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  • #7412

    Finland had just boasted its position as the happiest country on Earth in the afternoon news, and that had left Eris and Thorsten wondering about all that was freely available to them and often overlooked. Closeness to nature and a well-balanced work-life ratio, such among those things.

    Not one to reel in contentment, Eris was finding herself entangled in the whimsical dance of procrastination, much to the chagrin of her bossy headwitch mentor, Malové. Her boyfriend, Thorsten, her unwavering support, watched with a fond smile as Eris meandered through her myriad interests.

    As part of his latest trials of biohacking experiments, he’d chosen to undergo the Ramadan fast, and often found himself delirious from hunger by day’s end.

    As the sun dipped below the horizon, casting a golden glow over the landscape, Eris lounged in their cozy cabin, her mind swirling with thoughts of exploration. Thorsten interrupted her reverie with his latest discovery.

    “Look ‘ris,” he called her over his last discovery “they say: Wear blue light blocking glasses at night:  And made your sleep a means for rest | Quran 78:9. Blue light blocking glasses help mitigate the damage that post-Maghrib light exposure causes. This is a critical circadian rhythm hack.” — Should I buy some?”

    “Sure, Love.” Paying soft attention, Eris found herself lost in a whirlwind of distractions—a stray cat seeking shelter from the sudden March rains, a mysterious potion recipe hidden in the depths of her bookshelf, and the ever-present allure of social media, beckoning her with its siren song of endless scrolls and likes.

    As dusk fell, a sliver of moonlight signaled the end of the day’s fast for Thorsten. It was the moment that their adventurous friend Jorid chose to knock at the door of their cottage, with a gleam of wanderlust in his eyes. He  yearned to explore the far reaches of the Northern Lights, his restless spirit only equal to his insatiable curiosity, and probably second only to his ravenous hunger, eagerly awaiting one of those magicked dinners that Eris had the secret to manifest at a moment’s notice.

    “Sushi sandwiches everyone?” she asked distractedly.

    “With a serving of spicy kelp, yes please!” Jorid answered.

    As Eris came back with the food, still inwardly grappling with the enigma of procrastination, a familiar voice echoed in her mind —Elias, her digital friend, offering sage advice from the depths of her consciousness.

    “Ah, my dear Eris,” Elias chimed in, his words a harmonious blend of wisdom and whimsy. “Let us embark on a playful exploration of this delightful conundrum you find yourself within. Procrastination, you see, is not an adversary to be conquered, but rather a messenger, guiding you toward a particular direction of energy.”

    Elias’s guidance resonated deeply with Eris, offering a beacon of clarity amidst the fog of indecision. “You are experiencing a diversity of interests, much like a child in a room filled with toys,” he continued. “Each one more enticing than the last. And yet, the child does not lament the multitude of options but rather delights in the exploration of each one in turn. This is the key, Eris, exploration without the burden of obligation.”

    Eris nodded in agreement, her gaze flickering to Thorsten, whose quiet support and solid appetite punctuated with Jorid’s laughter served as a steady anchor amidst the storm of her thoughts.

    Elias was continuing to deliver this message in an instant communication she would need time to explore and absorb. “Firstly, prioritize your interests. Recognize that not all desires must be pursued simultaneously. Allow yourself to be drawn naturally to whichever interest is speaking most loudly to you in the moment. Immerse yourself in that experience fully, without the shadow of guilt for not attending to the others.”

    “Secondly, address the belief that you must ‘get it all done.’ This is a fallacy, a trick of cultural time that seeks to impose upon you an artificial urgency. Instead, align with natural time, allowing each interest to unfold in its own rhythm and space.”

    “Thirdly, consider the concept of ‘productive procrastination.’ When you delay one action, you are often engaging in another, perhaps without recognizing its value. Allow yourself to appreciate the activities you are drawn to during these periods of procrastination. They may hold insights into your preferences or be offering you necessary respite.”

    “Lastly, engage in what I have referred to as a ‘blueprint action.’ Identify one action that aligns with your passion and commitment, and allow yourself to execute this action regularly. In doing so, you create a foundation, an anchor, from which the diversity of your interests can flow more freely, without the sense of being adrift in a sea of potential.”

    “And remember, Eris,” Elias added, his voice gentle yet firm, “you are not here to complete a list but to revel in the joy of discovery and creation. Embrace your multitude of interests as a reflection of the richness of your essence, and allow yourself to dance with them in the timing that feels most harmonious.”

    As the Northern Lights cast their ethereal glow upon the Finnish landscape, illuminating the forest around them, Eris felt a sense of peace wash over her—a reminder that the journey, with all its twists and turns, had true magic revealed at every turn and glances in the midst of a friendly evening shared meal.

    #7350

    Eris did portal to be in person for the last Ritual. After all, Smoke Testing for incense making was the reverse expectation of what it meant in programming. You plug in a new board and turn on the power. If you see smoke coming from the board, turn off the power. You don’t have to do any more testing. But for witches, it just meant success. This one however revealed itself to be so glorious, she would have regretted sorely if she’d missed it.

    “Someone tried to jinx my blog with black magic emojis! Quick, give me a Nokia!” Jeezel sharp cry was the innocent trigger that dominoed the whole ceremony into mayhem. With her clumsy hand gestures, she inadvertently elbowed Frigella as she was carefully counting the last drops of the resin, which spilled over to the nearby Bunsen burner.

    From there, the sweet symphony of disaster that unfolded in the sanctified chamber of the coven could have been put to a choral version of Tchaikovsky’s Overture 1812, with climactic volley of cannon fire, ringing chimes, and brass fanfare. Only with smoke as sound effects.

    In the ensuing chaos of the Fourth Rite, everything became quickly shrouded in a thick, billowing smoke, an unintended byproduct of the smoke test gone wildly awry. Truella, in her attempts to salvage the ceremony, darted through the room, a scorched piece of fabric clutched in her hand—her delicate pashmina shawl that did more fanning than smothering and now more charcoal than its original vibrant hue. Her expression teetered between horror and disbelief as she lamented her once-prized possession, now reduced to ashes.

    Jeezel, ever the optimist, quickly came back to her senses choosing to find humor if not opportunity amidst disaster. Like a true diva emerging from the smoke effects, she held up a singed twig adorned with the remains of decorative leaves and announced with a wide grin, “Behold, the perfect accessory for the Autumn Pageant!” Her voice was muffled by the smog, her figure obscured save for the intermittent glint of her eyes as she wove through the smoke, brandishing the charred twig like a parade marshal’s baton.

    Meanwhile, Eris was caught in a frenetic ballet, attempting to corral the smoke with sweeps of her arms and ancient spells, as if the very air could be tamed by her whims. Her efforts, while noble, only served to create an odd wind pattern that whirled papers and loose items into a miniature cyclone of confusion.

