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  • #6451

    In reply to: Orbs of Madjourneys

    The progress on the quest in the Land of the Quirks was too tantalizing; Xavier made himself a quick sandwich and jumped back on it during his lunch break.

    The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart.   

    It was time for a slight adjustment of his avatar.

    Xavimunk opened his bag of tricks, something that the wise owl had suggested he looked into. Few items from the AIorium Emporium had been supplied. They tended to shift and disappear if you didn’t focus, but his intention was set on the task at hand. At the bottom of the bag, there was a small vial with a golden liquid with a tag written in ornate handwriting “MJ remix: for when words elude and shapes confuse at your own peril”.

    He gulped the potion without thinking too much. He felt himself shrink, and his arms elongate a little. There, he thought. Imp-munk’s more suited to the mission. Hope the effects will be temporary…

    As Xavier mustered the courage to enter through the front gate, monkeys started to become silent. He couldn’t say if it was an ominous sign, or maybe an effect of his adaptation. The temple’s light inside was gorgeous, but nothing seemed to be there.

    He gestured around, to make the menu appear. He looked again at the instructions on his screen overlay:

    As for possible characters to engage, you may come across a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor, or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

    Suddenly a loud monkey honking noise came from outside, distracting him.

    What the?… Had to be one of Zara’s remixes. He saw the three dots bleeping on the screen.

    Here’s the Banana bus, hope it helps! Envoy! bugger Enjoy!

    Yep… With the distinct typo-heavy accent, definitely Zara’s style. Strange idea that AL designated her as the leader… He’d have to roll with it.

    Suddenly, as the Banana bus parked in front of the Temple, a horde of Italien speaking tourists started to flock in and snap pictures around. The monkeys didn’t know what to do and seemed to build growing and noisy interest in their assortiment of colorful shoes, flip-flops, boots and all.

     

    Focus, thought Xavimunk… What did the wise owl say? Look for a guide…
    Only the huge colorful bus seemed to take the space now… But wait… what if?

    He walked to the parking spot under the shades of the huge banyan tree next to the temple’s entrance, under which the bus driver had parked it. The driver was still there, napping under a newspaper, his legs on the wheel.
    “Whatcha lookin’ at?” he said chewing his gum loudly. “Never seen a fox drive a banana bus before?”
    Xavier smiled. “Any chance you can guide me to the location of the Golden Banana?”
    “For a price… maybe.” The fox had jumped closely and was considering the strange avatar from head to toe.
    “Ain’t no usual stuff that got you into this? Got any left? That would be a nice price.”
    “As it happens…” Xavier smiled.

    The quest seemed back on track. Xavier looked at the time. Blimmey! already late again. And I promised Brytta to get some Chinese snacks for dinner.

    #6427

    In reply to: Prompts of Madjourneys

    EricEric
    Keymaster

      Xavier’s quirk offering is being a cheeky monkey

      Quirk accepted.

      The initial setting for Xavier’s quest is a lush jungle filled with mischievous monkeys. Your mission is to find the legendary Golden Banana, which is said to grant eternal youth and vitality to whoever finds it. However, be warned as the jungle is also home to a tribe of fierce apes who will stop at nothing to protect the precious fruit.

      Possible directions to investigate include

      • searching for clues in the monkey’s sacred temples hidden deep within the jungle,
      • or seeking out the help of a wise old owl who is said to know the location of the Golden Banana.

      As for possible characters to engage, you may come across

      • a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor,
      • or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

      In regards to the FFI visit in real-life, you may discover a mysterious map hidden within the Inn that leads to the location of the Golden Banana, or overhear a conversation between the Inn’s patrons discussing rumors of a monkey who recently visited and may hold valuable information about the quest.

      Emoji clue: Xavier: 🐒🍌

      #6423

      In reply to: Prompts of Madjourneys

      TracyTracy
      Participant

        Zara’s first quest:

        entry level quirk: wandering off the track

        The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

        Possible directions to investigate include:

        Following a faint trail of footprints that lead deeper into the forest

        Climbing a tall tree to get a better view of the surrounding area

        Searching for a stream or river to use as a guide to find your way out of the forest

        Possible characters to engage include:

        A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

        A lost traveler who is also trying to find their way out of the forest

        A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

        Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

        As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

        For Zara’s quest:

        As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

        Emoji clue:  🐈🌳 :cat_confused:

         

        Zara (the character in the game)

        characteristics from previous prompts:

        Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

        Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

         

        Zara (the real life story character)

        characteristics from previous prompts:

        Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

        prompt quest:

        Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
        Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

        #6413

        In reply to: Orbs of Madjourneys

        Zara was long overdue for some holiday time off from her job at the Bungwalley Valley animal rescue centre in New South Wales and the suggestion to meet her online friends at the intriguing sounding Flying Fish Inn to look for clues for their online game couldn’t have come at a better time.  Lucky for her it wasn’t all that far, relatively speaking, although everything is far in Australia, it was closer than coming from Europe.  Xavier would have a much longer trip.  Zara wasn’t quite sure where exactly Yasmin was, but she knew it was somewhere in Asia. It depended on which refugee camp she was assigned to, and Zara had forgotten to ask her recently. All they had talked about was the new online game, and how confusing it all was.

        The biggest mystery to Zara was why she was the leader in the game.  She was always the one who was wandering off on side trips and forgetting what everyone else was up to. If the other game followers followed her lead there was no telling where they’d all end up!

        “But it is just a game,” Pretty Girl, the rescue parrot interjected. Zara had known some talking parrots over the years, but never one quite like this one. Usually they repeated any nonsense that they’d heard but this one was different.  She would miss it while she was away on holiday, and for a moment considered taking the talking parrot with her on the trip.  If she did, she’d have to think about changing her name though, Pretty Girl wasn’t a great name but it was hard to keep thinking of names for all the rescue creatures.

        After Zara had done the routine morning chores of feeding the various animals, changing the water bowls, and cleaning up the less pleasant aspects of the job,  she sat down in the office room of the rescue centre with a cup of coffee and a sandwich.  She was in good physical shape for 57, wiry and energetic, but her back ached at times and a sit down was welcome before the vet arrived to check on all the sick and wounded animals.

        Pretty Girl flew over from the kennels, and perched outside the office room window.  When the parrot had first been dropped off at the centre, they’d put her in a big cage, but in no uncertain terms Pretty Girl had told them she’d done nothing wrong and was wrongfully imprisoned and to release her at once. It was rather a shock to be addresssed by a parrot in such a way, and it was agreed between the staff and the vet to set her free and see what happened. And Pretty Girl had not flown away.

        “Hey Pretty Girl, why don’t you give me some advice on this confusing new game I’m playing with my online friends?” Zara asked.

        “Pretty Girl wants some of your tuna sandwich first,” replied the parrot.  After Zara had obliged, the parrot continued at some surprising length.

        “My advice would be to not worry too much about getting the small details right. The most important thing is to have fun and enjoy the creative process.  Just give me a bit more tuna,”  Pretty Girl said, before continuing.

