 1819.”
In Abel Fisher’s 1849 will, he names his three sons Abel Fisher 1796-1869, Paul Fisher 1811-1900 and John Southall Fisher 1801-1871 as the executors. He also mentions his other three sons, William Fisher 1792-1873, Benjamin Fisher 1798-1870, and Joseph Fisher 1803-1876, and daughters Sarah Fisher 1794- wife of William Colbourne, Mary Fisher 1804- wife of Thomas Pearce, and Susannah (Hannah) Fisher 1813- wife of Parkes. His son Silas Fisher 1809-1837 wasn’t mentioned as he died before Abel, nor his sons John Fisher 1799-1800, and Edward Southall Fisher 1806-1843. Abel’s wife Susannah Southall born in 1771 died in 1824. They were married in 1791.
The 1849 will of Abel Fisher:
August 27, 2023 at 8:37 pm #7270In reply to: The Precious Life and Rambles of Liz Tattler
“Finnley’s been down the cellar for over two months,” Liz said to Godfrey who was still wearing a toga. “I confess I hadn’t even noticed, but now that I have, I feel I should investigate her whereabouts and well being, as it were.”
“All you have to do is write her back in, Liz.”
Liz thought it was high time Finnley wrote herself back in, but was prepared to be flexible, as usual.
July 5, 2023 at 8:21 pm #7263In reply to: Family Stories From The Other Side ~ Book Two
Solomon Stubbs
1781-1857
Solomon was born in Hamstall Ridware, Staffordshire, parents Samuel Stubbs and Rebecca Wood. (see The Hamstall Ridware Connection chapter)
Solomon married Phillis Lomas at St Modwen’s in Burton on Trent on 30th May 1815. Phillis was the llegitimate daughter of Frances Lomas. No father was named on the baptism on the 17th January 1787 in Sutton on the Hill, Derbyshire, and the entry on the baptism register states that she was illegitimate. Phillis’s mother Frances married Daniel Fox in 1790 in Sutton on the Hill. Unfortunately this means that it’s impossible to find my 5X great grandfather on this side of the family.
Solomon and Phillis had four daughters, the last died in infancy.
Sarah 1816-1867, Mary (my 3X great grandmother) 1819-1880, Phillis 1823-1905, and Maria 1825-1826.Solomon Stubbs of Horninglow St is listed in the 1834 Whites Directory under “China, Glass, Etc Dlrs”. Next to his name is Joanna Warren (earthenware) High St. Joanna Warren is related to me on my maternal side. No doubt Solomon and Joanna knew each other, unaware that several generations later a marriage would take place, not locally but miles away, joining their families.
Solomon Stubbs is also listed in Whites Directory in 1831 and 1834 Burton on Trent as a land carrier:
“Land Carriers, from the Inns, Etc: Uttoxeter, Solomon Stubbs, Horninglow St, Mon. Wed. and Sat. 6 mng.”
Solomon is listed in the electoral registers in 1837. The 1837 United Kingdom general election was triggered by the death of King William IV and produced the first Parliament of the reign of his successor, Queen Victoria.
National Archives:
“In 1832, Parliament passed a law that changed the British electoral system. It was known as the Great Reform Act, which basically gave the vote to middle class men, leaving working men disappointed.
The Reform Act became law in response to years of criticism of the electoral system from those outside and inside Parliament. Elections in Britain were neither fair nor representative. In order to vote, a person had to own property or pay certain taxes to qualify, which excluded most working class people.”Via the Burton on Trent History group:
“a very early image of High street and Horninglow street junction, where the original ‘ Bargates’ were in the days of the Abbey. ‘Gate’ is the Saxon meaning Road, ‘Bar’ quite self explanatory, meant ‘to stop entrance’. There was another Bargate across Cat street (Station street), the Abbot had these constructed to regulate the Traders coming into town, in the days when the Abbey ran things. In the photo you can see the Posts on the corner, designed to stop Carts and Carriages mounting the Pavement. Only three Posts remain today and they are Listed.”
On the 1841 census, Solomon’s occupation was Carrier. Daughter Sarah is still living at home, and Sarah Grattidge, 13 years old, lives with them. Solomon’s daughter Mary had married William Grattidge in 1839.
Solomon Stubbs of Horninglow Street, Burton on Trent, is listed as an Earthenware Dealer in the 1842 Pigot’s Directory of Staffordshire.
