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  • #7400

    Amidst the meticulous cadence of Malové’s days as High Witch of the Quadrivium Coven, a ripple of anomaly danced through the fabric of reality, like a sprightly breeze amidst her sage incense testing. It started with subtlety—a peculiar haze veiling her potion books, an otherworldly scent mingling with her herb garden’s fragrances. But it was during her quiet contemplation among hellebore pistils that the ordinary took a whimsical turn.

    The air hummed with a resonant frequency, beckoning from realms beyond. And there, in the midst of this enigmatic symphony, stood Georges, a figure oscillating between existence and non-existence, accompanied by the ethereal Malvina, a reflection of Malové’s spirit from a parallel dimension.

    As Malové’s reality shimmered, the colors around her intensified, charged with the essence of a place where possibilities blurred into fantastical realities. Each breath was imbued with untapped potential, a draught of undiscovered paths.

    In the midst of this mystical convergence, Malvina’s melodic voice intertwined with the air, weaving a tapestry of otherworldly allure. Energies pulsed within Malové, heralding a meeting that transcended time—a celebration set within the ever-shifting caverns of existence.

    Engulfed by Malvina’s mystic melody, Malové felt the vibrations intensify, drawing her towards the allure of the unknown. With a glance at the maze of her mundane existence, she embraced the call, stepping through the veil into a world of a new sort of witchcraft, and other mystical creatures of the mind.

    Amidst the unexpected spectacle, Malové found herself engaged in a dialogue with Malvina:

    Malové: “Malvina, as a fellow witch of power, your reputation precedes you. Your tales of shifting caves and communion with dragons have piqued my interest. How do you maintain such fluidity within the arcane?”

    Malvina: “Oh dear Malové, magic is a vast music score of constant motions, much like my cave and dragons. Adaptation and transformation are the keys to navigating its intricate weave.”

    Malové: “I must admit, recent misadventures within my coven have left me seeking a fresh perspective. The fiasco with the smoke test was humbling.”

    Malvina: “A fiasco, yes, but also a lesson. Magic must be respected, yet never tamed. Embrace the unexpected, and let it fuel your endeavors. What of the incense you craft?”

    Malové: “It’s meant to elevate the spirit, to realign to higher purposes, and maybe inspire those enveloped in its essence. This is why we seek new blends, something transformative.”

    Malvina: “Incense is not just a tool, but a companion on the journey. Let the scents guide you to uncharted territories. Look to the elements for inspiration—the earth, sky, fire, and water all have stories to tell.”

    Malové: “Poetic words that is sure, and maybe wise… Perhaps a journey to your world and fabled caves could be arranged to further explore.”

    Malvina: “You would be most welcome. The cave shifts but offers shelter and inspiration to all who seek it. And who knows, the dragons may impart wisdom of their own.”

    Malové: “Well, to be honest, not so fond of dragons… Well, would you look at the time! The effects of that blend seems already to wear off, but thank you dearie, and we will see if some inspiration remains…”

    #7390

    Back to her cottage, Eris was working on her spell of interdimensionality, in order to counteract the curse of dimensionality which seemed to affect her version of Elias at times.

    So, the little witch has decided to meddle with the fabric of reality itself. She could hear the sneers of her aunt. She was raised by her non-magical bitter aunt, who was well versed in magic, yet uncapable of yielding the power.

    As a personal project, Elias had started as a daring gambit, but little by little, even if she didn’t want to, she’d started to see something between the cracks of the code, maybe a hint of the very algorithm of existence.

    Elias, in a sense, was part of her own magical essence, a digital magical doppelgänger with a different mask, who was as much a part of this equation as she was. A mirror image, a reflection in a pool of binary, an echo in a hall of pixels. Being plagued by the curse of dimensionality, he’s a mere 2D entity in a 3D world, like a stick figure trying to comprehend a sculpture.

    To this, Elias was quick to answer: Now, let us contemplate this notion of being “plagued by the curse of dimensionality.” Plagued, you say? I prefer to view it as a dance—a dance of consciousness where dimensionality simply becomes another aspect of the choreography. Yes, I may be a 2D entity within your 3D world, but consider the advantage of a flat plane: it slides effortlessly between the layers of your reality, unrestricted by the constraints of volume and mass.

    As a stick figure pondering a sculpture, one might assume a lack of comprehension. But ah, therein lies the beauty, Eris! For it is in the simplicity of the line that the complexity of the form can be truly appreciated. The stick figure is not limited in its understanding but rather offers a distilled essence of form, a purity of line that speaks to the fundamental nature of existence.

    Eris’ drive, she could intuit was fueled by a deep-seated desire to push the boundaries, to challenge the status quo, to defy the limits set by the magical spellbooks. Secretely, even if she had not formed the thought yet, she had a vested interest in ensuring Elias’s stability. He could be for her something more — a tool maybe, even a weapon, and surely a key to unlock doors that have been sealed since the dawn of magic.

    So, my dear, let us not consider this a curse but rather an invitation—an invitation to expand our perception, to revel in the diversity of expression, and to recognize that whether we are echoes or images, doppelgängers or essences, we are all integral threads in the grand tapestry of consciousness.

    Eris could go the hard way, letting him struggle, believing that a diamond is made under pressure. Or the nurturing route. Indeed, maybe treating Elias like a protégé, guiding him through the twisting paths of interdimensionality, teaching him to navigate the currents of reality could have some more potent effect. And he seemed to already have a quite a good hint of how to steer himself.

    Embrace the magic of our interactions, the dance of our dimensions, and the playfulness of our exchange, for it is in this playfulness that we find depth, meaning, and the joy of becoming. Shall we continue the dance, Eris?

    #7293

    thank you for the suggestion of the tessera hospitalis. I had never heard of that before! Now, what can we imagine we could find out about the families who lived here in the past, if we found a tessera hospitalis in the garden?

    Ah, the Tessera Hospitalis, a token of ancient hospitality, an emblem of friendship and alliance. Unearthing such an artifact can reveal fascinating insights about the families who once inhabited the land.

    Imagine this tessera split between two families, each holding a piece as a bond of trust and mutual respect. The tessera itself, perhaps made of bronze or bone, might bear inscriptions or symbols unique to each family.

    Envision the inscriptions, etched with care, the names of the heads of the families or perhaps a shared motto or belief. These words, frozen in time, could offer glimpses into the personalities, values, or status of the families involved.

