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  • #7248

    In reply to: Coma Cameleon

    TracyTracy
    Participant

      Thanks to the fresh faced young looking redhead for her kindness, Tibu’s leap into the unknown went exceedingly well. He had a new warmth in his heart and the confidence to make a good impression when he went to the job fair all those years ago, and a tall handsome French man with a winning smile had offered him a job in his new rock and gem shop.  Tibu had been honest with him about his past, telling him about the amnesia and that Tibu wasn’t really his name but he didn’t know what his name really was, but the French man said he loved the name Tibu. Tibu sighed with a deep sense of relief.  What a stroke of luck to have a chance at a new life.  When he started the new job, he gradually stopped dwelling on the forgotten past life as his new life took shape and he made new friends.  He never forgot the book he’d been reading when that kind redhead brought him tea and listened to him, and it inspired him to write his own story, in case anyone ever found comfort in it.

      #7232
      EricEric
      Keymaster

        🐳

        Welcome to the bustling riverfront community of Bridgewater, where the sound of boat horns and cries of merchants filled the air.

        Bridgewater was a town of hardworking people, all striving to make a living in this busy trading port. One such person was Anne, a middle-aged woman who owned a small pottery shop by the river. Her days were filled with the clanging of clay and the whirring of her pottery wheel. She took great pride in her work, creating beautiful plates and tea bowls that were highly sought after by the locals.

        Another memorable character was Jack, the town cobbler whose small shop was always busy with customers. He was known for his kind heart and his willingness to help anyone in need, often giving away shoes to those who couldn’t afford them. As the days passed, life in Bridgewater had its ups and downs.

        The lost halfpenny spoke of a hard day’s work, but also of the generosity of the community. The broken pipes spoke of moments of relaxation, but also of the struggles of daily life. And the smashed plates and tea bowls spoke of hurried meals, but also of the occasional argument or disagreement.

        Despite the challenges, the people of Bridgewater found small joys in life. Children played by the river, skipping stones and chasing each other. Couples walked hand in hand along the promenade, watching the boats come and go. And on warm summer evenings, the town square was filled with music and laughter as locals gathered for impromptu dance parties. But as with any community, there were also tensions and conflicts.

        The town council was often at odds with the merchants, who felt that their needs were being overlooked. And there were whispers of a rival trading port that threatened to take away business from Bridgewater. One day, a fire broke out in the warehouse district, destroying several buildings and leaving many homeless. The community rallied together to help those in need, with Anne donating plates and bowls for makeshift kitchens and Jack offering his shop as a temporary shelter. As the smoke cleared and the ashes settled, the people of Bridgewater were left to rebuild their town. Through hard work and perseverance, they overcame the challenges and emerged even stronger than before. The lost halfpenny, broken pipes, and smashed plates were all reminders of the struggles they had faced, but they also spoke of the resilience and strength of the human spirit. And so, life in Bridgewater continued, a vibrant and bustling riverfront community where goods were traded and daily life was filled with both hardships and small joys.

        #7227
        TracyTracy
        Participant

          “What? What’s that you say? Do speak up, dear.  Not now Finnley! Can’t you see I’m on the phone? Now then dear,” Liz said into the telephone, “Have I got this right? He hasn’t seeen a doctor yet? What do you mean, there aren’t any, they must have some at the hospital? Only the youngest ones nobody wants and the very old ones?  A lousy hospital and the cardiologist isn’t very techy and doesn’t know what to do?  So Michael is a what did you say, a PA? Oh a physicians assistant. Wait a minute, have I got this right? The doctor only comes to the clinic twice a month?  So you can only see the PA?  But what about the difficulty breathing and the coughing,  I don’t know about in rural Arkansas, but in the rest of the world an 89 year old who’s been coughing so much for three weeks that he can hardly breathe is known as a medical emergency! But why are you waiting for diabetes and heart tests, surely he needs to breathe now and do the tests later? Couldn’t taste the Worcester sauce on his scrambled eggs, you say?”

          Finnley’s gentle hand appeared as if by magic and restrained Liz from pulling a third handful of hair out.

