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March 2, 2025 at 10:22 am #7852
In reply to: Helix Mysteries – Inside the Case
“Tundra Finds the Shoat-lion”
FADE IN:
EXT. THE GOLDEN TROWEL BAR — DUSK
A golden, muted twilight paints the landscape, illuminating the overgrown ivy and sprawled vines reclaiming the ancient tavern. THE GOLDEN TROWEL sign creaks gently in the breeze above the doorway.
ANGLE DOWN TO — TUNDRA, a spirited and curious 12-year-old girl with a wild, freckled pixie-cut and striking auburn hair, stepping carefully over ivy-covered stones and debris. She wears worn clothes, stitched lovingly by survivors; a scavenged backpack swings on one shoulder.
Behind her, through the windows of the tavern, warm lantern-light flickers. We glimpse MOLLY and GREGOR smiling and chatting quietly through dusty glass.
ANGLE ON — Tundra as she pauses, hearing a soft rustling near the abandoned beer barrels stacked against the tavern wall. Her green eyes widen, alert and intrigued.
SLOW PAN DOWN to reveal a small creature trembling in the shadows—a MARCASSIN, a tiny wild piglet no larger than a rugby ball, with coarse fur streaked ginger and cinnamon stripes along its body. Large dark eyes stare up, innocence mixed with wary curiosity. It’s adorable yet clearly distinct, with sharper canines already hinting at the deeply mutated carnivorous lineage of Hungary’s lion-boars.
Tundra inhales softly, visibly torn between instinctual cautiousness her elders taught and her own irrepressible instinct of compassion.
TUNDRA
(soft, gentle)
“It’s alright…I won’t hurt you.”She crouches slowly, reaching into her pocket—a small piece of stale bread emerges, held in her outstretched hand.
CLOSE-UP on the marcassin’s wary eyes shifting cautiously to her extended palm. A heartbeat of hesitation, and then it takes a tentative step forward, sniffing gently. Tundra holds utterly still, breath held in earnest hope.
The marcassin edges closer, wet nose brushing her fingers softly. Tundra beams, freckles highlighted by the fading sun, warmth and joy glowing on her face.
TUNDRA
(whispering happily)
“You’re not so scary, are you? I’m Tundra… I think we could be friends.”Movement at the tavern door draws her attention. The worn wood creaks as MOLLY and GREGOR step outside, shadows stretching long in the golden sunset. MOLLY’s eyes, initially alert with careful caution, soften at the touching scene.
MOLLY
(gently amused, warmly amused yet apprehensive)
“Careful now, darling. Even the smallest things aren’t always what they seem these days.”GREGOR
(softly chuckling, eyes twinkling)
“But then again, neither are we.”ANGLE ON Tundra, looking up to meet Molly’s eyes. Her determination tempered only by vulnerability, hope, and youthful stubbornness.
TUNDRA
“It needs us, Nana Molly. Everything needs somebody nowadays.”Molly considers the wisdom in Tundra’s young, earnest gaze. Gregor stifles a smile and pats Molly lightly lovingly on the shoulder.
GREGOR
(warmly, quietly)
“Ah, let her find hope where she sees it. Might be that little thing will change how we see hope ourselves.”ANGLE WIDE — the small group beside the tavern: Molly, her wise and caring gaze thoughtful; Gregor’s stance gentle yet cautiously protective; Tundra radiating youthful bravery, cradling newfound companionship as the marcassin squeaks softly, cuddling gently against her worn sweater.
ASCENDING SHOT ABOVE the tumbledown ancient Hungarian tavern, the warm glow of lantern and sunset mingling. Ancient vines and wild weeds whisper forgotten stories as stars blink awake above.
In that gentle hush, beneath a wild and vast sky reclaiming an abandoned land, Tundra’s act of compassion quietly rekindles hope for humanity’s delicate future.
FADE OUT.
November 6, 2024 at 12:03 am #7584In reply to: The Incense of the Quadrivium’s Mystiques
Frella considered the box of props, Truella’s request still echoing in her mind. Or perhaps “command” was more accurate? She had been tempted to tell Tru to put together her own prop box. Regardless, Frella, being uncommonly good-natured, decided to indulge her friend. After all, poor Truella deserved a bit of indulgence after her recent ordeal.
It was curious, even ironic, that a witch as formidable as Truella had found herself spirited away by Thomas Cromwell. The incident left Frella baffled, but Truella, true to form, had been vague about the whole affair, refusing to provide even a brief synopsis. And any hope of clarification had been swallowed by Truella’s recent hobby: deleting gifs on her phone—a pastime that Frella was convinced had reached the level of an obsession.
Shaking her head, Frella returned to her task. The box needed to be extraordinary, full of magic tailored to delight, surprise, and assist even the most accomplished witch. With a whispered spell, she conjured a feather-light coat woven from shimmering starlight, and folded it carefully into the box. Depending on the moon’s phase, the coat could cloak its wearer in illusions or make them vanish entirely.
Next came a pair of Ug Boots enchanted with swiftness, rendering the wearer light as air and nearly impossible to catch. Beside them, she placed a midnight-blue satchel with a mind of its own—returning lost items to their rightful owners, whether or not they wanted to be found.
Frella paused, her hands hovering above the box. What else? After some thought, she conjured a delicate chemise spun from moonlight, its diaphanous fabric especially created to ward off hexes. “Truella should get plenty of use out of this one,” Frella mused, remembering past escapades. “Not that I’m calling her a tart or anything.”
She followed it with iridescent sunglasses. The lenses could decode ancient texts or, failing that, soften a cutting glare. A golden phoenix brooch came next. Pinned to fabric, it could either blaze into a protective flame or summon a fiery companion to light the way.
With a snigger, Frella crafted a magical moustache—a silky, distinguished creation. It granted the wearer an air of nobility, perfect for moments when one needed gravitas, especially if Truella found herself back in the 16th century (or whenever it was).
A string of enchanted pearls nestled into the box, each bead holding a spell: one for charm, another to quell hunger, and a third to lower prices at the supermarket. Truella was always banging on about her budget.
Frella added three wigs: a flaming red one for irresistible allure, a sleek black bob for perfect recall, and a powdered peruke for communing with spirits of the past.
For good measure, she added a selection of headgear: a knitted beanie for quick thinking and to keep warm, a velvet-trimmed bonnet to ward off insults, and a silk turban that blocked eavesdropping and mind-reading.
Finally, she included a pretty peacock-feathered fan. A mere flick of the wrist could shift the weather or create a gust strong enough to fend off any ill intentions.
The box now brimmed with marvels; would these treasures aid Truella and perhaps shield her from whatever tangled fate had ensnared her with Thomas Cromwell?
Frella could only hope so.
