Reply To: Snowflakes of Tens

Forums Yurara Fameliki’s Stories The Faded Cabbage Tavern Snowflakes of Tens Reply To: Snowflakes of Tens

#2802
ÉricÉric
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    After having had a wheel ride in the garden, Grandpa Wrick came back a little less in-tense.

    “Mmm, I suppose this game isn’t as much fun as I expected. I want to give it another try, adding a little something more.” he said to the kids when their cartoon had finished. India Louise, Cuthbert, and their friends Flynn and of course Lisbelle (who had been quiet in the background, playing with her pet rabbit Ginger) started listening with a mild interest —the whimsical Lord Wrick having proved countless times he had no qualms at making a fool of himself, and thus at entertaining children.

    “What I want to achieve, by playing this game of snowflakes,” he said after a pause “is paying more attention at your stream of consciousness.”

    “You see, I’ve been reading the classical Circle of Eights countless times in my young age, and dear old Yurara didn’t have much interest in creating links between her narratives. This is what I want to do with this game: pay attention to the links.

    In this game of snowflakes, the stories (flakes) matter less than the links you build between them, and thus the pattern that is created.
    We have the choice to continue and detail the previous story, in which case, the link is obvious, or we may want to start another one. But we need to know what, from the previous entry, prompted you to create that special new story you are about to write or tell.

    Just like in a dream, when you explore a scene, some object will jump at your attention, and propel you to another dream story. Just like that, I want to spend more time exploring the transitions between each scenes and story blurbs that we tell. The links don’t necessarily have to be an object, of course not.
    It can be an idea, a theme, a music, virtually anything, provided that it can make some sense as to why it is used as a transition…”

    Seeing the children waiting for more, he pursued: “a good introduction to this game would be for you to try to follow your train of thoughts during the day. Try to do mentally that small exercise before you go to sleep, and remember the transitions of your whole day, and you’ll see how complex it can become, how often you pass and zap from one thing to another.

    Take even one event that lasts a few minutes like eating a honey sandwich at breakfast, can make you think of dozens of things like the texture of the bread, the fields of wheat, or the butter, the glass jar filled with honey and the bees that made it, the swarm of bees can carry you even further into another time, or towards a bear or into a movie maybe.

    I want that you pause to take time to break this down, so that your audience can follow the transition from one story to another, and that it makes perfect sense for them.”