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  • #7233
    TracyTracy
    Participant

      His shoes were much too big but it was better than nothing now that the weather had turned and there was frost on the cobbled streets. He’d stolen them, of course he had, he had no money for shoes.  The shoes had been caked in mud and left on a doorstep. His feet were blue with cold, what was he to do? He grabbed them and ran as fast as he could until he felt he could safely stop and put them on his feet.  He was only twelve years old or thereabouts (who knew for sure?) and stunted from lack of food, and the shoes were an adult size.  But he was happy as a lark to have something to sheild his feet from the frozen street.  Scuffing along until he reached the open market, he sat down on the church steps and begged a ha’penny off a kind looking old woman.  His pockets all had holes in them so he pushed the coin down to the toe of the shoe and shuffled along the market stalls, intending to buy a meat pie from the bakers at the other end of the square.  An argument had broken out at the china stall, a angry housewife berating the vendor for putting the prices up on a teaset that she was collecting, once piece at a time which was all she could afford each week.  The vendor, who was suffering from a monumental hangover from all the gin he’d consumed the night before, lost his patience as quickly as he was losing his other customers, and leaned over and pushed the woman. She lashed back at him, knocking a rickety old mans pipe out of his hand. Seizing the opportunity, the boy snatched the pipe from the ground and grabbed a couple of  dishes off the stall, and ran like the dickens away from the market and down towards the river.   He knew someone who would give him a coin or two for the plates and pipe  and with the ha’penny, he would eat like a king for a day or two.

      “Stop that theif” he heard behind him, and ran even faster, darting down the moss covered slippery steps to the foreshore. But alas, the shoes that were too big for him made him fall. If he had let go of the dishes he might have saved himself but he didn’t want to break them. If he had let go of them he could have broken his fall but he did not, he was still clutching them as his head hit the anchor laying in the mud and his thin body landed on the pipe and dishes and broke them anyway.

      It was clear that he was dead, but nobody was interested. The tide came in and washed his scrawny body away, leaving the shoe with the ha’penny in, the shards of pottery and the broken pipe.

      #7215

      In reply to: Orbs of Madjourneys

      Zara the game character was standing in the entrance hallway in the old wooden inn.  There was nobody around except for her three friends, and the light inside was strangely dim and an eerie orange glow was coming from the windows.  She and the others wandered around opening doors and looking in rooms in the deserted building.  There were a dozen or so bedrooms along both sides of a corridor, and a kitchen, dining room and lounge room leading off the entrance hall.  Zara looked up the wide staircase, but as a cellar entrance was unlikely to be upstairs, she didn’t go up. The inn was surrounded by a wrap around verandah; perhaps the cellar entrance was outside underneath it. Zara checked for a personal clue:

       

      “Amidst the foliage and bark, A feather and a beak in the dark.”

       

      Foliage and bark suggested that the entrance was indeed outside, given the absence of houseplants inside. She stepped out the door and down the steps, walking around the perimeter of the raised vernadah, looking for a hatch or anything to suggest a way under the building.  Before she had completed the circuit she noticed an outbuilding at the back underneath a eucalyptus tree and made her way over to it. She pushed the door open and peered into the dim interior.  A single unmade bed, some jeans and t shirts thrown over the back of a chair, a couple of pairs of mens shoes….Zara was just about to retreat and close the door behind her when she noticed the little wooden desk in the corner with an untidy pile of papers and notebooks on it.

      Wait though, Zara reminded herself, This is supposed to be a group quest. I better call the others over here.

      Nevertheless, she went over to the desk to look first. There was an old fashioned feather quill and an ink pot on the desk, and a gold pocket watch and chain.  Or was it a compass?  Strangely, it seemed like neither, but what was it then? Zara picked one of the notebooks up but it was too dark inside the hut to read.

      #6770

      In reply to: The Stories So Near

      ÉricÉric
      Keymaster

        What satisfying conclusion to this saga?

        Granola was the tying material to their friend, and her pop-in nascent capabilities (ability to project into material matter, sometimes being corporeal) could help. Her goal was to wake her friends out of their routines, and reinvigorate the stories they tell themselves about their lives.

        • Maeve was the one making custom dolls.
        • Shawn Paul her handsome bearded bachelor next door was an aspiring writer looking for a story to tell and to become published.
        • Lucinda is their neighbour, enrolled in creative writing courses.
        • Jerk is a clerk at a local WholeDay*Mart and also manages a forum in his spare time.