        “Remember that as a writer, you have the power to shape the story and the characters as you see fit. It’s okay to make mistakes, and it’s okay to not know everything. Allow yourself to be inspired by the world around you and let the story unfold naturally. Trust in your own creativity and don’t be afraid to take risks. And remember, it’s not the small details that make a story great, it’s the emotions and experiences that the characters go through that make it truly memorable.  And always remember to feed the parrot.”

        “Maybe I should take you on holiday with me after all,” Zara replied. “You really are an amazing bird, aren’t you?”

         

        Zara and Pretty Girl Parrot

        #6411

        In reply to: Prompts of Madjourneys

        EricEric
        Keymaster

          Continuing their adventures, offer 2 possible choices of action to each of the characters in real-life: 2 for Zara, 2 for Xavier, 2 for Yasmin and 2 for Youssef in “choose your own adventure” style.

          Zara:

          1. Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
          2. Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

          Xavier:

          1. Help Youssef troubleshoot the issues with the blog, possibly reaching out to IT professionals for assistance.
          2. Join Zara and Yasmin in investigating the Flying Fish Inn, using his knowledge of RPG’s and fantasy literature to assist in the search for clues.

          Yasmin:

          1. Take a break from the game and focus on her personal creative projects, such as writing or painting.
          2. Join Zara and Xavier in investigating the Flying Fish Inn, using her skills in research and analysis to assist in the search for clues.

          Youssef:

          1. Focus on resolving the issues with the blog, possibly seeking out help from a hacker or cybersecurity expert to uncover the source of the problem.
          2. Join Zara, Xavier and Yasmin in investigating the Flying Fish Inn, using his knowledge of the game and the AI technology behind it to assist in the search for clues.
          #6410

          In reply to: Orbs of Madjourneys

          Real-life Xavier was marveling at the new AL (Artificial Life) developments on this project he’d been working on. It’s been great at tidying the plot, confusing as the plot started to become with Real-life characters named the same as their Quirky counterparts ones.

          Real-life Zara had not managed to remain off the computer for very long, despite her grand claims to the contrary. She’d made quick work of introducing a new player in the game, a reporter in an obscure newspaper, who’d seemed quirky enough to be their guide in the new game indeed. It was difficult to see if hers was a nickname or nom de plume, but strangely enough, she also named her own character the same as her name in the papers. Interestingly, Zara and Glimmer had some friends in common in Australia, where RL Zara was living at the moment.

          Anyways… “Clever ALXavier smiled when he saw the output on the screen. “Yasmin will love a little tidiness; even if she is the brains of the group, she has always loved the help.”

          Meanwhile, in the real world, Youssef was on his own adventure in Mongolia, trying to uncover the mystery of the Thi Gang. He had been hearing whispers and rumors about the ancient and powerful group, and he was determined to find out the truth. He had been traveling through the desert for weeks, following leads and piecing together clues, and he was getting closer to the truth.

          Zara, Xavier, and Yasmin, on the other hand, were scattered around the world. Zara was in Australia, working on a conservation project and trying to save a group of endangered animals. Xavier was in Europe, working on a new project for a technology company. And Yasmin was in Asia, volunteering at a children’s hospital.

          Despite being physically separated, the four friends kept in touch through video calls and messages. They were all excited about the upcoming adventure in the Land of the Quirks and the possibility of discovering their inner quirks. They were also looking forward to their trip to the Flying Fish Inn, where they hoped to find some clues about the game and their characters.

          In the game, Glimmer Gambol’s interactions with the other characters will be taking place in the confines of the Land of the Quirks. As she is the one who has been playing the longest and has the most experience, she will probably be the one to lead the group and guide them through the game. She also has some information that the others don’t know about yet, and she will probably reveal it at the right time.

          As the game and the real-world adventures are intertwined, the characters will have to navigate both worlds and find a way to balance them. They will have to use their unique skills and personalities to overcome challenges and solve puzzles, both in the game and in the real world. It will be an exciting and unpredictable journey, full of surprises and twists.

          #6407

          In reply to: Prompts of Madjourneys

          EricEric
          Keymaster

            [Following the last comment] Fed the AL this context:

            1. “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
            2. The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
            3. AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.

            Please continue the story unfolding here:
            <feeding FP’s comment>

            “Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”

            “That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”

            “I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”

            “Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”

            As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.

            #6393
            Yurara FamelikiYurara Fameliki
            Participant

              Give me an unusual plot structure for a narrative

              One unusual plot structure for a narrative could be a “reverse chronological” structure, where the story begins at the end and works backwards in time, revealing events and information in a non-linear way. Another could be a “choose your own adventure” style, where the reader is presented with a series of choices at different points in the story that determine the direction and outcome of the plot.

              How would role playing qualify in terms of plot structure?

              Role-playing games (RPGs) can be considered a unique form of plot structure because they are interactive and open-ended. In a traditional RPG, the players take on the roles of characters within a fictional setting and work together to create a shared narrative. The plot structure of an RPG is determined by the actions and decisions of the players, rather than a pre-written script. The game master (GM) creates an overarching plot and a set of rules for the players to follow, but the players’ choices and actions will determine the direction and outcome of the story. This makes the plot structure of an RPG fluid and ever-changing, unlike a traditional linear narrative.

              What about “Cloud Atlas” in terms of plot structure?

              “Cloud Atlas” is a novel written by David Mitchell that was later adapted into a film. It has a complex and non-linear plot structure, which employs multiple storylines that are set in different time periods and locations, and are connected by recurring themes and motifs. The novel is divided into six nested stories, each set in a different time period and location, that are told in a non-linear fashion. The story begins in the 19th century and then jumps back and forth between the 19th, 20th and 23rd century, and each story is interconnected and interrelated, with characters reappearing in different time periods, the events that happen in one story impacting the others. The novel is also notable for its use of different genres, such as science fiction, historical fiction, and thriller, and the way it explores the themes of destiny, reincarnation, and the power of human connection. The film adaptation also used this structure, with the different stories intertwined and characters reprising their roles in different settings and eras.

              Take a story thread made of comments. In each comment is a text about characters in a particular plot, location, action etc. The comments are sequential, but they are not necessarily continuous. It is a mix between Cloud Atlas and RPG plot structures. How do you sort something that’s fundamentally non-linear to present it in an accessible way?

              One way to sort and present a story thread made of comments that is fundamentally non-linear, yet accessible, is to group the comments based on their content. For example, you could group the comments by characters, and present them in chronological order of their appearance in the story. Another way could be grouping the comments by location, and present them in chronological order of when the action takes place in that particular location. You could also group comments by the type of action taking place, such as combat, conversation, or puzzle-solving, and present them in chronological order of when they occur in the story.

              Another approach could be using visual aids, such as mind maps, timelines, or flowcharts, to help organize and present the information in a clear and easy-to-understand way. For example, you could use a mind map to show how different characters are connected, or a timeline to show the chronology of events. Additionally, you could use labels, such as “character introduction,” “location change,” or “plot twist,” to make it clear to the reader what type of information they can expect in each comment.

              It’s also important to keep in mind the audience for which you are organizing the story. It should be easy for them to understand and follow the story, and if it’s a game, you should make sure it’s easy for the players to play and make decisions.

