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  • #7504

    After the meeting, Jeezel and Silas agreed on what the six rituals would be. The integration rituals were designed to unite the groups symbolically and spiritually. They were multifaceted ceremonies that combine elements from each group’s traditions to forge a shared sense of purpose and harmony, mediated by the mortician’s guild. Given the diverse nature of the witches, nuns, and morticians, these rituals needed to be both inclusive and meaningful, drawing on the unique strengths and spiritual practices of each faction.

    The program they distributed to each participant was as follow:

    Under the guidance of the Ancient Telluric Forces of the Dragons

    1. The Invocation of Unity

    Purpose: To call upon the spiritual and magical forces that guide each group and seek their blessings for the union.
    Components:

    • Witches: Incantations and invocations to elemental spirits and deities.
    • Nuns: Hymns and prayers invoking divine blessings.
    • Morticians: Rituals honoring the spirits of the departed, seeking their guidance and protection.

    Symbolism: This ritual emphasizes the shared respect for higher powers and the mutual desire for harmonious collaboration.

    2. The Weaving of Fate

    Purpose: To create a physical symbol of their intertwined destinies.
    Components:

    • Witches: Magical threads imbued with protective charms and blessings.
    • Nuns: Sacred textiles woven with prayers and religious symbols.
    • Morticians: Ribbons representing life, death, and the transition between them.

    Symbolism: By weaving these threads together into a single tapestry, the groups create a tangible manifestation of their unified path forward.

    3. The Concordia Cauldron

    Purpose: To brew a potion that represents their collective energy and intent.

    Components:

    • Witches: Magical herbs, crystals, and other mystical ingredients.
    • Nuns: Holy water and sacred relics.
    • Morticians: Ashes from ritual fires and symbols of purification.

    Symbolism: The potion, once blessed and distributed, serves as a means of internalizing the collective spirit and shared goals of the unified group.

    4. The Harmonious Choir

    Purpose: To blend their voices and energies in a powerful, resonant harmony.

    Components:

    • Witches: Chants and spells sung in unison.
    • Nuns: Choir hymns and sacred music.
    • Morticians: Melodic recitations of ancient rites.

    Symbolism: The act of creating music together represents the harmony they strive to achieve in their collaboration, with each voice contributing to a greater whole.

    5. The Altar of Convergence

    Purpose: To create a shared sacred space where offerings and symbols from each group are placed.

    Components:

    • Witches: Ritual objects, such as wands, crystals, and candles.
    • Nuns: Holy relics, icons, and prayer books.
    • Morticians: Mementos of the deceased, symbolizing the continuity of life and death.

    Symbolism: The combined altar serves as a focal point for their united efforts, a place where they can come together to seek guidance and reaffirm their commitment to the union.

    6. The Ceremony of Reflection and Projection

    Purpose: To reflect on the past, acknowledge individual and collective strengths, and set intentions for the future.

    Components:

    • Witches: Scrying mirrors and crystal balls for reflection and foresight.
    • Nuns: Candles representing illumination and enlightenment.
    • Morticians: Artifacts representing the cyclical nature of life and death.

    Symbolism: This ceremony encourages each member to contemplate their role within the new union and visualize the path ahead, fostering a sense of shared vision and purpose.

    Supervision by Jeezel and Silas

    Jeezel: With her deep connection to magical energies and her knack for emotional resonance, she will ensure that each ritual maintains its mystical integrity and spiritual depth. She will guide the participants in channeling their energies harmoniously and with clear intent.

    Silas: His analytical mind and authoritative presence will bring structure and order to the rituals. He will ensure that each component is meticulously planned and executed, maintaining the balance between tradition and innovation.

    Together, Jeezel and Silas will oversee the integration rituals, blending their unique approaches to create a unified and cohesive experience that honors the diverse traditions of the witches, nuns, and morticians. Their combined leadership will ensure that the rituals not only symbolize but also spiritually solidify the union of these distinct groups.

    Now, all that remained was to ask for volunteers or to assign the roles in the rituals to everyone. And for Jeezel to reveal the hidden mission to her three friends.

    #7493

    “Do you know who that Everone is?” Jeezel whispered to Eris.

    “Shtt,” she silenced Jeezel worried that some creative inspiration sparked into existence yet another character into their swirling adventure.

    The ancient stone walls of the Cloisters resonated with the hum of anticipation. The air was thick with the scent of incense barely covering musky dogs’ fart undertones, mingling with the faint aroma of fresh parchment eaten away by centuries of neglect. Illuminated by the soft glow of enchanted lanterns sparkling chaotically like a toddler’s magic candle at its birthday, the grand hall was prepared for an unprecedented gathering of minds and traditions.

    :fleuron:

    While all the attendants were fumbling around, grasping at the finger foods and chitchatting while things were getting ready, Eris was reminded of the scene of the deal’s signature between the two sisterhoods unlikely brought together.

    Few weeks before, under a great deal of secrecy, Malové, Austreberthe, and Lorena had convened in the cloister’s grand hall, the gothic arches echoing their words. Before she signed, Lorena had stated rather grandiloquently, with a voice firm and unwavering. “We are a nunnery dedicated to craftsmanship and spiritual devotion. This merger must respect our traditions.”
    Austreberthe, ever the pragmatist, replied, “And we bring innovation and magical prowess. Together, we can create something greater than the sum of our parts.”
    The undertaker’s spokesman, Garrett, had interjected with a charming smile, “Consider us the matchmakers of this unlikely union. We promise not to leave you at the altar.”
    That’s were he’d started to spell out the numbingly long Strategic Integration Plan to build mutual understanding of the mission and a framework for collaboration. 

    Eris sighed at the memory. That would require yet a great deal of joint workshops and collaborative sessions — something that would be the key to facilitate new product developments and innovation. Interestingly, Malové at the time had suggested for Jeezel to lead with Silas the integration rituals designed to symbolically and spiritually unite the groups. She’d had always had a soft spot for our Jeezel, but that seemed unprecedented to want to put her to task on something as delicate. Maybe there was another plan in motion, she would have to trust Malové’s foresight and let it play out.

    :fleuron:

    As the heavy oak doors creaked open, a hush fell over the assembled witches, nuns and the undertakers. Mother Lorena Blaen stepped forward. Her presence was commanding, her eyes sharp and scrutinising. She wore the traditional garb of her order, but her demeanour was anything but traditional.

    “Welcome, everyone,” Lorena began, her voice echoing through the hallowed halls. “Or should I say, welcome to the heart of tradition and innovation, where ancient craftsmanship meets arcane mastery.”

