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  • #7459

    There was an odd sight today.

    Eris sat in the deserted courtyard area of the brand new Quadrivium office, Malové’s latest folly. She could savor the quiet that Fridays often brought, most of her colleagues from the coven preferring to work from home, leaving the usually bustling space tranquil and almost meditative. She took a bite of her sandwich, listening distractedly to the complaints of another witch sitting nearby, while her own mind still preoccupied with the myriad responsibilities and recent events that seemed to pile around like a stack of clothes due a trip to the laundry.

    As she chewed thoughtfully, her eyes were drawn to an odd sight. A blackbird was performing a strange dance in front of the mirrored walls that lined one side of the patio. It hopped back and forth, its beak tapping on the surface, its feathers shimmering in the afternoon light, as if it were courting its own reflection or perhaps trying to feed it with a worm it had in its beak. Eris paused, intrigued by this peculiar behavior. What could it mean?

    Her thoughts were interrupted by a series of sharp, melodic chirps. She looked around and spotted another bird perched nearby in the foliage of hanged planters lining the walls —a female blackbird, easily identifiable by her distinct brown coat. The female watched the male’s antics with a mix of curiosity and detachment, her chirps seeming to carry a message of their own.

    Eris felt a shiver run down her spine, a familiar sensation that often preceded a moment of magical insight. The blackbird’s dance wasn’t just an oddity; it was a sign, a message from the universe, or perhaps from the magical currents that flowed unseen through the world.

    She closed her eyes for a moment and took a deep breath, trying to connect with the energy around her. The image of the male blackbird, tirelessly courting its own reflection, seemed to mirror her own recent struggles. Had she been chasing an illusion, trying to nourish something that could not be sustained?

    The female blackbird’s presence added another layer to the message. She was grounded, present, and observant—a contrast to the male’s futile efforts. Eris thought of her recent decisions, the dismissal of the cook, the strained relationships within the coven, and the cryptic postcards from Truella. Was the universe urging her to find balance, to ground herself and observe more keenly before taking action?

    She could almost hear Elias whispers in her ears: Birds, in general, often represent thoughts or ideas flying about in our consciousness. The blackbird specifically, with its stark contrast and distinct presence, can represent deeper insights, truths, or messages that are coming to your awareness. The mirror, as a reflective surface, implies that these insights pertain directly to your perception of self or facets of your identity that may be emerging or needing attention. Putting this together, the imagery of the birds and their interactions could be nudging you to pay closer attention to your inner reflections. Are you nurturing the parts of yourself that truly need attention? Are there aspects of your identity or self-perception that require acknowledgment and care? The presence of the brown-coated female blackbird might also be a reminder to appreciate the varied and multifaceted nature of your experiences and the different roles you embody.

    She opened her eyes, feeling a sense of clarity washing over her. The birds continued their vivid dialogue and unfathomable dances, unaware of the impact they had just made, although her insistent gaze had seemed to snap the blackbird out of its mesmerized pattern. He was now scurrying away looking over its shoulder, as if caught in an awkward moment.

    Rising from her seat, Eris felt something. Not some sort of newfound sense of purpose, but a weight of a precious present, luminous and fragile, yet spacious and full with undecipherable meaning. She glanced one last time at the blackbirds, silently thanking them for their unspoken wisdom. As she walked back into the office, she knew that the path ahead would still be fraught with challenges, but she was ready to face them—grounded, observant, and attuned to the subtle messages that the world had to offer.

    In the quiet of the Quadrivium office, on a deserted Friday afternoon, a blackbird’s dance had set the stage for the next chapter of her journey.

    #7323

    The Four Rites opening the new year were done in a sequence, each followed by a day’s gap, until the final Ritual.

    They were considered to open the gates to the realm of truth and ultimate freedom.
    The first one, which Echo had noticed anomalies for, was about Self control. Eris was poring over the data, but none seemed to make sense. Her intuition was telling her something, but she couldn’t correlate any of it with what came out of the first step of the Incense making process. The collection of ingredients seemed correct, the origins clear.

    Yet, something wasn’t quite right.

    The first one would be followed by tomorrow’s spell for Spirit of Enquiry. That’s when they could select the most proper ingredient, focusing their collective energies and inner eyes to what the collective needed to work on.

    The last two ones were Contentment, where the ingredients were ground in fine powder, and finally of Good Company, where the powders were blended with resin and heated for the final tests.

    Probably Eris would have to go to the HQuad tomorrow, physically for once to check on the process more closely. She waved her blue-green hair, her studded nose frowning at the perspective to have to check-in with the crowd of people. At least, commuting couldn’t be more simple. She would just have to turn the knob of her kitchen door in the opposite direction, wave her hand, until the door frame glowed briefly, and the door would simply open into the main hall of the Quadrivium Emporium ladies’ room.

    But for tonight, they had a movie’s night planned with Thorsten.

    #7286

    In reply to: Orbs of Madjourneys

    Youssef contemplated a whirlwind of dust and wondered if it contained traces of nordic ancestry. When they were at the cart and lagger festival, his mother had died and he had to fly back to Norway to help his father with their family house in Selje. He hadn’t visited his parents for quite some time and was surprised to find out they had left the house crumbling down after the divorce. Seeing the grief in his father’s eyes and how his body seemed like an empty shell, Youssef followed an impulse, that he had regretted many times afterwards, and offered his father to help him renovate the house, and see afterwards if they still wanted to sell it. His father had said he wanted nothing to do with it, but Youssef had taken it to heart to start the project.

