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  • #7854
    Yurara FamelikiYurara Fameliki
    Participant

      Arthurian Parallels in Helix 25

      This table explores an overlay of Arthurian archetypes woven into the narrative of Helix 25.
      By mapping key mythological figures to characters and themes within the story, it provides archetypal templates for exploration of leadership, unity, betrayal, and redemption in a futuristic setting.

      Arthurian Archetype Role in Arthurian Myth Helix 25 Counterpart Narrative Integration in Helix 25 Themes & Contemporary Reflections
      Merlin Wise guide, prophet, keeper of lost knowledge, enigmatic mentor. Merdhyn Winstrom Hermit survivor whose beacon reawakens lost knowledge, eccentric guide bridging Earth and Helix. Echoes of lost wisdom resurfacing in times of crisis. Role of eccentric thinkers in shaping the future.
      King Arthur (Once and Future King) Sleeping leader destined to return, restorer of order and unity. Captain Veranassessee Cryo-sleeping leader awakened to restore stability and uncover ship’s deeper truths. Balancing destiny, responsibility, and the burden of leadership in a fractured world.
      Lady of the Lake Guardian of sacred wisdom, bestower of power, holds destiny in trust. Molly & Ellis Marlowe Custodians of ancestral knowledge, connecting genetic past to future, deciding who is worthy. Gatekeepers of forgotten truths. Who decides what knowledge should be passed down?
      Excalibur Sacred weapon representing legitimacy, strength, and destiny. Genetic/Technological Legacy (DNA or Artifact) Latent genetic or technological power that legitimizes leadership and enables restoration. What makes someone truly worthy of leadership—birthright, wisdom, or action?
      The Round Table Assembly of noble figures, unifying leadership for justice and stability. Crew Reunion & Unity Arc Gathering key figures and factions, resolving past divisions, solidifying leadership. How do we rebuild trust and unity in a world fractured by conflict and betrayal?
      The Holy Grail Ultimate quest for redemption, unity, and spiritual awakening. Rediscovered Earth or True Purpose Journey to unify factions, reconnect with Earth, and rediscover humanity’s true mission. Is humanity’s purpose merely survival, or is there something greater to strive for?
      The Fisher King Wounded guardian of a dying land, whose fate mirrors humanity’s wounds. Earth’s Ruined Environmental Condition Metaphor for humanity’s wounds—only healed through wisdom, unity, and ethical leadership. Environmental stewardship as moral responsibility; the impact of neglect and division.
      Camelot Utopian vision, fragile and prone to betrayal and internal decay. Helix 25 Community Helix 25 as a fragile utopian experiment, threatened by division and complacency. Utopian dreams versus real-world struggles; maintaining ideals without corruption.
      Mordred Betrayal from within, power-hungry faction that disrupts harmony. AI Manipulators / Hidden Saboteurs Internal betrayal—either AI-driven manipulation or ideological rebellion disrupting balance. How does internal dissent shape societies? When is rebellion justified?
      Gwenevere Queen, torn between duty, love, and political implications. Sue Forgelot or Captain Veranassessee Powerful yet conflicted female figure, mediating between different factions and destinies. The role of women in leadership, power dynamics, and the burden of political choices.
      Lancelot Loyal knight, unmatched warrior, torn between personal desires and duty. Orrin Holt or Kai Nova Heroic yet personally conflicted figure, struggling with duty vs. personal ties. Can one’s personal desires coexist with duty? What happens when loyalties are divided?
      Gawain Moral knight, flawed but honorable, faces ethical trials and tests. Riven Holt or Anuí Naskó Character undergoing trials of morality, leadership, and self-discovery. How does one navigate moral dilemmas? Growth through trials and ethical challenges.
      Morgana le Fay Misunderstood sorceress, keeper of hidden knowledge, power and manipulation. Zoya Kade Keeper of esoteric knowledge, influencing fate through prophecy and genetic memory. The fine line between wisdom and manipulation. Who controls the narrative of destiny?
      Perceval Naïve but destined knight, seeker of truth, stumbles upon great revelations. Tundra (Molly’s granddaughter) Youthful truth-seeker, symbolizing innocence and intuitive revelation. Naivety versus wisdom—can purity of heart succeed in a complex, divided world?
      Galahad Pure knight, achieves the Grail through unwavering virtue and clarity. Evie Investigator who uncovers truth through integrity and unwavering pursuit of justice. The pursuit of truth and justice as a path to transformation and redemption.
      The Green Knight/Challenge Mystical challenger, tests worthiness and integrity through ordeal. Mutiny Group / Environmental Crisis A trial or crisis forcing humanity to reckon with its moral and environmental failures. Humanity’s reckoning with its own self-destructive patterns—can we learn from the past?
      #7853
      Yurara FamelikiYurara Fameliki
      Participant

        Expanded Helix 25 Narrative Structure

        This table organizes the key narrative arcs, characters, stakes, and thematic questions within Helix 25.
        It hopes to clarify the character development paths, unresolved mysteries, and broader philosophical questions
        that shape the world and conflicts aboard the ship and on Earth.