          “They’re going to fucking kill him, Finnley, and there’s nothing I can do.”

          “There never is, really, in situations like this.  Here, drink this. It’ll buck you up.”

          #7213

          In reply to: Orbs of Madjourneys

          A loud knock made them jump. Youssef tensed.

          “Quick! Under the bed!” hissed Zara. Before he could move, the door flung open. It was Finly and she looked irritated.

          “I’ve come to service the room,” she said.

          “It’s so early!” said Yasmin. She smiled in what she hoped was a friendly manner. “It’s fine … really!”

          Finly’s nose twitched as she cast her eyes around the room. “I’ve got a ton of work today and I prefer to clean when the room is vacated … ”

          Yasmin thought of the package under her bed and wondered if she dared retrieve it. The cleaning lady scared her. She always seemed to be lurking somewhere nearby  … dusting and watching. She reminded Yasmin a little of Sister Finli, or Liani, as apparently she preferred to call herself now … maybe not so much in appearance but certainly in her surly manner. What a mad coincidence it was that there should be two of them! Apparently Finly was from New Zealand and Yasmin wondered what the enigmatic cleaning lady’s story was — a hidden talent for poetry? A tragic love affair that had left her heartbroken?  Yasmin daren’t ask.

          “Well if you could just give me a minute so I can get up …  ”

          “Sure,” said Finly, thumping her cleaning bucket on the ground and folding her arms. “I can wait.”

          “Come on, Guys!” said Zara leaping up from the bed. “Lets go wake up Xavier. Maybe we could play the game to fill in some time before the race. It’s such a shit day out there.”

          #7204
          EricEric
          Keymaster

            Some handy references for the timelines of the Flying Fish Inn are here

            Year Date Event
            1935 March 1, 1935 Birth of Mater
            1958 March 13, 1958 Mater marries her childhood sweetheart
            1965 August 17, 1965 Birth of Fred
            1968 June 8, 1968 Birth of Abcynthia Hogg
            1970 July 7, 1970 Birth of Aunt Idle
            1978 April 12, 1978 Mater’s husband dies
            1987 March 19, 1987 Mines close down – Carts & Lager Festival
            1988 December 12, 1988 Idle gives birth to a child in Fiji (Liana)
            1989 December 20, 1989 Horace Hogg death – Inn passes down to Abby
            1990 May 7, 1990 Fred marries Abcynthia
            1998 November 11, 1998 Birth of Devan
            2000 November 11, 2000 Birth of Clove and Coriander
            2007 March 7, 2007 Hannah Hogg’s death, the Inn passes to Abcynthia
            2008 March 10, 2008 Carts and Lager Festival revival
            2008 August 20, 2008 Birth of Prune
            2009 February 2, 2009 Abcynthia leaves
            2009 September 11, 2009 Strange incidents at the mines, Idle sets up the Inn
            2010 May 27, 2010 Fred leaves his family, goes into hiding
            2014 September 10, 2014 Start of Prune’s journal
            2017 March 21, 2017 Visitors from Elsewheres
            2020 December 22, 2020 The year of the Great Fires
            2021 August 8, 2021 Italian tourists saved the Inn
            2023 March 1, 2023 Orbs gamers visitors
            2027 September 1, 2027 Prune going to a boarding school
            2035 March 21, 2035 Mater 100 and twins on a Waterlark adventure
            2049 March 17, 2049 Prune arrives with a commercial flight on Mars, Mater is deceased (would have been 114)
            #6800
            prUneprUne
            Participant

              So our father, or a very good impersonator, is on his way.

              The thought has been with me for some time. We haven’t heard back since his message. I’ve send some cryptic SMS, but none have been read.

              It’s been only two days, and Devan has been already distracted with so many stuff. I have to be the one to keep track.

              If he’s coming from Fiji, then two days isn’t a long time; hopefully he isn’t in any trouble. I guess the sand storm coming isn’t helping either.

              I was thinking we should clue in Idle. And then I thought what I meant, we should clue in an adult, but I get the impression that’s not was Aunt Idle is… We can’t tell Mater for now; the thought might break her heart. We have to be sure.

