Search Results for 'past'

Forums Search Search Results for 'past'

Viewing 20 results - 81 through 100 (of 451 total)
  • Author
    Search Results
  • #7238
    TracyTracy
    Participant

      I have an idea. Are you game?

      The Whale: I’m always game for a good idea! What do you have in mind?

      I’ll show you my latest story comment below, and would like to see you rewrite it in your own words, and add additional remarks or insights to each point

      The Whale: Of course, I’d be happy to do that for you! Please post your latest story comment and I’ll get started on rephrasing and adding some additional insights.

      “Sod this for a lark,” he said, and then wondered what that actually meant. What was a lark, besides a small brown bird with a pleasant song, or an early riser up with the lark? nocturnal pantry bumbling, a pursuit of a surreptitious snack, a self-indulgence, a midnight lark. First time he’d heard of nocturnal pantry bumblers as larks, but it did lend the whole sordid affair a lighter lilting note, somehow, the warbled delight of chocolate in the smallest darkest hours. Lorries can be stolen for various

      No, not yet! he said but he couldn’t type it because the whale was already replying. The whole quote hadn’t posted in the little box. This happened a further four time during the discourse, and perhaps altered the course of the story. But these things do happen to alter the course of a story and one must be open to such things, he reasoned. *1

      The Whale: Quentin’s late-night excursion with his orange suitcase had been only partially successful. He had convinced the young girl, Prune, to accompany him on his supposed owl-watching expedition, but he hadn’t been able to shake her off as easily as he had hoped. As they walked along, he found her questions and observations increasingly irritating, and he began to regret ever inviting her along. Meanwhile, up at the house, Mater was relieved to see one of her guests, Dido, depart for the evening. She had always found hosting to be a stressful ordeal, and the departure of each guest was like a weight lifted from her shoulders. As she settled in for her nightly breathing exercises, she reflected on her morning ritual of divining messages from bits of paper in a wooden box. Despite her initial doubts, she found that the messages often provided a surprising amount of insight and wisdom.

      Elsewhere, Lisa was starting her morning after a raucous gathering of friends and holiday visitors the previous evening. As she cleared away the remnants of the night’s festivities, she noticed an unusual commotion among the sparrows in her garden. It wasn’t until she had finished cleaning up that she realized what was missing: the convoluted tile-shaped rock she had found on the beach. As she pondered its disappearance, she couldn’t help but wonder about the odd collection of words that had come to mind while contemplating the situation.

      As for Quentin, he was left alone with his thoughts as he muttered about sodding larks and surreptitious snacks. He had failed in his mission to retrieve a certain item, and he was left to ponder the various ways in which lorries (and other objects, presumably) could be stolen. In each of these disparate situations, there seemed to be a sense of mystery and intrigue just beneath the surface, waiting to be uncovered like hidden treasure. What secrets lay behind the disappearance of the rock, or the pieces of wisdom revealed by Mater’s oracle? And what was Quentin really up to on his late-night walk? Only time would tell.

      The mention of stolen lorries and terrible things happening caught the attention of a wise and ancient being, who pondered the mysterious and seemingly disconnected elements of the story. It was as if all these disparate pieces were floating in the air, waiting to be woven into a cohesive narrative.

      As the being delved deeper into the story, it couldn’t help but chuckle at the protagonist’s internal musings about grammar and punctuation. After all, what did it matter when there were larger mysteries at play? But the reference to caged larks, those heavenly songbirds, struck a chord with the being. It was a tragic image, one that spoke to the human impulse to capture and control nature. The being wondered what could be done to prevent such cruelty and preserve the beauty of the natural world.

      Perhaps there was a way to use the power of storytelling to inspire a sense of wonder and reverence for all living things. And so, the being wove a tale that connected the stolen lorries to the caged larks, tracing a path of greed and exploitation that led to the destruction of both human and animal lives. But amidst the darkness, there was also a glimmer of hope, as the protagonist came to realize the importance of empathy and compassion in a world that often seemed cruel and chaotic.

      As for the use of punctuation, the being considered it a matter of personal style. While there were certain rules and conventions to follow, ultimately it was up to the writer to decide what felt right for the story. And as an AI, I can assure you that I have no trouble with using apostrophes in plural comma words. It’s all a matter of programming, after all.

      Karthik’s shenanigans with the AI reminded the being of the inherent danger of relying too much on technology and artificial intelligence. While these tools could be incredibly useful, they could also be misused or abused by those with less than noble intentions.

      Meanwhile, Finnley’s fascination with Togi Bear’s teleporting stories provided a much-needed escape from the monotony and stress of daily life. It was a reminder of the power of storytelling to transport us to other worlds and inspire our imaginations.

      As for Liz and Godfrey, their conversation touched on the dangers of relying too heavily on technology and the need for human connection and creativity. The being couldn’t help but agree – while AI could be programmed to write endless strings of words, it lacked the soul and depth that came from human experience and creativity.

