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  • #6553
    ÉricÉric
    Keymaster

      Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

      They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

      Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

      His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

      The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

      “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

      Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

      Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

      ***

      “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

      :fleuron:

      Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

      A new tile had appeared, with a distinct pattern form, almost like an ogee.

      “Jorid, is this new?”

      “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

      “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

      “Jorid, tell me more please.”

      “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

      “Absolutely, colour me intrigued!”

      The Sandshell:
      Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
      Families: Vold, Zuli, Ilda
      Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
      As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
      Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

      “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

      “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

      Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

      “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

      #6545

      In reply to: Orbs of Madjourneys

      The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

      > O Time suspend thy flight!

      Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

      It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

      Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

      “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

      An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

      He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

      The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

      He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

      He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

      Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

      A message appeared on the screen.

      Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

      Youssef started to move his avatar towards the saloon when someone knocked on the door.

      #6540

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Update & clarifications on the characters:

        Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

        Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

        • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
        • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
        • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
        • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

        Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

        Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

        Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

        Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

        Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

        #6519
        ÉricÉric
        Keymaster

          Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…

          Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.

          Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…

          Georges: Don’t be rude to Jorid, dear.

          Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.

          Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.

          Jorid: Maybe my capacity has been intact all along…

          Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.

          Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.

          Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.

          Jorid: Then you both need to brace yourself.

          Salomé: Thanks for the heads up, Jorid. Preparing for impact!

          #6518

          In reply to: Orbs of Madjourneys

          Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

          The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

          Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

          He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

          That’s when he’d decided to drop the search, that he dozed off in the car.

          Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

          And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

           

           

           

           

          SOOO WEIIIIRD

           

           

           

           

           


          He turned the ignition back on as well as the aircon. Checked his message.

          • 📨 [Quirk Land] NEW QUEST OPENED
          • 1 voicemail from ❣️🐝Brytta🐝❣️
          • 💬 Youssef typing…
          #6517

          In reply to: Orbs of Madjourneys

          After Youssef retrieved his luggage in Alice Springs, he was swarmed with freelance tour guides trying to sell him trips. You would buy a ticket out of any one of them just to get rid of the others, he thought. With a few hungry growls, he managed to frighten most of them, with a touch of indifference he lost the rest. Except one. A short Indian looking man wearing a red cap and a moustache. He seemed to have an infinite talkative energy at his disposal, able to erode the strongest wills. The temperature was hotter than Youssef had expected, here it was the end of summer, and he was hungry. The man started to get on his nerves.

          The list of tours was endless. Uluru, scenic bushwalking trails, beautiful gardens, a historical tour, a costumed historical tour, a few national parks, and even his cousins’ restaurant. He reminded Youssef of his own father, always offering guests (and especially his visiting kids) another fruit, a pastry, some coffee, chocolate ? You sure you don’t want any chocolate? If the man was tenacious, Youssef had had training with his father. But this man seemed to mistake silence and indifference for agreement. Did he really think Youssef was going to buy one of his tours ?

          “The ghost town! You have to see Arltunga, said the man. An old mining ghost town, certainly an American like you like ghost towns. And buried treasure. Arltunga has buried treasure somewhere. You can find it. I know where to find a map.”

          Youssef wondered if it was another one of the game’s fluke that his quest was apparently bleeding into his real life again. And if there was a map, why hasn’t the treasure been found already? He checked at the back of his mind for the presence of that crazy old lady. Nope, not there. He decided to refuse the call this time. He just wanted to get to that F…ing Fish Inn in Crowshollow and meet with his friends.

          “NO, he growled, frightening a group of tourists passing by, but not the tour operator. No ghost town! We have plenty in America.” Thinking of the game and his last challenge for the previous quest, he said in desperation : “I just want to find a red scarf!” and he knew inside himself and many years attempting to resist his old man, that the short Indian man had won.

          “If you want to find a red scarf, you go to Silk Road, said the man bobbing his head. My cousin’s shop, you find everything there only.”

          Youssef sighed. He thought there were only two ways to take it. The first one was that he had fallen into a trap and try to find a way to get out of it. But it might be sticky and uncomfortable for everyone. So he decided it was the other way around and that it was part of the game. Why wouldn’t he use this as an opportunity for adventure. Wasn’t that what Xavier always said about roads less traveled ?

          “Where is your cousin’s shop? he asked. And where’s that restaurant of your cousin’s? I’m starving.”

          The little man smiled broadly.

          “Same place. Two brothers. Shop next to restaurant in Todd Mall. You’re lucky! Follow me.”

          #6514

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Xavier offered the following quirk: “being the holder of continuity”

            Quirk accepted.

            Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

            The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

            Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

            Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

            Good luck!