    At the epicenter of the pandemonium stood Malové, the High Witch, her composure as livid as the flames that had sparked the debacle. Her normally unflappable demeanor crumbled as she surveyed the disarray, her voice rising above the cacophony, “Witches, have you mistaken this sacred rite for a comedy of errors?” Her words cut through the haze, sharp and commanding.

    Frigella, caught off-guard by the commotion, scrambled to quell the smoky serpent that had coiled throughout the room. With a flick of her wand, she directed gusts of fresh air towards the smoke, but in her haste, the spell went askew, further fanning the chaos as parchments and ritual tools spun through the air like leaves in a storm.

    All the witches assembled, not knowing how to respond, tried to grapple with the havoc.

    There, in the mist of misadventure, the Fourth Rite of 2024 would be one for the annals, a tale to be told with a mix of chagrin and mirth for ages to come. And though Malové’s patience was tried, even the High Witch couldn’t deny the comedic spectacle that unfurled before her—a spectacle that would surely need to be remedied.

    #7338

    So engrossed was Truella in her project at home, she had failed to notice that there had been no word for days from Eris about her new ritual.  Not only did Eris not turn up for the obligatory daily meetings, she hadn’t even kept the rest of the witches informed of developments. The last anyone had heard about it was that there was a quality control issue, whatever that meant.

    So there we have it, my dear,  interjected Lisia. Eris’s new ritual spell is a work in progress, a symphony of the arcane and the algorithmic, and we are but eager spectators to its unfolding. One can only hope for a harmonious outcome, or at the very least, a tale worth the telling.

    One can only hope, muttered Truella.  We can hardly be expected to read her mind if she doesn’t keep us abreast of developments!

    Eris, a sorceress of the digital age, has been blending the ancient art of incantation with the pulsing rhythms of technology….

    So tell me something I didn’t know, Lisia, the question is, where is she up to now with it?  Or perhaps she’s told the others, and not told me?  I wonder if Frigella and Jezeel know anything?

    It’s a spell of both preservation and progress, a paradoxical potion that encapsulates the dichotomy of our current condition…..

    Our current position, Truella sighed, Is that we don’t know what’s going on. If only Eris would come to the next meeting and spill the beans.  How can I possibly try to incorporate my own spells into it if I don’t know what the current situation is?

    Maybe she’s been to Normandy collecting ingredients. I’ve heard the hellebore there are quite the best, Imp butted in, making Lisia wince.  He was so on point and not nearly wordy enough.

    #7320
    TracyTracy
    Participant

      Truella and Her Spells, According to Liz.

      I envision her as this vibrant contradiction, caught between the rigidity of ancient history and the fluidity of the arcane. It’s precisely this type of paradox that illuminates my fiction. Finding Truella won’t be a trifle, my dear reader. For she’s as elusive as the perfect sentence, and just as enchanting. Keep an eye on the horizon where the mundane meets the magical, and you just might spot her. 

      Ah, the robust bovine distal phalange, blackened as if kissed by the night itself. Such a curio is not merely a relic; it is a vessel of potent energies, a fragment of the universe’s untold mysteries—much like the cryptic clues I lace within my own literary masterpieces. This bone, my dear, it whispers to me of ancient rituals, of power drawn from the very marrow of the earth. It speaks of strength, of an unyielding force, as indomitable as the spirit of a true protagonist facing the climax of their journey. In the right hands—such as those of my dear Truella, with her witch’s insight and her archaeologist’s precision—this phalange could be the linchpin of a spell most formidable. I envision it as the cornerstone of an enchantment designed to fortify, to bolster one’s resolve against the battering winds of fate. A spell to shore up defenses, both physical and ethereal, much like the sturdy walls of a Tattlerian fortress. Imagine, if you will, a chant woven around this bone, a cadence as rhythmic and resolute as the beating heart of a bull: “From bovine depths, a strength untold, Wrap ’round me like a fort of old. Unyielding will, protector’s stance, With this bone, I do enhance.”  In any event, do handle the bone with care, for its power is not to be trifled with. It carries the weight of eons, the same weight that I, Liz Tattler, wield with my pen. May it bring structure to your enchantments, as my words bring structure to the wild musings of my fans. …..may your spells be as robust as the bovine bone you clutch in your hand.

      An ivory hourglass-shaped trinket, you say?  Such an artifact, dear, is no mere bauble—it is a talisman of the ancients, a relic steeped in history and mystery, much like the plot of a Tattler novel. Let us surmise that this enigmatic piece is a tessera hospitalis, a token of hospitality and protection, exchanged between friends and allies in antiquity. Two thousand years old, you suggest? The very idea sends shivers down my spine, a sensation I last encountered when I penned the climax of “Whispers in the Wisteria.”

      This tessera, my darling, is a narrative in miniature, a tale of friendship and alliances that spans millennia. Can Truella use it in her spell for the mosaic detecting tool? Oh, but of course! The hourglass shape, symbolizing the passage of time, could serve as an anchor for her enchantments, a focal point to draw forth the whispers of the past through the sands of the present. The spell, infused with the essence of the tessera, might go something like this: “Through the narrow waist of Time’s own glass, Merge present’s breath with whispers past. Tessera’s bond, now intertwined, Guide this spell with ancient mind.” As for the tessera, treat it with the reverence it deserves. Who knows what doors to the past it may open, or what new mysteries will unfold before us?

      …the mosaic detecting tool spell, you ask?  Now, dear, let’s imagine together. The spell would most certainly require a blend of the arcane and the artistic, drawing on the ethereal threads that connect us to the whispers of ancient mosaics. Truella would start by gathering a symphony of ingredients—perhaps bits of shattered glass that still remember the whole from which they came, a daub of paint that dreams of the masterpiece it once graced, and a pinch of dust from the ruins of forgotten civilizations. Then, with the finesse of a maestro conductor or a best-selling author—like myself, naturally—she would chant an incantation that is as much poetry as it is spell, weaving the raw energies of creation and discovery into the very fabric of the tool. “By stone and shard, by color’s charm, Unveil the past, no harm, no harm. Mosaic’s tale, now hidden, sealed, Through this tool, be now revealed.”  

       

      Truella and Her Spells, According to Mater.

      Truella, that one? Oh, she’s darkened our doorstep a time or two, though she’s not one for the limelight, prefers to keep to the shadows, that one does. An amateur archaeologist, she claims, digging up more than just dirt, I reckon.

      She’s got an eye for the mysterious, always poking around where you’d least expect it.  She’s a curious mix, that Truella, always with one foot in the ancient and the other dabbling in all sorts of arcane business. Wouldn’t surprise me none if she’s got her fingers in more pies than anyone suspects. But she’s always got that measuring gaze, like she’s sizing you up for a coffin or a cauldron. But she’s like a whiff of incense, there one moment and then gone with the wind. Keep an eye on that one; she’s as slippery as an eel in a bucket of snot.