              That Liana Parker seemed to be an unrelated loner, I was half tempted to share a few thoughts with her, but somehow I couldn’t get to trust her, she’s been acting so strange, now all locked up in her room as if she’s avoiding everyone. And maybe she’s hiding something too.

              Patience… seems to be something I need to practice more and more. That’s what Betsy had said when she saw me last, and gave me one of them little glittery bears. It’s looking at me funny on the table, and blinks with the light.

              Patience then.

              #6774

              As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

              Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

              Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

              Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

              Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

              Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

              As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

              At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

              As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

              Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

              “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

              #6617

              In reply to: Orbs of Madjourneys

              Youssef had brought his black obsidian with him in the kitchen at breakfast. IdleYoussef had realised that on top of being her way of life, it was also her name—was preparing a herbal brownie under the supervision of a colourful parrot perched on her shoulder.

              “If you’re interested in rocks, you should go to Betsy’s. She’s got that ‘Gems & Minerals’ shop on Main street. She opened it with her hubby a few years back. Before he died.”

              “Nutty Betsy, Pretty Girl likes her better,” said the parrot.

              Idle looked at his backpack and his clothes.

              “You seem the wandering type, lad. I was like you when I was younger, always gallivanting here, there, and everywhere with my brother. Now, I prefer wandering in my mind, if you know what I mean,” she said licking her finger full of chocolate. “Anyway, an advice. Don’t go down the mines alone. Betsy’s hubby’s still down there after one of the tunnels collapsed a few years back. She’s not been quite herself ever since.”

              Main street was —well— the only street in town. They’ve been preparing for some kind of festival, putting banners on top of the shops and in between two trees near the gas station. Youssef stopped there to buy snacks that he stacked on top of the obsidian stone in his backpack. The young boy who worked there, Devan, seemed quite excited at the perspective of the Lager and Cart Race. It happened only every ten years and last time he was too young to participate.

              The shop had not been difficult to find, at the other end of the street. A tiny sign covered in purple star sequins indicated “Betsy’s Gems & Minerals — We deliver worldwide”. He felt with his hand the black rock he had put in his backpack. If Idle had not mentioned the mines and the dead husband, Youssef might have reconsidered going in. But the coincidence with his dream and the game was too intriguing. He entered.

              The shop was a mess. Crates full of stones, cardboard boxes and bubble wrappings. In the back, a plump woman, working on a giant starfish she held  on her lap, was humming as she listened to loud rock music. Youssef recognised a song from the Last Shadow Puppets’ second album : The Element of Surprise. Apparently, the woman hadn’t heard him enter. She wore a dress and a hat sprinkled with golden stars, and her wrists were hidden under a ton of stone bracelets. The music track changed. The woman started shaking her head following the rhythm of the tune. She was gluing small red stones, she picked in a little box, on one of the starfish arms.

              “Bad Habits! Uhu. Bad Habits! Uhu.”

              Youssef moved closer. His shadow covered the starfish. The woman raised her head and screamed, scattering the red stones in her workshop. The starfish fell from her lap onto the ground with a thud.

              “Oh! My! Little devil. Look at what you made me do. I lost my marbles,” she said with a high pitched laugh. “Your mother never taught you? That’s bad habit to creep up on people like that. You scared the sheep out of me!”

              “I’m so sorry,” said Youssef, getting on his knees to help her gather the stones.

              When they were all back in their box, Youssef got back on his feet. The woman looked a him with a softened face.

              “You such a cutie with your bear shirt. You make me think of my Howard. He was as tall as you are. I’m Betsy, obviously” she said with a giggle, extending her hand to him.

              They shook hands, making the pearls of her bracelets clink together.

              “I’m Youssef.”

              :fleuron:

              Youssef didn’t need to insist too much. Betsy was a real juke box of gossips. He just had to ask one question from time to time, and she would get going again. He was starting to feel his quirk could be more than a curse after all.

