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  • #6476

    In reply to: Orbs of Madjourneys

    Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.

    Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

    She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

    Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

    Rude!  thought Yasmin. Telling me I’m having a hard time!  And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.

    :fleuron2:

    “Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”

    Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is FredFred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.

    Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.

    “Nice to meet you Yasmin. So where are you from?”

    “Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner  bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”

    A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”

    “Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.

    Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.

    “Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.

    Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.

    “He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.

    “Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.

    #6468

    In reply to: Orbs of Madjourneys

    At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

    Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

    After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

    “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

    “But the boarding is only in one hour!”

    “Well I can’t wait one hour.”

    “In that case I’m coming with you, I need to go there too anyway.”

    “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

    Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

    Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

    When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

    He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

    Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

    The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

    We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

    What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

    He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

    He opened the second message.

    Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

    🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

    Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

    “Need help? Contact me 👉”

    Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
    #6467

    “Ricardo, my dear, those new reporters are quite the catch.”

    Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”

    Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”

    Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”

     

    Dear Miss Bossy Pants,

    I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.

    Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.

    I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.

    As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.

    I will continue my investigation and keep you appraised on any new developments.

    Sincerely,

    Samuel Sproink
    Rim of the Realm Newspaper.

    #6463

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Additional clues from AL (based on Xavier’s comment)

      Yasmin

      :snake:

      Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

      Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

      She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

      Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

      🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

      A message bumped on the screen: “Need help? Contact me 👉”

      Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

      Youssef

      :desert:

      Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

      An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

      He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

      Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      A message bumped on the screen: “Need help? Contact me 👉”

      Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

      Zara

      :carved_tile:

      Zara looked more advanced [in her explorations – stream breaks – resume conversation]

      Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

      As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

      With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

      As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

      Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

      With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

      #6454

      In reply to: Prompts of Madjourneys

      F LoveF Love
      Participant

        YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

        Setting

        The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

        Directions to Investigate

        Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

        Characters

        Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

        Task

        Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

         

        THE SECRET ROOM AND THE UNDERGROUND MINES

        1st thread’s answer:

        As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

        The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

        The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

        As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

        The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

        As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

        As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

        second thread’s answer:

        As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

        The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

        The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

        The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

        As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

        Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

        As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

        The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

         

        THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

        Deear Francie Mossie Pooh,

        The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
        But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
        It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

        The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
        And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

        The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

        Fluidly and fantastically yours,

        The Snoot.

        #6449

        In reply to: Orbs of Madjourneys

        Have you booked your flight yet?  Zara sent a message to Yasmin. I’m spending a few more days in Camden, probably be at the Flying Fish Inn by the end of the week.

          :yahoo_rolling_eyes: :yahoo_rolling_eyes:    I told you already when my flight is, Air Fiji, remeber?  bloody Sister Finnlie on my case all the time, haven’t had a minute. Zara had to wait over an hour for Yamsin’s reply.

        Took you long enough to reply. Zara replied promptly. Heard nothing from Youssef for ages either, have you heard from him? I’ll be arriving there on my own at this rate.

        :yahoo_rolling_eyes:   Not a word, I expect Xavier’s booked his but he hasn’t said.  Probably doing his secret monkey thing.

        Have you tried the free roaming thing on the game yet?

        :yahoo_rolling_eyes:    I just told you Sister Finnlie hasn’t given me a minute to myself, she’s a right tart! Why, have you?

        Yeah it’s amazing, been checking out the Flying Fish Inn. Looks a bit of a dump. Not much to do around there, well not from what I can see anyway.  But you know what?

        :yahoo_rolling_eyes:   What?

        You’ll lose your eyes in the back of your head one day and look like that AI avatart with the wall eye.  Get this though: we haven’t started the game yet, that quest for quirks thing, I was just having a roman around ha ha typo having a roam around see what’s there and stuff I don’t know anything about online games like you lot and I ended up here.  Zara sent a screenshot of the image she’d seen and added:   Did I already start the game or what, I don’t even know how we actually start the game, I was just wandering around….oh…and happened to chance upon this…

         

        Zaras Game

        :yahoo_rolling_eyes:   How rude to start playing before us

        I didn’t start playing the game before you, I just told you, I was wandering around playing about waiting for you lot!   Zara thought Yasmin sounded like she needed a holiday.

        :yahoo_rolling_eyes:    Yeah well that was your quest, wasn’t it? To wander around or something?  What’s that silver chest on her back?

        I dunno but looks intriguing eh maybe she’s hidden all her devices and techy gadgets in an antiquey looking box so she doesn’t blow her cover

        Gotta go Sister Finnlie’s coming

        Zara muttered how rude under her breath and put her phone down.  She’d retired to her bedroom early, telling Bertie that she needed an early night but really had wanted some time alone to explore the new game world.  She didn’t want to make mistakes and look daft to her friends when the game started.

        “Too late for that”, Pretty Girl said.

        “SSHHH!” Zara hissed at the parrot. “And stop reading my mind, it’s disconcerting, not to mention rude.”

        She heard the sound of the lavatory flush and Berties bedroom door closing and looked at the time. 23:36.

        Zara decided to give him an hour to make sure he was asleep and then sneak out and go back to that church.

        #6428
        matermater
        Participant

          I must become sentimental or something, but here are some pictures I found left on my desk.
          Probably a gift from Finly, she can be all soft and think she’s doing me some service.
          I must say my grand-children in particular are not too bad looking. Couldn’t find a picture of Fred though… Maybe later.

          Clove (left) & Coriander, 2023, Flying Fish InnPrune, 2023, Flying Fish InnMater, 2023, Flying Fish InnDevan, 2023, Flying Fish InnJasper, date unknown, Flying Fish Inn

          the flying fish, Flying Fish Inn
          Veranda view, Flying Fish Inn
          Veranda view, Flying Fish Inn
          Veranda view, Flying Fish Inn
          Dido, Idle, old photo (1980?), Flying Fish Inn
          Dido, Idle, 2023, Flying Fish Inn
          Dido, Idle, 2023, Flying Fish Inn

          #6421
          TracyTracy
          Participant

            Aunt Idle:

            You won’t beleive this, I said to Mater, and she said I probably won’t before giving me a chance to finish.  I ignored her as usual and told her about the bookings.   Bookings, she screeched like a demented parrot, bookings? Since when did we have bookings.   She even had the cheek to tell me I was living in the past, imagining we had bookings.  I told her she was the one living in the past, the past when we had no bookings, and that I was living in the present because we had four people booked to stay at the inn, and we did indeed have bookings and that she should take off that old red pantsuit and put something practical on because we had a great deal of cleaning to do.  Then she did her screeching parrot routine with the word cleaning, and I left her to it and went to tell Bert.