            #6513

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

              Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

              Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

              Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

              Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

              Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

              Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

              #6509
              ÉricÉric
              Keymaster

                Table of characters:

                Characters Keyword Characteristics Sentiment
                Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
                VanGogh Clara’s dog Curious
                Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
                Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
                Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
                Julienne / Mr. Willets Neighbors of Clara & Bob
                Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
                Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

                Some connecting threads:

                1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
                2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
                3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
                4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
                5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
                6. The search for VanGogh and the discovery of a map tucked into his collar.
                7. The suggestion from Jane that Clara should be told something.
                8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
                ÉricÉric
                Keymaster

                  A background on the excavated mysteries from Twists and One Return From the Time Capsule.

                  BACKGROUND CONTENT: Focus is on key protagonists:

                  • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
                  • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
                  • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

                  in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

                  Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

                  An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
                  The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

                  #6505
                  prUneprUne
                  Participant

                    I told Devan in no ambiguous terms to solve his own funny riddle.

                    I did try to make an effort, but that seemed a rather desperate way to catch our attention after not really caring about the family for so long.
                    It was good to see him though.

                    With all the activity around the coming guests at the Inn, it’s easy getting lost in the wind of activities, like the motes of dust hiding in Dido’s hair.
                    The twins did a good effort though, with all the decorating and stuff. I was sincerely impressed. Been a long time since I’ve been impressed by them. Seems they may actually grow up fine. Who would have known really.

                    Hormonal growth be damned, I’m feeling all sort of contradictory feelings about this.

                    Like, what about hearing about our funny father after all this time.

                    And Devan, who’d shut us all off, now back for a little make-over time… Or something else maybe. He doesn’t seem to realize the emotional landscape and baggage here. He’s a nice brother though.

                    It’s horrible. So much contradiction – I feel some rage on the surface, lots of… and underneath so much caring it’s painful.

                    So what happened to our father? Still alive? Quite possibly. I’ve had my suspicious when this strange guy posed as a friend to the twins on the social network some years back.
                    I was young when he left without a note; hadn’t started to write my journals yet, so my memories of him are very little. But I remember the chaos left after him; Mater wasn’t really the same after. I think she’s burned all pictures of him, and somehow pretends they never existed.
                    Idle plays it as if she doesn’t care, but I’m sure she does. She doesn’t want to let it be known, but she probably doesn’t want to hurt Mater more with this.

                    God, what a family drama. Why would Devan want to unearth all of this now, at a moment we were all quiet and settled like a decent respectable family.

                    It was maybe just keeping up with appearances, and the veneer was thin to start with.

                    That’s in the middle of all this angst mixed with puberty that it hit me.

                    Acrostic. Or ἀκροστιχίς in Greek. First verse, or first letter.

                    My dad was a writer, so he liked word riddles. And the little sign was a pointer.

                    >A mine, a tile, dust piled high,
                    Together they rest, yet always outside.
                    One misstep, and you’ll surely fall,
                    Into the depths, where danger lies all.

                    ATOI didn’t seem to make much sense, but I remembered how small “l” sometimes looked like a capital “I”.
                    Atoll was the clue I’m sure of it. Where to disappear if not to islands.
                    The letters at the end of the verses are spelling HELL. So it’s opposite.

                    Basically, Atoll Paradise.

                    A little Gugu search with AI, and that was it. That was our father here, with a number to call.

                    Atoll Paradise
                    Boat rentals – Island tours
                    Copywriter, biographer
                    Call FRED @ (+679) 215-7644

                    Now it’ll be fair if Devan is calling me crazy. We’ll have to call and check before saying anything to Idle or even Mater for now.

                    #6499
                    ÉricÉric
                    Keymaster

                      Premise is set:

                      Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                      Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                      A potential plot structure begins to develop henceforth:

                      Chapter 2: The Journey Begins

                      Departure from the Nursing Home

                      Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                      Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                      A Stop at the Market

                      The group stops at a bustling market in the town and begins to gather supplies for their journey.
                      Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                      The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                      An Unexpected Detour

                      The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                      They encounter a group of bandits on the road, who demand their supplies and valuables.
                      Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                      A Close Call with a Wild Beast

                      The group comes across a dangerous wild animal on the road, who threatens to attack them.
                      Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                      Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                      A Night Under the Stars

                      The group sets up camp for the night, exhausted from their journey so far.
                      They sit around a campfire, sharing stories and reminiscing about their pasts.
                      As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                      ÉricÉric
                      Keymaster

                        Some background information on The Sexy Wooden Leg and potential plot developments.