November 4, 2024 at 3:36 pm #7579In reply to: The Incense of the Quadrivium’s Mystiques
When Eris called for an urgent meeting, Malové nearly canceled. She had her own pressing concerns and little patience for the usual parade of complaints or flimsy excuses about unmet goals from her staff. Yet, feeling the weight of her own stress, she was drawn to the idea of venting a bit—and Truella or Jeezel often made for her preferred targets. Frella, though reserved, always performed consistently, leaving little room for critique. And Eris… well, Eris was always methodical, never using the word “urgent” lightly. Every meeting she arranged was meticulously planned and efficiently run, making the unexpected urgency of this gathering all the more intriguing to Malové.
Curiosity, more than duty, ultimately compelled her to step into the meeting room five minutes early. She tensed as she saw the draped dark fabrics, flickering lights, forlorn pumpkins, and the predictable stuffed creatures scattered haphazardly around. There was no mistaking the culprit behind this gaudy display and the careless use of sacred symbols.
“Speak of the devil…” she muttered as Jeezel emerged from behind a curtain, squeezed into a gown a bit too tight for her own good and wearing a witch’s hat adorned with mystical symbols and pheasant feathers. “Well, you’ve certainly outdone yourself with the meeting room,” Malové said with a subtle tone that could easily be mistaken for admiration.
Jeezel’s face lit up with joy. “Trick or treat!” she exclaimed, barely able to contain her excitement.
“What?” Malové’s eyebrows arched.
“Well, you’re supposed to say it!” Jeezel beamed. “Then I can show you the table with my carefully handcrafted Halloween treats.” She led Malové to a table heaving with treats and cauldrons bubbling with mystical mist.
Malové felt a wave of nausea at the sight of the dramatically overdone spread, brimming with sweets in unnaturally vibrant colors. “Where are the others?” she asked, pressing her lips together. “I thought this was supposed to be a meeting, not… whatever this is.”
“They should arrive shortly,” said Jeezel, gesturing grandly. “Just take your seat.”
Malové’s eyes fell on the chairs, and she stifled a sigh. Each swivel chair had been transformed into a mock throne, draped in rich, faux velvet covers of midnight blue and deep burgundy. Golden tassels dangled from the edges, and oversized, ornate backrests loomed high, adorned with intricate patterns that appeared to be hastily hand-painted in metallic hues. The armrests were festooned with faux jewels and sequins that caught the flickering light, giving the impression of a royal seat… if the royal in question had questionable taste. The final touch was a small, crowned cushion placed in the center of each seat, as if daring the occupants to take their place in this theatrical rendition of a court meeting.
When she noticed the small cards in front of each chair, neatly displaying her name and the names of her coven’s witches, Malové’s brow furrowed. So, seats had been assigned. Instinctively, her eyes darted around the room, scanning for hidden tricks or sutble charms embedded in the decor. One could never be too cautious, even among her own coven—time had taught her that lesson all too often, and not always to her liking.
Symbols, runes, sigils—even some impressively powerful ones—where scattered thoughtfully around the room. Yet none of them aligned into any coherent pattern or served any purpose beyond mild relaxation or mental clarity. Malové couldn’t help but recognize the subtlety of Jeezel’s craft. This was the work of someone who, beyond decorum, understood restraint and intention, not an amateur cobbling together spells pulled from the internet. Even her own protective amulets, attuned to detect any trace of harm, remained quiet, confirming that nothing in the room, except for those treats, posed a threat.
As the gentle aroma of burning sage and peppermint reached her nose, and Jeezel placed a hat remarkably similar to her own onto Malové’s head, the Head Witch felt herself unexpectedly beginning to relax, her initial tension and worries melting away. To her own surprise, she found herself softening to the atmosphere and, dare she admit, actually beginning to enjoy the gathering.
September 20, 2024 at 10:13 pm #7557In reply to: The Incense of the Quadrivium’s Mystiques
The whole summer had been a blur. So much so it felt at times to Eris she’d woken up from a dream to enter another one; carefully crafted illusions as heavy as an obfuscating spell.
She could remember the fair, vaguely the Games too —each event felt like another layer of enchantment, casting a surreal pallor over everything. Indeed, the summer was a blur of fleeting images and half-remembered events, like how everyone quickly disbanded to go for a respite and a salutary holiday. Truth be told, the witches of the Quadrivium all needed it after the utter chaotic year they’d been through.
The resurgence of Malové at the fair, left unexplained, had appeared as an evidence. They all needed the tough love that only she as a head of Coven could provide, rather than the micro-management of the well-meaning but people-inapt Austreberthe. To be fair, Eris wasn’t sure Malové was still in charge or not —Eris had never as much struggled with continuity as now; she could feel they were all flipping through and sliding into potential realities opened by the incoming Samhain doorways on the horizons.
Standing on the cusp of autumn, Eris décided to prepare herself for a clarity spell under the iridescent harvest moon.
As the leaves began to turn and the air grew crisp, Eris stood poised to harness the energies of the propitious harvest moon. Preparation for a clarity spell required ascertained precision and intention waved into the elements.
Eris began by setting her space. The clearing near Lake Saimaa was her sanctum, a place where the natural energies converged seamlessly with her own. She laid out a circle of stones, each one representing a different aspect of clarity—vision, truth, focus, and discernment. In the center, she placed a mirror, a symbolic portal to the inner self and higher understanding.
Mandrake, her Norwegian Forest cat, watched with a knowing gaze, his presence grounding her as she moved through the rituals. Echo, the familiar sprite, flitted about, ensuring everything was in place.
“Mandrake, guard the perimeter,” Eris instructed. The cat slinked off into the shadows, his eyes glowing with an otherworldly light.
Eris took a deep breath and began to chant, her voice steady and resonant:
“By the light of the harvest moon,
I call forth clarity, swift and soon.
Let fog disperse and shadows flee,
Reveal the truth, illuminate me.”She sprinkled dried hellebores around the mirror, their protective and healing properties amplifying the spell’s potency. The hellebores, collected from Normandy, held within them the strength of her Viking ancestors and the promise of Imbolc’s rebirth. They were not just flowers; they were talismans of resilience and transformation.
As the moon reached its zenith, Eris held a vial of enchanted water. She poured it over the mirror, watching as the surface shimmered and rippled, reflecting the moonlight with an ethereal glow. The water, drawn from the depths of Lake Saimaa, was imbued with the ancient magic of the land.
Eris closed her eyes and focused on her intentions. She saw the faces of her sisters at the Quadrivium Emporium, each one struggling with their own burdens. Stalkers, postcards, camphor chests, ever prancing reindeers high on mushrooms. She saw the chaotic energies of early spring, swirling, and the potential and peril they carried. She saw Malové’s stern visage, a reminder of the standards they were meant to uphold, and a reminder to make more magical rejuvenating cream.
“Show me the path,” she whispered. “Guide me through the haze.”
The mirror began to clear, the ripples settling into a smooth, reflective surface. Images started to form—visions of the future, hints of what lay ahead. She saw herself within the coven with renewed purpose, her objectives clear and her drive rekindled. She saw her sisters working in harmony, each one contributing their unique strengths to the collective power.