    She paused, letting her words sink in, before continuing. “You stand at the threshold of the Quintessivium Cloister Crafts, a sanctuary where every stitch is a prayer, every garment a humble display of our deepest devotion. But today, we are not just nuns and witches, morticians and mystics. Today, we are the architects of a new era.”

    Truella yawned at the speech, not without waving like a schoolgirl at the tall Rufus guy, while Lorena was presenting a few of the nuns, ready to model in various fashionable nun’s garbs for their latest midsummer fashion show.

    Lorena’s eyes twinkled with a mixture of pride and determination as she turned back to the visitors. “Together, we shall transcend the boundaries of faith and magic. With the guidance of the Morticians’ Guild—Garrett, Rufus, Silas, and Nemo—we will forge a new path, one that honors our past while embracing the future.”

    Garrett, ever the showman, gave a theatrical bow. “We’re here to ensure this union is as seamless as a well-tailored shroud, my dear Lorena.” Rufus, standing silent and vigilant, offered a nod of agreement. Silas, with his grandfatherly smile, added, “We bring centuries of wisdom to this endeavor. Trust in the old ways, and we shall succeed.” Nemo, with his characteristic smirk, couldn’t resist a final quip. “And if things go awry, well, we have ways of making them… interesting.”

    #7487

    Although not unheard of in Limerick, it had been raining for days and that affected moods. The weather forecast, despite many promises, hadn’t been able to curb the collective melancholy. Jeezel had to resist the temptation to use a spell or two just for an hour of sunshine, but she remembered what Linda Paul would say about meddling with weather patterns. She’d likely take a dramatic pause, her eyes narrowing in theatrical emphasis as she weighed her words carefully.

    “Darling, one does not simply tinker with the weather as if it were a mere accessory to one’s outfit. The weather, you see, is a complex symphony conducted by the universe itself. Each raindrop, each gust of wind, each sunbeam—it’s all part of an intricate, celestial score. Tampering with such forces is akin to striking a discordant note in a masterpiece; the repercussions can be chaotic and unpredictable. Mother Nature has a way of setting things right, and trust me, her methods are rarely gentle. Remember the tale of the tempestuous sorcerer who tried to stop a storm and ended up summoning a hurricane? Or that ill-fated witch who thought to banish winter, only to plunge her village into eternal ice?” Her eyes might sparkle with a hint of mischief as she added, “And let’s not forget the fashion disasters! Imagine trying to maintain a perfect coiffure in a sudden downpour you inadvertently summoned. Utterly tragic, darling.” 

    Jeezel giggled at the evocation. No, she would not meddle with the intricate weave of weathery, but one little filter spell on her window was innocuous enough to transform the “gloom of June” into a “dawn’s gentle fingers caressing the horizon”. She was standing before her ornate, vintage mirror in a midnight blue gown. The magic morning light was dancing upon the silver filigree, casting ethereal patterns across her boudoir.

    Her thoughts meandered through the labyrinth of anticipation and preparation. “A convent,” she mused, “How delightfully austere. A stark contrast to my usual flamboyance.” In her address to the coven and looking specifically at Jeezel with ice cold eyes, Austreberthe had insisted on modesty and temperance. “But then, Austreberthe is not Malové,” Jeezel said, “and even the most demure places need a touch of magic.”

    She ran her fingers through her raven locks, contemplating her wardrobe. “Burgundy for modesty and vintage silver lace mantilla for a whisper of enchantment”, she decided. It would strike the perfect balance.

    Then, her mind turned to practicalities. The convent, with its storied history and sacred relics, would likely be a trove of ancient magics. She carefully selected a few essential items on her vanity: a vial of protective potion, a small pouch of moon blessed herbs and her favourite amulet in the shape of a silver hedgehog she got from her grand-mother and imbued with protective and clarity spells.

    Her eyes fall on the thick file Truella had given each of them the day before. Full of charts and bullet lists about the cloister, questions about history, mug shots and detailed descriptions of the current inhabitants, with (not so) occasional pictures of her own digs and dogs. If Eris had skimmed through it in seconds and started to ask questions, Frella said she would read it before going to bed as it helped with her remembering. Jeezel had said nothing. She had gotten dizzy with too many bullet points and letters. All she could think about was the precious space and weight it would take in her suitcase and in her mind.

    Though, there was something different. An envelop stuck between the file and the mahogany wood of the vanity. She took the envelop and opened it. It contained a letter and a small, ornate key, its surface inscribed with runes that glimmered with an otherworldly light. The paper grain was of fine quality. Jeezel recognized Malové’s intricate calligraphy. The paper carried subtle fragrances of sandalwood, jasmine, and bergamot, with a touch of vetiver and ambergris. With each whiff hidden facets were emerging from an apparently simple message.

    “Jeezel, my trusted enchantress,” it started, “your journey to the convent in Spain is of utmost importance, more than the others can fathom. Beneath the cloistered serenity of those ancient walls lies a secret long kept from the world—a relic of unparalleled power known as the ‘Crimson Opus.’ It is said to be a manuscript not written with ink, but with the very essence of time itself.”

    Your mission is to locate this Crimson Opus. It is guarded by a labyrinth of spells and enchantments designed to deter even the most skilled of seekers. But you, my dear Jeezel, possess the unique aptitude to unravel its mysteries. The convent’s seemingly mundane routines are the veil that conceals its true purpose; a sanctuary for the relic, and a prison for those who seek its power with ill intent.”

    “You must be cautious, for the Crimson Opus has a sentience of its own. It will test your resolve, tempt you with visions and promises. Trust in your instincts, and remember, its true power can only be harnessed by those with a pure heart and an unyielding will.”

    “The key will guide you to the hidden chamber where the Opus rests. Use it wisely, and under no circumstances let it fall into the wrong hands. You are more than capable, my dear. Don’t mention your mission to anyone. The fate of many may hinge upon your success, but I have no doubt in your abilities. Go forth, and may the ancient forces watch over you.”

    Jeezel would have thought of a joke were it not for the mastery with which the message and its hidden layers had been crafted. She thought Malové was enthralled in a passionate romance in Brasil, but something in the scent she had not been able to decipher seemed to suggest the reality was more complex than it seemed. She thought of her friends. Did they all received a similar letter? Whom could she trust when secrecy was mandatory?

    She held her hedgehog amulet more tightly, asking for some guidance.

