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  • #6538
    ÉricÉric
    Keymaster

      “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

      And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

      “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

      Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

      “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

      “Not prison.” Klatu commented “Death sentence.”

      Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

      They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

      “Let me guess,” Georges said, expecting a chorus

      “DIMENSIONAL MAGIC!”

      Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

      “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

      Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

      “Friend in stasis for now. Kept fresh for questioning… possible.”

      “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

      “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

      Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

      After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

      “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

      Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

      Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

      “What now?”

      “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

      “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

      “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

      “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

      “Focus, Georges!”

      “Duane it is, that’s where he did his best work.”

      “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

      “He’ll be there, I know it. Let’s do this!”

      The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

      Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

      “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

      As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

      #6520

      In reply to: Orbs of Madjourneys

      Rajkumar had named his car JUMPY because he said it reminded him of his mother country. He drove like they were in the chaotic streets of an Indian city. Youssef’s fist was clenched on the door handle, his knuckles white. He needed to hold on to something just as much as he was afraid of loosing the door.

      He had never been so happy as when Rajkumar stopped in front of his cousin’s shop and restaurant.

      “Just in time for the best butter chicken in all Alice Springs!” said Rajkumar, pointing to the restaurant on the left.

      Smells of greasy sauce, meat and spices floated in the air. Despite his legendary hunger, Youssef’s stomach started to protest from the recent treatment on the road. If he had had any doubt, he was sure now that he wouldn’t go on a trip in Jumpy with Rajkumar.

      “Maybe I’ll go for the scarf first,” he said.

      Rajkumar noded and pointed to the right, to a stout man squating in front of a pile of scarves.

      “This is cousin Ashish. You can’t find a better shop in town for scarves,” said Rajkumar. He high fived his cousin who looked like a giant in comparison with the short guide. They talked for a long time in what Youssef assumed to be some Indian dialect. At some point, his guide pointed a finger at him and said : “This big man is looking for a red scarf. I told him you had the best quality in town. Hand made, right from India. Ashish buys and sells the best to the best only. I have to go park the car and tell my other cousin to prepare you a meal. Best Indian food in Alice.”

      After he left, cousin Ashish showed Youssef in. At the entrance incense burned at the feet of a couple of colourful Hindu gods. The intoxicating smell reminded him of a stop at a temple during his last trip with the documentary team. The face of Miss Tartiflate jumped into his mind. He would have to take care of THE BLOG at some point, but for now, he was looking for a red scarf. The inside of the shop was as messy as a Mongolian bazaar. Clothes upon clothes, and piles of scarves everywhere.

      “Red scarves are over there, said Ashish. Follow me.”

      He was less talkative than his cousin, which was a welcome relief. He led Youssef to the back of the shop. On the wall, the portrait in black and white of an old Indian man was watching over their shoulder.

      Ashish took one long red scarf and put it around his neck.

      “You can touch, he said. Very good quality. Very light. Like you wear nothing.”

      Youssef took the end of the fabric in his hand. It felt very silky and light to the touch.

      “That’s perfect, I’ll take it”, he said.

      His phone buzzed in his pocket. He took it out and checked his messages.

      • 📨 [Quirk Land] NEW QUEST OPENED

      Looking at the time, it was already noon. Xavier must have landed in Alice already. He started to type a message to his friend :

      💬 Meet me for lunch at Todd Mall. Patel indian restaurant next to fabric shop

      #6514

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Xavier offered the following quirk: “being the holder of continuity”

        Quirk accepted.

        Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

        The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

        Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

        Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

        Good luck!

        ÉricÉric
        Keymaster

          A background on the excavated mysteries from Twists and One Return From the Time Capsule.

          BACKGROUND CONTENT: Focus is on key protagonists:

          • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
          • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
          • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

          in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

          Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

          An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
          The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

          #6505
          prUneprUne
          Participant

            I told Devan in no ambiguous terms to solve his own funny riddle.

            I did try to make an effort, but that seemed a rather desperate way to catch our attention after not really caring about the family for so long.
            It was good to see him though.

            With all the activity around the coming guests at the Inn, it’s easy getting lost in the wind of activities, like the motes of dust hiding in Dido’s hair.
            The twins did a good effort though, with all the decorating and stuff. I was sincerely impressed. Been a long time since I’ve been impressed by them. Seems they may actually grow up fine. Who would have known really.

            Hormonal growth be damned, I’m feeling all sort of contradictory feelings about this.

            Like, what about hearing about our funny father after all this time.

            And Devan, who’d shut us all off, now back for a little make-over time… Or something else maybe. He doesn’t seem to realize the emotional landscape and baggage here. He’s a nice brother though.