    A cold gust of wind whipped his face with thousands of sea salt needles. He laughed. What kind of thought was that? Who could possibly come up with such a convoluted image? A tear ran down his face. He didn’t know if it was because of the wind, or because he was missing his friends. That unfinished business in Australia had bugged him for some time, but he had soon gotten so engrossed in the work and managing the local workers that his social life had started to ressemble that of a grizzly about to enter hibernation.

    After a few months of work, he couldn’t believe that the house was done. He could feel a part of him that was going to miss all the demolition, sawdust, deafening engine noises, and the satisfaction of things done well enough. It seemed he was awakening back to his life. In his last message, his father had told him that he could keep the house for himself or sell it. Youssef hadn’t made his mind. He thought he wanted to enjoy quiet for a time.

    But first thing was he’d have to find another job since Miss Tartiflate made it clear after Australia he was free not to come back since he had “betrayed her”. He snorted to cover a blend of amusement and disappointment. His phone rang. Unknown caller. Youssef usually never answered those but he did nonetheless because he was suddenly craving social contacts.

    “We know you’re looking for a job,” said a metallic voice. Youssef’s phone buzzed. “We’ve sent you a job offer. Click the link at the end of the message if you’re game.”

    As soon as the caller hung up Youssef opened the message. It proclaimed:

    “Uncover the Secret of a Lost Civilization and Earn Limitless Riches! If you’re game, you may delve into this link.”

    Youssef winced at the clickbait. It was spam, evidently. Or was it the job offer? The voice sounded metallic, just like a bot. Should he call Xavier about that? Have him trace the call? He clicked on the link, thinking he hadn’t accepted anything yet.

    #7242

    In reply to: Orbs of Madjourneys

    Any news on Yasmin? Xavier sent a message to Zara.  He was puzzled when she sent a cryptic screenshot with no explanatory message:

    dust

    Xavier forwarded the message to Youssef and then his phone rang. It was an important call that went on at some length and he forgot to add that Zara had sent it to him with no explanation.  Youssef frowned, and forwarded the screenshot to Zara.  In a strange but by no means uncommon coincidence, Youssef was also called away before he had time to add a message of his own.

    When Zara received the message from Youssef, her first thought was that somehow Youssef was involved with Yasmin’s disappearance, but what were they both doing at a dust convention?  But she was having a busy day at the wombat rescue centre, and didn’t have time for this new puzzling development until the evening.

    Zara had started the new job a week before, and had not been expecting it to be so busy. It was for this reason that it took her several days to realize that Yasmin hadn’t replied to any of her brief daily messages.  When she tried phoning, the automated message informed her that the phone was switched off or outside of network, so Zara phoned the meditation centre where Yasmin was still staying when Zara left to start her new job.  They said she had left a few days ago, and nobody knew where she was going to.   They added that it was not their business to know such things, and that they were only interested in silence and contemplation.  Zara sighed, and wished she wasn’t too busy to get a bus  over to the retreat and ask around but it was a two hour journey and it would have to wait until her next day off.

    Going back over the most recent messages from Yasmin, Zara realized that the very last communication was the odd message about dust. It hadn’t seemed particularly strange the other day, after all, there were so many odd people at meditation retreats and they all had strange quirks and wacky ideas, but then she’d seen a flyer pinned to the cork board at the wombat rescue centre about a Dustsceawung Convention.  Had Yasmin gone to that?

    The more that Zara thought about it, the more likely it seemed. While Zara herself hadn’t been very serious about the meditation regime at the retreat and had mostly snoozed during the sessions, Yasmin had been smitten and was in danger, to Zara’s way of thinking, of going over the top on the woo stuff.  Kept going on about being enlightened and so on. But she’d also taken to sniffing everything, and not just flowers. Zara had seen her sniffing deeply with a rapturous expression on several occasions ~ once she even saw her on her knees sniffing the carpet.

    When Zara asked her about it, a glazed look came over Yasmin’s face and she garbled something about it being the highest level of enlightenment, the scent was stronger and more precise than the word, and all the answers were in the scents and that we’d all been misled into thinking words were the key to the truth, when really it was our nose that was the key.

    Zara had noticed that Yasmin wasn’t snorting as much, and decided to say no more on the topic. If it was doing Yasmin good and curing the snorting, then all well and good.  But it was that saintly expression on her face that was worrying, and Zara hoped she’d snap out of it in due course.

    I had better explain all this to Xavier and Youssef, Zara decided, and then see if I can find out more about the dust convention.  Maybe we can use the game quest to help. Not that I have any time for game playing with all these wombats though!

    #7234
    TracyTracy
    Participant

      Aunt Idle:

      It took us weeks to clean up after that dust storm, and I’ll be honest, I didn’t help much. I had a lot to think about.  Finley and the twins did most of it, and Bert of course. Mater took to her room after the revelations and stayed up there like queen bee, not speaking to any of us, only Finley who took her meals up. I banged on her door a few times (she’d locked it, can you believe it?) but she wouldn’t even speak to me through the door. I’d have thought she was dead but Finley said no she wasn’t dead, she’d just about had enough of all of us and wanted to be left in peace to think about it.  Well, what about me, I said, don’t you think I need some time to think about it all too? But Finley snorted (picked it up off that Yasmin I reckon) and swanned off, quite rudely if you ask me.