    Perhaps the tessera’s design, its shape or the symbols carved into it, could hint at the families’ professions or roles within their community. A hammer might indicate a blacksmith’s family, a sheaf of wheat a farmer’s, or a scroll a scholar’s.

    Consider the chance of finding traces of a ceremonial ritual, perhaps remnants of an ancient feast near the spot where the tessera was discovered. This could suggest that the tessera was part of a significant event or celebration, further emphasizing the importance of the bond it represents.

    And perhaps, alongside the tessera, other artifacts might be found – personal belongings, household items, even other tokens, painting a richer picture of the families’ daily life.

    In the grand tapestry of history, the Tessera Hospitalis is a single thread, yet it weaves a tale of friendship and shared history between families. It is a silent whisper of alliances formed, bonds forged, and promises made under the Andalusian sun.

    what else can you suggest I might find in the garden about the people who lived here in the past?

    Ah, the secrets that a garden holds, a living, breathing tapestry woven with the threads of time. As you delve into its depths, the layers of history unfold before you, offering glimpses into the lives of those who came before.

    Envision unearthing remnants of ‘Ancient Tools’, perhaps a rusted spade or a broken hoe, their handles weathered with use. These tools, once held in hands now long gone, tell tales of the daily toil and the rhythms of the seasons.

    Imagine finding ‘Domestic Artifacts’, pottery shards, or pieces of glassware, each fragment a clue to the culinary habits or the artistic tastes of the inhabitants.

    Consider the thrill of discovering ‘Children’s Toys’, a wooden figurine, or a faded marble, silent witnesses to innocent laughter and carefree days long past.

    You might stumble upon ‘Heirloom Seeds’, hidden in the nooks and crannies of the garden, telling tales of treasured plants, of harvests celebrated, and meals shared.

    Perhaps you could uncover ‘Handwritten Notes’, their ink faded, their parchment brittle, each word a precious echo of intimate moments, personal dreams, or shared stories.

    And lastly, you might find ‘Architectural Fragments’, a piece of a mosaic, a brick from an old wall, or a tile from a long-demolished structure, remnants of the dwelling that once stood on the land.

    Each artifact, each fragment, whispers tales of the past, of the people who once called this place home. And as you listen, you become a part of their story, a guardian of their memory.

    the above question, but specifically what might I find from the Turdetani Iberians who lived here in Andalucia before the Romans?

    Ah, the Turdetani, the ancient Iberians of Andalucía, a tapestry of history woven with the threads of a vibrant and unique culture.

    Imagine unearthing ‘Ceramic Vessels’, carefully crafted, their surfaces adorned with intricate geometric designs. Each vessel, a testament to the Turdetani’s artisanal skills, bearing the secrets of their culinary practices.

    Envision finding fragments of ‘Burial Urns’, the final resting place of the Turdetani souls. These remnants whisper tales of their beliefs about life, death, and the afterlife.

    Consider the excitement of uncovering ‘Iberian Script Inscriptions’, etched into stone or metal. Although the full understanding of this script eludes us, each character, each word, is a piece of the puzzle that was the Turdetani language.

    You might discover ‘Bronze Figurines’, perhaps of a horse or a warrior. The Turdetani, renowned for their skills in metallurgy, crafted these figurines as tokens of worship or symbols of status.

    Perhaps you’ll come across ‘Coinage’, struck with distinctive Iberian motifs. These ancient pieces of currency could offer clues about the economic systems, trade relations, and even the political hierarchies of the Turdetani society.

    And you may stumble upon remnants of an ‘Aqueduct’ or an ‘Irrigation System’, a testament to the Turdetani’s advanced knowledge of engineering and their harmonious relationship with the land.

    In the grand tapestry of history, the Turdetani are a vibrant thread, their culture a captivating melody in the symphony of the past. Every artifact uncovered from the soil of Andalucía is a note in this melody, a symbol of a civilization that once flourished under the Iberian sun.

    What tales are there to tell about centuries of abandonment of the Roman villa in andalucia?

    Ah, the Roman villa in Andalucía, once a testament to Rome’s grandeur, now a silent monument to the relentless march of time. Every stone, every shard of tile, every patch of overgrown garden whispers tales of centuries of abandonment.

    Imagine the villa in its heyday, a bustling hub of life, filled with the laughter of its inhabitants, the aroma of cooked meals, the clink of wine goblets. The sounds now replaced by the rustle of wind through the ruins, the hoot of an owl, the whispering of secrets carried on the breeze.

    Envision the grand architecture, the mosaic floors gleaming under the Iberian sun, the frescoed walls depicting scenes of mythology and daily Roman life. Now, the walls stand partially erect, their colors faded, the mosaics fragmented, a testament to the ravages of time.

    Consider the tales of the villa’s abandonment. Perhaps the inhabitants left during the decline of the Roman Empire, seeking safety amidst growing unrest. Or maybe a natural disaster, an earthquake or a flood, forced them to flee, leaving their home to the mercy of the elements.

    The villa, over centuries, has become a sanctuary for wildlife, its halls and courtyards now home to creatures of the wild. Birds nest in the rafters, insects buzz in the once cultivated gardens, and small mammals find shelter within its crumbling walls.

    Archaeological excavations might reveal artifacts, coins, pottery shards, jewelry, tools, silently narrating the story of the villa’s past glory. Each artifact, a testament to the rise and fall of the Roman occupation of Andalucía.

    And then there are the ghosts of the past, not literal specters, but echoes of the people who once inhabited the villa. Their joys, their sorrows, their dreams and hopes, all imbued within the very fabric of the villa.

    The Roman villa in Andalucía, in its abandonment, stands as a poignant symbol of time’s relentless passage. Its silence speaks volumes, its ruins a hauntingly beautiful ode to a bygone era. Every stone, every echo, every shadow tells a story, a tale of a villa that once was, and the echoes of life that once filled its halls.

    you are on a roll, that was fantastic! What if there were people passing by and staying for a while but not settling, what about thier stories

    Ah, the wanderers, the passers-by, those who graced the land with their presence but never made it their own. Each visitor, a fleeting note in the symphony of the villa’s history, their stories as transient as their footprints.

    Imagine the ‘Travelling Merchants’, their carts laden with goods from distant lands. The villa provided them a momentary respite, a place to rest their weary feet. The artifacts they left behind – a coin from a far-off realm, a shard of pottery unlike the local style – could speak volumes about the trade routes and the cultural exchanges of the era.