The clarity spell was working, the fog lifting to reveal the roadmap she needed. Decisions that once seemed insurmountable now appeared manageable, their resolutions within grasp. The inefficiencies plaguing their organization were laid bare, offering a blueprint for the reforms necessary to streamline their efforts.
Eris opened her eyes, the vision fading yet leaving an indelible mark on her mind. She felt a surge of confidence, a sense of direction that had been sorely lacking.
“Thank you,” she murmured to the moon, to the elements, to the spirits that had guided her.
As she began to dismantle the circle, Echo fluttered down to her shoulder, a small smile on her ethereal face. Mandrake emerged from the shadows, his eyes reflecting the calm and order Eris had sought to instill.
“Well done, Eris,” Echo said softly. “The road ahead is clearer now. The harvest moon has gifted you its wisdom.”
Eris nodded, feeling ready as autumn would be a season of action, of turning vision into reality.
September 13, 2024 at 6:48 am #7550In reply to: The Incense of the Quadrivium’s Mystiques
The fair was in full swing, with vibrant tents and colourful stalls bursting with activity. The smell of freshly popped corn mingled with the fragrance of exotic spices and the occasional whiff of magical incense. Frella turned her attention back to setting up her own booth. Her thoughts were a swirl of anxiety and curiosity. Malové’s sudden appearance at the fair could not be a mere coincidence, especially given the recent disruptions in the coven.
Unbeknownst to Frella, Cedric Spellbind was nearby. His eyes, though hidden behind a pair of dark glasses, were fixated on Frella. He was torn between his duty to MAMA and his growing affection for her. He juggled his phone, checking missed calls and messages, while trying to keep a discreet distance. But he was drawn to her like moth to flame.
As Frella was adjusting her booth, she felt a sudden chill and turned to find herself face-to-face with Cedric. He quickly removed his glasses and their eyes met; Cedric’s heart skipped a beat.
Frella’s gaze was guarded. “Can I help you with something?” she asked, her tone icily polite.
Cedric, flustered, stammered, “I—uh—I’m just here to, um, look around. Your booth looks, uh, fascinating.”
Frella raised an eyebrow. “I see. Well, enjoy the fair.” She turned back to her preparations, but not before noticing a fleeting look of hurt in Cedric’s eyes.
Cedric moved away, wrestling with his conflicting emotions. He checked to make sure his tracker was working, which tracked not just Frella’s movements but those of her companions. He was determined to protect her from any potential threat, even if it meant risking his own standing with MAMA.
As the day progressed, the fair continued to buzz with magical energy and intrigue. Frella worked her booth, engaging with curious tourists, all suitably fascinated with the protective qualities of hinges. Suddenly, Frella’s attention was drawn away from her display by a burst of laughter and squeals coming from nearby. Curiosity piqued, she made her way toward the source of the commotion.
As she approached, she saw a crowd had gathered around a small, ornate tent. The tent’s entrance was framed by shimmering curtains, and an enchanting aroma of lavender and spices wafted through the air. Through the gaps in the curtains, Frella could see an array of magical trinkets and curiosities.Just as she was about to step closer, a peculiar sight caught her eye. Emerging from the tent was a girl wearing a rather large cloak and closely followed by a black cat. The girl looked bewildered, her wide eyes taking in the bustling fairground.
Frella, intrigued and somewhat amused, approached the girl. “Hello there! I couldn’t help but notice you seem a bit lost. Are you okay?”
The girl’s expression was a mix of confusion and wonder. “Oh, hello! I’m Arona, and this is Mandrake,” she said, bending down and patting the black cat, who gave a nonchalant twitch of his tail. “We were just trying to find the library in my time, and now we’re here. This isn’t a library by any chance?”
Frella raised her eyebrows. “A library? No, this is a fair—a magical fair, to be precise.”
Arona’s eyes widened further as she looked around again. “A fair? Well, it does explain the odd contraptions and the peculiar people. Anyway, that will teach me to use one of Sanso’s old time-travelling devices.”
Truella wandered over to join the conversation, her curiosity evident. “Time-travelling device? That sounds fascinating. How did you end up here?”
Arona looked sheepish. “I was trying to retrieve a rare book from a past century, and it seems I got my coordinates mixed up. Instead of the library, I ended up at this… um … delightful fair.”
Frella chuckled. “Well, don’t worry, we can help you get back on track. Maybe we can find someone who can help with your time-travelling predicament.”
Arona smiled, relieved. “Thank you! I really didn’t mean to intrude. And Mandrake here is quite good at keeping me company, but he’s not much help with directions.”
Mandrake rolled his eyes and turned away, his disinterest in the conversation evident.
As Frella and Truella led Arona to a quieter corner of the fair, Cedric Spellbind observed the scene with growing interest. His eyes were glued to Frella, but the appearance of the time-travelling girl and her cat added a new layer of intrigue. Cedric’s mission to spy on Frella had just taken an unexpected turn.
June 19, 2024 at 8:33 am #7504In reply to: The Incense of the Quadrivium’s Mystiques
After the meeting, Jeezel and Silas agreed on what the six rituals would be. The integration rituals were designed to unite the groups symbolically and spiritually. They were multifaceted ceremonies that combine elements from each group’s traditions to forge a shared sense of purpose and harmony, mediated by the mortician’s guild. Given the diverse nature of the witches, nuns, and morticians, these rituals needed to be both inclusive and meaningful, drawing on the unique strengths and spiritual practices of each faction.
The program they distributed to each participant was as follow:
Under the guidance of the Ancient Telluric Forces of the Dragons
1. The Invocation of Unity
Purpose: To call upon the spiritual and magical forces that guide each group and seek their blessings for the union.
Components:- Witches: Incantations and invocations to elemental spirits and deities.
- Nuns: Hymns and prayers invoking divine blessings.
- Morticians: Rituals honoring the spirits of the departed, seeking their guidance and protection.
Symbolism: This ritual emphasizes the shared respect for higher powers and the mutual desire for harmonious collaboration.
2. The Weaving of Fate
Purpose: To create a physical symbol of their intertwined destinies.
Components:- Witches: Magical threads imbued with protective charms and blessings.
- Nuns: Sacred textiles woven with prayers and religious symbols.
- Morticians: Ribbons representing life, death, and the transition between them.
Symbolism: By weaving these threads together into a single tapestry, the groups create a tangible manifestation of their unified path forward.
3. The Concordia Cauldron
Purpose: To brew a potion that represents their collective energy and intent.
Components:
- Witches: Magical herbs, crystals, and other mystical ingredients.
- Nuns: Holy water and sacred relics.
- Morticians: Ashes from ritual fires and symbols of purification.
Symbolism: The potion, once blessed and distributed, serves as a means of internalizing the collective spirit and shared goals of the unified group.
