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  • #7259
    Jib
    Participant

      A sudden and violent storm had cut off the manor from the outside world. Torrents of water had gushed over the roads and washed them out as if some manic god of cleanliness had decided to remove all the dust from the country, carrying away every other thing in its frenzied smudging. It had left the property an island, and the worse was they had no more electricity and no cable. Liz counted the days.

      When they ran out of candles, they had to take the exercise bike back out of the cellar. Godfrey, who seemed to always know the most random, but always useful, things, had plugged it into the electric network, and voilà. Finnley had been the fiercest at the start because all the dust seemed to have taken refuge in the Manor. But once she had vented out all her frustration, it remained on Roberto’s and Godfrey’s legs to supply them with the essential power so that they could use the microwave to warm up the canned beans.

      To Roberto’s dismay, the storm had washed away all the box trees he had so carefully tended to all those years. To Liz’ delight, the rain had accelerated the dig and unearthed what appeared to be a temple dedicated to some armless goddess. There was just one tiny problem, half the ruins were underwater.

      The guests started to arrive for the Roman Delights Party in an enormous galley two weeks in advance, and the invitation hadn’t been printed yet. Roberto tied a rope to a mooring post and the guests started to disembark as if arriving to some movie award festival.

      “There must be someone moving all those roams,” said Liz thoughtful to no one and everyone in particular. “They could take turns and relieve us at the bike.”

      “Us?” asked Godfrey, raising an eyebrow.

      “Tsst. Don’t be so cliché.”

      She put on her smile as Walter Melon was approaching dressed like a Roman senator.

      Sailors carrying crates invaded the kitchen. Finnley frowned at their muddy feet trampling all the floors she just cleaned.

      “What’s in those?” she asked briskly.

      “Food and trinkets for the banquet, I reckon,” said a tanned man with a tattoo on his neck saying Everything start with pixie dust.

      Finnley rolled her eyes. “Follow me, I’ll show you the cellar.”

      “Where do we put the octopuses tanks?”

      #7255
      TracyTracy
      Participant

        The First Wife of John Edwards

        1794-1844

        John was a widower when he married Sarah Reynolds from Kinlet. Both my fathers cousin and I had come to a dead end in the Edwards genealogy research as there were a number of possible births of a John Edwards in Birmingham at the time, and a number of possible first wives for a John Edwards at the time.

        John Edwards was a millwright on the 1841 census, the only census he appeared on as he died in 1844, and 1841 was the first census. His birth is recorded as 1800, however on the 1841 census the ages were rounded up or down five years. He was an engineer on some of the marriage records of his children with Sarah, and on his death certificate, engineer and millwright, aged 49. The age of 49 at his death from tuberculosis in 1844 is likely to be more accurate than the census (Sarah his wife was present at his death), making a birth date of 1794 or 1795.

        John married Sarah Reynolds in January 1827 in Birmingham, and I am descended from this marriage. Any children of John’s first marriage would no doubt have been living with John and Sarah, but had probably left home by the time of the 1841 census.

        I found an Elizabeth Edwards, wife of John Edwards of Constitution Hill, died in August 1826 at the age of 23, as stated on the parish death register. It would be logical for a young widower with small children to marry again quickly. If this was John’s first wife, the marriage to Sarah six months later in January 1827 makes sense. Therefore, John’s first wife, I assumed, was Elizabeth, born in 1803.

        Death of Elizabeth Edwards, 23 years old.  St Mary, Birmingham, 15 Aug 1826:

        Death Eliz Edwards

         

        There were two baptisms recorded for parents John and Elizabeth Edwards, Constitution Hill, and John’s occupation was an engineer on both baptisms.
        They were both daughters: Sarah Ann in 1822 and Elizabeth in 1824.

        Sarah Ann Edwards: St Philip, Birmingham. Born 15 March 1822, baptised 7 September 1822:

        1822 Sarah Ann Edwards

        Elizabeth Edwards: St Philip, Birmingham. Born 6 February 1824, baptised 25 February 1824:

        1824 Elizabeth Edwards

         

        With John’s occupation as engineer stated, it looked increasingly likely that I’d found John’s first wife and children of that marriage.

