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  • #6366
    ÉricÉric
    Keymaster

      Asking the AI to expand on the glossary of the original Circle of Eights Story:

      Locations

      Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

      Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

      Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

      Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

      Magical Schools

      Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

      Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

      Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

      Guilds

      Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

      Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

      Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

      Organizations

      The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

      The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

      The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

      Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

      Dragons:

      Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

      Creatures:

      Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

      Magical Artefacts:

      Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

      Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

      Plants:

      Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

      Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

      Locations:

      The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

      The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

      Organization:

      The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

      Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

      Creatures:

      Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

      Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

      Magical Artefacts:

      Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

      Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

      Magical Schools:

      Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

      Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

      Locations:

      Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

      Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

      Organizations:

      The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

      The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

       

      #1244

      “Can we go home now?” Arona asked the dragon … “I don’t know what we came here to do, but I miss Buckberry and Yikesy (and his nanny), even old grumpy Mandrake. And it feels like we’ve been gone for months!”

      “You’re not interested by knowing more about this place , are you?” asked Leörmn

      She didn’t answer lest she might hurt the dragon’s feelings —if he had any, that is.

      “Well, I don’t want to get home so soon!” said Irtak who was usually keeping quiet, but obviously was taking it all in here, being on this place like a grake on a lake.

      Leörmn took a deep breathe, pondering the situation and the many other probable realities verging on this one, and told Arona:

      “I believe there is a cave, at a day of walk from the shore, inside this land. This cave was used by the Guardians, long before you were born, and is known to dragons and nirguals from this time. From this cave, you shall be able to travel where you want. You may even meet the zynder to guide you.”

      Arona was thinking that the dragon was surely becoming senile talking all that nonsense she could barely figure out, but she was too considerate to mention it.

      “Do you remember your glubolin?” the dragon continued abruptly, but her mind was sharp, and she answered with certainty

      “I sure do. Why?”

      “Please take a moment to feel the remembrance of it”

      Well, sure, if that can please you she had learnt not to contradict old dotty dragons, so she tried her best to remember herself and Mandrake playing with the glowing ball filled with coloured sands ; that would surely not bring her back home, but at least the dragon couldn’t accuse her of not complying.

      “Continue…”

      As she remembered it, she felt how delicious and strange that object was, and how she’d loved it, and suddenly, it was here. In her hands!

      “The old dotty dragon still has a few tricks up its scales, young lady” Leörmn said with a slight smug on his snout (or whatever it is called).

      “Oh, that’s all very nice, but what’s the point of dragging this along?”

      “It’ll show you where to go” Leörmn answered, “use it as a compass; I’ve imprinted it with the location of the cave, so that you won’t be lost, and can find your way to the cave, or wherever you want to go. We are continuing here with the boys. Have a safe trip. We will meet again.”

      Arona blew a kiss in the direction of Irtak and the dragons, and without hesitation went in the direction of the dense tropical forest.

      “Well, that dragon is an odd ball, but at least, I don’t have to wait for them to finish whatever they’re doing on that weird place.” Arona was glad to be finally alone for the next days.

      “Will she be safe here?” asked Irtak

      “I believe she will, she has got resources. Besides, the Murtuane is a place filled with a certain peace and blessed with a slow unraveling of time; it helps take the measure of the events, and find one’s own truths.”

      #317

      Ibn al’ Gruk was weary.
      That lone grake he had seen flying over the desert settlement this morning had baffled him.
      Usually, such creatures where not migrating at this season, and this one was lone too, which was all the more baffling.

      The old gripshawk had seen many things in his life, but this was surely a presage of importance. In the myths of his people, the big colourful birds were once thriving in the desert oasis, where they were thought to have appeared in the Old Times. But having been extensively hunted down as food for the gripshawk tribes, they had moved away, and the balance had been broken.
      It had prompted lots of the tribes to move apart, in search of food and exchanges, and few of them were now still living in the deserts as they did in the old ways. Many of them, for many generations now, had been creating cities on the coast, and the most flourishing one was Chafik’ An, where a traveling portal had been erected by the humans from Lan’Ork to facilitate exchanges and trades.

      All of that, despite his old age (that his long mop of white angora hair under his chin could account for), Ibn al’ Gruk had only heard all of this through the lineage of his ancestors, but he had seen some of the conflicts that had been created, and he understood that change again was in the air.