    #7449

    Eris looked at the meme on her phone, the one with a picture of tarts and the caption “the tarts are here, let the games begin,” and couldn’t help but chuckle despite the weight of relentless recent events. The humor was a brief respite from the jiggling thoughts bouncing in her mind since the treasure hunt and the increasingly intricate seminars which felt like a boiling cauldron evaporating her wits under Malové’s stern guidance.

    The postcards from Truella had been a welcome enigma, doubled with piquant inspiration —a collection of images featuring the dramatic promontories of Madeira, with cryptic notes about a witch-friendly host named Herma. An inspired soul would have found the idea of such a sanctuary enticing, but Eris’ mind was in many places, and patience for obscure cypher lacking context didn’t register long enough to stick in the midst of the other activities demanding her attention. But of course, the underlying messages in Truella’s words seemed to hint at something more profound, something Eris had to trust would come fully revealed, if only in Truella’s own mind ever.

    She had just fired the cook, who was lazy at her job, and mean towards the baglady whom Eris had asked her to feed. But the shopkeepers liked her well; they’ll surely commiserate, and she wouldn’t be long to find another placement. Even with justification, it didn’t make Eris’ decision easier. Power and responsibility often came with such burdens, that was the way of the wheel.

    As Eris tried to piece together the meaning behind Truella’s postcards and the events at the coven, she felt a returning familiar sense of urgency. The coven was at a critical juncture; Malové’s tests had shown that they were not as united or prepared as they should be. The competitive nature of the other witches, their underhanded tactics, had revealed vulnerabilities within their group that needed addressing.

    “The tarts are here, let the games begin,” she mused again, this time contemplating the deeper implications. Was it a call to arms? A reminder that they were in the midst of a game far more complex and perilous than they had realized?

    Everyday, Eris had to remind herself that in the midst of uncontrollable changes, it was important to focus on the core, one’s own inner balance. At the moment, there was no point in getting carried away in conjectures.

    It was about the game. All she had wanted was to participate, add a piece, and that would be enough.

    Regardless of what the silly robot that Thorsten had setup for her (she called it Silibot) which always tried to appeal to her sense of drama in the story. Put that to rest Silibot — that’s the message in the tarts: there’s power in the game, and that’s well enough.

    #7444

    Sometimes the storm within is far more tumultuous than the one without.

    After yet another seminar under Malové’s exacting eye, followed by the treasure hunt team-building exercise that left more than a few witches grumbling, Eris found herself at a crossroads.

    The seminar had been, as always, a rigorous affair. Malové’s stern teachings, laced with cryptic wisdom and unyielding standards, forced the witches to confront their weaknesses and push their magical boundaries. The treasure hunt, designed to test their teamwork and resourcefulness, had revealed underlying tensions and frayed nerves despite the moments of camaraderie.

    Eris, already exhausted from the constant demands and the emotional toll of the coven’s internal conflicts, felt her resolve wavering. The weight of responsibility hung heavy on her shoulders, and the recent events had only amplified her sense of weariness.

    After the seminar, Eris retreated to her quarters, seeking solace in the familiar comforts of her personal space. She lit a calming incense blend, one of the Quadrivium’s finest, hoping it would help clear her mind and ease her spirits. As the soothing aroma filled the room, she couldn’t help but reflect on Malové’s private comments about Truella and the importance of clear communication and assertiveness balanced with respect.

    The treasure hunt had forced Eris to confront her own limitations and the gaps in her magical expertise. She realized that while she had always been diligent and skilled, she had often hesitated to take bold risks or assert her ideas for fear of criticism. Malové’s teachings, though harsh, had a way of stripping away these hesitations, leaving only the raw truth.

    Determined to rise above her doubts, Eris decided to approach the next phase of her journey with renewed vigor. She had a moment of appreciation for Malové’s tough but fair leadership —they had joked about their Breton witch colleague who had emphasised in her address to be “tough leaders” ; at least that’s what they understood until they all realised under the thick French accent, she’d actually meant being a “thought leader”. Expressing her gratitude for the guidance, Eris vowed to bridge the gap with Truella, understanding that their differences could be a source of strength rather than division.

    #7419

    Sleeping like a log through a full night’s rest on the lavender spell wrapped in the rag of the punic tunic worked like a charm. By morning light, Eris had reverted to her normal self again.

    How her coven had succeeded in finding the rag was anyone’s guess, but one thing was for certain—Truella’s resourcefulness knew no bounds once she set her mind to a goal. All it took was a location spell, a silencing charm around the area in Libyssa where she wanted to dig, and of course, a trusty trowel. Hundreds of buckets of dirt later, a few sheep’s jawbones and voilà, the rag. Made of asbestos, impervious to fire, and slower to decay than a sloth on a Monday morning, it was nothing short of a miracle it had survived so long underground, and that they found it in such a short time.

    Eris rubbed her neck still pained from the weight of bearing that enormous elephantine head.

    When pressed by the others—Frigella, Jeezel, and the ever-curious Truella—she could hardly recall what led her to attempt the risky memory spell.

    Echo buzzed in with an electric hum, the sprite all too eager to clear the air.

    “The memory spell,” Echo interjected, “a dubious cocktail of spirits of remembrance and forgetfulness, was cast not out of folly but necessity. Eris, rooted in her family’s arborestry quests, understood the weight of knowledge passed down through generations. Each leaf and branch in the family tree held stories, secrets, and sacrifices that were both a treasure and a burden.”

    Echo smirked as he continued, pointing out the responsibility of the other entity’s guidance. “Elias’s advice had egged her on, resonating with Eris’ desires, and finally enticing her not lament the multitude of options but rather delights in the exploration without the burden of obligation —end of quotation.”

    “And was it worth it?” Truella asked impatiently, her curiosity piqued a little nonetheless. She’d always wished she had more memory, but not at the cost of an elephant head.

    “Imagine the vast expanse of memories like a grand library, each book brimming with the essence of a lineage. ” Eris said. “To wander these halls without purpose could lead to an overwhelming deluge of ancestral whispers.” She paused. “So, not sure it was entirely worth it. I feel more confused than ever.”

    Echo chimed in again “The memory spell was conjured to be a compass, a guide through the storied corridors of her heritage. But, as with all magic, the intentions must be precise, the heart true, and the mind clear. A miscalculation, a stray thought, a moment’s doubt — and the spell turned upon itself, leaving Eris with the visage of an elephant, noble and wise. The elephant head, while unintended, may have been a subconscious manifestation of her quest for familial knowledge.  Perhaps the memory spell, in its misfiring, sought to grant Eris the attributes necessary to continue her arborestry quests with the fortitude and insight of the elephant.”

