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  • ÉricÉric
    Keymaster

      A background on the excavated mysteries from Twists and One Return From the Time Capsule.

      BACKGROUND CONTENT: Focus is on key protagonists:

      • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
      • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
      • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

      in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

      Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

      An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
      The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

      #6507

      In reply to: Orbs of Madjourneys

      To Youssef’s standards, a plane was never big and Flight AL357 was even smaller. When he found his seat, he had to ask a sweaty Chinese man and a snorting woman in a suit with a bowl cut and pink almond shaped glasses to move out so he could squeeze himself in the small space allotted to economy class passengers. On his right, an old lady looked at the size of his arms and almost lost her teeth. She snapped her mouth shut just in time and returned quickly to her magazine. Her hands were trembling and Youssef couldn’t tell if she was annoyed or something else.

      The pilote announced they were ready to leave and Youssef sighed with relief. Which was short lived when he got the first bump on the back of his seat. He looked back, apologising to the woman with the bowl cut on his left. Behind him was a kid wearing a false moustache and chewing like a cow. He was swinging his tiny legs, hitting the back of Youssef’s seat with the regularity of a metronome. The kid blew his gum until the bubble exploded. The mother looked ready to open fire if Youssef started to complain. He turned back again and tried to imagine he was getting a massage in one of those Japanese shiatsu chairs you find in some airports.

      The woman in front of him had thrown her very blond hair atop her seat and it was all over his screen. The old lady looked at him and offered him a gum. He wondered how she could chew gums with her false teeth, and kindly declined. The woman with the bowl cut and pink glasses started to talk to her sweaty neighbour in Chinese. The man looked at Youssef as if he had been caught by a tiger and was going to get eaten alive. His eyes were begging for help.

      As the plane started to move, the old woman started to talk.

      « Hi, I’m Gladys. I am afraid of flying, she said. Can I hold your hand during take off ? »

      After another bump on his back, Youssef sighed. It was going to be a long flight for everyone.

      As soon as they had gained altitude, Youssef let go of the old woman’s hand. She hadn’t stopped talking about her daughter and how she was going to be happy to see her again. The flight attendant passed by with a trolley and offered them a drink and a bag of peanuts. The old woman took a glass of red wine. Youssef was tempted to take a coke and dip the hair of the woman in front of him in it. He had seen a video on LooTube recently with a girl in a similar situation. She had stuck gum and lollypops in the hair of her nemesis, dipped a few strands in her soda and clipped strands randomly with her nail cutter. He could ask the old woman one of her gums, but thought that if a girl could do it, it would certainly not go well for him if he tried.

      Instead he asked the flight attendant if there was wifi on board. Sadly there was none. He had hoped at least the could play the game and catch up with his friends during that long flight to Sydney.

      :fleuron:

      When the doors opened, Youssef thought he was free of them all. He was tired, his back hurt, and he couldn’t sleep because the kid behind him kept crying and kicking, the food looked like it had been regurgitated twice by a yak, and the old chatty woman had drained his batteries. She said she wouldn’t sleep on a plane because she had to put her dentures in a glass for hygiene reasons and feared someone would steal them while she had her eyes closed.

      He walked with long strides in the corridors up to the custom counters and picked a line, eager to put as much distance between him and the other passengers. Xavier had sent him a message saying he was arriving in Sydney in a few hours. Youssef thought it would be nice to change his flight so that they could go together to Alice Spring. He could do some time with a friend for a change.

      His bushy hair stood on end when he heard the voice of the old woman just behind him. He wondered how she had managed to catch up so fast. He saw a small cart driving away.

      « I wanted to tell, Gladys said, it was such a nice flight in your company. How long have you before your flight to Alice? We can have a coffee together. »

      Youssef mentally said sorry to his friend. He couldn’t wait for the next flight.

