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  • #6518

    In reply to: Orbs of Madjourneys

    Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

    The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

    Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

    He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

    That’s when he’d decided to drop the search, that he dozed off in the car.

    Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

    And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

     

     

     

     

    SOOO WEIIIIRD

     

     

     

     

     


    He turned the ignition back on as well as the aircon. Checked his message.

    • 📨 [Quirk Land] NEW QUEST OPENED
    • 1 voicemail from ❣️🐝Brytta🐝❣️
    • 💬 Youssef typing…
    #6514

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Xavier offered the following quirk: “being the holder of continuity”

      Quirk accepted.

      Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

      The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

      Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

      Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

      Good luck!

      #6511
      ÉricÉric
      Keymaster

        Potential Plot Arch

        The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
        Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

        Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

        With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
        Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

        With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

        With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

        Potential developments

        Clara Meets the Mysterious Will

        Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
        Will seems to know Bob from somewhere
        Clara starts to feel suspicious of Will’s intentions and begins to investigate

        The Power of Memories

        Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
        Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
        Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

        The Truth Behind the Capsule

        Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
        The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
        They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
        The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

        The Ties Between Living and Dead

        Bob comes to terms with Jane’s death and the role she played in their lives
        Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
        The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

        A Realization of the Past and Present

        Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
        They also learn that things never truly remain buried and that the past always finds a way to resurface
        The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
        The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

        #6509
        ÉricÉric
        Keymaster

          Table of characters:

          Characters Keyword Characteristics Sentiment
          Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
          VanGogh Clara’s dog Curious
          Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
          Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
          Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
          Julienne / Mr. Willets Neighbors of Clara & Bob
          Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
          Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

          Some connecting threads:

          1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
          2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
          3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
          4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
          5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
          6. The search for VanGogh and the discovery of a map tucked into his collar.
          7. The suggestion from Jane that Clara should be told something.
          8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
          #6505
          prUneprUne
          Participant

            I told Devan in no ambiguous terms to solve his own funny riddle.

            I did try to make an effort, but that seemed a rather desperate way to catch our attention after not really caring about the family for so long.
            It was good to see him though.

            With all the activity around the coming guests at the Inn, it’s easy getting lost in the wind of activities, like the motes of dust hiding in Dido’s hair.
            The twins did a good effort though, with all the decorating and stuff. I was sincerely impressed. Been a long time since I’ve been impressed by them. Seems they may actually grow up fine. Who would have known really.

            Hormonal growth be damned, I’m feeling all sort of contradictory feelings about this.

            Like, what about hearing about our funny father after all this time.

            And Devan, who’d shut us all off, now back for a little make-over time… Or something else maybe. He doesn’t seem to realize the emotional landscape and baggage here. He’s a nice brother though.

            It’s horrible. So much contradiction – I feel some rage on the surface, lots of… and underneath so much caring it’s painful.

            So what happened to our father? Still alive? Quite possibly. I’ve had my suspicious when this strange guy posed as a friend to the twins on the social network some years back.
            I was young when he left without a note; hadn’t started to write my journals yet, so my memories of him are very little. But I remember the chaos left after him; Mater wasn’t really the same after. I think she’s burned all pictures of him, and somehow pretends they never existed.
            Idle plays it as if she doesn’t care, but I’m sure she does. She doesn’t want to let it be known, but she probably doesn’t want to hurt Mater more with this.

            God, what a family drama. Why would Devan want to unearth all of this now, at a moment we were all quiet and settled like a decent respectable family.

            It was maybe just keeping up with appearances, and the veneer was thin to start with.

            That’s in the middle of all this angst mixed with puberty that it hit me.

            Acrostic. Or ἀκροστιχίς in Greek. First verse, or first letter.

            My dad was a writer, so he liked word riddles. And the little sign was a pointer.

            >A mine, a tile, dust piled high,
            Together they rest, yet always outside.
            One misstep, and you’ll surely fall,
            Into the depths, where danger lies all.

            ATOI didn’t seem to make much sense, but I remembered how small “l” sometimes looked like a capital “I”.
            Atoll was the clue I’m sure of it. Where to disappear if not to islands.
            The letters at the end of the verses are spelling HELL. So it’s opposite.

            Basically, Atoll Paradise.

            A little Gugu search with AI, and that was it. That was our father here, with a number to call.