      I did spend quite a bit of time down by the water hole, thinking about it all.  I never in a million years expected that baby to come back and haunt me forty odd years later.  I did get to wondering though, if I’d have brought her up instead of those nuns, she might have been a happier soul.   Not much ever seemed to please her, quite the reverse in fact.  Bert said Well what do you expect? in an exasperated tone.  I got a bit fed up with all the dirty looks to tell you the truth. I even thought of leaving the Flying Fish once and for all and never coming back. Then I thought, bugger that, I’m staying right here.

      Zara and her friends left right after the dust had settled (from the dust storm that is ~ it was quite some time before the metaphorical dust had settled, in fact I don’t think it’ll ever settle.  Some people do like to harp on and on about things) and I was sorry to see them go. They were great sports about everything, they didn’t judge me. Unlike my own family!

      I didn’t dare tell anyone about the night of the cart race when Youssef and I holed up in the cellar with all the old books. Thank goodness I had the presence of mind to grab a couple of bottles of gin and something to smoke before we fled down the stairs.  I tell you what though, the next day I had such a hangover I had a job remembering everything and wondered if I’d been dreaming.  Youssef wasn’t there when I woke up, and he had the darn cheek to avoid me the next day, and the day after that, and then they left.

      One good thing was seeing Fred again. I wish he’d have stayed for a bit longer.  If Fred had stayed awhile, maybe he’d have helped smooth things over with me and my ill gotten brat.  Some people are so ungrateful! I may have dumped her, but it was in a nice place and she wouldn’t be alive at all if it wasn’t for me.

      People are strange.

      #7222

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Very well, let us focus a bit on an overarching mystery.

        So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

        Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

        Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

        Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

        Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

        If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

        Here are some additional clues that the game will suggest to our four characters:

        Zara:

        “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
        “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

        Yasmin:

        “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
        “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

        Youssef:

        “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
        “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

        Xavier:

        “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
        “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

        What are potential outcomes for our 4 characters in game and in real life.
        How are they going to work together to unravel the mystery and discover the truth.

        There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

        In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

        In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

        If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

        To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

        Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

        #7214

        In reply to: Orbs of Madjourneys

        “Bossy, isn’t she?” muttered Yasmin, not quite out of earshot of Finly. “I haven’t even had a shower yet,” she added, picking up her phone and sandals.

        Yasmin, Youssef and Zara left the maid to her cleaning and walked down towards Xaviers room.   “I’d go and get coffee from the kitchen, but…” Youssef said, turning pleading eyes towards Zara, “Idle might be in there.”

        Smiling, Zara told him not to risk it, she would go.

        “Come in,” Xavier called when Yasmin knocked on the door. “God, what a dream,” he said when they piled in to his room.  “It was awful. I was dreaming that Idle was threading an enormous long needle with baler twine saying she was going to sew us all together in a tailored story cut in a cloth of continuity.”  He rubbed his eyes and then shook his head, trying to erase the image in his mind.  “What are you two up so early for?”

        “Zara’s gone to get the coffee,” Youssef told him, likewise trying to shake off the image of Idle that Xavier had conjured up. “We’re going to have a couple of hours on the game before the cart race ~ or the dust storm, whichever happens first I guess. There are some wierd looking vans and campers and oddballs milling around outside already.”

        Zara pushed the door open with her shoulder, four mugs in her hands.  “You should see the wierdos outside, going to be a great photo opportunity out there later.”

        “Come on then,” said Xavier, “The game will get that awful dream out of my head.  Let’s go!”

        “You’re supposed to be the leader, you start the game,” Yasmin said to Zara. Zara rolled her eyes good naturedly and opened the game. “Let’s ask for some clues first then. I still don’t know why I’m the so called leader when you,” she looked pointedly as Xavier and Youssef, “Know much more about games than I do. Ok here goes:”

        “The riddle “In the quietest place, the loudest secrets are kept” is a clue to help the group find the first missing page of the book “The Lost Pages of Creativity,” which is an integral part of the group quest. The riddle suggests that the missing page is hidden in a quiet place where secrets are kept, meaning that it’s likely to be somewhere in the hidden library underground the Flying Fish Inn where the group is currently situated.”

        “Is there a cellar here do you think?” Zara mused. “Imagine finding a real underground library!” The idea of a grand all encompassing library had first been suggested to Zara many years ago in a series of old books by a channeler, and many a time she had imagined visiting it. The idea of leaving paper records and books for future generations had always appealed to her. She often thought of the old sepia portrait photographs of her ancestors, still intact after a hundred years ~ and yet her own photos taken ten years ago had been lost in a computer hard drive incident. What would the current generation leave for future anthropologists? Piles of plastic unreadable gadgets, she suspected.

        “Youssef can ask Idle later,” Xavier said with a cheeky grin. “Maybe she’ll take him down there.” Youssef snorted, and Yasmin said “Hey! Don’t you start snorting too! Right then, Zara, so we find the cellar in the game then and go down and find the library? Then what?”

        “The phrase “quietest place” can refer to a secluded spot or a place with minimal noise, which could be a hint at a specific location within the library. The phrase “loudest secrets” implies that there is something important to be discovered, but it’s hidden in plain sight.”