        Group / Location Key Characters Character Arc Description Stakes at Hand Growth Path / Needed Resolution Unresolved / Open Questions
        Helix 25 Investigators Evie, Riven Holt Move from initial naiveté into investigative maturity and moral complexity. Solving murders; uncovering ship-wide genetic and conspiratorial mysteries. Solve the murder and uncover deeper conspiracy; evolve in understanding of justice and truth. Who is behind the murders, and how do they connect to genetic experiments? Can the investigation conclude without a ship-wide disaster?
        Captain and Authority Veranassessee (Captain), Victor Holt, Sue Forgelot Struggle between personal ambition, legacy, and leadership responsibilities. Control over Helix 25; reconciling past decisions with the present crisis. Clarify leadership roles; determine AI’s true intent and whether it can be trusted. Why were Veranassessee and Victor Holt placed in cryostasis? Can they reconcile their past and lead effectively?
        Lexicans / Prophecy Followers Anuí Naskó, Zoya Kade, Kio’ath Wrestle with the role of prophecy in shaping humanity’s fate and their personal identities. Interpreting prophecy and ensuring it doesn’t destabilize the ship’s fragile peace. Define the prophecy’s role in shaping real-world actions; balance faith and reason. Is the prophecy real or a distorted interpretation of genetic science? Who is the Speaker?
        AI and Tech-Human Synthesis Synthia AI, Mandrake, TP (Trevor Pee) Question control, sentience, and ethical AI usage. Human survival in the face of AI autonomy; defining AI-human coexistence. Determine if Synthia can be an ally or is a rogue force; resolve AI ethics debate. What is Synthia’s endgame—benevolent protector or manipulative force? Can AI truly coexist with humans?
        Telepathic Cleaner Lineage / Humor and Communication Arc Finkley, Finja Transition from comic relief to key mediators between Helix and Earth survivors. Establishing clear telepathic channels for communication; bridging Earth-Helix survivors. Fully embrace their psychic role; decipher if their link is natural or AI-influenced. Does AI interfere with psychic communication? Can telepathy safely unite Earth and Helix?
        Upper Deck Elderly Trio (Social Commentary & Comic Relief) Sharon, Gloria, Mavis Provide levity and philosophical critique of life aboard the ship. Keeping morale and philosophical integrity intact amid unfolding crises. Contribute insights that impact key decisions, revealing truths hidden in humor. Will their wisdom unexpectedly influence critical events? Are they aware of secrets others have missed?
        Earth Survivors – Hungary & Ukraine Molly (Marlowe), Tundra, Anya, Petro, Gregor, Tala, Yulia, Mikhail, Jian Move from isolated survival and grief to unity and rediscovery of lost connections. Survival on a devastated Earth; confirming whether a connection to Helix 25 exists. Confirm lineage connections and reunite with ship-based family or survivors. What is the fate of Earth’s other survivors? Can they reunite without conflict?
        Base Klyutch Group (Military Survivors) Orrin Holt, Koval, Solara Ortega, Janos Varga, Dr. Yelena Markova Transition from defensive isolation to outward exploration and human reconnection. Navigating dangers on Earth; reconnecting with lost knowledge and ship-born survivors. Clarify the nature of space signals; integrate newfound knowledge with Helix 25. Who sent the space signal? Can Base Klyutch’s knowledge help Helix 25 before it’s too late?
        The Lone Island Tinkerer / Beacon Activator Merdhyn Winstrom Rise from eccentric survivor to central figure in reconnecting Earth and Helix. Repairing beacon signals; discovering who else may have received the call. Determine beacon’s true purpose; unify Earth and Helix factions through communication. Who else intercepted the beacon’s message? Can Merdhyn be fully trusted?
        #7578

        When Eris gave Jeezel carte blanche to decorate the meeting room, Frella and Truella looked at her as if she’d handed fireworks to a dragon. They protested immediately, arguing that giving Jeezel that much freedom was like inviting a storm draped in sequins and velvet. After all, Jeezel was a queen diva—a master of flair and excess, ready to transform any ordinary space into a grand stage for her dramatic vision. In their eyes, it would defeat the whole purpose! But Eris raised a firm hand, silencing her sister’s objections.

        “Let’s be honest, Malové is no ordinary witch,” she began, addressing Truella, Frella, and even Jeezel, who was still stung by her sisters’ criticism of her decorating skills. “We don’t know how many centuries that witch has been roaming the world, gathering knowledge and sharpening her mind. But what we do know is that she’d detect any concealing spell in a heartbeat.”

        “Yeah, you’re right,” Truella agreed. “I think that’s the smell…”

        “You mean based on your last potion experiment?” snorted Frella.

        “Girls, focus,” Eris said. “This meeting is long overdue, and we need to conceal the truth-revealing spell’s elements. Jeezel’s flair may be our best distraction. Malové has always dismissed her grandiosity as harmless extravagance, so for once, let’s use that to our advantage.”

        While Eris spoke, Jeezel’s brow furrowed as she engaged in an animated dialogue with her inner diva, picturing every details. Frella rolled her eyes subtly, glancing off-camera as though for dramatic effect.

        “Isn’t that a bit much for a meeting?” Truella groaned. “You already assigned us topics to prepare. Now we’re adding decorations?”

        “You won’t have to lift a finger,” Jeezel declared. “I’ve got it all under control—and I already have everything we need. Here’s my vision: Halloween is coming, so the decor should be both elegant and enchanting. I’ll start by draping the room in velvet curtains in deep purples and midnight blacks—straight from my own bedroom.”