      #6506

      In reply to: Orbs of Madjourneys

      Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

      “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

      On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

      It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

      But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

      After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

      Zara water hole

       

      The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

      It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

      It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

      She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

      When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

      Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

      Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

      With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

      “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

      “That’s because Bert doesn’t want you to find it,” replied the parrot.

      Intrigued, Zara set off in the direction the compass was pointing towards.

      #6504
      ÉricÉric
      Keymaster

        Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

        “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

        Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

        “The translator is behaving again, or is he really calling us ugly?”

        “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

        They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

        Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

        “Horrid creatures better wear seatbelts. Ride gonna shaky.”

        #6501
        ÉricÉric
        Keymaster

          Potential situations and complications:

          • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
          • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
          • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
          • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
          • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
          • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
          #6499
          ÉricÉric
          Keymaster

            Premise is set:

            Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
            Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

            A potential plot structure begins to develop henceforth:

            Chapter 2: The Journey Begins

            Departure from the Nursing Home

            Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
            Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

            A Stop at the Market

            The group stops at a bustling market in the town and begins to gather supplies for their journey.
            Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
            The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

            An Unexpected Detour

            The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
            They encounter a group of bandits on the road, who demand their supplies and valuables.
            Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

            A Close Call with a Wild Beast

            The group comes across a dangerous wild animal on the road, who threatens to attack them.
            Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
            Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

            A Night Under the Stars

            The group sets up camp for the night, exhausted from their journey so far.
            They sit around a campfire, sharing stories and reminiscing about their pasts.
            As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

            ÉricÉric
            Keymaster

              Some background information on The Sexy Wooden Leg and potential plot developments.

              Setting

              (nearby Duckailingtown in Dumbass, Oocrane)
              The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

              Note: There seem to be a bird thematic at play.
              The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
              Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
              Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

              At the Keav Headquarters

              (🗺️ Capital of Oocrane)

              General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

              Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

              The Shrine of the Flovlinden Tree

              (🗺️ Shpovlar, geographical center of Oocrane)

              Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

              Rosa and the Cauldron Maker

              (young Oocranian wiccan travelling to Innsbruck, Austria)

              Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

              The Nursing Home

              (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

              Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

              🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

              Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

              Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
              Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
              Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

              Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

              Character Keyword Characteristics Sentiment
              Egbert old man, sharp tone sad, fragile
              Maryechka Obadiah’s granddaughter, shy innocent
              Olga old woman, knobbly fingers conflicted, determined
              Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
              #6492

              In reply to: Orbs of Madjourneys

              With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.

              With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.

              🎰 · 💰
              🍌🍌🍌

              Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”

              Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”

              But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”

              Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.

              As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.

              They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.

              :fleuron2:

              Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.

              Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.

              When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
              Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.

              The backpack was ready with the essentials; Xavier liked to travel light.

              #6486

              In reply to: Orbs of Madjourneys

              Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

              The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

              Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

              Zara room of tiles window

              After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

              So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

              Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

              Osnas 2

              Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

              With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

              “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

              #6484

              In reply to: Orbs of Madjourneys

              Will be at Flying Fish this evening, Hope to see you all soon!  :yahoo_smug: :yahoo_smug:    Congrats, Xavier:yahoo_thumbsup: :yahoo_thumbsup:

              Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied.  She had a couple of hours to play the game before landing at Alice Springs.

              Zara had found the tile in the entry level and had further instructions for the next stage of the game:

              Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

              “Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her.  Really she would have to change that birds name!

              If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue. 

              A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town.  Zara remembered not to say that out loud.

               

              Zara approached the abandoned mine cautiously.  There were rocks strewn about the entrance, and a faint light inside.

              Zaras mine entrance

              This looks a bit ominous, thought Zara, and not half as inviting as that old city.  She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one.  She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time.  She carried on.

              Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference.  At first glance it looked more like a maze or a labyrinth than a map.  The tunnel ahead was dark and she walked slowly, close to the wall.  

              Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch.  Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left.  A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.

               

              Zara tile mine entrance

              Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light. 

              It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.

              The ghostly light was coming from yet another side tunnel.  There were strange markings on the floor that resembled the tile at the mine entrance.  Zara saw two figures up ahead, heading towards the light. 