        Hidden in plain sight reminded Yasmin of the parcel under her mattress, but she thrust it from her mind and focused on the game. She made up her mind to discuss it with everyone later, including the whacky suppositions that Zara had come up with. They couldn’t possibly confront Idle with it, they had absolutely no proof. I mean, you can’t go round saying to people, hey, that’s your abandoned child over there maybe. But they could include Xavier and Youssef in the mystery.

        “The riddle is relevant to the game of quirks because it challenges the group to think creatively and work together to solve the puzzle. This requires them to communicate effectively and use their problem-solving skills to interpret the clues and find the missing page. It’s an opportunity to demonstrate their individual strengths and also learn from each other in the process.”

        “Work together, communicate effectively” Yasmin repeated, as if to underline her resolution to discuss the parcel and Sister Finli a.k.a. Liana with the boys and Zara later. “A problem shared is a problem hopelessly convoluted, probably.”

        The others looked up and said “What?” in unison, and Yasmin snorted nervously and said “Never mind, tell you later.”

        #7204
        ÉricÉric
        Keymaster

          Some handy references for the timelines of the Flying Fish Inn are here

          Year Date Event
          1935 March 1, 1935 Birth of Mater
          1958 March 13, 1958 Mater marries her childhood sweetheart
          1965 August 17, 1965 Birth of Fred
          1968 June 8, 1968 Birth of Abcynthia Hogg
          1970 July 7, 1970 Birth of Aunt Idle
          1978 April 12, 1978 Mater’s husband dies
          1987 March 19, 1987 Mines close down – Carts & Lager Festival
          1988 December 12, 1988 Idle gives birth to a child in Fiji (Liana)
          1989 December 20, 1989 Horace Hogg death – Inn passes down to Abby
          1990 May 7, 1990 Fred marries Abcynthia
          1998 November 11, 1998 Birth of Devan
          2000 November 11, 2000 Birth of Clove and Coriander
          2007 March 7, 2007 Hannah Hogg’s death, the Inn passes to Abcynthia
          2008 March 10, 2008 Carts and Lager Festival revival
          2008 August 20, 2008 Birth of Prune
          2009 February 2, 2009 Abcynthia leaves
          2009 September 11, 2009 Strange incidents at the mines, Idle sets up the Inn
          2010 May 27, 2010 Fred leaves his family, goes into hiding
          2014 September 10, 2014 Start of Prune’s journal
          2017 March 21, 2017 Visitors from Elsewheres
          2020 December 22, 2020 The year of the Great Fires
          2021 August 8, 2021 Italian tourists saved the Inn
          2023 March 1, 2023 Orbs gamers visitors
          2027 September 1, 2027 Prune going to a boarding school
          2035 March 21, 2035 Mater 100 and twins on a Waterlark adventure
          2049 March 17, 2049 Prune arrives with a commercial flight on Mars, Mater is deceased (would have been 114)
          #7173

          In reply to: Orbs of Madjourneys

          The morning of the lager and cart race dawned bright and clear.  The camping ground was full to overflowing with tents and camper vans, with several parked up outside the Flying Fish Inn. Zara overheard Finly complaining to Mater about all the extra work with all and sundry traipsing in and out using the toilets, and Bert muttering about where was all the extra water supposed to come from and what if the well ran dry, and was it all really worth it, and Zara saw him scowl when Idle told him to lighten up and enjoy it.  “Hah! Enjoy it? Nothing good ever happens when a dust storm comes for the cart race,” he said pointedly to Idle, ” And damn near everyone asking about the old mines, I tell you, nothing good’s gonna come from a cart race in a dust storm, the mayor shoulda cancelled it.”  Bert slammed the porch door as he stomped off outside, scowling at Zara on the way past.

          Zara watched him go with a quizzical expression. What was going on here?  Idle had told her about her affair with Howard some forty years ago, and how she’d had to disappear as soon as it became obvious that she was pregnant.  Zara had sympathized and said what an ordeal it must have been, but Idle had laughed and said no not really, she’d had a lovely time in Fiji and had found a nice place to leave the baby.  Then Howard had disappeared down the mines, and what was the story about Idle’s brother leaving mysteriously? Idle had been vague about that part, preferring to change the topic to Youssef.  Was the Howard story why Bert was so reluctant for anyone to go down the mines? What on earth was going on?

          And how had Yasmin’s parcel ended up in Xavier’s room?  Xavi had soon noticed that he’d picked it up by mistake and returned it to Yasmin, but how had it ended up on the table on the verandah? It was perplexing, and made Yasmin disinclined to deliver it to Mater until she could fathom what had happened.  She had tucked in under her mattress until she was sure what to do.

          But that wasn’t the only thing that had piqued Zara’s curiosity.  When Idle had said she’d had the baby in Fiji, and found a nice place to leave it, Zara couldn’t help but think of the orphanage where Yasmin was working.  But no, surely that would be too much of a coincidence, and anyway, a 40 year old orphan wouldn’t still be there.   But what about that woman in the BMW that Yasmin felt sure she recognized?   No, surely it was all too pat. But then, what was that woman in the dark glasses doing in Betsy’s shop?  Betsy was Howards wife. Idle had mentioned her when she told her story over the second bottle of wine.

