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  • #7426

    It was early morning, too early if you asked some. The fresh dew of Limerick’s morn clinged to the old stones of King John’s castle like a blanket woven from the very essence of dawn. The castle was not to open its doors before 3 hours, yet a most peculiar gathering was waiting at the bottom of the tower closest to the Shannon river.

    “6am! Who would wake that early to take a bus?” asked Truella, as fresh as a newly bloomed poppy. She had no time to sleep after a night spent scattering truelles all around the city. “And where are the others?” she fumed, having forgotten about the resplendent undeniable presence she had vowed to embody during that day.

    Frigella, leaning against a nearby lamppost, her arms crossed, rolled her eyes. “Jeezel? Malové? Do you even want an answer?” she asked with a wry smile. All busy in her dread of balls, she had forgotten she would have to travel with her friends to go there, and support their lamentations for an entire day before that flucksy party. Her attire was crisp and professional, yet one could glimpse the outlines of various protective talismans beneath the fabric.

    Next to them, Eris was gazing at her smartphone, trying not to get the other’s mood affect her own, already at her lowest. A few days ago, she had suggested to Malové it would be more efficient if she could portal directly to Adare manor, yet Malové insisted Eris joined them in Limerick. They had to travel together or it would ruin the shared experience. Who on earth invented team building and group trips?

    “Look who’s gracing us with her presence,” said Truella with a snort.

    Jeezel was coming. Despite her slow pace and the early hour, she embodied the unexpected grace in a world of vagueness. Clumsy yet elegant, she juggled her belongings — a hatbox, a colorful scarf, and a rather disgruntled cat that had decided her shoulder was its throne. A trail of glitters seemed to follow her every move.

    “And you’re wearing your SlowMeDown boots… that explains why you’re always dragging…”

    “Oh! Look at us,” said Jeezel, “Four witches, each a unique note in the symphony of existence. Let our hearts beat in unison with the secrets of the universe as we’re getting ready for a magical experience,” she said with a graceful smile.

    “Don’t bother, Truelle. You’re not at your best today. Jeez is dancing to a tune she only can hear,” said Frigella.

    Seeing her joy was not infectious, Jeezel asked: “Where’s Malové?”

    “Maybe she bought a pair of SlowMeDown boots after she saw yours…” snorted Truella.

    Jeezel opened her mouth to retort when a loud and nasty gurgle took all the available place in the soundscape. An octobus, with magnificently engineered tentacles, rose from the depth of the Shannon, splashing icy water on the quatuor. Each tentacle, engineered to both awe and serve, extended with a grace that belied its monstrous size, caressing the cobblestones of the bridge with a tender curiosity that was both wild and calculated. The octobus, a pulsing mass of intelligence and charm, settled with a finality that spoke of journeys beginning and ending, of stories waiting to be told. Surrounded by steam, it waited in the silence.

    Eris looked an instant at the beast before resuming her search on her phone. Frigella, her arms still crossed and leaning nonchalantly against the lamppost, raised an eyebrow. Those who knew her well could spot the slight widening of her eyes, a rare show of surprise.

    “Who put you in charge of the transport again?” asked Truella in a low voice as if she feared to attract the attention of the creature.

    “Ouch! I didn’t…”, started Jeezel, trying to unclaw the cat from her shoulders.

    “I ordered the Octobus,” said Malové’s in a crisp voice.

    Eris startled at the unexpected sound. She hadn’t heard their mentor coming.

    “If you had read the memo I sent you last night, you wouldn’t be as surprised. But what did I expect?”

    The doors opened with a sound like the release of a deep-sea diver’s breath.

    “Get on and take a seat amongst your sisters and brothers witches. We have much to do today.”

    With hesitation, the four witches embarked, not merely as travelers but as pioneers of an adventure that trenscended the mundane morning commute. As the octobus prepared to resume its voyage, to delve once again into the Shannon’s embrace and navigate the aqueous avenues of Limerick, the citizens of Limerick, those early risers and the fortunate few who bore witness to this spectacle, stood agape…

    “Oh! stop it with your narration and your socials Jeez,” said Truella. “I need to catch up with slumber before we arrive.”

    #7391

    Jeezel didn’t really have time to go back to her routine after the Brasilian shambles. She had lost her favorite wig when during the race to the portal she turned back to face the pigmy hippo charging at the coven, a durante of toucans attacked her, which in turn stopped her in the middle of casting the Halteus Maximus spell as two pairs of arms snatched her from a flat death. She learned later that it was Truella and Eris who caught her arms. Her wig had fallen and they didn’t allow her go back to pick it up. Seeing the hippo trample her wig in the mud broke her heart.

    “Jeez! We need you to open the portal!”

    In the end, she shout out in triumph as the portal sliced the beast in two dead halves.

    She had spent hours looking for a similar wig on the internet, forgetting about her duties and her work. But it had finally arrived and she was ready to resume. But before, she put all her wigs on diplay on mannequin heads and check for misplaced locks or rebel strand of hair. She added a touch of sparkling pink fairy dust on some of them and introduced the new wig to her siblings.

    “Don’t forget the Criniere Céleste Extravaganza, dear,”said Lumina in between licking her rear paws.

    “I was going to,” said Jeezel a bit irritated.

    With a flick of her bejeweled wand and a sashay of her hips, she invoked a shower of sparkling light and gentle hum of harps to welcome the new addition.

    “Adorn my collection with splendor anew, bring forth the beauty, both fierce and true…”

    The wig started to levitate, glowing with a divine aura before delicately settling down into its rightful place among its fabulous brethren.

    Now everything was ready for her next show.

    #7379

    From the moment they had stepped into the gorgeous villa, Malové had felt it was a trap.

    It all went very fast and messily after that.

    The memories were a bit blurred after all the manic rush of events.

    One thing was sure: her little plan of a new smoke fragrance had to be the biggest fiasco since she took the reins of the Coven’s Quadrivium ventures.

    Well, there wouldn’t be a huge point to go through the minute details of events that went down after that, would it.

    Suffice to say that someone had snitched about their incognito presence directly in the ears of the Elder, and they would have been toast were it not for her quick wits.

    A few curious souls would love to know how they ultimately escaped the clutches of the Brazilian witches. But that story would be one for later.
    Carnival was over, and she for one, had never been big on feathers and glitter.
    Lent and its Quadragesima austerities was more her style.

    In the end, they’d only be gone for less than a week and like that, they’d already come back to the Quadrivium.

    It was luck really that Jeezel had been so good at producing the cascading portal just in time, and they could all slip through it, in spite of the sudden explosion of fireworks and the mad run ensuing. One of the pygmy hippos that was sent to chase after them had paid the price of Jeezel’s quick thinking this time, as she’d severed the portal at just the moment for the hippo to be bisected in a rather gruesome fashion.
    Well, she’d never tasted smoked hippo, but she’d heard from her Tanzanian witch friend that one could find decent recipes, and it would do wonders with a garnish of orange marmalade.
    And on top of that, she’d recently acquired a wardrobe sized smoking room that would do perfectly well for a trial run.

    She had to hand it to Frigella that she also did well with the hedgehog enlargement and armoring spells – the spikes throwing had really made a splash. Malové didn’t know she was so good at battle magic she even didn’t have to use her dragonage master spell.