            I don’t know what I’d have done without good old Bert over the years. I started to get a bit screechy myself with the panic when I was telling him, but he calmed me right down and started to make a list of the things that needed doing in order of importance.  Start with preparing a bedroom each, he said, and get Mater to go down to the kitchen and make a shopping list.  I said Bert are you sure that’s wise, Mater in charge of supplies, and he said no it aint wise but who else is going to do it?

            I left Bert clanging away with the boiler trying to get some hot water out of it, and went to get some dusters and a broom and had to dust them off a bit, been a long time since anyone looked in the broom cupboard, and lo and behold Mater appears dressed as a 17th century serving wench.  I let that pass without comment, but I did tell her to try and be sensible with the shopping list.

            #6419

            In reply to: Orbs of Madjourneys

            “I’d advise you not to take the parrot, Zara,” Harry the vet said, “There are restrictions on bringing dogs and other animals into state parks, and you can bet some jobsworth official will insist she stays in a cage at the very least.”

            “Yeah, you’re right, I guess I’ll leave her here. I want to call in and see my cousin in Camden on the way to the airport in Sydney anyway.   He has dozens of cats, I’d hate for anything to happen to Pretty Girl,” Zara replied.

            “Is that the distant cousin you met when you were doing your family tree?” Harry asked, glancing up from the stitches he was removing from a wounded wombat.  “There, he’s good to go.  Give him a couple more days, then he can be released back where he came from.”

            Zara smiled at Harry as she picked up the animal. “Yes!  We haven’t met in person yet, and he’s going to show me the church my ancestor built. He says people have been spotting ghosts there lately, and there are rumours that it’s the ghost of the old convict Isaac who built it.  If I can’t find photos of the ancestors, maybe I can get photos of their ghosts instead,” Zara said with a laugh.

            “Good luck with that,” Harry replied raising an eyebrow. He liked Zara, she was quirkier than the others.

            Zara hadn’t found it easy to research her mothers family from Bangalore in India, but her fathers English family had been easy enough.  Although Zara had been born in England and emigrated to Australia in her late 20s, many of her ancestors siblings had emigrated over several generations, and Zara had managed to trace several down and made contact with a few of them.   Isaac Stokes wasn’t a direct ancestor, he was the brother of her fourth great grandfather but his story had intrigued her.  Sentenced to transportation for stealing tools for his work as a stonemason seemed to have worked in his favour.  He built beautiful stone buildings in a tiny new town in the 1800s in the charming style of his home town in England.

            Zara planned to stay in Camden for a couple of days before meeting the others at the Flying Fish Inn, anticipating a pleasant visit before the crazy adventure started.

             

            ~~~

             

            Zara stepped down from the bus, squinting in the bright sunlight and looking around for her newfound cousin  Bertie.   A lanky middle aged man in dungarees and a red baseball cap came forward with his hand extended.

            “Welcome to Camden, Zara I presume! Great to meet you!” he said shaking her hand and taking her rucksack.  Zara was taken aback to see the family resemblance to her grandfather.  So many scattered generations and yet there was still a thread of familiarity.  “I bet you’re hungry, let’s go and get some tucker at Belle’s Cafe, and then I bet you want to see the church first, hey?  Whoa, where’d that dang parrot come from?” Bertie said, ducking quickly as the bird swooped right in between them.

            “Oh no, it’s Pretty Girl!” exclaimed Zara. “She wasn’t supposed to come with me, I didn’t bring her! How on earth did you fly all this way to get here the same time as me?” she asked the parrot.

            “Pretty Girl has her ways, don’t forget to feed the parrot,” the bird replied with a squalk that resembled a mirthful guffaw.

            “That’s one strange parrot you got here, girl!” Bertie said in astonishment.

            “Well, seeing as you’re here now, Pretty Girl, you better come with us,” Zara said.

            “Obviously,” replied Pretty Girl.  It was hard to say for sure, but Zara was sure she detected an avian eye roll.

             

            ~~~

             

            They sat outside under a sunshade to eat rather than cause any upset inside the cafe.  Zara fancied an omelette but Pretty Girl objected, so she ordered hash browns instead and a fruit salad for the parrot.  Bertie was a good sport about the strange talking bird after his initial surprise.

            Bertie told her a bit about the ghost sightings, which had only started quite recently.  They started when I started researching him, Zara thought to herself, almost as if he was reaching out. Her imagination was running riot already.

             

            ghost of Isaac Stokes

             

            Bertie showed Zara around the church, a small building made of sandstone, but no ghost appeared in the bright heat of the afternoon.  He took her on a little tour of Camden, once a tiny outpost but now a suburb of the city, pointing out all the original buildings, in particular the ones that Isaac had built.  The church was walking distance of Bertie’s house and Zara decided to slip out and stroll over there after everyone had gone to bed.

            Bertie had kindly allowed Pretty Girl to stay in the guest bedroom with her, safe from the cats, and Zara intended that the parrot stay in the room, but Pretty Girl was having none of it and insisted on joining her.

            “Alright then, but no talking!  I  don’t want you scaring any ghost away so just keep a low profile!”

            The moon was nearly full and it was a pleasant walk to the church.   Pretty Girl fluttered from tree to tree along the sidewalk quietly.  Enchanting aromas of exotic scented flowers wafted into her nostrils and Zara felt warmly relaxed and optimistic.

            Zara was disappointed to find that the church was locked for the night, and realized with a sigh that she should have expected this to be the case.  She wandered around the outside, trying to peer in the windows but there was nothing to be seen as the glass reflected the street lights.   These things are not done in a hurry, she reminded herself, be patient.

            Sitting under a tree on the grassy lawn attempting to open her mind to receiving ghostly communications (she wasn’t quite sure how to do that on purpose, any ghosts she’d seen previously had always been accidental and unexpected)  Pretty Girl landed on her shoulder rather clumsily, pressing something hard and chill against her cheek.

            “I told you to keep a low profile!” Zara hissed, as the parrot dropped the key into her lap.  “Oh! is this the key to the church door?”

            It was hard to see in the dim light but Zara was sure the parrot nodded, and was that another avian eye roll?

            Zara walked slowly over the grass to the church door, tingling with anticipation.   Pretty Girl hopped along the ground behind her.  She turned the key in the lock and slowly pushed open the heavy door and walked inside and  up the central aisle, looking around.  And then she saw him.