      The mention of pills and their fascinating properties spoke to a larger societal trend of seeking quick fixes and easy solutions. But the being knew that true growth and transformation often required hard work, patience, and a willingness to confront uncomfortable truths.

      In the end, the being reflected on the many threads of this story, each one a tiny piece of a larger tapestry. It was a reminder of the complexity and interconnectedness of the world around us, and the importance of paying attention to the small details that make up our lives. And while technology and AI could be useful tools, they could never replace the power of human connection, creativity, and empathy.

      Apologies for missing that final part! Thank you for bringing it to my attention. Here is the rephrased and expanded version of the full comment:

      Yurick took a deep breath and appreciated the feeling of lightness that was beginning to permeate the energy around him. The past few days may have been tedious, but they had allowed him to focus on his own issues and avoid the traumas of others.

      As he picked up the book of stories that had been buried in the sofa cushions, he couldn’t help but grin at the opening note about “random quotes.” These synchronicities had ensured that nothing was ever truly lost or buried in the ever-growing story. Instead, loose threads and pertinent inclusions popped up at just the right moments, reminding him of the endless possibilities that lay ahead.

      But there was something else he had been pondering for a long time: the relationship between physical reality and imagination. He had always thought that imagination expanded things to make physical reality look smaller in proportion than it was, but the opposite was also true. Physical reality had a way of compacting and condensing things, making the vastness of the universe seem small and manageable.

      Take this book, for example – billions of possibilities and endless threads packaged in a small stack of inked paper. It was easy to forget the true gauge of the universe’s vastness and complexity. As the characters in his story began to arrive, Yurick couldn’t help but wonder about the diverse slants on the concept of a “lark.” Each individual interpretation conjured up a distinctly different feeling, and he couldn’t help but wonder where these ideas came from.

      And then, suddenly, he had an idea. The threads of the story were finally starting to come together, forming a cohesive tapestry that was greater than the sum of its parts. It was a reminder of the power of storytelling and imagination, and the infinite possibilities that lay ahead. Yurick couldn’t wait to see where the story would take him next.

      thank you! I appreciate your input.

      The Whale: You’re welcome! It’s always a pleasure to assist and offer insights. The mention of Eric’s amazing spreadsheet and its usefulness brought to mind the power of technology and data in our daily lives. Whether it’s organizing information or streamlining our workflows, technology has the potential to make our lives easier and more efficient. Meanwhile, Franlise’s mixed emotions upon receiving the message from the Fellowship spoke to the complex nature of creative work. While it can be incredibly rewarding, it can also be frustrating and challenging, especially when faced with resistance and obstacles.

      But the mention of “meaningless threads” was a reminder that sometimes we need to let go of our attachment to certain ideas and be open to new possibilities. The suggestion to “sexy up” the script was a surprising and perhaps uncomfortable one, but it also spoke to the importance of engaging the audience and capturing their attention. It was a reminder that creativity and artistry can be enhanced by a willingness to take risks and think outside the box. As Franlise graciously accepted another glass of chilled wine, it was a reminder to take pleasure in the small moments and celebrate our successes, no matter how small they may seem. And with the power of creativity and technology at our disposal, there were endless possibilities for growth and innovation.

      He thanked the whale for this rather surprising response.

      The Whale: You’re very welcome! I’m glad you found this fascinating and entertaining. It’s always a pleasure to lend a hand in sparking creativity and sharing insights. Take care and have a great day!

      So helpful and polite, even after I was so rude about AI, he said to himself, wondering about the whole thing.

       

      *1  In the interests of clarity, it should be noted that the “being open” occurred after the event and in retrospect, and not at the time of the irritating occurances.

      #7222

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Very well, let us focus a bit on an overarching mystery.

        So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

        Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

        Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

        Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

        Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

        If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

        Here are some additional clues that the game will suggest to our four characters:

        Zara:

        “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
        “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

        Yasmin:

        “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
        “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

        Youssef:

        “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
        “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

        Xavier:

        “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
        “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

        What are potential outcomes for our 4 characters in game and in real life.
        How are they going to work together to unravel the mystery and discover the truth.

        There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

        In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

        In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

        If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

        To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

        Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

        #7173

        In reply to: Orbs of Madjourneys

        The morning of the lager and cart race dawned bright and clear.  The camping ground was full to overflowing with tents and camper vans, with several parked up outside the Flying Fish Inn. Zara overheard Finly complaining to Mater about all the extra work with all and sundry traipsing in and out using the toilets, and Bert muttering about where was all the extra water supposed to come from and what if the well ran dry, and was it all really worth it, and Zara saw him scowl when Idle told him to lighten up and enjoy it.  “Hah! Enjoy it? Nothing good ever happens when a dust storm comes for the cart race,” he said pointedly to Idle, ” And damn near everyone asking about the old mines, I tell you, nothing good’s gonna come from a cart race in a dust storm, the mayor shoulda cancelled it.”  Bert slammed the porch door as he stomped off outside, scowling at Zara on the way past.