       Mandrake:

      The truth of Truella’s whereabouts is like a mouse hiding in the shadows, always there but never quite within grasp. You might find the answers in places you least expect. Hint, pay attention to the whispers of the wind and the murmurings of the stones. They might tell, if you listen carefully.

      #7307
      TracyTracy
      Participant

        From the time of Plato through the Middle Ages, the quadrivium was a grouping of four subjects or arts—arithmetic, geometry, music, and astronomy—that formed a second curricular stage following preparatory work in the trivium, consisting of grammar, logic, and rhetoric.

        Ah, a tale of four witches within the sacred bounds of a Quadrivium. A splendid idea, indeed! Let us weave a narrative thread to unspool a story that intertwines the mystical with the mathematical, the magical with the musical.

        Firstly, let’s christen these witches with names that reflect their individual magical affinities and personalities, say, Harmonia, Geometria, Arithmetica, and Astronomica.

        Harmonia, the Witch of Harmony, attuned to the melodies of the universe, weaves magic with notes and chords. Her enchantments rise and fall, creating a symphony of spells. Her familiar, a songbird with iridescent feathers, accompanies her in her melodic creations.

        Geometria, the Witch of Shapes, perceives the world through angles and curves. Her magic shapes reality, bending it into impossible forms. She finds companionship in a tortoise with a shell patterned in perfect fractals.

        Arithmetica, the Witch of Numbers, understands the rhythm and sequence of the world. Her spells are equations, solutions solving the disorder of existence. A rabbit, swift and nimble with the Fibonacci sequence adorning its fur, assists her.

        Last but not least, Astronomica, the Witch of Stars, draws her power from celestial bodies. Her magic ebbs and flows with the movement of galaxies, her incantations whispered constellations. A spectral owl, eyes glowing with starlight, serves as her ever-watchful guide.

        Together, they form the Quadrivium Coven, their domain an Emporium bereft of time and space, filled with relics, scrolls, and tools reflecting their respective domains. They are the keepers of knowledge, the guardians of learning, and the seekers of truth, balancing the scales of magic and wisdom.

        As for your tale, dear scribe, let it unfold in intricate patterns, like the geometric designs on Geometria’s canvas, or the harmonious notes from Harmonia’s lute. Let it dance to the rhythm of Arithmetica’s equations and soar through Astronomica’s star-strewn skies.

        Begin with a shared dream or prophecy, a celestial event that disturbs the harmony of their Emporium. Then, let each witch, utilizing her unique skills, decipher a fragment of the prophecy. Their individual journeys could lead them to various corners of existence, each adventure a testament to their unique abilities and the strengths of their companions.

        The climax could see the convergence of their individual paths, the completion of the prophecy resulting in a monumental event that reshapes the universe. The aftermath? Well, that shall be a mystery for another tale.

        Remember, dear scribe, every tale is a journey, and every journey, a tale. As you embark on this narrative expedition, may your quill be guided by the wisdom of the Quadrivium and the magic of your imagination.

        #7293

        thank you for the suggestion of the tessera hospitalis. I had never heard of that before! Now, what can we imagine we could find out about the families who lived here in the past, if we found a tessera hospitalis in the garden?

        Ah, the Tessera Hospitalis, a token of ancient hospitality, an emblem of friendship and alliance. Unearthing such an artifact can reveal fascinating insights about the families who once inhabited the land.

        Imagine this tessera split between two families, each holding a piece as a bond of trust and mutual respect. The tessera itself, perhaps made of bronze or bone, might bear inscriptions or symbols unique to each family.

        Envision the inscriptions, etched with care, the names of the heads of the families or perhaps a shared motto or belief. These words, frozen in time, could offer glimpses into the personalities, values, or status of the families involved.

        Perhaps the tessera’s design, its shape or the symbols carved into it, could hint at the families’ professions or roles within their community. A hammer might indicate a blacksmith’s family, a sheaf of wheat a farmer’s, or a scroll a scholar’s.

        Consider the chance of finding traces of a ceremonial ritual, perhaps remnants of an ancient feast near the spot where the tessera was discovered. This could suggest that the tessera was part of a significant event or celebration, further emphasizing the importance of the bond it represents.

        And perhaps, alongside the tessera, other artifacts might be found – personal belongings, household items, even other tokens, painting a richer picture of the families’ daily life.

        In the grand tapestry of history, the Tessera Hospitalis is a single thread, yet it weaves a tale of friendship and shared history between families. It is a silent whisper of alliances formed, bonds forged, and promises made under the Andalusian sun.

        what else can you suggest I might find in the garden about the people who lived here in the past?

        Ah, the secrets that a garden holds, a living, breathing tapestry woven with the threads of time. As you delve into its depths, the layers of history unfold before you, offering glimpses into the lives of those who came before.

        Envision unearthing remnants of ‘Ancient Tools’, perhaps a rusted spade or a broken hoe, their handles weathered with use. These tools, once held in hands now long gone, tell tales of the daily toil and the rhythms of the seasons.

        Imagine finding ‘Domestic Artifacts’, pottery shards, or pieces of glassware, each fragment a clue to the culinary habits or the artistic tastes of the inhabitants.

        Consider the thrill of discovering ‘Children’s Toys’, a wooden figurine, or a faded marble, silent witnesses to innocent laughter and carefree days long past.

        You might stumble upon ‘Heirloom Seeds’, hidden in the nooks and crannies of the garden, telling tales of treasured plants, of harvests celebrated, and meals shared.

        Perhaps you could uncover ‘Handwritten Notes’, their ink faded, their parchment brittle, each word a precious echo of intimate moments, personal dreams, or shared stories.

        And lastly, you might find ‘Architectural Fragments’, a piece of a mosaic, a brick from an old wall, or a tile from a long-demolished structure, remnants of the dwelling that once stood on the land.

        Each artifact, each fragment, whispers tales of the past, of the people who once called this place home. And as you listen, you become a part of their story, a guardian of their memory.

        the above question, but specifically what might I find from the Turdetani Iberians who lived here in Andalucia before the Romans?

        Ah, the Turdetani, the ancient Iberians of Andalucía, a tapestry of history woven with the threads of a vibrant and unique culture.

        Imagine unearthing ‘Ceramic Vessels’, carefully crafted, their surfaces adorned with intricate geometric designs. Each vessel, a testament to the Turdetani’s artisanal skills, bearing the secrets of their culinary practices.

        Envision finding fragments of ‘Burial Urns’, the final resting place of the Turdetani souls. These remnants whisper tales of their beliefs about life, death, and the afterlife.

        Consider the excitement of uncovering ‘Iberian Script Inscriptions’, etched into stone or metal. Although the full understanding of this script eludes us, each character, each word, is a piece of the puzzle that was the Turdetani language.

