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March 23, 2025 at 10:18 am #7879
In reply to: The Precious Life and Rambles of Liz Tattler
Moments later, Finnley returned. “There’s a woman at the door. With suitcases. Says you invited her to stay. Nobody told me you were expecting guests.”
“Did you ask who it was?”
“Don’t you know who you invited? She’s a thin woman with awful dreadlocks, too old for dreads if you ask me, speaks with an Australian accent.”
“Ah yes, one of my favourite story characters! She’s come to help me with my new novel.”
“But what about the bedding? Nobody told me to get a bedroom ready for guests,” Finnley replied.
Just then a pretty young French maid appeared through the French windows. “I ‘ave come to ‘elp wiz ze bedding!”
“Fanella, right on cue! Come in dear, and go and help Finnley ~ Finnley, have you shown Aunt Idle in? Take her to the drawing room and I’ll be in directly, then go and help Fanella. And if you’re not careful, I may give Fanella your job, at least she’s willing and doesn’t complain all the time. And take that silly orange mask off, you look a fright.”
March 22, 2025 at 3:38 pm #7877In reply to: The Last Cruise of Helix 25
Helix 25 — The Six Spinster Sisters’ Will
Evie keyed in her login credentials for the sixth time that afternoon, stifling a yawn. Ever since the murder case had wrapped, she had drifted into a lulling routine—one that made her pregnancy drag on with excruciating slowness. Riven was rarely around; he’d been commandeered by the newly awakened Veranassessee for “urgent duties” that somehow never needed Evie’s help. And though she couldn’t complain about the ship’s overall calm, she felt herself itching for something—anything—to break the monotony.
So she’d come to one of the less-frequented data terminals on Helix25, in a dim corner off the main library deck. She had told herself she was looking up baby name etymologies (her mother would have pressed her about it), but she’d quickly meandered into clinically sterile subfolders of genealogical records.
It was exactly the kind of aimless rummaging that had once led her to uncover critical leads during the murder investigation. And if there was something Helix25 had in abundance besides well-recycled air, it was obscure digital archives.
She settled into the creaking seat, adjusting the small pillow behind her back. The screen glowed, lines of text scrolling by in neat greenish typeface. Most references were unremarkable: old Earth deeds, ledgers for farmland, family names she didn’t recognize. Had she not known that data storage was near infinite, due to the excess demands of data from the central AIs, she would have wondered why they’d bothered stocking the ship with so much information. Then her gaze snagged on a curious subfolder titled “Alstonefield Will—Gibbs Sisters.”
“Gibbs Sisters…?” she murmured under her breath, tapping it open.
The file contained scans of a handwritten will dated early 1800s, from Staffordshire, England. Each page was peppered with archaic legalese (“whereupon the rightful property of Misses Mary, Ellen, Ann, Sarah, Margaret and Malové Gibbs bequeathed…”), listing items that ranged from modest farmland acreage to improbable references of “spiritual confidences.”
Evie frowned, leaning closer. Spiritual confidences? The text was surprisingly explicit about the sisters’ lives—how six women jointly farmed 146 acres, remained unmarried, and according to a marginal note, “were rumored to share an uncanny attunement of thought.”
A telepathic link? she thought, half-intrigued, half-smirking. That smacked of the same kind of rumor-laden gossip that had swirled around the old Earth families. Still, the note was written in an official hand.
She scrolled further, expecting the record to fizzle out. Instead, it abruptly jumped to an addendum dated decades later:
“By 1834, the Gibbs sisters departed for the Australian continent. Certain seeds and rootstocks—believed essential for their ‘ancestral devotions’—did accompany them. No further official records on them remain in Staffordshire….”
Seeds and rootstocks. Evie’s curiosity piqued further—some old detail about hush-hush crops that the sisters apparently treasured enough to haul across the world.
A flicker of movement caught her eye. Trevor Pee “TP” Marshall, her faithful investigative hologram, materialized at the edge of her console. He adjusted his little pixelated bow tie, voice brimming with delight.
“Ah, I see you’re poking around genealogical conundrums, dear Evie. Dare I hope we’ve found ourselves another puzzle?”
Evie snorted softly. “Don’t get too excited, TP. It’s just a random will. But it does mention unusual circumstances… something about telepathy, special seeds, and these six spinster sisters traveling to the outback. It’s bizarre. And I’m bored.”
TP’s mustache twitched in faux indignation. “Bizarre is my lifeblood, my dear. Let’s see: six sisters of reputed synergy… farmland… seeds with rumored ‘power’… Honestly, that’s more suspicious than the standard genealogical yawn.”
Evie tapped a fingertip on the screen, highlighting the references. “Agreed. And for some reason, the file is cross-referenced with older Helix25 ‘implied passenger diaries.’ I can’t open them—some access restriction. Maybe Dr. Arorangi tagged them?”
TP’s eyes gleamed. “Interesting, indeed. You recall Dr. Arorangi’s rumored fascination with nonstandard genetic lines—”
“Right,” Evie said thoughtfully, sitting back. “So is that the link? Maybe this Alstonefield Hall story or the seeds the sisters carried has some significance to the architectural codes Arorangi left behind. We never did figure out why the AI has so many subroutines locked.”
She paused, glancing down at her growing belly with a wry smile. “I know it might be nothing, but… it’s a better pastime than waiting for Riven to show up from another Veranassessee briefing. If these old records are tied to Dr. Arorangi’s restricted logs, that alone is reason enough to dig deeper.”
TP beamed. “Spoken like a true detective. Ready to run with a half-thread of clue and see where it leads?”
Evie nodded, tapping the old text to copy it into her personal device. “I am. Let’s see who these Gibbs sisters really were… and why Helix25’s archives bothered to keep them in the system.”
Her heart thumped pleasantly at the prospect of unraveling some long-lost secret. It wasn’t exactly the adrenaline rush of a murder investigation, but in these humdrum days—six months after the last major crisis—it might be the spark she needed.