            It’s horrible. So much contradiction – I feel some rage on the surface, lots of… and underneath so much caring it’s painful.

            So what happened to our father? Still alive? Quite possibly. I’ve had my suspicious when this strange guy posed as a friend to the twins on the social network some years back.
            I was young when he left without a note; hadn’t started to write my journals yet, so my memories of him are very little. But I remember the chaos left after him; Mater wasn’t really the same after. I think she’s burned all pictures of him, and somehow pretends they never existed.
            Idle plays it as if she doesn’t care, but I’m sure she does. She doesn’t want to let it be known, but she probably doesn’t want to hurt Mater more with this.

            God, what a family drama. Why would Devan want to unearth all of this now, at a moment we were all quiet and settled like a decent respectable family.

            It was maybe just keeping up with appearances, and the veneer was thin to start with.

            That’s in the middle of all this angst mixed with puberty that it hit me.

            Acrostic. Or ἀκροστιχίς in Greek. First verse, or first letter.

            My dad was a writer, so he liked word riddles. And the little sign was a pointer.

            >A mine, a tile, dust piled high,
            Together they rest, yet always outside.
            One misstep, and you’ll surely fall,
            Into the depths, where danger lies all.

            ATOI didn’t seem to make much sense, but I remembered how small “l” sometimes looked like a capital “I”.
            Atoll was the clue I’m sure of it. Where to disappear if not to islands.
            The letters at the end of the verses are spelling HELL. So it’s opposite.

            Basically, Atoll Paradise.

            A little Gugu search with AI, and that was it. That was our father here, with a number to call.

            Atoll Paradise
            Boat rentals – Island tours
            Copywriter, biographer
            Call FRED @ (+679) 215-7644

            Now it’ll be fair if Devan is calling me crazy. We’ll have to call and check before saying anything to Idle or even Mater for now.

            #6502
            ÉricÉric
            Keymaster

              Chapter 4: There is no place like home

              A Visit to Duckailingtown

              The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
              Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
              The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
              Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
              The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
              The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
              The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

              Cross-border Conflict

              The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
              They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
              The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
              They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
              The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
              The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
              The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

              A Homecoming Celebration

              The group returns home and is greeted with open arms by their families and friends.
              Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
              The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
              Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
              The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
              Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
              The group concludes their journey and looks forward to their future adventures and discoveries.

              #6500
              ÉricÉric
              Keymaster

                More developments

                Chapter 3: The Journey becomes more eggciting

                The Flovlinden Tree

                The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                They bid farewell to Olek and set off on their journey to find Edna.

                A Run-In with Myroslava

                The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                A Visit with Eusebius Kazandis’ Relatives

                The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                A Surprising Encounter with Edna

                The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                The Secret of Dumbass Voldomeer

                The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                ÉricÉric
                Keymaster

                  Some background information on The Sexy Wooden Leg and potential plot developments.

                  Setting

                  (nearby Duckailingtown in Dumbass, Oocrane)
                  The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                  Note: There seem to be a bird thematic at play.
                  The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                  Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                  Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                  At the Keav Headquarters

                  (🗺️ Capital of Oocrane)

                  General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                  Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                  The Shrine of the Flovlinden Tree

                  (🗺️ Shpovlar, geographical center of Oocrane)

                  Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                  Rosa and the Cauldron Maker

                  (young Oocranian wiccan travelling to Innsbruck, Austria)

                  Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                  The Nursing Home

                  (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                  Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                  🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                  Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                  Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                  Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                  Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                  Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                  Character Keyword Characteristics Sentiment
                  Egbert old man, sharp tone sad, fragile
                  Maryechka Obadiah’s granddaughter, shy innocent
                  Olga old woman, knobbly fingers conflicted, determined
                  Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                  #6492

                  In reply to: Orbs of Madjourneys

                  With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.

                  With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.

                  🎰 · 💰
                  🍌🍌🍌

                  Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”

                  Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”

                  But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”

                  Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.

                  As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.

                  They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.

                  :fleuron2:

                  Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.

                  Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.

                  When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
                  Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.

                  The backpack was ready with the essentials; Xavier liked to travel light.

                  #6489

                  In reply to: Orbs of Madjourneys

                  It was a pleasant 25 degrees as Zara stepped off the plane. The flat red land stretched as far as the eye could see, and although she prefered a more undulating terrain there was something awe inspiring about this vast landscape. It was quite a contrast from the past few hours spent inside mine tunnels.