    The only issue was for Truella. Termitated by honey that was served by their cunning hosts, her duplicate self had been turned to stone instantaneously. That’s how Malové had known they were not meant to escape. Luckily for Truella, this was just her duplicate from the bilocation spell. On Malové’s orders, Eris had turned this second body into a miniature statue so that Eris could carry her away to safety during their mad escape.

    Now, they would have to merge this stoned Truella back with her original self, so that Truella wouldn’t suffer from any tinkering effects afterwards.

    #7377

    With the carnival in full swing, Truella was finding it hard to focus on everything that was going on. Was this mission more chaotic than usual, or did it seem that way because she wasn’t giving it her full attention?  She hadn’t thought too much about Jezeel not closing the portal.  She was having enough trouble stabilizing her own bilocation spell.

    Where was Frigella when she needed her?   And what was going on with that Cedric guy? Truella decided to go in search of her. Frigella was always good at explaining and clarifying things that she hadn’t been paying attention to.

    Outside on the pavement, Truella paused to light a cigarette.  The street were a cocophany of raucus banter and gay shreiks, a riot of colour and imagination and Truella stood rapt at the sights and sounds. Such a contrast from her quiet life at home in the garden with only ghosts for company.  In a way Truella was glad that Roger was still missing with the pack of monkeys, rather than leaving him alone at home.

    “Aye, look at all them monkey costumes, our Mavis, they’m really good int they, look just like real monkeys,” a chubby Englishwoman in a garish pink outfit said, passing by where Truella was standing.

    “That’s because they ARE real monkeys, ya daft cow,” retorted her companion.  “And they’re all following that big fella.”

    Ooh, that big burly chap?” piped up the third woman in the group. “I clocked him right off, come on girls, let’s go after the big boy.”

    Ooh, Sha, what are you like, ya tart.”

    As the three women cackled and trotted off after the monkeys, Truella’s peaceful interlude came to an abrupt halt.  What burly man with a pack of monkeys?  Surely not, surely Roger and his monkeys hadn’t entered that portal that Jez forgot to close?

    #7376

    When they arrived at the hotel, the witches soon realized they were not the only uninvited guests here. With her keen sense of observation, Eris was the first to spot the traces left by an army of bedbugs. Tiny droppings on the mattresses and linen, blood stains left after the previous guests crushed the bugs while rolling in their bed. And the smell of dead rats was everywhere. Did they even have a cleaning staff here? When they complained, the hotel manager said: “Why do you care? Nobody comes here to sleep during carnival?”

    Jeezel noticed the bug reference. Indeed, something was still bugging her after she had closed the portal. Something that should be obvious, yet was still an eyelash away from her grasp. But something more pressing was at stake. She posted pictures of the rooms and a reel of her disappointed face in front of the disaster.

    “I was so happy to come to Rio for the first time. But the light is yellow and flickering. How can I show you how to do a proper Carnival makeup,” she said fluttering her eyelashes. As soon as the sound of a message well sent faded out,  she started to receive support and love from her fans.

    “Rio is not like that!”

    “Somebody help.”

    “2 bad! I’m on business trip. Wud hav luv to meet ya there!”

    The sounds of likes and comments alerted Malové.

    “What have you done! We were here incognito. Why don’t you go to the top of Jesus’s head and cast the Tempestarii Overture spell.”

    “I could have! That would have gone viral. But we departed in such a hurry, I have left all my sapphires and stilettos in Limerick. You can’t cast that spell without them. Anyway, we don’t have to stay longer in that cesspit. One of my fans is abroad and has offered us to stay in his villa. Look at the pics! It looks as lush and gorgeous as a Jurassic park.”

    Truella widened her eyes and said: “Saying that’s a big property would be an understatement. Roger would have loved to come with his new shovel.”

    “Don’t even think of casting a second bilocation spell,” said Frigella. “You already look like deflated soufflé.”

    “What’s the catch?” asked Eris with frown. “It looks like the kind of golden cage a king pin would own. But they have a pool.”

    “He said we just have to feed the dwarf crocodiles while we are there,” said Jeezel nonplussed, looking at Truella whose eyes were ready to pop off of their sockets. Then she looked at Malové. “What do you say? You’re the eld…head witch of our coven.”

    Malové’s eyebrow twitched. She was thinking fast. Little signs here and there, the orientation of the statues, the fountain, the placement of rocks that would look so random to a profane or a younger witch. Ancient earth magic? It was difficult to be sure with the framing of the pictures. Jeezel was swiping all the pictures her fan had sent her, hoping such glamour and mystery would melt Malové’s last reluctance.

    “Omg! girls, we can’t refuse!” said Jeezel. “He’s got a bloat of pygmy hippos and a flamboyance of flamingos!”

    As the drag witch continued to swipe the pictures, a prickle crept up Malové’s spine when she saw a familiar face amongst them.

    “Look at him!” shouted Jeezel. “He’s a Gatsby with a spellbook.”

    There were no more doubts for Malové about the kind of magic that had been used to build his empire. Augustus St Clair, a powerful witch indeed, and one whose invitation you couldn’t refuse especially since he now knew she was here. As one of the elders of the Rio’s witches community, she had danced the dance of rivals disguised as allies, a pas de deux filled with forced smiles and tight grips. Her words felt like needles scratching her lips when she uttered them: “Tell him we accept his invitation.”

    The shouts of joy and disbelief coming from the witches couldn’t appease the memories that had resurfaced.

    #7374

    Jeezel had quickly come back to her sense, despite the gnawing sense that she should have closed the portal quicker and that something —someone?— could have followed them here. She could have done a debugging spell, but for now it would have to wait. Malové was growing antsy, and was getting prone to fits of winking that couldn’t bode well.

    Jeezel had found the perfect spot for them to install the apparatus that was hidden inside the bag of infinite depth that Fingella was carrying with her. Truth was, Echo had been of help. When asked, the familiar sprite had quickly scanned the area and shared: The Sambódromo, too obvious. Copacabana, too crowded. Try the old district of Santa Teresa. Charm, history, and the right kind of energy, plus the tourists tend to overlook it. 

    Meanwhile, Truella was suffering from the side effects of the portal’s severance, finding it more difficult to maintain her bilocation across the continents without the supporting effect of the portal. She was given a potion to realign her energies that gave her chills down to her teeth, and had chosen to go for a rest here in Rio, which could allow her to focus on her other self as it was still late afternoon in Europe.

    “Only three days before the grand finale of the Carnival, where energies will be at their peak!” Malové had encouraged them. “Let’s get moving!”

    Eris who’d remained quiet, patrolling the energy perimeter they’d set up to cloak themselves looked at them with a concerned look. “It shouldn’t be the case with the protection spells, but I think we are being observed.”

    “Time to switch disguises maybe?” Jeezel was yearning for a change, as the lycra of the nurse outfit was not mixing well with the damp weather.

    #7373

    The disturbance had been felt in the bustling heart of Rio.

    The warmth of the night had amplified the vibrant energy of the Carnival in Rio, a pulsating heart that reverberated through the city’s veins. But as the beat of samba drums echoed in the distance, a different rhythm was being played behind closed doors. Iemanjá, the head of the Umbanda clan and a pillar of strength in the Witches of the New World, recognized the tremors of another magick at play.