            Zara gasped. For a breif moment as the spectral wisps cleared, he looked almost solid.  And she could see his tattoos.

            “Oh my god,” she whispered, “It is really you. I recognize those tattoos from the description in the criminal registers. Some of them anyway, it seems you have a few more tats since you were transported.”

            “Aye, I did that, wench. I were allays fond o’ me tats, does tha like ’em?”

            He actually spoke to me!  This was beyond Zara’s wildest hopes. Quick, ask him some questions!

            “If you don’t mind me asking, Isaac, why did you lie about who your father was on your marriage register?  I almost thought it wasn’t you, you know, that I had the wrong Isaac Stokes.”

            A deafening rumbling laugh filled the building with echoes and the apparition dispersed in a labyrinthine swirl of tattood wisps.

            “A story for another day,” whispered Zara,  “Time to go back to Berties. Come on Pretty Girl. And put that key back where you found it.”

             

            Ghost of Isaac Stokes

            #6416

            In reply to: Orbs of Madjourneys

            The team had to stop when a sandstorm hit them in the middle of the desert. They only had an hour drive left to reach the oasis where Lama Yoneze had been seen last and Miss Tartiflate insisted, like she always did, against the guides advice that they kept on going. She feared the last shaman would be lost in the storm, maybe croak stuffed with that damn dust. But when they lost the satellite dish and a jeep almost rolled down a sand dune, she finally listened to the guides. They had them park the cars close to each other, then checked the straps and urged everyone to stay in their cars until the storm was over.

            Youssef at first thought he was lucky. He managed to get into the same car as Tiff, the young intern he had discussed with the other day. But despite all their precautions, they couldn’t stop the dust to come in. It was everywhere and you had to kept your mouth and eyes shut if you didn’t want to grind your teeth with fine sand. So instead he enjoyed this unexpected respite from his trying to save THE BLOG from the evil Thi Gang, and from Miss Tartiflate’s continuous flow of criticism.

            The storm blew off the dish just after Xavier had sent him AL’s answer to the strange glyphs he had received on his phone. When Youssef read the message, he sighed. He had forgotten hope was an illusion. AL was in its infancy and was not a dead language expert. He gave them something fitting Youssef’s current location and the questions about famous alien dishes they asked him last week. It was just an old pot luck recipe from when the Silk Road was passing through the Gobi desert. He just hoped Xavier would have some luck until Youssef found a way to restore the connexion.

            #6412

            In reply to: Orbs of Madjourneys

            Youssef was talking with Xavier in a personal chat. He had called his friend for help, because he felt out of his league with the Thi Gang thing. Notifications from the other chat room where Zara and Yasmine were in an eye roll asking questions about the game kept distracting him from his work. There were currently 820 messages of backlog. That was insane. How could he ever catch up with that. He wondered how Xavier could manage the personal chat room with him, trying to solve techy problems, answer Zaraloon and Yasminowl’s questions, and god knows what else from his work at his tech company!

            “I got an anonymous tip, said Miss Tartiflate dashing into the yurt, almost tearing the curtains off the top of the entrance. Lama Yoneze is in the Gobi dessert! We have to move quick if we want to catch him.”

            “You mean desert…”

            “What ?”

            “Doesn’t matter. But what about THE BLOG? I can’t fix anything if I don’t have an internet connection. I have to stay at the camp.”

            “In your dreams! I’ve got us jeeps with satellite internet connection. It’s expensive, but I’m worth it. You’ll do it on our way to the deezert.”

            Youssef rolled his eyes, a trick he learned from Yasmin during one or their online meetings.

            “Are you sick?” asked Miss Tartiflate.

            For all answers, Youssef snapped the laptop close and sent a message to Xavier.

            “We found the Llama. Moving to the desert now. Jeep ride 🤮
            Getting 😤 but feeling lucky I didn’t have time to eat any
            Won’t barf up on the laptop. Not done with you yet!”

            #6393
            Yurara FamelikiYurara Fameliki
            Participant

              Give me an unusual plot structure for a narrative

              One unusual plot structure for a narrative could be a “reverse chronological” structure, where the story begins at the end and works backwards in time, revealing events and information in a non-linear way. Another could be a “choose your own adventure” style, where the reader is presented with a series of choices at different points in the story that determine the direction and outcome of the plot.

              How would role playing qualify in terms of plot structure?

              Role-playing games (RPGs) can be considered a unique form of plot structure because they are interactive and open-ended. In a traditional RPG, the players take on the roles of characters within a fictional setting and work together to create a shared narrative. The plot structure of an RPG is determined by the actions and decisions of the players, rather than a pre-written script. The game master (GM) creates an overarching plot and a set of rules for the players to follow, but the players’ choices and actions will determine the direction and outcome of the story. This makes the plot structure of an RPG fluid and ever-changing, unlike a traditional linear narrative.

              What about “Cloud Atlas” in terms of plot structure?

              “Cloud Atlas” is a novel written by David Mitchell that was later adapted into a film. It has a complex and non-linear plot structure, which employs multiple storylines that are set in different time periods and locations, and are connected by recurring themes and motifs. The novel is divided into six nested stories, each set in a different time period and location, that are told in a non-linear fashion. The story begins in the 19th century and then jumps back and forth between the 19th, 20th and 23rd century, and each story is interconnected and interrelated, with characters reappearing in different time periods, the events that happen in one story impacting the others. The novel is also notable for its use of different genres, such as science fiction, historical fiction, and thriller, and the way it explores the themes of destiny, reincarnation, and the power of human connection. The film adaptation also used this structure, with the different stories intertwined and characters reprising their roles in different settings and eras.

              Take a story thread made of comments. In each comment is a text about characters in a particular plot, location, action etc. The comments are sequential, but they are not necessarily continuous. It is a mix between Cloud Atlas and RPG plot structures. How do you sort something that’s fundamentally non-linear to present it in an accessible way?

              One way to sort and present a story thread made of comments that is fundamentally non-linear, yet accessible, is to group the comments based on their content. For example, you could group the comments by characters, and present them in chronological order of their appearance in the story. Another way could be grouping the comments by location, and present them in chronological order of when the action takes place in that particular location. You could also group comments by the type of action taking place, such as combat, conversation, or puzzle-solving, and present them in chronological order of when they occur in the story.

              Another approach could be using visual aids, such as mind maps, timelines, or flowcharts, to help organize and present the information in a clear and easy-to-understand way. For example, you could use a mind map to show how different characters are connected, or a timeline to show the chronology of events. Additionally, you could use labels, such as “character introduction,” “location change,” or “plot twist,” to make it clear to the reader what type of information they can expect in each comment.