              Zara mine tunnels

              #6477

              In reply to: Orbs of Madjourneys

              Bertie dropped Zara off at the bus station in Camden early the next morning. She let him think she was catching a plane from Sydney, given her impulsive lie about having to meet her friends sooner, but she was going by train. The reviews she’d read online were tantalizing:

              “The Ghan journey tells the story of the land. The train is the canvas, and the changing landscape paints the picture.”

              A two day train ride would give her time to relax and play the game, and she assumed two days of desert scenery would not be too distracting.  Luckily before she paid for her ticket she had the presence of mind to ask if there was internet on the train. There was not.  Zara sighed, and booked a flight instead, but decided she would catch the train back home after the holiday at the Flying Fish Inn.  By then perhaps the novelty of the game would have worn off, and she would appreciate the time spent in quiet contemplation, and perhaps do some writing.

              Zara hated flying, especially airports. The best that could be said of flying was that it was a quick way to get from A to B.

              “You’ll have to go in a cage for the flight, Pretty Girl,” she told the parrot.

              “I think not,” replied Pretty Girl.  “I’ll meet you there.  See you!” and off she flew into the low morning sun, momentarily blinding Zara as she watched her go.

              Her flight left Sydney at 14:35. Three and a half hours later she would arrive at Alice Springs and from there it was a half hour road trip to the Flying Fish.  Zara sent an email to the inn asking if anyone could pick her up, otherwise she would get a bus or a taxi.  She received a reply saying that they’d send Bert to pick her up around seven o’clock.  Another Bert!

              #6476

              In reply to: Orbs of Madjourneys

              Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.

              Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

              She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

              Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

              Rude!  thought Yasmin. Telling me I’m having a hard time!  And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.

              :fleuron2:

              “Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”

              Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is FredFred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.

              Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.

              “Nice to meet you Yasmin. So where are you from?”

              “Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner  bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”

              A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”

              “Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.

              Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.

              “Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.

              Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.

              “He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.

              “Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.

              #6468

              In reply to: Orbs of Madjourneys

              At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

              Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

              After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

              “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

              “But the boarding is only in one hour!”

              “Well I can’t wait one hour.”

              “In that case I’m coming with you, I need to go there too anyway.”

              “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

              Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

              Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

              When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

              He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

              Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

              The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

              We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

              What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

              He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

              He opened the second message.

              Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

              🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

              Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

              “Need help? Contact me 👉”

              Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
              #6467

              Ricardo, my dear, those new reporters are quite the catch.”

              Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”

              Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”

              Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”

               

              Dear Miss Bossy Pants,

              I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.

              Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.

              I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.

              As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.

              I will continue my investigation and keep you appraised on any new developments.

              Sincerely,

              Samuel Sproink
              Rim of the Realm Newspaper.

              #6463

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Additional clues from AL (based on Xavier’s comment)

                Yasmin

                :snake:

                Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                A message bumped on the screen: “Need help? Contact me 👉”

                Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                Youssef

                :desert:

                Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                A message bumped on the screen: “Need help? Contact me 👉”

                Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                Zara

                :carved_tile:

                Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                #6454

                In reply to: Prompts of Madjourneys

                F LoveF Love
                Participant

                  YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                  Setting

                  The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                  Directions to Investigate

                  Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                  Characters

                  Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                  Task

                  Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                   

                  THE SECRET ROOM AND THE UNDERGROUND MINES

                  1st thread’s answer:

                  As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                  The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                  The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                  As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                  The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                  As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                  As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                  second thread’s answer:

                  As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                  The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                  The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                  The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                  As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                  Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                  As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                  The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                   

                  THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                  Deear Francie Mossie Pooh,

                  The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                  But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                  It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                  The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                  And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                  The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                  Fluidly and fantastically yours,

                  The Snoot.

                  #6449

                  In reply to: Orbs of Madjourneys

                  Have you booked your flight yet?  Zara sent a message to Yasmin. I’m spending a few more days in Camden, probably be at the Flying Fish Inn by the end of the week.