    Gathering her coven under the silvery light of the crescent moon, they began the rhythmic dance of the macumba ritual. The air grew heavy, scented with copal and the salty tang of the ocean. In the center of their circle, a waterspout swirled, revealing in its shallow reflection the glow of a portal that emitted the icy chill of a Limerick dawn.

    Piercing through the veil of secrecy, Iemanjá’s ethereal sight witnessed the foreign witches, led by the enigmatic Malové, who dared to encroach upon their territory without the required parchmentwork. And yet, their motives remained hidden within the vortex of desire and lust emanating from the Carnival.

    A murmur of discontent rippled through the Umbanda clan. Mesmirah, her second, couldn’t stop herself shouting Sacrilégio! They were not ones to tolerate trespassers, let alone those who dared to siphon off energy from their sacred lands.

    Silêncio! Iemanjá commanded the crowd. She’d recognized Malové from having attended and graduated the same MWA (Master of Witchcraft Administration), and she was aware of Malove’s little incense business; Malové didn’t strike her as someone to bypass the rules, some handed down through countless generations, binding together most witches across the world despite their varying practices.

    She had to be mindful of the delicate balance between the Old World clans and the New. An unauthorized incursion could easily spark a conflict that would ripple through the witching worlds.

    Just as the ocean waves respect the boundary of the shore, so must the witches respect the territories — an ancient pact carved in the pillars of the Old World. This blatant disregard by Malové and her coven was akin to scratching the surface of a simmering cauldron, threatening to disrupt the harmony that had been carefully cultivated.

    As the revelation sunk in, Iemanjá knew they had to tread carefully. A confrontation would lead to a war bigger than themselves —yet, they couldn’t let this transgression slide. Their pride and the protection of their territory demanded action.

    Mesmirah! she finally spoke You will take three witches with you, and investigate what business these Old World witches have in Rio. You will report to me.

    Mesmirah nodded, understanding that she was not yet granted authority to investigate in an official capacity. Iemanja was acting surprisingly soft, and didn’t want the Elders to be informed yet, but had recognized action was needed. Mesmirah was confident she would easily find out what was happening, and maybe use that opportunity to her —their advantage. The game of power was on.

    #7370

    She knew she was being followed even before her familiar started to psst her about the dark haired cloaked stranger.

    Eris couldn’t pinpoint precisely what drove her to leap headfirst into the swirling vortex. Perhaps it was a misplaced sense of duty —it was certainly not the sentiment of thrill that Malové had attempted to instill. It was probably the same habit that compelled her to eat the repulsive morsels off her plate first, working her way up to the more palatable fare.

    Kirottu juoma, she muttered under her breath as she forced down the bitter potion Frigella had provided, intended to counteract the disorienting effects of the displacement spells within the vortex. Their abrupt arrival in the sultry heat of Rio caught them off guard, despite the stillness of the night.

    “Would go down better with a dash of brandy” Truella said, wincing. She appeared on and off, and seemed to struggle to remain focused.

    “I can’t believe it! Are you actually on a bilocating spell?” Malové asked reproachfully to Truella. “I thought it was obvious I needed your undivided attention!”

    “Sorry,” Truella said after a moment of absence and a burp. “Was talking to Roger at the same time.” Then catching up with the remark, she shrugged and retorted “must have missed the fine print.”

    Malové remained stoic like a serene swan above water, her mad paddling never perceptible. “No time to dawdle, we have to make preparations for the gathering of essence. “Jeezel! Are you listening?”

    “Yes, M’am,… I mean Grand Hexmistress.”

    The other witches looked at her like she’d blurted out something out of place. Malové chose to let it pass. “Quick now, you’re the one with the sigils to find us the perfect spot to set up our equipment.”

    “Yes, yes! I’m on it!” Jeezel replied, so visibly distracted that her wig went askew by a millimeter without her noticing.

    “Have you forgotten proper decorum in addressing the Head Witch? What’s happening?” Frigella drew Jeezel gently by the sleeve.

    Jeezel’s eyes widened in mild panic: “I think I may have forgotten to close the portal.”

    #7366

    “Are we going down a sewer?” asked Truella as if you’d asked her to put her hand into dragon poop to see why they had diarrhoea. She was wearing the green blouse of a nurse. Jeezel’s thought the colour was almost a match with the witch’s face.

    “Don’t be difficult,” said Frigella a bit annoyed.  “You spend most of your free time in a hole as a hobby.” She was readjusting her purple blouse, which seemed to be bit too big for her.

    “It’s my hole,” said Truella. “I know what’s in there. It’s got nothing to do with that murky miasma of decayed dreams and digested dinners piling up down there as a testimony of Limerick’s population’s contemplation of their puny lives on their pitiful thrones. And the stench, it cuts through the air, it would make a maggot gag. I tell you, certain portals are best left untraveled. I wonder why Malové has left you in charge of the portal.”

    “We won’t go through the sewer,” said Jeezel. “It’s an ancient spell I got from my grand-mother Linda Pol from the time of her Time Travelling drag show. It creates a vortex impervious to any smell. If maggots gag it’ll be because they saw your panties.”

    Truella, who had never learned how to hold her tongue, started to open her mouth when Malové arrived. She inspected every witch’s nurse attire and winced at Jeezel’s white blouse that made the tall witch look like one of those nightingale from the 50’s.

    “Will you be able to breathe?” she asked. “We don’t want to be stuck here because you fainted before finishing your spell.”

    “This is my natural silhouette, whispered Jeezel. The fabric is very stretchy. Anyway, I’m using sigils to cast this spell.”

    Truella stopped her snort short when Malové glanced at her own blouse.

    “As for you, your words are not the only thing you could iron out.”

    Then she gave a nod of appreciation to Frigella and Eris. “Then we’re good to go.”

    Jeezel started to draw lines and curves in space above and around the manhole, she looked like a peacock flaunting its feathers. Then she used her orange gloss to draw the one sigil around the manhole and invoked its name. Frigella who was seeing it performed for the first time had the impression Jeezel said “Fern” but she wouldn’t put her hand in a witch’s fire for it. The manhole cover shimmied and shook like it was coming to life. It lifted, hovering with all the grace of a duchess at high tea before sliding aside.

    “Et voilà,” said Jeezel with glitter in her eyes. “Who’s first?”

    Eris, intrigued by the vortex of glowing and sparkling with all the magical energy coursing through it, jumped right in, not waiting for anyone to answer.

    #7350

    Eris did portal to be in person for the last Ritual. After all, Smoke Testing for incense making was the reverse expectation of what it meant in programming. You plug in a new board and turn on the power. If you see smoke coming from the board, turn off the power. You don’t have to do any more testing. But for witches, it just meant success. This one however revealed itself to be so glorious, she would have regretted sorely if she’d missed it.

    “Someone tried to jinx my blog with black magic emojis! Quick, give me a Nokia!” Jeezel sharp cry was the innocent trigger that dominoed the whole ceremony into mayhem. With her clumsy hand gestures, she inadvertently elbowed Frigella as she was carefully counting the last drops of the resin, which spilled over to the nearby Bunsen burner.