              It’s also important to keep in mind the audience for which you are organizing the story. It should be easy for them to understand and follow the story, and if it’s a game, you should make sure it’s easy for the players to play and make decisions.

              #6391
              ÉricÉric
              Keymaster

                write the plot of an absurd non-linear novel, featuring 4 characters

                The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

                Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

                Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

                Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

                Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

                As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

                As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

                Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

                What sort of problem that threatens the fate of the world will be resolved by their combined skills?

                As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

                Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

                In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

                In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

                #6381

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Tell me more about the clues that Zara, Youssef, Xavier and Yasmin will find on their journeys to discover their inner quirky natures

                  As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks to discover their inner quirky natures, they encountered various clues that helped them on their journey.

                  One of the clues they found was a mysterious map that led them to different locations, each one representing a different aspect of their personalities. The map also had various riddles and puzzles that they had to solve in order to progress to the next location.

                  Another clue they found was a series of journal entries written by a previous explorer who had also journeyed through the Land of the Quirks. The journal entries provided insight and wisdom on how to navigate the land and how to understand and accept one’s quirks.

                  They also encountered a group of strange and eccentric characters who each represented a different aspect of their personalities. These characters provided guidance and helped them understand different parts of themselves. They also helped them understand the importance of accepting and embracing their quirks.

                  They also found a series of symbols and artifacts that represented different parts of their personalities. These symbols and artifacts were like puzzle pieces that, when put together, helped them understand the bigger picture of their inner quirky natures.

                  As they continued their journey, they also learned that the key to discovering their inner quirky natures was not only about finding the physical “Key of Quirks”, but also about understanding and accepting themselves, their faults and their strengths, and learning to embrace their unique quirks.

                   

                  Finding their inner quirks sounds quite definitive. how would you make the ending more open-ended, open to multiple series and iterations of the story without sounding repetitive

                  As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks, they discovered their inner quirky natures, but the journey was far from over. They found that their inner quirks were constantly evolving and changing, and that the Land of the Quirks was a vast and mysterious place with many more secrets to uncover.

                  The group found that the “Key of Quirks” was not just a physical object but a symbol of self-discovery and self-acceptance. They learned that understanding and accepting oneself is a lifelong journey that never truly ends.

                  As they returned to their own world, they realized that they had gained a new perspective on life and that they would continue to carry the lessons they learned in the Land of the Quirks with them. They knew that they would always be on the lookout for new adventures and opportunities to continue exploring themselves and the world around them.

                  The group’s journey in the Land of the Quirks had come to an end but the story was not over. The characters would continue to grow, evolve and change as they experienced new adventures, challenges and self-discoveries. The ending was open-ended and leaves the possibility for multiple series and iterations of the story, each one exploring new aspects of the characters and the Land of the Quirks, without being repetitive.

                  Will they go a try to travel through another of the orbs?

                  It is possible that the group will want to explore other orbs and realms in the Land of the Quirks. The Land of the Quirks is described as a vast and mysterious place with many secrets to uncover, so the possibility of traveling through other orbs or realms is open. They may be tempted to see what other adventures and discoveries await them in these new places.

                  Alternatively, they might decide to take a break from their adventures, and reflect on what they’ve learned, applying it to their daily life, and maybe in the future, they will decide to come back to the Land of the Quirks and explore other orbs, or they may find other means of self-discovery and self-acceptance. In any case, the story leaves it open-ended and the characters have the freedom to choose what they want to do next.

                  How did they discover the orb in the first place?

                  It is not specified how the group discovered the orb in the first place. It could be that they stumbled upon it while on a hike or a camping trip, or it could be that they were on a mission to find it specifically. It could also be that the orb was something that had always been there but had gone unnoticed until one of the group members stumbled upon it.

                  Perhaps it was passed down from generation to generation as a legend, or maybe they found it while they were searching for something else. The story leaves it open-ended and it’s up to the reader’s imagination. The main focus of the story is on the journey and the lessons learned along the way, rather than the specifics of how the orb was discovered.

                  #6378
                  ÉricÉric
                  Keymaster

                    A thread to share some of the prompts behind the AI-assisted journey into new adventures.

                    To start off…

                    Please write the exciting start of a novel.

                    Some elements you can integrate if you want:

                    – Four randomly chosen names full of panache that sound distinct from each other, slightly exotic and evocative
                    – the sentiment from this quotation: “Look around… Beauty is everywhere. You only have to look to see it.” – a group of four people ready for an adventure, standing in a cave with stalactites in front of a giant orb or bubble that seem to open to another brightly lit realm. Inside the bigger orb are some smaller orbs.
                    – the following term “mad journeys”

                    > result…

                    Told it to continue and it brought dragons… Asked to tone down the fantasy stuff, here’s what came out:

                    They walked into a small village, where they were greeted by a group of people wearing clothes that looked like they were from the 1920s. The people told them that they were in the land of the “Quirks”, a place where everything and everyone was a little bit different, and that they had to find the “Key of Quirks” in order to leave the land.

                    The group set off on their journey to find the key, but little did they know that their adventure was about to become even more exciting and quirky than they could ever have imagined. They encountered a talking dog, a man who had a garden on top of his head, and a group of people who lived inside of giant mushrooms.

                    As they journeyed on, they faced challenges and made new friends, but most importantly they learn to embrace their own quirks and individuality. Eventually, they found the key and were able to leave the land of the Quirks, but they knew that they would always carry a piece of that land with them.

                    #6367
                    ÉricÉric
                    Keymaster

                      Something in the style of TPooh:

                      The family tree was a tangled web of branches and roots, stretching back centuries and even millennia. The branches were thick with the leaves of secrets, scandals, and mysteries that the family had accumulated over the years. They were a close-knit group, friends for all time, and they loved nothing more than exploring the twists and turns of their family history.

                      They met regularly in their dreams, in a place they called The City, where they could exchange stories and clues they had uncovered during their waking hours. They often found themselves in the midst of strange and puzzling occurrences, and they would spend hours discussing the possible meanings and connections of these events. They saw the world as a tapestry, with each thread and pattern contributing to the greater picture. They were the weavers of their own story, the authors of their own fate.

                      But as the years went on, their dreams began to take on a darker and more ominous tone. They started having nightmares of monstrous beasts, and some of them even saw these beasts in the daylight, as if they were falling through the cracks in reality. They compared notes and found that they were often seeing the same beasts, and this led to heated debates about what these beasts represented and whether they were real or just figments of their imagination.