                    :yahoo_rolling_eyes: :yahoo_rolling_eyes:    I told you already when my flight is, Air Fiji, remeber?  bloody Sister Finnlie on my case all the time, haven’t had a minute. Zara had to wait over an hour for Yamsin’s reply.

                  Took you long enough to reply. Zara replied promptly. Heard nothing from Youssef for ages either, have you heard from him? I’ll be arriving there on my own at this rate.

                  :yahoo_rolling_eyes:   Not a word, I expect Xavier’s booked his but he hasn’t said.  Probably doing his secret monkey thing.

                  Have you tried the free roaming thing on the game yet?

                  :yahoo_rolling_eyes:    I just told you Sister Finnlie hasn’t given me a minute to myself, she’s a right tart! Why, have you?

                  Yeah it’s amazing, been checking out the Flying Fish Inn. Looks a bit of a dump. Not much to do around there, well not from what I can see anyway.  But you know what?

                  :yahoo_rolling_eyes:   What?

                  You’ll lose your eyes in the back of your head one day and look like that AI avatart with the wall eye.  Get this though: we haven’t started the game yet, that quest for quirks thing, I was just having a roman around ha ha typo having a roam around see what’s there and stuff I don’t know anything about online games like you lot and I ended up here.  Zara sent a screenshot of the image she’d seen and added:   Did I already start the game or what, I don’t even know how we actually start the game, I was just wandering around….oh…and happened to chance upon this…

                   

                  Zaras Game

                  :yahoo_rolling_eyes:   How rude to start playing before us

                  I didn’t start playing the game before you, I just told you, I was wandering around playing about waiting for you lot!   Zara thought Yasmin sounded like she needed a holiday.

                  :yahoo_rolling_eyes:    Yeah well that was your quest, wasn’t it? To wander around or something?  What’s that silver chest on her back?

                  I dunno but looks intriguing eh maybe she’s hidden all her devices and techy gadgets in an antiquey looking box so she doesn’t blow her cover

                  Gotta go Sister Finnlie’s coming

                  Zara muttered how rude under her breath and put her phone down.  She’d retired to her bedroom early, telling Bertie that she needed an early night but really had wanted some time alone to explore the new game world.  She didn’t want to make mistakes and look daft to her friends when the game started.

                  “Too late for that”, Pretty Girl said.

                  “SSHHH!” Zara hissed at the parrot. “And stop reading my mind, it’s disconcerting, not to mention rude.”

                  She heard the sound of the lavatory flush and Berties bedroom door closing and looked at the time. 23:36.

                  Zara decided to give him an hour to make sure he was asleep and then sneak out and go back to that church.

                  #6428
                  matermater
                  Participant

                    I must become sentimental or something, but here are some pictures I found left on my desk.
                    Probably a gift from Finly, she can be all soft and think she’s doing me some service.
                    I must say my grand-children in particular are not too bad looking. Couldn’t find a picture of Fred though… Maybe later.

                    Clove (left) & Coriander, 2023, Flying Fish InnPrune, 2023, Flying Fish InnMater, 2023, Flying Fish InnDevan, 2023, Flying Fish InnJasper, date unknown, Flying Fish Inn

                    the flying fish, Flying Fish Inn
                    Veranda view, Flying Fish Inn
                    Veranda view, Flying Fish Inn
                    Veranda view, Flying Fish Inn
                    Dido, Idle, old photo (1980?), Flying Fish Inn
                    Dido, Idle, 2023, Flying Fish Inn
                    Dido, Idle, 2023, Flying Fish Inn

                    #6421
                    TracyTracy
                    Participant

                      Aunt Idle:

                      You won’t beleive this, I said to Mater, and she said I probably won’t before giving me a chance to finish.  I ignored her as usual and told her about the bookings.   Bookings, she screeched like a demented parrot, bookings? Since when did we have bookings.   She even had the cheek to tell me I was living in the past, imagining we had bookings.  I told her she was the one living in the past, the past when we had no bookings, and that I was living in the present because we had four people booked to stay at the inn, and we did indeed have bookings and that she should take off that old red pantsuit and put something practical on because we had a great deal of cleaning to do.  Then she did her screeching parrot routine with the word cleaning, and I left her to it and went to tell Bert.