                  Bert, a weatherbeaten man of indeterminate advanced age, was there to meet her as arranged and led her to the car, a battered old four wheel drive.  Although clearly getting on in years, he was tall and spry and dressed in practical working clothes.

                  “Welcome to Alice,” he said, taking her bag and putting in on the back seat.  “I expect you’ll be wanting to know a bit about the place.”

                  “How long have you lived here?” Zara asked, as Bert settled into the creaky drivers seat and started the car.

                  Bert gave her a funny look and replied “Longer than a ducks ass.”  Zara had never heard that expression before; she assumed it meant a long time but didn’t like to pursue the question.

                  “All this land belongs to the Arrernte,” he said, pronouncing it Arrunda.  “The local aboriginals.  1862 when we got here. Well,” Bert turned to give Zara a lopsided smile, “Not me personally, I aint quite that old.”

                  Zara chuckled politely as Bert continued, “It got kinda busy around these parts round 1887 with the gold.”

                  “Oh, are there mines near here?”  Zara asked with some excitement.

                  Bert gave her a sharp look. “Oh there’s mines alright. Abandoned now though, and dangerous. Dangerous places, old mines.  You’ll be more interested in the hiking trails than those old mines, some real nice hiking and rock gorges, and it’s a nice temperature this time of year.”

                  Bert lapsed into silence for a few minutes, frowning.

                  “If you’da been arriving back then, you’da been on a camel train, that’s how they did it back then. Camel trains.   They do camel tours for tourists nowadays.”

                  “Do you get many tourists?”

                  “Too dang many tourists if you ask me, Alice is full of them, and Ayers Rock’s crawling with ’em these days. We don’t get many out our way though.” Bert snorted, reminding Zara of Yasmin. “Our visitors like an off the beaten track kind of holiday, know what I mean?” Bert gave Zara another sideways lopsided smile.  “I reckon you’ll like it at The Flying Fish Inn.  Down to earth, know what I mean? Down to earth and off the wall.”  He laughed heartily at that and Zara wasn’t quite sure what to say, so she laughed too.

                  “Sounds great.”

                  “Family run, see, makes a difference.  No fancy airs and graces, no traffic ~ well, not much of anything really, just beautiful scenery and peace and quiet.  Aunt Idle thinks she’s in charge but me and old Mater do most of it, well Finly does most of it to be honest, and you dropped lucky coming now, the twins have just decorated the bedrooms. Real nice they look now, they fancied doing some dreamtime murials on the walls.  The twins are Idle’s neices, Clove and Corrie, turned out nice girls, despite everything.”

                  “Despite ….?”

                  “What? Oh, living in the outback. Youngsters usually leave and head for the cities.  Prune’s the youngest gal, she’s a real imp, that one, a real character.  And Devan calls by regular to see Mater, he works at the gas station.”

                  “Are they all Idle’s neices and nephews? Where are their parents?”  Perhaps she shouldn’t have asked, Zara thought when she saw Bert’s face.

                  “Long gone, mate, long since gone from round here.  We’ve taken good care of ’em.”  Bert turned off the road onto a dirt road.  “Only another five minutes now.  We’re outside the town a bit, but there aint much in town anyway. Population 79, our town. About right for a decent sized town if you ask me.”

                  Bert rounded a bend in a eucalyptus grove and announced, “Here we are, then, the Flying Fish Inn.”  He parked the car and retrieved Zara’s bag from the back seat.  “Take a seat on the verandah and I’ll find Idle to show you to your room and get you a drink.  Oh, and don’t be put off by Idle’s appearance, she’s a sweetheart really.”

                  Flying Fish Inn

                   

                  Aunt Idle was nowhere to be found though, having decided to go for a walk on impulse, quite forgetting the arrival of the first guest.    She saw Bert’s car approaching the hotel from her vantage point on a low hill, which reminded her she should be getting back.  It was a lovely evening and she didn’t rush.

                  Aunt Idle walk

                   

                  Bert found Mater in the dining room gazing out of the window.  “Where the bloody hell is Idle? The guest’s outside on the verandah.”

                  “She’s taken herself off for a walk, can you believe it?” sighed Mater.

                  “Yep” Bert replied, “I can.  Which room’s she in? Can you show her to her room?”

                  “Yes of course, Bert. Perhaps you’d see to getting a drink for her.”

                  Mater dining room

                  #6487
                  DevanDevan
                  Participant

                    I’ve always felt like the odd one out in my family. Growing up at the Flying Fish Inn, I’ve always felt like I was on the outside looking in. My mother left when I was young, and my father disappeared not long after. I’ve always felt like I was the only one who didn’t fit in with the craziness of my family.