In May 1844 Solomon’s wife Phillis died. In July 1844 daughter Sarah married Thomas Brandon in Burton on Trent. It was noted in the newspaper announcement that this was the first wedding to take place at the Holy Trinity church.
Solomon married Charlotte Bell by licence the following year in 1845. She was considerably younger than him, born in 1824. On the marriage certificate Solomon’s occupation is potter. It seems that he had the earthenware business as well as the land carrier business, in addition to owning a number of properties.
The marriage of Solomon Stubbs and Charlotte Bell:
Also in 1845, Solomon’s daughter Phillis was married in Burton on Trent to John Devitt, son of CD Devitt, Esq, formerly of the General Post Office Dublin.
Solomon Stubbs died in September 1857 in Burton on Trent. In the Staffordshire Advertiser on Saturday 3 October 1857:
“On the 22nd ultimo, suddenly, much respected, Solomon Stubbs, of Guild-street, Burton-on-Trent, aged 74 years.”
In the Staffordshire Advertiser, 24th October 1857, the auction of the property of Solomon Stubbs was announced:
“BURTON ON TRENT, on Thursday, the 29th day of October, 1857, at six o’clock in the evening, subject to conditions then to be produced:— Lot I—All those four DWELLING HOUSES, with the Gardens and Outbuildings thereto belonging, situate in Stanleystreet, on Goose Moor, in Burton-on-Trent aforesaid, the property of the late Mr. Solomon Stubbs, and in the respective occupations of Mr. Moreland, Mr. Scattergood, Mr. Gough, and Mr. Antony…..”
Sadly, the graves of Solomon, his wife Phillis, and their infant daughter Maria have since been removed and are listed in the UK Records of the Removal of Graves and Tombstones 1601-2007.
May 12, 2023 at 8:15 pm #7237In reply to: Washed off the sea ~ Creative larks
“Sod this for a lark,” he said, and then wondered what that actually meant. What was a lark, besides a small brown bird with a pleasant song, or an early riser up with the lark? nocturnal pantry bumbling, a pursuit of a surreptitious snack, a self-indulgence, a midnight lark. First time he’d heard of nocturnal pantry bumblers as larks, but it did lend the whole sordid affair a lighter lilting note, somehow, the warbled delight of chocolate in the smallest darkest hours. Lorries can be stolen for various purposes—sometimes just for a lark—and terrible things can happen. But wait, what? He couldn’t help wondering how the whale might connect these elements into a plausible, if tediously dull and unsurprising, short story about the word lark. Did I use too many commas, he wondered? And what about the apostrophe in the plural comma word? I bet AI doesn’t have any trouble with that. He asked who could think of caging larks that sang at heaven’s gates. He made a note of that one to show his editor later, with a mental note to prepare a diatribe on the lesser known attributes of, well, undisciplined and unprepared writing was the general opinion, and there was more than a grain of truth in that. Would AI write run on sentences and use too many whataretheycalled? Again, the newspapers tell these children about pills with fascinating properties, and taking a pill has become a lark. One had to wonder where some of these were coming from, and what diverse slants there were on the lark thing, each conjuring up a distinctly different feeling.
Suddenly he had an idea.
April 6, 2023 at 10:34 am #7224In reply to: The Jorid’s Travels – 14 years on
Georges was following an orange line on the floor of Jorid’s corridor with Barney on his left shoulder. The man was talking to the creature and listening to the occasional chirps Barney made as if they were part of a normal conversation.
“You see, Barney,” said Georges. “Salomé gave us this checklist.” He tapped on the clipboard with his index finger. “I have to conduct all those experiments with you in the lab while she’s doing whatever she’s doing with the maps. Salomé loves maps, I can tell you. Always trying to invent new ones that would help us navigate all those dimensions. But they confuse me, so I’m glad to leave that to her and Jorid.”
The two of them stopped in front of an orange door with a tag on it.
“So you’ll ask me: ‘Georges, why are we going to the kitchen instead of going into the lab?’ —which is the blue door.”
Georges waited for Barney’s chirp before continuing.
“You’re right! She forgot the most important. What do you like to eat? You can’t do that in a lab with instruments stuck onto your head and tummy. It’s best done in the warm and cozy atmosphere of a kitchen.”