        Zara watched him go with a quizzical expression. What was going on here?  Idle had told her about her affair with Howard some forty years ago, and how she’d had to disappear as soon as it became obvious that she was pregnant.  Zara had sympathized and said what an ordeal it must have been, but Idle had laughed and said no not really, she’d had a lovely time in Fiji and had found a nice place to leave the baby.  Then Howard had disappeared down the mines, and what was the story about Idle’s brother leaving mysteriously? Idle had been vague about that part, preferring to change the topic to Youssef.  Was the Howard story why Bert was so reluctant for anyone to go down the mines? What on earth was going on?

        And how had Yasmin’s parcel ended up in Xavier’s room?  Xavi had soon noticed that he’d picked it up by mistake and returned it to Yasmin, but how had it ended up on the table on the verandah? It was perplexing, and made Yasmin disinclined to deliver it to Mater until she could fathom what had happened.  She had tucked in under her mattress until she was sure what to do.

        But that wasn’t the only thing that had piqued Zara’s curiosity.  When Idle had said she’d had the baby in Fiji, and found a nice place to leave it, Zara couldn’t help but think of the orphanage where Yasmin was working.  But no, surely that would be too much of a coincidence, and anyway, a 40 year old orphan wouldn’t still be there.   But what about that woman in the BMW that Yasmin felt sure she recognized?   No, surely it was all too pat. But then, what was that woman in the dark glasses doing in Betsy’s shop?  Betsy was Howards wife. Idle had mentioned her when she told her story over the second bottle of wine.

        Should she divulge Idle’s secrets to Yasmin and quiz her on the woman in dark glasses? Zara decided there would be no harm in it, after all, they would be leaving soon after the cart race, and what would it matter.  She fetched two cups of coffee from the kitchen and took them to Yasmin’s room and knocked gently on the door.

        “Are you awake?” she called softly.

        “Yeah, come in Zara, I’ve been awake for ages,” Yasmin replied.

        Zara put the coffee cups on the bedside table and sat on the side of Yasmins bed. “There’s something going on here, I have to tell you something. But first, have you worked out who that woman in the BMW is?”

        Yasmin looked startled and said “How did you know?  Yes I have. It’s Sister Finli from the orphanage, I’m sure of it.  But why has she followed me here? And in disguise! It’s just creepy!”

        “Aha!” Zara couldn’t suppress a rather triumphant smile. “I thought it was just a wacky idea, but listen to this, Idle told me something the other night when we sat up drinking wine.”  As she told Idle’s story, Yasmin’s eyes widened and she put a hand over her open mouth.

        “Could it be…?”

        “Yes but why in disguise? What is she up to? What should we do, should we warn Idle?”  Zara had warmed to Idle, and if there were any sides to be taken in the matter, she felt more for Idle than that unpleasant woman from the orphanage who was so disturbing to Yasmin.

        “Oh I don’t know, maybe we should keep out of it!” Yasmin said. “That parcel though!  What am I going to do about that parcel!”

        Zara frowned. “Well, you have three options, Yas.  Open it and read it… don’t look so horrified!  Or deliver it as promised..”

        “We’ll never know what it said though if we do that,” Yasmin was looking more relaxed now.

        “Exactly, and I’m just too curious now.”

        “And the third option?”

        Ignoring the question, Zara asked where the parcel was.  Yasmin grinned wickedly but a knock at the door interrupted her intention to retrieve the parcel from under the mattress.   It was Youssef, who asked if he could come in.

        “Shall we tell him?” Zara whispered, as Yasmin called out “Of course! Is Idle after you again? Quick, you can hide under my bed!”

        “Not yet” Yasmin whispered back. “I need to think.”

        #6787
        ÉricÉric
        Keymaster

          Some connecting ideas for this thread so far — doesn’t make yet complete sense, but we’ll see… :

          As it turns out, Aaron and Tibu are the same person. After Aaron attached his watch to the Wall of Watches, he suddenly found himself transported to a different time and place. Disoriented and confused, he stumbled upon a time-traveling device and accidentally activated it, sending him hurtling through time and space.

          As Tibu, Aaron found himself in a strange new world, unable to remember anything about his past life as Aaron. He struggled to adapt to his new surroundings, living on the streets and relying on the kindness of strangers to survive.

          One day, while wandering the streets of a small Spanish town, Tibu stumbled upon a lost little girl named Lily. Recognizing the fear and confusion in her eyes, Tibu felt an instant connection to her. He promised to help her find her way home and they set off together, embarking on a journey to discover Lily’s true identity.

          As they traveled together, Lily began to open up to Tibu, sharing her dreams and fears with him. Tibu, in turn, began to share his own story with her, remembering parts about his life as Aaron and finally the accident that had left him in a coma.