      He felt like he could weave a new tale to entertain the settlement tonight, and perhaps give them inkling as to the new changes to come.
      For he felt changes were coming, and that they had been in motion already.

      ***

      The night was clear, and lots of people had gathered around the big bonfire. They all loved these regular meetings where everyone would meet and share food, drinks and over all, gaiety.

      He started to drum low deep sounds and cleared his throat.
      A fit of cough got him by surprise, but it was just a hairball that he spat in the fire, which set ablaze immediately, providing some dramatic effect that hushed everyone down.

      “In a mysterious land far far away,” started Ibn al’ Gruk, with a growling voice…

      ***

      Egypt, 2657 B.C.

      Lekshen had dreamt of Set that night. The god had appeared to him in one of his familiar forms, that of a long snouted animal .
      Lekhsen was wondering why the god had requested such a task for him to do, but he was certainly in the perfect position to accomplish such a task.
      Like Set, Lekhsen came from Upper Egypt, the arid land, and he had managed to get a high-ranking responsibility in fertile Lower Egypt as a scribe thanks to the unification efforts of Pharaoh.

      But Pharaoh’s daughter had just died… right after her 10 year old brother, and Pharaoh’s himself felt He would not live much longer.
      Which would mean that the closest male in the family would be likely to get on the throne of Egypt. And that would be bad news for people like him, as the brothers and brothers-in-law of Pharaoh did not appreciate much His policy.

      In the dream, the strange creature had asked him to hide something with the mummy of Pharaoh’s daughter. It had told him people would forget about how Set was fighting for Ra, the Sun, each night that the bark was traveling on the dangerous underworld waters. They would forget, and would demonise him and his people, and he, Lekhsen would have to write the story, and bury it with the Princess. His status would allow him to do it unscathed.

      “Would people ever remember they once were One?” had asked Lekshen to the god.
      “Only you can tell” had the creature answered.

      #288

      Tomkin had a keen eye, and despite the dazzling light reflected on the calm glittering surface of the sea, he could see a little dark shape detaching itself from the three bigger forms, and that little dark shape was quickly identifiable as a bird.
      Apparently the bird was not from these lands, it was black with white strips, or perhaps the contrary, and was flying like a grake drunk of having gorged on overripe Scotch bonnets.
      Obviously the bird was exhausted, and crashed on the shore where it was nearly knocked out by the grogonuts which fell with big *thuds* from the grogonut tree on which it had just finished its erratic course.

      Seeing the whole scene from the top of the fatly mossy cliff, Tomkin decided his curiosity was a much more pressing matter than taking care of the herd of grakes, so he ran to the little rocky path which led to the beach below.

      Apparently the bird was still alive, and more surprising even, that was a talking bird. It could speak strange words.
      And even stranger, though Tomkin knew none of these words, he could understand all of what the bird wanted to communicate to him.

      What an odd thing, he wondered… The bird was requesting some food apparently.
      Tomkin fumbled in his pocket for some bread crumbs, when the gift of the Captain fell on the sand.
      Could it be?

      Tomkin’s heart was racing. Could it be that there was magic after all in this strange simple gift? The Captain had said it meant all was connected. That could explain why he could understand that foreign bird… And perhaps it worked on other talking creatures and people too…
      A whole realm of potentials seemed to open in front of young dreamy Tomkin, who was quickly brought down to more earthly matter when Rudy the myna pricked his hand with its beck for the bread crumbs, projecting to him “Give it to me! Give it to me!”.

      ÉricÉric
      Keymaster

        This is a thread for referencing terms, creatures and other funny words that may be useful to find easily…
        Don’t hesitate to post your suggestions below, that I will integrate later.

        Races

        • Dragons
        • Gripshawks [ ˈgrip-ˌshȯk ]: feline-like race.
        • Humans
        • Uglings