            Atoll Paradise
            Boat rentals – Island tours
            Copywriter, biographer
            Call FRED @ (+679) 215-7644

            Now it’ll be fair if Devan is calling me crazy. We’ll have to call and check before saying anything to Idle or even Mater for now.

            #6502
            ÉricÉric
            Keymaster

              Chapter 4: There is no place like home

              A Visit to Duckailingtown

              The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
              Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
              The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
              Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
              The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
              The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
              The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

              Cross-border Conflict

              The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
              They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
              The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
              They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
              The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
              The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
              The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

              A Homecoming Celebration

              The group returns home and is greeted with open arms by their families and friends.
              Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
              The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
              Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
              The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
              Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
              The group concludes their journey and looks forward to their future adventures and discoveries.

              #6501
              ÉricÉric
              Keymaster

                Potential situations and complications:

                • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                #6495
                ÉricÉric
                Keymaster

                  The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                  “Checking translation device…” Georges touched his ear lightly.

                  Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                  She laughed heartily. “That joke’s never getting old, isn’t it?”

                  “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                  “Any idea how Jorid managed to make contact this time?” Salomé asked.

                  “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                  “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                  “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                  “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                  Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                  “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                  #6487
                  DevanDevan
                  Participant

                    I’ve always felt like the odd one out in my family. Growing up at the Flying Fish Inn, I’ve always felt like I was on the outside looking in. My mother left when I was young, and my father disappeared not long after. I’ve always felt like I was the only one who didn’t fit in with the craziness of my family.

                    I’ve always tried to keep my distance with the others. I didn’t want to get too involved, take sides about petty things, like growing weed in the backyard, making psychedelic termite honey, or trying to influence the twins to buy proper clothes. But truth is, you can’t get too far away. Town’s too small. Family always get back to you, and manage to get you involved in their shit, one way or another, even if you don’t say anything. That’s how it works. They don’t need my participation to use me as an argument.

                    So I stopped paying attention, almost stopped caring. I lived my life working at the gas station, and drinking beers with my buddies Joe and Jasper, living in a semi-comatose state. I learned that word today when I came bringing little honey buns to mater. I know she secretly likes them, even if she pretend she doesn’t in front of Idle. But I can see the breadcrumbs on her cardigan when I come say hi at the end of the day. This morning, Idle was rocking in her favourite chair on the porch, looking at the clouds behind her mirrored sunglasses. Prune was talking to her, I saw she was angry because of the contraction of the muscles of her jaw and her eyes were darker than usual. She was saying to Idle that she was always in a semi-comatose state and doing nothing useful for the Inn when we had a bunch of tourists arriving. And something about the twins redecorating the rooms without proper design knowledge. Idle did what she usually does. She ignored the comment and kept on looking at the clouds. I’m not even sure she heard or understood that word that Prune said. Semi-comatose. It sounds like glucose. That’s how I’m spending my life between the Inn, the gas station and my buddies.

                    But things changed today when I got back to my apartment for lunch. You can call it a hunch or a coincidence. But as we talked with Joe about that time when my dad left, making me think we were doing hide and seek, and he left me a note saying he would be back someday. I don’t know why I felt the need to go search that note afterwards. So I went back to the apartment and opened the mailbox. Among the bills and ads, I found a postcard with a few words written on the image and nothing except my address on the back. I knew it was from my dad.

                    It was not signed or anything, but still I was sure it was his handwriting. I would recognise it anywhere. I went and took the shoebox I keep hidden on top of the kitchen closet, because I saw people do that in movies. That’s not very original, I know, but I’m not too bright either. I opened the box and took the note my dad left me when he disappeared.

                    I put the card on the desk near the note. The handwritings matched. I felt so excited, and confused.

                    A few words at the bottom of the card said : “Memories from the coldest place on Earth…”

                    Why would dad go to such a place to send me a postcard after all those years ? Just to say that.

                    That’s when I recalled what Prune had told me once as we were watching a detective movie : “Read everything with care and always double check your information.”

                    On the back, it said that the image was from a scientific station in Antartica, but the stamp indicated it had been posted from a floating post office in the North Pole. I turned the card and looked at the text again. Above the station, a few words were written that sounded like a riddle.

                    > A mine, a tile, dust piled high,
                    Together they rest, yet always outside.
                    One misstep, and you’ll surely fall,
                    Into the depths, where danger lies all.