              #6391
              EricEric
              Keymaster

                write the plot of an absurd non-linear novel, featuring 4 characters

                The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

                Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

                Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

                Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

                Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

                As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

                As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

                Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

                What sort of problem that threatens the fate of the world will be resolved by their combined skills?

                As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

                Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

                In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

                In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

                #6388

                In reply to: Orbs of Madjourneys

                Youssef came out of the Internet Cafe Yurt quite satisfied of himself but confused. It was already night time here and he felt hungry like a bear looking for honey. He smelled the scents of yak’s meat and followed the trail to the resto’yurt of the camp the production had settled in for the night. They were on a trip to make a documentary about the last surviving authentic shaman of Mongolia. They’d heard he was still alive and 125 years old. Of course, he was difficult to find and they’ve been looking for him for weeks.

                Fortunately, they had good reception for him to stay in contact with his friends and play the new game with that AI generated storyline stuff. Youssef liked his character with the bear shirt, but he wouldn’t tell his friends that he hadn’t  quite understood the concept of the game or of the quest. He was the kind of guy who liked having some explanations first and follow clear rules, have a little guidance. He smiled and performed two steps of breakdance, recalling one of Xavier’s joke about a little “guy dance”. His stomach growled as he approached the resto’yurt and the scent of food became stronger. The sounds of cheerful conversations in different languages welcomed him as he entered.

                He’ll have plenty of time to think of the game in front a spicy smorlax fried and a bowl of sweet tsampa for dessert. He noticed an empty seat just near Rebbecca, a young intern that took care of Mme Landowski’s schedule. She was smiling and Youssef thought they could continue the conversation they started this morning about the type of guys she liked.

                 

                #6386

                In reply to: Orbs of Madjourneys

                At the board game, Zara was the first to break character, although Yasmin had been rolling her eyes in silence for quite some time.

                “They’re all so young and attractive…”

                Yasmin chimed in “Could you add averagely attractive to the prompt? Oh hark at me! Moaning already!”

                Xavier was glad at the break, and stretched his arms, leaning back against the chair. “Time for a bio-break guys, all this setting up is taking a lot of time.”

                Youssef, who was connected via a stream, started to post emojis of food in the chat. He’d been obviously hungry for a while as usual.

                “Ok guys,” said Zara sighing. “That’s settled for today then. Anyway, it’s pretty late for Youssef, let’s resume tomorrow. Meanwhile, I’ll be posting the characters concept art, but don’t hold your breath on that.”

                #6383
                EricEric
                Keymaster

                  GODFREY! Come right here this instant!” Liz was infuriated and had to restrain herself not to throw the bound manuscript at her confidente’s face when he emerged from the corridor into her pink boudoir.

                  “What is it Liz my dear?”

                  “What is this horrible thing that has my name on it?” she showed the manuscript. “It has no zest whatsoever, it’s so neat, and linear, tidy, continuous… It’s insufferably perfect! And those main characters, ugh… Young, and flawless, perfect in every sense it’s unbearable!”

                  “I have something to confess Liz’… Since Finnley has started her new business ventures… wait, don’t shout yet… I had to try some of this AI generated stuff. I thought the title ‘Adventures in the Uncanny Valley’ would have been a give-away…”

                  Elizabeth Tattler was at a loss for words… The only thing she could blurt out ultimately was “FIND ME FINNLEY!!”

                  #6381

                  In reply to: Prompts of Madjourneys

                  EricEric
                  Keymaster

                    Tell me more about the clues that Zara, Youssef, Xavier and Yasmin will find on their journeys to discover their inner quirky natures

                    As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks to discover their inner quirky natures, they encountered various clues that helped them on their journey.

                    One of the clues they found was a mysterious map that led them to different locations, each one representing a different aspect of their personalities. The map also had various riddles and puzzles that they had to solve in order to progress to the next location.

                    Another clue they found was a series of journal entries written by a previous explorer who had also journeyed through the Land of the Quirks. The journal entries provided insight and wisdom on how to navigate the land and how to understand and accept one’s quirks.

                    They also encountered a group of strange and eccentric characters who each represented a different aspect of their personalities. These characters provided guidance and helped them understand different parts of themselves. They also helped them understand the importance of accepting and embracing their quirks.

                    They also found a series of symbols and artifacts that represented different parts of their personalities. These symbols and artifacts were like puzzle pieces that, when put together, helped them understand the bigger picture of their inner quirky natures.

                    As they continued their journey, they also learned that the key to discovering their inner quirky natures was not only about finding the physical “Key of Quirks”, but also about understanding and accepting themselves, their faults and their strengths, and learning to embrace their unique quirks.

                     

                    Finding their inner quirks sounds quite definitive. how would you make the ending more open-ended, open to multiple series and iterations of the story without sounding repetitive

                    As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks, they discovered their inner quirky natures, but the journey was far from over. They found that their inner quirks were constantly evolving and changing, and that the Land of the Quirks was a vast and mysterious place with many more secrets to uncover.

                    The group found that the “Key of Quirks” was not just a physical object but a symbol of self-discovery and self-acceptance. They learned that understanding and accepting oneself is a lifelong journey that never truly ends.

                    As they returned to their own world, they realized that they had gained a new perspective on life and that they would continue to carry the lessons they learned in the Land of the Quirks with them. They knew that they would always be on the lookout for new adventures and opportunities to continue exploring themselves and the world around them.

                    The group’s journey in the Land of the Quirks had come to an end but the story was not over. The characters would continue to grow, evolve and change as they experienced new adventures, challenges and self-discoveries. The ending was open-ended and leaves the possibility for multiple series and iterations of the story, each one exploring new aspects of the characters and the Land of the Quirks, without being repetitive.

                    Will they go a try to travel through another of the orbs?

                    It is possible that the group will want to explore other orbs and realms in the Land of the Quirks. The Land of the Quirks is described as a vast and mysterious place with many secrets to uncover, so the possibility of traveling through other orbs or realms is open. They may be tempted to see what other adventures and discoveries await them in these new places.

                    Alternatively, they might decide to take a break from their adventures, and reflect on what they’ve learned, applying it to their daily life, and maybe in the future, they will decide to come back to the Land of the Quirks and explore other orbs, or they may find other means of self-discovery and self-acceptance. In any case, the story leaves it open-ended and the characters have the freedom to choose what they want to do next.

                    How did they discover the orb in the first place?

                    It is not specified how the group discovered the orb in the first place. It could be that they stumbled upon it while on a hike or a camping trip, or it could be that they were on a mission to find it specifically. It could also be that the orb was something that had always been there but had gone unnoticed until one of the group members stumbled upon it.

                    Perhaps it was passed down from generation to generation as a legend, or maybe they found it while they were searching for something else. The story leaves it open-ended and it’s up to the reader’s imagination. The main focus of the story is on the journey and the lessons learned along the way, rather than the specifics of how the orb was discovered.