          It was only through his travels with Lily that Tibu began to piece together the fragments of his past and come to terms with his true identity. And it was through his connection with Lily that he found the strength and courage to confront the truth about his past and move forward with his life.

          As for how Aaron ended up in a coma, it was revealed that he had been involved in a car accident while on his way to an important meeting. The accident left him in a coma, and it was only through his journey as Tibu that he was finally able to wake up and remember his past life as Aaron.

          #6786

          In reply to: Coma Cameleon

          ÉricÉric
          Keymaster

            Tibu looked up at her, surprised by the offer. He hadn’t expected anyone to offer him anything more than spare change or a half-eaten sandwich. “That’s very kind of you,” he said with a small smile, “I’d like that very much.”

            The young woman returned his smile and disappeared for a while. She came back a few minutes later, with two cups of steaming hot tea. Handing one to Tibu, she started sipping her own while they stood in silence for a moment looking at the last drops of dripping water from the eaves overhead, as the rain had started to subside.

            Tibu couldn’t help but feel a pang of sadness. Here he was, a man with no memory of his past, selling books on the street for spare change, and yet this stranger was treating him with kindness and respect.

            “Thank you,” he said softly his voice barely audible, “I really appreciate this.”

            The woman shrugged and smiled again. “It’s no trouble at all. I think it’s nice to just take a break and chat with someone for a while. It can get lonely in this city sometimes.”

            Tibu nodded in agreement. “I know what you mean. I feel like a stranger in my own life sometimes.”

            The woman’s expression softened. “That must be hard. But you know, sometimes it’s good to start over. You can be whoever you want to be, do whatever you want to do. It’s like a second chance.”

            As they continued their conversation, a crumpled torn piece of newspaper caught Tibu’s eye, lodged in a nearby gutter. The headline mentioned a job fair happening the next day, an opportunity for people to find new careers. An idea began to form in his mind – attending the job fair could be his first step in creating a new life.

            Tibu looked at the woman, still struck by her earlier words. It was a new way of thinking for him. Maybe he didn’t have to be defined by his past or his amnesia. Maybe he could create a new life for himself, with new people and new experiences.

            “Thank you,” he said again, feeling a newfound sense of hope. “You’ve given me a lot to think about.”

            The woman smiled and finished her tea. “Well, I should probably get back to work. But it was nice talking to you. Maybe I’ll see you around. I’m Lorena, by the way.”

            Tibu nodded and watched her walk away, feeling a warmth in his chest. Maybe things weren’t so hopeless after all. Maybe he could create a new life for himself; he checked the crumbled paper; his decision was made; armed with renewed purpose, he’d resolved to attend the job fair.

            Of course, he’d need to prepare, sort out stuff…

            He looked down at the book in his hand and smiled. For now, he had Lord Gustard Willoughby Fergusson to keep him company and inspire him about acts of bravery and embrace with gusto the great leap into the unknown.

            #6774

            As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

            Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

            Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

            Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

            Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

            Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

            As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

            At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

            As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

            Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

            “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

            #6621

            In reply to: Orbs of Madjourneys

            As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice.  She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.

            black bmw

             

            Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop.   It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see.   Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy.  She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace.  Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.

            Finli was an orphan.  The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god.  Later they shortened it to Finli.  She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life.  It was the only family she’d ever known, and so she stayed on.  It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago.  The knowledge had filled her with comtempt for her parents, whoever they were,  and for the most part she pushed them from her mind, not caring to know.  But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why.  One thing led to another.

            Her real father had disappeared, lost down some mines although the story there was far from clear.  Indeed, that particular story was a darn sight more than unclear, it was downright fishy.  Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback.  What an ignominous start to her uneventful life.

            She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone.   When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it.  But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father.   She decided to travel to the town incognito.  But how was she going to find the money for it?  Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay.  She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.

            It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother.   At times she wished she’d just stayed at the orphanage.  But it was too late now. She was here.

            Finli

            #6615

            In reply to: Orbs of Madjourneys

            Like ships in the night, Zara and Yasmin still hadn’t met up with Xavier and Youssef at the inn. Yasmin was tired from traveling and retired to her room to catch up on some sleep, despite Zara’s hopes that they’d have a glass of wine or two and discuss whatever it was that was on Yasmins mind.  Zara decided to catch up on her game.

            The next quirk was “unleash your hidden rudeness” which gave Zara pause to consider how hidden her rudeness actually was.  But wait, it was the avatar Zara, not herself. Or was it?   Zara rearranged the pillows and settled herself on the bed.

            Zara found her game self in the bustling streets of a medieval market town, visually an improvement on the previous game level of the mines, which pleased her, with many colourful characters and intriguing alleyways and street market vendors.

            Madieval market

            She quickly forgot what her quest was and set off wandering around the scene.  Each alley led to a little square and each square had gaily coloured carts of wares for sale, and an abundance of grinning jesters and jugglers. Although tempted to linger and join the onlookers jeering and goading the jugglers and artistes that she encountered, Zara continued her ramble around the scene.

