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AuthorSearch Results
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February 23, 2025 at 1:42 pm #7829
In reply to: Helix Mysteries – Inside the Case
Helix 25 – Investigation Breakdown: Suspects, Factions, and Ship’s Population
To systematically investigate the murder(s) and the overarching mystery, let’s break down the known groups and individuals, their possible means to commit crimes, and their potential motivations.
1. Ship Population & Structure
Estimated Population of Helix 25
- Originally a luxury cruise ship before the exodus.
- Largest cruise ships built on Earth in 2025 carried ~5,000 people.
Space travel, however, requires generations. - Estimated current ship population on Helix 25: Between 15,000 and 50,000, depending on deck expansion and growth of refugee populations over decades.
- Possible Ship Propulsion:
- Plasma-based propulsion (high-efficiency ion drives)
- Slingshot navigation using gravity assists
- Solar sails & charged particle fields
- Current trajectory: Large elliptical orbit, akin to a comet.
Estimated direction of the original space trek was still within Solar System, not beyond the Kuiper Belt (~30 astrological units) and programmed to return towards it point of origin.
Due to the reprogramming by the refugees, it is not known if there has been significant alteration of the course – it should be known as the ship starts to reach the aphelion (farthest from the Sun) and either comes back towards it, or to a different course.
- Question: Are they truly on a course out of the galaxy? Or is that just the story Synthia is feeding them?
Is there a Promised Land beyond the Ark’s adventure?
2. Breaking Down People & Factions
To find the killer(s), conspiracies, and ship dynamics, here are some of factions, known individuals, and their possible means/motives.
A. Upper Decks: The Elite & Decision-Makers
- Defining Features:
- Wealthy descendants of the original passengers. They have adopted names of stars as new family names, as if de-facto rulers of the relative segments of the space.
- Have never known hardship like the Lower Decks.
- Kept busy with social prestige, arts, and “meaningful” pursuits to prevent existential crisis.
Key Individuals:
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- Means: Extensive social connections, influence, and hidden cybernetic enhancements.
- Motive: Could be protecting something or someone—she knows too much about the ship’s past.
- Secrets: Claims to have met the Captain. Likely lying… unless?
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- Means: Expert geneticist, access to data. Could tamper with DNA.
- Motive: What if Herbert knew something about her old research? Did she kill to bury it?
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Ellis Marlowe (Retired Postman) –
- Means: None obvious. But as a former Earth liaison, he has archives and knowledge of what was left behind.
- Motive: Unclear, but his son was the murder victim. His son was previously left on Earth, and seemed to have found a way onto Helix 25 (possibly through the refugee wave who took over the ship)
- Question: Did he know Herbert’s real identity?
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Finkley (Upper Deck cleaner, informant) –
- Means: As a cleaner, has access everywhere.
- Motive: None obvious, but cleaners notice everything.
- Secret: She and Finja (on Earth) are telepathically linked. Could Finja have picked up something?
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The Three Old Ladies (Shar, Glo, Mavis) –
- Means: Absolutely none.
- Motive: Probably just want more drama.
- Accidental Detectives: They mix up stories but might have stumbled on actual facts.
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Trevor Pee Marshall (TP, AI detective) –
- Means: Can scan records, project into locations, analyze logic patterns.
- Motive: Should have none—unless he’s been compromised as hinted by some of the remnants of old Muck & Lump tech into his program.
B. Lower Decks: Workers, Engineers, Hidden Knowledge
- Defining Features:
- Unlike the Upper Decks, they work—mechanics, hydroponics, labor.
- Self-sufficient, but cut off from decisions.
- Some distrust Synthia, believing Helix 25 is off-course.
Key Individuals:
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Luca Stroud (Engineer, Cybernetic Expert) –
- Means: Can tamper with ship’s security, medical implants, and life-support systems.
- Motive: Possible sabotage, or he was helping Herbert with something.
- Secret: Works in black-market tech modifications.
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Romualdo (Gardener, Archivist-in-the-Making) –
- Means: None obvious. Seem to lack the intelligence, but isn’t stupid.
- Motive: None—but he lent Herbert a Liz Tattler book about genetic memories.
- Question: What exactly did Herbert learn from his reading?
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Zoya Kade (Revolutionary Figure, Not Directly Involved) –
- Means: Strong ideological influence, but not an active conspirator.
- Motive: None, but her teachings have created and fed factions.
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The Underground Movement –
- Means: They know ways around Synthia’s surveillance.
- Motive: They believe the ship is on a suicide mission.
- Question: Would they kill to prove it?
C. The Hold: The Wild Cards & Forgotten Spaces
- Defining Features:
- Refugees who weren’t fully integrated.
- Maintain autonomy, trade, and repair systems that the rest of the ship ignores.
Key Individuals:
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Kai Nova (Pilot, Disillusioned) –
- Means: Can manually override ship systems… if Synthia lets him.