The door swooshed open and they entered a bland, sanitised kitchen.
“Jorid, morph the kitchen into a 19th century style pub, with greasy smells and a cozy atmosphere.”
“Shouldn’t you be into the lab?” asked Jorid.
“Let’s call it a kitchen lab,” answered Georges. “So you can tell Salomé I’m in the lab if she asks you.”
“Most certainly.”
The bland rooms started wobbling and becoming darker. Gas wall lamps were coming out of the walls, and a Chandeliers bloomed from the ceiling. The kitchen island turned into a mahogany pub counter behind which the cupboards turned into glass shelves with a collection of colourful liquor bottles. Right beside the beer pumps was the cornucopia, the source of all things edible, the replicator. It was simple and looked like a silver tray.
“That’s more like it,” said Georges. He put Barney on the counter and the creature chirped contentedly to show his agreement.
“Now, You don’t look like the kind of guy who eat salad”, said Georges. “What do you want to try?”
Barney shook his head and launched into a series of chirps and squeals.
“I know! Let’s try something you certainly can’t find where you come from… outer space. Jorid, make us some good pickles in a jar.”
The replicator made a buzzing sound and a big jar full of pickles materialised on the silver tray. Barney chirped in awe and Georges frowned.
“Why did you make a Roman jar?” he asked. “We’re in a 19th century pub. And the pickles are so huge! Aubergine size.”
“My apologies,” said Jorid. “I’m confused. As you know, my database is a bit scrambled at the moment…”
“It’s ok,” said Georges who feared the ship would launch into some unsolicited confidences and self deprecating moment. “A pickle is a pickle anyway.” He picked a pickle in the jar and turned towards Barney with a big grin. “Let’s try some.”
Barney’s eyes widened. He put his hands in front of him and shook his head. The door swooshed open.
“What have you done with the kitchen?” asked Léonard. “And what are you trying to feed this rat with?”
“This rat has a name. It’s Barney. What are you doing here?” asked Georges.
“Well, Isn’t it a kitchen? I’m hungry.”
“I mean, shouldn’t you go check your vitals first in med bay?”
“When you feel hungry, it’s enough to tell a man he’s alive and well,” said Léonard. “Nice roman jar, Jorid. Depicting naked roman fighters, archaeological finding of 2nd century BC, good state of conservation.” He looked closer. “Intricate details between the legs… You surpassed yourself on that one Jorid.”
“Thanks for the compliment Léonard. It’s reassuring to know I’m still doing great at some things when others think I’m losing it.”
“I never said…” started Georges.
“You thought it.”
Léonard took a pickle from the jar and smelled it. He winced.
“Sure, smells like pickles enough,” he said, putting it back in the jar and licking his finger. “Disgusting.” He looked at Georges. “I was thinking of taking a shuttle and doing a little tour, while you solve the navigational array problem with Salomé.”
“Why are you asking me? Why don’t you just take a shuttle and go there by yourself?”
“Jorid won’t let me take one.”
“Jorid? Why don’t you let Léonard take a shuttle?”
“Salomé said he’s not to be left out of the ship without supervision.”
“Oh! Right,” said Georges. “We just rescued you from a sand prison egg where you’ve been kept in stasis for several weeks and you can’t remember anything that led you there. Why don’t we let you pilot a shuttle and wander about on your own?”
Léonard looked at Georges, annoyed. He picked a pickle from the jar and took a bite. Barney squealed. As Léonard chewed and made crunching sounds, the creature hit its head with its paw.
“Then why don’t you come with me?” asked Léonard.
“I can’t believe it.”
“What? You go with me. You can supervise me wherever I go. Problem solved.”
“No. I mean. You eating one of Barney’s pickles.”
Léonard took another bite and chewed noisily. Barney chirped and squealed. He put his hands to its throat and spat on the counter.
“I’m sure he won’t mind. Look at him. Doesn’t seem it likes pickles that much.”
“You hate pickles, Léonard.”
“I know. That’s disgusting.”
“Why do you eat them if you find it disgusting?”
“That’s the sound of it. It’s melodious. And for some reason those pickles are particularly good.”
Barney jumped on Georges arm and ran to his neck where he planted his little claws in.
“Ouch!” said Georges. He slapped Léonard’s hand before the man could take one more pickle bite. “What the f*ck?”
“Hey! Why did you do that?”