        Creatures

        • capricorn [ ˈka-pri-ˌkȯrn ]: goat-like fish-tailed aquatic creature
        • fincheon [ ˈfin-chən ]: grey ugly birds, with the particularity of being extremely discreet (almost invisible) with a great sense of orientation, and loyalty to their owner. They are mostly used as message deliverers
        • glukenitch [ ˈglu̇-ˌken-nitch ] (Gripshawk dialect: [ ˈglu̇k-ˌnitch ]) : Slimy wet creatures fearing light, sharing one mind, found in Malvina’s cave. Useful recyclers of garbage, their droppings emit a glowing bluish halo, until they dry up completely and coalesce into a glassy substance.
        • golfindel [ ˈgōl-ˌfin-dəl ] : golden coloured cetacean, found in Golfindely.
        • grake [ ˈgrāk ]: big birds of Golfindely, with colours like mandarin ducks and shaped as geese.
        • indogo [ ˈin-dō-ˌgō ]: blue type of flamingo living in the Eastern Lagunas of Lan’ork.
        • langoat [ ˈlan-ˌgōt ]: daft three-eyed goat-like creature living in the Dragon Head Peninsula, the wool of which has many magical uses (enchanted cloaks, tapestries etc.). Their milk is known to have remarkable healing powers too.
        • marmoth [ ˈmär-məth ]: big toothed hibernating woolliphants
        • saurhse [ ˈsȯr-əs ] : bidepal saurian used as a mount in Asgurdy.
        • schpurniatz [ ˈshpər-ˌniats ] : bat-like creatures, found in dark caves.
        • sparfly [ ˈspär-ˌflī ] : birds usually seen in couples, loving to nest in silgreen trees, and their songs is one of the Treasure of the Worlds.
        • weaszchilla [ ˈwēz-ˌchi-lə ]: little mouse-like ferret

        Magical Artefacts

        • buntifluën [ ˈbənti-ˌflün ] (or [ ˈbau̇nti-ˌflün ]): A magical artefact having in most of its variations the form of a knot-like object, which allows the wearer or bearer to communicate directly with the energy of sentient beings.
        • glubolín [ ˈglü-bȯ-ˌlin ]: A device made from unhatched dragon eggs of the same brood, that allows people to communicate through it.
        • sabulmantium [ ˈsā-bəl-ˌman(t)-shəm ] (or [ ˈsā-bu̇l-ˌman(t)-shəm ]): A device made from rare unhatched dragon egg with crystalline transparent shells, which is filled with sands. May be used as a divination device or as a compass, in any case as an intent focusing device.

        Plants

        • buckberry [ ˈbək-ˌbe-rē ]: fruit of wild buckberries shrubs, in the form of big electric blue-vermilion reddish berries, known to have thwarted all attempts to be grown in gardens.
        • grogonut [ ˈgrō-ˌgə-nət ] tree: a tree indigenous of the warm coasts of Golfindely, known to provide grogonuts, which have a wide range of uses (food, drinks, cups etc.) depending on the maturation level of the nut.
        • silgreen [ ˈsil-ˈgrēn ] tree: a big decorative shrub, blooming sparkling flowers of emerald and silver once every moon. Leafs can have medicinal use too.

        More here later…

        #273

        On the shores of Golfindely, a young boy was playing in the carmine fields of ripe Scotch bonnets.

        Since the captain Bone had left, Tomkin Sharple was feeling a bit sad.

        The old captain always had fascinating stories to tell him, and he would indulge the endlessly curious little boy in telling him for hours all about what he had discovered in all the parts of the Worlds he had been traveling to.

        Now, all he had to do was to take care of the herd of grakes of his parents, and while they were eating the weeds of the crops, he would sat on the cliff, looking at the sea, glimmering in the sunlight.

        Grakes were funny to play with, as they were big birds, with a slender neck as geese, colourful patterns as mandarin ducks, and Tomkin always had fun jumping on the back of the alpha one, and ride it, leading the whole herd to the crops where they helped the farmers by eating all kinds of nuisances.

        But after Captain Bone’s departure, it was no longer fun.

        Tomkin was contemplating a strange thing that the captain had given him before he’d left. It was a sort of knot, shaped as a eight, and the captain had told him it was magic and meant that all was connected, but that he had to discover that magic for himself.

        Tomkin had asked the captain to tell him about this object, but all he had told him was a legend which did not reveal much about the circumstances in which the old sea dog had acquired it. Perhaps the captain had fooled him about the magic…

        Stuffing the thing again in his pocket, Tomkin let his mind wander on the sea waves, dreaming of being a cabin boy on a big boat, when he saw something on the horizon.

        At first he thought that it was a group of swimming golfindels, but golfindels were more brilliant and smaller than the shapes he was seeing, and moving less heavily too…

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