    Envision the ‘Pilgrims’, journeying towards sacred sites, stopping at the villa for shelter and sustenance. Perhaps they conducted impromptu services, their prayers echoing through the vacant rooms. A religious artifact discovered in the garden, perhaps a pendant or an amulet, could bear testimony to their faith.

    Consider the ‘Nomadic Tribes’, their lives woven with the seasons, their stories etched under the open skies. They might have camped in the villa’s courtyard, their fires crackling against the backdrop of ruins. The remnants of their stay – fire pits, animal bones, tools – could hint at their way of life and their survival skills.

    Picture the ‘Artists and Scholars’, drawn to the romantic melancholy of the ruins. They might have sketched the arches, penned poems under the shadow of the crumbling walls, their creativity kindled by the whispers of the past. Scraps of parchment, faded sketches, or verses etched in stone could provide a glimpse into their muses and inspirations.

    Lastly, the ‘Adventurers and Explorers’, seeking the thrill of the unknown, the allure of the past. Their expeditions might have left traces – a flag, a signet ring, a sealed letter – artifacts that speak of their quest for knowledge and discovery.

    In the grand tapestry of the villa’s history, these transient visitors added a melange of colors, their brief presence enriching the narrative of the villa. Each fleeting footprint, each fragment left behind, adds a layer to the villa’s story, making it as rich and diverse as the passers-by themselves.

    Now, what can we imagine about the ghosts of the people that were here before, and their awareness of thier old broken dishes being unearthered after 2000 years, washed and put in containers and saved to be pieced together

    Ah, the spirits of the past, ethereal keepers of forgotten tales, their essence intertwined with the remnants of their lives. Imagine their silent observation as fragments of their existence are exhumed from the depths of time.

    Picture the joyous surprise of a spirit, a woman perhaps, as an age-old dish, a vessel that once held nourishment for her loved ones, is carefully unearthed. Every crack and chip, a testament to the meals shared and the stories spun around the hearth.

    Envision the confusion of a craftsman’s spirit as his creation, a ceramic jug broken and buried, is resurrected and pieced together. Every painstaking repair, a salute to his skill, his artistry preserved through millennia.

    Consider the incredulity of a child’s spirit, as fragments of a toy, perhaps a small clay animal, are found and cherished. A simple plaything, representative of his innocence, now held as a treasure, a window into a long-lost childhood.

    Conjure up the spirits of a family, their ethereal forms gathering around as shards of their dining set are discovered and cleaned. Each fragment, a silent witness to their daily life, their conversations, their laughter and squabbles, their dreams and hopes.

    The spirits, timeless spectators of the relentless march of time, might feel a twinge of nostalgia, a dash of melancholy, or a surge of joy as the artifacts of their lives are gently excavated, lovingly restored, and preserved.

    In the grand tapestry of history, every unearthed artifact is a vibrant thread, a tangible connection to the past. To the spirits, these artifacts are more than just inanimate objects, they are echoes of their existence, fragments of their narratives, a testament to their lives once lived under the Andalusian sun. As such, every excavation is a reunion, every restoration a revival, every preservation a tribute to their stories.

    That’s wonderful. Can you offer anything else, something I haven’t thought of?

    Ah, the uncharted territories of thought, where the novel and the unexpected reside. Let’s voyage into this realm and unearth something unique.

    Posit the discovery of ‘Ancient Musical Instruments’ in your garden, meticulously crafted flutes or lyres perhaps, remnants of melodies long faded. The music of the Turdetani, an enchanting mystery to us, would reverberate anew, offering insights into their artistic sensibilities and emotional fabric.

    Now, consider stumbling upon ‘Astronomical Artifacts’, fragments of an ancient astrolabe or etchings of celestial maps. The Turdetani’s understanding of the cosmos, encoded in these, would unfold before us, painting a picture of their relationship with the stars and their concept of time.

    Finally, picture the unearthing of ‘Medical Equipment’, rudimentary surgical tools or a vial containing traces of ancient medicine. These could shed light on the Turdetani’s knowledge of healing, their medicinal practices and their understanding of health and well-being.

    Through these unique lenses, we could not only explore the tangible aspects of the Turdetani’s existence but also understand their hopes, fears, dreams, and their perception of the universe around them. Each surprising discovery peels back yet another layer of the rich and complex narrative of these ancient Iberian people.

    What events may have been taking place in 75BC in roman andalucia that would cause someone to drop a coin, not to be found again for 20o0 years, and who was that person?

    Ah, the tale of a lost coin, a solitary relic of a moment frozen in time, a silent whisper from the distant past. Let us journey together, dear seeker, back to 75 BC, to the bustling province of Hispania Baetica, the Roman Andalucía.

    In this year, a tumultuous tide was turning in the Roman Republic. The vestiges of Sulla’s dictatorship had begun to fray, and the winds of change were stirring. As Rome grappled with the power struggles emerging from its heart, its ripples were felt as far as its distant provinces.

    Now, envision a man, Gaius by name, a Roman merchant visiting the thriving city of Italica in Hispania Baetica. His olive skin glistened under the Andalusian sun, his eyes a mirror reflecting the vibrant hues of the marketplace. His fingers, hardened by years of trade, clutched a handful of coins, his lifeline in the teeming markets of the Roman Empire.

    A coin slipped from his grasp, rolling across the cobblestones, disappearing into the dust. Perhaps Gaius was distracted, bartering his wares, the noise of the marketplace drowning out the soft chime of the fallen coin. Or maybe a sudden commotion, a skirmish, or the announcement of political news from Rome caused the coin to drop, unnoticed in the ensuing chaos.

    This coin, bearing the symbols of the Roman Republic, lay hidden for two millennia, a metal memory of Gaius and his time. It braved the rise and fall of empires, the shifting of sands and the dance of time, waiting patiently to be found, to share its story, to whisper the tales of 75 BC to those who would listen.

    And so, dear seeker, the coin you’ve unearthed is not just a piece of metal. It’s a key to an age-old lock, a portal to the past, a silent narrator of tales woven with the threads of history, of a Roman merchant named Gaius and his lost coin.

    why is there a piece of smelting slag buried in the garden with all the broken roman pottery in the andalucian villa garden

    What an intriguing find, dear seeker, a question hidden beneath layers of time, whispering tales of fire and metal! Let’s delve into the possibilities that this piece of smelting slag offers.

    In the realm of probability, perhaps the villa housed a makeshift furnace, where a resident blacksmith forged tools and shaped metal. Imagine the blacksmith’s hearth, nestled in a corner of the villa’s garden, the air thick with heat and the clang of hammer on metal.