        Then I found a marriage of Elizabeth Beach to John Edwards in 1819, and subsequently found an Elizabeth Beach baptised in 1803. This appeared to be the right first wife for John, until an Elizabeth Slater turned up, with a marriage to a John Edwards in 1820. An Elizabeth Slater was baptised in 1803. Either Elizabeth Beach or Elizabeth Slater could have been the first wife of John Edwards. As John’s first wife Elizabeth is not related to us, it’s not necessary to go further back, and in a sense, doesn’t really matter which one it was.

        But the Slater name caught my eye.

        But first, the name Sarah Ann.

        Of the possible baptisms for John Edwards, the most likely seemed to be in 1794, parents John and Sarah. John and Sarah had two infant daughters die just prior to John’s birth. The first was Sarah, the second Sarah Ann. Perhaps this was why John named his daughter Sarah Ann? In the absence of any other significant clues, I decided to assume these were the correct parents. I found and read half a dozen wills of any John Edwards I could find within the likely time period of John’s fathers death.

        One of them was dated 1803. In this will, John mentions that his children are not yet of age. (John would have been nine years old.)
        He leaves his plating business and some properties to his eldest son Thomas Davis Edwards, (just shy of 21 years old at the time of his fathers death in 1803) with the business to be run jointly with his widow, Sarah. He mentions his son John, and leaves several properties to him, when he comes of age. He also leaves various properties to his daughters Elizabeth and Mary, ditto. The baptisms for all of these children, including the infant deaths of Sarah and Sarah Ann have been found. All but Mary’s were in the same parish. (I found one for Mary in Sutton Coldfield, which was apparently correct, as a later census also recorded her birth as Sutton Coldfield. She was living with family on that census, so it would appear to be correct that for whatever reason, their daughter Mary was born in Sutton Coldfield)

        Mary married John Slater in 1813. The witnesses were Elizabeth Whitehouse and John Edwards, her sister and brother. Elizabeth married William Nicklin Whitehouse in 1805 and one of the witnesses was Mary Edwards.
        Mary’s husband John Slater died in 1821. They had no children. Mary never remarried, and lived with her bachelor brother Thomas Davis Edwards in West Bromwich. Thomas never married, and on the census he was either a proprietor of houses, or “sinecura” (earning a living without working).

        With Mary marrying a Slater, does this indicate that her brother John’s first wife was Elizabeth Slater rather than Elizabeth Beach? It is a compelling possibility, but does not constitute proof.

        Not only that, there is no absolute proof that the John Edwards who died in 1803 was our ancestor John Edwards father.

         

        If we can’t be sure which Elizabeth married John Edwards, we can be reasonably sure who their daughters married. On both of the marriage records the father is recorded as John Edwards, engineer.

        Sarah Ann married Mark Augustin Rawlins in 1850. Mark was a sword hilt maker at the time of the marriage, his father Mark a needle manufacturer. One of the witnesses was Elizabeth Edwards, who signed with her mark. Sarah Ann and Mark however were both able to sign their own names on the register.

        Sarah Ann Edwards and Mark Augustin Rawlins marriage 14 October 1850 St Peter and St Paul, Aston, Birmingham:

        1850 Sarah Ann Edwards

        Elizabeth married Nathaniel Twigg in 1851. (She was living with her sister Sarah Ann and Mark Rawlins on the 1851 census, I assume the census was taken before her marriage to Nathaniel on the 27th April 1851.) Nathaniel was a stationer (later on the census a bookseller), his father Samuel a brass founder. Elizabeth signed with her mark, apparently unable to write, and a witness was Ann Edwards. Although Sarah Ann, Elizabeth’s sister, would have been Sarah Ann Rawlins at the time, having married the previous year, she was known as Ann on later censuses. The signature of Ann Edwards looks remarkably similar to Sarah Ann Edwards signature on her own wedding. Perhaps she couldn’t write but had learned how to write her signature for her wedding?

        Elizabeth Edwards and Nathaniel Twigg marriage 27 April 1851, St Peter and St Paul, Aston, Birmingham:

        1851 Elizabeth Edwards

        Sarah Ann and Mark Rawlins had one daughter and four sons between 1852 and 1859. One of the sons, Edward Rawlins 1857-1931, was a school master and later master of an orphanage.