        Truella’s jaw dropped, while Jeezel’s grin only widened.

        “Oh! I love those,” Frella murmured approvingly.

        “Next, delicate cobweb accents with a touch of silver thread to catch the light,” Jeezel continued. “Truella, we’ll need your excavation lamps with a few colored gels. They’ll cast a warm, inviting glow—a perfect mix of relaxation and intrigue, with shadows in just the right places. And for the season, a few glowing pumpkins tucked around the room will complete the scene.”

        Jeezel’s inner diva briefly entertained the idea of mystical fog, but she discarded it—after all, this was a meeting, not a sabbat. Instead, she proposed a more subtle touch: “To conceal the spell’s elements, I’ll bring in a few charming critters. Faux ravens perched on shelves, bats hanging from the ceiling…a whimsical, creepy-cute vibe. We’ll adorn them with runes and sigils in an insconpicuous way and Frella can cast a gentle animation spell to make them shift ever so slightly. The movement will be just enough to escape Malové’s notice as she stays focused on the meeting. That way she’ll be oblivious to the spell being woven around her.”

        “Are you starting to see where this is going?” Eris asked, looking at her sisters.

        Frella nodded, and before Truella could chime in with any objections, Jeezel added, “And no Halloween gathering would be complete without wickedly delightful treats! Picture a grand table with themed snacks and drinks on polished silver trays and cauldrons. Caramel apples, spiced cider, chocolates shaped like magic potions—tempting enough to charm even a disciplined witch.”

        “Now you’re talking my language,” Truella admitted, finally warming up to the idea.

        “Perfect, then it’s settled,” Eris said, pleased. “You all have your tasks. They’ll help us reveal her hidden agenda and how the spell is influencing her. Truella, you’l handle Historical Artifacts and Lore. Frella, with your talent for connections, you’ll cover Coven Alliances and Mutual Interests. Jeezel, you’re in charge of Telluric and Cosmic Energies—it shouldn’t be hard with your endless videos on the subject. I’ll handle the rest: Magical Incense Innovations, Leadership Philosophy, and Coven Dynamics.”

        #7504

        After the meeting, Jeezel and Silas agreed on what the six rituals would be. The integration rituals were designed to unite the groups symbolically and spiritually. They were multifaceted ceremonies that combine elements from each group’s traditions to forge a shared sense of purpose and harmony, mediated by the mortician’s guild. Given the diverse nature of the witches, nuns, and morticians, these rituals needed to be both inclusive and meaningful, drawing on the unique strengths and spiritual practices of each faction.

        The program they distributed to each participant was as follow:

        Under the guidance of the Ancient Telluric Forces of the Dragons

        1. The Invocation of Unity

        Purpose: To call upon the spiritual and magical forces that guide each group and seek their blessings for the union.
        Components:

        • Witches: Incantations and invocations to elemental spirits and deities.
        • Nuns: Hymns and prayers invoking divine blessings.
        • Morticians: Rituals honoring the spirits of the departed, seeking their guidance and protection.

        Symbolism: This ritual emphasizes the shared respect for higher powers and the mutual desire for harmonious collaboration.

        2. The Weaving of Fate

        Purpose: To create a physical symbol of their intertwined destinies.
        Components:

        • Witches: Magical threads imbued with protective charms and blessings.
        • Nuns: Sacred textiles woven with prayers and religious symbols.
        • Morticians: Ribbons representing life, death, and the transition between them.

        Symbolism: By weaving these threads together into a single tapestry, the groups create a tangible manifestation of their unified path forward.

        3. The Concordia Cauldron

        Purpose: To brew a potion that represents their collective energy and intent.

        Components:

        • Witches: Magical herbs, crystals, and other mystical ingredients.
        • Nuns: Holy water and sacred relics.
        • Morticians: Ashes from ritual fires and symbols of purification.

        Symbolism: The potion, once blessed and distributed, serves as a means of internalizing the collective spirit and shared goals of the unified group.

        4. The Harmonious Choir

        Purpose: To blend their voices and energies in a powerful, resonant harmony.

        Components:

        • Witches: Chants and spells sung in unison.
        • Nuns: Choir hymns and sacred music.
        • Morticians: Melodic recitations of ancient rites.

        Symbolism: The act of creating music together represents the harmony they strive to achieve in their collaboration, with each voice contributing to a greater whole.

        5. The Altar of Convergence

        Purpose: To create a shared sacred space where offerings and symbols from each group are placed.

        Components:

        • Witches: Ritual objects, such as wands, crystals, and candles.
        • Nuns: Holy relics, icons, and prayer books.
        • Morticians: Mementos of the deceased, symbolizing the continuity of life and death.

        Symbolism: The combined altar serves as a focal point for their united efforts, a place where they can come together to seek guidance and reaffirm their commitment to the union.

        6. The Ceremony of Reflection and Projection

        Purpose: To reflect on the past, acknowledge individual and collective strengths, and set intentions for the future.

        Components:

        • Witches: Scrying mirrors and crystal balls for reflection and foresight.
        • Nuns: Candles representing illumination and enlightenment.
        • Morticians: Artifacts representing the cyclical nature of life and death.