4. The Harmonious Choir
Purpose: To blend their voices and energies in a powerful, resonant harmony.
Components:
- Witches: Chants and spells sung in unison.
- Nuns: Choir hymns and sacred music.
- Morticians: Melodic recitations of ancient rites.
Symbolism: The act of creating music together represents the harmony they strive to achieve in their collaboration, with each voice contributing to a greater whole.
5. The Altar of Convergence
Purpose: To create a shared sacred space where offerings and symbols from each group are placed.
Components:
- Witches: Ritual objects, such as wands, crystals, and candles.
- Nuns: Holy relics, icons, and prayer books.
- Morticians: Mementos of the deceased, symbolizing the continuity of life and death.
Symbolism: The combined altar serves as a focal point for their united efforts, a place where they can come together to seek guidance and reaffirm their commitment to the union.
6. The Ceremony of Reflection and Projection
Purpose: To reflect on the past, acknowledge individual and collective strengths, and set intentions for the future.
Components:
- Witches: Scrying mirrors and crystal balls for reflection and foresight.
- Nuns: Candles representing illumination and enlightenment.
- Morticians: Artifacts representing the cyclical nature of life and death.
Symbolism: This ceremony encourages each member to contemplate their role within the new union and visualize the path ahead, fostering a sense of shared vision and purpose.
Supervision by Jeezel and Silas
Jeezel: With her deep connection to magical energies and her knack for emotional resonance, she will ensure that each ritual maintains its mystical integrity and spiritual depth. She will guide the participants in channeling their energies harmoniously and with clear intent.
Silas: His analytical mind and authoritative presence will bring structure and order to the rituals. He will ensure that each component is meticulously planned and executed, maintaining the balance between tradition and innovation.
Together, Jeezel and Silas will oversee the integration rituals, blending their unique approaches to create a unified and cohesive experience that honors the diverse traditions of the witches, nuns, and morticians. Their combined leadership will ensure that the rituals not only symbolize but also spiritually solidify the union of these distinct groups.
Now, all that remained was to ask for volunteers or to assign the roles in the rituals to everyone. And for Jeezel to reveal the hidden mission to her three friends.
June 17, 2024 at 7:40 am #7487In reply to: The Incense of the Quadrivium’s Mystiques
Although not unheard of in Limerick, it had been raining for days and that affected moods. The weather forecast, despite many promises, hadn’t been able to curb the collective melancholy. Jeezel had to resist the temptation to use a spell or two just for an hour of sunshine, but she remembered what Linda Paul would say about meddling with weather patterns. She’d likely take a dramatic pause, her eyes narrowing in theatrical emphasis as she weighed her words carefully.
“Darling, one does not simply tinker with the weather as if it were a mere accessory to one’s outfit. The weather, you see, is a complex symphony conducted by the universe itself. Each raindrop, each gust of wind, each sunbeam—it’s all part of an intricate, celestial score. Tampering with such forces is akin to striking a discordant note in a masterpiece; the repercussions can be chaotic and unpredictable. Mother Nature has a way of setting things right, and trust me, her methods are rarely gentle. Remember the tale of the tempestuous sorcerer who tried to stop a storm and ended up summoning a hurricane? Or that ill-fated witch who thought to banish winter, only to plunge her village into eternal ice?” Her eyes might sparkle with a hint of mischief as she added, “And let’s not forget the fashion disasters! Imagine trying to maintain a perfect coiffure in a sudden downpour you inadvertently summoned. Utterly tragic, darling.”
Jeezel giggled at the evocation. No, she would not meddle with the intricate weave of weathery, but one little filter spell on her window was innocuous enough to transform the “gloom of June” into a “dawn’s gentle fingers caressing the horizon”. She was standing before her ornate, vintage mirror in a midnight blue gown. The magic morning light was dancing upon the silver filigree, casting ethereal patterns across her boudoir.
Her thoughts meandered through the labyrinth of anticipation and preparation. “A convent,” she mused, “How delightfully austere. A stark contrast to my usual flamboyance.” In her address to the coven and looking specifically at Jeezel with ice cold eyes, Austreberthe had insisted on modesty and temperance. “But then, Austreberthe is not Malové,” Jeezel said, “and even the most demure places need a touch of magic.”
She ran her fingers through her raven locks, contemplating her wardrobe. “Burgundy for modesty and vintage silver lace mantilla for a whisper of enchantment”, she decided. It would strike the perfect balance.
Then, her mind turned to practicalities. The convent, with its storied history and sacred relics, would likely be a trove of ancient magics. She carefully selected a few essential items on her vanity: a vial of protective potion, a small pouch of moon blessed herbs and her favourite amulet in the shape of a silver hedgehog she got from her grand-mother and imbued with protective and clarity spells.
Her eyes fall on the thick file Truella had given each of them the day before. Full of charts and bullet lists about the cloister, questions about history, mug shots and detailed descriptions of the current inhabitants, with (not so) occasional pictures of her own digs and dogs. If Eris had skimmed through it in seconds and started to ask questions, Frella said she would read it before going to bed as it helped with her remembering. Jeezel had said nothing. She had gotten dizzy with too many bullet points and letters. All she could think about was the precious space and weight it would take in her suitcase and in her mind.
Though, there was something different. An envelop stuck between the file and the mahogany wood of the vanity. She took the envelop and opened it. It contained a letter and a small, ornate key, its surface inscribed with runes that glimmered with an otherworldly light. The paper grain was of fine quality. Jeezel recognized Malové’s intricate calligraphy. The paper carried subtle fragrances of sandalwood, jasmine, and bergamot, with a touch of vetiver and ambergris. With each whiff hidden facets were emerging from an apparently simple message.
“Jeezel, my trusted enchantress,” it started, “your journey to the convent in Spain is of utmost importance, more than the others can fathom. Beneath the cloistered serenity of those ancient walls lies a secret long kept from the world—a relic of unparalleled power known as the ‘Crimson Opus.’ It is said to be a manuscript not written with ink, but with the very essence of time itself.”
Your mission is to locate this Crimson Opus. It is guarded by a labyrinth of spells and enchantments designed to deter even the most skilled of seekers. But you, my dear Jeezel, possess the unique aptitude to unravel its mysteries. The convent’s seemingly mundane routines are the veil that conceals its true purpose; a sanctuary for the relic, and a prison for those who seek its power with ill intent.”
“You must be cautious, for the Crimson Opus has a sentience of its own. It will test your resolve, tempt you with visions and promises. Trust in your instincts, and remember, its true power can only be harnessed by those with a pure heart and an unyielding will.”
“The key will guide you to the hidden chamber where the Opus rests. Use it wisely, and under no circumstances let it fall into the wrong hands. You are more than capable, my dear. Don’t mention your mission to anyone. The fate of many may hinge upon your success, but I have no doubt in your abilities. Go forth, and may the ancient forces watch over you.”