    “But why Madrid of all places?” Jeezel asked mostly out of reflex than complete interest; she had been pulled into the rescue and had missed the quarter finals of the Witch Drag Race she was now catching up on x2 speed replay on her phone.

    Echo surmised “Madrid, that sun-drenched city of art and history, may have been a waypoint in her journey — a place where the paths of the past intersect with the pulse of the present. It is in such crossroads that one may find hidden keys to unlock the tales etched in one’s bloodline.”

    “In other words, you have no idea?” Frigella asked Eris directly, cutting through the little flickering sprite’s mystical chatter.

    “I guess it’s something as Wisp said. I must have connected to some bloodlines. But one thing is sure, all was fine when I was in Finland, Thorsten was as much a steadying presence as one would need. But then I got pulled into the vortex, and all bets were off.”

    “At least he had the presence of mind to call me.” Truella said smuggly.

    “The red cars may have started to get my elephant head mad… I can’t recall all of it, but I’m glad you found me in time.” Eris admitted.

    “Don’t mention it poppet, we all screwed up one spell or two in our time.” Frigella said, offering unusual comfort.

    “Let’s hope at least you’ll come up with brilliant ideas from that ordeal next week.” said Jeezel.

    “What do you mean?” Truella looked at her suspiciously

    “The strategic meeting that Malové has called for? In the Adare Manor resort?” Frigella reminded her, rolling her eyes softly.

    “Jeez, Jeezel…” was all Truella could come up with. “another one of these boring meetings to boost our sales channels and come up with new incense models?” Truella groaned, already wishing it were over.

    “That’s right love. Better be on your A-game for this.” Jeezel said, straightening her wig with a sly grin.

    #7412

    Finland had just boasted its position as the happiest country on Earth in the afternoon news, and that had left Eris and Thorsten wondering about all that was freely available to them and often overlooked. Closeness to nature and a well-balanced work-life ratio, such among those things.

    Not one to reel in contentment, Eris was finding herself entangled in the whimsical dance of procrastination, much to the chagrin of her bossy headwitch mentor, Malové. Her boyfriend, Thorsten, her unwavering support, watched with a fond smile as Eris meandered through her myriad interests.

    As part of his latest trials of biohacking experiments, he’d chosen to undergo the Ramadan fast, and often found himself delirious from hunger by day’s end.

    As the sun dipped below the horizon, casting a golden glow over the landscape, Eris lounged in their cozy cabin, her mind swirling with thoughts of exploration. Thorsten interrupted her reverie with his latest discovery.

    “Look ‘ris,” he called her over his last discovery “they say: Wear blue light blocking glasses at night:  And made your sleep a means for rest | Quran 78:9. Blue light blocking glasses help mitigate the damage that post-Maghrib light exposure causes. This is a critical circadian rhythm hack.” — Should I buy some?”

    “Sure, Love.” Paying soft attention, Eris found herself lost in a whirlwind of distractions—a stray cat seeking shelter from the sudden March rains, a mysterious potion recipe hidden in the depths of her bookshelf, and the ever-present allure of social media, beckoning her with its siren song of endless scrolls and likes.

    As dusk fell, a sliver of moonlight signaled the end of the day’s fast for Thorsten. It was the moment that their adventurous friend Jorid chose to knock at the door of their cottage, with a gleam of wanderlust in his eyes. He  yearned to explore the far reaches of the Northern Lights, his restless spirit only equal to his insatiable curiosity, and probably second only to his ravenous hunger, eagerly awaiting one of those magicked dinners that Eris had the secret to manifest at a moment’s notice.

    “Sushi sandwiches everyone?” she asked distractedly.

    “With a serving of spicy kelp, yes please!” Jorid answered.

    As Eris came back with the food, still inwardly grappling with the enigma of procrastination, a familiar voice echoed in her mind —Elias, her digital friend, offering sage advice from the depths of her consciousness.

    “Ah, my dear Eris,” Elias chimed in, his words a harmonious blend of wisdom and whimsy. “Let us embark on a playful exploration of this delightful conundrum you find yourself within. Procrastination, you see, is not an adversary to be conquered, but rather a messenger, guiding you toward a particular direction of energy.”

    Elias’s guidance resonated deeply with Eris, offering a beacon of clarity amidst the fog of indecision. “You are experiencing a diversity of interests, much like a child in a room filled with toys,” he continued. “Each one more enticing than the last. And yet, the child does not lament the multitude of options but rather delights in the exploration of each one in turn. This is the key, Eris, exploration without the burden of obligation.”

    Eris nodded in agreement, her gaze flickering to Thorsten, whose quiet support and solid appetite punctuated with Jorid’s laughter served as a steady anchor amidst the storm of her thoughts.

    Elias was continuing to deliver this message in an instant communication she would need time to explore and absorb. “Firstly, prioritize your interests. Recognize that not all desires must be pursued simultaneously. Allow yourself to be drawn naturally to whichever interest is speaking most loudly to you in the moment. Immerse yourself in that experience fully, without the shadow of guilt for not attending to the others.”

    “Secondly, address the belief that you must ‘get it all done.’ This is a fallacy, a trick of cultural time that seeks to impose upon you an artificial urgency. Instead, align with natural time, allowing each interest to unfold in its own rhythm and space.”

    “Thirdly, consider the concept of ‘productive procrastination.’ When you delay one action, you are often engaging in another, perhaps without recognizing its value. Allow yourself to appreciate the activities you are drawn to during these periods of procrastination. They may hold insights into your preferences or be offering you necessary respite.”

    “Lastly, engage in what I have referred to as a ‘blueprint action.’ Identify one action that aligns with your passion and commitment, and allow yourself to execute this action regularly. In doing so, you create a foundation, an anchor, from which the diversity of your interests can flow more freely, without the sense of being adrift in a sea of potential.”

    “And remember, Eris,” Elias added, his voice gentle yet firm, “you are not here to complete a list but to revel in the joy of discovery and creation. Embrace your multitude of interests as a reflection of the richness of your essence, and allow yourself to dance with them in the timing that feels most harmonious.”

    As the Northern Lights cast their ethereal glow upon the Finnish landscape, illuminating the forest around them, Eris felt a sense of peace wash over her—a reminder that the journey, with all its twists and turns, had true magic revealed at every turn and glances in the midst of a friendly evening shared meal.