                    I’ve always tried to keep my distance with the others. I didn’t want to get too involved, take sides about petty things, like growing weed in the backyard, making psychedelic termite honey, or trying to influence the twins to buy proper clothes. But truth is, you can’t get too far away. Town’s too small. Family always get back to you, and manage to get you involved in their shit, one way or another, even if you don’t say anything. That’s how it works. They don’t need my participation to use me as an argument.

                    So I stopped paying attention, almost stopped caring. I lived my life working at the gas station, and drinking beers with my buddies Joe and Jasper, living in a semi-comatose state. I learned that word today when I came bringing little honey buns to mater. I know she secretly likes them, even if she pretend she doesn’t in front of Idle. But I can see the breadcrumbs on her cardigan when I come say hi at the end of the day. This morning, Idle was rocking in her favourite chair on the porch, looking at the clouds behind her mirrored sunglasses. Prune was talking to her, I saw she was angry because of the contraction of the muscles of her jaw and her eyes were darker than usual. She was saying to Idle that she was always in a semi-comatose state and doing nothing useful for the Inn when we had a bunch of tourists arriving. And something about the twins redecorating the rooms without proper design knowledge. Idle did what she usually does. She ignored the comment and kept on looking at the clouds. I’m not even sure she heard or understood that word that Prune said. Semi-comatose. It sounds like glucose. That’s how I’m spending my life between the Inn, the gas station and my buddies.

                    But things changed today when I got back to my apartment for lunch. You can call it a hunch or a coincidence. But as we talked with Joe about that time when my dad left, making me think we were doing hide and seek, and he left me a note saying he would be back someday. I don’t know why I felt the need to go search that note afterwards. So I went back to the apartment and opened the mailbox. Among the bills and ads, I found a postcard with a few words written on the image and nothing except my address on the back. I knew it was from my dad.

                    It was not signed or anything, but still I was sure it was his handwriting. I would recognise it anywhere. I went and took the shoebox I keep hidden on top of the kitchen closet, because I saw people do that in movies. That’s not very original, I know, but I’m not too bright either. I opened the box and took the note my dad left me when he disappeared.

                    I put the card on the desk near the note. The handwritings matched. I felt so excited, and confused.

                    A few words at the bottom of the card said : “Memories from the coldest place on Earth…”

                    Why would dad go to such a place to send me a postcard after all those years ? Just to say that.

                    That’s when I recalled what Prune had told me once as we were watching a detective movie : “Read everything with care and always double check your information.”

                    On the back, it said that the image was from a scientific station in Antartica, but the stamp indicated it had been posted from a floating post office in the North Pole. I turned the card and looked at the text again. Above the station, a few words were written that sounded like a riddle.

                    > A mine, a tile, dust piled high,
                    Together they rest, yet always outside.
                    One misstep, and you’ll surely fall,
                    Into the depths, where danger lies all.

                    It sure sounds like a warning. But I’m not too good with riddles. No need to worry Mater about that, in case of false hope and all that. Idle ? Don’t even think about it. She won’t believe me when I say it’s from dad. She never does believe me. And she’ll keep playing with the words trying to find her answer in the shape of smoke. The twins, they are a riddle on their own.

                    No. It’s Prune’s help I need.

                    #6468

                    In reply to: Orbs of Madjourneys

                    At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                    Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                    After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                    “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                    “But the boarding is only in one hour!”

                    “Well I can’t wait one hour.”

                    “In that case I’m coming with you, I need to go there too anyway.”

                    “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                    Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                    Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                    When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                    He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                    Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                    The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                    We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                    What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                    He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                    He opened the second message.

                    Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                    🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                    Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                    “Need help? Contact me 👉”

                    Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                    #6454

                    In reply to: Prompts of Madjourneys

                    F LoveF Love
                    Participant

                      YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                      Setting

                      The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                      Directions to Investigate

                      Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                      Characters

                      Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                      Task

                      Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                       

                      THE SECRET ROOM AND THE UNDERGROUND MINES

                      1st thread’s answer:

                      As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                      The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                      The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                      As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                      The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                      As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                      As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                      second thread’s answer:

                      As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                      The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                      The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                      The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                      As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                      Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                      As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                      The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                       

                      THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                      Deear Francie Mossie Pooh,

                      The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                      But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                      It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                      The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                      And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                      The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                      Fluidly and fantastically yours,

                      The Snoot.