Jeezel would have thought of a joke were it not for the mastery with which the message and its hidden layers had been crafted. She thought Malové was enthralled in a passionate romance in Brasil, but something in the scent she had not been able to decipher seemed to suggest the reality was more complex than it seemed. She thought of her friends. Did they all received a similar letter? Whom could she trust when secrecy was mandatory?
She held her hedgehog amulet more tightly, asking for some guidance.
June 16, 2024 at 10:30 pm #7486In reply to: Smoke Signals: Arcanas of the Quadrivium’s incense
The Morticians Guild:
Nemo Tenebris, and let me tell ya, he’s a character straight out of one of those dark romance novels. Tall, brooding, with tousled hair somewhere between charcoal and mahogany, he’s got that rugged charm that makes even the bravest witches’ hearts skip a beat. His hands are like an artist’s, always deliberate and precise, whether he’s handling ancient texts or, well, more corporeal tasks. His personality? Think intense and enigmatic, with occasional bursts of biting humor. He’s the type who’ll share a grim tale and then light the room with a grin that makes you question your reality. Don’t underestimate him – he’s a master of necromancy and has an uncanny sensitivity to life’s deepest mysteries.
Silas Gravewalker. An older gent, he looks as though he’s always expecting a foggy night – grey cloak, even greyer hair, and eyes the color of storm clouds. His demeanor is gentle but don’t mistake it for weakness. He’s the wise old guardian of the Guild, carrying centuries of rituals, chants, and incantations within him. Silas is a remarkable blend of grandfatherly wisdom and hidden strength, and he’s a calming presence in the midst of chaos. His sense of humor is dryer than the Outback in summer, subtle yet striking at just the right moments. When Silas speaks, you listen, because his words are often tinged with layers of arcane meaning.
Rufus Blackwood: Enter Rufus Blackwood, the stoic guardian of the guild. He’s tall and broad-shouldered, with a presence that commands both respect and a shiver down the spine. His hair is a dusty shade of midnight black, streaked with the occasional silver – probably from the weight of the secrets he carries. His eyes are a pale grey, like the fog rolling off a moor, always scanning, always measuring. He’s perpetually clad in a long, leather duster coat that sweeps the floor as he glides across the room.
Personality-wise, Rufus is the strong, silent type, but when he speaks, it feels like ancient tombs whispering forgotten wisdom. He’s got a dry humor that surfaces in the most unexpected moments, like a ray of moonlight in a pitch-black night. He’s fiercely protective of his coven and guildmates, and there’s a sense of old-world honor about him. Underneath that granite exterior is a surprisingly tender heart that only a select few have glimpsed.
Garrett Ashford: Now, Garrett Ashford, he’s a bit of a dandy, as far as morticians go. Picture a man of average height but with presence larger than life. His hair is a striking ash blonde, always perfectly coiffed, and his attire is meticulously sharp – tailored suits, often in dark, rich fabrics with just a hint of eccentricity, like a red silk handkerchief or a silver pocket watch. His eyes are a sharp, pale blue, twinkling with a touch of playful mischief.
Garrett’s got a personality as polished as his appearance. He’s charismatic, with a knack for easing tensions with a well-timed joke or a charming smile. Though he might come off as a bit of a showman, make no mistake – Garrett’s got depth and a sharp mind. He’s a skilled embalmer and incantation master, knowing just the right touch to handle even the most delicate of cases. His flair for the dramatic doesn’t overshadow his competence; it complements it. He’s the kind of bloke who can discuss the darkest of topics with a light-hearted grace, making him a bit of a paradox but undeniably captivating.
June 15, 2024 at 9:34 am #7476In reply to: Smoke Signals: Arcanas of the Quadrivium’s incense
Penelope Pomfrett: Let’s start with Penelope, shall we? She’s a statuesque woman with a sharp, angular face that could cut through butter – not unlike an Egon Schiele painting, if you’re familiar. Her hair’s a spun silver waterfall, always meticulously pinned up but with just a touch of wildness trying to escape, like she’s taming a tempest on top of her head. Her eyes are a piercing cerulean blue, always calculating, always observing; she’s the type who looks right through you and into your deepest secrets.
Personality-wise, Penelope’s got the demeanor of a headmistress crossed with a lioness. She’s precise, a bit of a perfectionist, never suffers fools gladly. But beneath that stern exterior, she’s got a heart of gold, especially when it comes to her coven sisters. Stern loyalty and high standards, that’s her in a nutshell. And she’s got this dry wit that’ll catch you off guard and have you chuckling before you know it.
Sandra Salt: Now Sandra, she’s a different kettle of fish altogether. Think earthy, grounded; she’s got that warm, approachable vibe that’s almost tangible. Picture her with curly auburn hair, always escaping its braids to frame her face in a halo of fiery ringlets. She’s got freckles smattered across her sun-kissed cheeks and a smile that feels like coming home after a long journey. Eyes? Warm hazel, like caramel with a hint of green, always twinkling with some hidden mischief or gentle wisdom.
Sandra’s personality is as grounded as the soil she loves to dig her fingers into; she’s the heart and soul of the crew, with an infectious laugh that could light up the darkest of days. She’s nurturing, perceptive, and has an uncanny knack for making everyone feel at ease. But don’t mistake her kindness for softness – she’s got a spine of steel and can summon a fierce storm if she’s wronged.
Audrey Ambrose: Now, dear Audrey, she’s a bit of a mysterious beauty. Think raven-black hair that falls in silky waves down her back, always perfectly styled without a hair out of place. She’s got porcelain skin, smooth and almost ethereal, like moonlight itself took her under its wing. Her eyes are a deep, striking emerald, always seeming to know more than she lets on. Add to that a penchant for elegant, vintage clothing, and you’ve got yourself a picture of classic, timeless beauty.
In terms of personality, Audrey’s a quiet storm. She’s enigmatic, often found lost in thought, with a deep, contemplative nature. While she may come off as aloof, she’s deeply empathetic and has an old-soul wisdom that guides her every action. She’s the sort you turn to when you need profound insight or a steady hand in times of chaos. And that wit – it’s as sharp as her fashion sense, subtle, and spot-on.
Sassafras Bentley: Lastly, let’s paint a picture of Sassafras. She’s vibrant and flamboyant, tall, thin and athletic, with hair dyed in shades of a peacock’s feathers – blues, greens, purples – ever changing with her whims. Her outfits are always eclectic and bold, but practical. She’s got a long hatchet face, and eyes that are a sparking topaz, full of zest and life ~ and secret undercurrents.
Sassafras is the party animal of the lot, always bringing fun and chaos in equal measure. She’s got a joie de vivre that’s downright infectious, a real firecracker with boundless energy. Her natural charisma draws people in, and her laugh – oh, her laugh! – it’s the kind of sound that warms the soul and invites everyone to join in her revelries, unless she’s being rude, aloof and secretive. Underneath all that sparkle, though, she’s fiercely protective of those she loves and more insightful than she lets on.