        On the 1881 census Edward was a bookseller, in 1891 a stationer, 1901 schoolmaster and his wife Edith was matron, and in 1911 he and Edith were master and matron of St Philip’s Catholic Orphanage on Oliver Road in Birmingham. Edward and Edith did not have any children.

        Edward Rawlins, 1911:

        Edward Rawlins 1911

         

        Elizabeth and Nathaniel Twigg appear to have had only one son, Arthur Twigg 1862-1943. Arthur was a photographer at 291 Bloomsbury Street, Birmingham. Arthur married Harriet Moseley from Burton on Trent, and they had two daughters, Elizabeth Ann 1897-1954, and Edith 1898-1983. I found a photograph of Edith on her wedding day, with her father Arthur in the picture. Arthur and Harriet also had a son Samuel Arthur, who lived for less than a month, born in 1904. Arthur had mistakenly put this son on the 1911 census stating “less than one month”, but the birth and death of Samuel Arthur Twigg were registered in the same quarter of 1904, and none were found registered for 1911.

        Edith Twigg and Leslie A Hancock on their Wedding Day 1925. Arthur Twigg behind the bride. Maybe Elizabeth Ann Twigg seated on the right: (photo found on the ancestry website)

        Edith Twigg wedding 1925

         

        Photographs by Arthur Twigg, 291 Bloomsbury Street, Birmingham:

        Arthur Twigg 1

        Arhtur Twigg photo

        #7242

        In reply to: Orbs of Madjourneys

        Any news on Yasmin? Xavier sent a message to Zara.  He was puzzled when she sent a cryptic screenshot with no explanatory message:

        dust

        Xavier forwarded the message to Youssef and then his phone rang. It was an important call that went on at some length and he forgot to add that Zara had sent it to him with no explanation.  Youssef frowned, and forwarded the screenshot to Zara.  In a strange but by no means uncommon coincidence, Youssef was also called away before he had time to add a message of his own.

        When Zara received the message from Youssef, her first thought was that somehow Youssef was involved with Yasmin’s disappearance, but what were they both doing at a dust convention?  But she was having a busy day at the wombat rescue centre, and didn’t have time for this new puzzling development until the evening.

        Zara had started the new job a week before, and had not been expecting it to be so busy. It was for this reason that it took her several days to realize that Yasmin hadn’t replied to any of her brief daily messages.  When she tried phoning, the automated message informed her that the phone was switched off or outside of network, so Zara phoned the meditation centre where Yasmin was still staying when Zara left to start her new job.  They said she had left a few days ago, and nobody knew where she was going to.   They added that it was not their business to know such things, and that they were only interested in silence and contemplation.  Zara sighed, and wished she wasn’t too busy to get a bus  over to the retreat and ask around but it was a two hour journey and it would have to wait until her next day off.

        Going back over the most recent messages from Yasmin, Zara realized that the very last communication was the odd message about dust. It hadn’t seemed particularly strange the other day, after all, there were so many odd people at meditation retreats and they all had strange quirks and wacky ideas, but then she’d seen a flyer pinned to the cork board at the wombat rescue centre about a Dustsceawung Convention.  Had Yasmin gone to that?

        The more that Zara thought about it, the more likely it seemed. While Zara herself hadn’t been very serious about the meditation regime at the retreat and had mostly snoozed during the sessions, Yasmin had been smitten and was in danger, to Zara’s way of thinking, of going over the top on the woo stuff.  Kept going on about being enlightened and so on. But she’d also taken to sniffing everything, and not just flowers. Zara had seen her sniffing deeply with a rapturous expression on several occasions ~ once she even saw her on her knees sniffing the carpet.

        When Zara asked her about it, a glazed look came over Yasmin’s face and she garbled something about it being the highest level of enlightenment, the scent was stronger and more precise than the word, and all the answers were in the scents and that we’d all been misled into thinking words were the key to the truth, when really it was our nose that was the key.

        Zara had noticed that Yasmin wasn’t snorting as much, and decided to say no more on the topic. If it was doing Yasmin good and curing the snorting, then all well and good.  But it was that saintly expression on her face that was worrying, and Zara hoped she’d snap out of it in due course.