She rose from the console, smartphone in hand, and beckoned to the flickering detective avatar. “Come on, TP. Let’s find out if six mysterious spinsters from 1800s Staffordshire can liven things up for us.”
March 1, 2025 at 10:53 am #7845In reply to: The Last Cruise of Helix 25
It was only Molly who noticed Tundra keep a few postcards back and surrepticiously put them in her pocket as the postcards were passed around.
“If anyone has an anecdote, hang on to the postcard, if not, pass it on,” instructed Tala.
Yulia held onto a Christmas cat postcard, with the intention of sharing memories of various cats she’d known. Finja kept a postcard of an Australian scene, Mikhail the one with the onion domes, and Molly a picture of the Giralda cathedral in Seville. Vera selected the one of the Tower of London, Jian chose one of a Shanghai skyscraper, Anya kept an old sepia one that said “Hands Across the Sea from Maoriland”, and Petro chose one of Buda castle. Gregor chose a wild west rodeo scene.
February 15, 2025 at 2:26 am #7788In reply to: The Last Cruise of Helix 25
At first, no one noticed.
They were still speculating about the truck—where it had come from, where it might be going, whether following it was a brilliant idea or a spectacularly bad one.
And, after all, Finja was always muttering about something. Dust, filth, things not put back where they belonged.
But then her voice rose till she was all but shouting.
“Of course, they’re all savages. I don’t know how I put up with them! Honestly, I AM AT MY WIT’S END!”
“Finja?” Anya called. “Are you okay?”
Finja strode on, intent on her diatribe.
“No, I don’t know where they are going,” she yelled. “If I knew that, I probably wouldn’t be here, would I?”
Tala hurried to catch up and stepped in front of Finja, blocking her path. “Finja, are you okay? Who are you talking to?”
Finja sighed loudly; it was tedious. People were so obsessed with explanations.
“If you must know,” she said, “I am conversing with my Auntie Finnley in Australia.”
“Ooooh!” Vera’s eyes lit up. “ A relative!”
Yulia, walking between Luka and Lev, giggled. She adored the twins and couldn’t decide which one she liked more. They were both so tall and handsome. Others found it hard to tell them apart but she always could. It was rumoured that at birth they had been joined at the hip.
“Finja is totally bonkers,” she declared cheerfully and the twins smiled in unison.
“I will have you know I’m not bonkers.” Finja felt deeply offended and misunderstood. “I have been communicating with Auntie Finnley since childhood. She was highly influential in my formative years.”
“How so?” asked Tala.
“Few people appreciate the importance of hygiene like my Auntie Finnley. She works as a cleaner at the Flying Fish Inn in the Australian Outback. Lovely establishment I gather. But terrible dust.”
Vera nodded sagely. “A sensible place to survive the apocalypse.”
“Exactly.” Finja rewarded her with a tight smile.
Jian raised an eyebrow. “And she’s alive? Your aunt?”
“I don’t converse with ghosts!” Finja waved a hand dismissively. “They all survived there thanks to the bravery of Aunt Finnley. Had to disinfect the whole inn, mind you. Said it was an absolute nightmare.” Finja shuddered at the thought of it.
Gregor snorted. “You’re telling us you have a telepathic connection with your aunt in Australia… and she is also mostly concerned about … hygiene?”
Finja glared at him. “Standards must be maintained,” she admonished. “Even after the end of the world.”
“Do you talk to anyone else?” Tala asked. “Or is it just your aunt?”
Finja regarded Tala through slitted eyes. “I’m also talking to Finkley.”
“Where is this Finkley, dear?” asked Anja gently. “Also at the outback?”
“OMG,” Finja said. “Can you imagine those two together?” She cackled at the thought, then pulled herself together. “No. Finkley is on the Helix 25. Practically runs it by all accounts. But also keeps it spotless, of course.”
“Helix 25? The spaceship?” Mikhail asked, suddenly interested. He exchanged glances with Tala who shrugged helplessly.
Yulia laughed. “She’s definitely mad!”
“So what? Aren’t we all,” said Petro.
Molly, who had been quietly watching with Tundra, finally spoke. “And you say they are both… cleaners?” She wasn’t sure what to make of this group. She wondered if it would be better to continue on alone with Tundra? She didn’t want to put the child in any danger.
“Cleanliness runs in the family,” Finja said. “Now, if you’ll all excuse me, I was mid-conversation.”
She closed her eyes, concentrating. The group watched with interest as her lips moved silently, her brow furrowed in deep thought.
Then, suddenly, she opened her eyes and threw her hands in the air.
“Oh, for goodness’ sake,” she muttered. “Finkley is complaining about dust floating in low gravity. Finnley is complaining about the family not taking their boots off at the door. What a pair of whingers. At least I didn’t inherit THAT.”
She sniffed, adjusted her backpack, and walked on.
The others stood there for a moment, letting it all sink in.
Gregor clapped his hands together. “That was the most wonderfully insane thing I’ve heard since the world ended.”
Mikhail sighed. “So, we are following the direction of the truck?”
Anya nodded. “I’ll keep an eye on Finja. The stress is getting to her, and we have no meds if it escalates.”
December 14, 2024 at 1:14 pm #7665A link to another previous video I quite like.
Some rushes from Corrie and Clove, as we try to advertise the Flying Fish Inn.
La escena comienza con una toma aérea del bush australiano, mostrando extensas áreas de matorrales verdes y marrones, con un camino serpenteante que lleva al Flying Fish Inn, un encantador edificio rústico rodeado de naturaleza salvaje.
La imagen transiciona a una anciana enérgica en el jardín del Inn, riendo junto a un kookaburra posado en su hombro. Su expresión es cálida y acogedora.
La escena cambia rápidamente a la Tía Idle, con trenzas, en una habitación vibrante llena de murales de dreamtime, con las gemelas Clove y Corrie trabajando en su arte.
La vista serena del atardecer desde la veranda del Inn muestra un cielo pintado con tonos de naranja y rosa, mientras el entorno se sumerge en una tranquilidad mágica.
