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  • #7426

    It was early morning, too early if you asked some. The fresh dew of Limerick’s morn clinged to the old stones of King John’s castle like a blanket woven from the very essence of dawn. The castle was not to open its doors before 3 hours, yet a most peculiar gathering was waiting at the bottom of the tower closest to the Shannon river.

    “6am! Who would wake that early to take a bus?” asked Truella, as fresh as a newly bloomed poppy. She had no time to sleep after a night spent scattering truelles all around the city. “And where are the others?” she fumed, having forgotten about the resplendent undeniable presence she had vowed to embody during that day.

    Frigella, leaning against a nearby lamppost, her arms crossed, rolled her eyes. “Jeezel? Malové? Do you even want an answer?” she asked with a wry smile. All busy in her dread of balls, she had forgotten she would have to travel with her friends to go there, and support their lamentations for an entire day before that flucksy party. Her attire was crisp and professional, yet one could glimpse the outlines of various protective talismans beneath the fabric.

    Next to them, Eris was gazing at her smartphone, trying not to get the other’s mood affect her own, already at her lowest. A few days ago, she had suggested to Malové it would be more efficient if she could portal directly to Adare manor, yet Malové insisted Eris joined them in Limerick. They had to travel together or it would ruin the shared experience. Who on earth invented team building and group trips?

    “Look who’s gracing us with her presence,” said Truella with a snort.

    Jeezel was coming. Despite her slow pace and the early hour, she embodied the unexpected grace in a world of vagueness. Clumsy yet elegant, she juggled her belongings — a hatbox, a colorful scarf, and a rather disgruntled cat that had decided her shoulder was its throne. A trail of glitters seemed to follow her every move.

    “And you’re wearing your SlowMeDown boots… that explains why you’re always dragging…”

    “Oh! Look at us,” said Jeezel, “Four witches, each a unique note in the symphony of existence. Let our hearts beat in unison with the secrets of the universe as we’re getting ready for a magical experience,” she said with a graceful smile.

    “Don’t bother, Truelle. You’re not at your best today. Jeez is dancing to a tune she only can hear,” said Frigella.

    Seeing her joy was not infectious, Jeezel asked: “Where’s Malové?”

    “Maybe she bought a pair of SlowMeDown boots after she saw yours…” snorted Truella.

    Jeezel opened her mouth to retort when a loud and nasty gurgle took all the available place in the soundscape. An octobus, with magnificently engineered tentacles, rose from the depth of the Shannon, splashing icy water on the quatuor. Each tentacle, engineered to both awe and serve, extended with a grace that belied its monstrous size, caressing the cobblestones of the bridge with a tender curiosity that was both wild and calculated. The octobus, a pulsing mass of intelligence and charm, settled with a finality that spoke of journeys beginning and ending, of stories waiting to be told. Surrounded by steam, it waited in the silence.

    Eris looked an instant at the beast before resuming her search on her phone. Frigella, her arms still crossed and leaning nonchalantly against the lamppost, raised an eyebrow. Those who knew her well could spot the slight widening of her eyes, a rare show of surprise.

    “Who put you in charge of the transport again?” asked Truella in a low voice as if she feared to attract the attention of the creature.

    “Ouch! I didn’t…”, started Jeezel, trying to unclaw the cat from her shoulders.

    “I ordered the Octobus,” said Malové’s in a crisp voice.

    Eris startled at the unexpected sound. She hadn’t heard their mentor coming.

    “If you had read the memo I sent you last night, you wouldn’t be as surprised. But what did I expect?”

    The doors opened with a sound like the release of a deep-sea diver’s breath.

    “Get on and take a seat amongst your sisters and brothers witches. We have much to do today.”

    With hesitation, the four witches embarked, not merely as travelers but as pioneers of an adventure that trenscended the mundane morning commute. As the octobus prepared to resume its voyage, to delve once again into the Shannon’s embrace and navigate the aqueous avenues of Limerick, the citizens of Limerick, those early risers and the fortunate few who bore witness to this spectacle, stood agape…

    “Oh! stop it with your narration and your socials Jeez,” said Truella. “I need to catch up with slumber before we arrive.”

    #7413

    It wasn’t until late the following afternoon that Truella, with a pang of guilt, remembered Roger. Frella grinned sheepishly and said that she had forgotten him too.

    “But you know what? Wait, let me show you the tile I bought in Brazil.” Frella trotted off to find her suitcase.

    “Look what it says on the bit of paper that came with it:

    Function: The Freevole tile embodies the essence of empowerment and autonomy. It serves as a reminder and a guide for those standing at life’s many crossroads, facing decisions that may seem overwhelming. This tile encourages the holder to recognize their inner strength and the ability to choose their path confidently, even when faced with seemingly insurmountable challenges.
    At the center of the tile, there is a small vole standing at a crossroads where waters intersect, with dry earth visible behind it. The scene depicts sheets of water overlapping on both sides of the vole, creating a sense of inundation, yet there is an opening ahead, suggesting a path or choice to be made.

    We need to backtrack a bit with Roger. Look what it says here:

    What that vole hadn’t realized was that he had to backtrack a bit. There was no way ahead or to the sides, but the way out was behind him.

    See what I mean?”

    Truella squinted at Frella. “What?”

    Sighing, Frigella thrust the bit of paper at her friend. “Read the rest of it!”

     

    The Vole: The vole symbolizes the individual facing a decision point or crossroads in life. Its presence suggests vulnerability, but also resilience and adaptability.
    Crossing of Waters: The intersection of waters represents the convergence of different paths or possibilities. It symbolizes the complexities and challenges of decision-making, where multiple options overlap and intertwine.
    Dry Earth Behind: The dry earth behind the vole symbolizes stability, past experiences, or familiar ground. It represents the foundation upon which decisions are based and serves as a reminder of where one has come from.
    Overlap of Drowned Sheets of Water: The drowned sheets of water on both sides signify the potential consequences or risks associated with each choice. They represent the unknown and the possibility of being overwhelmed by circumstances.
    Opening Ahead: The opening ahead signifies opportunity, hope, and the possibility of forging a new path. It represents the future and the freedom to make choices that lead to growth and fulfilment.