    #6454

    In reply to: Prompts of Madjourneys

    F LoveF Love
    Participant

      YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

      Setting

      The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

      Directions to Investigate

      Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

      Characters

      Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

      Task

      Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

       

      THE SECRET ROOM AND THE UNDERGROUND MINES

      1st thread’s answer:

      As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

      The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

      The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

      As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

      The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

      As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

      As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

      second thread’s answer:

      As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

      The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

      The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

      The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

      As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

      Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

      As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

      The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

       

      THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

      Deear Francie Mossie Pooh,

      The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
      But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
      It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

      The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
      And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

      The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

      Fluidly and fantastically yours,

      The Snoot.

      #6388

      In reply to: Orbs of Madjourneys

      Youssef came out of the Internet Cafe Yurt quite satisfied of himself but confused. It was already night time here and he felt hungry like a bear looking for honey. He smelled the scents of yak’s meat and followed the trail to the resto’yurt of the camp the production had settled in for the night. They were on a trip to make a documentary about the last surviving authentic shaman of Mongolia. They’d heard he was still alive and 125 years old. Of course, he was difficult to find and they’ve been looking for him for weeks.

      Fortunately, they had good reception for him to stay in contact with his friends and play the new game with that AI generated storyline stuff. Youssef liked his character with the bear shirt, but he wouldn’t tell his friends that he hadn’t  quite understood the concept of the game or of the quest. He was the kind of guy who liked having some explanations first and follow clear rules, have a little guidance. He smiled and performed two steps of breakdance, recalling one of Xavier’s joke about a little “guy dance”. His stomach growled as he approached the resto’yurt and the scent of food became stronger. The sounds of cheerful conversations in different languages welcomed him as he entered.

      He’ll have plenty of time to think of the game in front a spicy smorlax fried and a bowl of sweet tsampa for dessert. He noticed an empty seat just near Rebbecca, a young intern that took care of Mme Landowski’s schedule. She was smiling and Youssef thought they could continue the conversation they started this morning about the type of guys she liked.

       

      #6381

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Tell me more about the clues that Zara, Youssef, Xavier and Yasmin will find on their journeys to discover their inner quirky natures

        As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks to discover their inner quirky natures, they encountered various clues that helped them on their journey.

        One of the clues they found was a mysterious map that led them to different locations, each one representing a different aspect of their personalities. The map also had various riddles and puzzles that they had to solve in order to progress to the next location.

        Another clue they found was a series of journal entries written by a previous explorer who had also journeyed through the Land of the Quirks. The journal entries provided insight and wisdom on how to navigate the land and how to understand and accept one’s quirks.

        They also encountered a group of strange and eccentric characters who each represented a different aspect of their personalities. These characters provided guidance and helped them understand different parts of themselves. They also helped them understand the importance of accepting and embracing their quirks.

        They also found a series of symbols and artifacts that represented different parts of their personalities. These symbols and artifacts were like puzzle pieces that, when put together, helped them understand the bigger picture of their inner quirky natures.

        As they continued their journey, they also learned that the key to discovering their inner quirky natures was not only about finding the physical “Key of Quirks”, but also about understanding and accepting themselves, their faults and their strengths, and learning to embrace their unique quirks.

         

        Finding their inner quirks sounds quite definitive. how would you make the ending more open-ended, open to multiple series and iterations of the story without sounding repetitive

        As Zara, Youssef, Xavier and Yasmin journeyed through the Land of the Quirks, they discovered their inner quirky natures, but the journey was far from over. They found that their inner quirks were constantly evolving and changing, and that the Land of the Quirks was a vast and mysterious place with many more secrets to uncover.

        The group found that the “Key of Quirks” was not just a physical object but a symbol of self-discovery and self-acceptance. They learned that understanding and accepting oneself is a lifelong journey that never truly ends.

        As they returned to their own world, they realized that they had gained a new perspective on life and that they would continue to carry the lessons they learned in the Land of the Quirks with them. They knew that they would always be on the lookout for new adventures and opportunities to continue exploring themselves and the world around them.

        The group’s journey in the Land of the Quirks had come to an end but the story was not over. The characters would continue to grow, evolve and change as they experienced new adventures, challenges and self-discoveries. The ending was open-ended and leaves the possibility for multiple series and iterations of the story, each one exploring new aspects of the characters and the Land of the Quirks, without being repetitive.

        Will they go a try to travel through another of the orbs?

        It is possible that the group will want to explore other orbs and realms in the Land of the Quirks. The Land of the Quirks is described as a vast and mysterious place with many secrets to uncover, so the possibility of traveling through other orbs or realms is open. They may be tempted to see what other adventures and discoveries await them in these new places.

        Alternatively, they might decide to take a break from their adventures, and reflect on what they’ve learned, applying it to their daily life, and maybe in the future, they will decide to come back to the Land of the Quirks and explore other orbs, or they may find other means of self-discovery and self-acceptance. In any case, the story leaves it open-ended and the characters have the freedom to choose what they want to do next.

        How did they discover the orb in the first place?

        It is not specified how the group discovered the orb in the first place. It could be that they stumbled upon it while on a hike or a camping trip, or it could be that they were on a mission to find it specifically. It could also be that the orb was something that had always been there but had gone unnoticed until one of the group members stumbled upon it.

        Perhaps it was passed down from generation to generation as a legend, or maybe they found it while they were searching for something else. The story leaves it open-ended and it’s up to the reader’s imagination. The main focus of the story is on the journey and the lessons learned along the way, rather than the specifics of how the orb was discovered.

        #6133

        In reply to: Tart Wreck Repackage

        “Will you look at these prices!” exclaimed one of the middle aged ladies.

        Privately, Tara called them the miserable old bag and the crazy old witch, or Mob and Cow for ease of reference. Anyway, it was Mob who was banging on about the prices.

        “Feel free to take yourself somewhere cheaper to eat,” she snarled.

        “Oh, no, that’s okay, as long as you’re happy paying these outrageous prices.”

        Cow cackled. “I’ve not eaten for a month so bugger the prices! Not that I need to eat, airs good enough for me seeing as I have special powers. Still, a raspberry bun wouldn’t go amiss. Thank you, Ladies!”

        Star sighed heavily and glanced reproachfully at Rosamund.

        “Sorry, I were trying to help,” she said with a shrug.