                      I don’t know what I’d have done without good old Bert over the years. I started to get a bit screechy myself with the panic when I was telling him, but he calmed me right down and started to make a list of the things that needed doing in order of importance.  Start with preparing a bedroom each, he said, and get Mater to go down to the kitchen and make a shopping list.  I said Bert are you sure that’s wise, Mater in charge of supplies, and he said no it aint wise but who else is going to do it?

                      I left Bert clanging away with the boiler trying to get some hot water out of it, and went to get some dusters and a broom and had to dust them off a bit, been a long time since anyone looked in the broom cupboard, and lo and behold Mater appears dressed as a 17th century serving wench.  I let that pass without comment, but I did tell her to try and be sensible with the shopping list.

                      #6419

                      In reply to: Orbs of Madjourneys

                      “I’d advise you not to take the parrot, Zara,” Harry the vet said, “There are restrictions on bringing dogs and other animals into state parks, and you can bet some jobsworth official will insist she stays in a cage at the very least.”

                      “Yeah, you’re right, I guess I’ll leave her here. I want to call in and see my cousin in Camden on the way to the airport in Sydney anyway.   He has dozens of cats, I’d hate for anything to happen to Pretty Girl,” Zara replied.

                      “Is that the distant cousin you met when you were doing your family tree?” Harry asked, glancing up from the stitches he was removing from a wounded wombat.  “There, he’s good to go.  Give him a couple more days, then he can be released back where he came from.”

                      Zara smiled at Harry as she picked up the animal. “Yes!  We haven’t met in person yet, and he’s going to show me the church my ancestor built. He says people have been spotting ghosts there lately, and there are rumours that it’s the ghost of the old convict Isaac who built it.  If I can’t find photos of the ancestors, maybe I can get photos of their ghosts instead,” Zara said with a laugh.

                      “Good luck with that,” Harry replied raising an eyebrow. He liked Zara, she was quirkier than the others.

                      Zara hadn’t found it easy to research her mothers family from Bangalore in India, but her fathers English family had been easy enough.  Although Zara had been born in England and emigrated to Australia in her late 20s, many of her ancestors siblings had emigrated over several generations, and Zara had managed to trace several down and made contact with a few of them.   Isaac Stokes wasn’t a direct ancestor, he was the brother of her fourth great grandfather but his story had intrigued her.  Sentenced to transportation for stealing tools for his work as a stonemason seemed to have worked in his favour.  He built beautiful stone buildings in a tiny new town in the 1800s in the charming style of his home town in England.

                      Zara planned to stay in Camden for a couple of days before meeting the others at the Flying Fish Inn, anticipating a pleasant visit before the crazy adventure started.

                       

                      ~~~

                       

                      Zara stepped down from the bus, squinting in the bright sunlight and looking around for her newfound cousin  Bertie.   A lanky middle aged man in dungarees and a red baseball cap came forward with his hand extended.

                      “Welcome to Camden, Zara I presume! Great to meet you!” he said shaking her hand and taking her rucksack.  Zara was taken aback to see the family resemblance to her grandfather.  So many scattered generations and yet there was still a thread of familiarity.  “I bet you’re hungry, let’s go and get some tucker at Belle’s Cafe, and then I bet you want to see the church first, hey?  Whoa, where’d that dang parrot come from?” Bertie said, ducking quickly as the bird swooped right in between them.

                      “Oh no, it’s Pretty Girl!” exclaimed Zara. “She wasn’t supposed to come with me, I didn’t bring her! How on earth did you fly all this way to get here the same time as me?” she asked the parrot.