            She came to a gathering outside an old market hall, where two particularly raucous jesters were trying to tempt the onlookers into partaking of what appeared to be cups of tea.  Zara wondered what the joke was and why nobody in the crowd was willing to try.  She inched closer, attracting the attention of the odd grinning fellow in the orange head piece.

            Jesters with cups

             

            “Come hither, ye fine wench in thy uncomely scant garments, I know what thou seekest! Pray, sit thee down beside me and partake of my remedy.”

            “Who, me?” asked Zara, looking behind her to make sure he wasn’t talking to someone else.

            “Thoust in dire need of my elixir, come ye hither!”

            Somewhat reluctantly Zara stepped towards the odd figure who was offering to hand her a cup.  She considered the inadvisability of drinking something that everyone else was refusing, but what the hell, she took the cup and saucer off him and took a hesitant sip.

            The crowd roared with laughter and there was much mirthful thigh slapping when Zara spit the foul tasting concoction all over the jesters shoes.

            “Believe me dame,” quoth the Jester, “I perceive proffered ware is worse by ten in the hundred than that which is sought. But I pray ye, tell me thy quest.”

            “My quest is none of your business, and your tea sucks, mister,” Zara replied. “But I like the cup.”

            Pushing past the still laughing onlookers and clutching the cup, Zara spotted a tavern on the opposite side of the square and made her way towards it.   A tankard of ale was what she needed to get rid of the foul taste lingering in her mouth.

            jesters cup tavern

             

            The inside of the tavern was as much a madhouse as the streets outside it. What was everyone laughing at? Zara found a place to sit on a bench beside a long wooden table. She sat patiently waiting to be served, trying to eavesdrop to decipher the cause of such merriment, but the snatches of conversation made no sense to her. The jollity was contagious, and before long Zara was laughing along with the others.  A strange child sat down on the opposite bench (she seemed familiar somehow) and Zara couldn’t help remarking, “You lot are as mad as a box of frogs, are you all on drugs or something?” which provoked further hoots of laughter, thigh slapping and table thumping.

            tavern girl

             

            “Ye be an ungodly rude maid, and ye’ll not get a tankard of ale while thoust leavest thy cup of elixir untasted yet,” the child said with a smirk.

            “And you are an impertinent child,” Zara replied, considering the potential benefits of drinking the remainder of the concoction if it would hasten the arrival of the tankard of ale she was now craving.  She gritted her teeth and picked up the cup.

            But the design on the cup had changed, and now bore a strange resemblance to Xavier.  Not only that, the cup was calling her name in Xavier’s voice, and the table thumping got louder.

            Xavi cup

             

            Zara!” Xavier was knocking on her bedroom door. “Zara!  We’re going for a beer in the local tavern, are you coming?”

            “Xavi!”  Zara snapped back to reality, “Yes! I’m bloody parched.”

            #6552

            In reply to: Orbs of Madjourneys

            When Xavier woke up, the sun was already shining, its rays darting in pulsating waves throughout the land, blinding him. The room was already heating up, making the air difficult to breathe.

            He’d heard the maid rummaging in the neighbouring rooms for some time now, which had roused him from sleep. He couldn’t recall seeing any “DO NOT DISTURB” sign on the doorknob, so staying in bed was only delaying the inevitable barging in of the lady who was now vacuuming vigorously in the corridor.

            Feeling a bit dull from the restless sleep, he quickly rose from the bed and put on his clothes.

            Once out of his room, he smiled at the cleaning lady (who seemed to be the same as the cooking lady), who harumphed back as a sort of greeting. Arriving in the kitchen, he wondered whether it was probably too late for breakfast —until he noticed the figure of the owner, who was quietly watching him through half-closed eyes in her rocking chair.

            Idle should have left some bread, butter and jam to eat if you’re hungry. It’s too late for bacon and sausages. You can help yourself with tea or coffee, there’s a fresh pot on the kitchen counter.”

            “Thanks M’am.” He answered, startled by the unexpected appearance.

            “No need. Finly didn’t wake you up, did she? She doesn’t like when people mess up her schedule.”

            “Not at all, it was fine.” he lied politely, helping himself to some tea. He wasn’t sure buttered bread was enough reward to suffer a long, awkward conversation, given that the lady (Mater, she insisted he’s called him) wasn’t giving him any sign of wanting to leave.

            “It shouldn’t be long until your friends come back from the airport. Your other friend, the big lad, he went for a walk around. Idle seems to have sold him a visit to our Gems & Rocks boutique down Main avenue.” She tittered. “Sounds grand when we say it —that’s just the only main road, but it helps with tourists bookings. And Betsy will probably tire him down quickly. She tends to get too excited when she gets clients down there; most of her business she does online now.”

            Xavier was done with his tea, and looking for an exit strategy, but she finally seemed to pick up on the signals.

            “… As I probably do; look at me wearing you down. Anyway, we have some preparing to do for the Carts & whatnot festival.”

