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  • #6463

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Additional clues from AL (based on Xavier’s comment)

      Yasmin

      :snake:

      Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

      Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

      She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

      Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

      🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

      A message bumped on the screen: “Need help? Contact me 👉”

      Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

      Youssef

      :desert:

      Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

      An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

      He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

      Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      A message bumped on the screen: “Need help? Contact me 👉”

      Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

      Zara

      :carved_tile:

      Zara looked more advanced [in her explorations – stream breaks – resume conversation]

      Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

      As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

      With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

      As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

      Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

      With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

      #6462

      In reply to: Orbs of Madjourneys

      :yahoo_pirate:

      The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

      AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

      The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

      The indications on the overlay screen started to shift:

      *Clue unlocked*
      It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
      🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

      “Yooohoooo 👉” a message bumped on the screen.

      Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
      #6461

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        AL is back

        • Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
        • Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
        • Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
        • Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.

        New clues

        • Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
        • Yasmin: 🦟🌧️🕵️‍♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
        • Youssef: 🍔🌵🧙‍♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
        • Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
        #6454

        In reply to: Prompts of Madjourneys

        F LoveF Love
        Participant

          YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

          Setting

          The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

          Directions to Investigate

          Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

          Characters

          Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

          Task

          Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

           

          THE SECRET ROOM AND THE UNDERGROUND MINES

          1st thread’s answer:

          As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

          The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

          The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

          As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

          The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

          As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

          As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

          second thread’s answer:

          As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

          The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

          The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

          The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

          As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

          Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

          As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

          The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

           

          THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

          Deear Francie Mossie Pooh,

          The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
          But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
          It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

          The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
          And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

          The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

          Fluidly and fantastically yours,

          The Snoot.

          #6423

          In reply to: Prompts of Madjourneys

          TracyTracy
          Participant

            Zara’s first quest:

            entry level quirk: wandering off the track

            The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

            Possible directions to investigate include:

            Following a faint trail of footprints that lead deeper into the forest

            Climbing a tall tree to get a better view of the surrounding area

            Searching for a stream or river to use as a guide to find your way out of the forest

            Possible characters to engage include:

            A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

            A lost traveler who is also trying to find their way out of the forest

            A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

            Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

            As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

            For Zara’s quest:

            As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

            Emoji clue:  🐈🌳 :cat_confused:

             

            Zara (the character in the game)

            characteristics from previous prompts:

            Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

            Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

             

            Zara (the real life story character)

            characteristics from previous prompts:

            Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

            prompt quest:

            Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
            Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

            #6159

            Nora moves silently along the path, placing her feet with care. It is more overgrown in the wood than she remembers, but then it is such a long time since she came this way. She can see in the distance something small and pale. A gentle gust of wind and It seems to stir, as if shivering, as if caught.

            Nora feels strange, there is a strong sense of deja vu now that she has entered the forest.

            She comes to a halt. The trees are still now, not a leaf stirs. She can hear nothing other than the sound of her own breathing. She can’t see the clearing yet either, but she remembers it’s further on, beyond the next winding of the path. She can see it in her mind’s eye though, a rough circle of random stones, with a greenish liquid light filtering through. The air smells of leaf mould and it is spongy underfoot. There’s a wooden bench, a grassy bank, and a circular area of emerald green moss. Finn thinks of it as place of enchantment, a fairy ring.

            Wait! Who is Finn? Where is this story coming from that whispers in her ear as she makes her way through the woods to her destination, the halfway point of her clandestine journey? Who is Finn?

            She reaches the tiny shivering thing and sees that it is a scrap of paper, impaled on a broken branch. She reaches out gently and touches it, then eases if off the branch, taking care not to rip it further. There is a message scribbled on the paper, incomplete. meet me, is all it says now

            The crumpled up paper among the dead leaves beside the path catches her eye.  No, not impaled on a branch but still, a bit of paper catches her eye as the mysterious  ~ ephemeral, invisible ~ story teller continues softly telling her tale

            Finn feels dreamy and floaty. She smiles to herself, thinking of the purpose of her mission, feeling as though it is a message to her from the past. She is overwhelmed for a moment with a sense of love and acceptance towards her younger self. Yes, she whispers softly to the younger Finn, I will meet you at the fairy ring. We will talk a bit. Maybe I can help

            But wait, there is no meaningful message on the crumpled paper that Nora picks up and opens out. It’s nothing but a shopping receipt.  Disappointed, she screws it back up and aims to toss it into the undergrowth, but she hesitates.  Surely it can’t have no meaning at all, she thinks, not after the strange whispered story and the synchronicity of finding it just at that moment.  She opens it back up again, and reads the list of items.