La pantalla se desvanece al logo del Flying Fish Inn, acompañado de información de contacto y un suave toque musical.[Scene opens with a sweeping aerial shot of the Australian bush, transitioning to the rustic charm of the Flying Fish Inn nestled amidst the wild beauty.]
Narrator (calm, inviting voice): “Escape to the heart of the outback at the Flying Fish Inn, where stories come alive.”
[Cut to Mater, a sprightly centenarian, in the garden with her kookaburra friend, a warm smile on her face.]
Narrator: “Meet Mater, our beloved storyteller, celebrated for her legendary bush tucker cuisine.”
[Quick transition to Aunt Idle, in a vibrant room adorned with dreamtime murals, created by the twins Clove and Corrie.]
Narrator: “Join Aunt Idle, brimming with tales of adventure, and marvel at the dreamtime artwork by the creative twins.”
[Flashes of Prune with a telescope, gazing at the stars, embodying her dream of Mars.]Narrator: “And Prune, the stargazer, connecting dreams and reality under the vast desert sky.”[End with a serene sunset view from the Inn’s veranda, the sky painted with hues of orange and pink.]
Narrator: “Discover the magic of the bush and the warmth of community. Your outback adventure awaits at the Flying Fish Inn.”
[The screen fades to the Flying Fish Inn logo with contact information and a gentle musical flourish.]
April 2, 2023 at 1:45 pm #7222In reply to: Prompts of Madjourneys
Very well, let us focus a bit on an overarching mystery.
So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.
Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).
Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.
Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.
Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.
If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.
Here are some additional clues that the game will suggest to our four characters:
Zara:
“To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
“The answer lies beneath the surface.” 🕳️🔍👀🌊💧Yasmin:
“All the world’s a stage, and we are merely players.” 🌍🎭🤹♀️👥🕺
“Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️♀️Youssef:
“Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨💻
“The truth may be hidden in the most unexpected of places.” 🤔🕵️♂️🔍🧩🕰️Xavier:
“The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️♂️💡
“Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎What are potential outcomes for our 4 characters in game and in real life.
How are they going to work together to unravel the mystery and discover the truth.There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.
In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.
In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.
If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.
To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.
Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.
February 21, 2023 at 1:54 pm #6616In reply to: Orbs of Madjourneys
“Imagine that! a Big Banana…”
After a brisk walk trying to catch up with his winged psittacine friend, Xavier had stumbled on a large concrete sculpture painted bright yellow in the middle of a field.
He’s read somewhere Australia was known for its fondness of “big things”, but he didn’t expect one here – it was quite fun.“I think you just made my day Pretty Girl” he said to the bird. “Not that I don’t like to venture more, but I get the feeling I have to come back.” He checked his phone, there were a few messages, including one from Youssef who’d found some surprisingly interesting stuff during his shopping visit.
“We wouldn’t want to be caught off-guard by a bunyip, you know…” he said more to himself than to anyone in particular.
“Suuuit yourself.” said the bright red parrot, “No need to fear bunyip. Just don’t follow Min min lights. And stay away from mines.” and it flew away in a different direction.
February 19, 2023 at 9:00 pm #6612In reply to: Orbs of Madjourneys
Two young women, identical to the purple lock of hair hiding their left eye, entered the room. They moved as one person to the table, balancing their arms and bouncing on the floor like little girls. Youssef couldn’t help a shiver as he remembered The Shining.
“We are the twins,” they said, looking at him from behind their purple lock of hair. “Don’t mind us.”
One spoke a few milliseconds after the other, giving their combined voice an otherworldly touch that wasn’t reassuring. One took the sheets of paper from under the obsidian stone and the other the notebooks. After an hesitation they left the stone on the table and went back to the door.
“Wait,” said Youssef as they were about to leave, “What was on that paper? It looked like a map.”
“We leave you the stone,” they said without looking at him. “You might need it.”
As they shut the door, Youssef jumped out of his bed and tried to catch up with them. People couldn’t just enter his room like that. But when he flung the door open, the corridor was empty. He had the impression echoes of a combined laugh remained in the air and, tired as he was, decided not to look for them. Better not break the veil between dream and reality.
Intrigued by what the girls said, he took the black stone from the table and the last snicker bar from his backpack. He noted he would have to go to the grocery store tomorrow to buy some. Once he was back on his bed, he engulfed the snack and, while chewing, turned the stone around, trying to figure out what the girls meant by “You might need it”. The stone was cold to the touch and his reflection kept changing but nothing particular happened. Disappointed, he put the stone on his pillow and resumed the game on his phone.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
He had a hard time focusing on the game. He started to feel the fatigue from the day. He yawned and started to doze off.
Youssef is standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings. Scraps of mist are floating towards him. A ghostly laugh resounds from behind. He turns swiftly only to see a flash of purple disappear in a dark alleyway. He starts to run to catch them but a man, thrown out of the saloon, stumbles in front of him and they roll together on the dust.
“It’s not that I don’t like you,” said the man, “but you’re heavy.”
Youssef rolls on the side, mumbling some excuses and looks at where the twins had disappeared but the alleyway was gone.
“I think you broke one of my rib with your stone,” says the man, feeling his chest.
He looks as old as the town itself and quite harmless in his clothes, too big for him.
“What stone?” asks Youssef.
The old man points at a fragment of black obsidian between them on the ground.
“Don’t show them,” he says, “or they’ll take it from you.”
“What did you do?”
“They don’t like it when you ask questions about the old mines.”
February 14, 2023 at 8:48 pm #6545In reply to: Orbs of Madjourneys
The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.
> O Time suspend thy flight!
Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.
It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.
Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.
“It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.
An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.
He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.
The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.
He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.
He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
A message appeared on the screen.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Youssef started to move his avatar towards the saloon when someone knocked on the door.
February 13, 2023 at 7:45 am #6541In reply to: Orbs of Madjourneys
When Sergio dropped her back at the Flying Fish Inn it was later than Zara realized. The verandah and reception lights were on but everyone had gone to bed, everyone except Idle who was poring over a pile of old notebooks at a dining room table. “Good day out?” she looked up over the top of her reading glasses and smiled at Zara.