        Symbolism: This ceremony encourages each member to contemplate their role within the new union and visualize the path ahead, fostering a sense of shared vision and purpose.

        Supervision by Jeezel and Silas

        Jeezel: With her deep connection to magical energies and her knack for emotional resonance, she will ensure that each ritual maintains its mystical integrity and spiritual depth. She will guide the participants in channeling their energies harmoniously and with clear intent.

        Silas: His analytical mind and authoritative presence will bring structure and order to the rituals. He will ensure that each component is meticulously planned and executed, maintaining the balance between tradition and innovation.

        Together, Jeezel and Silas will oversee the integration rituals, blending their unique approaches to create a unified and cohesive experience that honors the diverse traditions of the witches, nuns, and morticians. Their combined leadership will ensure that the rituals not only symbolize but also spiritually solidify the union of these distinct groups.

        Now, all that remained was to ask for volunteers or to assign the roles in the rituals to everyone. And for Jeezel to reveal the hidden mission to her three friends.

        #7498
        ÉricÉric
        Keymaster

          Austreberthe Baltherbridge, interim CEO of Quadrivium Emporium.

          A unassuming small stature yet mentally imposing witch accountant, head of finance witch, known for her meticulous financial acumen, strategic mind, and quiet mildly bossy yet unwavering leadership. Balances deference with authority, ensuring economic stability amidst magical enterprises. She is tidy and strict, middle aged, round figure, and valkyriesque.

          #7494
          ÉricÉric
          Keymaster

            From left to right:

            Silas, Garrett, Rufus, Nemo

            Silas, often the leader, possesses an analytical mind and a strategic approach to problem-solving. His leadership style is methodical yet adaptable, ensuring that the team stays on course while remaining open to new ideas.

            Garrett complements Silas with his creative thinking and innovative solutions. He is the team’s visionary, always looking for the next big idea that will propel their projects forward.

            Rufus provides the grounding force, bringing practicality and a hands-on approach. His technical expertise and ability to implement plans effectively ensure that concepts become reality.

            Lastly, Nemo is the wildcard, blending a mix of unpredictability and resourcefulness. His unconventional methods often lead to breakthroughs that the others might not have considered.

            Together, these four individuals create a dynamic synergy. Their different strengths and perspectives allow them to tackle challenges from multiple angles, making them a formidable team.

            Silas’s strategic insights guide the group, Garrett’s creative inputs spark innovation, Rufus’s practical skills bring plans to life, and Nemo’s unique approach rounds out their capabilities. This balance of skills ensures that they are well-equipped to handle a variety of tasks and projects, navigating both predictable and unexpected obstacles with ease. Their collaboration highlights the importance of diverse talents and viewpoints in achieving common goals.

            #7470

            After all the months of secret work for Malové, where Eris was being tasked to scout for profitable new ventures for the Quadrivium’s Emporium that would keep with traditions, and endless due diligence under the seal of secrecy, she’d learnt that the deal had been finally sealed by Austreberthe.

            The announcement had just went out, not really making quite the splash Eris would have expected.

            Press Release

            FOR IMMEDIATE RELEASE

            Quadrivium Emporium Announces Strategic Acquisition of Spanish based company Quintessivium Cloister Crafts

            Limerick, 12th June 2024 – Quadrivium Emporium, renowned for its exceptional range of artisanal incense blends and commitment to quality, is pleased to announce the successful acquisition of Quintessivium Cloister Crafts. This strategic move marks a significant milestone in Quadrivium Emporium’s ongoing expansion and diversification efforts.

            About Quintessivium Cloister Crafts

            Quintessivium Cloister Crafts has been a trusted name in the production of high-quality nun’s couture. Known for their craftsmanship and dedication to preserving traditional techniques, started as a small business focussed on quills and writing accessories as well as cardigans, Quintessivium Cloister Crafts has maintained a reputation for excellence and innovation in the market.

            Strategic Vision and Synergies

            The integration of Quintessivium Cloister Crafts into the Quadrivium family aligns with our vision to expand our product portfolio while maintaining the high standards of quality and craftsmanship our customers have come to expect. This acquisition will allow Quadrivium Emporium to diversify its offerings and tap into new markets and customer segments.

            “We are thrilled to welcome Quintessivium Cloister Crafts to the Quadrivium Emporium family,” said Austreberthe Baltherbridge, interim CEO of Quadrivium Emporium. “Their commitment to quality and tradition mirrors our own values, and we are excited about the opportunities this acquisition presents. Together, we will continue to innovate and deliver exceptional products to our customers.”

            Future Endeavours

            Quadrivium Emporium plans to leverage the expertise and resources of Quintessivium Cloister Crafts to develop new and unique product lines. Customers can look forward to an expanded range of high-quality writing instruments, apparel and accessories, crafted with the same attention to detail and dedication that both brands are known for.

            For more information, please contact: media@quadrivium.emporium

             

            The internal memo that they’d received on the internal email list bore some of the distinct style of Malové, even if sent from Austreberthe’s email and adjusted with the painstaking attention to minute details she was known for.