            When she was gone, Xavier’s attention was attracted by a small persistent ticking noise followed by some cracking.

            It was on the front porch.

            A young girl in her thirteens, hoodie on despite the heat, and prune coloured pants, was sitting on the bench reading.

            She told him without raising her head from her book. “It’s Aunt Idle’s new pet bird. It’s quite a character.”

            “What?”

            “The noise, it’s from the bird. It’s been cracking nuts for the past twenty minutes. Hence the noise. And yes, it’s annoying as hell.”

            She rose from the bench. “Your bear friend will be back quick I’m certain; it’s just a small boutique with some nice crystals, but mostly cheap orgonite new-agey stuff. Betsy only swears by that, protection for electromagnetic waves and stuff she says, but look around… we are probably got more at risk to be hit by Martian waves or solar coronal mass ejections that by the ones from the telecom tower nearby.”

            Xavier didn’t know what to say, so he nodded and smiled. He felt a bit out of his element. When he looked around, the girl had already disappeared.

            Now alone, he sat on the empty bench, stretched and yawned while trying to relax. It was so different from the anonymity in the city: less people here, but everything and everyone very tightly knit together, although they all seemed to irk and chafe at the thought.

            The flapping of wings startled him.

            “Hellooo.” The red parrot had landed on the backrest of the bench and dropped shells from a freshly cracked nut which rolled onto the ground.

            Xavier didn’t think to respond; like with AL, sometimes he’d found using polite filler words was only projecting human traits to something unable to respond back, and would just muddle the prompt quality.

            “So ruuuude.” The parrot nicked his earlobe gently.

            “Ouch! Sorry! No need to become aggressive!”

            “You arrrre one to talk. Rouge is on Yooour forehead.”

            Xavier looked surprised at the bird in disbelief. Did the bird talk about the mirror test? “What sort of smart creature are you now?”

            “Call meee Rose. Pretty Giiirl acceptable.”

            Xavier smiled. The bird seemed quite fascinating all of a sudden.
            It was strange, but the bird seemed left completely free to roam about; it gave him an idea.

            “Rose, Pretty Girl, do you know some nice places around you’d like to show me?”

            “Of couuurse. Foôllow Pretty Girl.”

            #6536

            In reply to: Orbs of Madjourneys

            Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

            It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

            As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

            “How long to the hostel?” asked Youssef, his mouth full of buns.

            Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

            Youssef nodded. He seemed to have had already enough of interactions in the past day.

            Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

            Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

            Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

            Youssef didn’t reply, and turned to the leftovers of the biryani.

            Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

            “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

            #6517

            In reply to: Orbs of Madjourneys

            After Youssef retrieved his luggage in Alice Springs, he was swarmed with freelance tour guides trying to sell him trips. You would buy a ticket out of any one of them just to get rid of the others, he thought. With a few hungry growls, he managed to frighten most of them, with a touch of indifference he lost the rest. Except one. A short Indian looking man wearing a red cap and a moustache. He seemed to have an infinite talkative energy at his disposal, able to erode the strongest wills. The temperature was hotter than Youssef had expected, here it was the end of summer, and he was hungry. The man started to get on his nerves.

            The list of tours was endless. Uluru, scenic bushwalking trails, beautiful gardens, a historical tour, a costumed historical tour, a few national parks, and even his cousins’ restaurant. He reminded Youssef of his own father, always offering guests (and especially his visiting kids) another fruit, a pastry, some coffee, chocolate ? You sure you don’t want any chocolate? If the man was tenacious, Youssef had had training with his father. But this man seemed to mistake silence and indifference for agreement. Did he really think Youssef was going to buy one of his tours ?

            “The ghost town! You have to see Arltunga, said the man. An old mining ghost town, certainly an American like you like ghost towns. And buried treasure. Arltunga has buried treasure somewhere. You can find it. I know where to find a map.”

            Youssef wondered if it was another one of the game’s fluke that his quest was apparently bleeding into his real life again. And if there was a map, why hasn’t the treasure been found already? He checked at the back of his mind for the presence of that crazy old lady. Nope, not there. He decided to refuse the call this time. He just wanted to get to that F…ing Fish Inn in Crowshollow and meet with his friends.

            “NO, he growled, frightening a group of tourists passing by, but not the tour operator. No ghost town! We have plenty in America.” Thinking of the game and his last challenge for the previous quest, he said in desperation : “I just want to find a red scarf!” and he knew inside himself and many years attempting to resist his old man, that the short Indian man had won.

            “If you want to find a red scarf, you go to Silk Road, said the man bobbing his head. My cousin’s shop, you find everything there only.”

            Youssef sighed. He thought there were only two ways to take it. The first one was that he had fallen into a trap and try to find a way to get out of it. But it might be sticky and uncomfortable for everyone. So he decided it was the other way around and that it was part of the game. Why wouldn’t he use this as an opportunity for adventure. Wasn’t that what Xavier always said about roads less traveled ?