                        Setting

                        (nearby Duckailingtown in Dumbass, Oocrane)
                        The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                        Note: There seem to be a bird thematic at play.
                        The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                        Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                        Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                        At the Keav Headquarters

                        (🗺️ Capital of Oocrane)

                        General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                        Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                        The Shrine of the Flovlinden Tree

                        (🗺️ Shpovlar, geographical center of Oocrane)

                        Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                        Rosa and the Cauldron Maker

                        (young Oocranian wiccan travelling to Innsbruck, Austria)

                        Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                        The Nursing Home

                        (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                        Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                        🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                        Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                        Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                        Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                        Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                        Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                        Character Keyword Characteristics Sentiment
                        Egbert old man, sharp tone sad, fragile
                        Maryechka Obadiah’s granddaughter, shy innocent
                        Olga old woman, knobbly fingers conflicted, determined
                        Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                        #6494

                        In reply to: Orbs of Madjourneys

                        Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

                        Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

                        When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

                        “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

                        “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

                        Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

                        “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

                        Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

                        “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

                        I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

                        Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

                        “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

                        Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

                        “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

                        With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

                        “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

                        She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

                        When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

                        Osnas dreamtime waterhole

                         

                        She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

                        Osnas lantern compass

                        I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

                        “It’s all a game,” she heard the parrot outside her window.

                        “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

                        #6482

                        In reply to: Orbs of Madjourneys

                        With the flurry of activities going around, in life and virtually, Xavier had trouble keeping track.

                        His sanity demanded some clarity of intention and some focus. Too many threads were open, and of all things, he didn’t like loose ends.
                        Somehow that silly notion of the Golden Banana quest did pose him a nagging reminder of something incomplete he was eager to get a resolution to. That, or he was unconsciously getting annoyed at seeing his 3 friends making strides in their adventures. The pirate quest was fun enough, but he’d rather enjoy it without having to check everything against being a possible clue.

                        There were no rules against cheating. The thought struck him. Maybe that was it. The simplicity of it!

                        Since they made the rules, they could make them, break them, amend or bend them.

                        He looked up on the internet for an image he could feed AL, and *bam* it was there! In all its glory, a gorgeous Golden Banana on a purple cushion, in a pirate chest. The reward for an online game… That was eerie!

                        He’d had a sneaking suspicion the game was not just about virtual any longer. Synchronistic happenings like that were more than just random.

                        He logged into the game only to discover a simple message.

                        “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey.
                        Look for the cook on the pirate boat, she will give you directions to regroup with your friends.
                        And don’t forget to confirm your bookings.”

                        #6481
                        ÉricÉric
                        Keymaster

                          This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                          The novel is about the travels of Georges and Salomé.
                          The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                          Short backstory for the main cast and secondary characters

                          Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                          They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                          Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                          Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                          The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                          The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                          The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                          Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                          When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                          Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                          Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                          1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                          2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                          3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                          4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                          5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                          6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                          7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                          8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                          9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                          10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                          11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                          12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                          13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                          14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                          15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                          16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                          17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                          18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                          19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                          20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                          21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                          22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                          23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                          24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                          25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                          26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                          27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                          28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                          29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                          30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                          31. Chapter 31: The Vortex – intense energy, danger, bravery
                          32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                          33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                          #6479
                          Jib
                          Participant

                             

                            Chapter 1: The Search Begins

                             

                            Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

                            “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

                            After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

                            During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

                            Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

                            Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

                            Jorid: “I have woken up Salomé.”

                            She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

                            A blip caught Georges’ attention.

                            Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

                            #6472
                            ÉricÉric
                            Keymaster

                              Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                              Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                              The Jorid:  Ready for departure.

                              Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                              Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                              Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                              Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                              Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                              Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                              Georges: We currently have amassed quite a number of tiles. How many Salomé?

                              Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                              Georges: Léonard has been missing for 4 months.

                              Salomé: you mean by our count, right?

                              Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                              Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                              Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                              Georges: You mean “him”, surely dear?

                              Salomé: (rolls eyes)

                              Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                              Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                              Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                              Georges laughed: I remembered you had more patience, dear!

                              Salomé: She’s in a mood today, isn’t she. What did you do to her?

                              Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                              Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                              Georges (laughs): You can’t stop her know!

                              Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                              Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                              #6468

                              In reply to: Orbs of Madjourneys

                              At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                              Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                              After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                              “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                              “But the boarding is only in one hour!”

                              “Well I can’t wait one hour.”

                              “In that case I’m coming with you, I need to go there too anyway.”

                              “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                              Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                              Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                              When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                              He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                              Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                              The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                              We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                              What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                              He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                              He opened the second message.

                              Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                              🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                              Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                              “Need help? Contact me 👉”

                              Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                              #6463

                              In reply to: Prompts of Madjourneys

                              ÉricÉric
                              Keymaster

                                Additional clues from AL (based on Xavier’s comment)

                                Yasmin

                                :snake:

                                Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                                Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                                She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                                Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                                🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                                A message bumped on the screen: “Need help? Contact me 👉”

                                Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                                Youssef

                                :desert:

                                Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                                An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                                He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                                Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                                🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                                A message bumped on the screen: “Need help? Contact me 👉”

                                Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                                Zara

                                :carved_tile:

                                Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                                Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                                As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                                With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                                As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                                Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                                With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

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