              “When the tunnel collapsed,” Betsy said, “I was ready to give up the stone shop. The pain was too much to bear, everything in the shop reminded me of Howard. And in a miners’ town, who would want to buy stones anyway. We’ve been in bad terms with Idle and her family for some time, but that tragic incident coincided with her brother Fred’s disappearance. They thought at first Fred had died in the mines with Howard, because they spent so much time discussing together in Room 8 at the Inn. I overheard them once, talking about something they found in the mines. But Howard never told me, he was so secretive about that. We even had a fight, you know. But Fred, the children found some message later that suggested he had just left the family. Imagine, the children! Idle was pissed with him of course. Abandoning her with that mother of theirs and that money pit of an Inn and the rest of the family. And I needed company. So we started to get together on a regular basis. She would bring her special cakes, and we would complain about our lives. At some point she got involved with that shamanic stuff she found online, and she helped me find my totem Bear. It was quite a revelation. Bear suggested I diversify and open an online shop and start making orgonites. I love those little gummy bears so much. So, I followed Bear’s advice and it has been working like a charm ever since. That’s why I trusted you straight away, lad. Not ’cause of your cute face. You got the Bear in your heart,” she said putting her finger at the center of his chest.

              My inner Bear, of course, thought Youssef. That’s the magnet. His phone buzzed. He took it out and saw he had an alert from the game and a message from his friends.

              You found the source of your quirk, the magnetic pull that attracts talkative people to you.
              Now obtain the silver key in the shape of a tongue to fulfil your quest.

               

              Zara : Where are you!? :yahoo_bee: We’re at the bar, getting parched! They got Pale Ale!

              “I have to go,” said Youssef.

              “Wait,” said Betsy.

              She foraged through her orgonite collection and handed Youssef one little gummy bear and an ornate metal badge.

              “Bear wants me to give this to you. Howard made it. He said it was his forked tongue key.”

              She looked at him, emotion in her eyes.

              “I know you won’t listen if I tell you not to. So, be careful when you go into the mines.”

              #6515

              In reply to: Prompts of Madjourneys

              EricEric
              Keymaster

                Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
                Setting for the game is the next random quote from the story.

                Quirk accepted.

                In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

                As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

                The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

                Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

                Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

                Good luck, Yasmin!

                #6500
                EricEric
                Keymaster

                  More developments

                  Chapter 3: The Journey becomes more eggciting

                  The Flovlinden Tree

                  The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                  They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                  However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                  Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                  The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                  They bid farewell to Olek and set off on their journey to find Edna.

                  A Run-In with Myroslava

                  The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                  Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                  The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                  As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                  Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                  A Visit with Eusebius Kazandis’ Relatives

                  The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                  The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                  The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                  The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                  The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                  A Surprising Encounter with Edna

                  The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                  As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                  The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                  The Secret of Dumbass Voldomeer

                  The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                  #6499
                  EricEric
                  Keymaster

                    Premise is set:

                    Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                    Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                    A potential plot structure begins to develop henceforth:

                    Chapter 2: The Journey Begins

                    Departure from the Nursing Home

                    Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                    Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                    A Stop at the Market

                    The group stops at a bustling market in the town and begins to gather supplies for their journey.
                    Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                    The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                    An Unexpected Detour

                    The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                    They encounter a group of bandits on the road, who demand their supplies and valuables.
                    Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                    A Close Call with a Wild Beast

                    The group comes across a dangerous wild animal on the road, who threatens to attack them.
                    Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                    Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                    A Night Under the Stars

                    The group sets up camp for the night, exhausted from their journey so far.
                    They sit around a campfire, sharing stories and reminiscing about their pasts.
                    As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                    EricEric
                    Keymaster

                      Some background information on The Sexy Wooden Leg and potential plot developments.