                      #6453

                      In reply to: Orbs of Madjourneys

                      Each group of people sharing the jeeps spent some time cleaning the jeeps from the sand, outside and inside. While cleaning the hood, Youssef noted that the storm had cleaned the eagles droppings. Soon, the young intern told them, avoiding their eyes, that the boss needed her to plan the shooting with the Lama. She said Kyle would take her place.

                      “Phew, the yak I shared the yurt with yesterday smelled better,” he said to the guys when he arrived.

                      Soon enough, Miss Tartiflate was going from jeep to jeep, her fiery hair half tied in a bun on top of her head, hurrying people to move faster as they needed to catch the shaman before he got away again. She carried her orange backpack at all time, as if she feared someone would steal its content. Rumour had it that it was THE NOTEBOOK where she wrote the blog entries in advance.

                      “No need to waste more time! We’ll have breakfast at the Oasis!” she shouted as she walked toward Youssef’s jeep. When she spotted him, she left her right index finger as if she just remembered something and turned the other way.

                      “Dunno what you did to her, but it seems Miss Yeti is avoiding you,” said Kyle with a wry smile.

                      Youssef grunted. Yeti was the nickname given to Miss Tartiflate by one of her former lover during a trip to Himalaya. First an affectionate nickname based on her first name, Henrietty, it soon started to spread among the production team when the love affair turned sour. It sticked and became widespread in the milieu. Everybody knew, but nobody ever dared say it to her face.

                      Youssef knew it wouldn’t last. He had heard that there was wifi at the oasis. He took a snack in his own backpack to quiet his stomach.

                      It took them two hours to arrive as sand dunes had moved on the trail during the storm. Kyle had talked most of the time, boring them to death with detailed accounts of his life back in Boston. He didn’t seem to notice that nobody cared about his love rejection stories or his tips to talk to women.

                      They parked outside the oasis among buses and vans. Kyle was following Youssef everywhere as if they were friends. Despite his unending flow of words, the guy managed to be funny.

                      Miss Tartiflate seemed unusually nervous, pulling on a strand of her orange hair and pushing back her glasses up her nose every two minutes. She was bossing everyone around to take the cameras and the lighting gear to the market where the shaman was apparently performing a rain dance. She didn’t want to miss it. When everybody was ready, she came right to Youssef. When she pushed back her glasses on her nose, he noticed her fingers were the colour of her hair. Her mouth was twitching nervously. She told him to find the wifi and restore THE BLOG or he could find another job.

                      “Phew! said Kyle. I don’t want to be near you when that happens.” He waved and left and joined the rest of the team.

                      Youssef smiled, happy to be alone at last, he took his backpack containing his laptop and his phone and followed everyone to the market in the luscious oasis.

                      At the center, near the lake, a crowd of tourists was gathered around a man wearing a colorful attire. Half his teeth and one eye were missing. The one that was left rolled furiously in his socket at the sound of a drum. He danced and jumped around like a monkey, and each of his movements were punctuated by the bells attached to the hem of his costume.

                      Youssef was glad he was not part of the shooting team, they looked miserable as they assembled the gears under a deluge of orders. As he walked toward the market, the scents of spicy food made his stomach growled. The vendors were looking at the crowd and exchanging comments and laughs. They were certainly waiting for the performance to end and the tourists to flood the place in search of trinkets and spices. Youssef spotted a food stall tucked away on the edge. It seemed too shabby to interest anyone, which was perfect for him.

                      The taciturn vendor, who looked caucasian, wore a yellow jacket and a bonnet oddly reminiscent of a llama’s scalp and ears. The dish he was preparing made Youssef drool.

                      “What’s that?” he asked.

                      “This is Lorgh Drülp, said the vendor. Ancient recipe from the silk road. Very rare. Very tasty.”

                      He smiled when Youssef ordered a full plate with a side of tsampa. He told him to sit and wait on a stool beside an old and wobbly table.

                      #6426

                      In reply to: Orbs of Madjourneys

                      The artificial lights of Berlin were starting to switch off in the horizon, leaving the night plunged in darkness minutes before the sunrise. It was a moment of peace that Xavier enjoyed, although it reminded him of how sleepless his night had been.

                      The game had taken a side step, as he’d been pouring all his attention into his daytime job, and his personal project with Artificial Life AL. It was a long way from the little boy at school with dyslexia who was using cheeky jokes as a way to get by the snides. Since then, he’d known some of the unusual super-powers this condition gave him as well. Chiefly: abstract and out-of-the-box thinking, puzzle-solving genius, and an almost other-worldly ability at keeping track of the plot. All these skills were in fact of tremendous help at his work, which was blending traditional areas of technology along with massive amounts of loosely connected data.