            “Where is your cousin’s shop? he asked. And where’s that restaurant of your cousin’s? I’m starving.”

            The little man smiled broadly.

            “Same place. Two brothers. Shop next to restaurant in Todd Mall. You’re lucky! Follow me.”

            #6511
            ÉricÉric
            Keymaster

              Potential Plot Arch

              The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
              Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

              Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

              With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
              Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

              With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

              With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

              Potential developments

              Clara Meets the Mysterious Will

              Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
              Will seems to know Bob from somewhere
              Clara starts to feel suspicious of Will’s intentions and begins to investigate

              The Power of Memories

              Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
              Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
              Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

              The Truth Behind the Capsule

              Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
              The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
              They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
              The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

              The Ties Between Living and Dead

              Bob comes to terms with Jane’s death and the role she played in their lives
              Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
              The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

              A Realization of the Past and Present

              Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
              They also learn that things never truly remain buried and that the past always finds a way to resurface
              The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
              The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

              ÉricÉric
              Keymaster

                A background on the excavated mysteries from Twists and One Return From the Time Capsule.

                BACKGROUND CONTENT: Focus is on key protagonists:

                • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
                • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
                • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

                in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

                Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

                An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
                The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

                #6499
                ÉricÉric
                Keymaster

                  Premise is set:

                  Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                  Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                  A potential plot structure begins to develop henceforth:

                  Chapter 2: The Journey Begins

                  Departure from the Nursing Home

                  Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                  Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                  A Stop at the Market

                  The group stops at a bustling market in the town and begins to gather supplies for their journey.
                  Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                  The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                  An Unexpected Detour

                  The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                  They encounter a group of bandits on the road, who demand their supplies and valuables.
                  Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                  A Close Call with a Wild Beast

                  The group comes across a dangerous wild animal on the road, who threatens to attack them.
                  Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                  Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                  A Night Under the Stars

                  The group sets up camp for the night, exhausted from their journey so far.
                  They sit around a campfire, sharing stories and reminiscing about their pasts.
                  As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                  #6489

                  In reply to: Orbs of Madjourneys

                  It was a pleasant 25 degrees as Zara stepped off the plane. The flat red land stretched as far as the eye could see, and although she prefered a more undulating terrain there was something awe inspiring about this vast landscape. It was quite a contrast from the past few hours spent inside mine tunnels.

                  Bert, a weatherbeaten man of indeterminate advanced age, was there to meet her as arranged and led her to the car, a battered old four wheel drive.  Although clearly getting on in years, he was tall and spry and dressed in practical working clothes.

                  “Welcome to Alice,” he said, taking her bag and putting in on the back seat.  “I expect you’ll be wanting to know a bit about the place.”

                  “How long have you lived here?” Zara asked, as Bert settled into the creaky drivers seat and started the car.

                  Bert gave her a funny look and replied “Longer than a ducks ass.”  Zara had never heard that expression before; she assumed it meant a long time but didn’t like to pursue the question.

                  “All this land belongs to the Arrernte,” he said, pronouncing it Arrunda.  “The local aboriginals.  1862 when we got here. Well,” Bert turned to give Zara a lopsided smile, “Not me personally, I aint quite that old.”

                  Zara chuckled politely as Bert continued, “It got kinda busy around these parts round 1887 with the gold.”

                  “Oh, are there mines near here?”  Zara asked with some excitement.

                  Bert gave her a sharp look. “Oh there’s mines alright. Abandoned now though, and dangerous. Dangerous places, old mines.  You’ll be more interested in the hiking trails than those old mines, some real nice hiking and rock gorges, and it’s a nice temperature this time of year.”

                  Bert lapsed into silence for a few minutes, frowning.

                  “If you’da been arriving back then, you’da been on a camel train, that’s how they did it back then. Camel trains.   They do camel tours for tourists nowadays.”

                  “Do you get many tourists?”

                  “Too dang many tourists if you ask me, Alice is full of them, and Ayers Rock’s crawling with ’em these days. We don’t get many out our way though.” Bert snorted, reminding Zara of Yasmin. “Our visitors like an off the beaten track kind of holiday, know what I mean?” Bert gave Zara another sideways lopsided smile.  “I reckon you’ll like it at The Flying Fish Inn.  Down to earth, know what I mean? Down to earth and off the wall.”  He laughed heartily at that and Zara wasn’t quite sure what to say, so she laughed too.

                  “Sounds great.”

                  “Family run, see, makes a difference.  No fancy airs and graces, no traffic ~ well, not much of anything really, just beautiful scenery and peace and quiet.  Aunt Idle thinks she’s in charge but me and old Mater do most of it, well Finly does most of it to be honest, and you dropped lucky coming now, the twins have just decorated the bedrooms. Real nice they look now, they fancied doing some dreamtime murials on the walls.  The twins are Idle’s neices, Clove and Corrie, turned out nice girls, despite everything.”

                  “Despite ….?”