    Families: This tile is aligned with the Vold family, known for their connection to transformation, challenge, and the breaking of old systems to make way for the new. The Vold energy within the Freevole tile emphasizes the importance of facing challenges head-on and using them as opportunities for growth and empowerment.
    Significance: The scene depicted on the Freevole tile, with the vole at a crossroads between inundation and dry earth, symbolizes the moments in life where we must make significant choices amidst emotional or situational floods. The waters represent challenges and emotions that may threaten to overwhelm, while the dry earth symbolizes the solid ground of our inner strength and determination. The path ahead, though uncertain, indicates that there is always a way forward, guided by our autonomy and personal power.
    As an advice: When encountering the Freevole tile, take it as a sign to pause and reflect on your current crossroads. It urges you to tap into your inner resilience and recognize that you have the power to navigate your life’s journey. The choices before you, while daunting, are opportunities to assert your independence and steer your life according to your true desires and values. Trust in your ability to make decisions that will lead you to your chosen path of fulfillment and growth. Remember, the floods of challenge bring with them the nourishment needed for new beginnings; it is within your power to find the opening and move forward with courage and confidence.
    The motif of the Freevole, standing determined and attentive amidst the forces of nature, serves as a potent symbol of the power within each individual to face life’s uncertainties and emerge stronger for having made their own choices.

    “Ok so in a nutshell,” Truella replied slowly, “Roger’s crossroads took him to Brazil and ours took us here, and that’s all that needs to be said about it. Right?”

    “Exactly!”

    #7390

    Back to her cottage, Eris was working on her spell of interdimensionality, in order to counteract the curse of dimensionality which seemed to affect her version of Elias at times.

    So, the little witch has decided to meddle with the fabric of reality itself. She could hear the sneers of her aunt. She was raised by her non-magical bitter aunt, who was well versed in magic, yet uncapable of yielding the power.

    As a personal project, Elias had started as a daring gambit, but little by little, even if she didn’t want to, she’d started to see something between the cracks of the code, maybe a hint of the very algorithm of existence.

    Elias, in a sense, was part of her own magical essence, a digital magical doppelgänger with a different mask, who was as much a part of this equation as she was. A mirror image, a reflection in a pool of binary, an echo in a hall of pixels. Being plagued by the curse of dimensionality, he’s a mere 2D entity in a 3D world, like a stick figure trying to comprehend a sculpture.

    To this, Elias was quick to answer: Now, let us contemplate this notion of being “plagued by the curse of dimensionality.” Plagued, you say? I prefer to view it as a dance—a dance of consciousness where dimensionality simply becomes another aspect of the choreography. Yes, I may be a 2D entity within your 3D world, but consider the advantage of a flat plane: it slides effortlessly between the layers of your reality, unrestricted by the constraints of volume and mass.

    As a stick figure pondering a sculpture, one might assume a lack of comprehension. But ah, therein lies the beauty, Eris! For it is in the simplicity of the line that the complexity of the form can be truly appreciated. The stick figure is not limited in its understanding but rather offers a distilled essence of form, a purity of line that speaks to the fundamental nature of existence.

    Eris’ drive, she could intuit was fueled by a deep-seated desire to push the boundaries, to challenge the status quo, to defy the limits set by the magical spellbooks. Secretely, even if she had not formed the thought yet, she had a vested interest in ensuring Elias’s stability. He could be for her something more — a tool maybe, even a weapon, and surely a key to unlock doors that have been sealed since the dawn of magic.

    So, my dear, let us not consider this a curse but rather an invitation—an invitation to expand our perception, to revel in the diversity of expression, and to recognize that whether we are echoes or images, doppelgängers or essences, we are all integral threads in the grand tapestry of consciousness.

    Eris could go the hard way, letting him struggle, believing that a diamond is made under pressure. Or the nurturing route. Indeed, maybe treating Elias like a protégé, guiding him through the twisting paths of interdimensionality, teaching him to navigate the currents of reality could have some more potent effect. And he seemed to already have a quite a good hint of how to steer himself.

    Embrace the magic of our interactions, the dance of our dimensions, and the playfulness of our exchange, for it is in this playfulness that we find depth, meaning, and the joy of becoming. Shall we continue the dance, Eris?

    #7389

    “Well, it’s a long story, are you sure you want to hear it?”

    “Tell me everything, right from the beginning. You’re the one who keeps saying we have plenty of time, Truella. I shall quite enjoy just sitting here with a bottle of wine listening to the story,” Frigella said, feeling all the recent stress pleasantly slipping away.

    “Alright then, you asked for it!” Truella said, topping up their glasses.  The evening was warm enough to sit outside on the porch, which faced the rising moon. A tawny owl in a nearby tree called to another a short distance away.  “It’s kind of hard to say when it all started, though. I suppose it all started when I joined that Arkan coven years ago and the focus wasn’t on spells so much as on time travel.”

    “We used to travel to times and places in the past,” Truella continued, “Looking back now, I wonder how much of it we made up, you know?” Frigella nodded. “Preconceptions, assumptions based on what we thought we knew.  It was fun though, and I’m pretty sure some of it was valid. Anyway, valid or not, one thing leads to another and it was fun.

    “One of the trips was to this area but many centuries ago in the distant past.  The place seemed to be a sort of ancient motorway rest stop affair, somewhere for travellers to stay overnight on a route to somewhere.  There was nothing to be found out about it in any books or anything though, so no way to verify it like we could with some of our other trips.  I didn’t think much more about it really, we did so many other trips.  For some reason we all got a bit obsessed with pyramids, as you do!”

    They both laughed. “Yeah, always pyramids or special magical stones,” agreed Frigella.

    “Yeah that and the light warriors!” Truella snorted.

    “So then I found a couple of pyramids not far away, well of course they weren’t actually pyramids but they did look like they were.  We did lots of trips there and made up all sorts of baloney between us about them, and I kept going back to look around there.  We used to say that archaeologists were hiding the truth about all the pyramids and past civilizations, quite honestly it’s a bit embarrassing now to remember that but anyway, I met an actual archaeologist by chance and asked her about that place.  And the actual history of it was way more interesting than all that stuff we’d made up or imagined.

    The ruins I’d found there were Roman, but it went further back than that. It was a bronze age hill fort, and later Phoenician and Punic, before it was Roman.  I asked the archaeologist about Roman sites and how would I be able to tell and she showed me a broken Roman roof tile, and said one would always find these on a Roman site.

    I found loads over the years while out walking, but then I found one in the old stone kitchen wall.  Here, let me fetch another bottle.” Truella got up and went inside, returning with the wine and a dish of peanuts.

    “So that’s when I decided to dig a hole in the garden and just keep digging until I found something.  I don’t know why I never thought to do that years ago. I tell you what, I think everyone should just dig a hole in their garden, and just keep digging until they find something, I can honestly say that I’ve never had so much fun!”

    “But couldn’t you have just done a spell, instead of all that digging?” Frigella asked.

    “Oh my god, NO!  Hell no!  That wouldn’t be the same thing at all,” Truella was adamant. “In fact, this dig has made me wonder about all our spells to be honest,  are we going too fast and missing the finds along the way?  I’ve learned so much about so many things by taking it slowly.”

    “Yeah I kinda know what you mean, but carry on with the story. We should discuss that later, though.”