“It’s not me,” said Georges. Barney squealed and Georges’s hands pushed the jar on the floor. It crashed and a flood of pickle and vinegar juice spread on the floor.
“Haven’t your mother told you not to play with food?” asked Léonard diving on the floor to catch some more pickles. Barney chirped and squealed while Georges’s body jumped on Léonard and they both rolled over in the pickles.
The door swooshed open.
“Guys, we need to…” started Salomé. She had a set of maps in her hands. “What’s that smell? What… did you do to the kitchen? ”
“Georges made me do it,” said Jorid.
“Georges broke a 2nd century BC jar,” said Léonard.
“Barney’s controlling me,” said Georges.
The creature shrugged and removed its claws from Georges’ neck.
“Squeak!”
“Ouch! Thank you,” said Georges, licking the pickle juice he got on his lips during the fight.
“I can’t believe it. Georges, you had a checklist. And it did not include the words kitchen or pickles or making a mess. And Léonard, you hate pickles.”
“I know,” said Léonard who took a bite in the pickle he was holding. “That’s disgusting, but I can’t help it they taste so good.”
Georges stole the pickle from Léonard’s hand and took a bite.
“Pick your own pickle,” said Léonard, stealing it back.
“Stop guys! That smell… Jorid what did you put in those pickles?”
“I took the liberty to change the recipe and added some cinnamon.”
“It doesn’t smell like cinnamon,” said Georges smelling his hands full of pickle juice. He took a bite in one and said: “Doesn’t taste like cinnamon either. I would know. I hate cinnamon since the time I was turned into an Asari.”
“That’s it,” said Salomé. “What kind of cinnamon did you put in the brew, Jorid?”
“I’ve heard it’s best to use local ingredients. I put cinnamon from Langurdy,” said the ship.
“Quick! Guys, spit it out,” she said, kneeling and putting her fingers into Georges’ throat to make him puke. “Jorid, make away with the pickles,” said Salomé.
“Nooo,” said the men.
“Cinnamon from Langurdy is very addictive,” Salomé snapped. “You don’t want to OD on pickles, do you?”
After they got the mess cleaned up and the kitchen went back to its normal blank state. Georges and Léonard took some pills to counter the effects of withdrawal. Salomé had them sit at the kitchen table. Georges kept blinking as if the white light on the white walls were hurting his eyes.
“You can thank Barney if you didn’t eat more pickles,” said Salomé. “You could have had a relapse, and you know how bad it was the first time you had to flush cinnamon from your body.”
Georges groaned.
“Anyway. I checked the maps with Jorid and I came upon an anomaly in the Southern Deserts. Something there is causing Jorid’s confusion. We’ll have to go down there if we ever want to leave this place and time.”
April 2, 2023 at 1:45 pm #7222In reply to: Prompts of Madjourneys
Very well, let us focus a bit on an overarching mystery.
So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.
Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).
Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.
Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.
Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.
If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.
Here are some additional clues that the game will suggest to our four characters:
Zara:
“To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
“The answer lies beneath the surface.” 🕳️🔍👀🌊💧Yasmin:
“All the world’s a stage, and we are merely players.” 🌍🎭🤹♀️👥🕺
“Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️♀️Youssef:
“Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨💻
“The truth may be hidden in the most unexpected of places.” 🤔🕵️♂️🔍🧩🕰️Xavier:
“The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️♂️💡
“Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎What are potential outcomes for our 4 characters in game and in real life.
How are they going to work together to unravel the mystery and discover the truth.There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.
In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.
In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.
If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.
To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.
Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.
February 19, 2023 at 3:02 am #6558In reply to: Orbs of Madjourneys
“Nice BMW,” said Yasmin. She pointed towards a shiny black car parked in front of the supermarket. “My Uncle has that model.”
“Pretty flash,” agreed Sergio. He sniffed and scratched his nose vigorously. Yasmin was amused to notice Zara frown, ever-so-slightly. Sergio squinted towards the BMW. “Looks like it’s a rental too. Beats this bloody Toyota any day.”
“Do either of you want to get anything while we are here?” asked Zara brightly. “I’ve got a little stash of snacks back at the Inn …”
“No I’m good, but I do need to use the loo,” said Yasmin. Her eyes narrowed slightly as she surveyed her surroundings. There’s that garage over the road but it looks a bit dodgy. Wish I’d gone back at the airport now.”