            Internal Memo

            To: Quadrivium Leadership Team
            Subject: Synergies and Strategic Integration with Quintessivium Cloister Crafts (previously codenamed as ‘Cardivium Nun’s Quills & Cardigans’)

            Team,

            With the acquisition of Quintessivium Cloister Crafts finalised, we are poised to explore the deeper synergies between our coven and the nun witches’ coven operating behind their front. Here are some key areas where we can harness our collective strengths:

            1. Resource Sharing:
            – Their expertise in crafting high-quality quills can complement our focus on artisanal incense blends. By sharing resources and best practices, both covens can enhance their craftsmanship and innovation.

            2. Collaborative Spellcraft:
            – The nun witches bring a unique perspective and set of rituals that can enrich our own magical practices. Joint spellcasting sessions and workshops can lead to the development of powerful new enchantments and products.

            3. Knowledge Exchange:
            – The historical and esoteric knowledge held by the nuns is a treasure trove we can tap into. Regular exchanges of scrolls, texts, and insights can deepen our understanding of ancient magic and its applications in modern contexts.

            4. Market Expansion:
            – By combining our product lines, we can create bundled offerings that appeal to a broader audience. Imagine a premium writing set that includes a handcrafted quill, a magical ink blend, and a specially composed incense for enhancing focus and creativity. Or outdoor outfits with puffer jackets, or specially knit cardigans with embedded magical properties.

            5. Strengthening Alliances:
            – This acquisition sets a precedent for future alliances with other covens and magical entities. It demonstrates our commitment to growth and collaboration, reinforcing our position as a leading force in the magical community.

            Remember, the true value of this acquisition lies not just in the products we can create together, but in the unity and strength we gain as a collective. Let’s approach this integration with the spirit of collaboration and mutual respect.

            Yours in strength and magic,
            Austreberthe, on behalf of Malové

            #7444

            Sometimes the storm within is far more tumultuous than the one without.

            After yet another seminar under Malové’s exacting eye, followed by the treasure hunt team-building exercise that left more than a few witches grumbling, Eris found herself at a crossroads.

            The seminar had been, as always, a rigorous affair. Malové’s stern teachings, laced with cryptic wisdom and unyielding standards, forced the witches to confront their weaknesses and push their magical boundaries. The treasure hunt, designed to test their teamwork and resourcefulness, had revealed underlying tensions and frayed nerves despite the moments of camaraderie.

            Eris, already exhausted from the constant demands and the emotional toll of the coven’s internal conflicts, felt her resolve wavering. The weight of responsibility hung heavy on her shoulders, and the recent events had only amplified her sense of weariness.

            After the seminar, Eris retreated to her quarters, seeking solace in the familiar comforts of her personal space. She lit a calming incense blend, one of the Quadrivium’s finest, hoping it would help clear her mind and ease her spirits. As the soothing aroma filled the room, she couldn’t help but reflect on Malové’s private comments about Truella and the importance of clear communication and assertiveness balanced with respect.

            The treasure hunt had forced Eris to confront her own limitations and the gaps in her magical expertise. She realized that while she had always been diligent and skilled, she had often hesitated to take bold risks or assert her ideas for fear of criticism. Malové’s teachings, though harsh, had a way of stripping away these hesitations, leaving only the raw truth.

            Determined to rise above her doubts, Eris decided to approach the next phase of her journey with renewed vigor. She had a moment of appreciation for Malové’s tough but fair leadership —they had joked about their Breton witch colleague who had emphasised in her address to be “tough leaders” ; at least that’s what they understood until they all realised under the thick French accent, she’d actually meant being a “thought leader”. Expressing her gratitude for the guidance, Eris vowed to bridge the gap with Truella, understanding that their differences could be a source of strength rather than division.

            #7332

            After the evening ritual at the elder tree, Eris came home thirsting for the bitter taste of dark Assam tea. Thorsten had already gone to sleep, and his cybernetic arm was put negligently near the sink, ready for the morning, as it was otherwise inconvenient to wear to bed.

            Tired by the long day, and even more by the day planned in the morrow, she’d planned to go to bed as well, but a late notification caught her attention. “You have a close cousin! Find more”; she had registered some time ago to get an analysis of her witch heritage, in a somewhat vain attempt to pinpoint more clearly where, if it could be told, her gift had originated. She’d soon find that the threads ran deep and intermingled so much, that it was rather hard to find a single source of origin. Only patterns emerged, to give her a hint of this.

            Familial Arborestry was the old records-based discipline which the tenants of the Faith did explicitly mention, whereas Genomics, a field more novel, wasn’t explicitly banned, not explicitly allowed. Like most science-fueled matters, the field was also rather impermeable to magic spells being used, so there was little point of trying to find more by magic means. In truth, that imperviousness to the shortcut of a well-placed spell was in turn generating more fun of discovery that she’d had in years. But after a while, she seemed to have reached a plateau in her finds.

            Like many, she was truly a complex genetic tapestry woven from diverse threads, as she discovered beyond the obviousness of her being 70% Finnic, the rest of her make-up to be composed as well of 20% hailing from the mystic Celtic traditions. The remaining 10% of her power was Levantic, along with trace elements of Romani heritage.

            Finding a new close cousin was always interesting to help her triangulate some of the latent abilities, as well as often helping relatives to which the gift might have been passed to, and forgotten through the ages. A gift denied was often no better than a curse, so there was more than an academic interest for her.

            As well, Eris’ learning along those lines had deepened her understanding of unknown family ties, shared heritages and the magical forces that coursed through her veins, informing her spellcraft and enchantments in unexpected ways.