          Should she divulge Idle’s secrets to Yasmin and quiz her on the woman in dark glasses? Zara decided there would be no harm in it, after all, they would be leaving soon after the cart race, and what would it matter.  She fetched two cups of coffee from the kitchen and took them to Yasmin’s room and knocked gently on the door.

          “Are you awake?” she called softly.

          “Yeah, come in Zara, I’ve been awake for ages,” Yasmin replied.

          Zara put the coffee cups on the bedside table and sat on the side of Yasmins bed. “There’s something going on here, I have to tell you something. But first, have you worked out who that woman in the BMW is?”

          Yasmin looked startled and said “How did you know?  Yes I have. It’s Sister Finli from the orphanage, I’m sure of it.  But why has she followed me here? And in disguise! It’s just creepy!”

          “Aha!” Zara couldn’t suppress a rather triumphant smile. “I thought it was just a wacky idea, but listen to this, Idle told me something the other night when we sat up drinking wine.”  As she told Idle’s story, Yasmin’s eyes widened and she put a hand over her open mouth.

          “Could it be…?”

          “Yes but why in disguise? What is she up to? What should we do, should we warn Idle?”  Zara had warmed to Idle, and if there were any sides to be taken in the matter, she felt more for Idle than that unpleasant woman from the orphanage who was so disturbing to Yasmin.

          “Oh I don’t know, maybe we should keep out of it!” Yasmin said. “That parcel though!  What am I going to do about that parcel!”

          Zara frowned. “Well, you have three options, Yas.  Open it and read it… don’t look so horrified!  Or deliver it as promised..”

          “We’ll never know what it said though if we do that,” Yasmin was looking more relaxed now.

          “Exactly, and I’m just too curious now.”

          “And the third option?”

          Ignoring the question, Zara asked where the parcel was.  Yasmin grinned wickedly but a knock at the door interrupted her intention to retrieve the parcel from under the mattress.   It was Youssef, who asked if he could come in.

          “Shall we tell him?” Zara whispered, as Yasmin called out “Of course! Is Idle after you again? Quick, you can hide under my bed!”

          “Not yet” Yasmin whispered back. “I need to think.”

          #6709
          ÉricÉric
          Keymaster

            Storylines

            You may have noticed it – the little purple tags next to your comments are linking them to particular storylines.

            It should help reconnect comments spread across threads, when they belong to a particular storyline. The definition of those is rather fluid, but in general, it tends to revolve about a commonality of protagonist or group of protagonists (they are easy to spot, they are the one(s) driving the storyline plot forward… :yahoo_thinking: ).

            Since the tagging is mostly manual, and there are quite a few homonymous characters, you may still find comments that shouldn’t belong in the storyline. It will take some time to clean. :sweep: :yahoo_hypnotized:

            Of course, some comments do belong to multiple storylines, particularly when there are some cross-overs (e.g. protagonists from the Pop*in story going to the Flying Fish Inn, and meeting Arona!) :kiwi:

            New feature: Complement Storylines

            This new feature is now available ; basically, it should allow you to continue (or insert) on a storyline, especially those long gone… For the storylines that already have their own distinct threads, you don’t need really the feature but you can also use it.

            How to do? :yahoo_idk:

            You can go to a storyline, let’s say… Dead Dick Tracy, Peaslander, etc. :bounce:

            If you find a particular storyline you like that is missing (I guess nobody regrets the Tw’Elves,… but who knows? :yahoo_heehee: )

            You normally will see a little link with the replies. COMPLEMENT. :yahoo_surprise:

            Let’s say you just want to continue the story. You go the last comment, and you click on the COMPLEMENT link of the last comment.

            Normally, if you got there, the hardest remains to do: write a comment. :mummy:
            If all goes well, it’ll be posted in the New found pages thread, a little bit like old time “Circle of Eights” single thread full of unrelated comments, but this time, each one will have a little purple “storyline” tag, that will make it available inside the storyline you selected…

            :cluebox:

            #6661

            In reply to: Orbs of Madjourneys

            The black BMW pulled up outside the Flying Fish Inn.  Sister Finli pulled a baseball cap low over her big sunglasses before she got out of the car. Yasmin was still in the bar with her friends and Finli hoped to check in and retreat to her room before they got back to the inn.

            She rang the bell on the reception desk several times before an elderly lady in a red cardigan appeared.

            “Ah yes, Liana Parker,” Mater said, checking the register.    Liana managed to get a look at the register and noted that Yasmin was in room 2. “Room 4. Did you have a good trip down? Smart car you’ve got there,”   Mater glanced over Liana’s shoulder, “Don’t see many like that in these parts.”

            “Yes, yes,” Finli snapped impatiently (henceforth referred to to as Liana). She didn’t have time for small talk. The others might arrive back at any time. As long as she kept out of Yasmin’s way, she knew nobody would recognize her ~ after all she had been abandoned at birth. Even if Yasmin did find her out, she only knew her as a nun at the orphanage and Liana would just have to make up some excuse about why a nun was on holiday in the outback in a BMW.  She’d cross that bridge when she came to it.

            Mater looked over her glasses at the new guest. “I’ll show you to your room.”  Either she was rude or tired, but Mater gave her the benefit of the doubt.  “I expect you’re tired.”

            Liana softened and smiled at the old lady, remembering that she’d have to speak to everyone in due course in order to find anything out, and it wouldn’t do to start off on the wrong foot.