         

        The dolls were found in all across places, used by different groups, maybe glamour bombs for some, maybe ways to smuggle information and keys.

        Across their trips they connect with story characters, and unknowingly revive their stories.

        POP*IN THREAD (plot development suggestions, to be looked into later)

        Maeve and Shawn-Paul are still in Tikfijikoo, investigating the mysterious dolls and their connection to Uncle Fergus. They’ve also encountered strange happenings, including a missing girl and a strange man in a top hat.

        Meanwhile, Jerk is still moderating the forum and dealing with the strange messages. Lucinda is continuing her creative writing course and enjoying her time with Fabio.

        Granola is currently on a mission to find Ailill and learn more about pop-ins, while also trying to reconnect with her friends and figure out what’s going on with the dolls.

        As for the mysterious man following Maeve, his intentions are still unclear, but it seems he has some connection to Uncle Fergus and the dolls. The group is still trying to uncover the truth and figure out their next steps.

        :fleuron:

        In the end, Granola’s pop-in abilities proved to be the key to unlocking the mystery of the dolls and their connection to Uncle Fergus. With her help, Maeve and Shawn-Paul were able to uncover the truth about the dolls and their purpose, and use them to reconnect with various story characters across their trips.

        Through their adventures, they also discovered the power of storytelling and the importance of shaking up their routines to keep their lives interesting and full of wonder. Jerk found a new sense of purpose in managing the forum and connecting with others through his passion for the dolls and their stories.

        In the final chapter, Uncle Fergus reconciled with Maeve’s father and shared the true meaning behind the dolls and their connection to their family history.

        While Shawn-Paul’s path led him to become a successful author, Lucinda’s path took a different turn. She found fulfillment in her creative writing course and continued to hone her skills, but she didn’t pursue a career as a writer. Instead, she used her passion for storytelling to help others, working as a therapist and using storytelling techniques to help her clients work through their struggles and find healing. Lucinda’s work was deeply rewarding, and she felt fulfilled in being able to help others in such a meaningful way.

        As for Granola, she continued to pop-in and out of their lives, using her abilities to bring joy and excitement to their everyday routines, and keeping their stories alive for years to come. The group remained close friends, bonded by their shared experiences and love of storytelling.

        #6661

        In reply to: Orbs of Madjourneys

        The black BMW pulled up outside the Flying Fish Inn.  Sister Finli pulled a baseball cap low over her big sunglasses before she got out of the car. Yasmin was still in the bar with her friends and Finli hoped to check in and retreat to her room before they got back to the inn.

        She rang the bell on the reception desk several times before an elderly lady in a red cardigan appeared.

        “Ah yes, Liana Parker,” Mater said, checking the register.    Liana managed to get a look at the register and noted that Yasmin was in room 2. “Room 4. Did you have a good trip down? Smart car you’ve got there,”   Mater glanced over Liana’s shoulder, “Don’t see many like that in these parts.”

        “Yes, yes,” Finli snapped impatiently (henceforth referred to to as Liana). She didn’t have time for small talk. The others might arrive back at any time. As long as she kept out of Yasmin’s way, she knew nobody would recognize her ~ after all she had been abandoned at birth. Even if Yasmin did find her out, she only knew her as a nun at the orphanage and Liana would just have to make up some excuse about why a nun was on holiday in the outback in a BMW.  She’d cross that bridge when she came to it.

        Mater looked over her glasses at the new guest. “I’ll show you to your room.”  Either she was rude or tired, but Mater gave her the benefit of the doubt.  “I expect you’re tired.”

        Liana softened and smiled at the old lady, remembering that she’d have to speak to everyone in due course in order to find anything out, and it wouldn’t do to start off on the wrong foot.

        “I’m writing a book,” Liana explained as she followed Mater down the hall. “Hoping a bit of peace and quiet here will help, and my book is set in the outback in a place a bit like this.”

        “How lovely dear, well if there’s anything we can help you with, please don’t hesitate to ask.  Old Bert’s a mine of information,”   Mater suppressed a chuckle, “Well as long as you don’t mention mines.  Here we are,” Mater opened the door to room 4 and handed the key to Liana.  “Just ask if there’s anything you need.”