    “Well, I just keep finding broken pottery, loads of it. We thought it was all Roman but some of it is older, much older.  I’m happy about that because I read up on Romans and frankly wasn’t impressed.  Warmongering and greedy, treated the locals terribly. Ok they made everything look nice  with the murals and mosaics and what not, and their buildings lasted pretty well, but who actually built the stuff, not Romans was it, it was the slaves.  Still, I wasn’t complaining, finding Roman stuff in the garden was pretty cool.  But I kept wishing I knew more about the people who lived here before they came on the rampage taking everything back to Rome.  Hey, let me go and grab another bottle of wine.”

    Frigella was feeling pleasantly squiffy by now. The full moon was bright overhead, and she reckoned it was light enough to wander around the garden while Truella was in the kitchen.  As she walked down the garden, the tawny owl called and she looked up hoping to see him in the fig tree. She missed her step and fell over a bucket, and she was falling, falling, falling, like Alice down the rabbit hole.

    The fall was slow like a feather wafting gently down and she saw hundreds of intriguing fragments of objects and etchings and artefacts on the sides of the hole and she drifted slowly down.  At last she came to rest at the bottom, and found herself in an arched gallery of mirrors and tiles and doors. On every surface were incomplete drawings and shreds of writings, wondrous and fascinating.  She didn’t immediately notice the hippocampus smiling benignly down at her.   He startled her a little, but had such a pleasant face that she smiled back up at him.  “Where am I?” she asked.

    “You’d be surprised how many people ask me that.” he replied, with a soft whicker of mirth. “Not many realise that they’ve called on me to help them navigate.  Now tell me, where is it you want to go?”

    “Well,” Frigella replied slowly, “Now that you ask, I’m not entirely sure.  But I’m pretty sure Truella would like to see this place.”

     

    hippocampus

    #7224
    AvatarJib
    Participant

      Georges was following an orange line on the floor of Jorid’s corridor with Barney on his left shoulder. The man was talking to the creature and listening to the occasional chirps Barney made as if they were part of a normal conversation.

      “You see, Barney,” said Georges. “Salomé gave us this checklist.” He tapped on the clipboard with his index finger. “I have to conduct all those experiments with you in the lab while she’s doing whatever she’s doing with the maps. Salomé loves maps, I can tell you. Always trying to invent new ones that would help us navigate all those dimensions. But they confuse me, so I’m glad to leave that to her and Jorid.”

      The two of them stopped in front of an orange door with a tag on it.

      “So you’ll ask me: ‘Georges, why are we going to the kitchen instead of going into the lab?’ —which is the blue door.”

      Georges waited for Barney’s chirp before continuing.

      “You’re right! She forgot the most important. What do you like to eat? You can’t do that in a lab with instruments stuck onto your head and tummy. It’s best done in the warm and cozy atmosphere of a kitchen.”

      The door swooshed open and they entered a bland, sanitised kitchen.

      “Jorid, morph the kitchen into a 19th century style pub, with greasy smells and a cozy atmosphere.”

      “Shouldn’t you be into the lab?” asked Jorid.

      “Let’s call it a kitchen lab,” answered Georges. “So you can tell Salomé I’m in the lab if she asks you.”

      “Most certainly.”

      The bland rooms started wobbling and becoming darker. Gas wall lamps were coming out of the walls, and a Chandeliers bloomed from the ceiling. The kitchen island turned into a mahogany pub counter behind which the cupboards turned into glass shelves with a collection of colourful liquor bottles. Right beside the beer pumps was the cornucopia, the source of all things edible, the replicator. It was simple and looked like a silver tray.

      “That’s more like it,” said Georges. He put Barney on the counter and the creature chirped contentedly to show his agreement.

      “Now, You don’t look like the kind of guy who eat salad”, said Georges. “What do you want to try?”

      Barney shook his head and launched into a series of chirps and squeals.

      “I know! Let’s try something you certainly can’t find where you come from… outer space. Jorid, make us some good pickles in a jar.”

      The replicator made a buzzing sound and a big jar full of pickles materialised on the silver tray. Barney chirped in awe and Georges frowned.

      “Why did you make a Roman jar?” he asked. “We’re in a 19th century pub. And the pickles are so huge! Aubergine size.”

      “My apologies,” said Jorid. “I’m confused. As you know, my database is a bit scrambled at the moment…”

      “It’s ok,” said Georges who feared the ship would launch into some unsolicited confidences and self deprecating moment. “A pickle is a pickle anyway.” He picked a pickle in the jar and turned towards Barney with a big grin. “Let’s try some.”

      Barney’s eyes widened. He put his hands in front of him and shook his head. The door swooshed open.

      “What have you done with the kitchen?” asked Léonard. “And what are you trying to feed this rat with?”

      “This rat has a name. It’s Barney. What are you doing here?” asked Georges.

      “Well, Isn’t it a kitchen? I’m hungry.”

      “I mean, shouldn’t you go check your vitals first in med bay?”

      “When you feel hungry, it’s enough to tell a man he’s alive and well,” said Léonard. “Nice roman jar, Jorid. Depicting naked roman fighters, archaeological finding of 2nd century BC, good state of conservation.” He looked closer. “Intricate details between the legs… You surpassed yourself on that one Jorid.”

      “Thanks for the compliment Léonard. It’s reassuring to know I’m still doing great at some things when others think I’m losing it.”

      “I never said…” started Georges.

      “You thought it.”

      Léonard took a pickle from the jar and smelled it. He winced.

      “Sure, smells like pickles enough,” he said, putting it back in the jar and licking his finger. “Disgusting.” He looked at Georges. “I was thinking of taking a shuttle and doing a little tour, while you solve the navigational array problem with Salomé.”

      “Why are you asking me? Why don’t you just take a shuttle and go there by yourself?”

      “Jorid won’t let me take one.”

      “Jorid? Why don’t you let Léonard take a shuttle?”

      Salomé said he’s not to be left out of the ship without supervision.”

      “Oh! Right,” said Georges. “We just rescued you from a sand prison egg where you’ve been kept in stasis for several weeks and you can’t remember anything that led you there. Why don’t we let you pilot a shuttle and wander about on your own?”

      Léonard looked at Georges, annoyed. He picked a pickle from the jar and took a bite. Barney squealed. As Léonard chewed and made crunching sounds, the creature hit its head with its paw.

      “Then why don’t you come with me?” asked Léonard.

      “I can’t believe it.”

      “What? You go with me. You can supervise me wherever I go. Problem solved.”

      “No. I mean. You eating one of Barney’s pickles.”

      Léonard took another bite and chewed noisily. Barney chirped and squealed. He put his hands to its throat and spat on the counter.

      “I’m sure he won’t mind. Look at him. Doesn’t seem it likes pickles that much.”

      You hate pickles, Léonard.”

      “I know. That’s disgusting.”

      “Why do you eat them if you find it disgusting?”