                      He yawned and went to brush his teeth. His usual meditation routine had also been disrupted by the activity of late, but he just couldn’t go to bed without a little time to cool off and calm down the agitation of his thoughts.

                      Sitting on the meditation mat, his thoughts strayed off towards the preparation for the trip. Going to Australia would have seemed exciting a few years back, but the idea of packing a suitcase, and going through the long flight and the logistics involved got him more anxious than excited, despite the contagious enthusiasm of his friends. Since he’d settled in Berlin, after never settling for too long in one place (his job afforded him to work wherever whenever), he’d kind of stopped looking for the next adventure. He hadn’t even looked at flight options yet, and hoped that the building momentum would spur him into this adventure. For now, he needed the rest.

                      The quirk quest assigned to his persona in the game was fun. Monkeys and Golden banana to look for, wise owls and sly foxes, the whimsical goofy nature of the quest seemed good for the place he was in.
                      AL had been suggesting the players to insert the game elements into their realities, and sometimes its comments or instructions seemed to slip between layers of reality — this was an intriguing mystery to Xavier.
                      He’d instructed AL to discreetly assist Youssef with his trouble — the Thi Gang seemed to be an ethical hacker developer company front for more serious business. Chatter on the net had tied it to a network of shell companies involved in some strange activities. A name had popped up, linked to mysterious recluse billionaire Botty Banworth, the owner of Youssef’s boss rival blog named Knoweth.

                      He slipped into the bed, careful not to wake up Brytta, who was sleeping tightly. It was her day off, otherwise she would have been gone already to her shift. It would be good to connect in the morning, and enjoy some break from mind stuff. They had planned a visit to Kantonstrasse (the local Chinatown) for Chinese New Year, and he couldn’t wait for it.

                      #6408

                      In reply to: Orbs of Madjourneys

                      Glimmer gave Zara and Yasmin a cheery :yahoo_wave:   , smirking to herself at their alarm at leaving her to her own devices.  She had no intention of inviting guests yet, but felt no need to reassure them.  Xavier would play along with her, she felt sure.

                      Glimmer settled herself comfortably to peruse the new AIorium Emporium catalogue with the intention of ordering some new hats and accessories for the adventure.  She had always had a weakness for elaborate hats, but the truth was they were often rather heavy and cumbersome. That is until she found the AIorium hats which were made of a semi anti gravity material.  Not entirely anti gravity, obviously, or they would have floated right off her head, but just enough to make them feel weightless.  Once she’d discovered these wonderful hats and their unique properties, she had the idea to carry all her accessories, tools and devices upon her hat. This would save her the bother of carrying around bags of stuff.  She was no light weight herself, and it was quite enough to carry herself around, let alone bags of objects.

                      Glimmer had heard a rumour (well not a rumour exactly, she had a direct line to ~ well not to spill the beans too soon, but she had some lines of information that the others didn’t know about yet) that the adventure was going to start at The Flying Fish Inn.   This was welcome news to Glimmer, who had met Idle many years before when they were both teenagers.  Yes, it’s hard to imagine these two as teenagers, but although they’d only met breifly on holiday, they’d hit it off immediately.  Despite not keeping in contact over the years, Glimmer remembered Idle fondly and felt sure that Idle felt similarly.

                      Glimmer perused the catalogue for a suitable gift to take for her old friend.  The delightful little bottles of spirited spirit essences caught her eye, and recalling Idle’s enthusiasm for an exotic tipple, she ordered several bottles.  Perhaps Glimmer should have read carefully the description of the effects of the contents of each bottle but she did not. She immediately added the bottles to the new hat she’d ordered for the trip.

                      Feeling pleased with her selection, she settled down for a snooze until her new hat arrived.

                       

                      Glimmers New Hat

                      #6396

                      In reply to: Orbs of Madjourneys

                      Youssef woke up with a hangover. The guy from the restaurant had put fermented horse milk in his yak butter tea and he was already drunk before he could realize it. Apparently it had been a joke played on him by some of the team members he suspected didn’t quite like the humour of his real life shirt collection. Especially the one with the man shouting at his newspaper on his toilets.
                      As soon as he had gotten out of the yurt, before he could go have some breakfast, his boss, Miss Tartiflate, pounced on him because there was something wrong with THE BLOG. And Youssef was the one in charge of it. And it was important because people in the world were expecting her posts about the shooting everyday. Truth is, since they couldn’t find the last Mongolian shaman, who apparently called himself Lama Yoneze, and the views had dropped dramatically. Youssef suspected Miss Tartiflate was not as ignorante as she wanted him to believe and had broken the blog on purpose so that her own boss wouldn’t accuse her of being lazy.