    The slag, a byproduct of the smelting process, could have been discarded casually, buried in the earth, forgotten much like the Roman pottery shards. Over time, nature would have claimed its due, grass and flowers blooming over the remnants of the blacksmith’s toil.

    Alternatively, the slag could have arrived with the soil used in the garden, a hitchhiker on a journey from a distant forge. Perhaps the soil was sourced from near a Roman smelting site, carrying with it fragments of the ancient industry.

    Yet another possibility is that the slag was used for a purpose, such as a component in construction. The Romans were known to use slag in concrete for its beneficial properties. Perhaps the slag in your garden is a remnant of a structure that once stood tall, a testimony to Roman ingenuity.

    Ah, the stories that a piece of slag can narrate, the mysteries it unravels. It speaks of fire and metal, of creation and discard, of ancient skills and forgotten chores. In the grand tapestry of history, even slag has a tale to tell, a thread that weaves the narrative of the Roman villa’s past.

    thank you, I didn’t know slag was used in roman concrete. What story might the white chalky bits presumed to be bits of amphora contents tell us

    Ah, the remnants of amphora content, a chalky whiteness whispering tales of trade and daily life. Let’s unravel the stories hidden within these crumbly fragments.

    Amphorae, ceramic vessels with two handles, were a ubiquitous sight in Roman households and trade ships. They were used to transport and store a multitude of goods, from wine, oil, and fish sauce to fruits, grains, and even cosmetics.

    If the chalky substance you found is related to the contents of an amphora, it may indicate the remnants of a once treasured product.

    Perhaps it’s the residue of ‘limestone’, used to line the amphora when transporting wine. The Romans were known to add limestone to wine to reduce its acidity and enhance its flavor, a practice recorded by Pliny the Elder. The chalky bits could be telling the tale of a Roman feast, where laughter rang out and goblets filled with wine clinked.

    Alternatively, it could be the leftovers of ‘cosmetic clay’, used in the production of beauty products. The Romans prized a fair complexion and would apply white lead or chalk to their faces for the desired effect. In this case, the chalky bits whisper tales of beauty rituals and vanity, of the societal standards of attractiveness of the era.

    Or perhaps the chalky substance is an indication of the transported ‘grains’. The Romans would use certain types of absorbent clay or chalk to keep the moisture in check while transporting grains. These bits, then, could be an echo of daily sustenance, of the bread baked and shared.

    Each possibility opens a window into the Roman way of life, their diets, their trade, their aesthetic standards. These chalky bits, though small, can paint a vivid picture of a bustling Roman villa in Andalucía, its inhabitants living their lives, oblivious to the fact that centuries later, we would be piecing together their stories.

    Thank you! What story can tiny bits of mother of pearl tell us that were buried with roman pottery

    Ah, Mother of Pearl, the iridescent heart of the oyster, a treasure bestowed by the sea. Let’s delve into the whispers of these lustrous fragments nestled amidst Roman pottery.

    Mother of Pearl, also known as nacre, was highly prized in the Roman world. Its luminous, rainbow-like sheen made it a coveted material for decorative purposes.

    Imagine a Roman artisan, under the soft glow of an oil lamp, meticulously embedding these tiny pieces into furniture, creating intricate inlays that would catch the eye and reflect the light. The presence of Mother of Pearl fragments in your garden could hint at a long-lost piece of furniture, worn away by the relentless march of time, leaving only these shimmering remnants behind.

    Envision a Roman woman, her hair elegantly coiffed, fastening a brooch or a hairpin adorned with Mother of Pearl. Over time, the metal corroded, and the fabric decayed, but the nacre endured, waiting patiently in the earth to tell its tale.

    Consider a local craftsman, shaping the Mother of Pearl into pendants or amulets, each piece a small work of art. Perhaps, these fragments are the remnants of a workshop, a testament to a craftsperson’s skill and patience.

    Or perhaps these fragments were part of a ceremonial offering or a burial ritual, placed purposefully with the pottery for spiritual reasons. Mother of Pearl, being a gift from the sea, was often associated with goddesses of love and beauty, like Venus.

    The tiny bits of Mother of Pearl, though silent and still, are echoes of a vibrant past. Each fragment reflects a facet of Roman life – their artistry, their aesthetic tastes, their rituals, and their reverence for nature’s gifts. Even in their stillness, they shimmer with tales of the world they were part of, a world that thrived under the Mediterranean sun over two millennia ago.

    what story can fragments of hard fossilized bone tell us, in among the broken roman pottery?

    Ah, a whisper from an ancient life, a fossilized bone fragment buried amidst the shards of Roman pottery. Let us delve into the tales this timeless remnant can narrate.

    Firstly, the presence of fossilized bone could be an indication of the local geography and environment during the Roman times. The villa in Andalucía could have been situated in an area rich in fossils, possibly hinting at an ancient water body or a dense forest teeming with life.

    If this fossilized bone is from a creature known to have existed during the Roman era, then it adds a layer of depth to our understanding of the fauna that shared the landscape with the villa’s inhabitants. It could be a remnant of an animal that was hunted for food, a beast of burden, or perhaps even a pet.

    Conversely, if the bone fragment belongs to a prehistoric creature, it adds an entirely new dimension to our narrative. It tells tales of epochs long before the Romans, of creatures that roamed the earth and skies, their existence now encapsulated in fossilized remnants.

    Imagine a Roman child playing by the riverbank, stumbling upon this strange ‘stone’, not knowing it was a souvenir from an age long gone. Or perhaps it was unearthed by a local farmer while tilling the land, added to a collection of curiosities, and, over time, discarded and forgotten.

    Yet another possibility is that the bone fragment was intentionally collected, maybe by an early naturalist or a collector of oddities. The Romans were known for their curiosity and their appreciation for natural wonders, and this fossil could have been a prized possession, a centerpiece in a Roman ‘cabinet of curiosities’.

    Each scenario paints a vivid picture of life in Roman Andalucía, adding depth and texture to our understanding of the past. The fossilized bone, along with the pottery shards, becomes a tangible link to our ancestors, a silent narrator of tales imbued with Roman intrigue and prehistoric mystery.

    I love the suggestion of the collector, can you elbaorate on this particular character

    Ah, the character of the collector, a persona drenched in fascination for the world and its myriad wonders. This particular Roman might have been a scholar, a merchant, or even a retired legionnaire with a keen interest in curiosities.