- Motive: Suspects something’s off about the ship’s fuel levels.
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Cadet Taygeta (Sharp, Logical, Too Honest) –
- Means: No real power, but access to data.
- Motive: Trying to figure out what Kai is hiding.
D. AI & Non-Human Factors
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Synthia (Central AI, Overseer of Helix 25)
- Means: Controls everything.
- Motive: Unclear, but her instructions are decades old.
- Question: Does she even have free will?
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The Captain (Nemo)
- Means: Access to ship-wide controls. He is blending in the ship’s population but has special access.
- Motive: Seems uncertain about his mission.
- Secret: He might not be following Synthia’s orders anymore.
3. Who Has the Means to Kill in Zero-G?
The next murder happens in a zero-gravity sector. Likely methods:
- Oxygen deprivation (tampered life-support, “accident”)
- Drowning (hydro-lab “malfunction”)
Likely Suspects for Next Murder
Suspect Means to Kill in Zero-G Motive Luca Stroud Can tamper with tech Knows ship secrets Amara Voss Access to medical, genetic data Herbert was digging into past Underground Movement Can evade Synthia’s surveillance Wants to prove ship is doomed Synthia (or Rogue AI processes) Controls airflow, gravity, and safety protocols If she sees someone as a threat, can she remove them? The Captain (Nemo?) Has override authority Is he protecting secrets?
4. Next Steps in the Investigation
- Evie and Riven Re-interview Suspects. Who benefited from Herbert’s death?
- Investigate the Flat-Earth Conspiracies. Who is spreading paranoia?
- Check the Captain’s Logs. What does Nemo actually believe?
- Stop the Next Murder. (Too late?)
Final Question: Where Do We Start?
- Evie and Riven visit the Captain’s quarters? (If they find him…)
- Investigate the Zero-G Crime Scene? (Second body = New urgency)
- Confront one of the Underground Members? (Are they behind it?)
Let’s pick a thread and dive back into the case!
June 10, 2024 at 10:05 pm #7464In reply to: The Incense of the Quadrivium’s Mystiques
“The world is vast, and we are not alone in our quest for magical mastery. We will forge new partnerships!” Malove’s voice had reached fever pitch. She had expanded her map, showing potential allies and strategic locations across the globe. Reactions in the audience varied, but there was an overwhelming unspoken consensus of a growing rebellion towards the unsettling increase in Malove’s dictatorial ways.
Perhaps nobody will ever know for sure whose private spell did the trick, or whether it was the combined effort that brought about such an unexpected chain of events. Maybe it was none of those things, and just the way things worked out.
The vast world that Malove had cried out heard her call and sucked her forthwith into the steamy depths of a hitherto unknown equatorial location in search of potential allies. An unexpected invitation from a long lost cousin, it was said, although nobody in the coven knew for sure. There was more lively interest in the coven and more communication between the witches during those days when Malove disappeared without trace than ever before.
On the twelfth day after her disappearance, the cryptic messages started arriving. On the 15th day, experts were examining the selfies for signs of tampering and pronouncing them to be be true images.
It wasn’t easy to imagine Malove swooning in her tropical lovers arms under parrot filled jungle trees, sheathed in gauzy crumpled linen and with a vapid expression of a Cartland character, but the photos kept coming.
It seemed too bizarre, too good to be true, when Malove sent a voice message in her unmistakable voice, but with an uncharacteristic lazy, sultry tone.
“Darlings, you won’t beleive it. I’ve fallen in love! I’m taking an indefinite leave of absence.”
June 8, 2024 at 9:23 am #7461In reply to: The Incense of the Quadrivium’s Mystiques
Once again, the Quadrivium headquarters buzzed with an undercurrent of tension and anticipation. Malové stood at the helm, her gaze as steely and unwavering as ever. The coven’s regular meetings had taken on a new urgency in the face of mounting market pressures and the ever-accelerating pace of competition.
The witches assembled in the grand hall, each carrying the weight of their individual concerns and collective anxieties. A large screen was projecting the agenda in flashy neon colours with a glamourous photo of their leader. The event was broadcast across many locations, not all witches able to join physically as the ongoing Worldwide Roman Games preparation and the 333th celebration of the Treaty of Limerick ending the Williamite War, had made the city impenetrable due to the convergence of world leaders.
Not only for those present, all of them seated in-person, or remotely connected had felt the tremors of change, the subtle yet insistent push towards transformation. Yet despite their best efforts, a cohesive vision for the coven’s future remained elusive.
As the last witch took her seat and the various technical glitches got sorted, Malové stepped forward, her presence commanding immediate silence. With a flick of her wrist, a spectral map materialized before them, shimmering with points of light that represented their past achievements and future challenges.
“Listen well,” Malové began, her voice echoing through the hall with the gravity of an ancient spell. “We stand at a crossroads, a juncture where our past accomplishments meet the demands of an unforgiving future. Our strength has always been in our unity and our mastery of the arcane, but now, we must also master the art of transformation.”