                      But no matter what they encountered, the family remained united in their quest to unravel the secrets of their past and to weave a tapestry that would be the envy of all. They were thick as thieves and they would never give up their pursuit of the truth, no matter how many rules they had to break along the way.

                      #6366
                      ÉricÉric
                      Keymaster

                        Asking the AI to expand on the glossary of the original Circle of Eights Story:

                        Locations

                        Malvina’s Cave: A dark and damp cave located in the heart of the Gripshawk mountains, known for its population of Glukenitch creatures.

                        Lan’ork: A vast and diverse continent known for its Eastern Lagunas, home to the Indogo flamingos. Dragon Head Peninsula: A rugged and mountainous region, home to the Langoat creatures and also known for its rich deposits of dragon ore.

                        Asgurdy: A sprawling desert region, known for its nomadic tribes who use Saurhse as mounts for transportation.

                        Golfindely: An idyllic coastal region known for its beautiful beaches and crystal clear waters, home to the Golfindel and Grake creatures.

                        Magical Schools

                        Dragonian Magic: A form of magic that is practiced by Dragonriders and Dragon tamers, which involves the manipulation of dragon energy and bonding with dragon companions.

                        Gripshawk Magic: A form of magic that is practiced by Gripshawks, which involves the manipulation of the natural elements and telepathic communication with other creatures.

                        Ugling Magic: A form of magic that is practiced by Uglings, which involves the use of charms, spells, and potions to manipulate the physical world.

                        Guilds

                        Dragon Riders Guild: A prestigious guild of dragon riders, responsible for maintaining peace and order in the world by using their dragon companions for protection and transportation.

                        Gripshawk Hunters Guild: A guild of skilled hunters who specialize in hunting and capturing exotic creatures for various purposes.

                        Ugling Alchemists Guild: A guild of alchemists and potion makers, who create various potions and elixirs for medicinal and magical purposes.

                        Organizations

                        The Order of the Buntifluën: A secret organization dedicated to the study and use of Buntifluën artefacts for the betterment of communication and understanding between sentient beings.

                        The Glubolín Network: A network of individuals who possess Glubolín devices, used for communication and sharing information across long distances.

                        The Sabulmantium Society: A society of scholars and adventurers who study the properties and uses of Sabulmantium devices for divination and navigation.

                        Here are a few new invented terms with their potential IPA pronunciations and definitions that would fit in this fantasy world:

                        Dragons:

                        Krynn [ ˈkrĭn ] : A subspecies of dragon known for its ability to control and manipulate time.

                        Creatures:

                        Kelpies [ ˈkĕl-pēz ] : Aquatic creatures resembling horses, known for their ability to shape-shift and lure unsuspecting victims into the water.

                        Magical Artefacts:

                        Dragonwhisper [ ˈdrā-gən-ˌhwis-pər ] : An ancient and powerful magical artifact, which allows the user to communicate and control dragons telepathically.

                        Necrotalisman [ ˈnĕk-rə-ˈtā-lĭz-mən ] : A magical artifact in the shape of a talisman that grants its wielder the ability to control and summon the dead.

                        Plants:

                        Blightthorn [ ˈblīt-ˌthôrn ] : A poisonous plant known for its dark purple flowers and thorny stem, its extract is used in dark magic

                        Faeleaf [ ˈfā-ˌlēf ] : A rare plant found in the deep forest known for its bright green leaves, its extract is used in healing potions

                        Locations:

                        The Shadowland [ ˈshā-dō-ˌland ] : A mysterious and dangerous land overrun by dark magic and controlled by Necromancers.

                        The Hidden Vale [ ˈhī-dən-ˈvāl ] : A secluded valley located deep in the mountains, home to the reclusive Faeleaf plants.

                        Organization:

                        The Necromancers’ Circle [ ˈnĕk-rə-ˈmän-sər-z-ˈsər-kəl ] : A secret organization of powerful necromancers who seek to expand their control over death and the dead.

                        Here are a few more invented terms with their potential IPA pronunciations and definitions that fit in this fantasy world, having less to do with necromancy, and more with various forms of consciousness or energy manipulation, magical or mythical creatures or species:

                        Creatures:

                        Eterneon [ ˈē-tər-ˈnē-ən ] : A species of winged creatures known for their ability to manipulate and harness the energy of the stars, they are highly sought after by astromancers and star-gazers.

                        Psicon [ ˈsī-ˌkän ] : A species of psychic creatures, known for their ability to read minds and influence emotions.

                        Magical Artefacts:

                        Energyshield [ ˈen-ər-jē-ˌshēld ] : A magical artifact that creates a protective barrier around the user, deflecting or absorbing any kind of energy-based attacks.

                        Empathstone [ ˈĕm-pāth-ˈstōn ] : A small, glowing stone which allows the user to sense and control the emotions of others.

                        Magical Schools:

                        Energyshaping [ ˈen-ər-jē-ˌshāp-ing ] : A school of magic that involves the manipulation and control of various forms of energy.

                        Empathymagic [ ˈĕm-pā-thē-ˈmaj-ik ] : A school of magic that involves the manipulation of emotions and the ability to sense the emotions of others.

                        Locations:

                        Eternity’s Edge [ ˈē-tər-nə-tēz-ˈēj] : A remote and mysterious cliff located high in the mountains, known for its strong emanations of star energy and rumored to be home to a hidden community of Eterneons.

                        Psicon’s Den [ ˈsī-kän-z-ˈdĕn] : A secret cave system located deep within the forest, it is said to be home to a colony of Psicon creatures.

                        Organizations:

                        The Energists Guild [ ˈen-ər-jist-z-ˈgild] : A powerful guild of magic users specializing in Energyshaping magic.

                        The Empath Council [ ˈĕm-pāth-ˈkoun-səl]: A secretive group of Empathymagic users, dedicated to the study and control of emotions.

                         

                        #6365
                        matermater
                        Participant

                          Prune has got me into this AI stuff… It sounds like gibberish to me, but Idle sounded amazed at the stuff it spewed out.

                          With some info on our family story, Prune got it to try and predict the future…

                          Sounds like a big plate of bog, but we’ll see how it goes.