        I had better explain all this to Xavier and Youssef, Zara decided, and then see if I can find out more about the dust convention.  Maybe we can use the game quest to help. Not that I have any time for game playing with all these wombats though!

        #7237
        TracyTracy
        Participant

          “Sod this for a lark,” he said, and then wondered what that actually meant.  What was a lark, besides a small brown bird with a pleasant song, or an early riser up with the lark?  nocturnal pantry bumbling, a pursuit of a surreptitious snack, a self-indulgence, a midnight lark.  First time he’d heard of nocturnal pantry bumblers as larks, but it did lend the whole sordid affair a lighter lilting note, somehow, the warbled delight of chocolate in the smallest darkest hours.  Lorries can be stolen for various purposes—sometimes just for a lark—and terrible things can happen.  But wait, what?  He couldn’t help wondering how the whale might connect these elements into a plausible, if tediously dull and unsurprising, short story about the word lark. Did I use too many commas, he wondered? And what about the apostrophe in the plural comma word? I bet AI doesn’t have any trouble with that.  He asked who could think of caging larks that sang at heaven’s gates.  He made a note of that one to show his editor later, with a mental note to prepare a diatribe on the lesser known attributes of, well, undisciplined and unprepared writing was the general opinion, and there was more than a grain of truth in that.  Would AI write run on sentences and use too many whataretheycalled? Again, the newspapers tell these children about pills with fascinating properties, and taking a pill has become a lark.  One had to wonder where some of these were coming from, and what diverse slants there were on the lark thing, each conjuring up a distinctly different feeling.

          Suddenly he had an idea.

          ÉricÉric
          Keymaster

            Some background for the storyline of Franiel

            For safekeeping and future explorations…

            Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.

            He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.

            Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.

            Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.

            #6661

            In reply to: Orbs of Madjourneys

            The black BMW pulled up outside the Flying Fish Inn.  Sister Finli pulled a baseball cap low over her big sunglasses before she got out of the car. Yasmin was still in the bar with her friends and Finli hoped to check in and retreat to her room before they got back to the inn.

            She rang the bell on the reception desk several times before an elderly lady in a red cardigan appeared.

            “Ah yes, Liana Parker,” Mater said, checking the register.    Liana managed to get a look at the register and noted that Yasmin was in room 2. “Room 4. Did you have a good trip down? Smart car you’ve got there,”   Mater glanced over Liana’s shoulder, “Don’t see many like that in these parts.”

            “Yes, yes,” Finli snapped impatiently (henceforth referred to to as Liana). She didn’t have time for small talk. The others might arrive back at any time. As long as she kept out of Yasmin’s way, she knew nobody would recognize her ~ after all she had been abandoned at birth. Even if Yasmin did find her out, she only knew her as a nun at the orphanage and Liana would just have to make up some excuse about why a nun was on holiday in the outback in a BMW.  She’d cross that bridge when she came to it.

            Mater looked over her glasses at the new guest. “I’ll show you to your room.”  Either she was rude or tired, but Mater gave her the benefit of the doubt.  “I expect you’re tired.”

            Liana softened and smiled at the old lady, remembering that she’d have to speak to everyone in due course in order to find anything out, and it wouldn’t do to start off on the wrong foot.

            “I’m writing a book,” Liana explained as she followed Mater down the hall. “Hoping a bit of peace and quiet here will help, and my book is set in the outback in a place a bit like this.”

            “How lovely dear, well if there’s anything we can help you with, please don’t hesitate to ask.  Old Bert’s a mine of information,”   Mater suppressed a chuckle, “Well as long as you don’t mention mines.  Here we are,” Mater opened the door to room 4 and handed the key to Liana.  “Just ask if there’s anything you need.”

            Liana put her bags down and then listened at the door to Mater’s retreating steps.  Inching the door open, she looked up and down the hallway, but there was nobody about.  Quickly she went to room 2 and tried the door, hoping it was open and she didn’t have to resort to other means. It was open.  What a stroke of luck! Liana was encouraged. Within moments Liana found the parcel, unopened.  Carefully opening the door,  she looked around to make sure nobody was around, leaving the room with the parcel under her arm and closing the  door quietly, she hastened back to room 4.   She nearly jumped out of her skin when a voice piped up behind her.