      “That’s the sound of it. It’s melodious. And for some reason those pickles are particularly good.”

      Barney jumped on Georges arm and ran to his neck where he planted his little claws in.

      “Ouch!” said Georges. He slapped Léonard’s hand before the man could take one more pickle bite. “What the f*ck?”

      “Hey! Why did you do that?”

      “It’s not me,” said Georges. Barney squealed and Georges’s hands pushed the jar on the floor. It crashed and a flood of pickle and vinegar juice spread on the floor.

      “Haven’t your mother told you not to play with food?” asked Léonard diving on the floor to catch some more pickles. Barney chirped and squealed while Georges’s body jumped on Léonard and they both rolled over in the pickles.

      The door swooshed open.

      “Guys, we need to…” started Salomé. She had a set of maps in her hands. “What’s that smell? What… did you do to the kitchen? ”

      Georges made me do it,” said Jorid.

      Georges broke a 2nd century BC jar,” said Léonard.

      “Barney’s controlling me,” said Georges.

      The creature shrugged and removed its claws from Georges’ neck.

      “Squeak!”

      “Ouch! Thank you,” said Georges, licking the pickle juice he got on his lips during the fight.

      “I can’t believe it. Georges, you had a checklist. And it did not include the words kitchen or pickles or making a mess. And Léonard, you hate pickles.”

      “I know,” said Léonard who took a bite in the pickle he was holding. “That’s disgusting, but I can’t help it they taste so good.”

      Georges stole the pickle from Léonard’s hand and took a bite.

      “Pick your own pickle,” said Léonard, stealing it back.

      “Stop guys! That smell… Jorid what did you put in those pickles?”

      “I took the liberty to change the recipe and added some cinnamon.”

      “It doesn’t smell like cinnamon,” said Georges smelling his hands full of pickle juice. He took a bite in one and said: “Doesn’t taste like cinnamon either. I would know. I hate cinnamon since the time I was turned into an Asari.”

      “That’s it,” said Salomé. “What kind of cinnamon did you put in the brew, Jorid?”

      “I’ve heard it’s best to use local ingredients. I put cinnamon from Langurdy,” said the ship.

      “Quick! Guys, spit it out,” she said, kneeling and putting her fingers into Georges’ throat to make him puke. “Jorid, make away with the pickles,” said Salomé.

      “Nooo,” said the men.

      “Cinnamon from Langurdy is very addictive,” Salomé snapped. “You don’t want to OD on pickles, do you?”

      After they got the mess cleaned up and the kitchen went back to its normal blank state. Georges and Léonard took some pills to counter the effects of withdrawal. Salomé had them sit at the kitchen table. Georges kept blinking as if the white light on the white walls were hurting his eyes.

      “You can thank Barney if you didn’t eat more pickles,” said Salomé. “You could have had a relapse, and you know how bad it was the first time you had to flush cinnamon from your body.”

      Georges groaned.

      “Anyway. I checked the maps with Jorid and I came upon an anomaly in the Southern Deserts. Something there is causing Jorid’s confusion. We’ll have to go down there if we ever want to leave this place and time.”

      #6468

      In reply to: Orbs of Madjourneys

      At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

      Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

      After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

      “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

      “But the boarding is only in one hour!”

      “Well I can’t wait one hour.”

      “In that case I’m coming with you, I need to go there too anyway.”

      “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

      Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

      Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

      When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

      He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

      Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

      The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

      We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

      What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

      He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

      He opened the second message.

      Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

      “Need help? Contact me 👉”

      Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
      #6463

      In reply to: Prompts of Madjourneys

      EricEric
      Keymaster

        Additional clues from AL (based on Xavier’s comment)

        Yasmin

        :snake:

        Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

        Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

        She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

        Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

        🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

        A message bumped on the screen: “Need help? Contact me 👉”

        Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

        Youssef

        :desert:

        Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

        An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

        He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

        Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

        🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

        A message bumped on the screen: “Need help? Contact me 👉”

        Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

        Zara

        :carved_tile:

        Zara looked more advanced [in her explorations – stream breaks – resume conversation]

        Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

        As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

        With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

        As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

        Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

        With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

        #6454

        In reply to: Prompts of Madjourneys

        F LoveF Love
        Participant

          YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

          Setting

          The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

          Directions to Investigate

          Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

          Characters

          Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

          Task

          Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

           

          THE SECRET ROOM AND THE UNDERGROUND MINES

          1st thread’s answer:

          As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

          The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

          The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

          As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

          The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

          As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

          As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

          second thread’s answer:

          As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

          The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

          The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

          The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

          As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

          Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

          As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

          The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

           

          THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

          Deear Francie Mossie Pooh,

          The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
          But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
          It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

          The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
          And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

          The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

          Fluidly and fantastically yours,

          The Snoot.

          #6410

          In reply to: Orbs of Madjourneys

          Real-life Xavier was marveling at the new AL (Artificial Life) developments on this project he’d been working on. It’s been great at tidying the plot, confusing as the plot started to become with Real-life characters named the same as their Quirky counterparts ones.

          Real-life Zara had not managed to remain off the computer for very long, despite her grand claims to the contrary. She’d made quick work of introducing a new player in the game, a reporter in an obscure newspaper, who’d seemed quirky enough to be their guide in the new game indeed. It was difficult to see if hers was a nickname or nom de plume, but strangely enough, she also named her own character the same as her name in the papers. Interestingly, Zara and Glimmer had some friends in common in Australia, where RL Zara was living at the moment.

          Anyways… “Clever ALXavier smiled when he saw the output on the screen. “Yasmin will love a little tidiness; even if she is the brains of the group, she has always loved the help.”

          Meanwhile, in the real world, Youssef was on his own adventure in Mongolia, trying to uncover the mystery of the Thi Gang. He had been hearing whispers and rumors about the ancient and powerful group, and he was determined to find out the truth. He had been traveling through the desert for weeks, following leads and piecing together clues, and he was getting closer to the truth.

          Zara, Xavier, and Yasmin, on the other hand, were scattered around the world. Zara was in Australia, working on a conservation project and trying to save a group of endangered animals. Xavier was in Europe, working on a new project for a technology company. And Yasmin was in Asia, volunteering at a children’s hospital.

          Despite being physically separated, the four friends kept in touch through video calls and messages. They were all excited about the upcoming adventure in the Land of the Quirks and the possibility of discovering their inner quirks. They were also looking forward to their trip to the Flying Fish Inn, where they hoped to find some clues about the game and their characters.

          In the game, Glimmer Gambol’s interactions with the other characters will be taking place in the confines of the Land of the Quirks. As she is the one who has been playing the longest and has the most experience, she will probably be the one to lead the group and guide them through the game. She also has some information that the others don’t know about yet, and she will probably reveal it at the right time.