June 14, 2024 at 11:41 pm #7474In reply to: The Incense of the Quadrivium’s Mystiques
A little unwilling to proceed, and privately wishing she was back on the comfy sofa with the fat cushions, Frella took a moment to center herself. She reminded herself that being a witch was a high calling and often what we need will find us. It sounded like a lot of Malove’s baloney to be honest but she took a deep breath and muttered a few words of wisdom from Lemone, which often worked better than any spell:
“The key to unlocking mysteries is often found within, where the mind meets the heart.”
“You wait here, Herma,” said Frella holding a warning hand in the air. “I don’t know what magic this is yet but I sense something amiss from that shed.”
Frella approached the ominous shed with caution but renewed determination. The shed door creaked open without resistance and she saw the chest immediately though it was piled on top with boxes. After carefully removing the boxes and putting them to one side, she examined the chest looking for any inscriptions or hidden compartments that might give a clue to its origins. She sensed the camphor chest was from a very old witch family and therefore may contain protective spells and traps. Best to proceed with caution.
She went to the shed door and waved at Herma, shouting for her to go and get some salt. While she waited for Herma’s return, she examined the chest further. It had a lock, but no obvious key; clearly a bit of witchy ingenuity was going to be required. A simple unlocking spell might suffice, or if spells fail, perhaps Herma knows an old trick or two for picking locks!
Herma returned with the salt and Frella sprinkled it liberally on the chest, chanting a protective charm to ward off any nefarious spells. “There,“ she said with satisfaction. “Fingers crossed that ought to do it.”
The chest seemed strangely willing to reveal its secrets for the simplest of opening spells worked. Once it was opened, they sifted carefully through its contents, mostly old documents and letters, looking for anything which might hold the answer to the postcard.
“Look for anything bird-related—feathers, sketches … “ instructed Frella.
“By golly!” cried Herma triumphantly holding up a postcard. “It’s the same one!”.
April 11, 2024 at 7:52 am #7426In reply to: The Incense of the Quadrivium’s Mystiques
It was early morning, too early if you asked some. The fresh dew of Limerick’s morn clinged to the old stones of King John’s castle like a blanket woven from the very essence of dawn. The castle was not to open its doors before 3 hours, yet a most peculiar gathering was waiting at the bottom of the tower closest to the Shannon river.
“6am! Who would wake that early to take a bus?” asked Truella, as fresh as a newly bloomed poppy. She had no time to sleep after a night spent scattering truelles all around the city. “And where are the others?” she fumed, having forgotten about the resplendent undeniable presence she had vowed to embody during that day.
Frigella, leaning against a nearby lamppost, her arms crossed, rolled her eyes. “Jeezel? Malové? Do you even want an answer?” she asked with a wry smile. All busy in her dread of balls, she had forgotten she would have to travel with her friends to go there, and support their lamentations for an entire day before that flucksy party. Her attire was crisp and professional, yet one could glimpse the outlines of various protective talismans beneath the fabric.
Next to them, Eris was gazing at her smartphone, trying not to get the other’s mood affect her own, already at her lowest. A few days ago, she had suggested to Malové it would be more efficient if she could portal directly to Adare manor, yet Malové insisted Eris joined them in Limerick. They had to travel together or it would ruin the shared experience. Who on earth invented team building and group trips?
“Look who’s gracing us with her presence,” said Truella with a snort.
Jeezel was coming. Despite her slow pace and the early hour, she embodied the unexpected grace in a world of vagueness. Clumsy yet elegant, she juggled her belongings — a hatbox, a colorful scarf, and a rather disgruntled cat that had decided her shoulder was its throne. A trail of glitters seemed to follow her every move.
“And you’re wearing your SlowMeDown boots… that explains why you’re always dragging…”
“Oh! Look at us,” said Jeezel, “Four witches, each a unique note in the symphony of existence. Let our hearts beat in unison with the secrets of the universe as we’re getting ready for a magical experience,” she said with a graceful smile.
“Don’t bother, Truelle. You’re not at your best today. Jeez is dancing to a tune she only can hear,” said Frigella.
Seeing her joy was not infectious, Jeezel asked: “Where’s Malové?”
“Maybe she bought a pair of SlowMeDown boots after she saw yours…” snorted Truella.
Jeezel opened her mouth to retort when a loud and nasty gurgle took all the available place in the soundscape. An octobus, with magnificently engineered tentacles, rose from the depth of the Shannon, splashing icy water on the quatuor. Each tentacle, engineered to both awe and serve, extended with a grace that belied its monstrous size, caressing the cobblestones of the bridge with a tender curiosity that was both wild and calculated. The octobus, a pulsing mass of intelligence and charm, settled with a finality that spoke of journeys beginning and ending, of stories waiting to be told. Surrounded by steam, it waited in the silence.
Eris looked an instant at the beast before resuming her search on her phone. Frigella, her arms still crossed and leaning nonchalantly against the lamppost, raised an eyebrow. Those who knew her well could spot the slight widening of her eyes, a rare show of surprise.
“Who put you in charge of the transport again?” asked Truella in a low voice as if she feared to attract the attention of the creature.
“Ouch! I didn’t…”, started Jeezel, trying to unclaw the cat from her shoulders.
“I ordered the Octobus,” said Malové’s in a crisp voice.
Eris startled at the unexpected sound. She hadn’t heard their mentor coming.
“If you had read the memo I sent you last night, you wouldn’t be as surprised. But what did I expect?”
The doors opened with a sound like the release of a deep-sea diver’s breath.
“Get on and take a seat amongst your sisters and brothers witches. We have much to do today.”
With hesitation, the four witches embarked, not merely as travelers but as pioneers of an adventure that trenscended the mundane morning commute. As the octobus prepared to resume its voyage, to delve once again into the Shannon’s embrace and navigate the aqueous avenues of Limerick, the citizens of Limerick, those early risers and the fortunate few who bore witness to this spectacle, stood agape…
“Oh! stop it with your narration and your socials Jeez,” said Truella. “I need to catch up with slumber before we arrive.”
March 5, 2023 at 11:16 pm #6771Some background for the storyline of Franiel
For safekeeping and future explorations…
Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.
He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.
Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.
Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.
February 7, 2023 at 1:49 pm #6504In reply to: The Jorid’s Travels – 14 years on
Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.
“Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”
Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:
“The translator is behaving again, or is he really calling us ugly?”
“Don’t worry dear, that’s probably a polite way of addressing people in their language.”
They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.
Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.
“Horrid creatures better wear seatbelts. Ride gonna shaky.”
January 11, 2023 at 8:44 pm #6366In reply to: Train your subjective AI – text version
Asking the AI to expand on the glossary of the original Circle of Eights Story:
Locations
Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.
Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.
Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.
Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.
Magical Schools
Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.
Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.
Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.
Guilds
Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.
Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.
Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.
Organizations
The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.
The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.
The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.
Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:
Dragons:
Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.
Creatures:
Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.