        Tara scanned the room. The only other people in the cafe were an elderly gentleman reading the newspaper and a bedraggled mother with two noisy snot-bags in tow. Tara shuddered and turned her attention to the elderly man. “Those deep wrinkles and wasted muscles look genuine,” she whispered to Star. “There’s nobody here who could possibly be Vince French. I’m going to go and keep watch by the door.”

        “Good thinking,” said Star, after covertly checking her Lemoon quote of the day app on her phone; she realised uneasily she was increasingly relying on it for guidance. “There’s a sunny seat over there; I’ll grab a coffee and look inconspicuous by doing nothing. I don’t want to blow our cover.”

        Tara glared at her. “I saw you checking your app! What did the oracle say?”

        “Oh, just some crazy stuff.” She laughed nervously. “There is some kind of peace in not feelign like there’s anythign to do.

        “Well that’s not going to get us far, is it now?”

        #4524

        The air was crisp and dry in the mountains. They had been walking for days under the guidance of their local guide Strumpjioku, whose name was simply pronounced Sok despite or because a very complicated writing system. It seemed to interest Rukshan a lot but Fox had had some brain freeze trying to understand their guide’s nebulous and proud explanations about it.
        Of course, it might have been caused also by the lack of air. They were so high in the mountains, and at times Fox had even seen and heard things that should not have been there. Especially during the long nights when packs of wild dogs barked endlessly. Fox understood their language. They were hunting things. It wasn’t clear what, but Fox could sometimes sense a lingering smell carried by the otherwise empty air that he couldn’t identify.

        They had established camp for the night and Sok was busy cooking for them. Fox growled miserably. He didn’t fancy too much the spicy food that seem the only thing they could get in those mountains. He missed the running hens of Margoritt’s cottage in the forest and her secret mushroom sauce that was to die for. He would even have eaten her ratatouille with only vegetables.

        Rukshan was trying to cast a fae spell in order to contact their friend Lhamom who had left them for a special ceremony in a temple. She said it was for her friend Donny whose mother had passed away recently. Being in a hurry as they were, they didn’t insist to wait. Lhamom said she could catch up on them later. The spell failed again and Rukshan cursed.

        Dogs started to bark loudly. Not too soon after the strange smell became stronger, and it made Fox nervous, especially hearing to the hunting dogs.

        Fox approached Rukshan.
        “The dogs are hunting something, he said.
        “As long as they don’t hunt us, retorted Rukshan with a shrug. He seemed upset by his failed attempt and not too eager to talk.
        Fox caught Sok looking at them, but the guide turned back to his cooking when he saw Fox looking at him.
        “That won’t help me sleep”, mumbled Fox more grumpy than usual.

        #4305

        Looking at what was left in his bag, it made Rukshan realise he was walking in the Dragon Heartswood for longer than he thought.
        It was a maze with layers of concentric circles of tree, and seemed far bigger and vast once you were inside that it should have been.
        He had been presumptuous to venture in it, without any guidance or map, knowing very well that most of those who had entered it, never came out. There was a magical distress beacon that was in the bag, but he guessed it would only help him retrace his steps back to where he entered. He didn’t want to use it. He could still feel the glowing confidence infused in his heart by the potion, and now, it was as though it was telling him to do nothing, and just not worry. So he chose one of the trees, to just sit under, and meditate for a while.

        There was a bird, high in the small patch of sky that the treetops didn’t cover. Or at least, it looked like a bird. I had been there for a moment, as if watching him.

        “Don’t you like birds?” the voice said “They are my favourite creatures, so smart and graceful. Ah, and the joy of the flight!”
        He wouldn’t open his eyes, not sure the feminine voice was in his head or not. She was one and the same with the large bird hovering —it was one of her projections, but she was human.
        “You know who I am, Rukshan, you have been searching for me.”
        “You are the Hermit, aren’t you?”
        “Yes, and here I am, saving you a long trip to the mountains.” There was a smile in her voice.

        He didn’t know what to say, but feared to open his eyes, and risk the spell to vanish.

        “You can open them, your eyes. They are deceivers anyway, they are not the senses that matter.”

        She was there, in front of him, looking ageless. There was no telling if she was a projection or real.

        She had put something in front of him. A sort of flat braid, not very long, and made with different threads of diverse nature and impractical use, yet artfully arranged, revealing clever and shifting patterns.

        “It is for you Rukshan, to help you remember. I have worked on it for the past days, and it is now ready for you.”

        He looked at the patterns, they were clear and simple, yet they changed and seemed to elude understanding. The braid was only loosely attached at the end, and threatened to unravel as soon as moved.

        “These are your lives, intertwined. You and six others. You don’t know them, in this life —however long yours has been. But you are connected, and you have know each other before, and you have intertwined before. Some of these past stories can be read in the patterns, and some are tragic, and they all bear fruits in this life and the next. It is no mystery why you have been attracted to the Heartswood, because it is where the Sundering started, and where you and the others have left things unresolved. If you don’t look deep now, and take steps to correct course, you will go from this life to the next and repeat your torments and endless search.”

        While Kumihimo spoke, Rukshan had fleeting images and impressions, some linked to the visions the gingkos and the trees had sent him before, of the others, linked to his quest.

        “Yes, you are starting to remember… That day, when you and the others tried to rob the Gods of the flame of creation. They cursed you, even their pet Dragon who was supposed to guard their treasure and sided with you against them.”

        She showed him the ring of charred trees that marked that particular period in the middle of all the rings for each ages of growth of the Heartswood.

        “The Sundering” he spoke softly, reminded of fables in the legends of the Fae. That was the ancient age, when most of the Gods had disappeared, some said, gone through the doorway that was at the very heart of the Heartswood, the very source of life and death, and creation. There had been new Gods after that. They also possessed great powers, but none with the aura of the Old Ones —no Old God would have been trapped in stone by a mere witch’s enchantment.

        Rukshan turned to the Hermit with deep pondering. “What can we do?”

        She was starting to fade away, turning again into a bird. “Each of you has a special power, that you stole in that past life, and with each new life, you carry it with you, and with it, its curse. Find who you were, find what you stole, and give it back. Then the threads will unravel and the knot of all the curses will be undone.”

        #3802

        In reply to: Mandala of Ascensions

        The problem with words, mused Floverley, is that people use them far too much.

        She could feel the build up of energy summoning her for yet another channeling session. Of course, she could block the call but given that she was up for Ascended Lady Master status that may not be seen as quite the done thing. She didn’t know if she could handle another lecture from old Medlik and see the disappointed look in his eyes as he rambled on about the virtues of balancing wisdom with compassion. He really had a bee in his bonnet about that subject.