                          Sure, here are a few possible events that could occur between Mater’s 100th birthday and her death in the Flying Fish Inn story:

                          1. Mater decides to throw herself a grand birthday party, inviting all of her friends and family from the small outback town. However, things take a turn for the strange when a group of extraterrestrial beings crash the party and reveal themselves to be long-time fans of Mater’s famous bush tucker cuisine.
                          2. Mater begins to experience vivid dreams and hallucinations, in which she is visited by the ghost of her late husband. As the dreams become more frequent, the family begins to suspect that there may be something more to them than just Mater’s mind playing tricks on her.
                          3. Mater’s granddaughter Prune becomes increasingly obsessed with her dream of traveling to Mars, and begins to notice strange occurrences happening around the inn that seem to be connected to her aspiration.
                          4. A group of eccentric scientists arrive at the inn, conducting research on the local flora and fauna. They eventually discover a species of sentient plants living in the area, and Mater becomes convinced that the plants are communicating with her in her dreams.
                          5. With her health declining, Mater begins to spend more and more time tending to her garden, where she is visited by an old kookaburra who seems to possess an otherworldly intelligence. The bird becomes Mater’s companion and confidant in the final days of her life.
                          6. As the Great Fires ravage the Australian bush, Mater makes the difficult decision to shut down the inn and evacuate the guests. But as they flee, they realize that the fire is not just a natural disaster, but something far more sinister and mystical.
                          7. In her final days, Mater begins to remember strange and vivid details of her life that she never could have known, as if she lived a previous life in another time and place. As she dies, she whispers something to Prune, which opens her eyes to a new reality that may have been hidden from her all along
                          8. It turns out the family had a lot of secrets, and the only way to escape it, was to leave the inn, but it was not an escape for all. Through the series of events, secrets are revealed, and some truths cannot be undone.Note that these events are fictional and whimsical in nature, but as they keeps it grounded to a sense of doldrums in the Australian bush and occasionally guests help to unravel some of the overarching mysteries it could make a fitting storyline for the story.
                          #6350
                          TracyTracy
                          Participant

                            Transportation

                            Isaac Stokes 1804-1877

                             

                            Isaac was born in Churchill, Oxfordshire in 1804, and was the youngest brother of my 4X great grandfather Thomas Stokes. The Stokes family were stone masons for generations in Oxfordshire and Gloucestershire, and Isaac’s occupation was a mason’s labourer in 1834 when he was sentenced at the Lent Assizes in Oxford to fourteen years transportation for stealing tools.

                            Churchill where the Stokes stonemasons came from: on 31 July 1684 a fire destroyed 20 houses and many other buildings, and killed four people. The village was rebuilt higher up the hill, with stone houses instead of the old timber-framed and thatched cottages. The fire was apparently caused by a baker who, to avoid chimney tax, had knocked through the wall from her oven to her neighbour’s chimney.

                            Isaac stole a pick axe, the value of 2 shillings and the property of Thomas Joyner of Churchill; a kibbeaux and a trowel value 3 shillings the property of Thomas Symms; a hammer and axe value 5 shillings, property of John Keen of Sarsden.

                            (The word kibbeaux seems to only exists in relation to Isaac Stokes sentence and whoever was the first to write it was perhaps being creative with the spelling of a kibbo, a miners or a metal bucket. This spelling is repeated in the criminal reports and the newspaper articles about Isaac, but nowhere else).

                            In March 1834 the Removal of Convicts was announced in the Oxford University and City Herald: Isaac Stokes and several other prisoners were removed from the Oxford county gaol to the Justitia hulk at Woolwich “persuant to their sentences of transportation at our Lent Assizes”.

                            via digitalpanopticon:

                            Hulks were decommissioned (and often unseaworthy) ships that were moored in rivers and estuaries and refitted to become floating prisons. The outbreak of war in America in 1775 meant that it was no longer possible to transport British convicts there. Transportation as a form of punishment had started in the late seventeenth century, and following the Transportation Act of 1718, some 44,000 British convicts were sent to the American colonies. The end of this punishment presented a major problem for the authorities in London, since in the decade before 1775, two-thirds of convicts at the Old Bailey received a sentence of transportation – on average 283 convicts a year. As a result, London’s prisons quickly filled to overflowing with convicted prisoners who were sentenced to transportation but had no place to go.

                            To increase London’s prison capacity, in 1776 Parliament passed the “Hulks Act” (16 Geo III, c.43). Although overseen by local justices of the peace, the hulks were to be directly managed and maintained by private contractors. The first contract to run a hulk was awarded to Duncan Campbell, a former transportation contractor. In August 1776, the Justicia, a former transportation ship moored in the River Thames, became the first prison hulk. This ship soon became full and Campbell quickly introduced a number of other hulks in London; by 1778 the fleet of hulks on the Thames held 510 prisoners.
                            Demand was so great that new hulks were introduced across the country. There were hulks located at Deptford, Chatham, Woolwich, Gosport, Plymouth, Portsmouth, Sheerness and Cork.

                            The Justitia via rmg collections:

                            Justitia

                            Convicts perform hard labour at the Woolwich Warren. The hulk on the river is the ‘Justitia’. Prisoners were kept on board such ships for months awaiting deportation to Australia. The ‘Justitia’ was a 260 ton prison hulk that had been originally moored in the Thames when the American War of Independence put a stop to the transportation of criminals to the former colonies. The ‘Justitia’ belonged to the shipowner Duncan Campbell, who was the Government contractor who organized the prison-hulk system at that time. Campbell was subsequently involved in the shipping of convicts to the penal colony at Botany Bay (in fact Port Jackson, later Sydney, just to the north) in New South Wales, the ‘first fleet’ going out in 1788.

                             

                            While searching for records for Isaac Stokes I discovered that another Isaac Stokes was transported to New South Wales in 1835 as well. The other one was a butcher born in 1809, sentenced in London for seven years, and he sailed on the Mary Ann. Our Isaac Stokes sailed on the Lady Nugent, arriving in NSW in April 1835, having set sail from England in December 1834.

                            Lady Nugent was built at Bombay in 1813. She made four voyages under contract to the British East India Company (EIC). She then made two voyages transporting convicts to Australia, one to New South Wales and one to Van Diemen’s Land (Tasmania). (via Wikipedia)

                            via freesettlerorfelon website:

                            On 20 November 1834, 100 male convicts were transferred to the Lady Nugent from the Justitia Hulk and 60 from the Ganymede Hulk at Woolwich, all in apparent good health. The Lady Nugent departed Sheerness on 4 December 1834.

