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  • “Solar flares alert at noon, take shelter” the electronic sign was saying when she left the building. Rubber masks coated with lead-like substance were designed to alleviate the exposure to what authorities qualified as dangerous radiations, but she was wondering what good it had brought her, listening to those darned authorities. Of course now, there was a ... · ID #2866 (continued)
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  • #6538
    ÉricÉric
    Keymaster

      “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

      And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

      “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

      Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

      “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

      “Not prison.” Klatu commented “Death sentence.”

      Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

      They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

      “Let me guess,” Georges said, expecting a chorus

      “DIMENSIONAL MAGIC!”

      Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

      “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

      Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

      “Friend in stasis for now. Kept fresh for questioning… possible.”

      “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

      “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

      Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

      After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

      “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

      Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

      Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

      “What now?”

      “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

      “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

      “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

      “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

      “Focus, Georges!”

      “Duane it is, that’s where he did his best work.”

      “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

      “He’ll be there, I know it. Let’s do this!”

      The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

      Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

      “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

      As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

      #6521

      In reply to: Orbs of Madjourneys

      The package in her hands was from Fred and, now she was at the airport, Yasmin was seriously contemplating whether to chuck it in the nearest bin. She hadn’t wanted to take the damn thing in the first place. It was hard to say no to Sister Aliti.

      “Fred asked could you please take it to the Fish Inn, or something like that.” Sister Aliti had beamed at her. She was holding out a thin parcel wrapped in brown paper and securely fastened with a whole lot of masking tape.

      “But how did he know I was going there?” Yasmin had sounded more sharp than she’d intended but she hadn’t really warmed to Fred. He made her nervous.

      “You didn’t tell him?” Sister Aliti shrugged. “I didn’t tell him. Perhaps it was Sister Finli … She took the van with him yesterday.” She’d looked intently at Yasmin. “Oh dear, was it private?”

      Yasmin felt foolish. “Oh, no, of course it wasn’t and it doesn’t matter ….  I was just surprised.” She’d peered at the red biro scrawled on the paper wrapping. “I wonder who is … Mater?”

      “He said it was a distant relation! Isn’t it just so wonderful he can reconnect through you! God works in mysterious ways indeed!”

      Of course it had been Sister Finli who had told Fred. Prying busybody. Yasmin had caught her in her room a couple of days ago. Sister Finli had her back to the door and was bent over Yasmin’s desk.  She’d jumped and swung round at Yasmin’s, “Hello?”

      “It’s a pig sty in here,” she’d hissed, jabbing a sharp finger towards Yasmin. Then her mouth curled into a smile. “I just came in to tell you you are needed in the recreation room to look after the children but was distracted by this …” She’d slid her eyes around the room and shuddered. Yasmin followed her gaze. She’d left a few items of clothing in neat piles on the bed because she was packing but everything else looked in order. After Sister Finli had flounced out of the room, Yasmin noticed her itinerary was lying open on the desk.

      But why tell Fred?

      She’d messaged Zara. Do you think I should I open the package? And couldn’t he just post it? 

      LOL, Zara messaged back. Yes open it! It’s drugs. Obv. Oh and more to the point, you are way behind the rest of us in the game. So use your flight time wisely! 

      #6520

      In reply to: Orbs of Madjourneys

      Rajkumar had named his car JUMPY because he said it reminded him of his mother country. He drove like they were in the chaotic streets of an Indian city. Youssef’s fist was clenched on the door handle, his knuckles white. He needed to hold on to something just as much as he was afraid of loosing the door.

      He had never been so happy as when Rajkumar stopped in front of his cousin’s shop and restaurant.

      “Just in time for the best butter chicken in all Alice Springs!” said Rajkumar, pointing to the restaurant on the left.

      Smells of greasy sauce, meat and spices floated in the air. Despite his legendary hunger, Youssef’s stomach started to protest from the recent treatment on the road. If he had had any doubt, he was sure now that he wouldn’t go on a trip in Jumpy with Rajkumar.

      “Maybe I’ll go for the scarf first,” he said.

      Rajkumar noded and pointed to the right, to a stout man squating in front of a pile of scarves.

      “This is cousin Ashish. You can’t find a better shop in town for scarves,” said Rajkumar. He high fived his cousin who looked like a giant in comparison with the short guide. They talked for a long time in what Youssef assumed to be some Indian dialect. At some point, his guide pointed a finger at him and said : “This big man is looking for a red scarf. I told him you had the best quality in town. Hand made, right from India. Ashish buys and sells the best to the best only. I have to go park the car and tell my other cousin to prepare you a meal. Best Indian food in Alice.”

      After he left, cousin Ashish showed Youssef in. At the entrance incense burned at the feet of a couple of colourful Hindu gods. The intoxicating smell reminded him of a stop at a temple during his last trip with the documentary team. The face of Miss Tartiflate jumped into his mind. He would have to take care of THE BLOG at some point, but for now, he was looking for a red scarf. The inside of the shop was as messy as a Mongolian bazaar. Clothes upon clothes, and piles of scarves everywhere.