Zara nodded. “Okay I’ll just get the wine then! See you in a few minutes”
“The toilet is around the back, but it’s in use,” said a friendly man behind the counter. Yasmin wondered how long before she got used to the distinctive nasally twang of the Aussie accent. She thought briefly of Fred and the mysterious brown parcel in her bag. She thanked the man and perused the shelves while she waited. As she was struggling to choose between a bar of chocolate or a bag of cashew nuts, neither of which she wanted but she felt obligated to buy something, a well-dressed woman stormed in and flung the toilet key at the counter where it bounced and skidded to a stop next to a box of chewing gum. “Disgusting,” Yasmin heard her say before she pivoted on her Gucci-emblazoned trainers and flounced out the door.
“Looks like the toilet’s free,” said the man with a grin.
February 8, 2023 at 10:06 pm #6513In reply to: Prompts of Madjourneys
Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).
Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.
Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.
Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.
Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.
February 7, 2023 at 10:43 pm #6512In reply to: Prompts of Madjourneys
Zara offered the following quirk: “unleash my hidden rudeness”
Quirk accepted.
You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.
You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.
Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.
Possible directions to investigate:
- Talk to the vendors and street performers to gather information about the Rude Ones.
- Observe the guards and see if they have any information on the secret society.
- Explore the different neighborhoods and see if anyone knows about the hideout.
Possible characters to engage:
- A mysterious street performer who is rumored to be part of the Rude Ones.
- A vendor who has a reputation for being rude to customers.
- A guard who is rumored to be in league with the Rude Ones.
Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!
February 7, 2023 at 10:25 pm #6511In reply to: A Dog and a Dig – The trenches of the Time Capsule
Potential Plot Arch
The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.
With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.
With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.
Potential developments
Clara Meets the Mysterious Will
Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
Will seems to know Bob from somewhere
Clara starts to feel suspicious of Will’s intentions and begins to investigateThe Power of Memories
Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsuleThe Truth Behind the Capsule
Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifactsThe Ties Between Living and Dead
Bob comes to terms with Jane’s death and the role she played in their lives
Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their missionA Realization of the Past and Present
Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
They also learn that things never truly remain buried and that the past always finds a way to resurface
The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.February 6, 2023 at 10:36 pm #6499Premise is set:
Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.A potential plot structure begins to develop henceforth:
Chapter 2: The Journey Begins
Departure from the Nursing Home
Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.A Stop at the Market
The group stops at a bustling market in the town and begins to gather supplies for their journey.
Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.An Unexpected Detour
The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
They encounter a group of bandits on the road, who demand their supplies and valuables.
Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.A Close Call with a Wild Beast
The group comes across a dangerous wild animal on the road, who threatens to attack them.
Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.A Night Under the Stars
The group sets up camp for the night, exhausted from their journey so far.
They sit around a campfire, sharing stories and reminiscing about their pasts.
As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.February 2, 2023 at 2:34 pm #6490In reply to: Orbs of Madjourneys
Youssef gave his passport and ticket to the woman at gate 11. He was followed closely by Kyle and other members of the team. The flight attendant looked at him and gave him his passport and ticket back without scanning them with her machine.
“I’m sorry, you’re at the wrong gate. Your flight is at gate 8,” she said.
“But I’m going to Boston. My ticket says gate 11.”
Youssef showed his ticket to the hostess, and she pointed the destination and the gate to him. She was right.
“Your ticket is for flight AL357 to Sydney. It’s currently boarding at gate 8. Next person please.”
Kyle patted him on the shoulder.
“You should have double checked your ticket, he said.”
“What’s wrong? asked Miss Tartiflate. Why are you going to Australia?”
“I’m not.”
“Well, it says you are,” she said pointing at the ticket. He didn’t understand the dark intensity of her gaze and her clenched fist, until he remembered that Botty Banworth lived there.
“I’m not… I mean…”
“You better not. If I hear you were in with that…”
The words got lost as they broadcasted a call for flight AL357 to Sydney at Gate 8.
“You’d better get that f…ing BLOG running during your little vacation or you can stay there and forget about your job,” she said before bumping into the border of the gate.
Youssef moved on the side and looked at his ticket to Sydney, puzzled. When he passed security his ticket was to Boston. He recalled a message from Zara saying she would meet them in Australia soon. But how could she have managed to change his ticket without his knowing.