Zara returned the smile. “It was great, thanks! I’d love one”, she added when Idle asked her if she fancied a glass of wine.
“Grab a glass off the sideboard there and come and sit down,” Idle said. “Are you hungry or did you grab a bite in Alice?”
“Yeah, I did, thanks,” replied Zara, trying hard not to pull a face at the first sip of the Australian wine. “Nice label,” she said, “Yellow Trail. I should be used to seeing kangaroos on wine bottles by now” she laughed.
“A place called Monte’s Lounge,” she replied when Idle asked where she’d eaten, “A cabaret meets circus theme, not what I was expecting out here. I met a guy on the trail…”
“The plot thickens,” Idle grinned, “Comedy and romance.”
Zara laughed, warming to her genial host. Accepting a second glass of wine, she told Idle all about Sergio. He was a Spanish archaeologist who had come over to see his daughter in Townsville on the east coast, and had booked a few side trips to see some of the indigenous rock art. When Zara walked off the trail after she found the compass (and the damn parrot vanished, leaving her alone) she had found herself in a small clearing with high rocky sides. Sergio had his back to her and was photographing the rock wall.
“Well, long story short, we got on like a house on fire,” Idle smiled encouragingly as Zara continued. “It’s been absolutely ages you know, ever since I left Rupert, nobody’s really taken my fancy. Anyway he invited me for dinner and said he didn’t mind bringing me back here later in the hire car.”
Zara had another sip of wine, thinking about Rupert. What a prize twat he’d turned out to be. Still, the divorce settlement had been good. He’d seemed so adventurous and just the ticket at first, lots of holidays in unusual places. Bit of a Hooray Henry and a Champagne Charlie, but it had been fun at first. And a tad too much charlie, too. She had been blissfully unaware of politics and conspiracy theories at the time, but it wasn’t long before his views came between them and she could no longer stomach his idiotic and, to her mind, dangerously cretinous beliefs.
“My parents are both archaeologists,” Zara told Idle, “I learned a lot from them and always been interested in it, but didn’t fancy all the years of studying, and I really wanted to work with animals. There aren’t many good paying jobs working with animals though, not the kind of animals that need helping. Anyway, it worked out ok in the end, thanks to Rupert’s money.”
“You must have had a lot in common to talk about with Sergio, then, him being an archaeologist,” Idle remarked and Zara felt herself blush, much to her astonishment. She couldn’t recall blushing in years.
“Yes we did do some talking,” they both laughed and Zara said “I better get off to bed. Thanks for the wine.”
Zara had completely forgotten about her friends arriving, or the game she’d intended to play until they arrived. She collapsed on the bed without brushing her teeth and was asleep within minutes.
February 8, 2023 at 10:06 pm #6513In reply to: Prompts of Madjourneys
Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).
Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.
Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.
Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.
Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.
February 3, 2023 at 9:50 am #6494In reply to: Orbs of Madjourneys
Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall. She wondered if it was something to do with the dreamtime mural on the wall of her room. If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.
Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper. Idle told her a bit about the local area and the mines. Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.
When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.
“Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”
“Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”
Garnets! Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida. Apparently there were a number of mines that one could visit:
“the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”
Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.
“The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”
I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice. Might even be best not to tell anyone at the inn where they were going. Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.
Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.
“Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…” Flicking through the book, she read random excerpts. “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”
Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.
“People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”
With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines. If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?
“….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”
She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.
When she awoke the next morning with the slatted morning sun shining through the venetian blinds, the dream image of the water hole was bright and clear in her minds eye. But what was that strange character from the game doing in her dream?
She closed her eyes, remembering more of the strange dream. Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once. In one scene he appeared with a blue diamond lantern with what looked like a compass inside.
I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails. You came here early so you could play the game, she reminded herself.
“It’s all a game,” she heard the parrot outside her window.
“I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”
February 2, 2023 at 12:04 am #6488In reply to: Prompts of Madjourneys
- Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
- Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
- Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
- Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.
They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.
- Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
- Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
- Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
- Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
January 31, 2023 at 3:17 am #6476In reply to: Orbs of Madjourneys
Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.
Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.
She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.
Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.
Rude! thought Yasmin. Telling me I’m having a hard time! And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.
“Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”
“Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is Fred – Fred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.
Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.
“Nice to meet you Yasmin. So where are you from?”
“Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”
A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”
“Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.
Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.
“Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.
Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.
“He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.
“Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.
January 23, 2023 at 10:28 pm #6454In reply to: Prompts of Madjourneys
YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious
Setting
The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.
Directions to Investigate
Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.
Characters
Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.
Task
Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!
THE SECRET ROOM AND THE UNDERGROUND MINES
1st thread’s answer:
As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.
The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.
The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.
As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.
The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.
As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.
As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.
second thread’s answer:
As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.
The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.
The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.
The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.
As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.
Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.
As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.
The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.
THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY
Deear Francie Mossie Pooh,
The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.
Fluidly and fantastically yours,
The Snoot.
January 17, 2023 at 11:37 am #6407In reply to: Prompts of Madjourneys
[Following the last comment] Fed the AL this context:
- “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
- The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
- “AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.
Please continue the story unfolding here:
<feeding FP’s comment>“Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”
“That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”
“I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”
“Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”
As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.
January 10, 2023 at 11:00 pm #6365In reply to: Train your subjective AI – text version
Prune has got me into this AI stuff… It sounds like gibberish to me, but Idle sounded amazed at the stuff it spewed out.
With some info on our family story, Prune got it to try and predict the future…
Sounds like a big plate of bog, but we’ll see how it goes.
Sure, here are a few possible events that could occur between Mater’s 100th birthday and her death in the Flying Fish Inn story:
- Mater decides to throw herself a grand birthday party, inviting all of her friends and family from the small outback town. However, things take a turn for the strange when a group of extraterrestrial beings crash the party and reveal themselves to be long-time fans of Mater’s famous bush tucker cuisine.
- Mater begins to experience vivid dreams and hallucinations, in which she is visited by the ghost of her late husband. As the dreams become more frequent, the family begins to suspect that there may be something more to them than just Mater’s mind playing tricks on her.