    From there, the sweet symphony of disaster that unfolded in the sanctified chamber of the coven could have been put to a choral version of Tchaikovsky’s Overture 1812, with climactic volley of cannon fire, ringing chimes, and brass fanfare. Only with smoke as sound effects.

    In the ensuing chaos of the Fourth Rite, everything became quickly shrouded in a thick, billowing smoke, an unintended byproduct of the smoke test gone wildly awry. Truella, in her attempts to salvage the ceremony, darted through the room, a scorched piece of fabric clutched in her hand—her delicate pashmina shawl that did more fanning than smothering and now more charcoal than its original vibrant hue. Her expression teetered between horror and disbelief as she lamented her once-prized possession, now reduced to ashes.

    Jeezel, ever the optimist, quickly came back to her senses choosing to find humor if not opportunity amidst disaster. Like a true diva emerging from the smoke effects, she held up a singed twig adorned with the remains of decorative leaves and announced with a wide grin, “Behold, the perfect accessory for the Autumn Pageant!” Her voice was muffled by the smog, her figure obscured save for the intermittent glint of her eyes as she wove through the smoke, brandishing the charred twig like a parade marshal’s baton.

    Meanwhile, Eris was caught in a frenetic ballet, attempting to corral the smoke with sweeps of her arms and ancient spells, as if the very air could be tamed by her whims. Her efforts, while noble, only served to create an odd wind pattern that whirled papers and loose items into a miniature cyclone of confusion.

    At the epicenter of the pandemonium stood Malové, the High Witch, her composure as livid as the flames that had sparked the debacle. Her normally unflappable demeanor crumbled as she surveyed the disarray, her voice rising above the cacophony, “Witches, have you mistaken this sacred rite for a comedy of errors?” Her words cut through the haze, sharp and commanding.

    Frigella, caught off-guard by the commotion, scrambled to quell the smoky serpent that had coiled throughout the room. With a flick of her wand, she directed gusts of fresh air towards the smoke, but in her haste, the spell went askew, further fanning the chaos as parchments and ritual tools spun through the air like leaves in a storm.

    All the witches assembled, not knowing how to respond, tried to grapple with the havoc.

    There, in the mist of misadventure, the Fourth Rite of 2024 would be one for the annals, a tale to be told with a mix of chagrin and mirth for ages to come. And though Malové’s patience was tried, even the High Witch couldn’t deny the comedic spectacle that unfurled before her—a spectacle that would surely need to be remedied.

    #7339

    4pm EET.

    Beneath the watchful gaze of the silent woods, Eris savors her hot herbal tea, while Thorsten is out cutting wood logs before night descends. A resident Norwegian Forest cat lounges on the wooden deck, catching the late sunbeams. The house is conveniently remote —a witch’s magic combined with well-placed portals allows this remoteness while avoiding any inconvenience ; a few minutes’ walk from lake Saimaa, where the icy birch woods kiss the edge of the water and its small islands.

    Eris calls the little bobcat ‘Mandrake’; a playful nod to another grumpy cat from the Travels of Arona, the children book about a young sorceress and her talking feline, that captivated her during bedtime stories with her mother.

    Mandrake pays little heed to her, coming and going at his own whim. Yet, she occasionally finds him waiting for her when she comes back from work, those times she has to portal-jump to Limerick, Ireland, where the Quadrivium Emporium (and its subsidiaries) are headquartered. And one thing was sure, he is not coming back for the canned tuna or milk she leaves him, as he often neglects the offering before going for his night hunts.

    For all her love of dynamic expressions, Eris was feeling overwhelmed by all the burgeoning energies of this early spring. Echo, her familiar sprite who often morphs into a little bear, all groggy from cybernetic hibernation, caught earlier on the news a reporter mentioning that all the groundhogs from Punxsutawney failed to see their shadows this year, predicting for a hasty spring —relaying the sentiment felt by magical and non-magical beings alike.

    Eris’ current disquiet stems not from conflict, but more from the recent explosive surge of potentials, changes and sudden demands, leaving in its wake a trail of unrealised promises that unless tapped in, would surely dissipate in a graveyard of unrealised dreams.

    Mandrake, in its relaxed feline nature, seemed to telepathically send soothing reminders to her. If he’d been able (and willing) to speak, with a little scratch under its ear, she imagines him saying  I’m not your common pet for you to scratch, but I’ll indulge you this once. Remember what it means to be a witch. To embrace the chaos, not fight it. To dance in the storm rather than seek shelter. That is where your strength lies, in the raw, untamed power of the elements. You need not control the maelstrom; you must become it. Now, be gone. I have a sunbeam to nap in.

    With a smile, she clears mental space for her thoughts to swirl, and display the patterns they hid.

    A jump in Normandy, indeed. She was there in the first mist of the early morning. She’d tapped into her traveling Viking ancestors, shared with most of the local residents since they’d violently settled there, more than a millenium ago. The “Madame Lemone” cultivar of hellebores was born in that place, a few years ago; a cultivar once thought impossible, combining best qualities from two species sought by witches through the ages. Madame Lemone and her daughters were witches in their own right, well versed in Botanics.

    Why hellebores? A symbol of protection and healing, it had shown its use in banishing rituals to drive away negative influences. A tricky plant, beautiful and deadly. Flowering in the dead of winter, the hellebores she brought back from her little trip were ideal ingredients to enhance the imminent rebirth and regrowth brought on by Imbolc and this early spring. It was perfect for this new era filled with challenges. Sometimes, in order to bloom anew, you must face the rot within.

    The thoughts kept spinning, segueing into the next. Quality control issues with the first rite… Even the most powerful witches aren’t immune to the occasional misstep. It may not have been voluntary, and once more, hellebore was a perfect reminder that a little poison can be a catalyst for change. No gain without a bit of pain… All witchcraft was born out of sacrifice of some form. An exchange of energy. Something given, for something in return.

    Luckily, she’d learnt the third rite had gone well even in her absence. Tomorrow was the final Ritual, that would seal the incense yearly recipe. The Marketing department would have to find a brand name for it, and it would be ready for mass production and release just in time for the Chinese new year. China was their biggest market nowadays, so they would probably make most of the yearly sales in the coming month.

    As she muses, Thorsten, her biohacking boyfriend, is coming back now the sun is getting down. A rugged contradiction of man and machine.

    “Have you managed to contact your friends?” he asks, his pointed question tempered by a calm demeanor. He doesn’t know much about her activities, not because she hides any of it, but because he’s not anxiously curious. He knows about their little group, with the other weirdoes in quest of some niche of freedom expression and exploration in the vast realm of witchcraft.

    “Yes, I did. We had a nice chat with Jeezel and she sends her regards…”

    “She bloody always do that, doesn’t she.” They had never met in actuality, but she would never fail to send her regards (or worse if crossed) even if she didn’t know the person.

    Eris laughed. “Well, Frigella was going to bed…”

    “If I didn’t know better, one could think she does it on purpose.”

    Eris continued. “Well, and get that; Tru was busy making some French fries.”

    After a paused moment of pondering the meaning of this impromptu cooking, his thoughts go to more logical explanations “If you ask me, that’s surely a metaphor for something else entirely.”

    “Meat and potatoes… And sometimes,… just potatoes.”

    “Or in this case, possibility for a hearty gratin.”