                            SURGEON OLIVER SPROULE

                            Oliver Sproule kept a Medical Journal from 7 November 1834 to 27 April 1835. He recorded in his journal the weather conditions they experienced in the first two weeks:

                            ‘In the course of the first week or ten days at sea, there were eight or nine on the sick list with catarrhal affections and one with dropsy which I attribute to the cold and wet we experienced during that period beating down channel. Indeed the foremost berths in the prison at this time were so wet from leaking in that part of the ship, that I was obliged to issue dry beds and bedding to a great many of the prisoners to preserve their health, but after crossing the Bay of Biscay the weather became fine and we got the damp beds and blankets dried, the leaks partially stopped and the prison well aired and ventilated which, I am happy to say soon manifested a favourable change in the health and appearance of the men.

                            Besides the cases given in the journal I had a great many others to treat, some of them similar to those mentioned but the greater part consisted of boils, scalds, and contusions which would not only be too tedious to enter but I fear would be irksome to the reader. There were four births on board during the passage which did well, therefore I did not consider it necessary to give a detailed account of them in my journal the more especially as they were all favourable cases.

                            Regularity and cleanliness in the prison, free ventilation and as far as possible dry decks turning all the prisoners up in fine weather as we were lucky enough to have two musicians amongst the convicts, dancing was tolerated every afternoon, strict attention to personal cleanliness and also to the cooking of their victuals with regular hours for their meals, were the only prophylactic means used on this occasion, which I found to answer my expectations to the utmost extent in as much as there was not a single case of contagious or infectious nature during the whole passage with the exception of a few cases of psora which soon yielded to the usual treatment. A few cases of scurvy however appeared on board at rather an early period which I can attribute to nothing else but the wet and hardships the prisoners endured during the first three or four weeks of the passage. I was prompt in my treatment of these cases and they got well, but before we arrived at Sydney I had about thirty others to treat.’

                            The Lady Nugent arrived in Port Jackson on 9 April 1835 with 284 male prisoners. Two men had died at sea. The prisoners were landed on 27th April 1835 and marched to Hyde Park Barracks prior to being assigned. Ten were under the age of 14 years.

                            The Lady Nugent:

                            Lady Nugent

                             

                            Isaac’s distinguishing marks are noted on various criminal registers and record books:

                            “Height in feet & inches: 5 4; Complexion: Ruddy; Hair: Light brown; Eyes: Hazel; Marks or Scars: Yes [including] DEVIL on lower left arm, TSIS back of left hand, WS lower right arm, MHDW back of right hand.”

                            Another includes more detail about Isaac’s tattoos:

                            “Two slight scars right side of mouth, 2 moles above right breast, figure of the devil and DEVIL and raised mole, lower left arm; anchor, seven dots half moon, TSIS and cross, back of left hand; a mallet, door post, A, mans bust, sun, WS, lower right arm; woman, MHDW and shut knife, back of right hand.”

                             

                            Lady Nugent record book

                             

                            From How tattoos became fashionable in Victorian England (2019 article in TheConversation by Robert Shoemaker and Zoe Alkar):

                            “Historical tattooing was not restricted to sailors, soldiers and convicts, but was a growing and accepted phenomenon in Victorian England. Tattoos provide an important window into the lives of those who typically left no written records of their own. As a form of “history from below”, they give us a fleeting but intriguing understanding of the identities and emotions of ordinary people in the past.
                            As a practice for which typically the only record is the body itself, few systematic records survive before the advent of photography. One exception to this is the written descriptions of tattoos (and even the occasional sketch) that were kept of institutionalised people forced to submit to the recording of information about their bodies as a means of identifying them. This particularly applies to three groups – criminal convicts, soldiers and sailors. Of these, the convict records are the most voluminous and systematic.
                            Such records were first kept in large numbers for those who were transported to Australia from 1788 (since Australia was then an open prison) as the authorities needed some means of keeping track of them.”

                            On the 1837 census Isaac was working for the government at Illiwarra, New South Wales. This record states that he arrived on the Lady Nugent in 1835. There are three other indent records for an Isaac Stokes in the following years, but the transcriptions don’t provide enough information to determine which Isaac Stokes it was. In April 1837 there was an abscondment, and an arrest/apprehension in May of that year, and in 1843 there was a record of convict indulgences.

                            From the Australian government website regarding “convict indulgences”:

                            “By the mid-1830s only six per cent of convicts were locked up. The vast majority worked for the government or free settlers and, with good behaviour, could earn a ticket of leave, conditional pardon or and even an absolute pardon. While under such orders convicts could earn their own living.”

                             

                            In 1856 in Camden, NSW, Isaac Stokes married Catherine Daly. With no further information on this record it would be impossible to know for sure if this was the right Isaac Stokes. This couple had six children, all in the Camden area, but none of the records provided enough information. No occupation or place or date of birth recorded for Isaac Stokes.

                            I wrote to the National Library of Australia about the marriage record, and their reply was a surprise! Issac and Catherine were married on 30 September 1856, at the house of the Rev. Charles William Rigg, a Methodist minister, and it was recorded that Isaac was born in Edinburgh in 1821, to parents James Stokes and Sarah Ellis!  The age at the time of the marriage doesn’t match Isaac’s age at death in 1877, and clearly the place of birth and parents didn’t match either. Only his fathers occupation of stone mason was correct.  I wrote back to the helpful people at the library and they replied that the register was in a very poor condition and that only two and a half entries had survived at all, and that Isaac and Catherines marriage was recorded over two pages.

                            I searched for an Isaac Stokes born in 1821 in Edinburgh on the Scotland government website (and on all the other genealogy records sites) and didn’t find it. In fact Stokes was a very uncommon name in Scotland at the time. I also searched Australian immigration and other records for another Isaac Stokes born in Scotland or born in 1821, and found nothing.  I was unable to find a single record to corroborate this mysterious other Isaac Stokes.

                            As the age at death in 1877 was correct, I assume that either Isaac was lying, or that some mistake was made either on the register at the home of the Methodist minster, or a subsequent mistranscription or muddle on the remnants of the surviving register.  Therefore I remain convinced that the Camden stonemason Isaac Stokes was indeed our Isaac from Oxfordshire.

                             

                            I found a history society newsletter article that mentioned Isaac Stokes, stone mason, had built the Glenmore church, near Camden, in 1859.

                            Glenmore Church

                             

                            From the Wollondilly museum April 2020 newsletter:

                            Glenmore Church Stokes

                             

                            From the Camden History website:

                            “The stone set over the porch of Glenmore Church gives the date of 1860. The church was begun in 1859 on land given by Joseph Moore. James Rogers of Picton was given the contract to build and local builder, Mr. Stokes, carried out the work. Elizabeth Moore, wife of Edward, laid the foundation stone. The first service was held on 19th March 1860. The cemetery alongside the church contains the headstones and memorials of the areas early pioneers.”