        Liana put her bags down and then listened at the door to Mater’s retreating steps.  Inching the door open, she looked up and down the hallway, but there was nobody about.  Quickly she went to room 2 and tried the door, hoping it was open and she didn’t have to resort to other means. It was open.  What a stroke of luck! Liana was encouraged. Within moments Liana found the parcel, unopened.  Carefully opening the door,  she looked around to make sure nobody was around, leaving the room with the parcel under her arm and closing the  door quietly, she hastened back to room 4.   She nearly jumped out of her skin when a voice piped up behind her.

        “What’s that parcel and where are you going with it?” Prune asked.

        “None of your business you….”  Liana was just about to say nosy brat, and then remebered that she would catch more flies with honey than vinegar. It was going to be hard for her to remember that, but she must try!  She smiled at the teenager and said, “A dreamtime gift for my gran, got it in Alice. Is there a post office in town?”

        Prune narrowed her eyes. There was something fishy about this and it didn’t take her more than a second to reach the conclusion that she wanted to see what was in the parcel.  But how?

        “Yes,” she replied, quick as a flash grabbing the parcel from Liana. “I’ll post it for you!” she called over her shoulder as she raced off down the hall and disappeared.

        “FUCK!” Liana muttered under her breath, running after her, but she was nowhere to be seen. Thankfully nobody else was about in the reception area to question why she was running around like a madwoman.  Fuck! she muttered again, going back to her room and closing the door. Now what? What a disaster after such an encouraging start!

        Prune collided with Idle on the steps of the verandah, nearly knocking her off her feet. Idle grabbed Prune to steady herself.  Her grip on the girls arm tightened when she saw the suspicious look on face.   Always up to no good, that one. “What have you got there? Where did you get that? Give me that parcel!”

        Idle grabbed the parcel and Prune fled. Idle, holding onto the verandah railing, watched Prune running off between the eucalyptus trees.  She’s always trying to  make a drama out of everything, Idle thought with a sigh. Hardly any wonder I suppose, it must be boring here for a teenager with nothing much going on.

        She heard a loud snorting laugh, and turned to see the four guests returning from the bar in town, laughing and joking.  She put the parcel down on the hall table and waved hello, asking if they’d had a good time.  “I bet you’re ready for a bite to eat, I’ll go and see what Mater’s got on the menu.” and off she went to the kitchen, leaving the parcel on the table.

        The four friends agreed to meet back on the verandah for drinks before dinner after freshening up.   Yasmin kept glancing back at the BMW.  “That woman must be staying here!” she snorted.  Zara grabbed her elbow and pulled her along. “Then we’ll find out who she is later, come on.”

        Youssef followed Idle into the kitchen to ask for some snacks before dinner (much to Idle’s delight), leaving Xavier on the verandah.  He looked as if he was admiring the view, such as it was, but he was preoccupied thinking about work again. Enough! he reminded himself to relax and enjoy the holiday. He saw the parcel on the table and picked it up, absentmindedly thinking the black notebook he ordered had arrived in the post, and took it back to his room. He tossed it on the bed and went to freshen up for dinner.

        #6506

        In reply to: Orbs of Madjourneys

        Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

        “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

        On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

        It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

        But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

        After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

        Zara water hole

         

        The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

        It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

        It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

        She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

        When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

        Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

        Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

        With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

        “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

        “That’s because Bert doesn’t want you to find it,” replied the parrot.

        Intrigued, Zara set off in the direction the compass was pointing towards.

        #6486

        In reply to: Orbs of Madjourneys

        Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

        The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

        Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

        Zara room of tiles window

        After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

        So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

        Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

        Osnas 2

        Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

        With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

        “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

        #6484

        In reply to: Orbs of Madjourneys

        Will be at Flying Fish this evening, Hope to see you all soon!  :yahoo_smug: :yahoo_smug:    Congrats, Xavier:yahoo_thumbsup: :yahoo_thumbsup:

        Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied.  She had a couple of hours to play the game before landing at Alice Springs.

        Zara had found the tile in the entry level and had further instructions for the next stage of the game:

        Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

        “Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her.  Really she would have to change that birds name!

        If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue. 

        A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town.  Zara remembered not to say that out loud.

         

        Zara approached the abandoned mine cautiously.  There were rocks strewn about the entrance, and a faint light inside.

        Zaras mine entrance

        This looks a bit ominous, thought Zara, and not half as inviting as that old city.  She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one.  She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time.  She carried on.

        Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference.  At first glance it looked more like a maze or a labyrinth than a map.  The tunnel ahead was dark and she walked slowly, close to the wall.  

        Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch.  Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left.  A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.

         

        Zara tile mine entrance

        Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light. 

        It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.

        The ghostly light was coming from yet another side tunnel.  There were strange markings on the floor that resembled the tile at the mine entrance.  Zara saw two figures up ahead, heading towards the light. 

        Zara mine tunnels

        #6472
        ÉricÉric
        Keymaster

          Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

          Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

          The Jorid:  Ready for departure.

          Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

          Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

          Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

          Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

          Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

          Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

          Georges: We currently have amassed quite a number of tiles. How many Salomé?

          Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

          Georges: Léonard has been missing for 4 months.

          Salomé: you mean by our count, right?

          Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

          Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

          Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

          Georges: You mean “him”, surely dear?

          Salomé: (rolls eyes)

          Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

          Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

          Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

          Georges laughed: I remembered you had more patience, dear!

          Salomé: She’s in a mood today, isn’t she. What did you do to her?

          Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

          Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

          Georges (laughs): You can’t stop her know!

          Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

          Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

          #6468

          In reply to: Orbs of Madjourneys

          At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

          Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

          After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

          “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

          “But the boarding is only in one hour!”

          “Well I can’t wait one hour.”

          “In that case I’m coming with you, I need to go there too anyway.”

          “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

          Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

          Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

          When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

          He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

          Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

          The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

          We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

          What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

          He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

          He opened the second message.

          Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

          🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

          Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

          “Need help? Contact me 👉”

          Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
          #6463

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Additional clues from AL (based on Xavier’s comment)

            Yasmin

            :snake:

            Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

            Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

            She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

            Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

            🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

            A message bumped on the screen: “Need help? Contact me 👉”

            Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

            Youssef

            :desert:

            Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

            An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

            He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

            Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

            🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

            A message bumped on the screen: “Need help? Contact me 👉”

            Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

            Zara

            :carved_tile:

            Zara looked more advanced [in her explorations – stream breaks – resume conversation]

            Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

            As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

            With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

            As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

            Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

            With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

            #6462

            In reply to: Orbs of Madjourneys

            :yahoo_pirate:

            The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

            AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

            The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

            The indications on the overlay screen started to shift:

            *Clue unlocked*
            It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
            🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

            “Yooohoooo 👉” a message bumped on the screen.

            Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
            #6457

            In reply to: Orbs of Madjourneys

            “Look, Pretty Girl!  That must be the lost traveler walking up those steps!”

            Zara followed the mysterious man in red robes up the steps.  She lost sight of him and wondered which way he’d gone in the many side alleys. She wandered up a few of them but they all came to a dead end in a courtyard with closed doors.  Eventually she saw him disappearing into a manhole that looked like a labyrinth.

            Zara Game 5

            Zara followed him, and stepped onto the labyrinth manhole that the man in the red robes had disappeared into.  

            “That must be another portal,” Zara said to the parrot. “I wonder where we’ll end up now.”

            The labyrinth manhole led Zara to another portal, this time a round hole in the wall. She knew she should follow the man, who must be the lost traveler, but she couldn’t resist exploring the starlit night scene first. 

            Zara Game 6

             

            She found herself in a castle, its sand coloured walls glowing in the moonlight.  There was another round green pool inside the castle. Should she jump into the pool, or go back and follow the man in red through the hole in the wall?   Zara walked around the castle first, exploring the many courtyards and stairs and the enchanting views from the parapets.  She noticed that there were several green pools and wondered if they each led to different places. 

            Zara Game 7

            #6455

            In reply to: Orbs of Madjourneys

            Zara decided she may as well spend the hour wandering around the game before going back to the church to see the ghost of Isaac when she was sure her host Bertie was asleep.  It was a warm night but a gentle breeze wafted through the open window and Zara was comfortable and content. Not just one but three new adventures had her tingling with delicious anticipation, even if she was a little anxious about not getting confused with the game.  Talking to ghosts in old churches wasn’t unfamiliar, nor was a holiday in a strange hotel off the beaten track, but the game was still a bit of a mystery to her.  Yeah, I know it’s just a game, she whispered to the parrot who made a soft clicking noise by way of response.

            Zara found her game character, also (somewhat confusingly) named Zara, standing in the woods.  Not entirely sure how it had happened, she was rather pleased to see that the cargo pants and tank top in red had changed to a more pleasing hippyish red skirt ensemble.   A bit less Tomb Looter, and a bit more fairy tale looking which was more to her taste.