            “What’s that parcel and where are you going with it?” Prune asked.

            “None of your business you….”  Liana was just about to say nosy brat, and then remebered that she would catch more flies with honey than vinegar. It was going to be hard for her to remember that, but she must try!  She smiled at the teenager and said, “A dreamtime gift for my gran, got it in Alice. Is there a post office in town?”

            Prune narrowed her eyes. There was something fishy about this and it didn’t take her more than a second to reach the conclusion that she wanted to see what was in the parcel.  But how?

            “Yes,” she replied, quick as a flash grabbing the parcel from Liana. “I’ll post it for you!” she called over her shoulder as she raced off down the hall and disappeared.

            “FUCK!” Liana muttered under her breath, running after her, but she was nowhere to be seen. Thankfully nobody else was about in the reception area to question why she was running around like a madwoman.  Fuck! she muttered again, going back to her room and closing the door. Now what? What a disaster after such an encouraging start!

            Prune collided with Idle on the steps of the verandah, nearly knocking her off her feet. Idle grabbed Prune to steady herself.  Her grip on the girls arm tightened when she saw the suspicious look on face.   Always up to no good, that one. “What have you got there? Where did you get that? Give me that parcel!”

            Idle grabbed the parcel and Prune fled. Idle, holding onto the verandah railing, watched Prune running off between the eucalyptus trees.  She’s always trying to  make a drama out of everything, Idle thought with a sigh. Hardly any wonder I suppose, it must be boring here for a teenager with nothing much going on.

            She heard a loud snorting laugh, and turned to see the four guests returning from the bar in town, laughing and joking.  She put the parcel down on the hall table and waved hello, asking if they’d had a good time.  “I bet you’re ready for a bite to eat, I’ll go and see what Mater’s got on the menu.” and off she went to the kitchen, leaving the parcel on the table.

            The four friends agreed to meet back on the verandah for drinks before dinner after freshening up.   Yasmin kept glancing back at the BMW.  “That woman must be staying here!” she snorted.  Zara grabbed her elbow and pulled her along. “Then we’ll find out who she is later, come on.”

            Youssef followed Idle into the kitchen to ask for some snacks before dinner (much to Idle’s delight), leaving Xavier on the verandah.  He looked as if he was admiring the view, such as it was, but he was preoccupied thinking about work again. Enough! he reminded himself to relax and enjoy the holiday. He saw the parcel on the table and picked it up, absentmindedly thinking the black notebook he ordered had arrived in the post, and took it back to his room. He tossed it on the bed and went to freshen up for dinner.

            #6634

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

              Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

              Quirk accepted.

              The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

              Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

              Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

              To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

              Each of the four characters are provided with a personal clue:

              Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

              Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

              Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

              Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

              Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

              #6553
              ÉricÉric
              Keymaster

                Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

                They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

                Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

                His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

                The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

                “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

                Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

                Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

                ***

                “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

                :fleuron:

                Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

                A new tile had appeared, with a distinct pattern form, almost like an ogee.

                “Jorid, is this new?”

                “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

                “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

                “Jorid, tell me more please.”

                “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

                “Absolutely, colour me intrigued!”

                The Sandshell:
                Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
                Families: Vold, Zuli, Ilda
                Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
                As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
                Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

                “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

                “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

                Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

                “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

                #6551

                In reply to: Orbs of Madjourneys

                Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

                It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

                It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
                With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

                He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

                  :fleuron2:

                Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

                As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

                Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

                The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

                The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

                Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

                Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

                While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

                “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

                The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

                  :fleuron2:

                When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

                A buzz of the phone snapped him out of it.

                It was a message from Zara. Apparently she’d found her way back to modernity.

                [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

                He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

                “The old man was right… that sounds like a lot of agitation coming our way…”

                #6539

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                  Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                  Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                  What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                  Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                  Here is a list of playful and fun actions for Zara in the game:

                  1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                  2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                  3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                  4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                  5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                  6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                  7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                  These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                   🔁 Regenerate response

                  #6538
                  ÉricÉric
                  Keymaster

                    “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

                    And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

                    “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

                    Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

                    “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

                    “Not prison.” Klatu commented “Death sentence.”