                    #6380

                    In reply to: Prompts of Madjourneys

                    EricEric
                    Keymaster

                      After a few tries:

                      1. As the group has split up at the fork of the road, we discover a total of 4 new characters from the Land of the Quirks. Tell us how each group is encountering some or all of these characters, who they are, their gibberish-sounding names, and what is their quirks, and what they wear, or their activities. Make our main characters and maybe some of the new ones meet back at a common spot with a special event after that.
                      2. please rewrite the above, retaining the eccentricity but more grounded, less childish, and with a little darker tone and mystery.
                      3. please try again, make Spoink and Flibbertigibbet human and give them less endearing or friendly behaviours; name two more characters met on the road.

                      As the group split up at the fork of the road, each one encountered new characters from the Land of the Quirks.

                      Zara and Yasmin, who took the left path, met a man named “Sproink” who was a small, wiry man with a spring for a tail. He was always bouncing around and speaking in a language that sounded like a mix of gibberish and music. Sproink was a collector of shiny objects and had a bag full of them, he was also a scavenger, always looking for things to add to his collection. He was wearing a small top hat and a monocle. He was also known to be a bit of a thief and a con artist.

                      Xavier and Youssef, who took the right path, met a woman named “Flibbertigibbet” a tall, slender woman that had multiple arms. Flibbertigibbet was very talkative and friendly, always trying to strike up a conversation. She spoke in a language that sounded like a mix of gibberish and baby talk. She was a chef and was always carrying a pot and a spoon, but she also had a dark side, she was known to be a bit of a manipulator and a spy, always observing and gathering information for a mysterious organization. She was wearing a big chef hat and apron.

                      As the group met back at the fork, they were surprised to find that Sproink and Flibbertigibbet had also met there. The four new characters joined the group, and together they continued their journey to find the “Key of Quirks”. Along the way, they met two more characters;

                      They met a man named “Gibber” who was a tall, gaunt man with elongated limbs and fingers. He was always speaking in a language that sounded like a mix of gibberish and numbers. He was a mathematician and a scientist, always working on complex equations and theories. He was known to be a bit of a loner, and didn’t interact much with others. He was wearing a lab coat and goggles.

                      They also met a woman named “Glimmer” she was a short, plump woman with a shimmering skin that seemed to change color depending on the light. She was always speaking in a language that sounded like a mix of gibberish and poetry. She was an artist and a performer, always creating and performing in different shows. She was known to be a bit of a flirt and a bit of a drama queen. She was wearing a colorful and eccentric clothing, such as a flowy dress and a large hat adorned with feathers.

                      As the group journeyed on, they encountered more characters, each one with their own unique quirks and personalities. They met a variety of people, some friendly and some not so friendly, but all of them adding to the mysterious and unknown nature of the Land of the Quirks.

                      As the group reached the end of their journey and found the “Key of Quirks”, they realized that the key was not just a physical object but a symbol of acceptance and embracing individuality. They learned that the true key to leaving the Land of the Quirks was understanding and accepting the quirks of oneself and others.

                      The group had a bittersweet goodbye with their new friends, Sproink, Flibbertigibbet, Gibber and Glimmer, and the other characters they had met. They knew that they would always carry a piece of the Land of the Quirks with them and would always remember the mysterious and eccentric adventure they had.

                      #6379

                      In reply to: Prompts of Madjourneys

                      EricEric
                      Keymaster

                        Asking to give each of the 4 characters some particular traits that makes them uniquely distinctive and recognizable

                        The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.

                        Zara is the leader of the group, she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

                        Xavier is the joker of the group, always cracking jokes and making puns. He is a free-spirited person who is always up for an adventure, he has a great sense of humor and is not afraid to be himself. He is also an artist and often carries a sketchbook and pencils with him, he likes to draw whatever he sees in his journeys.

                        Yasmin is the brains of the group, she is intelligent and logical. She is always able to think on her feet and come up with a plan when things get tough. She is also a bit of a perfectionist and likes to have everything organized. She is a history buff and always carries a notebook with her to document her findings.

                        Youssef is the muscle of the group, He is physically strong, and always ready to help out in a fight. He is also a bit of a foodie and loves trying new dishes. He is always the first one to volunteer to carry the heavy bags and equipment. He is also a bit of a daredevil and loves trying out new sports and activities.

                        Give each of them a color, and an animal, and a secret name in a funny language

                        The four friends, Zara, Xavier, Yasmin, and Youssef, each have their own unique traits that make them stand out and recognizable.

                        Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

                        Xavier is the joker of the group, his color is orange, his animal is a monkey, and his secret name in a funny language is “Xavimunk”

                        Yasmin is the brains of the group, her color is blue, her animal is an owl, and her secret name in a funny language is “Yasminowl”

                        Youssef is the muscle of the group, his color is green, his animal is a bear, and his secret name in a funny language is “Youssefbear”

                        Now, we need physical descriptions for each of them. Also, their ages, height, clothes, facial features, ethnicity (for instance Youssef may be half Yemeni and half Norwegian), etc. with a good mix of generic and eccentric. We also need surnames congruent with their described ethnicity, not too bland, but not too daft either. For instance Youssef Olafsson, Zara Patara-Smythe, etc. Also explain how they become friends.

                        Zara Patara-Smythe is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

                        Xavier Olafsson is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.

                        Yasmin Ahmed is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.

                        Youssef Ali is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

                        The four of them became friends in college, they were all studying different majors, but they all shared a love for adventure and exploration. They found themselves in the same class project, and from there they formed a strong bond. After college, they decided to keep exploring the world together, and went on many trips and adventures, always seeking for something new and exciting.

                        1/ Change the ages of Zara, Xavier, Yasmin and Youssef to more random patterns – rewrite if needed how they met each other to reflect eventual age gaps. Give them some flaws, mental or physical challenges.
                        2/ increase again the age gaps while keeping the youngest one a young adult, and remove “minor” from the flaws descriptions

                        Zara is a 22-year-old woman who is the youngest of the group. She is a free-spirited, adventurous person, but also a bit reckless and impulsive. She has a scar on her cheek that she got from a Skateboarding accident when she was a teenager.

                        Xavier is a 45-year-old man who is the oldest of the group. He is a responsible and level-headed person, but also a bit of a perfectionist and can be hard on himself and others. He has dyslexia which he has been able to work around and it doesn’t impede his daily life.

                        Yasmin is a 38-year-old woman who is the second oldest of the group. She is a kind and compassionate person, but also a bit of a pushover and can have trouble standing up for herself. She has social anxiety that affect her in certain situations and she have been working on coping mechanisms.

                        Youssef is a 33-year-old man who is the second youngest of the group. He is a charismatic and outgoing person, but also a bit of a flirt and can be a bit insensitive to others feelings. He has ADHD which he has been able to manage with medication, but it still affects him from time to time.

                        The group met each other through different means, Xavier and Yasmin met at work, Zara and Youssef met at a college class, and eventually, they all became friends through common interests and activities. They decided to go on this adventure together because they were all looking for a change in their lives and wanted to explore the unknown.

                        #6377

                        In reply to: Orbs of Madjourneys

                        The four adventurers, Zara, Xavier, Yasmin, and Youssef, stood in awe in front of the giant orb that seemed to open up to another realm. The light emanating from the orb was so bright, it was as if the sun was just inches away. The stalactites that hung from the cave’s ceiling sparkled like diamonds in the light, adding to the otherworldly beauty of the scene.