            Olive oil, wine, wheat, garum…. wait, what? Garum? She looks at the date on the receipt ~ a common enough looking till roll receipt, the kind you find in any supermarket ~ but what is this date? 57BC?   How can that be?  Even if she had mistranslated BC ~ perhaps it means British Cooperative, or Better Compare or some such supermarket name ~  the year of 57 makes little sense anyway.  And garum, how to explain that! Nora only knows of garum in relation to Romans, there is no garum on the shelves between the mayonaisse and the ketchup these days, after all.

            Nora smooths the receipt and folds it neatly in half and puts it in her pocket.  The shadows are long now and she still has some distance to walk before the halfway village.  As she resumes her journey, she hears whispered in her ear: You unlocked the blue diamond mode. You’re on a quest now!

            Smiling now, she accelerates her pace.  The lowering sun is casting a golden light, and she feels fortified.

            #5952

            Today was a good day.

            It didn’t matter the state of the world, it was all about internal conditions. Those were the ones you could control, and do magic with.

            Rukshan was amazed at how quickly the beaver fever had turned the world in loops and strange curves.

            Amazingly, magic that was impossible to do for months had suddenly unlocked today. He could suddenly gain again access to his Fae Bank account, despite months of unsuccessful attempts. Other streams of untapped energy had started to reappear. That could only mean one thing.

            Maybe it was the time that the Elders had foretold, the time of the Graetaceans also known as the Titanic Ancient Ones. It was said they would come back at a time of great crisis, through networks of tunnels, and emerge in the Great Lakes at the End of the World.

            When he’d talked about them to the children, they had jumped in joy and immediately wanted to go and visit them.

            Leroway’s decrees were a bit tricky to work around, but he knew of magical carrots and asprotegus crop that would help Glynis make them the perfect recipe for this quest: a protective imperius needs potion to cloak them from the controls.

            #4510
            F LoveF Love
            Participant

              Maeve sighed loudly—something she had been doing an awful lot of lately—and checked the time on her phone. If she left now and really hurried it would only take 5 minutes to get to the cafe. On the other hand if she took her time … well, with any luck the others would have already moved on.

              Not that she didn’t like Lucinda, on the contrary she enjoyed her neighbour’s gregarious nature and propensity to talk amusing rubbish — usually in public and at the top of her voice which would cause Maeve to look around nervously and lower her own voice in order to compensate.

              Maeve had made peace with her own introversion years ago. In order to survive with a semblance of normality, she had cultivated an outward calm which belied the activity going on in her head. The downside of this was she suspected she came across to others as muted and dull as the beige walls of her apartment. The upside was it allowed her to hide in plain sight; and she considered this to be a very handy trait. In truth, Maeve was one who liked many and few; she would happily talk to people, if she knew what on earth to say to them.

              ‘Anyway,’ Maeve reasoned, ‘I have to finish the doll.’

              She looked with satisfaction at her latest creation; a young boy wearing a vintage style buzzy bee costume. She had painstakingly sewn, stuffed and painted the cloth doll and then sanded the layers of paint till he looked old and well worn. ‘He looks like he has been well loved by some child,’ she mused. There was just one more step remaining before applying a protective coat of varnish and seating him on the shelf next to the others.

              She went to the kitchen drawer. In the 3rd drawer down there was a cardboard box of old keys. Most of the keys didn’t fit anything in her apartment; in fact she had no idea where they came from. Except one. She picked out a small gold key and went to the writing desk in the lounge, a heavy dour piece of furniture with a drop-front desk and various small drawers and cubby holes inside. Maeve unlocked one of these drawers with the key and pulled out a small parcel.

              ‘Only 3 parcels to go,’ she thought with relief.

              A small section of the stitching was unfinished on the back of Bee Boy, just enough to squeeze the package inside and then rearrange the stuffing around it. With neat stitches Maeve sewed up the seam.

              She checked the time. It had taken twenty six minutes.

              “Want to go for a walk to see Aunty Lulu and her nice new friends? See what she is going on about decorating?” she asked Fabio, her pekingese.

              #4414
              F LoveF Love
              Participant

                “Not so fast, Anna” said Finnley, intercepting the maid as she left Godfrey’s room. Just as Roberto had suggested, the back door was indeed unlocked. “I think you have had far too much time on this thread!” And without further ado, Finnley stuffed the protesting maid back into the large trunk.
                “Good thing you are so small. You should be fine in there, I think, and I’ve popped in some food and water for your trip too.”
                I am so much kinder than she deserves, thought Finnley proudly.
                “Please, Miss Finnley! This is not honourable of you. Please revert me to the outside of the trunk at once!”