She paused, allowing her words to sink in. The witches leaned forward, their eyes locked onto their formidable leader.
“Transformation,” she continued, “is not merely a matter of adapting to external pressures. It requires a boldness of spirit and a willingness to steer the deepest currents of our inner selves. It demands that we break free from the confines of tradition without losing our core essence.”
Malové waved her hand, and the map shifted to reveal a complex network of interconnected pathways. “Our path forward will not be linear. It will be a labyrinth, requiring both cunning and courage. But fear not, for I have charted a course that will lead us through.”
She pointed to three glowing nodes on the map. “First, we shall innovate. Our magical incense blends have always been our hallmark, but we must go beyond. We will delve into new realms of magic, combining our ancient practices with cutting-edge techniques. Each of you will be tasked with researching and developing a new blend that can transform not just our coven, but the world.”
The witches exchanged glances, a mixture of excitement and apprehension flickering in their eyes.
“Second,” Malové continued, “we must strengthen our alliances. The world is vast, and we are not alone in our quest for magical mastery. We will forge new partnerships with other covens, magical beings, and even those who walk the line between the mundane and the mystical. Together, we will create a network of power and influence that none can rival.”
The map expanded, showing potential allies and strategic locations across the globe. The witches nodded, recognizing the necessity of this bold move.
“Lastly,” Malové said, her voice softening yet losing none of its intensity, “we must look within. Inner transformation is the crucible in which true power is forged. Each of you will undergo a rigorous process of self-examination and growth. You will face your fears, confront your weaknesses, and emerge stronger and more resilient. Only then can we hope to lead others through their own transformations.”
She paused, meeting the eyes of each witch in turn. “I will be with you every step of the way. My role is not just to lead, but to guide and support you. We will hold workshops, retreats, and one-on-one sessions to ensure that every member of the Quadrivium is prepared for the journey ahead.”
Truella, who had tuned in remotely, winced softly behind her screen – she quickly checked. Phew, she had been on mute the whole time.
Malové’s voice grew softer still, almost a whisper, but it carried the weight of an ancient prophecy. “We are the Quadrivium. We are woven together by threads of magic and destiny. Our future is not written in stone, but in the stars. Together, we will reach for those stars and make them our own.”
The hall was silent, the witches absorbing the magnitude of Malové’s words. Slowly, a sense of resolve began to build, a collective determination to embrace the path laid out before them.
As the meeting drew to a close, Malové turned back to the spectral map, her eyes reflecting the myriad possibilities that lay ahead. “Remember this day, for it marks the beginning of our grand transformation. We will not be merely a coven. We will be a force of nature, a symphony of magic that weaves through time and space.”
With a final wave of her hand, the map vanished, leaving only the echoes of her words and the indomitable spirit of the Quadrivium, and throngs of witches left more confused as they exited the halls in hushed tones.
February 12, 2023 at 9:49 pm #6539In reply to: Prompts of Madjourneys
Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.Here is a list of playful and fun actions for Zara in the game:
- “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
- “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
- “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
- “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
- “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
- “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
- “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.
These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.
🔁 Regenerate response
January 30, 2023 at 8:43 pm #6472In reply to: The Jorid’s Travels – 14 years on
Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration
Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.
The Jorid: Ready for departure.
Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.
Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.
Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.
Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.
Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!
Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?
Georges: We currently have amassed quite a number of tiles. How many Salomé?
Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.
Georges: Léonard has been missing for 4 months.
Salomé: you mean by our count, right?
Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.
Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.
Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.
Georges: You mean “him”, surely dear?
Salomé: (rolls eyes)
Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.
Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?
Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.
Georges laughed: I remembered you had more patience, dear!
Salomé: She’s in a mood today, isn’t she. What did you do to her?
Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.
Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.
Georges (laughs): You can’t stop her know!
Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?
Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.
January 29, 2023 at 1:50 pm #6466In reply to: Orbs of Madjourneys
Xavier couldn’t help but give Glimmer a quizzical look as she’d suddenly transformed before his eyes — her accent and mannerisms shifting in an instant. She swayed lightly on her feet, in an airy manner, as if not fully aware of her surroundings, but she quickly laughed it off. “You’ve got me curious about this golden banana business, I tell ya,” she said with a twinkle in her eye.
Xavier’s suspicious expression softened as she spoke. “I’m not the one you’re looking for if you’re after information, but it sounds like a right thrilling adventure.” Glimmer grinned, “Mind if I tag along for a bit and show you around the casino boat? I know all the best games and I’ve met all sorts of pirate-talking characters here.”
With a cheeky grin, Xavier replied, “I’ll take your word for it, love.”
Glimmer’s enthusiasm for the game and eagerness to show him around the casino boat was contagious. Xavier followed her as she bounced through the crowd, pointing out different games and introducing him to the various pirate-talking characters that populated the boat.