                        “Look around,” Yasmin said, her voice filled with wonder. “Beauty is everywhere. You only have to look to see it.”

                        The group was ready for an adventure and they knew that the orb in front of them was the key to their mad journey. Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

                        The group stepped through the pathway and found themselves in a world unlike anything they had ever seen before. The sky was a vibrant shade of purple and the ground was covered in a lush, green grass. The orb they had just passed through was now behind them, but in front of them were smaller orbs, each one leading to a different path.

                        Zara, Xavier, Yasmin, and Youssef looked at each other with excitement in their eyes. They knew that this was just the beginning of their mad journey.

                        Xavier stepped forward and reached out to touch the orb. As soon as his fingers made contact with the surface, the orb lit up and a pathway formed, leading into the brightly lit realm.

                        :fleuron:

                        They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

                        The four friends, Zara, Xavier, Yasmin, and Youssef, soon found themselves on a mission to find the “Key of Quirks” that would allow them to leave the land of the Quirks. As they walked through a forest, they came across a fork in the road.

                        Zara, the leader of the group, turned to the others and said, “Alright, we need to decide which way to go. Yasmin, what’s the plan?”

                        Yasmin, the brains of the group, replied, “I suggest we take the left path. According to the map I found, it leads to the Quirky Quests area, where we might find the key.”

                        Xavier, the joker of the group, chimed in, “I vote for the right path. It’s the road less traveled, and you know what they say, ‘the road less traveled is the road to adventure’ ”

                        Youssef, the muscle of the group, added, “I don’t care which way we go, I just want to find some food. I’m starving!”

                        Zara rolled her eyes, “Xavier, your jokes are getting old. And Youssef, we’re on a mission, we can’t just focus on food.”

                        Xavier grinned, “But Zaraloon, where’s the fun in that?”

                        Yasmin interjected, “Can we please focus? We need to make a decision. I propose we split up, Zara and I will take the left path, and Xavier and Youssef can take the right path.”

                        Youssef nodded, “Yeah, that sounds like a good idea. That way, if we don’t find the key, at least we’ll have found some food.”

                        Xavier grinned, “Sounds like a plan, Xavimunk is ready for adventure!”

                        Zara shook her head with a smile, “Alright, let’s do this.”

                        The group split up, and as they walked away, they could be heard playfully bantering and joking with each other. Each one exemplifying their unique and distinct characters.

                        #6364
                        EricEric
                        Keymaster

                          Please suggest a creative, a little ghostic but mostly uplifting plot outline for the continuation of the story of Twilight in her travels to join the freak circus and become famous for her craft on the west coast

                          — The Far-West saga — In 1850s, in a probable reality of South America, we get acquainted with Twilight (Twi) and her brothers Jo and Elroy. They have a precious blue bull in their possession, coveted by Ogrean, the kingpin of the town. Hopefully for them, Ogrean is arrested (temporarily) by Ted Marshall, the sheriff for his possible trafficking. Notably, Ogrean is possibly involved in some of the crystal skulls discoveries, during his travel to New Honduras. Twi who was dancing in the saloon of Madame Butterbutt, the town’s hallucinogenic toads-to-lick dispenser (insert some other romantic subplots involving the other dancer etc.) decides to go traveling in a freakus (freak show/circus). She is now close to the West Coast, where she hopes to succeed in her writing and other artistic skills.

                          As Twilight (Twi) travels with the freak circus, she faces many challenges and obstacles on her journey to the West Coast. Despite the difficulties, she remains determined to make a name for herself as a writer and artist.

                          As she travels through small towns and larger cities, she begins to realize that the world is much bigger than she ever imagined. She meets a diverse group of people, some of whom are kind and supportive, while others are cruel and dismissive of her dreams.

                          Despite the negative reactions she receives from some people, Twi persists and begins to gain a reputation as a talented writer and performer. As she gains more experience and confidence, she starts to incorporate her own unique style into her performances, which sets her apart from the other performers in the circus.

                          As she approaches the West Coast, she begins to feel a sense of excitement and anticipation. She has heard that the West Coast is a place of endless possibilities, where creative minds can thrive. She is determined to make her mark and become famous for her craft.

                          As she settles in the west, she finds herself surrounded by artists and writers like herself, who inspire her to push herself even further. She begins to gain a following and her writing is widely read. She discovers that her talent is not only limited to writing, but she also has a natural talent for other art forms as well.

                          Eventually, Twi’s reputation as a talented artist and writer precedes her and she becomes a sought-after performer in the West Coast, and her creative work is being showcased in galleries and theaters. As she continues to achieve success in her career, she begins to realize that the West Coast is not just a place of endless possibilities but also the place where she belongs, and the place where her dreams come true.

                          Throughout her journey, she also keeps in touch with her brothers, Jo and Elroy, who now run the farm and take care of the blue bull. They tell her that the bull, now named Blue-Dream, became a legend in the village and they get a good price for its breeding.

                          As the story continues, she finds herself also involved in some adventures and exciting subplots, like discovering a secret underground cave filled with precious crystals and some interesting characters, like the enigmatic sheriff Ted Marshall who always cross her path, and the mysterious Ogrean who seems to have a connection to her past and the bull.

                          The End.

                          #6348
                          TracyTracy
                          Participant

                            Wong Sang

                             

                            Wong Sang was born in China in 1884. In October 1916 he married Alice Stokes in Oxford.

                            Alice was the granddaughter of William Stokes of Churchill, Oxfordshire and William was the brother of Thomas Stokes the wheelwright (who was my 3X great grandfather). In other words Alice was my second cousin, three times removed, on my fathers paternal side.

                            Wong Sang was an interpreter, according to the baptism registers of his children and the Dreadnought Seamen’s Hospital admission registers in 1930.  The hospital register also notes that he was employed by the Blue Funnel Line, and that his address was 11, Limehouse Causeway, E 14. (London)

                            “The Blue Funnel Line offered regular First-Class Passenger and Cargo Services From the UK to South Africa, Malaya, China, Japan, Australia, Java, and America.  Blue Funnel Line was Owned and Operated by Alfred Holt & Co., Liverpool.
                            The Blue Funnel Line, so-called because its ships have a blue funnel with a black top, is more appropriately known as the Ocean Steamship Company.”

                             

                            Wong Sang and Alice’s daughter, Frances Eileen Sang, was born on the 14th July, 1916 and baptised in 1920 at St Stephen in Poplar, Tower Hamlets, London.  The birth date is noted in the 1920 baptism register and would predate their marriage by a few months, although on the death register in 1921 her age at death is four years old and her year of birth is recorded as 1917.

                            Charles Ronald Sang was baptised on the same day in May 1920, but his birth is recorded as April of that year.  The family were living on Morant Street, Poplar.

                            James William Sang’s birth is recorded on the 1939 census and on the death register in 2000 as being the 8th March 1913.  This definitely would predate the 1916 marriage in Oxford.

                            William Norman Sang was born on the 17th October 1922 in Poplar.