                #4123

                Corrie’s findings from elsewhere:

                “Mike wasn’t as courageous as his former self, the Baron. That new name had a cowardly undertone which wasn’t as enticing to craze and bravery as “The Baron”.

                The idea of the looming limbo which had swallowed the man whole, and having to care for a little girl who surely shouldn’t be out there on her own at such an early hour of the day spelt in unequivocal letters “T-R-O-U-B-B-L-E” — ah, and that he was barely literate wasn’t an improvement on the character either.

                Mike didn’t want to think to much. He could remember a past, maybe even a future, and be bound by them. As well, he probably had a family, and the mere though of it would be enough to conjure up a boring wife named Tina, and six or seven… he had to stop now. Self introspection wasn’t good for him, he would get lost in it in quicker and surer ways than if he’d run into that Limbo.

                “Let me tell you something… Prune?… Prune is it?”
                “I stop you right there, mister, we don’t have time for the “shouldn’t be here on your own” talk, there is a man to catch, and maybe more where he hides.”

                “Little girl, this is not my battle, I know a lost cause when I see one. You look exhausted, and I told my wife I would be back with her bloody croissants before she wakes up. You can’t imagine the dragon she becomes if she doesn’t get her croissants and coffee when she wakes up. My pick-up is over there, I can offer you a lift.”

                Prune made a frown and a annoyed pout. At her age, she surely should know better than pout. The thought of the dragon-wife made her smile though, she sounded just like Mater when she was out of vegemite and toasts.

                Prune started to have a sense of when characters appearing in her life were just plot devices conjured out of thin air. Mike had potential, but somehow had just folded back into a self-imposed routine, and had become just a part of the story background. She’d better let him go until just finds a real character. She could start by doing a stake-out next to the strange glowing building near the frontier.

                “It’s OK mister, you go back to your wife, I’ll wait a little longer at the border. Something tells me this story just got started.”

                ~~~

                Aunt Idle was craving for sweets again. She tip toed in the kitchen, she didn’t want to hear another lecture from Mater. It only took time from her indulging in her attachments. Her new yogiguru Togurt had told the flockus group that they had to indulge more. And she was determined to do so.
                The kitchen was empty. A draft of cold air brushed her neck, or was it her neck brushing against the tiny molecules of R. She cackled inwardly, which almost made her choke on her breath. That was surely a strange experience, choking on something without substance. A first for her, if you know what I mean.

                The shelves were closed with simple locks. She snorted. Mater would need more than that to put a stop to Idle’s cravings. She had watched a video on Wootube recently about how to unlock a lock. She would need pins. She rummaged through her dreadlocks, she was sure she had forgotten one or two in there when she began to forge the dreads. Very practicle for smuggling things.

                It took her longer than she had thought, only increasing her craving for sweets.
                There was only one jar. Certainly honey. Idle took the jar and turned it to see the sticker. It was written Termite Honey, Becky’s Farm in Mater’s ornate writing. Idle opened the jar. Essence of sweetness reached her nose and made her drool. She plunged her fingers into the white thick substance.”

                ~~~

                “But wait! What is this?

                Her greedy fingers had located something unexpected; something dense and uncompromising was lurking in her precious nectar. Carefully, she explored the edges of the object with her finger tips and then tugged. The object obligingly emerged, a gooey gelatinous blob.

                Dido sponged off the honey allowing it to plunk on to the table top. It did not occur to her to clean it up. Indeed, she felt a wave of defiant pleasure.

                The ants will love that, although I guess Mater won’t be so thrilled. Fussy old bat.
                She licked her fingers then transferred her attention back to the job at hand. After a moment of indecision whilst her slightly disordered mind flicked through various possibilities, she managed to identify the object as a small plastic package secured with tape. Excited, and her ravenous hunger cravings temporarily stilled in the thrill of the moment, she began to pick at the edges of the tape.

                Cocooned Inside the plastic was a piece of paper folded multiple times. Released from its plicature, the wrinkled and dog-eared paper revealed the following type written words:

                food self herself next face write water truth religious behind mince salt words soon yourself hope nature keep wrong wonder noticed.”