            “I’m writing a book,” Liana explained as she followed Mater down the hall. “Hoping a bit of peace and quiet here will help, and my book is set in the outback in a place a bit like this.”

            “How lovely dear, well if there’s anything we can help you with, please don’t hesitate to ask.  Old Bert’s a mine of information,”   Mater suppressed a chuckle, “Well as long as you don’t mention mines.  Here we are,” Mater opened the door to room 4 and handed the key to Liana.  “Just ask if there’s anything you need.”

            Liana put her bags down and then listened at the door to Mater’s retreating steps.  Inching the door open, she looked up and down the hallway, but there was nobody about.  Quickly she went to room 2 and tried the door, hoping it was open and she didn’t have to resort to other means. It was open.  What a stroke of luck! Liana was encouraged. Within moments Liana found the parcel, unopened.  Carefully opening the door,  she looked around to make sure nobody was around, leaving the room with the parcel under her arm and closing the  door quietly, she hastened back to room 4.   She nearly jumped out of her skin when a voice piped up behind her.

            “What’s that parcel and where are you going with it?” Prune asked.

            “None of your business you….”  Liana was just about to say nosy brat, and then remebered that she would catch more flies with honey than vinegar. It was going to be hard for her to remember that, but she must try!  She smiled at the teenager and said, “A dreamtime gift for my gran, got it in Alice. Is there a post office in town?”

            Prune narrowed her eyes. There was something fishy about this and it didn’t take her more than a second to reach the conclusion that she wanted to see what was in the parcel.  But how?

            “Yes,” she replied, quick as a flash grabbing the parcel from Liana. “I’ll post it for you!” she called over her shoulder as she raced off down the hall and disappeared.

            “FUCK!” Liana muttered under her breath, running after her, but she was nowhere to be seen. Thankfully nobody else was about in the reception area to question why she was running around like a madwoman.  Fuck! she muttered again, going back to her room and closing the door. Now what? What a disaster after such an encouraging start!

            Prune collided with Idle on the steps of the verandah, nearly knocking her off her feet. Idle grabbed Prune to steady herself.  Her grip on the girls arm tightened when she saw the suspicious look on face.   Always up to no good, that one. “What have you got there? Where did you get that? Give me that parcel!”

            Idle grabbed the parcel and Prune fled. Idle, holding onto the verandah railing, watched Prune running off between the eucalyptus trees.  She’s always trying to  make a drama out of everything, Idle thought with a sigh. Hardly any wonder I suppose, it must be boring here for a teenager with nothing much going on.

            She heard a loud snorting laugh, and turned to see the four guests returning from the bar in town, laughing and joking.  She put the parcel down on the hall table and waved hello, asking if they’d had a good time.  “I bet you’re ready for a bite to eat, I’ll go and see what Mater’s got on the menu.” and off she went to the kitchen, leaving the parcel on the table.

            The four friends agreed to meet back on the verandah for drinks before dinner after freshening up.   Yasmin kept glancing back at the BMW.  “That woman must be staying here!” she snorted.  Zara grabbed her elbow and pulled her along. “Then we’ll find out who she is later, come on.”

            Youssef followed Idle into the kitchen to ask for some snacks before dinner (much to Idle’s delight), leaving Xavier on the verandah.  He looked as if he was admiring the view, such as it was, but he was preoccupied thinking about work again. Enough! he reminded himself to relax and enjoy the holiday. He saw the parcel on the table and picked it up, absentmindedly thinking the black notebook he ordered had arrived in the post, and took it back to his room. He tossed it on the bed and went to freshen up for dinner.

            #6635

            In reply to: Orbs of Madjourneys

            Xavier looked as discreetly as he could, and immediately after ducked behind Yasmin’s frail frame.

            “Oh, no…” he whined softly “it looks like Glimmer… you know the strange colourful game stalker.”

            Yasmin raised a perfectly trimmed eyebrow, looking still tired from her trip.

            “YOOHOOO!”

            “Oh no, as I feared…” Xavier said between his teeth, “I think she’s spotted us. What is she doing here, of all places?”

            He turned to Glimmer with a broad smile. “Hello dear! Fancy meeting you here! Are we still in the game?”

            Glimmer tittered, waving her perfumed feathered boa around, and slapping Yasmin in the face with it. “You’re so funny!” she turned to Yasmin “Oh hello, sweet pea, he IS funny, isn’t it!”

            She clumsily drew a high stool next to the table, knocking off a few knees in the process, and sat precariously on the edge of it.

            “Look, I found the Big Banana you know.”

            Yasmin couldn’t help but snort laugh a little. Zara drew an ear closer, while still listening distractedly to Youssef expounding on the P mode of his camera.

            “What?” it took Xavier a mere second to reconnect with his own discovery of the concrete sculpture… “You mean…?”

            “Yes, the Big Banana, there’s one here in this town you know.” She drew closer, pushing the empty pints of beer, one of which Youssef managed to catch before it fell. “… but there’s a more interesting thing happening in the game now. Haven’t you checked your messages?”

            Xavier looked at his message. It said 🔮[GROUP QUEST OPENED] click on the *Orb*

            He clicked, while all the others where perched over his shoulder, looking at his avatar on the screen.