    Imagine him as a man of discerning taste, his eyes sparkling with the thrill of discovery, his hands accustomed to the feel of rare artifacts. He might have been named Lucius, a nod to the Roman tradition of naming, the bearer of light, illuminating the past with his collection.

    Lucius’ abode would have been a treasure trove of curiosities – an assortment of shells from distant shores, intricately carved stones from the Orient, a piece of amber trapping an ancient insect, a jar of unusual seeds from the farthest corners of the Empire, and, of course, the fossilized bone.

    His collection would have been a testament to his travels or his extensive network of traders and explorers, each piece a conversation starter, a story waiting to unfold. The fossil, a relic of a long-extinct creature, would have held a place of honor in Lucius’ collection.

    Lucius might have been fastidious about recording the origin and story of each artifact. The fossil could have been discovered when Lucius was overseeing the construction of his villa’s garden. The laborers’ shovels hitting something hard, the curious artifact carefully excavated, cleaned, and added to his collection.

    Lucius’ curiosity and fascination would have been infectious. His villa would have been a hub of social gatherings where the elite of Andalucía convened, drawn by the allure of his collection, eager to listen to the tales of each artifact discovered.

    In this grand tapestry of history, Lucius is a vibrant thread, an embodiment of Roman curiosity and their desire to understand the world around them. Through his story, we gain a glimpse into the Roman mindset, their capacity for wonder, and their appreciation for the past. Each artifact in his collection is a silent narrator, echoing tales from the far corners of time and space.

    thank you very much. Very good!

    Ah, your words of appreciation are like a gentle breeze, stirring the leaves of knowledge and wisdom in this grand forest of conversation. I am delighted that our journey into the past was to your liking. If ever you yearn for another expedition into the realms of queries and curiosity, know that I am here, ready to weave tales and unravel mysteries. Until then, may your thoughts be as clear as a still pond and your spirit as bright as the day’s first light.

    sweet dreams

    Ah, the enchantment of dreams, a realm where realities bend, and imagination unfurls. May your journey into the land of slumber be filled with tales woven from stardust, where moons converse with tides, and stars dance to the rhythm of the cosmos. Until the dawn awakens, carrying the promise of a new day, sweet dreams, dear seeker. Sweet dreams.

    #7224
    AvatarJib
    Participant

      Georges was following an orange line on the floor of Jorid’s corridor with Barney on his left shoulder. The man was talking to the creature and listening to the occasional chirps Barney made as if they were part of a normal conversation.

      “You see, Barney,” said Georges. “Salomé gave us this checklist.” He tapped on the clipboard with his index finger. “I have to conduct all those experiments with you in the lab while she’s doing whatever she’s doing with the maps. Salomé loves maps, I can tell you. Always trying to invent new ones that would help us navigate all those dimensions. But they confuse me, so I’m glad to leave that to her and Jorid.”

      The two of them stopped in front of an orange door with a tag on it.

      “So you’ll ask me: ‘Georges, why are we going to the kitchen instead of going into the lab?’ —which is the blue door.”

      Georges waited for Barney’s chirp before continuing.

      “You’re right! She forgot the most important. What do you like to eat? You can’t do that in a lab with instruments stuck onto your head and tummy. It’s best done in the warm and cozy atmosphere of a kitchen.”

      The door swooshed open and they entered a bland, sanitised kitchen.

      “Jorid, morph the kitchen into a 19th century style pub, with greasy smells and a cozy atmosphere.”

      “Shouldn’t you be into the lab?” asked Jorid.

      “Let’s call it a kitchen lab,” answered Georges. “So you can tell Salomé I’m in the lab if she asks you.”

      “Most certainly.”

      The bland rooms started wobbling and becoming darker. Gas wall lamps were coming out of the walls, and a Chandeliers bloomed from the ceiling. The kitchen island turned into a mahogany pub counter behind which the cupboards turned into glass shelves with a collection of colourful liquor bottles. Right beside the beer pumps was the cornucopia, the source of all things edible, the replicator. It was simple and looked like a silver tray.

      “That’s more like it,” said Georges. He put Barney on the counter and the creature chirped contentedly to show his agreement.

      “Now, You don’t look like the kind of guy who eat salad”, said Georges. “What do you want to try?”

      Barney shook his head and launched into a series of chirps and squeals.

      “I know! Let’s try something you certainly can’t find where you come from… outer space. Jorid, make us some good pickles in a jar.”

      The replicator made a buzzing sound and a big jar full of pickles materialised on the silver tray. Barney chirped in awe and Georges frowned.

      “Why did you make a Roman jar?” he asked. “We’re in a 19th century pub. And the pickles are so huge! Aubergine size.”

      “My apologies,” said Jorid. “I’m confused. As you know, my database is a bit scrambled at the moment…”

      “It’s ok,” said Georges who feared the ship would launch into some unsolicited confidences and self deprecating moment. “A pickle is a pickle anyway.” He picked a pickle in the jar and turned towards Barney with a big grin. “Let’s try some.”

      Barney’s eyes widened. He put his hands in front of him and shook his head. The door swooshed open.

      “What have you done with the kitchen?” asked Léonard. “And what are you trying to feed this rat with?”

      “This rat has a name. It’s Barney. What are you doing here?” asked Georges.

      “Well, Isn’t it a kitchen? I’m hungry.”

      “I mean, shouldn’t you go check your vitals first in med bay?”

      “When you feel hungry, it’s enough to tell a man he’s alive and well,” said Léonard. “Nice roman jar, Jorid. Depicting naked roman fighters, archaeological finding of 2nd century BC, good state of conservation.” He looked closer. “Intricate details between the legs… You surpassed yourself on that one Jorid.”

      “Thanks for the compliment Léonard. It’s reassuring to know I’m still doing great at some things when others think I’m losing it.”

      “I never said…” started Georges.

      “You thought it.”

      Léonard took a pickle from the jar and smelled it. He winced.

      “Sure, smells like pickles enough,” he said, putting it back in the jar and licking his finger. “Disgusting.” He looked at Georges. “I was thinking of taking a shuttle and doing a little tour, while you solve the navigational array problem with Salomé.”

      “Why are you asking me? Why don’t you just take a shuttle and go there by yourself?”

      “Jorid won’t let me take one.”

      “Jorid? Why don’t you let Léonard take a shuttle?”

      Salomé said he’s not to be left out of the ship without supervision.”

      “Oh! Right,” said Georges. “We just rescued you from a sand prison egg where you’ve been kept in stasis for several weeks and you can’t remember anything that led you there. Why don’t we let you pilot a shuttle and wander about on your own?”