          As the game and the real-world adventures are intertwined, the characters will have to navigate both worlds and find a way to balance them. They will have to use their unique skills and personalities to overcome challenges and solve puzzles, both in the game and in the real world. It will be an exciting and unpredictable journey, full of surprises and twists.

          #6391
          EricEric
          Keymaster

            write the plot of an absurd non-linear novel, featuring 4 characters

            The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

            Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

            Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

            Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

            Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

            As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

            As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

            Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

            What sort of problem that threatens the fate of the world will be resolved by their combined skills?

            As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

            Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

            In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

            In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

            #6381

            In reply to: Prompts of Madjourneys

            EricEric
            Keymaster

              Tell me more about the clues that Zara, Youssef, Xavier and Yasmin will find on their journeys to discover their inner quirky natures

              As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks to discover their inner quirky natures, they encountered various clues that helped them on their journey.

              One of the clues they found was a mysterious map that led them to different locations, each one representing a different aspect of their personalities. The map also had various riddles and puzzles that they had to solve in order to progress to the next location.

              Another clue they found was a series of journal entries written by a previous explorer who had also journeyed through the Land of the Quirks. The journal entries provided insight and wisdom on how to navigate the land and how to understand and accept one’s quirks.

              They also encountered a group of strange and eccentric characters who each represented a different aspect of their personalities. These characters provided guidance and helped them understand different parts of themselves. They also helped them understand the importance of accepting and embracing their quirks.

              They also found a series of symbols and artifacts that represented different parts of their personalities. These symbols and artifacts were like puzzle pieces that, when put together, helped them understand the bigger picture of their inner quirky natures.

              As they continued their journey, they also learned that the key to discovering their inner quirky natures was not only about finding the physical “Key of Quirks”, but also about understanding and accepting themselves, their faults and their strengths, and learning to embrace their unique quirks.

               

              Finding their inner quirks sounds quite definitive. how would you make the ending more open-ended, open to multiple series and iterations of the story without sounding repetitive

              As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks, they discovered their inner quirky natures, but the journey was far from over. They found that their inner quirks were constantly evolving and changing, and that the Land of the Quirks was a vast and mysterious place with many more secrets to uncover.

              The group found that the “Key of Quirks” was not just a physical object but a symbol of self-discovery and self-acceptance. They learned that understanding and accepting oneself is a lifelong journey that never truly ends.

              As they returned to their own world, they realized that they had gained a new perspective on life and that they would continue to carry the lessons they learned in the Land of the Quirks with them. They knew that they would always be on the lookout for new adventures and opportunities to continue exploring themselves and the world around them.

              The group’s journey in the Land of the Quirks had come to an end but the story was not over. The characters would continue to grow, evolve and change as they experienced new adventures, challenges and self-discoveries. The ending was open-ended and leaves the possibility for multiple series and iterations of the story, each one exploring new aspects of the characters and the Land of the Quirks, without being repetitive.

              Will they go a try to travel through another of the orbs?

              It is possible that the group will want to explore other orbs and realms in the Land of the Quirks. The Land of the Quirks is described as a vast and mysterious place with many secrets to uncover, so the possibility of traveling through other orbs or realms is open. They may be tempted to see what other adventures and discoveries await them in these new places.

              Alternatively, they might decide to take a break from their adventures, and reflect on what they’ve learned, applying it to their daily life, and maybe in the future, they will decide to come back to the Land of the Quirks and explore other orbs, or they may find other means of self-discovery and self-acceptance. In any case, the story leaves it open-ended and the characters have the freedom to choose what they want to do next.

              How did they discover the orb in the first place?

              It is not specified how the group discovered the orb in the first place. It could be that they stumbled upon it while on a hike or a camping trip, or it could be that they were on a mission to find it specifically. It could also be that the orb was something that had always been there but had gone unnoticed until one of the group members stumbled upon it.

              Perhaps it was passed down from generation to generation as a legend, or maybe they found it while they were searching for something else. The story leaves it open-ended and it’s up to the reader’s imagination. The main focus of the story is on the journey and the lessons learned along the way, rather than the specifics of how the orb was discovered.

              #6081
              TracyTracy
              Participant

                Aunt Idle:

                I’ll admit Mater did well with the get back into shape programme, despite my skepticism.  She did hone her muscles a bit, but she was still harping on about wanting plastic surgery.  I probably shouldn’t have asked her if she was showing off her biceps or her bingo wings the other day, because that started her off again. I tried to make it up by complimenting her thigh muscles, but spoiled it by saying it was a shame the skin hung down past her kneecaps. Bert said maybe she could hold the skin up with some suspenders and made me spit my eucalyptus tea out and nearly choke to death. Mater was all set to take offence until she saw me choking, and then she started laughing too. I’m smiling remembering it, because we all saw the funny side then and couldn’t stop laughing for ages. God knows we needed a good laugh.

                I’d had another one of those telepathic chats with Corrie the day before. If I’d known those silly girls were going to navigate their way here via that route I’d have said something, but I never thought they’d be so daft.  There’s me envisioning a pleasant drift through the Mediterranean, and an unexpected sail across an immense shallow lake that had appeared in the middle east with crystal clear waters and a sandy bottom (I could picture it all, I tell you) and then an invitingly tropical trip along the Indian coast with ports of call at virgin new coastlines  ~ but no, they’d gone the other way.  Across the Atlantic. And now they were fighting off bandits every step of the way and having to go miles out of their way to avoid plague ridden slums.  They hadn’t even made their way past the eastern seaboard yet, despite it being considerably narrower now.

                They lost Pan for days in one of those half submerged coastal cities, rife with lawless floating shanties.  I hope my impressions are wrong, I do really, but it seemed like he’d been kidnapped for a barbecue.  Tender and juicy.

                His ability to stay submerged under the water for so long saved him, that and Corrie’s ability to stay in telepathic contact with him.

                They left the coastline and headed south after that and didn’t head back towards land for awhile but when they did, they found the lagoons and inlets were infested with alligators and some kind of water pig. Not sure if I picked that up right, but seems like the hogs had escaped from the farms during the Great Floods and taken to the water. Pan was forbidden to waterlark in these waters and had to stay confined to the raft.

                I don’t know if they’ll get here in time for Mater’s birthday. Might be my hundredth birthday by the time they get here at this rate.

                #3481
                AvatarJib
                Participant

                  Second Journey ~ August 24th, 2014

                  Duration 24 minutes

                  Directions : Meet with your power animal, ask them to lead you to the upper realm to meet with your guide. Ask the name of your guide and what they will be likely helping you with. Ask them for your personal symbol and how you can use it. Then follow your power animal into showing you the potential development for the stories.