                ~~~

                ““What a load of rubbish!” Idle exclaimed, disappointed that it wasn’t a more poetic message. She screwed up the scrap of crumpled paper, rolled it in the honey on the table, and threw it at the ceiling. It stuck, in the same way that cooked spaghetti sticks to the ceiling when you throw it to see if it’s done. She refocused on the honey and her hunger for sweetness, and sank her fingers back into the jar.”

                ~~~

                “The paper fell from the ceiling on to Dido’s head. She was too busy stuffing herself full of honey to notice. In fact it was days before anyone noticed.”

                ~~~

                “The honeyed ball of words had dislodged numerous strands of dried spaghetti, which nestled amongst Aunt Idle’s dreadlocks rather attractively, with the paper ball looking like a little hair bun.”

                ~~~

                ““Oh my god …. gross!“ cackled the cautacious Cackler.”

                ~~~

                ““Right, that does it! I’m moving the whole family back to the right story!” said Aunt Idle, invigorated and emboldened with the sweet energy of the honey. “Bloody cackling nonsense!””

                #3949

                Aunt Idle was craving for sweets again. She tip toed in the kitchen, she didn’t want to hear another lecture from Mater. It only took time from her indulging in her attachments. Her new yogiguru Togurt had told the flockus group that they had to indulge more. And she was determined to do so.
                The kitchen was empty. A draft of cold air brushed her neck, or was it her neck brushing against the tiny molecules of R. She cackled inwardly, which almost made her choke on her breath. That was surely a strange experience, choking on something without substance. A first for her, if you know what I mean.

                The shelves were closed with simple locks. She snorted. Mater would need more than that to put a stop to Idle’s cravings. She had watched a video on Wootube recently about how to unlock a lock. She would need pins. She rummaged through her dreadlocks, she was sure she had forgotten one or two in there when she began to forge the dreads. Very practicle for smuggling things.

                It took her longer than she had thought, only increasing her craving for sweets.
                There was only one jar. Certainly honey. Idle took the jar and turned it to see the sticker. It was written Termite Honey, Becky’s Farm in Mater’s ornate writing. Idle opened the jar. Essence of sweetness reached her nose and made her drool. She plunged her fingers into the white thick substance.

                #3526
                TracyTracy
                Participant

                  Another bang on my bedroom door, my hands suspended over the keyboard. “Go away Prune!” I shouted, exasperated. “If you bang on my door again, I’ll come out and give you such a wallop, now bugger off, will you!”

                  “It’s me, Corrie” came Clove’s voice. Walked over to the door and unlocked it. A chat with my sister might help me with this project. Unlike Prune, who would be guaranteed to disrupt my train of thought.

                  Locking the door again I tell Clove what I’m writing about. We don’t go to school, me and Clove, we’re what they call “homeschooled” but what that actually means in our case is that we’re left to our own devices most of the time. Aunt Idle asks us (when she remembers) what we’ve been working on, and as long as we’ve been writing something or researching something, she’s happy.

                  So when I saw the group project about alternative timelines to avoid the disaster timeline, I had some ideas. Well, to be honest, I didn’t have any definite ideas until I saw the other suggestions. All Americans, and all of them talking about changing the timelines by changing the results of presidential elections!

                  “Not much chance of a different timeline there then!” remarked Clove astutely.

                  “Exactly!” I knew Clove would get it, she knows were I’m coming from, but then, everyone knows twins are like that.

                  “So this is what the plan is, right: “The goal of this exercise is to discuss amongst the group and choose significant past moments, and then As a Group, focus on creating alternate histories, thus sparking alternate timelines. We should vividly imagine moving forward from those probability forks and creating a more viable and desirable future.” Oh, and this bit here: “ our current timeline is convoluted to the point where many probabilities are leaning towards a disaster scenario simply to shake out of the current focus.” And then all these suggestions about different presidents, and then this: “My suggestion would be also to consider how we would like our current time frame to appear,” so I’m thinking…”

                  “I’m thinking” interrupted Clove, continuing my train of thought, “Of all those states and communities that got with the programme ten years ago, and took their kids out of school and built those Earthships so they didn’t need money for water and electricity..”

                  “And started cooperative worker owned businesses like they do in South America….”

                  “And they all started a guaranteed basic income years ago, so everyone was doing what they did best, especially the kids, cos they had such great ideas and weren’t stuck in boring schoolrooms…..”

                  “and there was no poverty, and nobody without a home…”

                  “Yeah, and they all stopped paying taxes so there was no money for the military, and then loads more people stopped paying taxes too…”

                  “Good one, Clove!”