                            Alice and the three sons were living at 11, Limehouse Causeway on the 1939 census, the same address that Wong Sang was living at when he was admitted to Dreadnought Seamen’s Hospital on the 15th January 1930. Wong Sang died in the hospital on the 8th March of that year at the age of 46.

                            Alice married John Patterson in 1933 in Stepney. John was living with Alice and her three sons on Limehouse Causeway on the 1939 census and his occupation was chef.

                            Via Old London Photographs:

                            “Limehouse Causeway is a street in east London that was the home to the original Chinatown of London. A combination of bomb damage during the Second World War and later redevelopment means that almost nothing is left of the original buildings of the street.”

                            Limehouse Causeway in 1925:

                            Limehouse Causeway

                             

                            From The Story of Limehouse’s Lost Chinatown, poplarlondon website:

                            “Limehouse was London’s first Chinatown, home to a tightly-knit community who were demonised in popular culture and eventually erased from the cityscape.

                            As recounted in the BBC’s ‘Our Greatest Generation’ series, Connie was born to a Chinese father and an English mother in early 1920s Limehouse, where she used to play in the street with other British and British-Chinese children before running inside for teatime at one of their houses. 

                            Limehouse was London’s first Chinatown between the 1880s and the 1960s, before the current Chinatown off Shaftesbury Avenue was established in the 1970s by an influx of immigrants from Hong Kong. 

                            Connie’s memories of London’s first Chinatown as an “urban village” paint a very different picture to the seedy area portrayed in early twentieth century novels. 

                            The pyramid in St Anne’s church marked the entrance to the opium den of Dr Fu Manchu, a criminal mastermind who threatened Western society by plotting world domination in a series of novels by Sax Rohmer. 

                            Thomas Burke’s Limehouse Nights cemented stereotypes about prostitution, gambling and violence within the Chinese community, and whipped up anxiety about sexual relationships between Chinese men and white women. 

                            Though neither novelist was familiar with the Chinese community, their depictions made Limehouse one of the most notorious areas of London. 

                            Travel agent Thomas Cook even organised tours of the area for daring visitors, despite the rector of Limehouse warning that “those who look for the Limehouse of Mr Thomas Burke simply will not find it.”

                            All that remains is a handful of Chinese street names, such as Ming Street, Pekin Street, and Canton Street — but what was Limehouse’s chinatown really like, and why did it get swept away?

                            Chinese migration to Limehouse 

                            Chinese sailors discharged from East India Company ships settled in the docklands from as early as the 1780s.

                            By the late nineteenth century, men from Shanghai had settled around Pennyfields Lane, while a Cantonese community lived on Limehouse Causeway. 

                            Chinese sailors were often paid less and discriminated against by dock hirers, and so began to diversify their incomes by setting up hand laundry services and restaurants. 

                            Old photographs show shopfronts emblazoned with Chinese characters with horse-drawn carts idling outside or Chinese men in suits and hats standing proudly in the doorways. 

                            In oral histories collected by Yat Ming Loo, Connie’s husband Leslie doesn’t recall seeing any Chinese women as a child, since male Chinese sailors settled in London alone and married working-class English women. 

                            In the 1920s, newspapers fear-mongered about interracial marriages, crime and gambling, and described chinatown as an East End “colony.” 

                            Ironically, Chinese opium-smoking was also demonised in the press, despite Britain waging war against China in the mid-nineteenth century for suppressing the opium trade to alleviate addiction amongst its people. 

                            The number of Chinese people who settled in Limehouse was also greatly exaggerated, and in reality only totalled around 300. 

                            The real Chinatown 

                            Although the press sought to characterise Limehouse as a monolithic Chinese community in the East End, Connie remembers seeing people of all nationalities in the shops and community spaces in Limehouse.

                            She doesn’t remember feeling discriminated against by other locals, though Connie does recall having her face measured and IQ tested by a member of the British Eugenics Society who was conducting research in the area. 

                            Some of Connie’s happiest childhood memories were from her time at Chung-Hua Club, where she learned about Chinese culture and language.

                            Why did Chinatown disappear? 

                            The caricature of Limehouse’s Chinatown as a den of vice hastened its erasure. 

                            Police raids and deportations fuelled by the alarmist media coverage threatened the Chinese population of Limehouse, and slum clearance schemes to redevelop low-income areas dispersed Chinese residents in the 1930s. 

                            The Defence of the Realm Act imposed at the beginning of the First World War criminalised opium use, gave the authorities increased powers to deport Chinese people and restricted their ability to work on British ships.

                            Dwindling maritime trade during World War II further stripped Chinese sailors of opportunities for employment, and any remnants of Chinatown were destroyed during the Blitz or erased by postwar development schemes.”

                             

                            Wong Sang 1884-1930

                            The year 1918 was a troublesome one for Wong Sang, an interpreter and shipping agent for Blue Funnel Line.  The Sang family were living at 156, Chrisp Street.

                            Chrisp Street, Poplar, in 1913 via Old London Photographs:

                            Chrisp Street

                             

                            In February Wong Sang was discharged from a false accusation after defending his home from potential robbers.

                            East End News and London Shipping Chronicle – Friday 15 February 1918:

                            1918 Wong Sang

                             

                            In August of that year he was involved in an incident that left him unconscious.

                            Faringdon Advertiser and Vale of the White Horse Gazette – Saturday 31 August 1918:

                            1918 Wong Sang 2

                             

                            Wong Sang is mentioned in an 1922 article about “Oriental London”.

                            London and China Express – Thursday 09 February 1922:

                            1922 Wong Sang

                            A photograph of the Chee Kong Tong Chinese Freemason Society mentioned in the above article, via Old London Photographs:

                            Chee Kong Tong

                             

                            Wong Sang was recommended by the London Metropolitan Police in 1928 to assist in a case in Wellingborough, Northampton.

                            Difficulty of Getting an Interpreter: Northampton Mercury – Friday 16 March 1928:

                            1928 Wong Sang

                            1928 Wong Sang 2

                            The difficulty was that “this man speaks the Cantonese language only…the Northeners and the Southerners in China have differing languages and the interpreter seemed to speak one that was in between these two.”

                             

                            In 1917, Alice Wong Sang was a witness at her sister Harriet Stokes marriage to James William Watts in Southwark, London.  Their father James Stokes occupation on the marriage register is foreman surveyor, but on the census he was a council roadman or labourer. (I initially rejected this as the correct marriage for Harriet because of the discrepancy with the occupations. Alice Wong Sang as a witness confirmed that it was indeed the correct one.)

                            1917 Alice Wong Sang

                             

                             

                            James William Sang 1913-2000 was a clock fitter and watch assembler (on the 1939 census). He married Ivy Laura Fenton in 1963 in Sidcup, Kent. James died in Southwark in 2000.

                            Charles Ronald Sang 1920-1974  was a draughtsman (1939 census). He married Eileen Burgess in 1947 in Marylebone.  Charles and Eileen had two sons:  Keith born in 1951 and Roger born in 1952.  He died in 1974 in Hertfordshire.

                            William Norman Sang 1922-2000 was a clerk and telephone operator (1939 census).  William enlisted in the Royal Artillery in 1942. He married Lily Mullins in 1949 in Bethnal Green, and they had three daughters: Marion born in 1950, Christine in 1953, and Frances in 1959.  He died in Redbridge in 2000.