“Watch yer back ’round ‘im,” Glimmer warned, nodding towards a tall, scruffy-looking man with a patch over one eye. ” ‘E’s a bit of a card shark, and ‘e’s known to cheat.”
As they walked, Glimmer regaled Xavier with tales of her adventures in the land and the colourful characters she had encountered. Xavier couldn’t help but feel a bit envious of her level of immersion and her enjoyment of the game.
Suddenly, the boat began to move, and Xavier realised that it was no longer anchored to the dock. Glimmer’s face lit up with excitement, “Oooh, it looks like we’re on a journey now! I’ve heard rumours of secret locations along the river that the boat takes players to. I can’t wait to see where we’re headed!”
Xavier couldn’t help but feel a sense of adventure and wonder and he followed Glimmer to the deck, watching as the boat sailed away from the dock along the river and into the unknown. He was terribly curious and looking forward to seeing where the boat would take him and what other surprises this adventure had in store.
January 17, 2023 at 8:17 am #6393In reply to: Train your subjective AI – text version
Give me an unusual plot structure for a narrative
One unusual plot structure for a narrative could be a “reverse chronological” structure, where the story begins at the end and works backwards in time, revealing events and information in a non-linear way. Another could be a “choose your own adventure” style, where the reader is presented with a series of choices at different points in the story that determine the direction and outcome of the plot.
How would role playing qualify in terms of plot structure?
Role-playing games (RPGs) can be considered a unique form of plot structure because they are interactive and open-ended. In a traditional RPG, the players take on the roles of characters within a fictional setting and work together to create a shared narrative. The plot structure of an RPG is determined by the actions and decisions of the players, rather than a pre-written script. The game master (GM) creates an overarching plot and a set of rules for the players to follow, but the players’ choices and actions will determine the direction and outcome of the story. This makes the plot structure of an RPG fluid and ever-changing, unlike a traditional linear narrative.
What about “Cloud Atlas” in terms of plot structure?
“Cloud Atlas” is a novel written by David Mitchell that was later adapted into a film. It has a complex and non-linear plot structure, which employs multiple storylines that are set in different time periods and locations, and are connected by recurring themes and motifs. The novel is divided into six nested stories, each set in a different time period and location, that are told in a non-linear fashion. The story begins in the 19th century and then jumps back and forth between the 19th, 20th and 23rd century, and each story is interconnected and interrelated, with characters reappearing in different time periods, the events that happen in one story impacting the others. The novel is also notable for its use of different genres, such as science fiction, historical fiction, and thriller, and the way it explores the themes of destiny, reincarnation, and the power of human connection. The film adaptation also used this structure, with the different stories intertwined and characters reprising their roles in different settings and eras.
Take a story thread made of comments. In each comment is a text about characters in a particular plot, location, action etc. The comments are sequential, but they are not necessarily continuous. It is a mix between Cloud Atlas and RPG plot structures. How do you sort something that’s fundamentally non-linear to present it in an accessible way?
One way to sort and present a story thread made of comments that is fundamentally non-linear, yet accessible, is to group the comments based on their content. For example, you could group the comments by characters, and present them in chronological order of their appearance in the story. Another way could be grouping the comments by location, and present them in chronological order of when the action takes place in that particular location. You could also group comments by the type of action taking place, such as combat, conversation, or puzzle-solving, and present them in chronological order of when they occur in the story.
Another approach could be using visual aids, such as mind maps, timelines, or flowcharts, to help organize and present the information in a clear and easy-to-understand way. For example, you could use a mind map to show how different characters are connected, or a timeline to show the chronology of events. Additionally, you could use labels, such as “character introduction,” “location change,” or “plot twist,” to make it clear to the reader what type of information they can expect in each comment.
It’s also important to keep in mind the audience for which you are organizing the story. It should be easy for them to understand and follow the story, and if it’s a game, you should make sure it’s easy for the players to play and make decisions.
January 13, 2023 at 9:00 pm #6381In reply to: Prompts of Madjourneys
Tell me more about the clues that Zara, Youssef, Xavier and Yasmin will find on their journeys to discover their inner quirky natures
As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks to discover their inner quirky natures, they encountered various clues that helped them on their journey.
One of the clues they found was a mysterious map that led them to different locations, each one representing a different aspect of their personalities. The map also had various riddles and puzzles that they had to solve in order to progress to the next location.
Another clue they found was a series of journal entries written by a previous explorer who had also journeyed through the Land of the Quirks. The journal entries provided insight and wisdom on how to navigate the land and how to understand and accept one’s quirks.
They also encountered a group of strange and eccentric characters who each represented a different aspect of their personalities. These characters provided guidance and helped them understand different parts of themselves. They also helped them understand the importance of accepting and embracing their quirks.
They also found a series of symbols and artifacts that represented different parts of their personalities. These symbols and artifacts were like puzzle pieces that, when put together, helped them understand the bigger picture of their inner quirky natures.