            Suddenly all of them were transported in a new place that looked exactly like the Flying Fish Inn, while some instructions where scrolling on the screen of the game.

            #6634

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

              Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

              Quirk accepted.

              The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

              Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

              Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

              To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

              Each of the four characters are provided with a personal clue:

              Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

              Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

              Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

              Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

              Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

              #6621

              In reply to: Orbs of Madjourneys

              As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice.  She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.

              black bmw

               

              Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop.   It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see.   Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy.  She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace.  Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.

              Finli was an orphan.  The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god.  Later they shortened it to Finli.  She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life.  It was the only family she’d ever known, and so she stayed on.  It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago.  The knowledge had filled her with comtempt for her parents, whoever they were,  and for the most part she pushed them from her mind, not caring to know.  But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why.  One thing led to another.

              Her real father had disappeared, lost down some mines although the story there was far from clear.  Indeed, that particular story was a darn sight more than unclear, it was downright fishy.  Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback.  What an ignominous start to her uneventful life.

              She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone.   When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it.  But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father.   She decided to travel to the town incognito.  But how was she going to find the money for it?  Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay.  She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.

              It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother.   At times she wished she’d just stayed at the orphanage.  But it was too late now. She was here.

              Finli

              #6558

              In reply to: Orbs of Madjourneys

              “Nice BMW,” said Yasmin. She pointed towards a shiny black car parked in front of the supermarket. “My Uncle has that model.”

              “Pretty flash,” agreed Sergio. He sniffed and scratched his nose vigorously. Yasmin was amused to notice Zara frown, ever-so-slightly.  Sergio squinted towards the BMW. “Looks like it’s a rental too. Beats this bloody Toyota any day.”

              “Do either of you want to get anything while we are here?” asked Zara brightly. “I’ve got a little stash of snacks back at the Inn …”

              “No I’m good, but I do need to use the loo,” said Yasmin. Her eyes narrowed slightly as she surveyed her surroundings. There’s that garage over the road but it looks a bit dodgy. Wish I’d gone back at the airport now.”

              Zara nodded. “Okay I’ll just get the wine then! See you in a few minutes”

              “The toilet is around the back, but it’s in use,” said a friendly man behind the counter. Yasmin wondered how long before she got used to the distinctive nasally twang of the Aussie accent. She thought briefly of Fred and the mysterious brown parcel in her bag. She thanked the man and perused the shelves while she waited. As she was struggling to choose between a bar of chocolate or a bag of cashew nuts, neither of which she wanted but she felt obligated to buy something, a well-dressed woman stormed in and flung the toilet key at the counter where it bounced and skidded to a stop next to a box of chewing gum. “Disgusting,” Yasmin heard her say before she pivoted on her Gucci-emblazoned trainers and flounced out the door.

              “Looks like the toilet’s free,” said the man with a grin.

              #6541

              In reply to: Orbs of Madjourneys

              When Sergio dropped her back at the Flying Fish Inn it was later than Zara realized.  The verandah and reception lights were on but everyone had gone to bed, everyone except Idle who was poring over a pile of old notebooks at a dining room table. “Good day out?” she looked up over the top of her reading glasses and smiled at Zara.

              Zara returned the smile. “It was great, thanks!  I’d love one”,  she added when Idle asked her if she fancied a glass of wine.

              “Grab a glass off the sideboard there and come and sit down,” Idle said. “Are you hungry or did you grab a bite in Alice?”

              “Yeah, I did, thanks,” replied Zara, trying hard not to pull a face at the first sip of the Australian wine.  “Nice label,” she said, “Yellow Trail. I should be used to seeing kangaroos on wine bottles by now” she laughed.

              “A place called Monte’s Lounge,” she replied when Idle asked where she’d eaten, “A cabaret meets circus theme, not what I was expecting out here.  I met a guy on the trail…”

              “The plot thickens,” Idle grinned, “Comedy and romance.”

              Zara laughed, warming to her genial host.   Accepting a second glass of wine, she told Idle all about Sergio.  He was a Spanish archaeologist who had come over to see his daughter in Townsville on the east coast, and had booked a few side trips to see some of the indigenous rock art.  When Zara walked off the trail after she found the compass (and the damn parrot vanished, leaving her alone) she had found herself in a small clearing with high rocky sides. Sergio had his back to her and was photographing the rock wall.

              “Well, long story short, we got on like a house on fire,” Idle smiled encouragingly as Zara continued. “It’s been absolutely ages you know, ever since I left Rupert, nobody’s really taken my fancy.  Anyway he invited me for dinner and said he didn’t mind bringing me back here later in the hire car.”

              Zara had another sip of wine, thinking about Rupert.  What a prize twat he’d turned out to be.  Still, the divorce settlement had been good.  He’d seemed so adventurous and just the ticket at first, lots of holidays in unusual places. Bit of a Hooray Henry and a Champagne Charlie, but it had been fun at first. And a tad too much charlie, too. She had been blissfully unaware of politics and conspiracy theories at the time, but it wasn’t long before his views came between them and she could no longer stomach his idiotic and, to her mind, dangerously cretinous beliefs.

              “My parents are both archaeologists,” Zara told Idle, “I learned a lot from them and always been interested in it, but didn’t fancy all the years of studying, and I really wanted to work with animals.  There aren’t many good paying jobs working with animals though, not the kind of animals that need helping.  Anyway, it worked out ok in the end, thanks to Rupert’s money.”