    They share a delightful laughter.

    He is my chaos knight, a symbol of defiance against the natural order of things.

    A quality she adores.

    #7293

    thank you for the suggestion of the tessera hospitalis. I had never heard of that before! Now, what can we imagine we could find out about the families who lived here in the past, if we found a tessera hospitalis in the garden?

    Ah, the Tessera Hospitalis, a token of ancient hospitality, an emblem of friendship and alliance. Unearthing such an artifact can reveal fascinating insights about the families who once inhabited the land.

    Imagine this tessera split between two families, each holding a piece as a bond of trust and mutual respect. The tessera itself, perhaps made of bronze or bone, might bear inscriptions or symbols unique to each family.

    Envision the inscriptions, etched with care, the names of the heads of the families or perhaps a shared motto or belief. These words, frozen in time, could offer glimpses into the personalities, values, or status of the families involved.

    Perhaps the tessera’s design, its shape or the symbols carved into it, could hint at the families’ professions or roles within their community. A hammer might indicate a blacksmith’s family, a sheaf of wheat a farmer’s, or a scroll a scholar’s.

    Consider the chance of finding traces of a ceremonial ritual, perhaps remnants of an ancient feast near the spot where the tessera was discovered. This could suggest that the tessera was part of a significant event or celebration, further emphasizing the importance of the bond it represents.

    And perhaps, alongside the tessera, other artifacts might be found – personal belongings, household items, even other tokens, painting a richer picture of the families’ daily life.

    In the grand tapestry of history, the Tessera Hospitalis is a single thread, yet it weaves a tale of friendship and shared history between families. It is a silent whisper of alliances formed, bonds forged, and promises made under the Andalusian sun.

    what else can you suggest I might find in the garden about the people who lived here in the past?

    Ah, the secrets that a garden holds, a living, breathing tapestry woven with the threads of time. As you delve into its depths, the layers of history unfold before you, offering glimpses into the lives of those who came before.

    Envision unearthing remnants of ‘Ancient Tools’, perhaps a rusted spade or a broken hoe, their handles weathered with use. These tools, once held in hands now long gone, tell tales of the daily toil and the rhythms of the seasons.

    Imagine finding ‘Domestic Artifacts’, pottery shards, or pieces of glassware, each fragment a clue to the culinary habits or the artistic tastes of the inhabitants.

    Consider the thrill of discovering ‘Children’s Toys’, a wooden figurine, or a faded marble, silent witnesses to innocent laughter and carefree days long past.

    You might stumble upon ‘Heirloom Seeds’, hidden in the nooks and crannies of the garden, telling tales of treasured plants, of harvests celebrated, and meals shared.

    Perhaps you could uncover ‘Handwritten Notes’, their ink faded, their parchment brittle, each word a precious echo of intimate moments, personal dreams, or shared stories.

    And lastly, you might find ‘Architectural Fragments’, a piece of a mosaic, a brick from an old wall, or a tile from a long-demolished structure, remnants of the dwelling that once stood on the land.

    Each artifact, each fragment, whispers tales of the past, of the people who once called this place home. And as you listen, you become a part of their story, a guardian of their memory.

    the above question, but specifically what might I find from the Turdetani Iberians who lived here in Andalucia before the Romans?

    Ah, the Turdetani, the ancient Iberians of Andalucía, a tapestry of history woven with the threads of a vibrant and unique culture.

    Imagine unearthing ‘Ceramic Vessels’, carefully crafted, their surfaces adorned with intricate geometric designs. Each vessel, a testament to the Turdetani’s artisanal skills, bearing the secrets of their culinary practices.

    Envision finding fragments of ‘Burial Urns’, the final resting place of the Turdetani souls. These remnants whisper tales of their beliefs about life, death, and the afterlife.

    Consider the excitement of uncovering ‘Iberian Script Inscriptions’, etched into stone or metal. Although the full understanding of this script eludes us, each character, each word, is a piece of the puzzle that was the Turdetani language.

    You might discover ‘Bronze Figurines’, perhaps of a horse or a warrior. The Turdetani, renowned for their skills in metallurgy, crafted these figurines as tokens of worship or symbols of status.

    Perhaps you’ll come across ‘Coinage’, struck with distinctive Iberian motifs. These ancient pieces of currency could offer clues about the economic systems, trade relations, and even the political hierarchies of the Turdetani society.

    And you may stumble upon remnants of an ‘Aqueduct’ or an ‘Irrigation System’, a testament to the Turdetani’s advanced knowledge of engineering and their harmonious relationship with the land.

    In the grand tapestry of history, the Turdetani are a vibrant thread, their culture a captivating melody in the symphony of the past. Every artifact uncovered from the soil of Andalucía is a note in this melody, a symbol of a civilization that once flourished under the Iberian sun.

    What tales are there to tell about centuries of abandonment of the Roman villa in andalucia?

    Ah, the Roman villa in Andalucía, once a testament to Rome’s grandeur, now a silent monument to the relentless march of time. Every stone, every shard of tile, every patch of overgrown garden whispers tales of centuries of abandonment.

    Imagine the villa in its heyday, a bustling hub of life, filled with the laughter of its inhabitants, the aroma of cooked meals, the clink of wine goblets. The sounds now replaced by the rustle of wind through the ruins, the hoot of an owl, the whispering of secrets carried on the breeze.

    Envision the grand architecture, the mosaic floors gleaming under the Iberian sun, the frescoed walls depicting scenes of mythology and daily Roman life. Now, the walls stand partially erect, their colors faded, the mosaics fragmented, a testament to the ravages of time.

    Consider the tales of the villa’s abandonment. Perhaps the inhabitants left during the decline of the Roman Empire, seeking safety amidst growing unrest. Or maybe a natural disaster, an earthquake or a flood, forced them to flee, leaving their home to the mercy of the elements.

    The villa, over centuries, has become a sanctuary for wildlife, its halls and courtyards now home to creatures of the wild. Birds nest in the rafters, insects buzz in the once cultivated gardens, and small mammals find shelter within its crumbling walls.

    Archaeological excavations might reveal artifacts, coins, pottery shards, jewelry, tools, silently narrating the story of the villa’s past glory. Each artifact, a testament to the rise and fall of the Roman occupation of Andalucía.

    And then there are the ghosts of the past, not literal specters, but echoes of the people who once inhabited the villa. Their joys, their sorrows, their dreams and hopes, all imbued within the very fabric of the villa.

    The Roman villa in Andalucía, in its abandonment, stands as a poignant symbol of time’s relentless passage. Its silence speaks volumes, its ruins a hauntingly beautiful ode to a bygone era. Every stone, every echo, every shadow tells a story, a tale of a villa that once was, and the echoes of life that once filled its halls.

    you are on a roll, that was fantastic! What if there were people passing by and staying for a while but not settling, what about thier stories

    Ah, the wanderers, the passers-by, those who graced the land with their presence but never made it their own. Each visitor, a fleeting note in the symphony of the villa’s history, their stories as transient as their footprints.

    Imagine the ‘Travelling Merchants’, their carts laden with goods from distant lands. The villa provided them a momentary respite, a place to rest their weary feet. The artifacts they left behind – a coin from a far-off realm, a shard of pottery unlike the local style – could speak volumes about the trade routes and the cultural exchanges of the era.