As they continued their journey, they also learned that the key to discovering their inner quirky natures was not only about finding the physical “Key of Quirks”, but also about understanding and accepting themselves, their faults and their strengths, and learning to embrace their unique quirks.
Finding their inner quirks sounds quite definitive. how would you make the ending more open-ended, open to multiple series and iterations of the story without sounding repetitive
As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks, they discovered their inner quirky natures, but the journey was far from over. They found that their inner quirks were constantly evolving and changing, and that the Land of the Quirks was a vast and mysterious place with many more secrets to uncover.
The group found that the “Key of Quirks” was not just a physical object but a symbol of self-discovery and self-acceptance. They learned that understanding and accepting oneself is a lifelong journey that never truly ends.
As they returned to their own world, they realized that they had gained a new perspective on life and that they would continue to carry the lessons they learned in the Land of the Quirks with them. They knew that they would always be on the lookout for new adventures and opportunities to continue exploring themselves and the world around them.
The group’s journey in the Land of the Quirks had come to an end but the story was not over. The characters would continue to grow, evolve and change as they experienced new adventures, challenges and self-discoveries. The ending was open-ended and leaves the possibility for multiple series and iterations of the story, each one exploring new aspects of the characters and the Land of the Quirks, without being repetitive.
Will they go a try to travel through another of the orbs?
It is possible that the group will want to explore other orbs and realms in the Land of the Quirks. The Land of the Quirks is described as a vast and mysterious place with many secrets to uncover, so the possibility of traveling through other orbs or realms is open. They may be tempted to see what other adventures and discoveries await them in these new places.
Alternatively, they might decide to take a break from their adventures, and reflect on what they’ve learned, applying it to their daily life, and maybe in the future, they will decide to come back to the Land of the Quirks and explore other orbs, or they may find other means of self-discovery and self-acceptance. In any case, the story leaves it open-ended and the characters have the freedom to choose what they want to do next.
How did they discover the orb in the first place?
It is not specified how the group discovered the orb in the first place. It could be that they stumbled upon it while on a hike or a camping trip, or it could be that they were on a mission to find it specifically. It could also be that the orb was something that had always been there but had gone unnoticed until one of the group members stumbled upon it.
Perhaps it was passed down from generation to generation as a legend, or maybe they found it while they were searching for something else. The story leaves it open-ended and it’s up to the reader’s imagination. The main focus of the story is on the journey and the lessons learned along the way, rather than the specifics of how the orb was discovered.
January 11, 2023 at 8:44 pm #6366In reply to: Train your subjective AI – text version
Asking the AI to expand on the glossary of the original Circle of Eights Story:
Locations
Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.
Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.
Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.
Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.
Magical Schools
Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.
Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.
Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.
Guilds
Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.
Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.
Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.
Organizations
The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.
The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.
The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.
Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:
Dragons:
Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.
Creatures:
Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.
Magical Artefacts:
Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.
Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.
Plants:
Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic
Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions
Locations:
The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.
The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.
Organization:
The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.
Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:
Creatures:
Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.
Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.
Magical Artefacts:
Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.
Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.
Magical Schools:
Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.
Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.
Locations:
Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.
Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.
Organizations:
The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.
The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.
January 10, 2023 at 10:15 pm #6363In reply to: Train your subjective AI – text version
try another short story, with a bit of drama with the following words:
road form charlton smooth everyone cottage hanging rush offer agree subject district included appear sha returning grattidge nottingham 848 tetbury chicken
It was a cold and gloomy day in the small village of Tetbury, nestled in the picturesque Cotswolds district. A young woman named Sha was returning home to her cottage after a long and tiring journey. She had been away visiting her family in Nottingham and was looking forward to relaxing in her cozy home.
As she walked down the dirt road that led to her cottage, she couldn’t help but notice that something was off. Her neighbor, Mr. Charlton, was outside hanging laundry and he didn’t acknowledge her as she walked by. Sha thought it was strange, as he was usually a friendly and sociable person.
When Sha arrived at her cottage, she was shocked to find that it had been broken into. The front door was ajar and the inside of her home had been ransacked. Sha immediately panicked and called the police, who arrived on the scene shortly thereafter.
The police officers, including Inspector Grattidge, took Sha’s statement and began to investigate the crime. They discovered that a group of burglars had been operating in the area, targeting homes and businesses in the district. The burglars had been known for their smooth operations and their ability to strike quickly, which led to their nickname “The Smooth Operators”.
As Sha waited for the police to finish their investigation, she couldn’t shake the feeling that something was not right. She had always thought of Tetbury as a safe and friendly place, and she couldn’t believe that something like this could happen in her community.
As the investigation went on, the police found out that the Smooth operators have been targeting houses with no security cameras, but Sha’s cottage was an exception, the police were able to find out that the group offered to pay a considerable sum of money to the people who reported the locations of the houses that had no cameras, and it was Mr. Charlton who was the informant and he even rushed to Sha’s cottage as soon as he knew the police was investigating the case, He was arrested for the crime and Sha was heartbroken to find out that her once friendly neighbor had betrayed her.