- Mater’s granddaughter Prune becomes increasingly obsessed with her dream of traveling to Mars, and begins to notice strange occurrences happening around the inn that seem to be connected to her aspiration.
- A group of eccentric scientists arrive at the inn, conducting research on the local flora and fauna. They eventually discover a species of sentient plants living in the area, and Mater becomes convinced that the plants are communicating with her in her dreams.
- With her health declining, Mater begins to spend more and more time tending to her garden, where she is visited by an old kookaburra who seems to possess an otherworldly intelligence. The bird becomes Mater’s companion and confidant in the final days of her life.
- As the Great Fires ravage the Australian bush, Mater makes the difficult decision to shut down the inn and evacuate the guests. But as they flee, they realize that the fire is not just a natural disaster, but something far more sinister and mystical.
- In her final days, Mater begins to remember strange and vivid details of her life that she never could have known, as if she lived a previous life in another time and place. As she dies, she whispers something to Prune, which opens her eyes to a new reality that may have been hidden from her all along
- It turns out the family had a lot of secrets, and the only way to escape it, was to leave the inn, but it was not an escape for all. Through the series of events, secrets are revealed, and some truths cannot be undone.Note that these events are fictional and whimsical in nature, but as they keeps it grounded to a sense of doldrums in the Australian bush and occasionally guests help to unravel some of the overarching mysteries it could make a fitting storyline for the story.
December 19, 2022 at 9:48 am #6352In reply to: Family Stories From The Other Side ~ Book Two
The Birmingham Bootmaker
Samuel Jones 1816-1875
Samuel Jones the elder was born in Belfast circa 1779. He is one of just two direct ancestors found thus far born in Ireland. Samuel married Jane Elizabeth Brooker (born in St Giles, London) on the 25th January 1807 at St George, Hanover Square in London. Their first child Mary was born in 1808 in London, and then the family moved to Birmingham. Mary was my 3x great grandmother.
But this chapter is about her brother Samuel Jones. I noticed that on a number of other trees on the Ancestry site, Samuel Jones was a convict transported to Australia, but this didn’t tally with the records I’d found for Samuel in Birmingham. In fact another Samuel Jones born at the same time in the same place was transported, but his occupation was a baker. Our Samuel Jones was a bootmaker like his father.
Samuel was born on 28th January 1816 in Birmingham and baptised at St Phillips on the 19th August of that year, the fourth child and first son of Samuel the elder and Jane’s eleven children.
On the 1839 electoral register a Samuel Jones owned a property on Colmore Row, Birmingham.
Samuel Jones, bootmaker of 15, Colmore Row is listed in the 1849 Birmingham post office directory, and in the 1855 White’s Directory.
On the 1851 census, Samuel was an unmarried bootmaker employing sixteen men at 15, Colmore Row. A 9 year old nephew Henry Harris was living with him, and his mother Ruth Harris, as well as a female servant. Samuel’s sister Ruth was born in 1818 and married Henry Harris in 1840. Henry died in 1848.
Samuel was a 45 year old bootmaker at 15 Colmore Row on the 1861 census, living with Maria Walcot, a 26 year old domestic servant.
In October 1863 Samuel married Maria Walcot at St Philips in Birmingham. They don’t appear to have had any children as none appear on the 1871 census, where Samuel and Maria are living at the same address, with another female servant and two male lodgers by the name of Messant from Ipswich.
Marriage of Samuel Jones and Maria Walcot:
In 1864 Samuel’s father died. Samuel the son is mentioned in the probate records as one of the executors: “Samuel Jones of Colmore Row Birmingham in the county of Warwick boot and shoe manufacturer the son”.
Indeed it could hardly be clearer that this Samuel Jones was not the convict transported to Australia in 1834!
In 1867 Samuel Jones, bootmaker, was mentioned in the Birmingham Daily Gazette with regard to an unfortunate incident involving his American lodger, Cory McFarland. The verdict was accidental death.
Birmingham Daily Gazette – Friday 05 April 1867:
I asked a Birmingham history group for an old photo of Colmore Row. This photo is circa 1870 and number 15 is furthest from the camera. The businesses on the street at the time were as follows:
7 homeopathic chemist George John Morris. 8 surgeon dentist Frederick Sims. 9 Saul & Walter Samuel, Australian merchants. Surgeons occupied 10, pawnbroker John Aaron at 11 & 12. 15 boot & shoemaker. 17 auctioneer…
from Bird’s Eye View of Birmingham, 1886:
December 6, 2022 at 2:17 pm #6350In reply to: Family Stories From The Other Side ~ Book Two
Transportation
Isaac Stokes 1804-1877
Isaac was born in Churchill, Oxfordshire in 1804, and was the youngest brother of my 4X great grandfather Thomas Stokes. The Stokes family were stone masons for generations in Oxfordshire and Gloucestershire, and Isaac’s occupation was a mason’s labourer in 1834 when he was sentenced at the Lent Assizes in Oxford to fourteen years transportation for stealing tools.
Churchill where the Stokes stonemasons came from: on 31 July 1684 a fire destroyed 20 houses and many other buildings, and killed four people. The village was rebuilt higher up the hill, with stone houses instead of the old timber-framed and thatched cottages. The fire was apparently caused by a baker who, to avoid chimney tax, had knocked through the wall from her oven to her neighbour’s chimney.
Isaac stole a pick axe, the value of 2 shillings and the property of Thomas Joyner of Churchill; a kibbeaux and a trowel value 3 shillings the property of Thomas Symms; a hammer and axe value 5 shillings, property of John Keen of Sarsden.
(The word kibbeaux seems to only exists in relation to Isaac Stokes sentence and whoever was the first to write it was perhaps being creative with the spelling of a kibbo, a miners or a metal bucket. This spelling is repeated in the criminal reports and the newspaper articles about Isaac, but nowhere else).