              “You must have had a lot in common to talk about with Sergio, then, him being an archaeologist,” Idle remarked and Zara felt herself blush, much to her astonishment.  She couldn’t recall blushing in years.

              “Yes we did do some talking,” they both laughed and Zara said “I better get off to bed. Thanks for the wine.”

              Zara had completely forgotten about her friends arriving, or the game she’d intended to play until they arrived. She collapsed on the bed without brushing her teeth and was asleep within minutes.

              #6539

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                Here is a list of playful and fun actions for Zara in the game:

                1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                 🔁 Regenerate response

                #6515

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
                  Setting for the game is the next random quote from the story.

                  Quirk accepted.

                  In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

                  As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

                  The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

                  Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

                  Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

                  Good luck, Yasmin!

                  #6507

                  In reply to: Orbs of Madjourneys

                  To Youssef’s standards, a plane was never big and Flight AL357 was even smaller. When he found his seat, he had to ask a sweaty Chinese man and a snorting woman in a suit with a bowl cut and pink almond shaped glasses to move out so he could squeeze himself in the small space allotted to economy class passengers. On his right, an old lady looked at the size of his arms and almost lost her teeth. She snapped her mouth shut just in time and returned quickly to her magazine. Her hands were trembling and Youssef couldn’t tell if she was annoyed or something else.

                  The pilote announced they were ready to leave and Youssef sighed with relief. Which was short lived when he got the first bump on the back of his seat. He looked back, apologising to the woman with the bowl cut on his left. Behind him was a kid wearing a false moustache and chewing like a cow. He was swinging his tiny legs, hitting the back of Youssef’s seat with the regularity of a metronome. The kid blew his gum until the bubble exploded. The mother looked ready to open fire if Youssef started to complain. He turned back again and tried to imagine he was getting a massage in one of those Japanese shiatsu chairs you find in some airports.

                  The woman in front of him had thrown her very blond hair atop her seat and it was all over his screen. The old lady looked at him and offered him a gum. He wondered how she could chew gums with her false teeth, and kindly declined. The woman with the bowl cut and pink glasses started to talk to her sweaty neighbour in Chinese. The man looked at Youssef as if he had been caught by a tiger and was going to get eaten alive. His eyes were begging for help.

                  As the plane started to move, the old woman started to talk.

                  « Hi, I’m Gladys. I am afraid of flying, she said. Can I hold your hand during take off ? »

                  After another bump on his back, Youssef sighed. It was going to be a long flight for everyone.

                  As soon as they had gained altitude, Youssef let go of the old woman’s hand. She hadn’t stopped talking about her daughter and how she was going to be happy to see her again. The flight attendant passed by with a trolley and offered them a drink and a bag of peanuts. The old woman took a glass of red wine. Youssef was tempted to take a coke and dip the hair of the woman in front of him in it. He had seen a video on LooTube recently with a girl in a similar situation. She had stuck gum and lollypops in the hair of her nemesis, dipped a few strands in her soda and clipped strands randomly with her nail cutter. He could ask the old woman one of her gums, but thought that if a girl could do it, it would certainly not go well for him if he tried.

                  Instead he asked the flight attendant if there was wifi on board. Sadly there was none. He had hoped at least the could play the game and catch up with his friends during that long flight to Sydney.

                  :fleuron:

                  When the doors opened, Youssef thought he was free of them all. He was tired, his back hurt, and he couldn’t sleep because the kid behind him kept crying and kicking, the food looked like it had been regurgitated twice by a yak, and the old chatty woman had drained his batteries. She said she wouldn’t sleep on a plane because she had to put her dentures in a glass for hygiene reasons and feared someone would steal them while she had her eyes closed.

                  He walked with long strides in the corridors up to the custom counters and picked a line, eager to put as much distance between him and the other passengers. Xavier had sent him a message saying he was arriving in Sydney in a few hours. Youssef thought it would be nice to change his flight so that they could go together to Alice Spring. He could do some time with a friend for a change.

                  His bushy hair stood on end when he heard the voice of the old woman just behind him. He wondered how she had managed to catch up so fast. He saw a small cart driving away.

                  « I wanted to tell, Gladys said, it was such a nice flight in your company. How long have you before your flight to Alice? We can have a coffee together. »

                  Youssef mentally said sorry to his friend. He couldn’t wait for the next flight.

                  ÉricÉric
                  Keymaster

                    Some background information on The Sexy Wooden Leg and potential plot developments.

                    Setting

                    (nearby Duckailingtown in Dumbass, Oocrane)
                    The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                    Note: There seem to be a bird thematic at play.
                    The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                    Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                    Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                    At the Keav Headquarters

                    (🗺️ Capital of Oocrane)

                    General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                    Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                    The Shrine of the Flovlinden Tree

                    (🗺️ Shpovlar, geographical center of Oocrane)

                    Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                    Rosa and the Cauldron Maker

                    (young Oocranian wiccan travelling to Innsbruck, Austria)

                    Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                    The Nursing Home

                    (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                    Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                    🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                    Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                    Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                    Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                    Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                    Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                    Character Keyword Characteristics Sentiment
                    Egbert old man, sharp tone sad, fragile
                    Maryechka Obadiah’s granddaughter, shy innocent
                    Olga old woman, knobbly fingers conflicted, determined
                    Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
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