            She opened the link. Her cousin was apparently using the alias ‘Finnley’ — all there was on the profile was a bad avatar, or rather the finest crisp picture of a dust mote she’d seen. She hated those profiles where the littlest of information was provided. What the hell were those people even signing for? In truth,… she paradoxically actually loved those profiles. It whetted her appetite for discovery and sleuthing around the inevitable clues, using all the tools available to tiptoe around the hidden truth. If she had not been a witch, she may simply have been a hacker. So what this Finnley cousin was hiding from? What she looking for parents she never knew? Or maybe a lost child?

            As exciting as it was, it would have to wait. She yawned vigorously at the prospect of the early rising tomorrow. Eris contemplated dodging the Second Rite, Spirit of Enquiry —a decision that might ruffle the feathers of Head Witch Malové.

            Malové, the steely Head Witch CEO of the Quadrivium Coven, was a paragon of both tradition and innovation. Her name, derived from the Old French word for “badly loved,” belied her charismatic and influential nature. Under her leadership, the coven had seen advancements in both policy and practice, albeit with a strict adherence to the old ways when it came to certain rites and rituals. To challenge her authority by embracing a new course of action or research, such as taking the slip for the Second Rite, could be seen as insubordination or, at the very least, a deviation from the coven’s established norms.

            In the world of witchcraft and magic, names hold power, and Malové’s name was no exception. It encapsulated the duality of her character: respected yet feared, innovative yet conventional.

            Eris, contemplating the potential paths before her, figured that like in the old French saying, “night brings wisdom” or “a good night’s sleep is the best advice”. Taking that to heart, she turned the light off by a flick of her fingers, ready to slip under the warm sheets for a well deserved rest.

            #7222

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Very well, let us focus a bit on an overarching mystery.

              So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

              Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

              Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

              Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

              Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

              If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

              Here are some additional clues that the game will suggest to our four characters:

              Zara:

              “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
              “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

              Yasmin:

              “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
              “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

              Youssef:

              “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
              “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

              Xavier:

              “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
              “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

              What are potential outcomes for our 4 characters in game and in real life.
              How are they going to work together to unravel the mystery and discover the truth.

              There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

              In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

              In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

              If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

              To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

              Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

              #6721

              In reply to: Orbs of Madjourneys

              Xavier was dramatically behind his work, but he could see the benefits to his mood of the break from his routine. While the others had been enlisted to a bush tucker cooking lesson by their hosts, he’d retreated to his room for some catching up with his programming.
              The lady with the dreadlocks in particular seemed to have taken a liking to Youssef so much so that she had offered to join their group for the cooking lesson session, which apparently was initially met with disbelief a first, then surprise and anxiety and finally made her family raise a few eyebrows profusely. Youssef didn’t seem bothered by it, and to be fair, did seem completely oblivious to the situation.

              Speaking of awkward situations, after the bar discussion, Glimmer had got off on her own, apparently going to chase for literal rainbows. She’d mentioned in a conspiratorial tone “You don’t see them rainbows nowadays, have you? See, that’s what I mean, them with the government electric waves, laser rays and stuff, they manipulate the weather… Keep people docile and hopeless. So I’m going on a chase.”
              Xavier had frowned at Yasmin before she could top it off with a “good luck with the unicorns.” He didn’t need telepathy to know that Yasmin could hardly pass on an ironic salvo in a potentially comical situation.
              Anyway, Glimmer leaving off to new adventures of her own without overstaying her welcome was met with a few sighs of relief. The four of them quite liked the comfort of their little group with their insider references and jokes.

              His programmic work was rather tedious and slow, but he’d made good progress connecting the new training model into the AL, and the muffled sounds of the cooking class with the occasional laughter did make him want to finish faster.

              He hoped he would get most of it done in time to enjoy the incoming festival. The town however ghostly it had seemed on arrival, had taken a unexpected liveliness with colorful bunting flags now spreading across all roads intersections.

              With all this newfound activity, they’d almost forgotten about the game. However, he could feel there was something more at play, and it would be a trial of Zara’s leadership capabilities —her style had often been solo. It was great for scouting mission and opening new doors in unknown parts of the game, but apparently the group quest required something different…

              #4233

              By the following spring, Trustinghampton had fifty seven inhabitants. Under the leadership of Leroway, all had comfortable homes and enough to eat. There were numerous workshops, a bakery and communal brick oven, vegetable gardens and a traveling scavenging team with a mule cart. It was Lobbocks who had suggested a distillery: what we need now is a pub, he’d said. Somewhere to party.

              And that is how Leroway became the Lord Mayor. When the first spirits and wines were ready, the villagers held a party. The scavengers had found, among other things including additional wines and spirits and party drug stashes, a vast collection of clothing of all kinds, and so they had a fancy dress party. For fun they had a competiton of the best costumes, and Leroway and Jolly won, with their royal robes and tiara crowns. Eleri won second prize for her fetching maids outfit.

              Lest anyone be confused as to the nature of the workings of the village, there was no hierarchy and no laws. It was a mutual cooperation under the obvious and natural leadership of Leroway. The villagers were fond of him and grateful for the part he played, and Jolly was popular with everyone. The First Party was such a success and everyone loved their costumes so much that they continued to wear them, and play the parts. Thus, Leroway and Jolly became Lord Mayor and Lady Teacake, and Eleri played the part of their maid, although nobody was dictating to anyone else as it was just a game.