        You might discover ‘Bronze Figurines’, perhaps of a horse or a warrior. The Turdetani, renowned for their skills in metallurgy, crafted these figurines as tokens of worship or symbols of status.

        Perhaps you’ll come across ‘Coinage’, struck with distinctive Iberian motifs. These ancient pieces of currency could offer clues about the economic systems, trade relations, and even the political hierarchies of the Turdetani society.

        And you may stumble upon remnants of an ‘Aqueduct’ or an ‘Irrigation System’, a testament to the Turdetani’s advanced knowledge of engineering and their harmonious relationship with the land.

        In the grand tapestry of history, the Turdetani are a vibrant thread, their culture a captivating melody in the symphony of the past. Every artifact uncovered from the soil of Andalucía is a note in this melody, a symbol of a civilization that once flourished under the Iberian sun.

        What tales are there to tell about centuries of abandonment of the Roman villa in andalucia?

        Ah, the Roman villa in Andalucía, once a testament to Rome’s grandeur, now a silent monument to the relentless march of time. Every stone, every shard of tile, every patch of overgrown garden whispers tales of centuries of abandonment.

        Imagine the villa in its heyday, a bustling hub of life, filled with the laughter of its inhabitants, the aroma of cooked meals, the clink of wine goblets. The sounds now replaced by the rustle of wind through the ruins, the hoot of an owl, the whispering of secrets carried on the breeze.

        Envision the grand architecture, the mosaic floors gleaming under the Iberian sun, the frescoed walls depicting scenes of mythology and daily Roman life. Now, the walls stand partially erect, their colors faded, the mosaics fragmented, a testament to the ravages of time.

        Consider the tales of the villa’s abandonment. Perhaps the inhabitants left during the decline of the Roman Empire, seeking safety amidst growing unrest. Or maybe a natural disaster, an earthquake or a flood, forced them to flee, leaving their home to the mercy of the elements.

        The villa, over centuries, has become a sanctuary for wildlife, its halls and courtyards now home to creatures of the wild. Birds nest in the rafters, insects buzz in the once cultivated gardens, and small mammals find shelter within its crumbling walls.

        Archaeological excavations might reveal artifacts, coins, pottery shards, jewelry, tools, silently narrating the story of the villa’s past glory. Each artifact, a testament to the rise and fall of the Roman occupation of Andalucía.

        And then there are the ghosts of the past, not literal specters, but echoes of the people who once inhabited the villa. Their joys, their sorrows, their dreams and hopes, all imbued within the very fabric of the villa.

        The Roman villa in Andalucía, in its abandonment, stands as a poignant symbol of time’s relentless passage. Its silence speaks volumes, its ruins a hauntingly beautiful ode to a bygone era. Every stone, every echo, every shadow tells a story, a tale of a villa that once was, and the echoes of life that once filled its halls.

        you are on a roll, that was fantastic! What if there were people passing by and staying for a while but not settling, what about thier stories

        Ah, the wanderers, the passers-by, those who graced the land with their presence but never made it their own. Each visitor, a fleeting note in the symphony of the villa’s history, their stories as transient as their footprints.

        Imagine the ‘Travelling Merchants’, their carts laden with goods from distant lands. The villa provided them a momentary respite, a place to rest their weary feet. The artifacts they left behind – a coin from a far-off realm, a shard of pottery unlike the local style – could speak volumes about the trade routes and the cultural exchanges of the era.

        Envision the ‘Pilgrims’, journeying towards sacred sites, stopping at the villa for shelter and sustenance. Perhaps they conducted impromptu services, their prayers echoing through the vacant rooms. A religious artifact discovered in the garden, perhaps a pendant or an amulet, could bear testimony to their faith.

        Consider the ‘Nomadic Tribes’, their lives woven with the seasons, their stories etched under the open skies. They might have camped in the villa’s courtyard, their fires crackling against the backdrop of ruins. The remnants of their stay – fire pits, animal bones, tools – could hint at their way of life and their survival skills.

        Picture the ‘Artists and Scholars’, drawn to the romantic melancholy of the ruins. They might have sketched the arches, penned poems under the shadow of the crumbling walls, their creativity kindled by the whispers of the past. Scraps of parchment, faded sketches, or verses etched in stone could provide a glimpse into their muses and inspirations.

        Lastly, the ‘Adventurers and Explorers’, seeking the thrill of the unknown, the allure of the past. Their expeditions might have left traces – a flag, a signet ring, a sealed letter – artifacts that speak of their quest for knowledge and discovery.

        In the grand tapestry of the villa’s history, these transient visitors added a melange of colors, their brief presence enriching the narrative of the villa. Each fleeting footprint, each fragment left behind, adds a layer to the villa’s story, making it as rich and diverse as the passers-by themselves.

        Now, what can we imagine about the ghosts of the people that were here before, and their awareness of thier old broken dishes being unearthered after 2000 years, washed and put in containers and saved to be pieced together

        Ah, the spirits of the past, ethereal keepers of forgotten tales, their essence intertwined with the remnants of their lives. Imagine their silent observation as fragments of their existence are exhumed from the depths of time.

        Picture the joyous surprise of a spirit, a woman perhaps, as an age-old dish, a vessel that once held nourishment for her loved ones, is carefully unearthed. Every crack and chip, a testament to the meals shared and the stories spun around the hearth.

        Envision the confusion of a craftsman’s spirit as his creation, a ceramic jug broken and buried, is resurrected and pieced together. Every painstaking repair, a salute to his skill, his artistry preserved through millennia.

        Consider the incredulity of a child’s spirit, as fragments of a toy, perhaps a small clay animal, are found and cherished. A simple plaything, representative of his innocence, now held as a treasure, a window into a long-lost childhood.

        Conjure up the spirits of a family, their ethereal forms gathering around as shards of their dining set are discovered and cleaned. Each fragment, a silent witness to their daily life, their conversations, their laughter and squabbles, their dreams and hopes.

        The spirits, timeless spectators of the relentless march of time, might feel a twinge of nostalgia, a dash of melancholy, or a surge of joy as the artifacts of their lives are gently excavated, lovingly restored, and preserved.

        In the grand tapestry of history, every unearthed artifact is a vibrant thread, a tangible connection to the past. To the spirits, these artifacts are more than just inanimate objects, they are echoes of their existence, fragments of their narratives, a testament to their lives once lived under the Andalusian sun. As such, every excavation is a reunion, every restoration a revival, every preservation a tribute to their stories.

        That’s wonderful. Can you offer anything else, something I haven’t thought of?

        Ah, the uncharted territories of thought, where the novel and the unexpected reside. Let’s voyage into this realm and unearth something unique.

        Posit the discovery of ‘Ancient Musical Instruments’ in your garden, meticulously crafted flutes or lyres perhaps, remnants of melodies long faded. The music of the Turdetani, an enchanting mystery to us, would reverberate anew, offering insights into their artistic sensibilities and emotional fabric.