Sure there was that moment when he had left his passport with his ticket on the table at the Starmoose when going back to the counter pick his second slice of cinnamon apple tart. But he was looking away only for a few seconds.
“This is the last call for flight AL357 to Sydney. Youssef Ali is requested at Gate 8 before we close the gate.”
“Let’s just hope whomever made the change thought about transferring my luggage to the right plane,” he said as he started walking to Gate 8 with his bag.
January 31, 2023 at 11:58 am #6478In reply to: Orbs of Madjourneys
“One of them’s arriving early!” Aunt Idle told Mater who had just come swanning into the kitchen with her long grey hair neatly plaited and tied with a red velvet bow. Ridiculous being so particular about her hair at her age, Idle thought, whose own hair was an untidy and non too clean looking tangle of long dreadlocks with faded multicolour dyes growing out from her grey scalp. “Bert’s going to pick her up at seven.”
“You better get a move on then, the verandah needs sweeping and the dining room needs dusting. Are the bedrooms ready yet?” Mater replied, patting her hair and pulling her cardigan down neatly.
“Plenty of time, no need to worry!” Idle said, looking worried. “What on earth was that?” Something bright caught her eye through the kitchen window.
“Never mind that, make a start on the cleaning!” Mater said with a loud tut and an eye roll. Always getting distracted, that one, never finishes a job before she’s off sidetracking. Mater gave her hair another satisfied pat, and put two slices of bread in the toaster.
But Aunt Idle had gone outside to investigate. A minute or two later she returned, saying “You’ll never guess what, there’s a tame red parrot sitting on the porch table. And it talks!”
“So you’re planning to spend the day talking to a parrot, and leave me to do all the dusting, is that it?” Mater said, spreading honey on her toast.
January 29, 2023 at 3:15 pm #6468In reply to: Orbs of Madjourneys
At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.
Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”
After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.
“Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”
“But the boarding is only in one hour!”
“Well I can’t wait one hour.”
“In that case I’m coming with you, I need to go there too anyway.”
“But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.
Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.
Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.
When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.
He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.
Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.
The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.
We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.
He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.
He opened the second message.
Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.
🏜️🧭🧙♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.
Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.
“Need help? Contact me 👉”
Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
January 28, 2023 at 11:27 am #6463In reply to: Prompts of Madjourneys
Additional clues from AL (based on Xavier’s comment)
:snake:
Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.
Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.
She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.
Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.
🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.
A message bumped on the screen: “Need help? Contact me 👉”
Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
:desert:
Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.
An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.
He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.
Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.
🏜️🧭🧙♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.
A message bumped on the screen: “Need help? Contact me 👉”
Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
:carved_tile:
Zara looked more advanced [in her explorations – stream breaks – resume conversation]
Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.
As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.
With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.
As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.
Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.
With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.
January 23, 2023 at 10:28 pm #6454In reply to: Prompts of Madjourneys
YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious
Setting
The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.
Directions to Investigate
Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.
Characters
Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.
Task
Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!
THE SECRET ROOM AND THE UNDERGROUND MINES
1st thread’s answer:
As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.
The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.
The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.
As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.
The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.
As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.
As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.
second thread’s answer:
As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.
The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.
The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.
The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.
As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.
Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.
As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.
The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.
THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY
Deear Francie Mossie Pooh,
The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.
Fluidly and fantastically yours,
The Snoot.
January 23, 2023 at 2:16 pm #6452In reply to: Prompts of Madjourneys
Youssef’s entry quirk is being grumpy when he’s hungry.
Quirk accepted.
Initial setting: You find yourself in a bustling marketplace, surrounded by vendors selling all sorts of exotic foods and spices. Your stomach growls loudly, reminding you of your quirk.
Possible direction to investigate: As you explore the marketplace, you notice a small stall tucked away in the corner. The aroma wafting from the stall is tantalizing, and your stomach growls even louder. As you approach, you see a grumpy-looking vendor behind the counter. He doesn’t seem to be in the mood for customers.
Possible character to engage: The grumpy vendor.
Objective: To find a way to appease the grumpy vendor and secure a satisfying meal to satisfy your hunger.
Additional FFI clue: As you make your way to the Flying Fish Inn, you notice a sign advertising a special meal made with locally caught fish. Could this be the key to satisfying your hunger and appeasing the grumpy vendor? Remember to bring proof of your successful quest to the FFI.