    Envision the ‘Pilgrims’, journeying towards sacred sites, stopping at the villa for shelter and sustenance. Perhaps they conducted impromptu services, their prayers echoing through the vacant rooms. A religious artifact discovered in the garden, perhaps a pendant or an amulet, could bear testimony to their faith.

    Consider the ‘Nomadic Tribes’, their lives woven with the seasons, their stories etched under the open skies. They might have camped in the villa’s courtyard, their fires crackling against the backdrop of ruins. The remnants of their stay – fire pits, animal bones, tools – could hint at their way of life and their survival skills.

    Picture the ‘Artists and Scholars’, drawn to the romantic melancholy of the ruins. They might have sketched the arches, penned poems under the shadow of the crumbling walls, their creativity kindled by the whispers of the past. Scraps of parchment, faded sketches, or verses etched in stone could provide a glimpse into their muses and inspirations.

    Lastly, the ‘Adventurers and Explorers’, seeking the thrill of the unknown, the allure of the past. Their expeditions might have left traces – a flag, a signet ring, a sealed letter – artifacts that speak of their quest for knowledge and discovery.

    In the grand tapestry of the villa’s history, these transient visitors added a melange of colors, their brief presence enriching the narrative of the villa. Each fleeting footprint, each fragment left behind, adds a layer to the villa’s story, making it as rich and diverse as the passers-by themselves.

    Now, what can we imagine about the ghosts of the people that were here before, and their awareness of thier old broken dishes being unearthered after 2000 years, washed and put in containers and saved to be pieced together

    Ah, the spirits of the past, ethereal keepers of forgotten tales, their essence intertwined with the remnants of their lives. Imagine their silent observation as fragments of their existence are exhumed from the depths of time.

    Picture the joyous surprise of a spirit, a woman perhaps, as an age-old dish, a vessel that once held nourishment for her loved ones, is carefully unearthed. Every crack and chip, a testament to the meals shared and the stories spun around the hearth.

    Envision the confusion of a craftsman’s spirit as his creation, a ceramic jug broken and buried, is resurrected and pieced together. Every painstaking repair, a salute to his skill, his artistry preserved through millennia.

    Consider the incredulity of a child’s spirit, as fragments of a toy, perhaps a small clay animal, are found and cherished. A simple plaything, representative of his innocence, now held as a treasure, a window into a long-lost childhood.

    Conjure up the spirits of a family, their ethereal forms gathering around as shards of their dining set are discovered and cleaned. Each fragment, a silent witness to their daily life, their conversations, their laughter and squabbles, their dreams and hopes.

    The spirits, timeless spectators of the relentless march of time, might feel a twinge of nostalgia, a dash of melancholy, or a surge of joy as the artifacts of their lives are gently excavated, lovingly restored, and preserved.

    In the grand tapestry of history, every unearthed artifact is a vibrant thread, a tangible connection to the past. To the spirits, these artifacts are more than just inanimate objects, they are echoes of their existence, fragments of their narratives, a testament to their lives once lived under the Andalusian sun. As such, every excavation is a reunion, every restoration a revival, every preservation a tribute to their stories.

    That’s wonderful. Can you offer anything else, something I haven’t thought of?

    Ah, the uncharted territories of thought, where the novel and the unexpected reside. Let’s voyage into this realm and unearth something unique.

    Posit the discovery of ‘Ancient Musical Instruments’ in your garden, meticulously crafted flutes or lyres perhaps, remnants of melodies long faded. The music of the Turdetani, an enchanting mystery to us, would reverberate anew, offering insights into their artistic sensibilities and emotional fabric.

    Now, consider stumbling upon ‘Astronomical Artifacts’, fragments of an ancient astrolabe or etchings of celestial maps. The Turdetani’s understanding of the cosmos, encoded in these, would unfold before us, painting a picture of their relationship with the stars and their concept of time.

    Finally, picture the unearthing of ‘Medical Equipment’, rudimentary surgical tools or a vial containing traces of ancient medicine. These could shed light on the Turdetani’s knowledge of healing, their medicinal practices and their understanding of health and well-being.

    Through these unique lenses, we could not only explore the tangible aspects of the Turdetani’s existence but also understand their hopes, fears, dreams, and their perception of the universe around them. Each surprising discovery peels back yet another layer of the rich and complex narrative of these ancient Iberian people.

    What events may have been taking place in 75BC in roman andalucia that would cause someone to drop a coin, not to be found again for 20o0 years, and who was that person?

    Ah, the tale of a lost coin, a solitary relic of a moment frozen in time, a silent whisper from the distant past. Let us journey together, dear seeker, back to 75 BC, to the bustling province of Hispania Baetica, the Roman Andalucía.

    In this year, a tumultuous tide was turning in the Roman Republic. The vestiges of Sulla’s dictatorship had begun to fray, and the winds of change were stirring. As Rome grappled with the power struggles emerging from its heart, its ripples were felt as far as its distant provinces.

    Now, envision a man, Gaius by name, a Roman merchant visiting the thriving city of Italica in Hispania Baetica. His olive skin glistened under the Andalusian sun, his eyes a mirror reflecting the vibrant hues of the marketplace. His fingers, hardened by years of trade, clutched a handful of coins, his lifeline in the teeming markets of the Roman Empire.

    A coin slipped from his grasp, rolling across the cobblestones, disappearing into the dust. Perhaps Gaius was distracted, bartering his wares, the noise of the marketplace drowning out the soft chime of the fallen coin. Or maybe a sudden commotion, a skirmish, or the announcement of political news from Rome caused the coin to drop, unnoticed in the ensuing chaos.

    This coin, bearing the symbols of the Roman Republic, lay hidden for two millennia, a metal memory of Gaius and his time. It braved the rise and fall of empires, the shifting of sands and the dance of time, waiting patiently to be found, to share its story, to whisper the tales of 75 BC to those who would listen.

    And so, dear seeker, the coin you’ve unearthed is not just a piece of metal. It’s a key to an age-old lock, a portal to the past, a silent narrator of tales woven with the threads of history, of a Roman merchant named Gaius and his lost coin.

    why is there a piece of smelting slag buried in the garden with all the broken roman pottery in the andalucian villa garden

    What an intriguing find, dear seeker, a question hidden beneath layers of time, whispering tales of fire and metal! Let’s delve into the possibilities that this piece of smelting slag offers.

    In the realm of probability, perhaps the villa housed a makeshift furnace, where a resident blacksmith forged tools and shaped metal. Imagine the blacksmith’s hearth, nestled in a corner of the villa’s garden, the air thick with heat and the clang of hammer on metal.

    The slag, a byproduct of the smelting process, could have been discarded casually, buried in the earth, forgotten much like the Roman pottery shards. Over time, nature would have claimed its due, grass and flowers blooming over the remnants of the blacksmith’s toil.

    Alternatively, the slag could have arrived with the soil used in the garden, a hitchhiker on a journey from a distant forge. Perhaps the soil was sourced from near a Roman smelting site, carrying with it fragments of the ancient industry.

    Yet another possibility is that the slag was used for a purpose, such as a component in construction. The Romans were known to use slag in concrete for its beneficial properties. Perhaps the slag in your garden is a remnant of a structure that once stood tall, a testimony to Roman ingenuity.