              It was the maids outfit that led Leroway astray. Try as he might, for he was devoted to his wife, he couldn’t subdue the flames rising in his purple clad loins. Eleri deftly avoided him as best she could, for she too was devoted to her friend Jolly. Had she fancied Leroway at all, she might have considered approaching Jolly with a view to an amicable ménage à trois, but the fact was, she didn’t. She had eyes for the latest arrival, the mysterious Mr Minn.

              #3483
              ÉricÉric
              Keymaster

                Bullet-proofed Summary of the latest instalments of the Abalone adventures

                Most of the key characters find themselves mysteriously drawn to the ancient Temple, a place of power forgotten by most. There, many experience under a form or another the presence of the sphinx / Rene a mysterious presence left as a Guardian of the Temple by the ancient builders of the place.

                • Gwinnie – learning and remembering how to communicate with others, she subtly lead them, via mediations and meditations to the secret location of the Temple. Although some split into their own projections, she manages to go through, accompanied by George, as she was infused with the Island’s energies due to her prolonged stay in the bog. She also grows and blossoms to a woman of her natural age, and later helps reconstruct Abalone with the help of George and Rene, whom she heals.
                • King Artie / George – He remembers his intent and forgotten memories which were repressed and manipulated by the P’hope through his travel following Arona into her adventure. He reacquaints himself with Gwinnie, and together they lead the reborn Island.
                • Irina and Mr R – Initially planning to bring Gwinnie back to Karmalott, her plan changes due to the wilting of the beanstalk. Instead, she and her travelling companions find themselves drawn to the temple by the promise of an escape off the Island, via teleportation stone boxes. Instead, she meets the sphinx / Rene who guides her through her memories. It helps heal her past, and provides her with a plausible disappearance that the Chinese corporation that she escaped from a long time ago with Mr R, would believe. Next, she goes with a more humanoid and self-aware Mr R to Mars in 2121.
                • Arona – She stumbles upon the company of Irina, and recognize Gwinnie as the one she is supposed to deliver secretly to Karmalott. However, the beanstalk’s debacle they experience during a guided meditation puts a stop to her plans, and gives her a new goal. Find the spirit turtle and the mysterious Cup that can promise her to astral.
                  After a quest through the undercurrents with Mandrake, and still guided by the sabulmantium, she finally finds the Cup and prepares for her next adventures into the astral.
                • Jeremy / map dancer – He reappears naked from his escape in the midst of Irina’s team with Max his cat. They follow the team to the Temple. Little is known yet of his fate.
                • Cheung Lok (and the Chinese squad) – He escapes the destruction of Gazalbion’s walls where he was detained, and use an elephant to track Sanso, who is actually Lazuli who throws him off track. He ends up teaming up with Berberus, the assassin despatched by the P’hope to track down who he believes is the culprit for the beliefs destruction. Later, he rescues Fanella from an accident of duck hovercraft, and they all enter the Temple on the tracks of the others. Thanks to Rene, Mr R and Irina, he realizes he cannot be really free, and agrees to let go of his memories, his mission and start anew on the new Island. Other members of his squad are offered to be sent back with altered memories of his demise, or to stay back as a teenager on the Island.
                • Jube / The P’hope – After a last ditch effort to rescue the city, he orders its evacuation, through storks, cranes and descent through the beanstalk. He goes his own way, ready to confront the power lurking in the Temple that he avoided carefully and tried to contain many years ago. His fate is unclear but it is hinted that he was offered a similar choice as Cheung Lok, and has accepted to become an adolescent again, forgetting the bad choices he made.
                • Berberus – The assassin dispatches of the management of Gazalbion during his visit there looking for clues as to the disturbances. It only hastens the descent into chaos, while during a stand-off with Sanso, he is disarmed by a tiger slug. His fears get the better of him as he is confronted with them once more inside the temple.
                • Karmalott’s gents – It is believed most managed to escape the crumbling city into a refuge, where they started to rebuild anew, thanks to the leadership of George and Gwinnie.
                • Gazalbion’s gents – formerly dissidents of the P’hope’s order, and later home for refugees of all times and spaces, they also mostly escaped to safety and are in the process of enriching the beliefs blueprints of the Island under the guidance of George and Gwinnie.
                • Fanella (Fanetta) – Ejected brutally off a shapeshifting giant and careless duck Lazuli, she has visions of the sphinx, and seems to find herself deeply attracted to him. It is believed she hasn’t forgotten her friends in time 2020 at the village and visit them from time to time with her new pair of wings that George offered to her.
                • Lazuli, Lisa, Sanso – Little is know of what happened after they reached the tile factory and then the Bay of beliefs.
                • Jack (and the others at the 2020 village) – Little is known of what happened after Jack tried to teleport themselves with an amateur rescue team to the Island that Sanso had disclosed the location previously on a map. It is believed everyone who wanted was allowed to go back to the village or to any other place and time they did fancy.
                • Sha, Glo, Mavis – Believed still under a very long death transition, they project to the Island, where they bump into Fanella and her new duties as a sphinx. She leads them to a new incarnated life of their chosing.
                #3442

                The P’hope could be seen everywhere: leading the Builders to work double shifts to strengthen the collapsing structures of the flying City, exhorting the Magi to contain the failing beliefs of people back to virtuous resilience by ways of special masses held throughout Karmalott, and ensuring with the Sentries that all tremors of civil unrest was properly contained and the ring leaders properly admonished into good conduct.