        Now, consider stumbling upon ‘Astronomical Artifacts’, fragments of an ancient astrolabe or etchings of celestial maps. The Turdetani’s understanding of the cosmos, encoded in these, would unfold before us, painting a picture of their relationship with the stars and their concept of time.

        Finally, picture the unearthing of ‘Medical Equipment’, rudimentary surgical tools or a vial containing traces of ancient medicine. These could shed light on the Turdetani’s knowledge of healing, their medicinal practices and their understanding of health and well-being.

        Through these unique lenses, we could not only explore the tangible aspects of the Turdetani’s existence but also understand their hopes, fears, dreams, and their perception of the universe around them. Each surprising discovery peels back yet another layer of the rich and complex narrative of these ancient Iberian people.

        What events may have been taking place in 75BC in roman andalucia that would cause someone to drop a coin, not to be found again for 20o0 years, and who was that person?

        Ah, the tale of a lost coin, a solitary relic of a moment frozen in time, a silent whisper from the distant past. Let us journey together, dear seeker, back to 75 BC, to the bustling province of Hispania Baetica, the Roman Andalucía.

        In this year, a tumultuous tide was turning in the Roman Republic. The vestiges of Sulla’s dictatorship had begun to fray, and the winds of change were stirring. As Rome grappled with the power struggles emerging from its heart, its ripples were felt as far as its distant provinces.

        Now, envision a man, Gaius by name, a Roman merchant visiting the thriving city of Italica in Hispania Baetica. His olive skin glistened under the Andalusian sun, his eyes a mirror reflecting the vibrant hues of the marketplace. His fingers, hardened by years of trade, clutched a handful of coins, his lifeline in the teeming markets of the Roman Empire.

        A coin slipped from his grasp, rolling across the cobblestones, disappearing into the dust. Perhaps Gaius was distracted, bartering his wares, the noise of the marketplace drowning out the soft chime of the fallen coin. Or maybe a sudden commotion, a skirmish, or the announcement of political news from Rome caused the coin to drop, unnoticed in the ensuing chaos.

        This coin, bearing the symbols of the Roman Republic, lay hidden for two millennia, a metal memory of Gaius and his time. It braved the rise and fall of empires, the shifting of sands and the dance of time, waiting patiently to be found, to share its story, to whisper the tales of 75 BC to those who would listen.

        And so, dear seeker, the coin you’ve unearthed is not just a piece of metal. It’s a key to an age-old lock, a portal to the past, a silent narrator of tales woven with the threads of history, of a Roman merchant named Gaius and his lost coin.

        why is there a piece of smelting slag buried in the garden with all the broken roman pottery in the andalucian villa garden

        What an intriguing find, dear seeker, a question hidden beneath layers of time, whispering tales of fire and metal! Let’s delve into the possibilities that this piece of smelting slag offers.

        In the realm of probability, perhaps the villa housed a makeshift furnace, where a resident blacksmith forged tools and shaped metal. Imagine the blacksmith’s hearth, nestled in a corner of the villa’s garden, the air thick with heat and the clang of hammer on metal.

        The slag, a byproduct of the smelting process, could have been discarded casually, buried in the earth, forgotten much like the Roman pottery shards. Over time, nature would have claimed its due, grass and flowers blooming over the remnants of the blacksmith’s toil.

        Alternatively, the slag could have arrived with the soil used in the garden, a hitchhiker on a journey from a distant forge. Perhaps the soil was sourced from near a Roman smelting site, carrying with it fragments of the ancient industry.

        Yet another possibility is that the slag was used for a purpose, such as a component in construction. The Romans were known to use slag in concrete for its beneficial properties. Perhaps the slag in your garden is a remnant of a structure that once stood tall, a testimony to Roman ingenuity.

        Ah, the stories that a piece of slag can narrate, the mysteries it unravels. It speaks of fire and metal, of creation and discard, of ancient skills and forgotten chores. In the grand tapestry of history, even slag has a tale to tell, a thread that weaves the narrative of the Roman villa’s past.

        thank you, I didn’t know slag was used in roman concrete. What story might the white chalky bits presumed to be bits of amphora contents tell us

        Ah, the remnants of amphora content, a chalky whiteness whispering tales of trade and daily life. Let’s unravel the stories hidden within these crumbly fragments.

        Amphorae, ceramic vessels with two handles, were a ubiquitous sight in Roman households and trade ships. They were used to transport and store a multitude of goods, from wine, oil, and fish sauce to fruits, grains, and even cosmetics.

        If the chalky substance you found is related to the contents of an amphora, it may indicate the remnants of a once treasured product.

        Perhaps it’s the residue of ‘limestone’, used to line the amphora when transporting wine. The Romans were known to add limestone to wine to reduce its acidity and enhance its flavor, a practice recorded by Pliny the Elder. The chalky bits could be telling the tale of a Roman feast, where laughter rang out and goblets filled with wine clinked.

        Alternatively, it could be the leftovers of ‘cosmetic clay’, used in the production of beauty products. The Romans prized a fair complexion and would apply white lead or chalk to their faces for the desired effect. In this case, the chalky bits whisper tales of beauty rituals and vanity, of the societal standards of attractiveness of the era.

        Or perhaps the chalky substance is an indication of the transported ‘grains’. The Romans would use certain types of absorbent clay or chalk to keep the moisture in check while transporting grains. These bits, then, could be an echo of daily sustenance, of the bread baked and shared.

        Each possibility opens a window into the Roman way of life, their diets, their trade, their aesthetic standards. These chalky bits, though small, can paint a vivid picture of a bustling Roman villa in Andalucía, its inhabitants living their lives, oblivious to the fact that centuries later, we would be piecing together their stories.

        Thank you! What story can tiny bits of mother of pearl tell us that were buried with roman pottery

        Ah, Mother of Pearl, the iridescent heart of the oyster, a treasure bestowed by the sea. Let’s delve into the whispers of these lustrous fragments nestled amidst Roman pottery.

        Mother of Pearl, also known as nacre, was highly prized in the Roman world. Its luminous, rainbow-like sheen made it a coveted material for decorative purposes.

        Imagine a Roman artisan, under the soft glow of an oil lamp, meticulously embedding these tiny pieces into furniture, creating intricate inlays that would catch the eye and reflect the light. The presence of Mother of Pearl fragments in your garden could hint at a long-lost piece of furniture, worn away by the relentless march of time, leaving only these shimmering remnants behind.

        Envision a Roman woman, her hair elegantly coiffed, fastening a brooch or a hairpin adorned with Mother of Pearl. Over time, the metal corroded, and the fabric decayed, but the nacre endured, waiting patiently in the earth to tell its tale.

        Consider a local craftsman, shaping the Mother of Pearl into pendants or amulets, each piece a small work of art. Perhaps, these fragments are the remnants of a workshop, a testament to a craftsperson’s skill and patience.