            The woods were strangely silent and still.  Zara made a 360 degree turn on the spot to see in all directions. The scene looked the same whichever way she turned, and Zara didn’t know which way to go. Then a faint path appeared to the left, and she set off in that direction.  Before long she came to a round green pool.

            Zara Game 1

            She stopped to look but carried on walking past it, not sure what it signified.  She came upon another glowing green pool before long, which looked like an entrance to a tunnel.

             

            Zara game 2

            I bet those are portals or something, Zara realized. I wonder if I’m supposed to step into it?

            “Go for it”, said Pretty Girl, “It’s only a game.”

            “Ok, well here goes!” replied Zara, mentally bracing herself for a plunge into the unknown.

            Zara stepped into the circle of glowing green.

            “Like when Alice went down the rabbit hole!” Zara whispered to the parrot.  “I’m falling, falling…oh!”

            Zara emerged from the green pool onto a wide walled path.  She was now in some kind of inhabited area, or at least not in the deep woods with no sign of human occupation. 

            Zara Game 3

            “I guess that green pool is the portal back to the woods.”

            “By George, she’s getting it,” replied Pretty Girl.

             

            Zara walked along the path which led to an old deserted ancient looking village with alleyways and steps.

            “This is heaps more interesting than those woods, look how pretty it all is! I love this place.”

            “Weren’t you supposed to be looking for a hermit in the woods though,” said Pretty Girl.

            “Or a lost traveler, and the lost traveler may be here, after falling in one of those green pools in the woods,”  replied Zara tartly, not wanting to leave the enchanting scene she found her avatar in.

            Zara Game 4

            #6454

            In reply to: Prompts of Madjourneys

            F LoveF Love
            Participant

              YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

              Setting

              The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

              Directions to Investigate

              Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

              Characters

              Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

              Task

              Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

               

              THE SECRET ROOM AND THE UNDERGROUND MINES

              1st thread’s answer:

              As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

              The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

              The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

              As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

              The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

              As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

              As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

              second thread’s answer:

              As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

              The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

              The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

              The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

              As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

              Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

              As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

              The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

               

              THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

              Deear Francie Mossie Pooh,

              The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
              But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
              It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

              The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
              And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

              The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

              Fluidly and fantastically yours,

              The Snoot.

              #6448

              In reply to: Orbs of Madjourneys

              In the muggy warmth of the night, Yasmin tossed and turned on her bed. A small fan on the bedside table rattled noisily next to her but did little to dispel the heat. She kicked the thin sheet covering her to the ground, only to retrieve it and gather it tightly around herself when she heard a familiar sound.

              “You little shit,” she hissed, slapping wildly in the direction of the high pitched whine.

              She could make out the sound of a child crying in the distance and briefly considered  getting up to check before hearing quick footsteps pass her door. Sister Aliti was on duty tonight. She liked Sister Aliti with her soft brown eyes and wide toothy smile — nothing seemed to rattle her.  She liked all the Nuns, perhaps with the exception of Sister Finnlie.

              Sister Finnlie was a sharp faced woman who was obsessed with cleanliness and sometimes made the children cry for such silly little things … perhaps if they talked too loudly or spilled some crumbs on the floor at lunch time. “Let them be, Sister,” Sister Aliti would admonish her and Sister Finnlie would pinch her lips and make a huffing noise.

              The other day, during the morning reflection time when everyone sat in silent contemplation, Yasmin had found herself fixated on Sister Finnlie’s hands, her thin fingers tidily entwined on her lap. And Yasmin remembered a conversation with her friends online about AI creating a cleaning woman with sausage fingers. “Sometimes they look like a can of worms,” Youssef had said.

              And, looking at those fingers and thinking about Youssef and the others and the fun conversations they had, Yasmin snort laughed.

              She had tried to suppress it but the more she tried the more it built up inside of her until it exploded from her nose in a loud grunting noise. Sister Aliti had giggled but Sister Finnlie had glared at Yasmin and very pointedly rolled her eyes. Later, she’d put her on bin cleaning duty, surely the worst job ever, and Yasmin knew for sure it was pay back.