                      Setting

                      (nearby Duckailingtown in Dumbass, Oocrane)
                      The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                      Note: There seem to be a bird thematic at play.
                      The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                      Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                      Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                      At the Keav Headquarters

                      (🗺️ Capital of Oocrane)

                      General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                      Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                      The Shrine of the Flovlinden Tree

                      (🗺️ Shpovlar, geographical center of Oocrane)

                      Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                      Rosa and the Cauldron Maker

                      (young Oocranian wiccan travelling to Innsbruck, Austria)

                      Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                      The Nursing Home

                      (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                      Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                      🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                      Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                      Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                      Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                      Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                      Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                      Character Keyword Characteristics Sentiment
                      Egbert old man, sharp tone sad, fragile
                      Maryechka Obadiah’s granddaughter, shy innocent
                      Olga old woman, knobbly fingers conflicted, determined
                      Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                      #6495
                      EricEric
                      Keymaster

                        The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                        “Checking translation device…” Georges touched his ear lightly.

                        Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                        She laughed heartily. “That joke’s never getting old, isn’t it?”

                        “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                        “Any idea how Jorid managed to make contact this time?” Salomé asked.

                        “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                        “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                        “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                        “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                        Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                        “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                        #6489

                        In reply to: Orbs of Madjourneys

                        It was a pleasant 25 degrees as Zara stepped off the plane. The flat red land stretched as far as the eye could see, and although she prefered a more undulating terrain there was something awe inspiring about this vast landscape. It was quite a contrast from the past few hours spent inside mine tunnels.

                        Bert, a weatherbeaten man of indeterminate advanced age, was there to meet her as arranged and led her to the car, a battered old four wheel drive.  Although clearly getting on in years, he was tall and spry and dressed in practical working clothes.

                        “Welcome to Alice,” he said, taking her bag and putting in on the back seat.  “I expect you’ll be wanting to know a bit about the place.”

                        “How long have you lived here?” Zara asked, as Bert settled into the creaky drivers seat and started the car.

                        Bert gave her a funny look and replied “Longer than a ducks ass.”  Zara had never heard that expression before; she assumed it meant a long time but didn’t like to pursue the question.

                        “All this land belongs to the Arrernte,” he said, pronouncing it Arrunda.  “The local aboriginals.  1862 when we got here. Well,” Bert turned to give Zara a lopsided smile, “Not me personally, I aint quite that old.”

                        Zara chuckled politely as Bert continued, “It got kinda busy around these parts round 1887 with the gold.”

                        “Oh, are there mines near here?”  Zara asked with some excitement.

                        Bert gave her a sharp look. “Oh there’s mines alright. Abandoned now though, and dangerous. Dangerous places, old mines.  You’ll be more interested in the hiking trails than those old mines, some real nice hiking and rock gorges, and it’s a nice temperature this time of year.”

                        Bert lapsed into silence for a few minutes, frowning.

                        “If you’da been arriving back then, you’da been on a camel train, that’s how they did it back then. Camel trains.   They do camel tours for tourists nowadays.”

                        “Do you get many tourists?”

                        “Too dang many tourists if you ask me, Alice is full of them, and Ayers Rock’s crawling with ’em these days. We don’t get many out our way though.” Bert snorted, reminding Zara of Yasmin. “Our visitors like an off the beaten track kind of holiday, know what I mean?” Bert gave Zara another sideways lopsided smile.  “I reckon you’ll like it at The Flying Fish Inn.  Down to earth, know what I mean? Down to earth and off the wall.”  He laughed heartily at that and Zara wasn’t quite sure what to say, so she laughed too.

                        “Sounds great.”

                        “Family run, see, makes a difference.  No fancy airs and graces, no traffic ~ well, not much of anything really, just beautiful scenery and peace and quiet.  Aunt Idle thinks she’s in charge but me and old Mater do most of it, well Finly does most of it to be honest, and you dropped lucky coming now, the twins have just decorated the bedrooms. Real nice they look now, they fancied doing some dreamtime murials on the walls.  The twins are Idle’s neices, Clove and Corrie, turned out nice girls, despite everything.”

                        “Despite ….?”

                        “What? Oh, living in the outback. Youngsters usually leave and head for the cities.  Prune’s the youngest gal, she’s a real imp, that one, a real character.  And Devan calls by regular to see Mater, he works at the gas station.”

                        “Are they all Idle’s neices and nephews? Where are their parents?”  Perhaps she shouldn’t have asked, Zara thought when she saw Bert’s face.