Feeling violated and betrayed, Sha decided that she could no longer stay in the village and she put her cottage up for sale. She packed up her belongings and moved away, leaving behind the memories of her peaceful home and the community she had once thought of as her own. The end.
July 4, 2016 at 12:59 am #121Topic: Coma Cameleon Background
NOTES FROM GROUP DISCUSSION:
[unnamed protagonist] finds themself in a coma, but they don’t realize it. It’s like they’re in a dream state, moving through worlds, gradually discovering their past and what’s happening. The person knows that they’re trying to find their way home, which in reality is them trying to wake up.
Once they remember their past and what happened leading up to the coma, they wake up…but remember nothing.
So, as I was trying to structure this, I initially wanted the first book to be their normal waking life and the second book being the coma and the third book being post coma and relearning stuff. But then I figured it would be best to combine the first and second books.
I wanted the reader to start out confused, just like they would be and gradually learn the back story as they went
The only thing is, that would mean that this thread has to remain written as coming from their perspective
we are all writing about ONE character essentially. obviously there are gonna be other characters, but the main thread is this one person
feel free to incorporate any and all previous characters and locations from your other threads. The protagonist will be moving through them. So he/she finds themselves in these other worlds.
They’re being swept up into an adventure right from the start without knowing a thing
let’s drop them into the middle of something exciting
It’s any time
It’s a big dream
In real life, the protagonist is in a coma right nowBut, also, you’ll have a lot of freedom to create those on the spot because neither you nor the reader nor the main character knows them until you write them
The characters in this story won’t have too much staying power because the main character is moving through so many worlds. Nearly everyone is incidental,
unless characters appear that are central to the main characters ongoing story, like a nurse for example or family
At max, there might be two or three reoccurring characters that tend to pop in more often than not as helpers
Oh, yeah, family from the back story would come in to play a lotJanuary 12, 2016 at 5:55 am #3875In reply to: Cakletown and the Lone Chancers of Custard
Cornella giggled, dusting off her keyboard before leaving the office. Ed Steam might have something to say about it when he saw the new lists of identities in the morning, but it had been worth it. A little alliteration helped to pass the day, after all. For the most part the story refugees either didn’t notice, or at any rate didn’t complain. They were relieved that the endless process was over, or too nervous about starting a new story to notice.
Zoe Zuckerberg to Zimbabwe was one of her favourites; and Quentin Quincy to Queensland. What did it matter that Zoe, previously known as Madam Li, had no desire to go to Zimbabwe, or that Ted Marshall had family in Spain? It was up to them to make up whatever they wanted once they started the new story. Her job was assigning names and locations, the rest was up to them.
She’d laughed out loud when one of them sat down at her desk, clearing his throat nervously. Current name and location? she asked.
Percy Piedmont from Paris, he said, I have a brother in Shanghai who has a new story, he said he’d insert me into his.Cornella couldn’t help wondering who had assigned him his last character role, and if they were playing games in the office to pass the day, too.
Alright Percy, how about Shane Shylock?
November 12, 2014 at 11:02 pm #3557In reply to: The Chronicles of the Flying Fish Inn
Those maps got me remembering all kinds of things, not that I was fretting about the note because I wasn’t, but once I’d quit flapping about the note, all kinds of things started popping into my mind.
Odd little cameo memories, more often than not a mundane scene that somehow stuck in my head. Like that cafe with the mad hatter mural, mediocre little place, and I cant even remember where it was, but that number on the mural was just wrong, somehow. It’s as clear as a bell in my memory now, but not a thing before or after it, or when it was, other than somewhere in New Zealand.
I kept getting a whistling in my left ear as I was recalling things, like when I remembered that beach on the Costa del Sol, with a timebridgers sticker in the beach bar. I can still see that Italian man walking out of the sea with an octopus.
I can still see the breeze flapping the pages of a magazine lying on a bench in Balzac’s garden in Paris, something about a red suitcase, but I can’t recall what exactly.
A motel in a truckstop village in California…the sherry was making me drowsy. I almost felt like I was there again for a moment.
Conjure up a bowler hat, he said, while you’re out today. I forgot all about it (how often I thank my lucky stars for having a bad memory, I much prefer a surprise) and saw a delightful hurdy gurdy man wearing a bowler hat (In June! I do recall it was June). My Bonnie Lies Over the Ocean, he was playing. I’m sure to have forgotten that, but I made a video recording.
All these locations were holes in the maps, those ripped up maps the girls brought home from the Brundy place, just after I got that note. I was beginning to see a pattern to the connecting links between the letters ripped out of the map locations, and the wording in the note (which was made of ripped out letters from place names on a map, and glued onto the paper, as anyone who is reading this will no doubt recall). The pattern in the discovery of connecting links was that the pattern is constantly changing, rendering moot the need to decipher a plot in advance of the actual discovery of spontaneous development of the shifting patterns of discovery, and deliverance of the decipherable delegation of the delighted, promptly at noon.