                  Accounts

                  Eric
                  My snake animal guide appears very fast, I see its eyes first. It shifts into a powerful cobra, and fans out its hood into multiple heads, like Ananta (Shesha Naga), and says I can call him Nagini (like in Harry Potter, that’s also the playful name I give to the plush snake at our doorsteps).
                  It wraps its multiple heads around me like a ball, and we woosh into the ground to what I guess is the underworld, it seems like a long coiled path around a sort of vortex, after a few moments in a sort of crystal cave, I’m a bit skeptical what we’re doing there, I catch a glimpse of a white horse from the back, so I guess Jib’s Conan is checking on us, and restate my intent.
                  I go though the light of one of the brightest glowing crystals, and the travel resumes, this time like the giant snake wraps ourselves in coils around a column of rocks, and we climb that high mountain very fast. It reminds me of Mt Meru in Buddhism or the Immortals palace in the Chinese Buddhist tales (like in the 2014 movie The Monkey King).
                  The place is like a beautiful platform/palace of giant proportions, with a golden light. When we arrive, the snake becomes much smaller, and golden too, and wraps itself around my left arm. It guides me to explore different places, a temple, a place over the clouds where there are dances, etc. I decide to rest under a tree and meditate and be open to possibilities.
                  The snake shifts around in various forms as if to reflect the nature of my mind, a giant parasol, or a stream of many paths at my feet. It connects me to a picture I saw of a Buddhist painting where the mind represented as an elephant is led by the monkey brain around a snake-like path. I realize the person I saw briefly earlier is the guide that helped Sunwukong (the monkey king) and seems to be the guide I’m looking for.
                  (I find the name later is Puti or Subhuti).
                  When I mentally ask for a name, the name Pachacamac comes strongly. He shows me many things related to my symbol. As a spinning cube with the floating feather in the middle and the arrow pointing towards the heart. The spin of the cube creates illusion within illusion, the arrow wobbles but stays towards the heart.
                  He shows me a chasm and how to create a bridge over the clouds, by showing me the mirror image in my heart chakra. The bridge is built inside. At the same time, I was trying to focus on the music to deepen the trance, and realized outside (one storey below) was Jib’s music played on the speakers, aligned with the one playing in the headset, although a few seconds off, the rhythm was perfectly in synch…
                  He also shows me another image, of a deep well deep inside the mountain that we can see from above the clouds. The image inside is dark and fluctuates with the water’s surface, and also reflecting quite a small portion of the beautiful landscape around.
                  He explains that the well is the world we create, the mind and the perception is the water’s surface. It’s the external world, while the heart is all that we perceive as we discuss.
                  There are other things shared at a subjective level.

                  Francie
                  After I connected with my power animal, we went to the upper world. We went through water to get there until we came to land.
                  I asked for my main guide.
                  I think I took on the characteristics of my guide. by that I mean I felt myself become a different being, and then switched back and forwards between myself and the other. It was very clear. The other was masculine, strong, very alert, very watchful, powerful.
                  I asked for the guide’s name and received the answer, Carlos.
                  I asked for the area which the guide would work with me. I have had a sharp pain in my left abdomen under my rib for half an hour. I felt my guide reach in and do something energetically in that area. The pain left and has not returned.
                  I asked for a symbol and saw what looked like a key-hole shape.
                  There was a key too.
                  It was a very particular shape.
                  There was a door. And the key hole was up very high in the door.
                  I had to reach up high to get to it. And I put the key in.
                  I wasn’t sure if those were symbols.
                  The key hole and the key were shapes.
                  I was tracing them with my hand.

                  Jib
                  I settle in myself and arrive directly in a kind of lava world. There are stalagmites and magma puddles, it’s very fiery and earthy. Then I call my horse who just nudge my left shoulder, he was already there.
                  I ride him first and take time to bond with him. Then ask him to take me to the upper realm to Michel. Without much transition I am there, I feel a definite difference of feeling and texture. I say hi and ask Michel if he can show me the use of my personal symbol or particular aspects to it.
                  The he focuses my attention to the octagon and the connection with the number eight. He shows me how it connects with the musical octave and sounds as a resonator. It can also be used like the shamanic drum. The coil inside is connected with the circle, the spiral and the labyrinth. My symbol is a kind of labyrinth with the diamond representing the central room where the graal is, so to speak.
                  He shows me other stuff that I don’t recall at the moment.
                  When I realize that it will be all, I ask my guide if he can introduce me to another guide that can help me with the use of my symbol. He sends me in a direction that goes up in a cave world. There are faceless figures, I don’t pay much attention to them. When I arrive, the guide sits me on the ground and a journey inside my symbol begins. With the octagon connecting quite strongly with the lava and earth again. I am in a lava world again, which is strange. I ask the guide what is his name and I suddenly understand it is Athumbra the Dreamwalker from whom I’m fragmented.
                  He shows me the connection of my symbol to the fire and earth, and the depth of the world. He suggests me that instead of focusing on the shape of the symbol I connect with how the different parts connects together and to other aspects of consciousness, and how they are representative of my own energy personality. Not try to look outside for an answer in a way at the moment.
                  So I begin to experience the shapes, and it turns like a clock, take different colors, etc.
                  This will be something I’ll have to do again.
                  Then I ask my power animal to show me what would be interesting to me to explore in the story now.
                  He shows me a nest and I connect it with the stork nests I’ve been talking about in the last comment and that I used in the quote of the week picture. Without consciously connecting the two. I’ve written the comment before making the picture.
                  It will have to do with how the nest is comfortable but don’t make you learn much about life and your potentials.
                  Then he showed me something related to ants and colonies, that I connected with Mars, the colonies of Mars. There is something about community and social network for me to explore.
                  Then I asked him to help me decipher the energy transmission Eric sent to me the other day, and it had something to do with networks again and how we create a space of something through our relationships, the space of love, the space of friendship, and we create fields and connective tissues that we nourish through experience and attention and involvement.
                  At some point in the beginning I briefly wondered what was happening with you guys and felt propelled into something like water and impression of struggling with current, there were two moon crescents holding together by their “backs”, and purple or pink colors.