                    It sure sounds like a warning. But I’m not too good with riddles. No need to worry Mater about that, in case of false hope and all that. Idle ? Don’t even think about it. She won’t believe me when I say it’s from dad. She never does believe me. And she’ll keep playing with the words trying to find her answer in the shape of smoke. The twins, they are a riddle on their own.

                    No. It’s Prune’s help I need.

                    #6481
                    ÉricÉric
                    Keymaster

                      This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                      The novel is about the travels of Georges and Salomé.
                      The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                      Short backstory for the main cast and secondary characters

                      Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                      They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                      Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                      Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                      The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                      The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                      The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                      Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                      When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                      Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                      Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                      1. Chapter 1: The Search BeginsGeorges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                      2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                      3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                      4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                      5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                      6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                      7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                      8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                      9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                      10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                      11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                      12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                      13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                      14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                      15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                      16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                      17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                      18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                      19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                      20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                      21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                      22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                      23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                      24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                      25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                      26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                      27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                      28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                      29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                      30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                      31. Chapter 31: The Vortex – intense energy, danger, bravery
                      32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                      33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                      #6479
                      AvatarJib
                      Participant

                         

                        Chapter 1: The Search Begins

                         

                        Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

                        “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

                        After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

                        During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

                        Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

                        Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

                        Jorid: “I have woken up Salomé.”

                        She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

                        A blip caught Georges’ attention.

                        Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

                        #6472
                        ÉricÉric
                        Keymaster

                          Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                          Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                          The Jorid:  Ready for departure.

                          Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                          Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                          Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                          Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                          Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                          Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                          Georges: We currently have amassed quite a number of tiles. How many Salomé?

                          Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                          Georges: Léonard has been missing for 4 months.

                          Salomé: you mean by our count, right?

                          Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                          Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                          Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                          Georges: You mean “him”, surely dear?

                          Salomé: (rolls eyes)

                          Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                          Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                          Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                          Georges laughed: I remembered you had more patience, dear!

                          Salomé: She’s in a mood today, isn’t she. What did you do to her?

                          Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                          Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                          Georges (laughs): You can’t stop her know!

                          Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                          Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                          #6463

                          In reply to: Prompts of Madjourneys

                          ÉricÉric
                          Keymaster

                            Additional clues from AL (based on Xavier’s comment)

                            Yasmin

                            :snake:

                            Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                            Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                            She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                            Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                            🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                            A message bumped on the screen: “Need help? Contact me 👉”

                            Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                            Youssef

                            :desert:

                            Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                            An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                            He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                            Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                            🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                            A message bumped on the screen: “Need help? Contact me 👉”

                            Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                            Zara

                            :carved_tile:

                            Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                            Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                            As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                            With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                            As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                            Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                            With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                            #6460

                            In reply to: Orbs of Madjourneys

                            The vendor was preparing the Lorgh Drülp with the dexterity of a Japanese sushi chef. A piece of yak, tons of spices, minced vegetables, and some other ingredients that Youssef couldn’t recognise. He turned his attention to the shaman’s performance. The team was trying to follow the man’s erratic moves under Miss Tartiflate’s supervision.  Youssef could hear her shouting to Kyle to get closer shots. It reminded him that he had to get an internet connection.

                            “Is there a wifi?” asked Youssef to the vendor. The man bobbed his head and pointed at the table with a knife just as big as a machete. Impressed by the size of the blade, Youssef almost didn’t see the tattoo on the vendor’s forearm. The man resumed his cooking swiftly and his long yellow sleeve hid the tattoo. Youssef touched his screen to look at his exchange with Xavier. He searched for the screenshot he had taken of the Thi Gang’s message. There it was. The mummy skull with Darth Vador’s helmet. The same as the man’s tattoo. Xavier’s last message was about the translation being an ancient silk road recipe. They had thought it a fluke in AL’s algorithm. Youssef glanced at the vendor and his knife. Could he be part of Thi Gang?

                            Youssef didn’t have time to think of a plan when the vendor put a tray with the Lorgh Drülp and little balls of tsampa on the table. The man pointed with his finger at the menu on the table, uncovering his forearm, it was the same as the Thi Gang logo.