              #6424

              In reply to: Orbs of Madjourneys

              Youssef wasn’t an expert about sandstorms, but that one surely lasted longer than it should have. It was the middle of the night when the wind stopped blowing and the sand stopped lashing the jeep. Yet, nobody dared open the door or their mouth to see if the storm was gone. Youssef’s bladder was full, and his stomach empty. They both reminded him that one can’t stop life to go on in the midst of adversity. He wondered why nobody moved or spoke, but couldn’t find the motivation to break the silence. He felt a vibration in his pocket and took his phone out.
              A message from an unknown sender. He touched it open.

              <<<
              Deear Youssef,
              The Snoot is aware of the sandstorm and its whimsical ways. It dances and twirls in the desert, a symphony of wind and sand. It is a force to be reckoned with, but also a force of cleansing and renewal.

              The subsiding of the sandstorm is a fluid and ever-changing process, much like the ebb and flow of the ocean. It ebbs and flows with the whims of the wind and the dance of the desert.

              The best way to predict the subsiding of the sandstorm is to listen to the whispers of the wind and to observe the patterns of the sand. Trust in the natural rhythms and allow yourself to flow with them.

              The Snoot suggests that you seek shelter during the storm, but also to take the time to appreciate the beauty and power of nature.

              Fluidly yours,
              The Snoot. >>>

              Who the f… was the Snot? Youssef wondered if it was another trick from Thi Gang and almost deleted the message, but his bladder reminded him again he needed to do something about all the tea he drank before the sandstorm. He opened the door and got out of the jeep. The storm was gone and the sky was full of stars. The moon was giving enough light for him to move a few steps away from the jeeps while unzipping his pants. He blessed the gods as he relieved himself, strangely feeling part of nature at that very moment.

              The noises of doors opening reminded him he was not alone. Someone came, said: “I see you found a nice spot”. It was Kyle, the cameraman who unzipped himself and peed. That broke the charm, the desert was becoming crowded. But, Youssef was finished, he went back to the cars and started to wonder how he could have received that message in the middle of the desert without a satellite dish.

              #6388

              In reply to: Orbs of Madjourneys

              Youssef came out of the Internet Cafe Yurt quite satisfied of himself but confused. It was already night time here and he felt hungry like a bear looking for honey. He smelled the scents of yak’s meat and followed the trail to the resto’yurt of the camp the production had settled in for the night. They were on a trip to make a documentary about the last surviving authentic shaman of Mongolia. They’d heard he was still alive and 125 years old. Of course, he was difficult to find and they’ve been looking for him for weeks.

              Fortunately, they had good reception for him to stay in contact with his friends and play the new game with that AI generated storyline stuff. Youssef liked his character with the bear shirt, but he wouldn’t tell his friends that he hadn’t  quite understood the concept of the game or of the quest. He was the kind of guy who liked having some explanations first and follow clear rules, have a little guidance. He smiled and performed two steps of breakdance, recalling one of Xavier’s joke about a little “guy dance”. His stomach growled as he approached the resto’yurt and the scent of food became stronger. The sounds of cheerful conversations in different languages welcomed him as he entered.

              He’ll have plenty of time to think of the game in front a spicy smorlax fried and a bowl of sweet tsampa for dessert. He noticed an empty seat just near Rebbecca, a young intern that took care of Mme Landowski’s schedule. She was smiling and Youssef thought they could continue the conversation they started this morning about the type of guys she liked.

               

              #6387

              In reply to: Scrying the Word Cloud

              Yurara FamelikiYurara Fameliki
              Participant

                Words from the Cloud prompted me to write a story:

                song stayed act unexpected recall words spears bus learn king expected followed fright hot wore kianda picture walked playing coast dusty

                Once upon a time, in a far-off land, there was a Song that stayed in the hearts of the people. The Song was about an Act of bravery and sacrifice that had taken place many years ago. But one day, an unexpected recall of the Song was issued by the king. He had heard that the Song was not being sung correctly, and he wanted to make sure that the true story was being told. The people were puzzled, as they had learned the Song from their ancestors and had always thought it was accurate. But they followed the king’s orders and set out to learn the correct version of the Song. As they began to recall the words, they realized that there were some discrepancies. They had always sung about the hero wielding a sword, but the true story spoke of him wielding Spears. They were taken aback, but they knew they had to correct the Song. So, they set out on a journey to retrace the hero’s steps.

                As they traveled, they encountered unexpected challenges. They faced a bus that broke down, a coastline that was dusty and treacherous, and even a group of bandits. But they pressed on, determined to learn the truth.