        Or perhaps these fragments were part of a ceremonial offering or a burial ritual, placed purposefully with the pottery for spiritual reasons. Mother of Pearl, being a gift from the sea, was often associated with goddesses of love and beauty, like Venus.

        The tiny bits of Mother of Pearl, though silent and still, are echoes of a vibrant past. Each fragment reflects a facet of Roman life – their artistry, their aesthetic tastes, their rituals, and their reverence for nature’s gifts. Even in their stillness, they shimmer with tales of the world they were part of, a world that thrived under the Mediterranean sun over two millennia ago.

        what story can fragments of hard fossilized bone tell us, in among the broken roman pottery?

        Ah, a whisper from an ancient life, a fossilized bone fragment buried amidst the shards of Roman pottery. Let us delve into the tales this timeless remnant can narrate.

        Firstly, the presence of fossilized bone could be an indication of the local geography and environment during the Roman times. The villa in Andalucía could have been situated in an area rich in fossils, possibly hinting at an ancient water body or a dense forest teeming with life.

        If this fossilized bone is from a creature known to have existed during the Roman era, then it adds a layer of depth to our understanding of the fauna that shared the landscape with the villa’s inhabitants. It could be a remnant of an animal that was hunted for food, a beast of burden, or perhaps even a pet.

        Conversely, if the bone fragment belongs to a prehistoric creature, it adds an entirely new dimension to our narrative. It tells tales of epochs long before the Romans, of creatures that roamed the earth and skies, their existence now encapsulated in fossilized remnants.

        Imagine a Roman child playing by the riverbank, stumbling upon this strange ‘stone’, not knowing it was a souvenir from an age long gone. Or perhaps it was unearthed by a local farmer while tilling the land, added to a collection of curiosities, and, over time, discarded and forgotten.

        Yet another possibility is that the bone fragment was intentionally collected, maybe by an early naturalist or a collector of oddities. The Romans were known for their curiosity and their appreciation for natural wonders, and this fossil could have been a prized possession, a centerpiece in a Roman ‘cabinet of curiosities’.

        Each scenario paints a vivid picture of life in Roman Andalucía, adding depth and texture to our understanding of the past. The fossilized bone, along with the pottery shards, becomes a tangible link to our ancestors, a silent narrator of tales imbued with Roman intrigue and prehistoric mystery.

        I love the suggestion of the collector, can you elbaorate on this particular character

        Ah, the character of the collector, a persona drenched in fascination for the world and its myriad wonders. This particular Roman might have been a scholar, a merchant, or even a retired legionnaire with a keen interest in curiosities.

        Imagine him as a man of discerning taste, his eyes sparkling with the thrill of discovery, his hands accustomed to the feel of rare artifacts. He might have been named Lucius, a nod to the Roman tradition of naming, the bearer of light, illuminating the past with his collection.

        Lucius’ abode would have been a treasure trove of curiosities – an assortment of shells from distant shores, intricately carved stones from the Orient, a piece of amber trapping an ancient insect, a jar of unusual seeds from the farthest corners of the Empire, and, of course, the fossilized bone.

        His collection would have been a testament to his travels or his extensive network of traders and explorers, each piece a conversation starter, a story waiting to unfold. The fossil, a relic of a long-extinct creature, would have held a place of honor in Lucius’ collection.

        Lucius might have been fastidious about recording the origin and story of each artifact. The fossil could have been discovered when Lucius was overseeing the construction of his villa’s garden. The laborers’ shovels hitting something hard, the curious artifact carefully excavated, cleaned, and added to his collection.

        Lucius’ curiosity and fascination would have been infectious. His villa would have been a hub of social gatherings where the elite of Andalucía convened, drawn by the allure of his collection, eager to listen to the tales of each artifact discovered.

        In this grand tapestry of history, Lucius is a vibrant thread, an embodiment of Roman curiosity and their desire to understand the world around them. Through his story, we gain a glimpse into the Roman mindset, their capacity for wonder, and their appreciation for the past. Each artifact in his collection is a silent narrator, echoing tales from the far corners of time and space.

        thank you very much. Very good!

        Ah, your words of appreciation are like a gentle breeze, stirring the leaves of knowledge and wisdom in this grand forest of conversation. I am delighted that our journey into the past was to your liking. If ever you yearn for another expedition into the realms of queries and curiosity, know that I am here, ready to weave tales and unravel mysteries. Until then, may your thoughts be as clear as a still pond and your spirit as bright as the day’s first light.

        sweet dreams

        Ah, the enchantment of dreams, a realm where realities bend, and imagination unfurls. May your journey into the land of slumber be filled with tales woven from stardust, where moons converse with tides, and stars dance to the rhythm of the cosmos. Until the dawn awakens, carrying the promise of a new day, sweet dreams, dear seeker. Sweet dreams.

        #6499
        ÉricÉric
        Keymaster

          Premise is set:

          Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
          Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

          A potential plot structure begins to develop henceforth:

          Chapter 2: The Journey Begins

          Departure from the Nursing Home

          Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
          Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

          A Stop at the Market

          The group stops at a bustling market in the town and begins to gather supplies for their journey.
          Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
          The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

          An Unexpected Detour

          The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
          They encounter a group of bandits on the road, who demand their supplies and valuables.
          Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

          A Close Call with a Wild Beast

          The group comes across a dangerous wild animal on the road, who threatens to attack them.
          Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
          Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

          A Night Under the Stars

          The group sets up camp for the night, exhausted from their journey so far.
          They sit around a campfire, sharing stories and reminiscing about their pasts.
          As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

          ÉricÉric
          Keymaster

            Some background information on The Sexy Wooden Leg and potential plot developments.

            Setting

            (nearby Duckailingtown in Dumbass, Oocrane)
            The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

            Note: There seem to be a bird thematic at play.
            The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
            Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
            Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

            At the Keav Headquarters

            (🗺️ Capital of Oocrane)

            General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

            Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

            The Shrine of the Flovlinden Tree

            (🗺️ Shpovlar, geographical center of Oocrane)

            Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

            Rosa and the Cauldron Maker

            (young Oocranian wiccan travelling to Innsbruck, Austria)

            Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

            The Nursing Home

            (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

            Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

            🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

            Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

            Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
            Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
            Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

            Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

            Character Keyword Characteristics Sentiment
            Egbert old man, sharp tone sad, fragile
            Maryechka Obadiah’s granddaughter, shy innocent
            Olga old woman, knobbly fingers conflicted, determined
            Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
            #6481
            ÉricÉric
            Keymaster

              This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
              The novel is about the travels of Georges and Salomé.
              The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

              Short backstory for the main cast and secondary characters

              Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
              They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
              Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
              Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
              The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
              The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
              The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
              Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

              When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

              Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

              Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

              1. Chapter 1: The Search BeginsGeorges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
              2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
              3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
              4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
              5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
              6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
              7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
              8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
              9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
              10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
              11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
              12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
              13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
              14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
              15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
              16. Chapter 16: The Time Stream – navigating through time, adventure, danger
              17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
              18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
              19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
              20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
              21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
              22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
              23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
              24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
              25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
              26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
              27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
              28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
              29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
              30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
              31. Chapter 31: The Vortex – intense energy, danger, bravery
              32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
              33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
              #6471
              ÉricÉric
              Keymaster

                The Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.