Magical Artefacts:
Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.
Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.
Plants:
Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic
Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions
Locations:
The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.
The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.
Organization:
The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.
Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:
Creatures:
Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.
Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.
Magical Artefacts:
Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.
Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.
Magical Schools:
Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.
Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.
Locations:
Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.
Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.
Organizations:
The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.
The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.
April 2, 2020 at 12:21 pm #5952In reply to: Seven Twines and the Dragon Heartwoods
Today was a good day.
It didn’t matter the state of the world, it was all about internal conditions. Those were the ones you could control, and do magic with.
Rukshan was amazed at how quickly the beaver fever had turned the world in loops and strange curves.
Amazingly, magic that was impossible to do for months had suddenly unlocked today. He could suddenly gain again access to his Fae Bank account, despite months of unsuccessful attempts. Other streams of untapped energy had started to reappear. That could only mean one thing.
Maybe it was the time that the Elders had foretold, the time of the Graetaceans also known as the Titanic Ancient Ones. It was said they would come back at a time of great crisis, through networks of tunnels, and emerge in the Great Lakes at the End of the World.
When he’d talked about them to the children, they had jumped in joy and immediately wanted to go and visit them.
Leroway’s decrees were a bit tricky to work around, but he knew of magical carrots and asprotegus crop that would help Glynis make them the perfect recipe for this quest: a protective imperius needs potion to cloak them from the controls.
February 7, 2020 at 10:24 am #5742In reply to: Seven Twines and the Dragon Heartwoods
The clay mixture was giving off a golden hue. Everyone had gathered to look at the miracle happen, especially the two kids and their Snootish pets.
“I think there’s a word in the old language for what we are,” mentioned Glynis feeling that pregnant silence was too dangerously promising of unsilent babies. She was looking fondly at the odd looking family. “Tūrangawaewae. They are places where we feel especially empowered and connected. They are our foundation, our place in the world, our home.”
Eleri whistled a tentative “whoohoo to that!” but she was starting to get inebriated with the fermented goat milk, and was wondering what it was all about.
“We’re reviving Gorrash!” the kids Tak and Nesy were chanting, like a sort of strange memory spell for her.
“I got news from Mr Minn,” Glynis said “Margoritt is going to be back for a few days. She said she wanted to write a novel about weaving clay and had to gather some proper material.”
“Good for her,” said Eleri “although I wished you’d kept some of that magical clay for me, had experiments to make on that. Could help in the great fires recovery process down under.”
“As a matter of fact, there was some left that I kept for you.” said Glynis. “I’ll give it to you later, but for now, just shush, and let the process unravel, or we’ll never catch up.”
Indeed, the protective golden carapace around Gorrash embued with rebuilding powers was finally starting to crack as the last ray of light of the day were vanishing behind the horizon.
September 6, 2019 at 12:40 pm #4791In reply to: Seven Twines and the Dragon Heartwoods
Once he’d finished to tell the story, and let the kids go back to the cottage for the night, Rukshan’s likeness started to vanish from the place, and his consciousness slowly returned to the place where his actual body was before projecting.
Being closer to the Sacred Forest enhanced his capacities, and where before he could just do sneak peeks through minutes of remote viewing, he could now somehow project a full body illusion to his friends. He’d been surprised that Fox didn’t seem to notice at all that he wasn’t truly there. His senses were probably too distracted by the smells of food and chickens.
He’d wanted to check on his friends, and make sure they were alright, but it seemed his path ahead was his own. He realized that the finishing of the loo was not his own path, and there was no point for him to wait for the return of the carpenter. That work was in more capable hands with Glynis and her magic.
His stomach made an indiscreet rumbling noise. It was not like him to be worried about food, but he’d gone for hours without much to eat. He looked at his sheepskin, and the milk in it had finally curdled. He took a sip of the whey, and found it refreshing. There wouldn’t be goats to milk in this part of the Forest, as they favored the sharp cliffs of the opposite site. This and a collection of dried roots would have to do until… the other side.
To find the entrance wasn’t too difficult, once you understood the directions offered by the old map he’d recovered.
He was on the inner side of the ringed protective enclosures, so now, all he needed was to get into the inner sanctum of the Heartwood Forest, who would surely resist and block his path in different ways.
“The Forest is a mandala of your true nature…”
He turned around. Surprised to see Kumihimo there.
“Don’t look surprised Fae, you’re not the only one who knows these parlor tricks.” She giggled like a young girl.
“of my nature?” Rukshan asked.
“Oh well, of yours, and anybody’s for that matter. It’s all One you, see. The way you see it, it represents yourself. But it would be true for anybody, there aren’t any differences really, only in the one who sees.”
She reappeared behind his back, making him turn around. “So tell me,” she said “what do you see here?”
“It’s where the oldest and strongest trees have hardened, it’s like a fence, and a… a memory?”
“Interesting.” She said “What you say is true, it’s memory, but it’s not dead like you seem to imply. It’s hardened, but very much alive. Like stone is alive. The Giants understood that. And what are you looking for?”
“An entrance, I guess. A weak spot, a crack, a wedge?”
“And why would you need that? What if the heart was the staircase itself? What if in was out and down was up?”
Rukshan had barely time to mouth “thank you” while the likeness of the Braid Seer floated away. She’d helped him figure out the entrance. He touched one of the ring of the hard charred trees. They were pressed together, all clomped in a dense and large enclosure virtually impossible to penetrate. His other memories told him the way was inside, but his old memories were misleading.
Branches were extending from the trunks, some high and inaccessible, hiding the vision of the starry sky, some low, nearly indistinguishable from old gnarled roots. If you looked closely, you could see the branches whirring around like… Archimedes Screw. A staircase?He jumped on a branch at his level, which barely registered his weight. The branch was dense and very slick, polished by the weathering of the elements, with the feel of an old leather. He almost lost his balance and scrapped his hands between the thumb and the index.
“Down is up?”
He spun around the branch, his legs wrapped around the branch. He expected his backpack to drag him towards the floor, but strangely, even if from his upside-down perspective, it was floating above him, it was as if it was weightless.
He decided to take a chance. Slowly, he hoisted himself towards his floating bag, and instead of falling, it was as though the branch was his ground. Now instead of a spiral staircase around the trees leading to heavens, it was the other side of the staircase that spiraled downwards to the starry night.
With his sheepskin and back still hovering, he started to climb down the branches towards the Giants’ land.
August 29, 2019 at 8:11 am #4773In reply to: Eight Turns of the Wheel
“Albie, wake up, sweetie!”
“He doesn’t seem to have been hit as hard as the others, yet, he doesn’t look very bright…” Mandrake said to Arona, with a hint of concern behind the usual snark.
“It’ll take him a day or two to recover. This was a psychic attack the scale of which I haven’t seen before.” Arona was assessing the situation. Luckily for her, the old protective spells woven in the cloak that she’d used to make her hijab had protected her from it. Sanso seemed to have been hit more, although the effects varied and honestly, it was always a bit difficult to be a fair judge of his sanity or lack thereof.