                      “Pretty Girl has her ways, don’t forget to feed the parrot,” the bird replied with a squalk that resembled a mirthful guffaw.

                      “That’s one strange parrot you got here, girl!” Bertie said in astonishment.

                      “Well, seeing as you’re here now, Pretty Girl, you better come with us,” Zara said.

                      “Obviously,” replied Pretty Girl.  It was hard to say for sure, but Zara was sure she detected an avian eye roll.

                       

                      ~~~

                       

                      They sat outside under a sunshade to eat rather than cause any upset inside the cafe.  Zara fancied an omelette but Pretty Girl objected, so she ordered hash browns instead and a fruit salad for the parrot.  Bertie was a good sport about the strange talking bird after his initial surprise.

                      Bertie told her a bit about the ghost sightings, which had only started quite recently.  They started when I started researching him, Zara thought to herself, almost as if he was reaching out. Her imagination was running riot already.

                       

                      ghost of Isaac Stokes

                       

                      Bertie showed Zara around the church, a small building made of sandstone, but no ghost appeared in the bright heat of the afternoon.  He took her on a little tour of Camden, once a tiny outpost but now a suburb of the city, pointing out all the original buildings, in particular the ones that Isaac had built.  The church was walking distance of Bertie’s house and Zara decided to slip out and stroll over there after everyone had gone to bed.

                      Bertie had kindly allowed Pretty Girl to stay in the guest bedroom with her, safe from the cats, and Zara intended that the parrot stay in the room, but Pretty Girl was having none of it and insisted on joining her.

                      “Alright then, but no talking!  I  don’t want you scaring any ghost away so just keep a low profile!”

                      The moon was nearly full and it was a pleasant walk to the church.   Pretty Girl fluttered from tree to tree along the sidewalk quietly.  Enchanting aromas of exotic scented flowers wafted into her nostrils and Zara felt warmly relaxed and optimistic.

                      Zara was disappointed to find that the church was locked for the night, and realized with a sigh that she should have expected this to be the case.  She wandered around the outside, trying to peer in the windows but there was nothing to be seen as the glass reflected the street lights.   These things are not done in a hurry, she reminded herself, be patient.

                      Sitting under a tree on the grassy lawn attempting to open her mind to receiving ghostly communications (she wasn’t quite sure how to do that on purpose, any ghosts she’d seen previously had always been accidental and unexpected)  Pretty Girl landed on her shoulder rather clumsily, pressing something hard and chill against her cheek.

                      “I told you to keep a low profile!” Zara hissed, as the parrot dropped the key into her lap.  “Oh! is this the key to the church door?”

                      It was hard to see in the dim light but Zara was sure the parrot nodded, and was that another avian eye roll?

                      Zara walked slowly over the grass to the church door, tingling with anticipation.   Pretty Girl hopped along the ground behind her.  She turned the key in the lock and slowly pushed open the heavy door and walked inside and  up the central aisle, looking around.  And then she saw him.

                      Zara gasped. For a breif moment as the spectral wisps cleared, he looked almost solid.  And she could see his tattoos.

                      “Oh my god,” she whispered, “It is really you. I recognize those tattoos from the description in the criminal registers. Some of them anyway, it seems you have a few more tats since you were transported.”

                      “Aye, I did that, wench. I were allays fond o’ me tats, does tha like ’em?”

                      He actually spoke to me!  This was beyond Zara’s wildest hopes. Quick, ask him some questions!

                      “If you don’t mind me asking, Isaac, why did you lie about who your father was on your marriage register?  I almost thought it wasn’t you, you know, that I had the wrong Isaac Stokes.”

                      A deafening rumbling laugh filled the building with echoes and the apparition dispersed in a labyrinthine swirl of tattood wisps.

                      “A story for another day,” whispered Zara,  “Time to go back to Berties. Come on Pretty Girl. And put that key back where you found it.”

                       

                      Ghost of Isaac Stokes

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