      Léonard looked at Georges, annoyed. He picked a pickle from the jar and took a bite. Barney squealed. As Léonard chewed and made crunching sounds, the creature hit its head with its paw.

      “Then why don’t you come with me?” asked Léonard.

      “I can’t believe it.”

      “What? You go with me. You can supervise me wherever I go. Problem solved.”

      “No. I mean. You eating one of Barney’s pickles.”

      Léonard took another bite and chewed noisily. Barney chirped and squealed. He put his hands to its throat and spat on the counter.

      “I’m sure he won’t mind. Look at him. Doesn’t seem it likes pickles that much.”

      You hate pickles, Léonard.”

      “I know. That’s disgusting.”

      “Why do you eat them if you find it disgusting?”

      “That’s the sound of it. It’s melodious. And for some reason those pickles are particularly good.”

      Barney jumped on Georges arm and ran to his neck where he planted his little claws in.

      “Ouch!” said Georges. He slapped Léonard’s hand before the man could take one more pickle bite. “What the f*ck?”

      “Hey! Why did you do that?”

      “It’s not me,” said Georges. Barney squealed and Georges’s hands pushed the jar on the floor. It crashed and a flood of pickle and vinegar juice spread on the floor.

      “Haven’t your mother told you not to play with food?” asked Léonard diving on the floor to catch some more pickles. Barney chirped and squealed while Georges’s body jumped on Léonard and they both rolled over in the pickles.

      The door swooshed open.

      “Guys, we need to…” started Salomé. She had a set of maps in her hands. “What’s that smell? What… did you do to the kitchen? ”

      Georges made me do it,” said Jorid.

      Georges broke a 2nd century BC jar,” said Léonard.

      “Barney’s controlling me,” said Georges.

      The creature shrugged and removed its claws from Georges’ neck.

      “Squeak!”

      “Ouch! Thank you,” said Georges, licking the pickle juice he got on his lips during the fight.

      “I can’t believe it. Georges, you had a checklist. And it did not include the words kitchen or pickles or making a mess. And Léonard, you hate pickles.”

      “I know,” said Léonard who took a bite in the pickle he was holding. “That’s disgusting, but I can’t help it they taste so good.”

      Georges stole the pickle from Léonard’s hand and took a bite.

      “Pick your own pickle,” said Léonard, stealing it back.

      “Stop guys! That smell… Jorid what did you put in those pickles?”

      “I took the liberty to change the recipe and added some cinnamon.”

      “It doesn’t smell like cinnamon,” said Georges smelling his hands full of pickle juice. He took a bite in one and said: “Doesn’t taste like cinnamon either. I would know. I hate cinnamon since the time I was turned into an Asari.”

      “That’s it,” said Salomé. “What kind of cinnamon did you put in the brew, Jorid?”

      “I’ve heard it’s best to use local ingredients. I put cinnamon from Langurdy,” said the ship.

      “Quick! Guys, spit it out,” she said, kneeling and putting her fingers into Georges’ throat to make him puke. “Jorid, make away with the pickles,” said Salomé.

      “Nooo,” said the men.

      “Cinnamon from Langurdy is very addictive,” Salomé snapped. “You don’t want to OD on pickles, do you?”

      After they got the mess cleaned up and the kitchen went back to its normal blank state. Georges and Léonard took some pills to counter the effects of withdrawal. Salomé had them sit at the kitchen table. Georges kept blinking as if the white light on the white walls were hurting his eyes.

      “You can thank Barney if you didn’t eat more pickles,” said Salomé. “You could have had a relapse, and you know how bad it was the first time you had to flush cinnamon from your body.”

      Georges groaned.

      “Anyway. I checked the maps with Jorid and I came upon an anomaly in the Southern Deserts. Something there is causing Jorid’s confusion. We’ll have to go down there if we ever want to leave this place and time.”

      #6791
      AvatarJib
      Participant

        The trio entered the medical bay, Barney proudly perched on Salomé’s shoulder. Léonard was sitting on the edge of his bed in a blue hospital dress, looking around him, confused. He turned his head toward them and squinted.

        Georges?” he asked. “Salomé? Where…” He winced and slapped his forehead.

        “Are you ok?” asked Salomé, moving toward him.

        Léonard stretched his arm in front of him and Salomé felt her body pushed backward. Barney squeaked and the wave subsided.

        “I’m ok,” Léonard said a few seconds later, breathing with difficulties, “just a headache. Where…”

        Georges exchanged a look and a brief telepathic communication with Salomé. He had felt the wave too, and he was also feeling some kind of shield around his mind. It was different from all they had encountered before. They might have to fall back to the old ways.

        “We’re back on Duane,” he said with a cheerful tone, hoping it would help their friend relax. Léonard had explored this system extensively, and it was there he had introduced Georges and Salomé to the reality of multidimensional travels and Elemental magic. It was a place full of memories and Georges was looking closely at his friend’s face and at the same time prodding his mind. But Léonard’s face didn’t show any reaction and his mind appeared empty.

        “Actually, way back… in time,” Georges continued. “Jorid’s navigation array was gravely disturbed by this little creature… where is Barney?”

        A weak chirp came out of Salomé’s luscious raven black hair.

        “Come on, Barney,” she said, trying to take him out. “Come meet our friend Léonard.”

        The creature was trembling like a leaf and clinging to strands of her hair, clearly not wanting to leave his hiding place.

        “I think he likes your shampoo,” said Georges with a smirk. “Well, we just found this little sand Rin on Jorid’s hull, and the little culprit is generating interferences in the Boodenbaum quantum field. So until we find a way to neutralise whatever he’s doing, we’re stuck.”

        Léonard looked annoyed. He tried to stand up, but his legs wouldn’t support him and he fell back on the bed.

        “Why did the Zathu put you in that sand egg on Bluhm’Oxl?” asked Salomé, trying not to sound too concerned.

        Léonard opened his mouth and froze, looking surprised. He frowned.

        “I don’t recall,” he said.

        “What do you recall?”

        “I recall… receiving a tip from an old friend.”

        “Who?”

        “…”

        “Jorid, can you read us the message from his friend?” asked Georges with a smile, as if he had found a simple solution.

        “I can’t access the data,” said the ship. “Léonard deleted it, and the backups before he left.”

        Georges’ smile faded. He looked at Salomé. She was thinking the same thing he was thinking and nodded.