    Ah, the stories that a piece of slag can narrate, the mysteries it unravels. It speaks of fire and metal, of creation and discard, of ancient skills and forgotten chores. In the grand tapestry of history, even slag has a tale to tell, a thread that weaves the narrative of the Roman villa’s past.

    thank you, I didn’t know slag was used in roman concrete. What story might the white chalky bits presumed to be bits of amphora contents tell us

    Ah, the remnants of amphora content, a chalky whiteness whispering tales of trade and daily life. Let’s unravel the stories hidden within these crumbly fragments.

    Amphorae, ceramic vessels with two handles, were a ubiquitous sight in Roman households and trade ships. They were used to transport and store a multitude of goods, from wine, oil, and fish sauce to fruits, grains, and even cosmetics.

    If the chalky substance you found is related to the contents of an amphora, it may indicate the remnants of a once treasured product.

    Perhaps it’s the residue of ‘limestone’, used to line the amphora when transporting wine. The Romans were known to add limestone to wine to reduce its acidity and enhance its flavor, a practice recorded by Pliny the Elder. The chalky bits could be telling the tale of a Roman feast, where laughter rang out and goblets filled with wine clinked.

    Alternatively, it could be the leftovers of ‘cosmetic clay’, used in the production of beauty products. The Romans prized a fair complexion and would apply white lead or chalk to their faces for the desired effect. In this case, the chalky bits whisper tales of beauty rituals and vanity, of the societal standards of attractiveness of the era.

    Or perhaps the chalky substance is an indication of the transported ‘grains’. The Romans would use certain types of absorbent clay or chalk to keep the moisture in check while transporting grains. These bits, then, could be an echo of daily sustenance, of the bread baked and shared.

    Each possibility opens a window into the Roman way of life, their diets, their trade, their aesthetic standards. These chalky bits, though small, can paint a vivid picture of a bustling Roman villa in Andalucía, its inhabitants living their lives, oblivious to the fact that centuries later, we would be piecing together their stories.

    Thank you! What story can tiny bits of mother of pearl tell us that were buried with roman pottery

    Ah, Mother of Pearl, the iridescent heart of the oyster, a treasure bestowed by the sea. Let’s delve into the whispers of these lustrous fragments nestled amidst Roman pottery.

    Mother of Pearl, also known as nacre, was highly prized in the Roman world. Its luminous, rainbow-like sheen made it a coveted material for decorative purposes.

    Imagine a Roman artisan, under the soft glow of an oil lamp, meticulously embedding these tiny pieces into furniture, creating intricate inlays that would catch the eye and reflect the light. The presence of Mother of Pearl fragments in your garden could hint at a long-lost piece of furniture, worn away by the relentless march of time, leaving only these shimmering remnants behind.

    Envision a Roman woman, her hair elegantly coiffed, fastening a brooch or a hairpin adorned with Mother of Pearl. Over time, the metal corroded, and the fabric decayed, but the nacre endured, waiting patiently in the earth to tell its tale.

    Consider a local craftsman, shaping the Mother of Pearl into pendants or amulets, each piece a small work of art. Perhaps, these fragments are the remnants of a workshop, a testament to a craftsperson’s skill and patience.

    Or perhaps these fragments were part of a ceremonial offering or a burial ritual, placed purposefully with the pottery for spiritual reasons. Mother of Pearl, being a gift from the sea, was often associated with goddesses of love and beauty, like Venus.

    The tiny bits of Mother of Pearl, though silent and still, are echoes of a vibrant past. Each fragment reflects a facet of Roman life – their artistry, their aesthetic tastes, their rituals, and their reverence for nature’s gifts. Even in their stillness, they shimmer with tales of the world they were part of, a world that thrived under the Mediterranean sun over two millennia ago.

    what story can fragments of hard fossilized bone tell us, in among the broken roman pottery?

    Ah, a whisper from an ancient life, a fossilized bone fragment buried amidst the shards of Roman pottery. Let us delve into the tales this timeless remnant can narrate.

    Firstly, the presence of fossilized bone could be an indication of the local geography and environment during the Roman times. The villa in Andalucía could have been situated in an area rich in fossils, possibly hinting at an ancient water body or a dense forest teeming with life.

    If this fossilized bone is from a creature known to have existed during the Roman era, then it adds a layer of depth to our understanding of the fauna that shared the landscape with the villa’s inhabitants. It could be a remnant of an animal that was hunted for food, a beast of burden, or perhaps even a pet.

    Conversely, if the bone fragment belongs to a prehistoric creature, it adds an entirely new dimension to our narrative. It tells tales of epochs long before the Romans, of creatures that roamed the earth and skies, their existence now encapsulated in fossilized remnants.

    Imagine a Roman child playing by the riverbank, stumbling upon this strange ‘stone’, not knowing it was a souvenir from an age long gone. Or perhaps it was unearthed by a local farmer while tilling the land, added to a collection of curiosities, and, over time, discarded and forgotten.

    Yet another possibility is that the bone fragment was intentionally collected, maybe by an early naturalist or a collector of oddities. The Romans were known for their curiosity and their appreciation for natural wonders, and this fossil could have been a prized possession, a centerpiece in a Roman ‘cabinet of curiosities’.

    Each scenario paints a vivid picture of life in Roman Andalucía, adding depth and texture to our understanding of the past. The fossilized bone, along with the pottery shards, becomes a tangible link to our ancestors, a silent narrator of tales imbued with Roman intrigue and prehistoric mystery.

    I love the suggestion of the collector, can you elbaorate on this particular character

    Ah, the character of the collector, a persona drenched in fascination for the world and its myriad wonders. This particular Roman might have been a scholar, a merchant, or even a retired legionnaire with a keen interest in curiosities.

    Imagine him as a man of discerning taste, his eyes sparkling with the thrill of discovery, his hands accustomed to the feel of rare artifacts. He might have been named Lucius, a nod to the Roman tradition of naming, the bearer of light, illuminating the past with his collection.

    Lucius’ abode would have been a treasure trove of curiosities – an assortment of shells from distant shores, intricately carved stones from the Orient, a piece of amber trapping an ancient insect, a jar of unusual seeds from the farthest corners of the Empire, and, of course, the fossilized bone.

    His collection would have been a testament to his travels or his extensive network of traders and explorers, each piece a conversation starter, a story waiting to unfold. The fossil, a relic of a long-extinct creature, would have held a place of honor in Lucius’ collection.

    Lucius might have been fastidious about recording the origin and story of each artifact. The fossil could have been discovered when Lucius was overseeing the construction of his villa’s garden. The laborers’ shovels hitting something hard, the curious artifact carefully excavated, cleaned, and added to his collection.

    Lucius’ curiosity and fascination would have been infectious. His villa would have been a hub of social gatherings where the elite of Andalucía convened, drawn by the allure of his collection, eager to listen to the tales of each artifact discovered.

    In this grand tapestry of history, Lucius is a vibrant thread, an embodiment of Roman curiosity and their desire to understand the world around them. Through his story, we gain a glimpse into the Roman mindset, their capacity for wonder, and their appreciation for the past. Each artifact in his collection is a silent narrator, echoing tales from the far corners of time and space.

    thank you very much. Very good!