                The situation at the secret political prison known as Gazalbion was alarming. With most of the dangerous interlopers free to roam Abalone, and no walls to contain new prisoners, it could take a while to rebuild its walls, and the P’hope didn’t have the luxury of time on his side. It meant that no civil and belief dissidents could be brought there at the moment, and any spark of disobedience could spread like wildfire.

                The P’hope dreaded what could happen if, despite all the efforts, the beanstalk was beyond repair. He knew his faltering belief in it could only hasten its fate, but even so, he wanted to be ready for the worst.
                Considering the limited amount of rescue storks which were available off the walls of the city, it was likely that the result would be of apocalyptic proportion. Nevertheless, he refused to consider evacuating for the moment, even knowing it would take days for those on foot to climb down the bean’s tendrils.
                Especially, as he was now in the perfect position to be the hero of the day.

                He had been robbed of his share of light many, many years ago.
                At the time, a young boy had arrived from the sea and from an outside world to Abalone. Jube, who was not yet the P’hope, was a striving leader of a group of survivors of the island. The bog’s dangerous and foggy emanations and its wild life were a threat of all instants, and he had soon realized there was strength in numbers. Many lost souls had gathered, but didn’t have the strength on their own to remain focused on a reality they wanted, a dream made reality.

                He, Jube the Brave, had such strength in himself. But even so, they were only less than a few dozens of men and women in the camp, and the reach of what they could create was only good enough to sustain them for short periods of time.

                But the boy named George had arrived from afar, and things had changed gradually. Jube had found out pretty quickly that the boy had the great potential to bring people together, and hold their beliefs like a mighty rope made of the thinnest of strands of hair. So he had offered to mentor him, while at the same time working his words into suggestions, and shaping the boy’s future to fit his own dreams.

                That’s how the beanstalk started. The first sprouts were so tiny and frail, but the more people came and believed in the leadership of the one who was to become their King, the more it grew, and lifted them above the clouds and the fog of their minds.
                Years had passed, Prince George became King Artie as another suggestion of the P’hope which had the side-effect to cloak Artie from his memories. The P’hope grew in power, always in the shadows however.

                For a while, people were happy. Truly happy. But progress was inevitable, consciousness had to move and grow, otherwise their dream of a City would have been another foggy and soul-numbing projection of their feeble minds.

                The first real threat happened when Abalone, in one of its inexplicable changes of time and space, drew to them a stranger. True to their principles, they had welcomed her, nursed her, and given her a place of choice in the Magi’s ranks despite her young age. But she could see clearly between the cracks and the varnish of order. Worse, she could see the P’hope’s intentions were not so pure.

                So it become soon apparent to Jube that the young Gwinie had to disappear, and her followers had to be contained. For the sake of the great Karmalott, and to shield everyone from the impending chaos, the same chaos they had came from victorious many years ago.

                He and his minions had struck in a very swift and coordinated movement. Gwinie was tragically lost in the bog during her rite of passage. A truce was arranged with her followers, and they were allowed a concession, with enough resources to survive. They ultimately built Gazalbion, which also became, in a mutual arrangement, a political prison for Karmalott, unknown to virtually everyone in the City. The Processor, one of Gwinie’s former followers, was glad to receive prisoners who would add to the strength and mass beliefs of his encampment. The P’hope in return, was glad to be rid of difficult problems.

                That was so long ago, but it rang like a warning from no further than yesterday.

                They had never found out what the old temple’s ruins were for, or by which civilization before them they were built. They were as old as the island itself, and seemed to be doomed, full of an ominous power he couldn’t and feared to harness. If anything else failed, he would go back there. Maybe that was his only solution.

                #3426

                The Chamberlain was out of options. He couldn’t hide the truth any longer to the P’hope, and had requested an appointment with His P’holiness.

                “My dear Downson, what brings you?” the P’hope’s voice was unusually cheery. They both never seen eye to eye, and had an honest and enduring dislike of each other, however they always had put on a façade of politeness and silky manners.
                “My dear P’hope, I have a confession to make.”

                Suddenly, the P’hope’s hawk eye tensed and looked straight and deep into the Chamberlain’s eyes.
                “Is something troubling you Downson? Spit it out, it will leave you more time to repent.”
                “The King’s missing.”
                “What? Are you sure you didn’t just lose him in the tavern or some other place of holy debauchery?”
                “I wouldn’t have troubled you without being absolutely certain.”
                “This is indeed a grave matter. You know how the King is an important figure for the stability of this City. How long has he been missing?”
                “Three days already. I fear he may have gone out of the City. Before leaving he’d mentioned going to the beanstalk.”
                “Folly! How could you let that happen!” The P’hope raised from his chair and started to pace around restlessly.

                “With that and the beanstalk crumbling down, I cannot help but see some cause and effect, my dear Downson. Of course, it would be heretic to leave the good people in such turmoil without taking swift and firm action. It seems the Divine calls for a change of leadership, my dear Downson.”

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