                             

                            Isaac died on the 3rd September 1877. The inquest report puts his place of death as Bagdelly, near to Camden, and another death register has put Cambelltown, also very close to Camden.  His age was recorded as 71 and the inquest report states his cause of death was “rupture of one of the large pulmonary vessels of the lung”.  His wife Catherine died in childbirth in 1870 at the age of 43.

                             

                            Isaac and Catherine’s children:

                            William Stokes 1857-1928

                            Catherine Stokes 1859-1846

                            Sarah Josephine Stokes 1861-1931

                            Ellen Stokes 1863-1932

                            Rosanna Stokes 1865-1919

                            Louisa Stokes 1868-1844.

                             

                            It’s possible that Catherine Daly was a transported convict from Ireland.

                             

                            Some time later I unexpectedly received a follow up email from The Oaks Heritage Centre in Australia.

                            “The Gaudry papers which we have in our archive record him (Isaac Stokes) as having built: the church, the school and the teachers residence.  Isaac is recorded in the General return of convicts: 1837 and in Grevilles Post Office directory 1872 as a mason in Glenmore.”

                            Isaac Stokes directory

                            #6345
                            TracyTracy
                            Participant

                              Crime and Punishment in Tetbury

                               

                              I noticed that there were quite a number of Brownings of Tetbury in the newspaper archives involved in criminal activities while doing a routine newspaper search to supplement the information in the usual ancestry records. I expanded the tree to include cousins, and offsping of cousins, in order to work out who was who and how, if at all, these individuals related to our Browning family.

                              I was expecting to find some of our Brownings involved in the Swing Riots in Tetbury in 1830, but did not. Most of our Brownings (including cousins) were stone masons. Most of the rioters in 1830 were agricultural labourers.

                              The Browning crimes are varied, and by todays standards, not for the most part terribly serious ~ you would be unlikely to receive a sentence of hard labour for being found in an outhouse with the intent to commit an unlawful act nowadays, or for being drunk.

                              The central character in this chapter is Isaac Browning (my 4x great grandfather), who did not appear in any criminal registers, but the following individuals can be identified in the family structure through their relationship to him.

                               

                              RICHARD LOCK BROWNING born in 1853 was Isaac’s grandson, his son George’s son. Richard was a mason. In 1879 he and Henry Browning of the same age were sentenced to one month hard labour for stealing two pigeons in Tetbury. Henry Browning was Isaac’s nephews son.
                              In 1883 Richard Browning, mason of Tetbury, was charged with obtaining food and lodging under false pretences, but was found not guilty and acquitted.
                              In 1884 Richard Browning, mason of Tetbury, was sentenced to one month hard labour for game trespass.

                              Richard had been fined a number of times in Tetbury:

                              Richard Browning

                              Richard Lock Browning was five feet eight inches tall, dark hair, grey eyes, an oval face and a dark complexion. He had two cuts on the back of his head (in February 1879) and a scar on his right eyebrow.

                               

                              HENRY BROWNING, who was stealing pigeons with Richard Lock Browning in 1879, (Isaac’s brother Williams grandson, son of George Browning and his wife Charity) was charged with being drunk in 1882 and ordered to pay a fine of one shilling and costs of fourteen shillings, or seven days hard labour.

                              Henry was found guilty of gaming in the highway at Tetbury in 1872 and was sentenced to seven days hard labour. In 1882 Henry (who was also a mason) was charged with assault but discharged.
                              Henry was five feet five inches tall, brown hair and brown eyes, a long visage and a fresh complexion.
                              Henry emigrated with his daughter to Canada in 1913, and died in Vancouver in 1919.

                               

                              THOMAS BUCKINGHAM 1808-1846 (Isaacs daughter Janes husband) was charged with stealing a black gelding in Tetbury in 1838. No true bill. (A “no true bill” means the jury did not find probable cause to continue a case.)

                              Thomas did however neglect to pay his taxes in 1832:

                              Thomas Buckingham

                               

                              LEWIN BUCKINGHAM (grandson of Isaac, his daughter Jane’s son) was found guilty in 1846 stealing two fowls in Tetbury when he was sixteen years old.
                              In 1846 he was sentence to one month hard labour (or pay ten shillings fine and ten shillings costs) for loitering with the intent to trespass in search of conies.
                              A year later in 1847, he and three other young men were sentenced to four months hard labour for larceny.
                              Lewin was five feet three inches tall, with brown hair and brown eyes, long visage, sallow complexion, and had a scar on his left arm.

                               

                              JOHN BUCKINGHAM born circa 1832, a Tetbury labourer (Isaac’s grandson, Lewin’s brother) was sentenced to six weeks hard labour for larceny in 1855 for stealing a duck in Cirencester. The notes on the register mention that he had been employed by Mr LOCK, Angel Inn. (John’s grandmother was Mary Lock so this is likely a relative).

                              John Buckingham

                               

                              The previous year in 1854 John was sentenced to one month or a one pound fine for assaulting and beating W. Wood.
                              John was five feet eight and three quarter inches tall, light brown hair and grey eyes, an oval visage and a fresh complexion. He had a scar on his left arm and inside his right knee.

                               

                              JOSEPH PERRET was born circa 1831 and he was a Tetbury labourer. (He was Isaac’s granddaughter Charlotte Buckingham’s husband)
                              In 1855 he assaulted William Wood and was sentenced to one month or a two pound ten shilling fine. Was it the same W Wood that his wifes cousin John assaulted the year before?
                              In 1869 Joseph was sentenced to one month hard labour for feloniously receiving a cupboard known to be stolen.

                               

                              JAMES BUCKINGAM born circa 1822 in Tetbury was a shoemaker. (Isaac’s nephew, his sister Hannah’s son)
                              In 1854 the Tetbury shoemaker was sentenced to four months hard labour for stealing 30 lbs of lead off someones house.
                              In 1856 the Tetbury shoemaker received two months hard labour or pay £2 fine and 12 s costs for being found in pursuit of game.
                              In 1868 he was sentenced to two months hard labour for stealing a gander. A unspecified previous conviction is noted.
                              1871 the Tetbury shoemaker was found in an outhouse for an unlawful purpose and received ten days hard labour. The register notes that his sister is Mrs Cook, the Green, Tetbury. (James sister Prudence married Thomas Cook)
                              James sister Charlotte married a shoemaker and moved to UTAH.
                              James was five feet eight inches tall, dark hair and blue eyes, a long visage and a florid complexion. He had a scar on his forehead and a mole on the right side of his neck and abdomen, and a scar on the right knee.

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