                            “Wifi on menu,” the man said. “Tsampa, good for you…”

                            A commotion at the market place interrupted them. Apparently Kyle had gone too close and the shaman had crashed into him and the rest of the team. The man was cursing every one of them and Miss Tartiflate was apparently trying to calm him down by offering him snack bars. But the shaman kept brandishing an ugly sceptre that looked like a giant chicken foot covered in greasy fur, while cursing them with broken english. The tourists were all brandishing their phones, not missing a thing, ready to send their videos on TrickTruck. The shaman left angrily, ignoring all attempts at conciliation. There would be no reportage.

                            “Hahaha, tourists, they believe anything they see,” said the vendor before returning to his stove and his knife.

                            Despite his hunger, Youssef thought he’d better hurry with the wifi, now that the crew was out of work, he would be the target of Miss Tartiflate’s frustration. Furthermore, he wanted to lay low and not attract the vendor’s attention.

                            3235 messages from his friends. How would he ever catch up?
                            Among them, messages from Xavier. Youssef sighed of relief when he read that his friend had regained full access of the website and updated the system to fix a security flaw that allowed Thi Gang to gain access in the first place. But he growled when his friend continued with the bad news. There was some damage done to the content of THE BLOG.

                            To console himself, Youssef started to eat a ball of tsampa. It was sweet and tasted like rose. He took a second and spit it out almost immediately. There was a piece of paper inside. He smoothed it and discovered a series of five pictograms.

                            🧔🌮🔍🔑🏞️

                            The first one was like a hologram and kept changing into six horizontal bars. The second one, looking like a tako bell, kept reversing side. Youssef raised his head to call the vendor and nobody was there. He got up and looked for the guy, Thi Gang or not, he needed some answers. Voices came from behind the curtain at the back of the stall. Youssef walked around the stall and saw the shaman and the vendor exchanging clothes. The caucasian man was now wearing the colourful costume and the drum. When he saw Youssef, he smiled and waved his hand, making the bells from the hem ring. Then he turned around and left, whistling an air that sounded strangely like the music of the Game. Youssef was about to run after him when a hand grasped his shirt.

                            “Please! Tell me at least that THE BLOG is up and running!” said an angry voice.

                            #6454

                            In reply to: Prompts of Madjourneys

                            F LoveF Love
                            Participant

                              YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                              Setting

                              The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                              Directions to Investigate

                              Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                              Characters

                              Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                              Task

                              Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                               

                              THE SECRET ROOM AND THE UNDERGROUND MINES

                              1st thread’s answer:

                              As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                              The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                              The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                              As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                              The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                              As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                              As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                              second thread’s answer:

                              As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                              The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                              The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                              The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                              As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                              Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                              As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                              The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                               

                              THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                              Deear Francie Mossie Pooh,

                              The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                              But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                              It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                              The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                              And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                              The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                              Fluidly and fantastically yours,

                              The Snoot.

                              #6453

                              In reply to: Orbs of Madjourneys

                              Each group of people sharing the jeeps spent some time cleaning the jeeps from the sand, outside and inside. While cleaning the hood, Youssef noted that the storm had cleaned the eagles droppings. Soon, the young intern told them, avoiding their eyes, that the boss needed her to plan the shooting with the Lama. She said Kyle would take her place.

                              “Phew, the yak I shared the yurt with yesterday smelled better,” he said to the guys when he arrived.

                              Soon enough, Miss Tartiflate was going from jeep to jeep, her fiery hair half tied in a bun on top of her head, hurrying people to move faster as they needed to catch the shaman before he got away again. She carried her orange backpack at all time, as if she feared someone would steal its content. Rumour had it that it was THE NOTEBOOK where she wrote the blog entries in advance.

                              “No need to waste more time! We’ll have breakfast at the Oasis!” she shouted as she walked toward Youssef’s jeep. When she spotted him, she left her right index finger as if she just remembered something and turned the other way.

                              “Dunno what you did to her, but it seems Miss Yeti is avoiding you,” said Kyle with a wry smile.

                              Youssef grunted. Yeti was the nickname given to Miss Tartiflate by one of her former lover during a trip to Himalaya. First an affectionate nickname based on her first name, Henrietty, it soon started to spread among the production team when the love affair turned sour. It sticked and became widespread in the milieu. Everybody knew, but nobody ever dared say it to her face.

                              Youssef knew it wouldn’t last. He had heard that there was wifi at the oasis. He took a snack in his own backpack to quiet his stomach.