“Strange things happen around these keys.” Mandrake said pointing at the key that Arona was wearing around her neck. “Are you sure you still want to run around places finding the others? Especially after what Fergus said about them?”
“I never knew you to pussy out like that” she said with a smile “where’s your sense of adventure?”
“The point is, I wouldn’t know where to start. It was all supposed to be a simple recon mission, wasn’t it? But that energy surge… Something else entirely; maybe we should leave it to Ed Steam and his team.”
Mandrake stretched lazily, and continued “I wouldn’t feel bad about them, seems they got the hang of living in a ghost town, they don’t need all the action to feel good. Might end up wake up the underground monsters, if you let them.”
Arona sighed “You still have a few of these pearls left, do you? Then let’s give Albie a day or two to recuperate, and we’ll bring him back to the Doline.”
“Oh, that’s smart. From the Doline’s vortex, it’ll be much easier to pick up the energy signature of the other keys, check if they haven’t been moved.”
“Better pray that they haven’t been moved, or found.”
July 22, 2019 at 2:04 pm #4707In reply to: Eight Turns of the Wheel
An unexpected shaman tart witch was looking and had spotted them coming from afar.
“Head Shaman Tart Witch, if you please.” She muttered in her breath, happy to break the fourth wall and all.
The sun was already high and the air was sizzling ready to burst out like buttered pop corn.
“A rather lame metaphor. You’ve done better.”
The Head Shtart Witch, as we will call her later for brevity’s sake, was as tart as a sour lemon dipped in vinegar, and prone to talking to spirits, when not cackling in tittering fits of laughter, as shamans are wont to do.
She was surprisingly in tune with the narrator’s voice this late in the day, considering it wasn’t her first bottle of… medicine she ingested today.“Voices are rather quiet, yes. I was expecting a bit more… quantity if you know what I mean.”
The narrator had absolutely no idea of what she meant, not discontent with the quantity per se.
Three in quantity, they came, looking for her. A girl, visibly in charge, although a bit hard to tell either, buried into the baggy hood and all.
“The star-studded stockings under the striped red and white trousers were a bit of a give-away though… she was a she, and a bossy pants to boot.” the Head Schwtich replied.
“And don’t take advantage to maim my full name… Jeeze, they’re so lazy these days. Can’t even spell right.”
Ignoring the rude comments, the narrator continued.
Then, a man, a bit namby-pamby with the gait of a devil-may-care goat at that.
And a boy, on the threshold of manhood, with lots of red hair and freckles he could have put the bush on fire.“You have forgotten the gecko… and the cat.”
The cat wasn’t forgotten of course, but was it technically a cat, with the talking and all? Poor thing had ill-fitted boots (probably a clearance sale from the Jiborium’s), so that it wouldn’t burn its pads on the red hot trail. It seemed stubborn enough to refuse being carried, although not confident enough about the surrounding life in the bush to stop checking every minute for all that crawled and crept around.
“That’s why they’re here. The protective charms. That, and the jeep of course.”
The Twitch seemed to know everything so the narrator felt it would probably best to let her finish the comment.
“Oh, don’t you start. That passive aggressive attitude isn’t going to get your story done, is it. And it’s not like I’m going to follow them in their dangerous and futile quest. It’s your job, better get to it.”
Indeed, she was only just a sour, old, decrepit…
“You stop that!”“Is that her hut?” Albie pointed at the horizon.
“Yes, I think we’re there.” Arona looked at the compass she’d put around Albie’s neck. “Yes, that’s it.”Sanso yawned and stretched lazily “I hope they have a hot shower now, I feel so dirty.”
Arona chose to ignore Sanso and let him gesticulate. They’d only walked for less than 15 minutes, and the perspective of few more hours of driving with him breathing down her neck started to give her murderous thoughts.
She turned to the team. “Listen, whatever happens, don’t make rude remarks, even if she seems a bit… unhinged.”
“Are you talking about the crazy lady with the chameleon on her head, who talks to herself and looks like she hadn’t got a bath in a century?”
“That’s what I meant Sanso.” Arona rolled her eyes in a secret signature move she owned the secret of. “Listen, it would be better for everyone if you’d stay here and stop talking until we get the keys to the jeep, alright.”
Luckily for all of them, a little sage smudging and a bakchich in kind sealed the deal with the HEAD Shaman Tart Witch, and less than an hour later, with the mountain at their back, they were all barreling at breakneck speed down the lone road towards the Old Mine Town.
That’s where the Inn was, now starting to crawl with unexpected guests and long lost family members.
July 20, 2018 at 3:59 am #4510In reply to: Pop﹡in People Tribulations
Maeve sighed loudly—something she had been doing an awful lot of lately—and checked the time on her phone. If she left now and really hurried it would only take 5 minutes to get to the cafe. On the other hand if she took her time … well, with any luck the others would have already moved on.
Not that she didn’t like Lucinda, on the contrary she enjoyed her neighbour’s gregarious nature and propensity to talk amusing rubbish — usually in public and at the top of her voice which would cause Maeve to look around nervously and lower her own voice in order to compensate.
Maeve had made peace with her own introversion years ago. In order to survive with a semblance of normality, she had cultivated an outward calm which belied the activity going on in her head. The downside of this was she suspected she came across to others as muted and dull as the beige walls of her apartment. The upside was it allowed her to hide in plain sight; and she considered this to be a very handy trait. In truth, Maeve was one who liked many and few; she would happily talk to people, if she knew what on earth to say to them.
‘Anyway,’ Maeve reasoned, ‘I have to finish the doll.’
She looked with satisfaction at her latest creation; a young boy wearing a vintage style buzzy bee costume. She had painstakingly sewn, stuffed and painted the cloth doll and then sanded the layers of paint till he looked old and well worn. ‘He looks like he has been well loved by some child,’ she mused. There was just one more step remaining before applying a protective coat of varnish and seating him on the shelf next to the others.
She went to the kitchen drawer. In the 3rd drawer down there was a cardboard box of old keys. Most of the keys didn’t fit anything in her apartment; in fact she had no idea where they came from. Except one. She picked out a small gold key and went to the writing desk in the lounge, a heavy dour piece of furniture with a drop-front desk and various small drawers and cubby holes inside. Maeve unlocked one of these drawers with the key and pulled out a small parcel.
‘Only 3 parcels to go,’ she thought with relief.
A small section of the stitching was unfinished on the back of Bee Boy, just enough to squeeze the package inside and then rearrange the stuffing around it. With neat stitches Maeve sewed up the seam.
She checked the time. It had taken twenty six minutes.
“Want to go for a walk to see Aunty Lulu and her nice new friends? See what she is going on about decorating?” she asked Fabio, her pekingese.
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Some background for the storyline of Franiel
For safekeeping and future explorations…
Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.
He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.
Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.
Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.