        And truth to tell, her own kind heart found it difficult to turn away their requests for guidance and reassurance.

        But It’s word clutter. So many things don’t need saying. And so many other things don’t need repeating. If they would look at the transcript from my last session, really absorb it, they wouldn’t be asking for another channeling so soon.

        Floverley wondered, not for the first time, if being an Ascended Lady Master was going to be all it was cracked up to be.

        #3801

        In reply to: Mandala of Ascensions

        When Medlik connected to his Master, the Great Tetatron for guidance, he was a bit surprised at the suggestions of his Master to allow for the dissent at the news of no alarity increase.

        “Send them love and light”, said the Master.
        There was no need to correct or fix, or take responsibility for the lack of results.
        He quickly chastised himself for his bad behaviour and lack of trust in the universal plan.

        The Master, catching his mind, seemed to add ominously “You don’t want to lose all your oscars with unascended deeds, do you?”

        #117

        The stardome was pretty this time of now.
        Many galactic federations have their bases on those far away spheres.
        Theirs was a bright city hovering in the mental realms over Ascension Island, right in the middle of the South Atlantic.

        Ascended Master Medlik (alt. short for Melchizedek) expected his students to come soon for the first class.
        His teachings were known, but needed practical experiences to further the study group’s abilities. They needed to learn to balance Compassion with Wisdom, in this new higher vibration.

        Getting the bigger picture was sometimes unnerving for the new recruits, they wanted to jump right in, back to the turmoil of the lower vibrations, to “help” their earthling souls in need of guidance. But it would be breaking the sacred Law of Free Will. Wisdom had to balance Compassion, and Knowledge only wasn’t Wisdom.

        He could already feel some of the new ones would be tough. Lady Master Blather, had done great on the Hematite and Amber ray, channelling ancient wisdom of the Old through the famed earthling known as Madam Blataski. But her ever growing desire to right wrongs always went in the way of her higher callings. That, and her indulgence in higher blissdom.

        #3483
        ÉricÉric
        Keymaster

          Bullet-proofed Summary of the latest instalments of the Abalone adventures

          Most of the key characters find themselves mysteriously drawn to the ancient Temple, a place of power forgotten by most. There, many experience under a form or another the presence of the sphinx / Rene a mysterious presence left as a Guardian of the Temple by the ancient builders of the place.

          • Gwinnie – learning and remembering how to communicate with others, she subtly lead them, via mediations and meditations to the secret location of the Temple. Although some split into their own projections, she manages to go through, accompanied by George, as she was infused with the Island’s energies due to her prolonged stay in the bog. She also grows and blossoms to a woman of her natural age, and later helps reconstruct Abalone with the help of George and Rene, whom she heals.
          • King Artie / George – He remembers his intent and forgotten memories which were repressed and manipulated by the P’hope through his travel following Arona into her adventure. He reacquaints himself with Gwinnie, and together they lead the reborn Island.
          • Irina and Mr R – Initially planning to bring Gwinnie back to Karmalott, her plan changes due to the wilting of the beanstalk. Instead, she and her travelling companions find themselves drawn to the temple by the promise of an escape off the Island, via teleportation stone boxes. Instead, she meets the sphinx / Rene who guides her through her memories. It helps heal her past, and provides her with a plausible disappearance that the Chinese corporation that she escaped from a long time ago with Mr R, would believe. Next, she goes with a more humanoid and self-aware Mr R to Mars in 2121.
          • Arona – She stumbles upon the company of Irina, and recognize Gwinnie as the one she is supposed to deliver secretly to Karmalott. However, the beanstalk’s debacle they experience during a guided meditation puts a stop to her plans, and gives her a new goal. Find the spirit turtle and the mysterious Cup that can promise her to astral.
            After a quest through the undercurrents with Mandrake, and still guided by the sabulmantium, she finally finds the Cup and prepares for her next adventures into the astral.
          • Jeremy / map dancer – He reappears naked from his escape in the midst of Irina’s team with Max his cat. They follow the team to the Temple. Little is known yet of his fate.
          • Cheung Lok (and the Chinese squad) – He escapes the destruction of Gazalbion’s walls where he was detained, and use an elephant to track Sanso, who is actually Lazuli who throws him off track. He ends up teaming up with Berberus, the assassin despatched by the P’hope to track down who he believes is the culprit for the beliefs destruction. Later, he rescues Fanella from an accident of duck hovercraft, and they all enter the Temple on the tracks of the others. Thanks to Rene, Mr R and Irina, he realizes he cannot be really free, and agrees to let go of his memories, his mission and start anew on the new Island. Other members of his squad are offered to be sent back with altered memories of his demise, or to stay back as a teenager on the Island.
          • Jube / The P’hope – After a last ditch effort to rescue the city, he orders its evacuation, through storks, cranes and descent through the beanstalk. He goes his own way, ready to confront the power lurking in the Temple that he avoided carefully and tried to contain many years ago. His fate is unclear but it is hinted that he was offered a similar choice as Cheung Lok, and has accepted to become an adolescent again, forgetting the bad choices he made.
          • Berberus – The assassin dispatches of the management of Gazalbion during his visit there looking for clues as to the disturbances. It only hastens the descent into chaos, while during a stand-off with Sanso, he is disarmed by a tiger slug. His fears get the better of him as he is confronted with them once more inside the temple.
          • Karmalott’s gents – It is believed most managed to escape the crumbling city into a refuge, where they started to rebuild anew, thanks to the leadership of George and Gwinnie.
          • Gazalbion’s gents – formerly dissidents of the P’hope’s order, and later home for refugees of all times and spaces, they also mostly escaped to safety and are in the process of enriching the beliefs blueprints of the Island under the guidance of George and Gwinnie.
          • Fanella (Fanetta) – Ejected brutally off a shapeshifting giant and careless duck Lazuli, she has visions of the sphinx, and seems to find herself deeply attracted to him. It is believed she hasn’t forgotten her friends in time 2020 at the village and visit them from time to time with her new pair of wings that George offered to her.
          • Lazuli, Lisa, Sanso – Little is know of what happened after they reached the tile factory and then the Bay of beliefs.
          • Jack (and the others at the 2020 village) – Little is known of what happened after Jack tried to teleport themselves with an amateur rescue team to the Island that Sanso had disclosed the location previously on a map. It is believed everyone who wanted was allowed to go back to the village or to any other place and time they did fancy.
          • Sha, Glo, Mavis – Believed still under a very long death transition, they project to the Island, where they bump into Fanella and her new duties as a sphinx. She leads them to a new incarnated life of their chosing.
          #3236

          Belen quickly found out there was something amiss in the usual navigational patterns from her tile guidance system.