                             

                            I then found another two births registered in Poplar by Alice Sang, both daughters.  Doris Winifred Sang was born in 1925, and Patricia Margaret Sang was born in 1933 ~ three years after Wong Sang’s death.  Neither of the these daughters were on the 1939 census with Alice, John Patterson and the three sons.  Margaret had presumably been evacuated because of the war to a family in Taunton, Somerset. Doris would have been fourteen and I have been unable to find her in 1939 (possibly because she died in 2017 and has not had the redaction removed  yet on the 1939 census as only deceased people are viewable).

                            Doris Winifred Sang 1925-2017 was a nursing sister. She didn’t marry, and spent a year in USA between 1954 and 1955. She stayed in London, and died at the age of ninety two in 2017.

                            Patricia Margaret Sang 1933-1998 was also a nurse. She married Patrick L Nicely in Stepney in 1957.  Patricia and Patrick had five children in London: Sharon born 1959, Donald in 1960, Malcolm was born and died in 1966, Alison was born in 1969 and David in 1971.

                             

                            I was unable to find a birth registered for Alice’s first son, James William Sang (as he appeared on the 1939 census).  I found Alice Stokes on the 1911 census as a 17 year old live in servant at a tobacconist on Pekin Street, Limehouse, living with Mr Sui Fong from Hong Kong and his wife Sarah Sui Fong from Berlin.  I looked for a birth registered for James William Fong instead of Sang, and found it ~ mothers maiden name Stokes, and his date of birth matched the 1939 census: 8th March, 1913.

                            On the 1921 census, Wong Sang is not listed as living with them but it is mentioned that Mr Wong Sang was the person returning the census.  Also living with Alice and her sons James and Charles in 1921 are two visitors:  (Florence) May Stokes, 17 years old, born in Woodstock, and Charles Stokes, aged 14, also born in Woodstock. May and Charles were Alice’s sister and brother.

                             

                            I found Sharon Nicely on social media and she kindly shared photos of Wong Sang and Alice Stokes:

                            Wong Sang

                             

                            Alice Stokes

                            #6345
                            TracyTracy
                            Participant

                              Crime and Punishment in Tetbury

                               

                              I noticed that there were quite a number of Brownings of Tetbury in the newspaper archives involved in criminal activities while doing a routine newspaper search to supplement the information in the usual ancestry records. I expanded the tree to include cousins, and offsping of cousins, in order to work out who was who and how, if at all, these individuals related to our Browning family.

                              I was expecting to find some of our Brownings involved in the Swing Riots in Tetbury in 1830, but did not. Most of our Brownings (including cousins) were stone masons. Most of the rioters in 1830 were agricultural labourers.

                              The Browning crimes are varied, and by todays standards, not for the most part terribly serious ~ you would be unlikely to receive a sentence of hard labour for being found in an outhouse with the intent to commit an unlawful act nowadays, or for being drunk.

                              The central character in this chapter is Isaac Browning (my 4x great grandfather), who did not appear in any criminal registers, but the following individuals can be identified in the family structure through their relationship to him.

                               

                              RICHARD LOCK BROWNING born in 1853 was Isaac’s grandson, his son George’s son. Richard was a mason. In 1879 he and Henry Browning of the same age were sentenced to one month hard labour for stealing two pigeons in Tetbury. Henry Browning was Isaac’s nephews son.
                              In 1883 Richard Browning, mason of Tetbury, was charged with obtaining food and lodging under false pretences, but was found not guilty and acquitted.
                              In 1884 Richard Browning, mason of Tetbury, was sentenced to one month hard labour for game trespass.

                              Richard had been fined a number of times in Tetbury:

                              Richard Browning

                              Richard Lock Browning was five feet eight inches tall, dark hair, grey eyes, an oval face and a dark complexion. He had two cuts on the back of his head (in February 1879) and a scar on his right eyebrow.

                               

                              HENRY BROWNING, who was stealing pigeons with Richard Lock Browning in 1879, (Isaac’s brother Williams grandson, son of George Browning and his wife Charity) was charged with being drunk in 1882 and ordered to pay a fine of one shilling and costs of fourteen shillings, or seven days hard labour.

                              Henry was found guilty of gaming in the highway at Tetbury in 1872 and was sentenced to seven days hard labour. In 1882 Henry (who was also a mason) was charged with assault but discharged.
                              Henry was five feet five inches tall, brown hair and brown eyes, a long visage and a fresh complexion.
                              Henry emigrated with his daughter to Canada in 1913, and died in Vancouver in 1919.

                               

                              THOMAS BUCKINGHAM 1808-1846 (Isaacs daughter Janes husband) was charged with stealing a black gelding in Tetbury in 1838. No true bill. (A “no true bill” means the jury did not find probable cause to continue a case.)

                              Thomas did however neglect to pay his taxes in 1832:

                              Thomas Buckingham

                               

                              LEWIN BUCKINGHAM (grandson of Isaac, his daughter Jane’s son) was found guilty in 1846 stealing two fowls in Tetbury when he was sixteen years old.
                              In 1846 he was sentence to one month hard labour (or pay ten shillings fine and ten shillings costs) for loitering with the intent to trespass in search of conies.
                              A year later in 1847, he and three other young men were sentenced to four months hard labour for larceny.
                              Lewin was five feet three inches tall, with brown hair and brown eyes, long visage, sallow complexion, and had a scar on his left arm.

                               

                              JOHN BUCKINGHAM born circa 1832, a Tetbury labourer (Isaac’s grandson, Lewin’s brother) was sentenced to six weeks hard labour for larceny in 1855 for stealing a duck in Cirencester. The notes on the register mention that he had been employed by Mr LOCK, Angel Inn. (John’s grandmother was Mary Lock so this is likely a relative).

                              John Buckingham

                               

                              The previous year in 1854 John was sentenced to one month or a one pound fine for assaulting and beating W. Wood.
                              John was five feet eight and three quarter inches tall, light brown hair and grey eyes, an oval visage and a fresh complexion. He had a scar on his left arm and inside his right knee.

                               

                              JOSEPH PERRET was born circa 1831 and he was a Tetbury labourer. (He was Isaac’s granddaughter Charlotte Buckingham’s husband)
                              In 1855 he assaulted William Wood and was sentenced to one month or a two pound ten shilling fine. Was it the same W Wood that his wifes cousin John assaulted the year before?
                              In 1869 Joseph was sentenced to one month hard labour for feloniously receiving a cupboard known to be stolen.

                               

                              JAMES BUCKINGAM born circa 1822 in Tetbury was a shoemaker. (Isaac’s nephew, his sister Hannah’s son)
                              In 1854 the Tetbury shoemaker was sentenced to four months hard labour for stealing 30 lbs of lead off someones house.
                              In 1856 the Tetbury shoemaker received two months hard labour or pay £2 fine and 12 s costs for being found in pursuit of game.
                              In 1868 he was sentenced to two months hard labour for stealing a gander. A unspecified previous conviction is noted.
                              1871 the Tetbury shoemaker was found in an outhouse for an unlawful purpose and received ten days hard labour. The register notes that his sister is Mrs Cook, the Green, Tetbury. (James sister Prudence married Thomas Cook)
                              James sister Charlotte married a shoemaker and moved to UTAH.
                              James was five feet eight inches tall, dark hair and blue eyes, a long visage and a florid complexion. He had a scar on his forehead and a mole on the right side of his neck and abdomen, and a scar on the right knee.