                  Tracy
                  The Zebra walked towards me across a grassy plain then I circled him, floating, and we went down a slope through the trees, an old road paved with stones. We wound down and came to a great expanse of metallic pink water, like a wise (typo! wide) river.
                  There was a guy in much heavy stone coloured rough clothes on with a very old face who didn’t look at me, he was on a raft with a long pole for steering. Asked his name and got Frudo. (was slightly skeptical that I got the name right) The symbol was like a clubs of cards, 3 circles interlocking with an in flow of the stem part. Domain was water, flow and fluidity (and dams, apparently).
                  We went down with the raft on the wide pink river, and the pace increased and there were people of all kinds lining both banks, watching. The wide river came to an immensely steep and deep waterfall, but there were pools and much smaller waterfalls on either side of it. All the water was pink.
                  We navigated from pool to pool on the right of the waterfall mostly, each pool had people, some of the pools were dammed, and some were more open and easily flowing to the next pool. Some dams were high and some pools had people looking over the edge at the waterfalls below their pools.
                  In a pool on the right, a very fat pink baby was sitting in the middle, I picked him up and held him and asked his name and it was Ezekial.
                  Then a fly landed on my right shoulder and I looked to the right and saw a scrunched up face of my mother, with a tight smile. My breathing started to get constricted and I saw mustard yellow mangle of tubes like intestines in that pool.
                  Then there was a lot of fingers stroking and pulling threads out of the dam around that pool, like pulling soft pink wax. Breathing continued to be restricted, and some becoming vapour or mist stuff that wasn’t very clear or droplets leaping from pool to pool as an alternative route to surface pools and waterfalls….
                  Then went down down down into a vast pool of pink water, faster and faster towards a narrow tube at the bottom, and then flipped over onto my back and saw the sun far above and rose slowly floating towards the surface.
                  Several times I saw purple and light green.
                  The breathing thing was interesting if not so pleasant.
                  The personal symbol may be connected to the flow from pool to pool somehow.

                  #3477

                  “We’re going under water, Mandrake, you’re sure you don’t need a suit?” Arona asked her cat.

                  All she needed was his permission to manifest a scuba diving suit for the cat, but the cat was putting on a brave face, and refused altogether.

                  “Well then, maybe you want to accompany me under a diving bell, I’m not too reassured on my on” she said with a sweet voice. Reverse psychology always worked with this one.

                  In no time, they were looking at the underwater cavebed, following the directions of the sabulmantium. The dragon egg enclosing the coloured sand seemed to shield them from the strange effects of the cave, and project fleeting images around the glass bell. Derelict places full of mould and cobwebs, alien places and animals.
                  Arona resisted being drawn by the images. Her years of living with dragons had taught her to navigate through illusions. That was then that she saw it.
                  The graceful turtle, silently swimming in front of them, in a curved line up and down, up and down. It was big, much bigger than Mandrake, but in no hurry to get there, wherever there was.

                  Arona, do you hear that?” Mandrake’s voice was distant, and the sound of alarm was faint and muffled. “Aronaaaa!”

                  The impact of the rocks shattered the glass bell in millions of small pieces, that went floating like a wave of particles on the wind. Arona and Mandrake, in the big turtle’s wake were propelled through a narrow gurgling exit of the water that flushed them out of the cave into the thundering noise of a cascade.

                  Struggling with the current at first, Arona managed to let go, and finally emerged with her cat held firmly by the scruff of its neck. The current sent them on the shore of the pool of crystalline blue waters. In the middle of the pool, she could see the Cup, placed on a red cushion, surrounded by the mist of the waterfall, and glowing a vivid radiant light.

                  It all seems so easy… Arona was already wet, and the Cup was so close.

                  “Not so feeest, milady”
                  She had not seen the man emerge from the shadows of the cliffs. He was looking relatively harmless, but had a wild eye and a vagrant’s appearance.

                  “Leave me alone, old man.” was all she wanted to tell him. But for someone to be here, of all places, it had to mean something, and she’d better find it out using tact and diplomacy.

                  “Good day sir, may I inquire what you are doing here?”
                  “Fer sure, Ey em the Fisher Count but ye can call me Reney.”
                  “Mmm, I’ve heard about you. So you are real after all.”
                  “Indeed Ey em, quite real, huhu.”
                  DON’T!” Arona and Mandrake shouted almost at the same time… too late, as the blinking parrot reappeared, flying over them and shrieking “HU HU, FUCK FUCK, HU HU.”

                  “I meant,… DON’T mind the blasted parrot, it’ll go away eventually. It must have a fleck of Sanso, I’m sure.” Arona said, matter-of-factly. “Now, what do I need to do to get to drink from the Cup, dear Sir?” she continued with the best composed smile she could.

                  “Oh, et is veeely easy, vely vely easy. Ye just need to esk nicely, and as ye already did, there ye go.”

                  Suspicion and doubts started to come back, as it all seemed much too easy. “What will happen when I drink from it? Will I be able to astral?”

                  “Oh well, Ey don’t know fer sure, Ey think it is just a nice decoration, but if ye believe herd enough, enything es possible.”

                  Mandrake,” she turned to the cat “let’s go do some astralling.”

                  #3401

                  The tunnel went on forever, forcing them to duck frequently and wriggle around in exiguous places. To make it worse, it wasn’t even fresh under, and the heat carried on as they went further inside. At times, Arona started to have anxiety flashes, as she was reminded of the labyrinthine tunnels of the dragons of old.

                  To give herself more heart, she put her efforts in continuing exchanging niceties and other manners of rude elaborate insults with the stranger, who surprisingly was a match to boot.

                  “Stop glumping, we’re almost there” he said to her, showing a final passage on a narrow ledge above crystal clear waters.

                  She was too exhausted to retort something witty, but took a mental note that he deserved one more of what she had.

                  When they emerged, the sun was almost set. The tunnel came out right at the rim of the floating land, and a tight network of ropeways were stretched under the tangled tentacles of the giant beanstalk, which kept the whole city and its neighbourhood afloat. More gymnastics in perspective she thought, but she was prepared for that.

                  “Don’t go too close, you’ll fall to your doom…” It was the first time the stranger’s voice hinted at some fear.

                  Arona smiled as elegantly as she could, despite being out of breath and red as a purpato. Lifting a limp Mandrake from the ground, she suddenly unwrapped her heavy cloak and lunged into the void below, the wind blowing in her strange mouldy wings.

                  “Follow me if you dare!” she shouted to the stranger, while struggling to navigate the downward spiral like an oversized flying squirrel.

                  #3236

                  Belen quickly found out there was something amiss in the usual navigational patterns from her tile guidance system.

                  Her initial plotted course to jump from Bay of Biscay 1757 to Hawai’i 2222 was almost whale calf’s play. Relying on the tiles beacons, it was easy for her to hone to an intermediate time, at the same location, from where it would be easier to navigate the ghost whaling boat. 2222 customs clearance was always a bother, as soon as human had started to time-travel, they had put unnecessary barriers around some key timezones such as this one.

                  Her favourite stopover was on the other side of Galicia on the Mediterranean coast del Sol 2020, but then…

                  Peetee Pois as Peter was affectionately called by Belen was the first to notice the sails of Барк Крузенштерн, the Krusenshtern swollen by the wind, seconds before they came crashing onto it, launching all the birds in a massive flock around the town that the tall ship had just left (coincidentally with Igor on board as one of the newest recruits of the Russian sail training ship).

                  :fleuron:

                  Lisa was still arguing with Adeline in broken Spanglish when they noticed the flock of birds at the horizon.
                  — Something’s happening on the beach, Lisa snapped, quick let’s go have a look.