                              It took them two hours to arrive as sand dunes had moved on the trail during the storm. Kyle had talked most of the time, boring them to death with detailed accounts of his life back in Boston. He didn’t seem to notice that nobody cared about his love rejection stories or his tips to talk to women.

                              They parked outside the oasis among buses and vans. Kyle was following Youssef everywhere as if they were friends. Despite his unending flow of words, the guy managed to be funny.

                              Miss Tartiflate seemed unusually nervous, pulling on a strand of her orange hair and pushing back her glasses up her nose every two minutes. She was bossing everyone around to take the cameras and the lighting gear to the market where the shaman was apparently performing a rain dance. She didn’t want to miss it. When everybody was ready, she came right to Youssef. When she pushed back her glasses on her nose, he noticed her fingers were the colour of her hair. Her mouth was twitching nervously. She told him to find the wifi and restore THE BLOG or he could find another job.

                              “Phew! said Kyle. I don’t want to be near you when that happens.” He waved and left and joined the rest of the team.

                              Youssef smiled, happy to be alone at last, he took his backpack containing his laptop and his phone and followed everyone to the market in the luscious oasis.

                              At the center, near the lake, a crowd of tourists was gathered around a man wearing a colorful attire. Half his teeth and one eye were missing. The one that was left rolled furiously in his socket at the sound of a drum. He danced and jumped around like a monkey, and each of his movements were punctuated by the bells attached to the hem of his costume.

                              Youssef was glad he was not part of the shooting team, they looked miserable as they assembled the gears under a deluge of orders. As he walked toward the market, the scents of spicy food made his stomach growled. The vendors were looking at the crowd and exchanging comments and laughs. They were certainly waiting for the performance to end and the tourists to flood the place in search of trinkets and spices. Youssef spotted a food stall tucked away on the edge. It seemed too shabby to interest anyone, which was perfect for him.

                              The taciturn vendor, who looked caucasian, wore a yellow jacket and a bonnet oddly reminiscent of a llama’s scalp and ears. The dish he was preparing made Youssef drool.

                              “What’s that?” he asked.

                              “This is Lorgh Drülp, said the vendor. Ancient recipe from the silk road. Very rare. Very tasty.”

                              He smiled when Youssef ordered a full plate with a side of tsampa. He told him to sit and wait on a stool beside an old and wobbly table.

                              #6451

                              In reply to: Orbs of Madjourneys

                              The progress on the quest in the Land of the Quirks was too tantalizing; Xavier made himself a quick sandwich and jumped back on it during his lunch break.

                              The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart.   

                              It was time for a slight adjustment of his avatar.

                              Xavimunk opened his bag of tricks, something that the wise owl had suggested he looked into. Few items from the AIorium Emporium had been supplied. They tended to shift and disappear if you didn’t focus, but his intention was set on the task at hand. At the bottom of the bag, there was a small vial with a golden liquid with a tag written in ornate handwriting “MJ remix: for when words elude and shapes confuse at your own peril”.

                              He gulped the potion without thinking too much. He felt himself shrink, and his arms elongate a little. There, he thought. Imp-munk’s more suited to the mission. Hope the effects will be temporary…

                              As Xavier mustered the courage to enter through the front gate, monkeys started to become silent. He couldn’t say if it was an ominous sign, or maybe an effect of his adaptation. The temple’s light inside was gorgeous, but nothing seemed to be there.

                              He gestured around, to make the menu appear. He looked again at the instructions on his screen overlay:

                              As for possible characters to engage, you may come across a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor, or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

                              Suddenly a loud monkey honking noise came from outside, distracting him.

                              What the?… Had to be one of Zara’s remixes. He saw the three dots bleeping on the screen.

                              Here’s the Banana bus, hope it helps! Envoy! bugger Enjoy!

                              Yep… With the distinct typo-heavy accent, definitely Zara’s style. Strange idea that AL designated her as the leader… He’d have to roll with it.

                              Suddenly, as the Banana bus parked in front of the Temple, a horde of Italien speaking tourists started to flock in and snap pictures around. The monkeys didn’t know what to do and seemed to build growing and noisy interest in their assortiment of colorful shoes, flip-flops, boots and all.

                               

                              Focus, thought Xavimunk… What did the wise owl say? Look for a guide…
                              Only the huge colorful bus seemed to take the space now… But wait… what if?