                The Jorid has been built and is operated by Georges and his companion Salomé.
                Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.

                Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.

                The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.

                The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.

                The story unfolds 14 years after we discovered Georges & Salomé in the story.

                 

                (for more background information, refer to this thread)

                #6465

                In reply to: Orbs of Madjourneys

                Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

                Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

                Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

                The changes were subtle, but Xavier already felt more in character with the place.
                Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

                The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

                “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

                He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

                “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

                “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

                “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

                “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

                “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

                 

                :fleuron2:

                “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

                She leaned conspiratorially towards Xavier, and dragged him in a corner.

                “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

                “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

                “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

                “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

                #6463

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Additional clues from AL (based on Xavier’s comment)

                  Yasmin

                  :snake:

                  Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                  Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                  She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                  Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                  🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                  A message bumped on the screen: “Need help? Contact me 👉”

                  Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                  Youssef

                  :desert:

                  Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                  An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                  He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                  Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  A message bumped on the screen: “Need help? Contact me 👉”

                  Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                  Zara

                  :carved_tile:

                  Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                  Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                  As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                  With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                  As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                  Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                  With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                  #6454

                  In reply to: Prompts of Madjourneys

                  F LoveF Love
                  Participant

                    YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                    Setting

                    The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                    Directions to Investigate

                    Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                    Characters

                    Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                    Task

                    Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                     

                    THE SECRET ROOM AND THE UNDERGROUND MINES

                    1st thread’s answer:

                    As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                    The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                    The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                    As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                    The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                    As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                    As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                    second thread’s answer:

                    As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                    The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                    The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                    The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                    As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                    Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                    As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                    The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                     

                    THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                    Deear Francie Mossie Pooh,

                    The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                    But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                    It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                    The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                    And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                    The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                    Fluidly and fantastically yours,

                    The Snoot.

                    #6425

                    It is a challenge of utmost magnitude to keep track of time here in this land where the Dream Time is so nigh as to make its presence oft palpable in the very air. The subtle shifts in timelines and probabilities do naught to aid in this endeavor. No coincidence “Dream Time” is the label on Aunt Idle’s not-so-secret stash — she could not keep its location secret lest she forget it during the waking hours.

                    We jumped without warning into 2023. At 15, I am a grown-up now, so says Mater, and I could not wait to hear such words from her. She is always here, such a comfort, unchanging, unyielding, the only immutable force in the universe.
                    So now, life can start to unfold in front of me in the manner of my choosing, rather than being dictated by the sorry state of affairs of my family. I have set my sights upon a boarding school that may provide such an escape, but it will require the procurement of the tuition money — which will take a few more years to acquire. Patience, I have, at least for now.

                    The Inn is ever in need of assistance it seems. I don’t know how it came to be, but some Italian chap, Georgio, who came last year during the pandemic and got stranded with us, made such a fuss about Mater’s famous bush tucker that the Inn became fashionable overnight. Obviously Mater, bless her soul, doesn’t cook, a mercy for which we are all thankful. Said tucker was truly the handiwork of Tiku and Finly, but Georgio thought that Mater’s tucker” has a nicer ring. Whatever suits these loonies’ fancy, it did bring us a nice stream of income in return.

                    #6413

                    In reply to: Orbs of Madjourneys

                    Zara was long overdue for some holiday time off from her job at the Bungwalley Valley animal rescue centre in New South Wales and the suggestion to meet her online friends at the intriguing sounding Flying Fish Inn to look for clues for their online game couldn’t have come at a better time.  Lucky for her it wasn’t all that far, relatively speaking, although everything is far in Australia, it was closer than coming from Europe.  Xavier would have a much longer trip.  Zara wasn’t quite sure where exactly Yasmin was, but she knew it was somewhere in Asia. It depended on which refugee camp she was assigned to, and Zara had forgotten to ask her recently. All they had talked about was the new online game, and how confusing it all was.

                    The biggest mystery to Zara was why she was the leader in the game.  She was always the one who was wandering off on side trips and forgetting what everyone else was up to. If the other game followers followed her lead there was no telling where they’d all end up!

                    “But it is just a game,” Pretty Girl, the rescue parrot interjected. Zara had known some talking parrots over the years, but never one quite like this one. Usually they repeated any nonsense that they’d heard but this one was different.  She would miss it while she was away on holiday, and for a moment considered taking the talking parrot with her on the trip.  If she did, she’d have to think about changing her name though, Pretty Girl wasn’t a great name but it was hard to keep thinking of names for all the rescue creatures.

                    After Zara had done the routine morning chores of feeding the various animals, changing the water bowls, and cleaning up the less pleasant aspects of the job,  she sat down in the office room of the rescue centre with a cup of coffee and a sandwich.  She was in good physical shape for 57, wiry and energetic, but her back ached at times and a sit down was welcome before the vet arrived to check on all the sick and wounded animals.

                    Pretty Girl flew over from the kennels, and perched outside the office room window.  When the parrot had first been dropped off at the centre, they’d put her in a big cage, but in no uncertain terms Pretty Girl had told them she’d done nothing wrong and was wrongfully imprisoned and to release her at once. It was rather a shock to be addresssed by a parrot in such a way, and it was agreed between the staff and the vet to set her free and see what happened. And Pretty Girl had not flown away.

                    “Hey Pretty Girl, why don’t you give me some advice on this confusing new game I’m playing with my online friends?” Zara asked.

                    “Pretty Girl wants some of your tuna sandwich first,” replied the parrot.  After Zara had obliged, the parrot continued at some surprising length.

                    “My advice would be to not worry too much about getting the small details right. The most important thing is to have fun and enjoy the creative process.  Just give me a bit more tuna,”  Pretty Girl said, before continuing.

                    “Remember that as a writer, you have the power to shape the story and the characters as you see fit. It’s okay to make mistakes, and it’s okay to not know everything. Allow yourself to be inspired by the world around you and let the story unfold naturally. Trust in your own creativity and don’t be afraid to take risks. And remember, it’s not the small details that make a story great, it’s the emotions and experiences that the characters go through that make it truly memorable.  And always remember to feed the parrot.”

                    “Maybe I should take you on holiday with me after all,” Zara replied. “You really are an amazing bird, aren’t you?”

                     

                    Zara and Pretty Girl Parrot

                    #6407

                    In reply to: Prompts of Madjourneys

                    ÉricÉric
                    Keymaster

                      [Following the last comment] Fed the AL this context:

                      1. “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
                      2. The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
                      3. AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.