                      “I have a reputation, you know!”

                      She had said that looking like he didn’t have one, and nobody cared anyway.

                      Youssef looked at the clock on his phone. They were supposed to meet with Zara, Xavier and Yasmine in thirty minutes. He had tried to sort out THE BLOG problem, but nothing seemed to work, and time was running out. Despite all being ok on the admin console, nothing was showing up on the page. He had called Gang Thi, the Nepalese company in charge of the blog, three times. Each time the receptionist hang up on him while attempting to put him on hold, or so she said. Now, nobody even bother to answer the damn phone.

                      Miss Tartiflate passed her head between the curtains of the yurt.

                      “Are you finished yet ?” she asked that as if he was on the throne.

                      “Nope!”

                      “What!? How? Do you have sausage fingers? My 5 years old daughter is more nimble than you with computers.”

                      “Well, you should have brought her with us then,” said Youssef with an irritated smile, fed up by her constant useless interruptions.

                      She grunted and closed the curtains angrily. Youssef growled like a bear, showing his bare teeth. Everybody knew why she jumped on the occasion for this trip: needed some fresh air from her nimble daughter and her husband.

                      An alert showed up on his phone : “You’ve got a message from 💣Gang Thi💣”. The bomb in the title looked suspicious, and his stomach growled, reminding him he hadn’t eaten this morning. He clicked to open it.

                      The face of a mummy looking like Darth Vader and laughing like the Joker jumped on his screen. After a few seconds a message started to appear in a tongue he couldn’t decipher.

                      Youssef looked at the clock and almost threw his phone on the ground as the mummy started to laugh again.
                      He would definitely have to miss the meeting with his friends.

                      #6389

                      “What in the good name of our Lady, have these two been on?” Miss Bossy was at a loss for words while Ricardo was waiting sheepishly at her desk, as though he was expecting an outburst.
                      “Look, Ricardo, I’m not against a little tweaking for newsworthiness, but this takes twisting reality to a whole new level!

                      Ricardo had just dropped their last article.

                      Local Hero at the Rescue – Stray Residents found after in a trip of a lifetime
                      article by Hilda Astoria & Continuity Brown

                      In a daring and heroic move, Nurse Trassie, a local hero and all-around fantastic human being, managed to track down and rescue three elderly women who had gone on an adventure of a lifetime. Sharon, Mavis, and Gloria (names may have been altered to preserve their anonymity) were residents of a UK nursing home who, in a moment of pure defiance and desire for adventure, decided to go off their meds and escape to the Nordics.

                      The three women, who had been feeling cooped up and underappreciated in their nursing home, decided to take matters into their own hands and embark on a journey to see the world. They had heard of the beautiful landscapes and friendly people of the Nordics and their rejuvenating traditional cures and were determined to experience it for themselves.

                      Their journey, however, was not without its challenges. They faced many obstacles, including harsh weather conditions and language barriers. But they were determined to press on, and their determination paid off when they were taken in by a kind-hearted local doctor who gave them asylum and helped them rehabilitate stray animals.

                      Nurse Trassie, who had been on the lookout for the women since their disappearance, finally caught wind of their whereabouts and set out to rescue them. She tracked them down to the Nordics, where she found them living in a small facility in the woods, surrounded by a menagerie of stray animals they had taken in and were nursing back to health, including rare orangutans retired from local circus.

                      Upon her arrival, Nurse Trassie was greeted with open arms by the women, who were overjoyed to see her. They told her of their adventures and showed her around their cabin, introducing her to the animals they had taken in and the progress they had made in rehabilitating them.

                      Nurse Trassie, who is known for her compassion and dedication to her patients, was deeply touched by the women’s story and their love for the animals. She knew that they needed to be back in the care of professionals and that the animals needed to be properly cared for, so she made arrangements to bring them back home.

                      The women were reluctant to leave their newfound home and the animals they had grown to love, but they knew that it was the right thing to do. They said their goodbyes and set off on the long journey back home with Nurse Trassie by their side.

                      The three women returned to their nursing home filled with stories to share, and Nurse Trassie was hailed as a hero for her efforts in rescuing them. They were greeted with cheers and applause from the staff and other residents, who were thrilled to have them back safe and sound.

                      Nurse Trassie, who is known for her sharp wit and sense of humor, commented on the situation with a tongue-in-cheek remark, “It’s not every day that you get to rescue three feisty elderlies from the wilds of the Nordics and bring them back to safety. I’m just glad I could be of service.”