                              #6286
                              TracyTracy
                              Participant

                                Matthew Orgill and His Family

                                 

                                Matthew Orgill 1828-1907 was the Orgill brother who went to Australia, but returned to Measham.  Matthew married Mary Orgill in Measham in October 1856, having returned from Victoria, Australia in May of that year.

                                Although Matthew was the first Orgill brother to go to Australia, he was the last one I found, and that was somewhat by accident, while perusing “Orgill” and “Measham” in a newspaper archives search.  I chanced on Matthew’s obituary in the Nuneaton Observer, Friday 14 June 1907:

                                LATE MATTHEW ORGILL PEACEFUL END TO A BLAMELESS LIFE.

                                ‘Sunset and Evening Star And one clear call for me.”

                                It is with very deep regret that we have to announce the death of Mr. Matthew Orgill, late of Measham, who passed peacefully away at his residence in Manor Court Road, Nuneaton, in the early hours of yesterday morning. Mr. Orgill, who was in his eightieth year, was a man with a striking history, and was a very fine specimen of our best English manhood. In early life be emigrated to South Africa—sailing in the “Hebrides” on 4th February. 1850—and was one of the first settlers at the Cape; afterwards he went on to Australia at the time of the Gold Rush, and ultimately came home to his native England and settled down in Measham, in Leicestershire, where he carried on a successful business for the long period of half-a-century.

                                He was full of reminiscences of life in the Colonies in the early days, and an hour or two in his company was an education itself. On the occasion of the recall of Sir Harry Smith from the Governorship of Natal (for refusing to be a party to the slaying of the wives and children in connection with the Kaffir War), Mr. Orgill was appointed to superintend the arrangements for the farewell demonstration. It was one of his boasts that he made the first missionary cart used in South Africa, which is in use to this day—a monument to the character of his work; while it is an interesting fact to note that among Mr. Orgill’s papers there is the original ground-plan of the city of Durban before a single house was built.

                                In Africa Mr. Orgill came in contact with the great missionary, David Livingstone, and between the two men there was a striking resemblance in character and a deep and lasting friendship. Mr. Orgill could give a most graphic description of the wreck of the “Birkenhead,” having been in the vicinity at the time when the ill-fated vessel went down. He played a most prominent part on the occasion of the famous wreck of the emigrant ship, “Minerva.” when, in conjunction with some half-a-dozen others, and at the eminent risk of their own lives, they rescued more than 100 of the unfortunate passengers. He was afterwards presented with an interesting relic as a memento of that thrilling experience, being a copper bolt from the vessel on which was inscribed the following words: “Relic of the ship Minerva, wrecked off Bluff Point, Port Natal. 8.A.. about 2 a.m.. Friday, July 5, 1850.”

                                Mr. Orgill was followed to the Colonies by no fewer than six of his brothers, all of whom did well, and one of whom married a niece (brother’s daughter) of the late Mr. William Ewart Gladstone.

                                On settling down in Measham his kindly and considerate disposition soon won for him a unique place in the hearts of all the people, by whom he was greatly beloved. He was a man of sterling worth and integrity. Upright and honourable in all his dealings, he led a Christian life that was a pattern to all with whom he came in contact, and of him it could truly he said that he wore the white flower of a blameless life.

                                He was a member of the Baptist Church, and although beyond much active service since settling down in Nuneaton less than two years ago he leaves behind him a record in Christian service attained by few. In politics he was a Radical of the old school. A great reader, he studied all the questions of the day, and could back up every belief he held by sound and fearless argument. The South African – war was a great grief to him. He knew the Boers from personal experience, and although he suffered at the time of the war for his outspoken condemnation, he had the satisfaction of living to see the people of England fully recognising their awful blunder. To give anything like an adequate idea of Mr. Orgill’s history would take up a great amount of space, and besides much of it has been written and commented on before; suffice it to say that it was strenuous, interesting, and eventful, and yet all through his hands remained unspotted and his heart was pure.

                                He is survived by three daughters, and was father-in-law to Mr. J. S. Massey. St Kilda. Manor Court Road, to whom deep and loving sympathy is extended in their sore bereavement by a wide circle of friends. The funeral is arranged to leave for Measham on Monday at twelve noon.

                                 

                                “To give anything like an adequate idea of Mr. Orgill’s history would take up a great amount of space, and besides much of it has been written and commented on before…”

                                I had another look in the newspaper archives and found a number of articles mentioning him, including an intriguing excerpt in an article about local history published in the Burton Observer and Chronicle 8 August 1963:

                                on an upstairs window pane he scratched with his diamond ring “Matthew Orgill, 1st July, 1858”

                                Matthew Orgill window

                                Matthew orgill window 2

                                 

                                I asked on a Measham facebook group if anyone knew the location of the house mentioned in the article and someone kindly responded. This is the same building, seen from either side:

                                Measham Wharf

                                 

                                Coincidentally, I had already found this wonderful photograph of the same building, taken in 1910 ~ three years after Matthew’s death.

                                Old Measham wharf

                                 

                                But what to make of the inscription in the window?

                                Matthew and Mary married in October 1856, and their first child (according to the records I’d found thus far) was a daughter Mary born in 1860.  I had a look for a Matthew Orgill birth registered in 1858, the date Matthew had etched on the window, and found a death for a Matthew Orgill in 1859.  Assuming I would find the birth of Matthew Orgill registered on the first of July 1958, to match the etching in the window, the corresponding birth was in July 1857!

                                Matthew and Mary had four children. Matthew, Mary, Clara and Hannah.  Hannah Proudman Orgill married Joseph Stanton Massey.  The Orgill name continues with their son Stanley Orgill Massey 1900-1979, who was a doctor and surgeon.  Two of Stanley’s four sons were doctors, Paul Mackintosh Orgill Massey 1929-2009, and Michael Joseph Orgill Massey 1932-1989.

                                 

                                Mary Orgill 1827-1894, Matthews wife, was an Orgill too.

                                And this is where the Orgill branch of the tree gets complicated.

                                Mary’s father was Henry Orgill born in 1805 and her mother was Hannah Proudman born in 1805.
                                Henry Orgill’s father was Matthew Orgill born in 1769 and his mother was Frances Finch born in 1771.

                                Mary’s husband Matthews parents are Matthew Orgill born in 1798 and Elizabeth Orgill born in 1803.

                                Another Orgill Orgill marriage!

                                Matthews parents,  Matthew and Elizabeth, have the same grandparents as each other, Matthew Orgill born in 1736 and Ann Proudman born in 1735.

                                But Matthews grandparents are none other than Matthew Orgill born in 1769 and Frances Finch born in 1771 ~ the same grandparents as his wife Mary!

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