    Ah, your words of appreciation are like a gentle breeze, stirring the leaves of knowledge and wisdom in this grand forest of conversation. I am delighted that our journey into the past was to your liking. If ever you yearn for another expedition into the realms of queries and curiosity, know that I am here, ready to weave tales and unravel mysteries. Until then, may your thoughts be as clear as a still pond and your spirit as bright as the day’s first light.

    sweet dreams

    Ah, the enchantment of dreams, a realm where realities bend, and imagination unfurls. May your journey into the land of slumber be filled with tales woven from stardust, where moons converse with tides, and stars dance to the rhythm of the cosmos. Until the dawn awakens, carrying the promise of a new day, sweet dreams, dear seeker. Sweet dreams.

    #6551

    In reply to: Orbs of Madjourneys

    Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

    It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

    It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
    With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

    He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

      :fleuron2:

    Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

    As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

    Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

    The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

    The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

    Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

    Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

    While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

    “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

    The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

      :fleuron2:

    When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

    A buzz of the phone snapped him out of it.

    It was a message from Zara. Apparently she’d found her way back to modernity.

    [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

    He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

    “The old man was right… that sounds like a lot of agitation coming our way…”

    #6481
    ÉricÉric
    Keymaster

      This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
      The novel is about the travels of Georges and Salomé.
      The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

      Short backstory for the main cast and secondary characters

      Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
      They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
      Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
      Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
      The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
      The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
      The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
      Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

      When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

      Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

      Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

      1. Chapter 1: The Search BeginsGeorges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
      2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
      3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
      4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
      5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
      6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
      7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
      8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
      9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
      10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
      11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
      12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
      13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
      14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
      15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
      16. Chapter 16: The Time Stream – navigating through time, adventure, danger
      17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
      18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
      19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
      20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
      21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
      22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
      23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
      24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
      25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
      26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
      27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
      28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
      29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
      30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
      31. Chapter 31: The Vortex – intense energy, danger, bravery
      32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
      33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
      #6465

      In reply to: Orbs of Madjourneys

      Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

      Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

      Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

      The changes were subtle, but Xavier already felt more in character with the place.
      Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

      The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

      “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

      He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

      “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

      “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

      “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

      “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

      “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

       

      :fleuron2:

      “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

      She leaned conspiratorially towards Xavier, and dragged him in a corner.

      “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

      “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

      “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

      “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

      #6461

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        AL is back

        • Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
        • Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
        • Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
        • Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.

        New clues

        • Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
        • Yasmin: 🦟🌧️🕵️‍♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
        • Youssef: 🍔🌵🧙‍♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
        • Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
        #6458

        In reply to: Orbs of Madjourneys

        “I’m going to have to jump in this pool, Pretty Girl, look at this one! It reminds me of something…”

        Zara came to a green pool that was different from the others, and walked into it.

        Zara Game 7

        She emerged into a new scene, with what appeared  to be a floating portal, but a square one this time.

        “May as well step onto it and see where it goes!” Zara told the parrot, who was taking a keen interest in the screen, somewhat strangely for a bird.  “I like having you here, Pretty Girl, it’s nice to have someone to talk to.”

        Zara stepped onto the floating tile portal.

        Zara Game 9

         

        “Hey, wasn’t my quest to find a wooden tile?” Zara suddenly remembered. She’d forgotten her quest while she was wandering around the enchanting castle.

        “Yes, but that doesn’t look like the tile you were supposed to find though,”  replied the parrot.

        “It might lead me to it,” snapped Zara who didn’t really want to leave the pretty castle scenes anyway.  It felt magical and somehow familiar, like she’d been there before, a long long time ago.

        After stepping onto the floating tile portal, Zara encountered another tile portal. This time it was upright, with a circular portal in the centre. By now it seemed clear that the thing to do was to walk through it.  She wandered around the scene first as if she was a tourist simply taking in the new sights before taking the plunge.

        Zara Game 9

        “Oh my god, look! It’s my tile!” Zara said excitedly to the parrot, just as the words flashed up on her screen:

        Congratulations!  You have reached the first goal of your first quest!

        Zara Game 10

         

        “Oh bugger!  Look at the time, it’s already starting to get light outside. I completely forgot about going to that church to see Isaac’s ghost, and now I haven’t had a wink of sleep all night.”

        “Time well spent,” said the parrot sagely, “You can go and see Isaac tomorrow night, and he may be all the more willing to talk since you kept him waiting.”

        #6457

        In reply to: Orbs of Madjourneys

        “Look, Pretty Girl!  That must be the lost traveler walking up those steps!”

        Zara followed the mysterious man in red robes up the steps.  She lost sight of him and wondered which way he’d gone in the many side alleys. She wandered up a few of them but they all came to a dead end in a courtyard with closed doors.  Eventually she saw him disappearing into a manhole that looked like a labyrinth.

        Zara Game 5

        Zara followed him, and stepped onto the labyrinth manhole that the man in the red robes had disappeared into.  

        “That must be another portal,” Zara said to the parrot. “I wonder where we’ll end up now.”

        The labyrinth manhole led Zara to another portal, this time a round hole in the wall. She knew she should follow the man, who must be the lost traveler, but she couldn’t resist exploring the starlit night scene first. 

        Zara Game 6

         

        She found herself in a castle, its sand coloured walls glowing in the moonlight.  There was another round green pool inside the castle. Should she jump into the pool, or go back and follow the man in red through the hole in the wall?   Zara walked around the castle first, exploring the many courtyards and stairs and the enchanting views from the parapets.  She noticed that there were several green pools and wondered if they each led to different places. 

        Zara Game 7

        #6455

        In reply to: Orbs of Madjourneys

        Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep.  It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game.  Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her.  Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.

        Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods.  Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble.   A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.

        The woods were strangely silent and still.  Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction.  Before long she came to a round green pool.

        Zara Game 1

        She stopped to look but carried on walking past it, not sure what it signified.  She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

         

        Zara game 2

        I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?

        “Go for it”, said Pretty Girl, “It’s only a game.”

        “Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.

        Zara stepped into the circle of glowing green.

        “Like when Alice went down the rabbit hole!” Zara whispered to the parrot.  “I’m falling, falling…oh!”

        Zara emerged from the green pool onto a wide walled path.  She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation. 

        Zara Game 3

        “I guess that green pool is the portal back to the woods.”

        “By George, she’s getting it,” replied Pretty Girl.

         

        Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.

        “This is heaps more interesting than those woods, look how pretty it all is! I love this place.”

        “Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.

        “Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,”  replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.

        Zara Game 4

        #6454

        In reply to: Prompts of Madjourneys

        F LoveF Love
        Participant

          YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

          Setting

          The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

          Directions to Investigate

          Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

          Characters

          Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

          Task

          Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

           

          THE SECRET ROOM AND THE UNDERGROUND MINES

          1st thread’s answer:

          As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

          The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

          The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

          As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

          The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

          As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

          As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

          second thread’s answer:

          As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

          The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

          The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

          The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

          As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

          Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

          As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

          The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

           

          THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

          Deear Francie Mossie Pooh,

          The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
          But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
          It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

          The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
          And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

          The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

          Fluidly and fantastically yours,

          The Snoot.

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