                      In conclusion, the three women’s adventure in the Nordics may have been unorthodox, but it was an adventure nonetheless. They were able to see the world and help some animals in the process. Their story serves as a reminder to never give up on your dreams, no matter your age or circumstances. And of course, a big shoutout to Nurse Trassie for her heroic actions and dedication to her patients.

                      Bossy sighed. “It might do for now, but don’t let those two abuse the artificial intelligence to write article for them… I liked their old style better. This feels too… tidy. We’re not the A-News network, let’s not forget our purpose.”

                      Ricardo nodded. Miss Bossy had been more mellow since the sales of the newspaper had exploded during the pandemic. With people at home, looking for conspiracies and all, the newspaper had known a resurgence of interest, and they even had to hire new staff. Giles Gibber, Glimmer Gambol (came heavily recommended by Blithe, the PI friend of Hilda’s), Samuel Sproink and Fionna Flibbergibbet.

                      “And how is Sophie? That adventure into her past trauma was a bit much on her…” she mused.

                      “She’s doing alright” answered Ricardo. “She’s learning to hone her remote-viewing skills to send our staff into new mysteries to solve. With a bit of AI assist…”

                      “Oh, stop it already with your AI-this, AI-that! Hope there’ll still be room for some madness in all that neatly tidy purring of polite output.”

                      “That’s why we’re here for, I reckon.” Ric’ smiled wryly.

                      #6388

                      In reply to: Orbs of Madjourneys

                      Youssef came out of the Internet Cafe Yurt quite satisfied of himself but confused. It was already night time here and he felt hungry like a bear looking for honey. He smelled the scents of yak’s meat and followed the trail to the resto’yurt of the camp the production had settled in for the night. They were on a trip to make a documentary about the last surviving authentic shaman of Mongolia. They’d heard he was still alive and 125 years old. Of course, he was difficult to find and they’ve been looking for him for weeks.

                      Fortunately, they had good reception for him to stay in contact with his friends and play the new game with that AI generated storyline stuff. Youssef liked his character with the bear shirt, but he wouldn’t tell his friends that he hadn’t  quite understood the concept of the game or of the quest. He was the kind of guy who liked having some explanations first and follow clear rules, have a little guidance. He smiled and performed two steps of breakdance, recalling one of Xavier’s joke about a little “guy dance”. His stomach growled as he approached the resto’yurt and the scent of food became stronger. The sounds of cheerful conversations in different languages welcomed him as he entered.

                      He’ll have plenty of time to think of the game in front a spicy smorlax fried and a bowl of sweet tsampa for dessert. He noticed an empty seat just near Rebbecca, a young intern that took care of Mme Landowski’s schedule. She was smiling and Youssef thought they could continue the conversation they started this morning about the type of guys she liked.

                       

                      #6382

                      In reply to: Prompts of Madjourneys

                      ÉricÉric
                      Keymaster

                        Write more about the group of people who lived inside of giant mushrooms, making it sound exciting and fun, and maybe a bit dangerous due to the nature of the mushrooms

                        As the group journeyed deeper into the Land of the Quirks, they stumbled upon a group of people living inside of giant mushrooms. The mushrooms were enormous, some as tall as skyscrapers, and they seemed to glow with an ethereal light. The group was amazed as they walked through the forest of mushrooms, each one unique in shape and size.

                        The people who lived inside of the mushrooms were a friendly and welcoming bunch, they welcomed the group with open arms and invited them to explore their homes. The inside of the mushrooms was a magical and mysterious place, the walls and ceilings were covered in a soft, velvety texture and the floors were made of a spongy, springy material. The light inside the mushrooms was soft and diffused, creating a warm and inviting atmosphere.

                        As the group explored the mushroom homes, they discovered that the people who lived there had a deep connection to the mushrooms. They used the mushrooms as a source of food, shelter, and medicine. They had learned to harness the unique properties of the mushrooms to create everything they needed to survive.

                        The group also discovered that the mushrooms had a dangerous side. The mushrooms were not only a source of life, but also a source of death. The group was warned that the mushrooms were unpredictable and that they should be careful when exploring. Some mushrooms were poisonous, others were carnivorous, and still, others had mind-altering properties.

                        Despite the danger, the group was excited to explore the mushrooms and learn more about the people who lived there. They knew that the journey would be filled with challenges, but they were determined to overcome them and discover the secrets of the mushrooms. The group had a lot of fun and adventure living with the people inside of giant mushrooms, and they learned a lot about the nature of the mushrooms and their own nature.

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