                        “Long gone, mate, long since gone from round here.  We’ve taken good care of ’em.”  Bert turned off the road onto a dirt road.  “Only another five minutes now.  We’re outside the town a bit, but there aint much in town anyway. Population 79, our town. About right for a decent sized town if you ask me.”

                        Bert rounded a bend in a eucalyptus grove and announced, “Here we are, then, the Flying Fish Inn.”  He parked the car and retrieved Zara’s bag from the back seat.  “Take a seat on the verandah and I’ll find Idle to show you to your room and get you a drink.  Oh, and don’t be put off by Idle’s appearance, she’s a sweetheart really.”

                        Flying Fish Inn

                         

                        Aunt Idle was nowhere to be found though, having decided to go for a walk on impulse, quite forgetting the arrival of the first guest.    She saw Bert’s car approaching the hotel from her vantage point on a low hill, which reminded her she should be getting back.  It was a lovely evening and she didn’t rush.

                        Aunt Idle walk

                         

                        Bert found Mater in the dining room gazing out of the window.  “Where the bloody hell is Idle? The guest’s outside on the verandah.”

                        “She’s taken herself off for a walk, can you believe it?” sighed Mater.

                        “Yep” Bert replied, “I can.  Which room’s she in? Can you show her to her room?”

                        “Yes of course, Bert. Perhaps you’d see to getting a drink for her.”

                        Mater dining room

                        #6470

                        In reply to: Orbs of Madjourneys

                        Put your thoughts to sleep. Do not let them cast a shadow over the moon of your heart. Let go of thinking.
                        ~ Rumi

                        Tired from not having any sleep, Zara had found the suburb of Camden unattractive and boring, and her cousin Bertie, although cheerful and kind and eager to show her around, had become increasingly irritating to her.  She found herself wishing he’d shut up and take her back to the house so she could play the game again.  And then felt even more cranky at how uncomfortable she felt about being so ungrateful.  She wondered if she was going to get addicted and spent the rest of her life with her head bent over a gadget and never look up at the real word again, like boring people moaned about on social media.

                        Maybe she should leave tomorrow, even if it meant arriving first at the Flying Fish Inn.  But what about the ghost of Isaac in the church, would she regret later not following that up.  On the other hand, if she went straight to the Inn and had a few days on her own, she could spend as long as she wanted in the game with nobody pestering her.   Zara squirmed mentally when she realized she was translating Berties best efforts at hospitality as pestering.

                        Bertie stopped the car at a traffic light and was chatting to the passenger in the next car through his open window.  Zara picked her phone up and checked her daily Call The Whale app for some inspiration.

                        Let go of thinking.

                        A ragged sigh escaped Zara’s lips, causing Bertie to glance over. She adjusted her facial expression quickly and rustled up a cheery smile and Bertie continued his conversation with the occupants of the other car until the lights changed.

                        “I thought you’d like to meet the folks down at the library, they know all the history of Camden,” Bertie said, but Zara interrupted him.

                        “Oh Bertie, how kind of you!  But I’ve just had a message and I have to leave tomorrow morning for the rendezvous with my friends. There’s been a change of plans.”  Zara astonished herself that she blurted that out without thinking it through first.   But there. It was said. It was decided.

                        #6465

                        In reply to: Orbs of Madjourneys

                        Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

                        Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

                        Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

                        The changes were subtle, but Xavier already felt more in character with the place.
                        Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

                        The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

                        “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

                        He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

                        “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

                        “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

                        “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

                        “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

                        “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

                         

                        :fleuron2:

                        “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

                        She leaned conspiratorially towards Xavier, and dragged him in a corner.

                        “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

                        “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

                        “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

                        “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

                        #6454

                        In reply to: Prompts of Madjourneys

                        F LoveF Love
                        Participant

                          YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                          Setting

                          The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                          Directions to Investigate

                          Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                          Characters

                          Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                          Task

                          Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                           

                          THE SECRET ROOM AND THE UNDERGROUND MINES

                          1st thread’s answer:

                          As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                          The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                          The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                          As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                          The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                          As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                          As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                          second thread’s answer:

                          As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                          The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                          The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                          The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                          As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                          Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                          As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                          The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                           

                          THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                          Deear Francie Mossie Pooh,

                          The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                          But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                          It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                          The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                          And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                          The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                          Fluidly and fantastically yours,

                          The Snoot.