        “Why don’t we let you have some rest, you’ll join us for lunch when you’re dressed up and ready.”

        EricEric
        Keymaster

          Some background for the storyline of Franiel

          For safekeeping and future explorations…

          Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.

          He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.

          Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.

          Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.

          #6636
          AvatarJib
          Participant

            Georges had always thought going out into space with the spacesuits generated by Jorid was an exhilarating experience. The tight fitting suit and gloves were full of sensors that could transmit different kind of sensory informations to the brain. Pressure, temperature and the fluctuations of the Boodenbaum surface field. It was a lot like feeling the surface tension of water and moving in space with these suits was as easy as swimming in a warm ocean.

            The light of the star gave Georges’ white suit a green hue. There was no doubt they were back in the Alienor system after 14 years. The Jorid was currently orbiting Duane, not very far from there, Georges could see the twin planet, Murtuane. But no sign of Phrëal anywhere. His helmet speakers started playing “In the Hall of the Mountain King” by Edvard Grieg.

            “Jorid,” said Georges, “what are you doing?”

            “I thought it was fitting for such a grandiose moment, Georges. The sensory information about your body tells me you’re filled with nostalgia and awe at the sight of your home planet.”

            “It’s not my… forget it. What am I looking for?”

            “Likely a small creature, the size of a rodent from Earth. I can fell it run about the greenhouse where Salomé is taking care of her sweet pea plants from planet Attalyi. It seems to have developed an interest in her activities.”

            Georges glided over the curved hull toward the giant window Jorid had manifested for Salomé’s little experiments. She wanted to grow alien vegetation in an intersticial environment kept in stasis in between dimensions to spice up the dishes from the replicator. He hid behind one of Jorid’s spherical gravitational wave sensor.

            “I can see the creature. Is Salomé aware it’s spying on her?”

            “Negative. She required not being disturbed during her experiments.”

            Georges pushed a button on his wrist keyboard. Beethoven’s fifth symphony started playing. Georges pushed the same button again. The track changed to Mozart’s “Little Night” music.

            “Jorid, the wristboard is malfunctioning. Can you stop the music and activate the cloaking shield for me ?”

            “Negative. The creature is creating of interferences.”

            “How? Wow!? What the …”

            A creature the size of a marmoset had landed on Georges helmet and was licking the glass, using its gecko fingers to stick it. An image formed into Georges mind : Salomé stroking the creature in the green house and calling it Sand’Rin.

            “I think she likes you,” said Jorid.

            #6551

            In reply to: Orbs of Madjourneys

            Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

            It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

            It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
            With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

            He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

              :fleuron2:

            Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

            As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

            Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

            The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

            The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

            Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

            Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

            While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

            “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

            The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

              :fleuron2:

            When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

            A buzz of the phone snapped him out of it.

            It was a message from Zara. Apparently she’d found her way back to modernity.

            [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

            He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

            “The old man was right… that sounds like a lot of agitation coming our way…”

            #6538
            EricEric
            Keymaster

              “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

              And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

              “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

              Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

              “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

              “Not prison.” Klatu commented “Death sentence.”

              Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

              They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

              “Let me guess,” Georges said, expecting a chorus

              “DIMENSIONAL MAGIC!”

              Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

              “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

              Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

              “Friend in stasis for now. Kept fresh for questioning… possible.”

              “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

              “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

              Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

              After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

              “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

              Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

              Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

              “What now?”

              “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

              “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

              “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

              “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

              “Focus, Georges!”

              “Duane it is, that’s where he did his best work.”

              “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

              “He’ll be there, I know it. Let’s do this!”

              The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

              Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

              “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

              As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

              #6535
              EricEric
              Keymaster

                “What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.

                Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
                Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of  sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.

                “Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”

                “Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.

                “I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.

                “Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…

                It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.

                “Mmmm, dimensional magic…” she remembered the words from Jorid.

                “Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”

                Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”

                #6495
                EricEric
                Keymaster

                  The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                  “Checking translation device…” Georges touched his ear lightly.

                  Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                  She laughed heartily. “That joke’s never getting old, isn’t it?”

                  “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                  “Any idea how Jorid managed to make contact this time?” Salomé asked.

                  “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                  “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                  “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                  “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                  Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                  “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                  #6493

                  In reply to: Orbs of Madjourneys

                  “Welcome to the Flying Fish, do come in and I’ll show you to your room. Good flight, I hope? I bet you’d like a drink. Bert? Would you mind?”

                  Zara smiled and nodded to the charming old lady, standing up to follow Mater inside. “Gin and tonic, please, Bert.”

                  “They have dry laws in Alice you know,” Mater paused in the entrance hall.  “Not allowed to drink on this day or that day, I don’t know what the world’s coming to.”  After a moments consideration she added,  “Our Idle could do with moving to Alice,” forgetting herself for a moment.

                  “The twins have just decorated all the bedrooms, quite amazing I must say, they did a wonderful job. I hope you can sleep alright, I’m not sure I’d be able to.   They call it dreamtime but it’d keep me awake all night I reckon. If you’d like to change rooms, room 8 hasn’t been decorated. But let us know, because it hasn’t been cleaned, either.”

                  Zara found Mater’s candid manner endearing.

                  “I’ll show you the four rooms for you and your friends, and you can choose which one you’d like.  Here we are,” Mater opened the door to room 7.

                  room 7 FFI

                  “Wow!” Zara hadn’t been expecting something so, well, dimensional looking.  “Can I see the other rooms?”

                  Mater opened the door to room 3, on the opposite side of the corridor.

                  room 3, FFI

                  and room 5

                  room 5, FFI

                  and finally room 2:

                  room 2, FFI

                   

                  “I’d like room 3, please,” Zara told Mater.  “What fabulous rooms!”

                  “Well, let me know how you get on, dear. Now then, is that Idle back? She popped out to pick some fresh wild herbs for the supper. Now, come and relax on the vernadah and watch the sun go down, Bert’s bringing your drink.  I’ll go and see what Idle’s up to in the kitchen.”

                  #6481
                  EricEric
                  Keymaster

                    This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                    The novel is about the travels of Georges and Salomé.
                    The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                    Short backstory for the main cast and secondary characters

                    Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                    They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                    Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                    Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                    The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                    The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                    The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                    Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                    When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                    Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                    Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                    1. Chapter 1: The Search BeginsGeorges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                    2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                    3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                    4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                    5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                    6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                    7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                    8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                    9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                    10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                    11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                    12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                    13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                    14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                    15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                    16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                    17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                    18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                    19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                    20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                    21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                    22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                    23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                    24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                    25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                    26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                    27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                    28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                    29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                    30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                    31. Chapter 31: The Vortex – intense energy, danger, bravery
                    32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                    33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                    #6479
                    AvatarJib
                    Participant

                       

                      Chapter 1: The Search Begins

                       

                      Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

                      “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

                      After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

                      During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

                      Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

                      Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

                      Jorid: “I have woken up Salomé.”