In March 1834 the Removal of Convicts was announced in the Oxford University and City Herald: Isaac Stokes and several other prisoners were removed from the Oxford county gaol to the Justitia hulk at Woolwich “persuant to their sentences of transportation at our Lent Assizes”.
via digitalpanopticon:
Hulks were decommissioned (and often unseaworthy) ships that were moored in rivers and estuaries and refitted to become floating prisons. The outbreak of war in America in 1775 meant that it was no longer possible to transport British convicts there. Transportation as a form of punishment had started in the late seventeenth century, and following the Transportation Act of 1718, some 44,000 British convicts were sent to the American colonies. The end of this punishment presented a major problem for the authorities in London, since in the decade before 1775, two-thirds of convicts at the Old Bailey received a sentence of transportation – on average 283 convicts a year. As a result, London’s prisons quickly filled to overflowing with convicted prisoners who were sentenced to transportation but had no place to go.
To increase London’s prison capacity, in 1776 Parliament passed the “Hulks Act” (16 Geo III, c.43). Although overseen by local justices of the peace, the hulks were to be directly managed and maintained by private contractors. The first contract to run a hulk was awarded to Duncan Campbell, a former transportation contractor. In August 1776, the Justicia, a former transportation ship moored in the River Thames, became the first prison hulk. This ship soon became full and Campbell quickly introduced a number of other hulks in London; by 1778 the fleet of hulks on the Thames held 510 prisoners.
Demand was so great that new hulks were introduced across the country. There were hulks located at Deptford, Chatham, Woolwich, Gosport, Plymouth, Portsmouth, Sheerness and Cork.The Justitia via rmg collections:
Convicts perform hard labour at the Woolwich Warren. The hulk on the river is the ‘Justitia’. Prisoners were kept on board such ships for months awaiting deportation to Australia. The ‘Justitia’ was a 260 ton prison hulk that had been originally moored in the Thames when the American War of Independence put a stop to the transportation of criminals to the former colonies. The ‘Justitia’ belonged to the shipowner Duncan Campbell, who was the Government contractor who organized the prison-hulk system at that time. Campbell was subsequently involved in the shipping of convicts to the penal colony at Botany Bay (in fact Port Jackson, later Sydney, just to the north) in New South Wales, the ‘first fleet’ going out in 1788.
While searching for records for Isaac Stokes I discovered that another Isaac Stokes was transported to New South Wales in 1835 as well. The other one was a butcher born in 1809, sentenced in London for seven years, and he sailed on the Mary Ann. Our Isaac Stokes sailed on the Lady Nugent, arriving in NSW in April 1835, having set sail from England in December 1834.
Lady Nugent was built at Bombay in 1813. She made four voyages under contract to the British East India Company (EIC). She then made two voyages transporting convicts to Australia, one to New South Wales and one to Van Diemen’s Land (Tasmania). (via Wikipedia)
via freesettlerorfelon website:
On 20 November 1834, 100 male convicts were transferred to the Lady Nugent from the Justitia Hulk and 60 from the Ganymede Hulk at Woolwich, all in apparent good health. The Lady Nugent departed Sheerness on 4 December 1834.
SURGEON OLIVER SPROULE
Oliver Sproule kept a Medical Journal from 7 November 1834 to 27 April 1835. He recorded in his journal the weather conditions they experienced in the first two weeks:
‘In the course of the first week or ten days at sea, there were eight or nine on the sick list with catarrhal affections and one with dropsy which I attribute to the cold and wet we experienced during that period beating down channel. Indeed the foremost berths in the prison at this time were so wet from leaking in that part of the ship, that I was obliged to issue dry beds and bedding to a great many of the prisoners to preserve their health, but after crossing the Bay of Biscay the weather became fine and we got the damp beds and blankets dried, the leaks partially stopped and the prison well aired and ventilated which, I am happy to say soon manifested a favourable change in the health and appearance of the men.
Besides the cases given in the journal I had a great many others to treat, some of them similar to those mentioned but the greater part consisted of boils, scalds, and contusions which would not only be too tedious to enter but I fear would be irksome to the reader. There were four births on board during the passage which did well, therefore I did not consider it necessary to give a detailed account of them in my journal the more especially as they were all favourable cases.
Regularity and cleanliness in the prison, free ventilation and as far as possible dry decks turning all the prisoners up in fine weather as we were lucky enough to have two musicians amongst the convicts, dancing was tolerated every afternoon, strict attention to personal cleanliness and also to the cooking of their victuals with regular hours for their meals, were the only prophylactic means used on this occasion, which I found to answer my expectations to the utmost extent in as much as there was not a single case of contagious or infectious nature during the whole passage with the exception of a few cases of psora which soon yielded to the usual treatment. A few cases of scurvy however appeared on board at rather an early period which I can attribute to nothing else but the wet and hardships the prisoners endured during the first three or four weeks of the passage. I was prompt in my treatment of these cases and they got well, but before we arrived at Sydney I had about thirty others to treat.’
The Lady Nugent arrived in Port Jackson on 9 April 1835 with 284 male prisoners. Two men had died at sea. The prisoners were landed on 27th April 1835 and marched to Hyde Park Barracks prior to being assigned. Ten were under the age of 14 years.
The Lady Nugent:
Isaac’s distinguishing marks are noted on various criminal registers and record books:
“Height in feet & inches: 5 4; Complexion: Ruddy; Hair: Light brown; Eyes: Hazel; Marks or Scars: Yes [including] DEVIL on lower left arm, TSIS back of left hand, WS lower right arm, MHDW back of right hand.”
Another includes more detail about Isaac’s tattoos:
“Two slight scars right side of mouth, 2 moles above right breast, figure of the devil and DEVIL and raised mole, lower left arm; anchor, seven dots half moon, TSIS and cross, back of left hand; a mallet, door post, A, mans bust, sun, WS, lower right arm; woman, MHDW and shut knife, back of right hand.”
From How tattoos became fashionable in Victorian England (2019 article in TheConversation by Robert Shoemaker and Zoe Alkar):
“Historical tattooing was not restricted to sailors, soldiers and convicts, but was a growing and accepted phenomenon in Victorian England. Tattoos provide an important window into the lives of those who typically left no written records of their own. As a form of “history from below”, they give us a fleeting but intriguing understanding of the identities and emotions of ordinary people in the past.