                          #6389

                          “What in the good name of our Lady, have these two been on?” Miss Bossy was at a loss for words while Ricardo was waiting sheepishly at her desk, as though he was expecting an outburst.
                          “Look, Ricardo, I’m not against a little tweaking for newsworthiness, but this takes twisting reality to a whole new level!

                          Ricardo had just dropped their last article.

                          Local Hero at the Rescue – Stray Residents found after in a trip of a lifetime
                          article by Hilda Astoria & Continuity Brown

                          In a daring and heroic move, Nurse Trassie, a local hero and all-around fantastic human being, managed to track down and rescue three elderly women who had gone on an adventure of a lifetime. Sharon, Mavis, and Gloria (names may have been altered to preserve their anonymity) were residents of a UK nursing home who, in a moment of pure defiance and desire for adventure, decided to go off their meds and escape to the Nordics.

                          The three women, who had been feeling cooped up and underappreciated in their nursing home, decided to take matters into their own hands and embark on a journey to see the world. They had heard of the beautiful landscapes and friendly people of the Nordics and their rejuvenating traditional cures and were determined to experience it for themselves.

                          Their journey, however, was not without its challenges. They faced many obstacles, including harsh weather conditions and language barriers. But they were determined to press on, and their determination paid off when they were taken in by a kind-hearted local doctor who gave them asylum and helped them rehabilitate stray animals.

                          Nurse Trassie, who had been on the lookout for the women since their disappearance, finally caught wind of their whereabouts and set out to rescue them. She tracked them down to the Nordics, where she found them living in a small facility in the woods, surrounded by a menagerie of stray animals they had taken in and were nursing back to health, including rare orangutans retired from local circus.

                          Upon her arrival, Nurse Trassie was greeted with open arms by the women, who were overjoyed to see her. They told her of their adventures and showed her around their cabin, introducing her to the animals they had taken in and the progress they had made in rehabilitating them.

                          Nurse Trassie, who is known for her compassion and dedication to her patients, was deeply touched by the women’s story and their love for the animals. She knew that they needed to be back in the care of professionals and that the animals needed to be properly cared for, so she made arrangements to bring them back home.

                          The women were reluctant to leave their newfound home and the animals they had grown to love, but they knew that it was the right thing to do. They said their goodbyes and set off on the long journey back home with Nurse Trassie by their side.

                          The three women returned to their nursing home filled with stories to share, and Nurse Trassie was hailed as a hero for her efforts in rescuing them. They were greeted with cheers and applause from the staff and other residents, who were thrilled to have them back safe and sound.

                          Nurse Trassie, who is known for her sharp wit and sense of humor, commented on the situation with a tongue-in-cheek remark, “It’s not every day that you get to rescue three feisty elderlies from the wilds of the Nordics and bring them back to safety. I’m just glad I could be of service.”

                          In conclusion, the three women’s adventure in the Nordics may have been unorthodox, but it was an adventure nonetheless. They were able to see the world and help some animals in the process. Their story serves as a reminder to never give up on your dreams, no matter your age or circumstances. And of course, a big shoutout to Nurse Trassie for her heroic actions and dedication to her patients.

                          Bossy sighed. “It might do for now, but don’t let those two abuse the artificial intelligence to write article for them… I liked their old style better. This feels too… tidy. We’re not the A-News network, let’s not forget our purpose.”

                          Ricardo nodded. Miss Bossy had been more mellow since the sales of the newspaper had exploded during the pandemic. With people at home, looking for conspiracies and all, the newspaper had known a resurgence of interest, and they even had to hire new staff. Giles Gibber, Glimmer Gambol (came heavily recommended by Blithe, the PI friend of Hilda’s), Samuel Sproink and Fionna Flibbergibbet.