October 19, 2014 at 6:08 pm #3551In reply to: The Chronicles of the Flying Fish Inn
I took the rolled up bundle of torn maps into my bedroom and locked the door. I turned the key silently, almost furtively, and then leaned my back on the door. If there had been a security cam in the room, I’d have looked to anyone watching like I was over dramatizing. Ham acting drama queen. Hoped none of the Laptop Lazuli’s, my remote viewing buddies, were tuning in. Thinking about them gave me an idea, but I’d think about that some more later.
After spreading the maps on the floor and sending a half dozen dust bunnies scampering off, I went over to my desk to get the note. I found it in the end, after flapping a bit when it wasn’t where I thought I’d left it.
It didn’t take long to start matching up the letters on the note with the holes in the maps. I started jotting the place names down as best as I could work it out, and of course there were plenty of letters on the note without a corresponding map segment. But it was clear that the letters on my note had come from these maps.
The funny thing was, and it was more creepy than funny, was that all of the places on the map with a missing letter were places of particular significance to me. Either I’d been to that place, or it was a place in The Tales, the stories I’d been writing with the Lazuli’s online.
One of the I’s was from Paris, one from Sri Lanka and another from Siberia. There was an R from New York, a D from London and an H from Shanghai, and so on. After awhile I started to notice that all the letters on the signature of Hilde Didier were from locations in The Tales, and that the content of the note, so far, was constructed of letters ripped from places I had been to. Places I’d been to where I’d left in a hurry.
I needed to find the rest of the maps to complete the picture.
September 3, 2014 at 7:17 am #3498In reply to: The Time-Dragglers’ Extravaganzas
June 10, 2014 at 6:51 am #3203In reply to: The Time-Dragglers’ Extravaganzas
Whale time travel reached an unprecedented level of popularity in the 2020s. Whales were quicker to learn the skills needed than their human counterparts, less constrained by belief constructs and generally more relaxed and fun loving, less hidebound with responsibilities and worries. There were accidents of course ~ some accidentally teleported onto land, as in the case of the many “beached” cetaceans, humans mistakenly assuming that their swimming techniques had been faulty. Another common misconception was that whales spotted in waters that they normally did not frequent had been swimming off course, for reasons unknown but generally assumed to be because of pollution, radiation or underwater sonic disturbances related to the military. It was true that sometimes these factors were a motivating aspect, but primarily whales teleported and time traveled for the sheer fun of it. Time traveling back to times and places where whaling ships dominated the oceans was considered to be a sport for the dare devils and thrill seekers; time travelling to the future for those more interested in a relaxing holiday. Some whales had a particular interest in archeology ~ shipwrecks and underwater cities and so on, but the dates of arrival had to be timed correctly, as underwater cities were not always under water and a miscalculation could result in a stranding on land in the middle of a town square or atop a pyramid. Many an ancient legend of monstrous other worldly beings had arisen from such a faux pas.
Whale teleport practice portals had sprung up all over the seas in response to the increasing demand from young up and coming whales eager to try their fins at the new pursuit. Most of them were static, and related to land mass locations, such as the waters between the Pillars of Hercules at the western mouth of the Mediterranean, or the area offshore from the Hercules Tower on the Galician coast. In fact, the whales surrounding the shores of Spain had been at the forefront of the explorations, and these two portals were well established.June 18, 2013 at 9:50 am #3046In reply to: The Lost Loosid Threads—Behind the Scenes
Oh vacancy! I thought you said vacation! Of course everyone’s on vacation, ever since the vacating spree at all the unministries and unfactories, yes, factories were factored right out of the equation when the 3D printers came out, and everyone went on vacation. Some of the folks from the unminsitries went on vacation to the new unfactory resorts, which were somewhat unsatisfactory really, and some of the folks went to the new unministry resorts which on the whole were more satisfactory, and generally speaking, in more prestigious locations, notwithstanding that the very idea of prestige was a quaint relic but historical re enactments were popular ~ not at first, but later, when the dust had settled after the initial shuffling around.
January 6, 2013 at 2:40 pm #2936In reply to: The Surge Team’s Coils
Sanso loved old maps, and was eager to help Vincentius spread the map out on the living room floor and have a closer look. It extended to a full 8 meters in length when it was rolled out, and Sanso and Vincentius had to kneel down and crawl over it to examine it. The map was like nothing they’d ever seen before, certainly it didn’t resemble the current state of the globe, although it had confusing similarities in places. Some of the names were familiar, but not in the usual locations, and there were some familiar land masses, but many were quite different.
Meanwhile, back in the kitchen: “Take the lid off and have a look inside” urged Janet.
“YOU take the lid off, what if the mouse runs over my hand?” said Pearl. “I know, let’s get Ed to do it.”Janet and Pearl were cackling and bumping into each other, Pearl holding the teapot outstretched in front of her, and neither of them noticed Vincentius kneeling just inside the living room doorway, hidden behind his invisibility cloak.