                    Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

                    They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

                    “Let me guess,” Georges said, expecting a chorus

                    “DIMENSIONAL MAGIC!”

                    Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

                    “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

                    Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

                    “Friend in stasis for now. Kept fresh for questioning… possible.”

                    “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

                    “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

                    Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

                    After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

                    “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

                    Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

                    Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

                    “What now?”

                    “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

                    “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

                    “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

                    “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

                    “Focus, Georges!”

                    “Duane it is, that’s where he did his best work.”

                    “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

                    “He’ll be there, I know it. Let’s do this!”

                    The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

                    Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

                    “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

                    As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

                    #6511
                    ÉricÉric
                    Keymaster

                      Potential Plot Arch

                      The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
                      Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

                      Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

                      With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
                      Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

                      With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

                      With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

                      Potential developments

                      Clara Meets the Mysterious Will

                      Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
                      Will seems to know Bob from somewhere
                      Clara starts to feel suspicious of Will’s intentions and begins to investigate

                      The Power of Memories

                      Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
                      Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
                      Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

                      The Truth Behind the Capsule

                      Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
                      The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
                      They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
                      The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

                      The Ties Between Living and Dead

                      Bob comes to terms with Jane’s death and the role she played in their lives
                      Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
                      The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

                      A Realization of the Past and Present

                      Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
                      They also learn that things never truly remain buried and that the past always finds a way to resurface
                      The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
                      The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

                      #6509
                      ÉricÉric
                      Keymaster

                        Table of characters:

                        Characters Keyword Characteristics Sentiment
                        Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
                        VanGogh Clara’s dog Curious
                        Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
                        Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
                        Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
                        Julienne / Mr. Willets Neighbors of Clara & Bob
                        Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
                        Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

                        Some connecting threads:

                        1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
                        2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
                        3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
                        4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
                        5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
                        6. The search for VanGogh and the discovery of a map tucked into his collar.
                        7. The suggestion from Jane that Clara should be told something.
                        8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
                        ÉricÉric
                        Keymaster

                          A background on the excavated mysteries from Twists and One Return From the Time Capsule.

                          BACKGROUND CONTENT: Focus is on key protagonists:

                          • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
                          • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
                          • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

                          in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

                          Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

                          An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
                          The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

                          #6507

                          In reply to: Orbs of Madjourneys

                          To Youssef’s standards, a plane was never big and Flight AL357 was even smaller. When he found his seat, he had to ask a sweaty Chinese man and a snorting woman in a suit with a bowl cut and pink almond shaped glasses to move out so he could squeeze himself in the small space allotted to economy class passengers. On his right, an old lady looked at the size of his arms and almost lost her teeth. She snapped her mouth shut just in time and returned quickly to her magazine. Her hands were trembling and Youssef couldn’t tell if she was annoyed or something else.

                          The pilote announced they were ready to leave and Youssef sighed with relief. Which was short lived when he got the first bump on the back of his seat. He looked back, apologising to the woman with the bowl cut on his left. Behind him was a kid wearing a false moustache and chewing like a cow. He was swinging his tiny legs, hitting the back of Youssef’s seat with the regularity of a metronome. The kid blew his gum until the bubble exploded. The mother looked ready to open fire if Youssef started to complain. He turned back again and tried to imagine he was getting a massage in one of those Japanese shiatsu chairs you find in some airports.

                          The woman in front of him had thrown her very blond hair atop her seat and it was all over his screen. The old lady looked at him and offered him a gum. He wondered how she could chew gums with her false teeth, and kindly declined. The woman with the bowl cut and pink glasses started to talk to her sweaty neighbour in Chinese. The man looked at Youssef as if he had been caught by a tiger and was going to get eaten alive. His eyes were begging for help.

                          As the plane started to move, the old woman started to talk.

                          « Hi, I’m Gladys. I am afraid of flying, she said. Can I hold your hand during take off ? »

                          After another bump on his back, Youssef sighed. It was going to be a long flight for everyone.

                          As soon as they had gained altitude, Youssef let go of the old woman’s hand. She hadn’t stopped talking about her daughter and how she was going to be happy to see her again. The flight attendant passed by with a trolley and offered them a drink and a bag of peanuts. The old woman took a glass of red wine. Youssef was tempted to take a coke and dip the hair of the woman in front of him in it. He had seen a video on LooTube recently with a girl in a similar situation. She had stuck gum and lollypops in the hair of her nemesis, dipped a few strands in her soda and clipped strands randomly with her nail cutter. He could ask the old woman one of her gums, but thought that if a girl could do it, it would certainly not go well for him if he tried.