                          “And how is Sophie? That adventure into her past trauma was a bit much on her…” she mused.

                          “She’s doing alright” answered Ricardo. “She’s learning to hone her remote-viewing skills to send our staff into new mysteries to solve. With a bit of AI assist…”

                          “Oh, stop it already with your AI-this, AI-that! Hope there’ll still be room for some madness in all that neatly tidy purring of polite output.”

                          “That’s why we’re here for, I reckon.” Ric’ smiled wryly.

                          #6387

                          In reply to: Scrying the Word Cloud

                          Yurara FamelikiYurara Fameliki
                          Participant

                            Words from the Cloud prompted me to write a story:

                            song stayed act unexpected recall words spears bus learn king expected followed fright hot wore kianda picture walked playing coast dusty

                            Once upon a time, in a far-off land, there was a Song that stayed in the hearts of the people. The Song was about an Act of bravery and sacrifice that had taken place many years ago. But one day, an unexpected recall of the Song was issued by the king. He had heard that the Song was not being sung correctly, and he wanted to make sure that the true story was being told. The people were puzzled, as they had learned the Song from their ancestors and had always thought it was accurate. But they followed the king’s orders and set out to learn the correct version of the Song. As they began to recall the words, they realized that there were some discrepancies. They had always sung about the hero wielding a sword, but the true story spoke of him wielding Spears. They were taken aback, but they knew they had to correct the Song. So, they set out on a journey to retrace the hero’s steps.

                            As they traveled, they encountered unexpected challenges. They faced a bus that broke down, a coastline that was dusty and treacherous, and even a group of bandits. But they pressed on, determined to learn the truth.

                            As they approached the hero’s final battle, they felt a sense of dread. They had heard that the enemy was fierce, and they were not prepared for what they would find. But they followed the path and soon found themselves at the edge of a hot, barren wasteland.

                            The heroes wore their Kianda, traditional armor made of woven reeds, and stepped forward, ready for battle. But to their surprise, the enemy was nowhere to be found. Instead, they found a picture etched into the ground, depicting the hero and his enemy locked in a fierce battle.

                            The people walked around the picture, marveling at the detail and skill of the artist. And as they looked closer, they saw that the hero was holding Spears, not a sword. They realized that they had learned the true story, and they felt a sense of pride and gratitude.

                            With the Song corrected, they returned home, playing the new version for all to hear. And from that day on, the true story of the hero’s bravery and sacrifice was remembered, and the Song stayed in the hearts of the people forevermore.

                            #6369
                            EricEric
                            Keymaster

                              Expanding on the ancient channeled recipes:

                              Sure! Here are a few more examples of imaginary, exotic dishes that are channeled from ancient times:

                              1. Grilled Squibber: A delicacy made from a type of mythical creature, said to be the ancestor of the modern-day squid. Served with a side of sautéed moss.
                              2. Quimberry Pottage: A hearty stew made with quimberries, a type of imaginary fruit said to have medicinal properties, and chunks of tender meat.
                              3. Plankton Pudding: A sweet and creamy dessert made with a type of plankton that is said to have a unique flavor and texture.
                              4. Glurk Steak: A succulent cut of meat from the glurk, a creature said to live in the depths of the ocean. It’s served with a side of grilled slime pods.
                              5. Chog Chops: Tender slices of meat cut from the Chog, a creature that said to be a mix between a chicken and a hog, served with a side of fried root vegetables.
                              6. Bonkleberry Tarte: A sweet and tangy tarte made from Bonkleberries, a type of imaginary fruit said to have a unique spicy flavor.
                              7. Gobber Soup: A thick and hearty soup made from the meat of Gobbers, a type of creature that is said to live in the swamps, served with a side of toasted marsh reeds.
                              8. Smorlax Stir Fry: A traditional dish made from stir-frying meat of Smorlax, a mythical creature said to have a unique blend of flavors, served with a side of fried mushrooms.

                              Please note that all above dishes are completely fictional, and their ingredients and properties are also completely imaginary, this are not real dishes.

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