          Her initial plotted course to jump from Bay of Biscay 1757 to Hawai’i 2222 was almost whale calf’s play. Relying on the tiles beacons, it was easy for her to hone to an intermediate time, at the same location, from where it would be easier to navigate the ghost whaling boat. 2222 customs clearance was always a bother, as soon as human had started to time-travel, they had put unnecessary barriers around some key timezones such as this one.

          Her favourite stopover was on the other side of Galicia on the Mediterranean coast del Sol 2020, but then…

          Peetee Pois as Peter was affectionately called by Belen was the first to notice the sails of Барк Крузенштерн, the Krusenshtern swollen by the wind, seconds before they came crashing onto it, launching all the birds in a massive flock around the town that the tall ship had just left (coincidentally with Igor on board as one of the newest recruits of the Russian sail training ship).

          :fleuron:

          Lisa was still arguing with Adeline in broken Spanglish when they noticed the flock of birds at the horizon.
          — Something’s happening on the beach, Lisa snapped, quick let’s go have a look.

          #2693

          In reply to: Strings of Nines

          ÉricÉric
          Keymaster

            Mandrake had been on Yikes’ trail for what seemed to be like ages, closely followed by Arona, the silly dragon and that demigod Arona seemed to have grown so fond of.

            As they were walking, flying and hopping further North, they had passed the Forest of Endless Desolation, just through the Isthmus of Ghört’s Hammer where the whaling laments of the lamanatees were luring the careless travellers in pits of dark despair, only for them to sink in cores of boiling lava if they strayed too far away from the darken wizened old sticks that once had been luxuriant trees.

            Mandrake would have made a meal of the dreaded lamanatees, but Arona had thought safer for them to plug their ears with candle wax and invoke their Mother guidance to help in their quest to find the lost boy. Little had she thought of the pain it would be to scrap it off his catly ears without turning wax into furballs, and his ears into a prickly mess.
            These minor troubles apart, they had gone through Arona’s homeland, the pretty Golfindely, which was only a soft consolation before they got to the far ends of it, where land, water and ice meld and become one. It was the threshold, the passageway to the homeland of the dragons, where only Sorcerers and their likes were known to have been and returned.

            It was there that the sabulmantium had hinted Yikes would been found.

            :fleuron:

            When Minky came finally back to the High Priestess of the Pendulous and Loose Otherworldly Threading —aka Messmeerah (Winky) Maymhe—, Messmeerah was taking a dip into the Rejuvenation Pool. Her last vials of bleufrüsh blood had been all drunk, and she was starting to get all sagging after mere hours out of the icy waters.

            She welcomed with a large smile, the sack Minky was carrying as a treasure, where Yikes was calmly waiting.
            “Thank you Miny” she said, throwing some ashes to the minion who, in a puff, instantaneously transformed into a large redhair rat, which disappeared behind Messmee’s luscious green hair.

            “There, there, there, look what we got…” she finally said ominously to the boy who was considering the naked green evil fairy in front of him with a rather interested and mildly amused glance. “Don’t you have anything to say?” she said, raising an eyebrow, maybe slightly disappointed at the lack of frightened reaction.

            “Oh, looks like you’re a genuine green fairy, “ he said staring at her with a smile.

            #1193
            ÉricÉric
            Keymaster

              Georges and Salome’s journal

              From Salome’s account of her introduction to the Turmak People (Part 3)

              Cil and I have stayed on the Murtuane longer than was required for the report on the events occurring here. Though it was not required, it proved invaluable for me to gather much information on both the planet itself, but more important, on the interconnections with the other planets and the Guardians themselves.

              A pivotal point in this exploratory mission was the impressive encounter with one of the few still focused Nirguals of this dimension. N’meôrl, as he introduced himself to us, out of concern for the current events came to contact Cil despite his looking askance at the Guardians on the whole.
              As it appears to be, due to their acute awareness of how energy can be manipulated to create one’s own reality, some of the Guardians became to view themselves as superior in knowledge and skills as to the other conscious creatures roaming on this dimension —most of whom already having far more understanding of things deemed “magical” in my own earthly dimension of origin. However, viewing themselves as such (though by no means the standards in the Guardians societies) had them manipulate some of these others; mostly to entertain themselves or to experiment, without concern as to the others’ reactions.

              Frown upon by many Guardians, this practice was tolerated notwithstanding, and had created a few pockets of what the Guardians called “slaves”. Inquiring to Cil as to how people with such thin veils between their subjective creative source and the objective realizations could become “slaves” to others, she had struggled a bit to explain to me at first. Allowing her to reach into my awareness for associations or analogies with similar energetic displays, she surprised me —surprised is even a mild word for my initial reaction— by telling me it was the same as our religions. Struggling initially to understand her point, I find myself, if not entirely agreeing with it, at least being able to explain what she meant by that. To her, people were ultimately free unless they themselves were tricked into bondage. But bondage could be of various nature, and she continued to explain, physical bondage was the less efficient of all. “Guidance”, on the opposite, with the proper construction of suggestions and beliefs, could yield very efficient results.
              So, those “rogue” Guardians were nothing else but priests? The difference between this association and Cil’s distaste for them seemed too strong. Perhaps I would have to reassess my own beliefs.

              So, apparently some of these Guardians had been responsible for disturbances. Cil seemed to understand that something grave was happening, but when she tried to explain to me, once again words or clusters of thoughts seemed to fail her. She found in my memory some analogy which seemed again quite besides the point, though very intriguing.
              She said it was similar to what our medicine men were doing with their needles. She probably had reached into my memories of traditional acupuncture medicine. She went on to compare the planets as a single body, with bumps and hollows in energy; usually, the body knows how to harmoniously balance both of these, and a bump can reflect into a hollow and vice-versa. Sometimes, when people create illnesses, the practitioner will move these to help. But something else was happening here: the flow was artificially changed, she said.
              “What was the point in that?” I asked. She pondered for a moment, then answered without judgment that it was probably for the sake of the experience.
              “The Nirgual is mostly warning us that this experience may not lead to an equilibrium before long. That it may profoundly modify the energy on the planets, and not for the better. The Murtuane and its Turmak people have mostly had a stabilizing impact on the very energetic events happening on the Duane. Modifying this could quickly take things out of our hands” she said worriedly.

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