Vincentius looked up but was unable to move in time. Pearl tumbled over his back and the teapot flew out of her hand. Vincentius managed to catch the teapot but the lid flew off and hurtled across the room, catching Sanso on the side of the head. Janet fell over Pearl and landed on Sanso, although of course she couldn’t see him, as he was wearing the invisibility cloak. Vincentius looked on in horror, clutching the teapot close to his stomach, upside down. Bee was able to slide down the spout, straight down into Vincentius’ shorts. Bee let out a long whistle. She wasn’t called Belle Endwhistle for nothing, after all.
Pearl sat up and rubbed her knee, wondering why Janet was hovering in mid air, and the tea pot was upside down and apparently defying gravity too. “Perhaps it wasn’t such a good idea to have a tea break after all”. She wasn’t able to see Arona and Mandrake rolling their eyes, hidden as they were beneath invisibility cloaks. Pearl wasn’t able to see Mari Fe either, as she was too small, and appeared as no more than a dog hair covered bit of chewed up toy goat leg on the floor.
December 29, 2012 at 9:34 am #2879In reply to: The Surge Team’s Coils
The cellar underneath the river island was a hive of activity. The Replicator was churning out little red amphibious flying cars like there was no tomorrow, which indeed would have been the case if the recent apocalypse hadn’t been deftly diverted in the nick of time. At high tide, when the Eyot was encircled with water, the cars would slip out of the ancient portal and drive out of the river onto Chiswick Mall, and on towards the various locations of the surge diversion team members. Those that were destined for locations other than London used the portal to exit via rivers in other places, such as Brattleboro, the Huangpu River, the Guadalquivir, or the Grand Canyon.
December 28, 2012 at 7:40 am #2872In reply to: Tales of Tw’Elves
How would they call this new blue planet? “XAIO353-57+” had been suggested by the High Klashtram Mothtar, but it would probably take at least one gyros before the Science council would unanimously agree.
Bashashish 20-13 was actually the communication attendant who’d discovered that promising planet, thus effectively defeating promises of uninteresting and failure-ridden work at the Cosmological Administration for Variable Explorations, where she’d been sent after unimpressive academic studies. The C.A.V.E. was one of those administrative hideouts producing nil but tedium, full of crannies which had not seen a cleaning ladybug (nor any clean ladybug for that matter) probably since its creation.
BashTT (short for Bashashish Twenty-Thirteen), after many of her cocoons left there at the institute, and as much boredom, started to play with some of the old equipment she’d found in a broom closet (needless to say, all brooms had been eaten long ago), and had found some unusual waves coming from a corner of the Sector 114116.It took her more gyri to gather more solid evidence, tinkering with the planet’s waves in order to test whether the blue marble had intelligent life. So far, it had been mostly conclusive. She’d managed to connect to broadcasting waves and also to the transportation systems. She tinkered with the stream of data in order to go local, and by replacing another’s booking with her personal information, managed to book a few craft tickets for herself. This would be perfect for when she’d visit around the planet’s locations when she would arrive with the official delegation.
She was particularly fond of the Land of the Hobbit breathtaking sceneries, and wished she could get an appointment in Rivendell with the wizard they called Grand’Alf who seemed able to talk their mothty language. -
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Topic: Coma Cameleon Background
NOTES FROM GROUP DISCUSSION:
[unnamed protagonist] finds themself in a coma, but they don’t realize it. It’s like they’re in a dream state, moving through worlds, gradually discovering their past and what’s happening. The person knows that they’re trying to find their way home, which in reality is them trying to wake up.
Once they remember their past and what happened leading up to the coma, they wake up…but remember nothing.
So, as I was trying to structure this, I initially wanted the first book to be their normal waking life and the second book being the coma and the third book being post coma and relearning stuff. But then I figured it would be best to combine the first and second books.
I wanted the reader to start out confused, just like they would be and gradually learn the back story as they went
The only thing is, that would mean that this thread has to remain written as coming from their perspective
we are all writing about ONE character essentially. obviously there are gonna be other characters, but the main thread is this one person
feel free to incorporate any and all previous characters and locations from your other threads. The protagonist will be moving through them. So he/she finds themselves in these other worlds.
They’re being swept up into an adventure right from the start without knowing a thing
let’s drop them into the middle of something exciting
It’s any time
It’s a big dream
In real life, the protagonist is in a coma right nowBut, also, you’ll have a lot of freedom to create those on the spot because neither you nor the reader nor the main character knows them until you write them
The characters in this story won’t have too much staying power because the main character is moving through so many worlds. Nearly everyone is incidental,
unless characters appear that are central to the main characters ongoing story, like a nurse for example or family
At max, there might be two or three reoccurring characters that tend to pop in more often than not as helpers
Oh, yeah, family from the back story would come in to play a lot