Snoot’s clue: 🧔🌮🔍🔑🏞️
January 23, 2023 at 1:27 pm #6451In reply to: Orbs of Madjourneys
The progress on the quest in the Land of the Quirks was too tantalizing; Xavier made himself a quick sandwich and jumped back on it during his lunch break.
The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart.
It was time for a slight adjustment of his avatar.
Xavimunk opened his bag of tricks, something that the wise owl had suggested he looked into. Few items from the AIorium Emporium had been supplied. They tended to shift and disappear if you didn’t focus, but his intention was set on the task at hand. At the bottom of the bag, there was a small vial with a golden liquid with a tag written in ornate handwriting “MJ remix: for when words elude and shapes confuse at your own peril”.
He gulped the potion without thinking too much. He felt himself shrink, and his arms elongate a little. There, he thought. Imp-munk’s more suited to the mission. Hope the effects will be temporary…
As Xavier mustered the courage to enter through the front gate, monkeys started to become silent. He couldn’t say if it was an ominous sign, or maybe an effect of his adaptation. The temple’s light inside was gorgeous, but nothing seemed to be there.
He gestured around, to make the menu appear. He looked again at the instructions on his screen overlay:
As for possible characters to engage, you may come across a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor, or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.
Suddenly a loud monkey honking noise came from outside, distracting him.
What the?… Had to be one of Zara’s remixes. He saw the three dots bleeping on the screen.
Here’s the Banana bus, hope it helps! Envoy! bugger Enjoy!
Yep… With the distinct typo-heavy accent, definitely Zara’s style. Strange idea that AL designated her as the leader… He’d have to roll with it.
Suddenly, as the Banana bus parked in front of the Temple, a horde of Italien speaking tourists started to flock in and snap pictures around. The monkeys didn’t know what to do and seemed to build growing and noisy interest in their assortiment of colorful shoes, flip-flops, boots and all.
Focus, thought Xavimunk… What did the wise owl say? Look for a guide…
Only the huge colorful bus seemed to take the space now… But wait… what if?He walked to the parking spot under the shades of the huge banyan tree next to the temple’s entrance, under which the bus driver had parked it. The driver was still there, napping under a newspaper, his legs on the wheel.
“Whatcha lookin’ at?” he said chewing his gum loudly. “Never seen a fox drive a banana bus before?”
Xavier smiled. “Any chance you can guide me to the location of the Golden Banana?”
“For a price… maybe.” The fox had jumped closely and was considering the strange avatar from head to toe.
“Ain’t no usual stuff that got you into this? Got any left? That would be a nice price.”
“As it happens…” Xavier smiled.The quest seemed back on track. Xavier looked at the time. Blimmey! already late again. And I promised Brytta to get some Chinese snacks for dinner.
January 22, 2023 at 11:35 am #6447In reply to: Newsreel from the Rim of the Realm
Miss Bossy sat at her desk, scanning through the stack of papers on her desk. She was searching for the perfect reporter to send on a mission to investigate a mysterious story that had been brought to her attention. Suddenly, her eyes landed on the name of Samuel Sproink. He was new to the Rim of the Realm Newspaper and had a reputation for being a tenacious and resourceful reporter.
She picked up the phone and dialed his number. “Sproink, I have a job for you,” she said in her gruff voice.
“Yes, Miss Bossy, what can I do for you?” Samuel replied, his voice full of excitement.
“I want you to go down to Cartagena, Spain, in the Golden Banana off the Mediterranean coast. There have been sightings of Barbary macaques happening there and tourists being assaulted and stolen only their shoes, which is odd of course, and also obviously unusual for the apes to be seen so far off the Strait of Gibraltar. I want you to get to the bottom of it. I need you to find out what’s really going on and report back to me with your findings.”
“Consider it done, Miss Bossy,” Samuel said confidently. He had always been interested in wildlife and the idea of investigating a mystery involving monkeys was too good to pass up.
He hang up the phone to go and pack his bags and head to the airport, apparently eager to start his investigation.
“Apes again?” Ricardo who’s been eavesdropping what surprised at the sudden interest. After that whole story about the orangutan man, he thought they’d be done with the menagerie, but apparently, Miss Bossy had something in mind. He would have to quiz Sweet Sophie to remote view on that and anticipate possible links and knots in the plot.
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