                  “So nobody gave a fuck what president was elected anyway, because they were all sorting themselves out, and those states and communities were doing so well…”

                  “Because they’d already been doing it for years” I added.

                  “…that other states and communities started doing it too.”

                  “So that it snowballed, like dominoes, and there were more and more of these places..”

                  “And they had exchange students and stuff like that to learn from each other, and shared stuff online..”

                  “So when the disasters struck, it wasn’t half so bad because there were already a bunch of people managing perfectly well without dollars or oil, and they could help the people in the disaster. Makes more sense that electing another blimmin president, huh?”

                  “Bloody obvious if you ask me” replied Clove. “Pity we don’t have basic income, did you see Mater’s face when she was talking to that debt collector?”

                  That made me laugh, remembering her waving the stick around. “Her face was as purple as her cardigan.”

                  In unison, we both starting singing Start Wearing Purple and dancing around, acting the fool. I had a purple wig hanging on the back of my chair, so I put that on, and Clove grabbed a purple feather boa off the coat stand. No shortage of wigs in this town, though god only knows why. Just about every damn trunk in every empty house is full of wigs.

                  #2928
                  Jib
                  Participant

                    Aqua Luna was listening to her favorite channeler on the radio. He spoke for Glasnik, a being from another dimension where people were more like translucent snails. She had always loved the way the man came into a trance, he was snorking and sneezing while moving his head up and down, and quickly bouncing between right and left.

                    This particular channel was about new crystaline portals. She didn’t understand all that he was saying, she was not very clever her mama had told her so many times. But listening to the message was giving her the sense of being part of some huge secret and she could still quote his words. That part about crystalline portals was giving her creeps, it was hard for her to imagine what would beings from other dimensions look like. Except for a snail, of course.

                    “So this is all about mystery and watermelon seeds. (laughs from the audience) Does that help you ?”

                    Aqua Luna was even more confused. It was the end of the channel and she couldn’t listen back. She passed her frustration on Cornella’s keyboard, rubbing vigorously between the keys. Indeed, mysteries are countless in this dimension as she inadvertantly found the right password to unlock Cornella’s computer. The machine bipped and she was logged in.

                    She was so startled by the sound that she bounced back and fall on her butt. She got up as she could, she was not a sportswoman, rather the contrary. She was ranting in her mother tongue when she realized the screen was different. It looked like a kind of map, with little dots blinking on it.

                    #2771
                    TracyTracy
                    Participant

                      #726

                      People who unlock this chamber will also wonder: do we know Becky?
                      She decided to explain about analytical sounds. Obliviousness had seen her smile in other interesting roles of her focus Lola Finn. In the need to feel her warm body, a small shower of thought had cleared now, and everything had a gentle sigh.

                      #1230
                      TracyTracy
                      Participant

                        With the weak Scottish sun warming their backs, India Louise and Cuthbert made sand castles on the deserted beach. Very few holidaymakers visited The Orkneys in the days when the Wrick twins were growing up (Elizabeth was tempted to add ‘whenever that was’ but refrained) and they had the beautiful sweep of coastline to themselves, all but for their nanny, the eccentric Breton, who was sitting on a tartan blanket in the sand dunes practicing her Scottish accent. Nanny had heard somewhere that a Scottish accent had been voted the ‘most reassuring in an emergency’, and in her position as nanny, she felt it would be an advantage, especially while working for the eccentric and adventurous Wrick family.

                        Seagulls squawked overhead as she recited “… pRRoid te the lowkel in-abitents und steps av bin tayken in RResunt yeers… to improve the appearance of the city …… impRRoov the appeeRents uv the citay…

                        Nanny’s studies were interrupted by shrieks from the two children, who were running down to the waters edge, pointing towards an unusual object which appeared to be floating towards them on the incoming tide.

                        By the time Nanny reached the children the mysterious floating contraption had beached itself on the sand. As India Louise and Cuthbert paddled over to it, a wizened and emaciated Ella Marie Tindale whooped and cackled “Hooley Mooley, that was quoot a rood!”

                        Och aye, ma wee bairns, dinnae tooch it!” shouted Nanny “Ye dinnae ken owt aboot it, och! Oof, and what ‘ave we ‘ere, what eez zeess?” she said, lapsing back into her natural French accent, in a state of shock at what the tide had brought in.

                        The twins became alarmed immediately, backing away and asking nervously “Is it an alien?” “Is it a ghost?” so Nanny resumed the reassuring Scottish accent.