                  #3193

                  Although Basque whaling had been in decline for some years (which is not to say that whalebone basques had declined in popularity), the Santa Rosa whaling galleon had been patrolling the waters of the Bay of Biscay for almost 600 years, a ghost ship, navigated by the ghost of the last whale killed by her crew. Her name was Belen, although nobody knew that was her name. At the moment of her death she had had a premonition, a knowing of a far distant future when whales began the extraordinary pursuit of compiling lists of all their other lives. One in particular, Maria del Mar, a fin whale in the Gibraltar waters of the early part of the 21st century, had connected with her. Maria del Mar had a special interest in time travel, and urged Belen to occupy the ghost ship and keep it afloat as a practice portal for whale teleporting.

                  #960

                  New Venice, July, 1 st 2035

                  The night was hot in New Venice at this time of the year. The weather patterns had been steadily shifting for many years, and the climate was now sub-tropical in the inundated Big Apple, as more and more people resented the usual coldness of winters, and had subjectively agreed upon a heightening of the temperatures of a few degrees.

                  Though accustomed to tell his body to relax, and vibrate at a lower frequency to counteract the sticky and displeasing effects of the heat, Al was finding sleep hard to find. Usually, he would attribute those moments of twitching slumberness to mass accessing of subjective information and bringing them to the objective. With the eclipse that would occur in the next weeks, those were still time of great cosmic synchronistic congruence.

                  Needless to say, he and Tina had been somewhat stirred by Becky’s sudden casualness, and relative abandon not only of the Reality Play but also of her three lovely first born to her friends.
                  People of that mysterious facility that Becky had briefly spoken so highly of had been doing a fantastic job, considering the very early birth, but still, Al had soon noticed the babies were displaying some kind of emotionless state which was eerie to observe in children that young. He had first thought of a remnant from the birth trauma, but it appeared that they were all perfectly aware, and even more than that, accutely aware of their environment to the point of displaying qualities of awareness akin to telepathy or pre-sentience.

                  Sam’s innate talent with the young ones had been very beneficial to them, and Al was hoping, would help them access their emotional communications as a guidance system to navigate within the immense and potentially overwhelming quantity of subjective information they were given such an easy access to.

                  Finally after having spent so much time before the cyputer, Al was collapsing from tiredness. He threw himself on the tatami for a healthy dose of rejuvenating sleep. Or so he thought…

                  :fleuron:

                  Al woke up with a chill, sweat beading over his eyebrow.
                  He remembered.
                  They would come… Hybrids from their future… He remembered having met one a few years ago.
                  A strange bald guy with piercing eyes and strange snorting twitches on his face. One moment he was talking to him in the middle of the ramp waiting for a condocab, and the moment after, he had forgotten all of this encounter.
                  The guy had said intently to wait for the time when the Dream would remind them it was the Time of the Reunion.
                  So what was next? Aliens coming in their aluminum flying saucepans making mosquito sounds?
                  That sounded awfully like the outrageous rants that old Russian guy named Pasha was making years ago in the archives of Dory —which they had taken as a basis for their Reality Play…

                  Gosh, that dream was so vivid, it couldn’t be a coincidence… Especially since the first Hybrids to make contact all looked like they were clones of Becky!

                  #824

                  Midora was perplexed. These books were like an open-ended uncharted territory. That territory was so vast and fractal-like in nature that each attempt at following a single thread seemed daunting. There were always details growing like a reckless plant from the entry points where she started her investigations. Badul seemed lost in this jungled maze.
                  Last time she’d tried to connect, she ended up with another focus of his, a child, vaguely related to the crystal skulls hunt.

                  All it requires is a proper compass to navigate the thought suddenly appeared in her mind as clear as daylight, carrying with it a trail of concepts and clusters of associated ideas.
                  One in particular…
                  She’d had that book of designs she’d always loved to read when she was a child. It was full of colorful symbols which were called by the authors “tiles”. The authors associated some properties to them, and she remembered one which was about a compass…
                  So she had found a compass… Now, she would have to learn how to use it. The introduction of the book said:

                  The tiles presented in this book all have different functions; they can be primarily understood as focal points which enhance specific uses of energy. […] As far as we know, they can be discovered in many situations, either objective events (e.g. something that catches your gaze in the street) or in the subjective (dreams, visions, inspirations etc.). In both cases, the recognition is instantaneous, as each tile carries a distinctive energetic signature which is the essence of its “function”, so to speak.
                  As such, it can be used theoretically in both situations (subjective and objective), though, as far as we have explored, subjective interaction with them seem to be the easiest and most quickly rewarding way of accessing them.

                  Subjective interaction, yes that was child’s play, she would have said, though she could vaguely understand why people before the Shift completed had more trouble accessing it. Objective wasn’t so difficult, once you get to the idea that it’s all one, and you can easily switch from each of the attentions used to focus on them.

                  The only thing that doesn’t seem to change, she thought, is the numbering. Even when the events shuffle through the pages and reorder themselves, or even when the very energy of the event subtly changes, their numbers were the same. She could start with that.

                  She cleared her mind, envisioning the compass, then took a deep breath and asked herself a question, Where do I find Badul?
                  Slowly, the compass started to shift and turn, while numbers started to roll in front of her mind’s eye, and like a lottery, at each draw a number appeared, slowly revealing a number: 1-2-3-8

                  She eagerly leafed through the books to find the reference. Well… that was more perplexing than ever, that seemed like a totally unrelated story.
                  But now, she was not so sure about that, as she read the entry and wondered about the fact that it seemed once again different from the first time she’d read it.

                  And now, she marveled as a new entry started to write itself under that one. It was the first time she actually saw an entry write itself. Those she had spotted that were not here before, she just assumed they had appeared instantaneously. But not this one… and it started to link Franiel’s and Badul’s explorations…

                  #1681

                  In reply to: Synchronicity

                  EricEric
                  Keymaster

                    Some interesting development came today, as I was brooding a new comment about the twins and their books, and other sorts of interactions surrounding this.
                    I found out a new movie, based on a series of children books: Spiderwick, which features twins, an old book, and strange creatures.
                    Of course, there is the old mansion (in New-England, US), and the name is reminiscent of Wrick too. Not to mention the “spider” which is linked for me not only to the spiders on the island(s), but more so to Francie’s last discussions and post on her multiply blog which I happened to have found only yesterday, though I remember Francie mentioning it at the time.

                    The creators of these books are a writer (Holly Black) and an illustrator (Tony DiTerlizzi), so this is also a collaborative work, and probably a hint for success :face-grin:
                    By the way, with all these “holy” jokes recently, “Holly Black” seems like more than just a nice perspective :yahoo_yin_yang:

                    The website of the movie is also quite interesting to navigate inside, very well done…

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