                              He walked to the parking spot under the shades of the huge banyan tree next to the temple’s entrance, under which the bus driver had parked it. The driver was still there, napping under a newspaper, his legs on the wheel.
                              “Whatcha lookin’ at?” he said chewing his gum loudly. “Never seen a fox drive a banana bus before?”
                              Xavier smiled. “Any chance you can guide me to the location of the Golden Banana?”
                              “For a price… maybe.” The fox had jumped closely and was considering the strange avatar from head to toe.
                              “Ain’t no usual stuff that got you into this? Got any left? That would be a nice price.”
                              “As it happens…” Xavier smiled.

                              The quest seemed back on track. Xavier looked at the time. Blimmey! already late again. And I promised Brytta to get some Chinese snacks for dinner.

                              #6447

                              Miss Bossy sat at her desk, scanning through the stack of papers on her desk. She was searching for the perfect reporter to send on a mission to investigate a mysterious story that had been brought to her attention. Suddenly, her eyes landed on the name of Samuel Sproink. He was new to the Rim of the Realm Newspaper and had a reputation for being a tenacious and resourceful reporter.

                              She picked up the phone and dialed his number. “Sproink, I have a job for you,” she said in her gruff voice.

                              “Yes, Miss Bossy, what can I do for you?” Samuel replied, his voice full of excitement.

                              “I want you to go down to Cartagena, Spain, in the Golden Banana off the Mediterranean coast. There have been sightings of Barbary macaques happening there and tourists being assaulted and stolen only their shoes, which is odd of course, and also obviously unusual for the apes to be seen so far off the Strait of Gibraltar. I want you to get to the bottom of it. I need you to find out what’s really going on and report back to me with your findings.”

                              “Consider it done, Miss Bossy,” Samuel said confidently. He had always been interested in wildlife and the idea of investigating a mystery involving monkeys was too good to pass up.

                              He hang up the phone to go and pack his bags and head to the airport, apparently eager to start his investigation.

                              “Apes again?” Ricardo who’s been eavesdropping what surprised at the sudden interest. After that whole story about the orangutan man, he thought they’d be done with the menagerie, but apparently, Miss Bossy had something in mind. He would have to quiz Sweet Sophie to remote view on that and anticipate possible links and knots in the plot.

                              #6427

                              In reply to: Prompts of Madjourneys

                              ÉricÉric
                              Keymaster

                                Xavier’s quirk offering is being a cheeky monkey

                                Quirk accepted.

                                The initial setting for Xavier’s quest is a lush jungle filled with mischievous monkeys. Your mission is to find the legendary Golden Banana, which is said to grant eternal youth and vitality to whoever finds it. However, be warned as the jungle is also home to a tribe of fierce apes who will stop at nothing to protect the precious fruit.

                                Possible directions to investigate include

                                • searching for clues in the monkey’s sacred temples hidden deep within the jungle,
                                • or seeking out the help of a wise old owl who is said to know the location of the Golden Banana.

                                As for possible characters to engage, you may come across

                                • a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor,
                                • or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

                                In regards to the FFI visit in real-life, you may discover a mysterious map hidden within the Inn that leads to the location of the Golden Banana, or overhear a conversation between the Inn’s patrons discussing rumors of a monkey who recently visited and may hold valuable information about the quest.

                                Emoji clue: Xavier: 🐒🍌

                                #6423

                                In reply to: Prompts of Madjourneys

                                TracyTracy
                                Participant

                                  Zara’s first quest:

                                  entry level quirk: wandering off the track

                                  The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

                                  Possible directions to investigate include:

                                  Following a faint trail of footprints that lead deeper into the forest

                                  Climbing a tall tree to get a better view of the surrounding area

                                  Searching for a stream or river to use as a guide to find your way out of the forest

                                  Possible characters to engage include:

                                  A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

                                  A lost traveler who is also trying to find their way out of the forest

                                  A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

                                  Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

                                  As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

                                  For Zara’s quest:

                                  As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

                                  Emoji clue:  🐈🌳 :cat_confused:

                                   

                                  Zara (the character in the game)

                                  characteristics from previous prompts:

                                  Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

                                  Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

                                   

                                  Zara (the real life story character)

                                  characteristics from previous prompts:

                                  Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

                                  prompt quest:

                                  Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
                                  Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

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