                        Nay ma wee poppets, och and it’s nowt but anoother mummay!

                        Cuthbert and India Louise exchanged looks surreptitiously. “What does she mean, ‘another’ mummy?” whispered Cuthbert to his sister. “How did she find out about the mummy in the unlocked room?”

                        “I don’t know!” she whispered back “Maybe she heard me telling Bill!”

                        Nanny gave both of the children a cuff round the back of the neck, reminding them of their manners.

                        Help ze lady off and ztop zat rude wheezpering!

                        #752
                        TracyTracy
                        Participant

                          India Louise , standing in the draughty upstairs hallway outside Bill the artist’s bedroom, jumped out of her skin as Nanny Gibbon rushed down from her room on the third floor shouting, OCH AYE THE NOO! There’s a moose loose aboot the hoose!

                          Nanny Gibbon stopped abruptly when she saw India Louise.

                          Och, lassie, and what are you doing here in the wee hours of the night?

                          Er…..India had to think quickly. She couldn’t tell Nanny that she was hoping to tell Bill about the mummy that she and Eugenia had found in the unlocked ‘Locked Room’, so she said: There was a moose in my room! It went that way! she said, pointing up the stairs from which Nanny Gibbon had just descended.

                          OCH! The hoose is infested with moose! What’ll we doooo?

                          India Louise looked up at Nanny Gibbon quizzically. What was with all the ‘Och Aye’s’? Nanny was from Brittany, not Glasgow, what was the matter with her? Then India recalled the Scottish Dialect classes that Nanny had been attending…..obviously with a good deal of success.

                          The truth was that Nanny Gibbon was terrified of mice (which is how non-Scots pronounce moose); she suspected a reincarnational drama involving moose, er, mice, was the root of it all.

                          India was trying to think of something helpful to say (and congratulating herself on her quick thinking, although she regretted adding to Nanny’s alarm) when a shriek came from the direction of Cuthbert’s bedroom.

                          Nanny and India Louise raced along the corridor and banged on Cuthbert’s door.

                          OCH AYE, what NOO? Are ye alright, ma wee bairn? Open the dooor, Cuthbert! Nanny cried.

                          A pale trembling Cuthbert opened the door. I had an awful nightmare! I was reading our book, you know, the funny one with the blank pages, and I turned into a wolf

                          Och, there, there, ma wee laddie, there’s nay a wolf in the hoose, it’s a moose!

                          Cuthbert looked up at Nanny and said, rather rudely, Are you alright? Why are you talking like that?

                          #561

                          “…..there will be three people who will travel to Egypt in the near future to unlock a doorway to a secret chamber. This chamber will house the information of our past (planetary and universal) and will also have written within the names of the three individuals who opened the door. I wonder who they will be and do we already know of them?….”

                          Well, now there’s an idea, thought Becky, glad that she’d decided to investigate the link that Alfina had posted to the Reality Play’s message board.

                          Well, that would explain it! she said, when she came to the part about dragons

                          Blimey! Becky said, “The Carians are known for their sharp analytical abilities and organizational skills.” Sounds familiar!

                          #278
                          TracyTracy
                          Participant

                            India Louise shivered in the draughty corridor and glanced furtively over her shoulder. Bill! she hissed into the keyhole. She tapped softly on the door again, afraid of waking Manon in the next room. It would be difficult enough to explain to Bill, let alone trying to explain to the nosy and rather batty cook.

                            She wrapped her dressing gown tightly round her, and felt the weighty key clunk against her thigh. Eugenia and India Louise had been playing ‘let’s pretend’ with the key that Grandad Wrick had thrown on the bonfire (that India found in the ashes the next day and thought would make a super present for Eugenia….. they both loved odd little gifts).

                            For days they’d been wandering around the many corridors and wings of the Wrick castle, and Eugenia’s ancient rambling Sandlebright Hall. On fine days they’d explored the grounds, the aviaries and stables and hay barns, the meadows and follies, the lodges and farm cottages, through the spinney to the river and the boathouse, and back through the rose arbours… imagining themselves in different times and places, as different people, making up stories and weaving the key into each little story…… the murder at the boathouse and the key to the mystery… the key to the kitchen and the affairs of the cook… the parrots and the key to the bird cage…… the key to the captains trunk in the attic…

                            Until they found the place where the key didn’t fit into the story…that is to say, the one place that should have needed a key, The Locked Room that only great grandad Wrick ever went in, was unlocked.

                            India Louise couldn’t wait to tell Bill all about it.

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