                  “What? Oh, living in the outback. Youngsters usually leave and head for the cities.  Prune’s the youngest gal, she’s a real imp, that one, a real character.  And Devan calls by regular to see Mater, he works at the gas station.”

                  “Are they all Idle’s neices and nephews? Where are their parents?”  Perhaps she shouldn’t have asked, Zara thought when she saw Bert’s face.

                  “Long gone, mate, long since gone from round here.  We’ve taken good care of ’em.”  Bert turned off the road onto a dirt road.  “Only another five minutes now.  We’re outside the town a bit, but there aint much in town anyway. Population 79, our town. About right for a decent sized town if you ask me.”

                  Bert rounded a bend in a eucalyptus grove and announced, “Here we are, then, the Flying Fish Inn.”  He parked the car and retrieved Zara’s bag from the back seat.  “Take a seat on the verandah and I’ll find Idle to show you to your room and get you a drink.  Oh, and don’t be put off by Idle’s appearance, she’s a sweetheart really.”

                  Flying Fish Inn

                   

                  Aunt Idle was nowhere to be found though, having decided to go for a walk on impulse, quite forgetting the arrival of the first guest.    She saw Bert’s car approaching the hotel from her vantage point on a low hill, which reminded her she should be getting back.  It was a lovely evening and she didn’t rush.

                  Aunt Idle walk

                   

                  Bert found Mater in the dining room gazing out of the window.  “Where the bloody hell is Idle? The guest’s outside on the verandah.”

                  “She’s taken herself off for a walk, can you believe it?” sighed Mater.

                  “Yep” Bert replied, “I can.  Which room’s she in? Can you show her to her room?”

                  “Yes of course, Bert. Perhaps you’d see to getting a drink for her.”

                  Mater dining room

                  #6485

                  In reply to: Orbs of Madjourneys

                  The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

                  Osnas 1

                   

                  Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

                  “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

                  “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

                  “Sorry, did you say nuts?”

                  “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

                  Sipping coffee in between handfulls of peanuts, Zara returned to the game.

                  As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

                  I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

                  Zara tunnels floor drawings

                   

                  The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

                  Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

                  But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

                  #6481
                  ÉricÉric
                  Keymaster

                    This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                    The novel is about the travels of Georges and Salomé.
                    The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                    Short backstory for the main cast and secondary characters

                    Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                    They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                    Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                    Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                    The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                    The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                    The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                    Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                    When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                    Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                    Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                    1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                    2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                    3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                    4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                    5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                    6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                    7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                    8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                    9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                    10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                    11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                    12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                    13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                    14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                    15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                    16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                    17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                    18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                    19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                    20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                    21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                    22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                    23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                    24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                    25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                    26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                    27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                    28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                    29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                    30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                    31. Chapter 31: The Vortex – intense energy, danger, bravery
                    32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                    33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                    #6471
                    ÉricÉric
                    Keymaster

                      The Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.

                      The Jorid has been built and is operated by Georges and his companion Salomé.
                      Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.

                      Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.

                      The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.

                      The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.

                      The story unfolds 14 years after we discovered Georges & Salomé in the story.

                       

                      (for more background information, refer to this thread)

                      #6455

                      In reply to: Orbs of Madjourneys

                      Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep.  It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game.  Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her.  Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.

                      Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods.  Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble.   A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.

                      The woods were strangely silent and still.  Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction.  Before long she came to a round green pool.

                      Zara Game 1

                      She stopped to look but carried on walking past it, not sure what it signified.  She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

                       

                      Zara game 2

                      I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?

                      “Go for it”, said Pretty Girl, “It’s only a game.”

                      “Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.

                      Zara stepped into the circle of glowing green.

                      “Like when Alice went down the rabbit hole!” Zara whispered to the parrot.  “I’m falling, falling…oh!”

                      Zara emerged from the green pool onto a wide walled path.  She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation. 

                      Zara Game 3

                      “I guess that green pool is the portal back to the woods.”

                      “By George, she’s getting it,” replied Pretty Girl.

                       

                      Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.

                      “This is heaps more interesting than those woods, look how pretty it all is! I love this place.”

                      “Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.

                      “Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,”  replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.

                      Zara Game 4

                      #6454

                      In reply to: Prompts of Madjourneys

                      F LoveF Love
                      Participant

                        YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                        Setting

                        The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                        Directions to Investigate

                        Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                        Characters

                        Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                        Task

                        Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                         

                        THE SECRET ROOM AND THE UNDERGROUND MINES

                        1st thread’s answer:

                        As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                        The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                        The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                        As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                        The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                        As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                        As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                        second thread’s answer:

                        As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                        The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                        The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                        The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                        As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                        Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                        As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                        The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                         

                        THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                        Deear Francie Mossie Pooh,

                        The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                        But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                        It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                        The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                        And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                        The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                        Fluidly and fantastically yours,

                        The Snoot.

                      Viewing 20 results - 81 through 100 (of 451 total)