                          Instead he asked the flight attendant if there was wifi on board. Sadly there was none. He had hoped at least the could play the game and catch up with his friends during that long flight to Sydney.

                          :fleuron:

                          When the doors opened, Youssef thought he was free of them all. He was tired, his back hurt, and he couldn’t sleep because the kid behind him kept crying and kicking, the food looked like it had been regurgitated twice by a yak, and the old chatty woman had drained his batteries. She said she wouldn’t sleep on a plane because she had to put her dentures in a glass for hygiene reasons and feared someone would steal them while she had her eyes closed.

                          He walked with long strides in the corridors up to the custom counters and picked a line, eager to put as much distance between him and the other passengers. Xavier had sent him a message saying he was arriving in Sydney in a few hours. Youssef thought it would be nice to change his flight so that they could go together to Alice Spring. He could do some time with a friend for a change.

                          His bushy hair stood on end when he heard the voice of the old woman just behind him. He wondered how she had managed to catch up so fast. He saw a small cart driving away.

                          « I wanted to tell, Gladys said, it was such a nice flight in your company. How long have you before your flight to Alice? We can have a coffee together. »

                          Youssef mentally said sorry to his friend. He couldn’t wait for the next flight.

                          #6506

                          In reply to: Orbs of Madjourneys

                          Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

                          “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

                          On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

                          It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

                          But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

                          After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

                          Zara water hole

                           

                          The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

                          It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

                          It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

                          She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

                          When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

                          Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

                          Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

                          With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

                          “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

                          “That’s because Bert doesn’t want you to find it,” replied the parrot.

                          Intrigued, Zara set off in the direction the compass was pointing towards.

                          #6504
                          ÉricÉric
                          Keymaster

                            Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

                            “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

                            Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

                            “The translator is behaving again, or is he really calling us ugly?”

                            “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

                            They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

                            Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

                            “Horrid creatures better wear seatbelts. Ride gonna shaky.”

                            #6501
                            ÉricÉric
                            Keymaster

                              Potential situations and complications:

                              • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                              • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                              • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                              • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                              • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                              • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                              #6499
                              ÉricÉric
                              Keymaster

                                Premise is set:

                                Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                                Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                                A potential plot structure begins to develop henceforth:

                                Chapter 2: The Journey Begins

                                Departure from the Nursing Home

                                Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                                Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                                A Stop at the Market

                                The group stops at a bustling market in the town and begins to gather supplies for their journey.
                                Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                                The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                                An Unexpected Detour

                                The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                                They encounter a group of bandits on the road, who demand their supplies and valuables.
                                Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                                A Close Call with a Wild Beast

                                The group comes across a dangerous wild animal on the road, who threatens to attack them.
                                Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                                Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                                A Night Under the Stars

                                The group sets up camp for the night, exhausted from their journey so far.
                                They sit around a campfire, sharing stories and reminiscing about their pasts.
                                As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                                ÉricÉric
                                Keymaster

                                  Some background information on The Sexy Wooden Leg and potential plot developments.

                                  Setting

                                  (nearby Duckailingtown in Dumbass, Oocrane)
                                  The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                                  Note: There seem to be a bird thematic at play.
                                  The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                                  Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                                  Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                                  At the Keav Headquarters

                                  (🗺️ Capital of Oocrane)

                                  General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                                  Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                                  The Shrine of the Flovlinden Tree

                                  (🗺️ Shpovlar, geographical center of Oocrane)

                                  Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                                  Rosa and the Cauldron Maker

                                  (young Oocranian wiccan travelling to Innsbruck, Austria)

                                  Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                                  The Nursing Home

                                  (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                                  Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                                  🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                                  Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                                  Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                                  Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                                  Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                                  Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                                  Character Keyword Characteristics Sentiment
                                  Egbert old man, sharp tone sad, fragile
                                  Maryechka Obadiah’s granddaughter, shy innocent
                                  Olga old woman, knobbly fingers conflicted, determined
                                  Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
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