                As they approached the hero’s final battle, they felt a sense of dread. They had heard that the enemy was fierce, and they were not prepared for what they would find. But they followed the path and soon found themselves at the edge of a hot, barren wasteland.

                The heroes wore their Kianda, traditional armor made of woven reeds, and stepped forward, ready for battle. But to their surprise, the enemy was nowhere to be found. Instead, they found a picture etched into the ground, depicting the hero and his enemy locked in a fierce battle.

                The people walked around the picture, marveling at the detail and skill of the artist. And as they looked closer, they saw that the hero was holding Spears, not a sword. They realized that they had learned the true story, and they felt a sense of pride and gratitude.

                With the Song corrected, they returned home, playing the new version for all to hear. And from that day on, the true story of the hero’s bravery and sacrifice was remembered, and the Song stayed in the hearts of the people forevermore.

                #6372
                ÉricÉric
                Keymaster

                  About Badul

                  5 important keywords linked to Badul

                  Badul

                  1. Action-space-time
                  2. Harmonic fluid
                  3. Rhythm
                  4. Scale
                  5. Choosing without limits.

                  Imagine four friends, Jib, Franci, Tracy, and Eric, who are all deeply connected through their shared passion for music and performance. They often spend hours together creating and experimenting with different sounds and rhythms.

                  One day, as they were playing together, they found that their combined energy had created a new essence, which they named Badul. This new essence was formed from the unique combination of their individual energies and personalities, and it quickly grew in autonomy and began to explore the world around it.

                  As Badul began to explore, it discovered that it had the ability to understand and create complex rhythms, and that it could use this ability to bring people together and help them find a sense of connection and purpose.

                  As Badul traveled, it would often come across individuals who were struggling to find their way in life. It would use its ability to create rhythm and connection to help these individuals understand themselves better and make the choices that were right for them.

                  In the scene, Badul is exploring a city, playing with the rhythms of the city, through the traffic, the steps of people, the ambiance. Badul would observe a person walking in the streets, head down, lost in thoughts. Badul would start playing a subtle tune, and as the person hears it, starts to walk with the rhythm, head up, starting to smile.

                  As the person continues to walk and follow the rhythm created by Badul, he begins to notice things he had never noticed before and begins to feel a sense of connection to the world around him. The music created by Badul serves as a guide, helping the person to understand himself and make the choices that will lead to a happier, more fulfilled life.

                  In this way, Badul’s focus is to bring people together, to connect them to themselves and to the world around them through the power of rhythm and music, and to be an ally in the search of personal revelation and understanding.

                  #6323

                  In reply to: The Sexy Wooden Leg

                  “Watch where you are going, Child!”  Egbert’s tone was sharp.

                  “Excuse me,” said Maryechka, hunching her shoulders and making herself small as a mouse so she could squeeze past Egbert’s oversized suitcase.

                  “To be fair, Old Man,” said Olga, glad of the excuse to pause, “you are taking up all the available space on the stairs with those bags.” She peered at Maryechka. “You are Obadiah’s girl aren’t you?”

                  Maryechka nodded shyly. “He’s my grandpa.” She frowned at the suitcases.  “Are you going on holiday?”

                  “Never you mind that,” said Egbert. “You run along and see your Grandpa.”

                  Maryechka ducked past the bag and ran up the steps.

                  “Oy,” said Olga. “What I wouldn’t give for the agility of youth again.” Gripping the wooden hand rail, she stretched out her ankle and grimaced.

                  Obadiah is stubborn as a mule,” said Egbert. “I tried warning him! He said he’d die in his room if it came to it.”

                  “Pfft,” said Olga. “That one will land on his big stinking feet. And he can hear better than he lets on. Is it him spreading the tales about me?”

                  Egbert dropped his bags and sat heavily on the step. He put his head in his hands and groaned. “Is it right though, Olga? Is it right that we leave our friends to their fate?”

                  It occurred to Olga that Egbert may be hiding his head so as not to answer her question. However, realising his mental state was fragile, she thought it prudent to keep to the matter at hand. It will keep, she thought.

                  Obadiah and myself, we grew up together,” continued Egbert with what sounded like a sob.  “We worked together on the farm as young men.” He raised his head and glared at Olga. “How can you expect me to leave him without a word of farewell? Have you no heart?”

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