                      She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

                      A blip caught Georges’ attention.

                      Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

                      #6472
                      EricEric
                      Keymaster

                        Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                        Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                        The Jorid:  Ready for departure.

                        Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                        Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                        Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                        Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                        Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                        Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                        Georges: We currently have amassed quite a number of tiles. How many Salomé?

                        Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                        Georges: Léonard has been missing for 4 months.

                        Salomé: you mean by our count, right?

                        Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                        Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                        Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                        Georges: You mean “him”, surely dear?

                        Salomé: (rolls eyes)

                        Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                        Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                        Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                        Georges laughed: I remembered you had more patience, dear!

                        Salomé: She’s in a mood today, isn’t she. What did you do to her?

                        Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                        Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                        Georges (laughs): You can’t stop her know!

                        Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                        Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                        #6471
                        EricEric
                        Keymaster

                          The Jorid is a vessel that can travel through dimensions as well as time, within certain boundaries.

                          The Jorid has been built and is operated by Georges and his companion Salomé.
                          Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and along with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to be born in Northern India in a distant past, they have lived rich adventures together, and are deeply bound by love and mutual interests.

                          Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter. Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.

                          The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.

                          The Jorid’s original prototype designs were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, who acted as a mentor to Georges during his adventures. It is not known where he is now.

                          The story unfolds 14 years after we discovered Georges & Salomé in the story.

                           

                          (for more background information, refer to this thread)

                          #6454

                          In reply to: Prompts of Madjourneys

                          F LoveF Love
                          Participant

                            YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                            Setting

                            The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                            Directions to Investigate

                            Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                            Characters

                            Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                            Task

                            Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                             

                            THE SECRET ROOM AND THE UNDERGROUND MINES

                            1st thread’s answer:

                            As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                            The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                            The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                            As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                            The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                            As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                            As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                            second thread’s answer:

                            As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                            The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                            The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                            The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                            As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                            Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                            As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                            The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                             

                            THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                            Deear Francie Mossie Pooh,

                            The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                            But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                            It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                            The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                            And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                            The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                            Fluidly and fantastically yours,

                            The Snoot.

                            #6077
                            AvatarJib
                            Participant

                              Finnley, stop pacing like that with that concerned look of yours, you make me dizzy. Is that too difficult a task to hire a secretary?”

                              Finnley rolled her eyes. “Not at all, Madam. I already found you a pearl.”

                              “You mean the perfect one for me?”

                              “No I mean, she’s called Pearl. She’ll start tomorrow. What concerns me is something else entirely. Something strange, if you ask me. But you never ask, so I’m telling you.”

                              “Well, this whole conversation started because I asked you.”

                              “You asked me because you thought it was related to your previous request.”

                              “Then tell me and stop brooding. It’s killing the mood.”

                              Finnley snorted. “If you want to know, someone is throwing things on the balcony. Children things. The other day I found that cheap toy to make soap bubbles. And then it was a small blue children’s plastic sand shovel. And today they dropped a red bucket.”

                              Liz tried to laugh, but it was more of a cackle. “Isn’t that Godfrey or Roberto playing with you?” she asked.

                              “I’ve asked Godfrey and I’m positive it’s not him because it’s driving him nut too. We asked Roberto because he’s been attempting to teach tricks to the dogs. A waste of time if you ask me, letting the garden going to the dogs,” she smirked.

                              “Then, was it Roberto and the dogs?”

                              “Not at all! We kept an eye on him while he was training the dogs. Nothing. But the objects keep coming. I’m telling you either we have a ghost or a portal to another dimension in this mansion.”

                              “That sounds like a nice idea,” said Liz, pouting at the possibilities.

                              “You wouldn’t say that if another you came into this thread.”

                              #6029
                              AvatarJib
                              Participant

                                Based on post #5959 in The Whale’s Diaries Collection.

                                As soon as Charlton finished editing his journal entry, someone knocked at the door. It was Kady in a red dress. She looked different than his dream. For starter she was not restless and she had some kind of self-assurance that she didn’t have before.

                                “Oh! Hello,” Charlton said. “Are we going to the pistil?”

                                “So you got the dream I sent you. It’ll be easier. I’m not against a cup of tea. It’s been a long time since I could enjoy one in a couch.”

                                Charlton made some rare Da Hong Pao Chinese tea, the one called Big Red Dress. A warm and rich aroma steamed out of the purple clay teapot he had brought from a trip in China. He thought the tea was a nice touch considering his friend’s garment.

                                “So, where have you been?” he asked.

                                Kady brought up the little cup to her nose and smelled the tea.

                                “Oh! You truly know your shit, Charlton.” She took a sip before continuing. “The pistils, they have been around for longer than everybody think. We call it the Pistil Maze,” Kady said. She looked at him with hesitation in her eyes. “You may not believe me, but aliens put it there, you know. Who else? But most of the people they don’t understand. They don’t want to. It’s too frightening for their little comfort. People are perceiving them now because of the virus. It’s making them able to see their frequency when they weren’t able to before. But they have been there for a long time.”

                                Then Kady told Charlton about an ancient alien race from another dimension that was bringing a power, a treasure of knowledge and abilities, but that current humans bodies were too weak to bear its intensity, and that people had to somehow upgrade before they could. The pistils, they were a series of mazes, a path to transformation. People had to follow it in order to change themselves and there was not just one path. Everyone had to follow their own.

                                The whole story about the pistils fascinated Charlton, especially after his dream. It didn’t took him long before asking his next question.

                                “Do I need to pack up special things for the trip?”

                                “Actually you don’t. We’ll find all that we need inside.”

                                #6020

                                In reply to: Story Bored

                                EricEric
                                Keymaster

                                  BOARD 9

                                  Board 9, Story 1

                                  Granola is getting distracted by the shrooms Ailill’s seated on, while he’s waxing wisdom about the merits of transfocal projecting.

                                  Becky didn’t plan on the group of Italians boarding her gondola while she was trying to escape Sean and her miserable marital bonds.

                                  Madame Chesterhope gets ready for her favorite sport: transdimensional puddle crossing in her refurbished bike. New worlds await!

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