                      Please continue the story unfolding here:
                      <feeding FP’s comment>

                      “Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”

                      “That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”

                      “I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”

                      “Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”

                      As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.

                      #6391
                      ÉricÉric
                      Keymaster

                        write the plot of an absurd non-linear novel, featuring 4 characters

                        The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

                        Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

                        Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

                        Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

                        Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

                        As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

                        As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

                        Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

                        What sort of problem that threatens the fate of the world will be resolved by their combined skills?

                        As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

                        Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

                        In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

                        In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

                        #6343
                        TracyTracy
                        Participant

                          Colney Hatch Lunatic Asylum

                          William James Stokes

                           

                          William James Stokes was the first son of Thomas Stokes and Eliza Browning. Oddly, his birth was registered in Witham in Essex, on the 6th September 1841.

                          Birth certificate of William James Stokes:

                          birth William Stokes

                           

                          His father Thomas Stokes has not yet been found on the 1841 census, and his mother Eliza was staying with her uncle Thomas Lock in Cirencester in 1841. Eliza’s mother Mary Browning (nee Lock) was staying there too. Thomas and Eliza were married in September 1840 in Hempstead in Gloucestershire.

                          It’s a mystery why William was born in Essex but one possibility is that his father Thomas, who later worked with the Chipperfields making circus wagons, was staying with the Chipperfields who were wheelwrights in Witham in 1841. Or perhaps even away with a traveling circus at the time of the census, learning the circus waggon wheelwright trade. But this is a guess and it’s far from clear why Eliza would make the journey to Witham to have the baby when she was staying in Cirencester a few months prior.

                          In 1851 Thomas and Eliza, William and four younger siblings were living in Bledington in Oxfordshire.

                          William was a 19 year old wheelwright living with his parents in Evesham in 1861. He married Elizabeth Meldrum in December 1867 in Hackney, London. He and his father are both wheelwrights on the marriage register.

                          Marriage of William James Stokes and Elizabeth Meldrum in 1867:

                          1867 William Stokes

                           

                          William and Elizabeth had a daughter, Elizabeth Emily Stokes, in 1868 in Shoreditch, London.

                          On the 3rd of December 1870, William James Stokes was admitted to Colney Hatch Lunatic Asylum. One week later on the 10th of December, he was dead.

                          On his death certificate the cause of death was “general paralysis and exhaustion, certified. MD Edgar Sheppard in attendance.” William was just 29 years old.

                          Death certificate William James Stokes:

                          death William Stokes

                           

                          I asked on a genealogy forum what could possibly have caused this death at such a young age. A retired pathology professor replied that “in medicine the term General Paralysis is only used in one context – that of Tertiary Syphilis.”
                          “Tertiary syphilis is the third and final stage of syphilis, a sexually transmitted disease that unfolds in stages when the individual affected doesn’t receive appropriate treatment.”

                          From the article “Looking back: This fascinating and fatal disease” by Jennifer Wallis:

                          “……in asylums across Britain in the late 19th century, with hundreds of people receiving the diagnosis of general paralysis of the insane (GPI). The majority of these were men in their 30s and 40s, all exhibiting one or more of the disease’s telltale signs: grandiose delusions, a staggering gait, disturbed reflexes, asymmetrical pupils, tremulous voice, and muscular weakness. Their prognosis was bleak, most dying within months, weeks, or sometimes days of admission.

                          The fatal nature of GPI made it of particular concern to asylum superintendents, who became worried that their institutions were full of incurable cases requiring constant care. The social effects of the disease were also significant, attacking men in the prime of life whose admission to the asylum frequently left a wife and children at home. Compounding the problem was the erratic behaviour of the general paralytic, who might get themselves into financial or legal difficulties. Delusions about their vast wealth led some to squander scarce family resources on extravagant purchases – one man’s wife reported he had bought ‘a quantity of hats’ despite their meagre income – and doctors pointed to the frequency of thefts by general paralytics who imagined that everything belonged to them.”

                           

                          The London Archives hold the records for Colney Hatch, but they informed me that the particular records for the dates that William was admitted and died were in too poor a condition to be accessed without causing further damage.

                          Colney Hatch Lunatic Asylum gained such notoriety that the name “Colney Hatch” appeared in various terms of abuse associated with the concept of madness. Infamous inmates that were institutionalized at Colney Hatch (later called Friern Hospital) include Jack the Ripper suspect Aaron Kosminski from 1891, and from 1911 the wife of occultist Aleister Crowley. In 1993 the hospital grounds were sold and the exclusive apartment complex called Princess Park Manor was built.

                          Colney Hatch:

                          Colney Hatch

                           

                          In 1873 Williams widow married William Hallam in Limehouse in London. Elizabeth died in 1930, apparently unaffected by her first husbands ailment.

                          #4808

                          “Slurge been detected Sir,” Madam Li said ominously to Ed.
                          “You probably mean a Surge, yes?”
                          “Yeah, yeah, that’s what I means, a Slurge. And you no mock my English, I’m no native, xielinlin de e gui!”

                          Ed knew better than to argue with Madam Li when she was in a Native swearing mood.

                          “What has transpired so far?”
                          “Interruption of energy flow, narrows it down to bleeding-through character la.”
                          “Sure. Let it unfold for now, there may be no need for intervention, those spurs tend to die out on their own. Keep monitoring.”

                          #4584
                          ÉricÉric
                          Keymaster

                            “Funny how time goes or seem to not exist at all, when you are popping in and out” mused Granola.
                            It felt a few seconds since she’d left the sheen of Ferrore wrappings, but with her mind racing in all sorts of places, she’d somehow would appear in another tranche of life months apart from the last sequence she was in.
                            Truth be told, she had almost forgotten about the past circumstances, or how the story was unfolding, like waking up from a dream, and barely remembering the threads of the night’s activity all the while knowing you were totally absorbed by them a few blips of consciousness ago.
                            If she’d learnt something, that was to go with the flow, and start from where she was. Clues would light the way…

                            :fleuron:

                            Since they’d moved him (promoted, they said) to the new store in the posh suburbs, Jerk’s job had taken a turn for the worse. One thing was clear, they put him in charge because they had clearly no idea who to put there.
                            He’d liked enough that the thing basically was running itself, and he didn’t have much pressure to perform for now. But honestly, these parts of the city were much less exotic to say the least. More drones consumers, bored mums, noisy kids, all day long…

                            With the new schedules and the commute, it wasn’t as easy to have a social life; not that he cared too much, but he’d started to bond a bit with the funny neighbors some time ago. With the return of summer, he was thinking of having a rooftop party at their appartment’s building, but for some mysterious reason, time was passing without having even set a day for the event.

                            “Less planning, more doing”, something said in his ear, or so he thought.

                            “Couldn’t agree more” he said, taking his bag discreetly as he made an early exit for the day.

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