As a practice for which typically the only record is the body itself, few systematic records survive before the advent of photography. One exception to this is the written descriptions of tattoos (and even the occasional sketch) that were kept of institutionalised people forced to submit to the recording of information about their bodies as a means of identifying them. This particularly applies to three groups – criminal convicts, soldiers and sailors. Of these, the convict records are the most voluminous and systematic.
Such records were first kept in large numbers for those who were transported to Australia from 1788 (since Australia was then an open prison) as the authorities needed some means of keeping track of them.”On the 1837 census Isaac was working for the government at Illiwarra, New South Wales. This record states that he arrived on the Lady Nugent in 1835. There are three other indent records for an Isaac Stokes in the following years, but the transcriptions don’t provide enough information to determine which Isaac Stokes it was. In April 1837 there was an abscondment, and an arrest/apprehension in May of that year, and in 1843 there was a record of convict indulgences.
From the Australian government website regarding “convict indulgences”:
“By the mid-1830s only six per cent of convicts were locked up. The vast majority worked for the government or free settlers and, with good behaviour, could earn a ticket of leave, conditional pardon or and even an absolute pardon. While under such orders convicts could earn their own living.”
In 1856 in Camden, NSW, Isaac Stokes married Catherine Daly. With no further information on this record it would be impossible to know for sure if this was the right Isaac Stokes. This couple had six children, all in the Camden area, but none of the records provided enough information. No occupation or place or date of birth recorded for Isaac Stokes.
I wrote to the National Library of Australia about the marriage record, and their reply was a surprise! Issac and Catherine were married on 30 September 1856, at the house of the Rev. Charles William Rigg, a Methodist minister, and it was recorded that Isaac was born in Edinburgh in 1821, to parents James Stokes and Sarah Ellis! The age at the time of the marriage doesn’t match Isaac’s age at death in 1877, and clearly the place of birth and parents didn’t match either. Only his fathers occupation of stone mason was correct. I wrote back to the helpful people at the library and they replied that the register was in a very poor condition and that only two and a half entries had survived at all, and that Isaac and Catherines marriage was recorded over two pages.
I searched for an Isaac Stokes born in 1821 in Edinburgh on the Scotland government website (and on all the other genealogy records sites) and didn’t find it. In fact Stokes was a very uncommon name in Scotland at the time. I also searched Australian immigration and other records for another Isaac Stokes born in Scotland or born in 1821, and found nothing. I was unable to find a single record to corroborate this mysterious other Isaac Stokes.
As the age at death in 1877 was correct, I assume that either Isaac was lying, or that some mistake was made either on the register at the home of the Methodist minster, or a subsequent mistranscription or muddle on the remnants of the surviving register. Therefore I remain convinced that the Camden stonemason Isaac Stokes was indeed our Isaac from Oxfordshire.
I found a history society newsletter article that mentioned Isaac Stokes, stone mason, had built the Glenmore church, near Camden, in 1859.
From the Wollondilly museum April 2020 newsletter:
From the Camden History website:
“The stone set over the porch of Glenmore Church gives the date of 1860. The church was begun in 1859 on land given by Joseph Moore. James Rogers of Picton was given the contract to build and local builder, Mr. Stokes, carried out the work. Elizabeth Moore, wife of Edward, laid the foundation stone. The first service was held on 19th March 1860. The cemetery alongside the church contains the headstones and memorials of the areas early pioneers.”
Isaac died on the 3rd September 1877. The inquest report puts his place of death as Bagdelly, near to Camden, and another death register has put Cambelltown, also very close to Camden. His age was recorded as 71 and the inquest report states his cause of death was “rupture of one of the large pulmonary vessels of the lung”. His wife Catherine died in childbirth in 1870 at the age of 43.
Isaac and Catherine’s children:
William Stokes 1857-1928
Catherine Stokes 1859-1846
Sarah Josephine Stokes 1861-1931
Ellen Stokes 1863-1932
Rosanna Stokes 1865-1919
Louisa Stokes 1868-1844.
It’s possible that Catherine Daly was a transported convict from Ireland.
Some time later I unexpectedly received a follow up email from The Oaks Heritage Centre in Australia.
“The Gaudry papers which we have in our archive record him (Isaac Stokes) as having built: the church, the school and the teachers residence. Isaac is recorded in the General return of convicts: 1837 and in Grevilles Post Office directory 1872 as a mason in Glenmore.”
November 4, 2022 at 2:19 pm #6342In reply to: Family Stories From The Other Side ~ Book Two
Brownings of Tetbury
Isaac Browning (1784-1848) married Mary Lock (1787-1870) in Tetbury in 1806. Both of them were born in Tetbury, Gloucestershire. Isaac was a stone mason. Between 1807 and 1832 they baptised fourteen children in Tetbury, and on 8 Nov 1829 Isaac and Mary baptised five daughters all on the same day.
I considered that they may have been quintuplets, with only the last born surviving, which would have answered my question about the name of the house La Quinta in Broadway, the home of Eliza Browning and Thomas Stokes son Fred. However, the other four daughters were found in various records and they were not all born the same year. (So I still don’t know why the house in Broadway had such an unusual name).
Their son George was born and baptised in 1827, but Louisa born 1821, Susan born 1822, Hesther born 1823 and Mary born 1826, were not baptised until 1829 along with Charlotte born in 1828. (These birth dates are guesswork based on the age on later censuses.) Perhaps George was baptised promptly because he was sickly and not expected to survive. Isaac and Mary had a son George born in 1814 who died in 1823. Presumably the five girls were healthy and could wait to be done as a job lot on the same day later.
Eliza Browning (1814-1886), my great great great grandmother, had a baby six years before she married Thomas Stokes. Her name was Ellen Harding Browning, which suggests that her fathers name was Harding. On the 1841 census seven year old Ellen was living with her grandfather Isaac Browning in Tetbury. Ellen Harding Browning married William Dee in Tetbury in 1857, and they moved to Western Australia.
Ellen Harding Browning Dee: (photo found on ancestry website)
OBITUARY. MRS. ELLEN DEE.
A very old and respected resident of Dongarra, in the person of Mrs. Ellen Dee, passed peacefully away on Sept. 27, at the advanced age of 74 years.The deceased had been ailing for some time, but was about and actively employed until Wednesday, Sept. 20, whenn she was heard groaning by some neighbours, who immediately entered her place and found her lying beside the fireplace. Tho deceased had been to bed over night, and had evidently been in the act of lighting thc fire, when she had a seizure. For some hours she was conscious, but had lost the power of speech, and later on became unconscious, in which state she remained until her death.
The deceased was born in Gloucestershire, England, in 1833, was married to William Dee in Tetbury Church 23 years later. Within a month she left England with her husband for Western Australian in the ship City oí Bristol. She resided in Fremantle for six months, then in Greenough for a short time, and afterwards (for 42 years) in Dongarra. She was, therefore, a colonist of about 51 years. She had a family of four girls and three boys, and five of her children survive her, also 35 grandchildren, and eight great grandchildren. She was very highly respected, and her sudden collapse came as a great shock to many.
Eliza married Thomas Stokes (1816-1885) in September 1840 in Hempstead, Gloucestershire. On the 1841 census, Eliza and her mother Mary Browning (nee Lock) were staying with Thomas Lock and family in Cirencester. Strangely, Thomas Stokes has not been found thus far on the 1841 census, and Thomas and Eliza’s first child William James Stokes birth was registered in Witham, in Essex, on the 6th of September 1841.
I don’t know why William James was born in Witham, or where Thomas was at the time of the census in 1841. One possibility is that as Thomas Stokes did a considerable amount of work with circus waggons, circus shooting galleries and so on as a journeyman carpenter initially and then later wheelwright, perhaps he was working with a traveling circus at the time.
But back to the Brownings ~ more on William James Stokes to follow.
One of Isaac and Mary’s fourteen children died in infancy: Ann was baptised and died in 1811. Two of their children died at nine years old: the first George, and Mary who died in 1835. Matilda was 21 years old when she died in 1844.
Jane Browning (1808-) married Thomas Buckingham in 1830 in Tetbury. In August 1838 Thomas was charged with feloniously stealing a black gelding.
Susan Browning (1822-1879) married William Cleaver in November 1844 in Tetbury. Oddly thereafter they use the name Bowman on the census. On the 1851 census Mary Browning (Susan’s mother), widow, has grandson George Bowman born in 1844 living with her. The confusion with the Bowman and Cleaver names was clarified upon finding the criminal registers:
30 January 1834. Offender: William Cleaver alias Bowman, Richard Bunting alias Barnfield and Jeremiah Cox, labourers of Tetbury. Crime: Stealing part of a dead fence from a rick barton in Tetbury, the property of Robert Tanner, farmer.
And again in 1836:
29 March 1836 Bowman, William alias Cleaver, of Tetbury, labourer age 18; 5’2.5” tall, brown hair, grey eyes, round visage with fresh complexion; several moles on left cheek, mole on right breast. Charged on the oath of Ann Washbourn & others that on the morning of the 31 March at Tetbury feloniously stolen a lead spout affixed to the dwelling of the said Ann Washbourn, her property. Found guilty 31 March 1836; Sentenced to 6 months.
On the 1851 census Susan Bowman was a servant living in at a large drapery shop in Cheltenham. She was listed as 29 years old, married and born in Tetbury, so although it was unusual for a married woman not to be living with her husband, (or her son for that matter, who was living with his grandmother Mary Browning), perhaps her husband William Bowman alias Cleaver was in trouble again. By 1861 they are both living together in Tetbury: William was a plasterer, and they had three year old Isaac and Thomas, one year old. In 1871 William was still a plasterer in Tetbury, living with wife Susan, and sons Isaac and Thomas. Interestingly, a William Cleaver is living next door but one!
Susan was 56 when she died in Tetbury in 1879.
Three of the Browning daughters went to London.
Louisa Browning (1821-1873) married Robert Claxton, coachman, in 1848 in Bryanston Square, Westminster, London. Ester Browning was a witness.
Ester Browning (1823-1893)(or Hester) married Charles Hudson Sealey, cabinet maker, in Bethnal Green, London, in 1854. Charles was born in Tetbury. Charlotte Browning was a witness.
Charlotte Browning (1828-1867?) was admitted to St Marylebone workhouse in London for “parturition”, or childbirth, in 1860. She was 33 years old. A birth was registered for a Charlotte Browning, no mothers maiden name listed, in 1860 in Marylebone. A death was registered in Camden, buried in Marylebone, for a Charlotte Browning in 1867 but no age was recorded. As the age and parents were usually recorded for a childs death, I assume this was Charlotte the mother.
I found Charlotte on the 1851 census by chance while researching her mother Mary Lock’s siblings. Hesther Lock married Lewin Chandler, and they were living in Stepney, London. Charlotte is listed as a neice. Although Browning is mistranscribed as Broomey, the original page says Browning. Another mistranscription on this record is Hesthers birthplace which is transcribed as Yorkshire. The original image shows Gloucestershire.
Isaac and Mary’s first son was John Browning (1807-1860). John married Hannah Coates in 1834. John’s brother Charles Browning (1819-1853) married Eliza Coates in 1842. Perhaps they were sisters. On the 1861 census Hannah Browning, John’s wife, was a visitor in the Harding household in a village called Coates near Tetbury. Thomas Harding born in 1801 was the head of the household. Perhaps he was the father of Ellen Harding Browning.
George Browning (1828-1870) married Louisa Gainey in Tetbury, and died in Tetbury at the age of 42. Their son Richard Lock Browning, a 32 year old mason, was sentenced to one month hard labour for game tresspass in Tetbury in 1884.
Isaac Browning (1832-1857) was the youngest son of Isaac and Mary. He was just 25 years old when he died in Tetbury.
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