      “Red scarves are over there, said Ashish. Follow me.”

      He was less talkative than his cousin, which was a welcome relief. He led Youssef to the back of the shop. On the wall, the portrait in black and white of an old Indian man was watching over their shoulder.

      Ashish took one long red scarf and put it around his neck.

      “You can touch, he said. Very good quality. Very light. Like you wear nothing.”

      Youssef took the end of the fabric in his hand. It felt very silky and light to the touch.

      “That’s perfect, I’ll take it”, he said.

      His phone buzzed in his pocket. He took it out and checked his messages.

      • 📨 [Quirk Land] NEW QUEST OPENED

      Looking at the time, it was already noon. Xavier must have landed in Alice already. He started to type a message to his friend :

      💬 Meet me for lunch at Todd Mall. Patel indian restaurant next to fabric shop

      #6517

      In reply to: Orbs of Madjourneys

      After Youssef retrieved his luggage in Alice Springs, he was swarmed with freelance tour guides trying to sell him trips. You would buy a ticket out of any one of them just to get rid of the others, he thought. With a few hungry growls, he managed to frighten most of them, with a touch of indifference he lost the rest. Except one. A short Indian looking man wearing a red cap and a moustache. He seemed to have an infinite talkative energy at his disposal, able to erode the strongest wills. The temperature was hotter than Youssef had expected, here it was the end of summer, and he was hungry. The man started to get on his nerves.

      The list of tours was endless. Uluru, scenic bushwalking trails, beautiful gardens, a historical tour, a costumed historical tour, a few national parks, and even his cousins’ restaurant. He reminded Youssef of his own father, always offering guests (and especially his visiting kids) another fruit, a pastry, some coffee, chocolate ? You sure you don’t want any chocolate? If the man was tenacious, Youssef had had training with his father. But this man seemed to mistake silence and indifference for agreement. Did he really think Youssef was going to buy one of his tours ?

      “The ghost town! You have to see Arltunga, said the man. An old mining ghost town, certainly an American like you like ghost towns. And buried treasure. Arltunga has buried treasure somewhere. You can find it. I know where to find a map.”

      Youssef wondered if it was another one of the game’s fluke that his quest was apparently bleeding into his real life again. And if there was a map, why hasn’t the treasure been found already? He checked at the back of his mind for the presence of that crazy old lady. Nope, not there. He decided to refuse the call this time. He just wanted to get to that F…ing Fish Inn in Crowshollow and meet with his friends.

      “NO, he growled, frightening a group of tourists passing by, but not the tour operator. No ghost town! We have plenty in America.” Thinking of the game and his last challenge for the previous quest, he said in desperation : “I just want to find a red scarf!” and he knew inside himself and many years attempting to resist his old man, that the short Indian man had won.

      “If you want to find a red scarf, you go to Silk Road, said the man bobbing his head. My cousin’s shop, you find everything there only.”

      Youssef sighed. He thought there were only two ways to take it. The first one was that he had fallen into a trap and try to find a way to get out of it. But it might be sticky and uncomfortable for everyone. So he decided it was the other way around and that it was part of the game. Why wouldn’t he use this as an opportunity for adventure. Wasn’t that what Xavier always said about roads less traveled ?

      “Where is your cousin’s shop? he asked. And where’s that restaurant of your cousin’s? I’m starving.”

      The little man smiled broadly.

      “Same place. Two brothers. Shop next to restaurant in Todd Mall. You’re lucky! Follow me.”

      #6515

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
        Setting for the game is the next random quote from the story.

        Quirk accepted.

        In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

        As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

        The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

        Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

        Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

        Good luck, Yasmin!

        #6514

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Xavier offered the following quirk: “being the holder of continuity”

          Quirk accepted.

          Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

          The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

          Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

          Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

          Good luck!

          #6513

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

            Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

            Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

            Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

            Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

            Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

            Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

            #6512

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Zara offered the following quirk: “unleash my hidden rudeness”

              Quirk accepted.

              You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

              You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

              Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

              Possible directions to investigate:

              • Talk to the vendors and street performers to gather information about the Rude Ones.
              • Observe the guards and see if they have any information on the secret society.
              • Explore the different neighborhoods and see if anyone knows about the hideout.

              Possible characters to engage:

              • A mysterious street performer who is rumored to be part of the Rude Ones.
              • A vendor who has a reputation for being rude to customers.
              • A guard who is rumored to be in league with the Rude Ones.

              Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

              #6511
              ÉricÉric
              Keymaster

                Potential Plot Arch

                The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
                Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

                Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

                With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
                Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

                With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

                With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

                Potential developments

                Clara Meets the Mysterious Will

                Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
                Will seems to know Bob from somewhere
                Clara starts to feel suspicious of Will’s intentions and begins to investigate

                The Power of Memories

                Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
                Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
                Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

                The Truth Behind the Capsule

                Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
                The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
                They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
                The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

                The Ties Between Living and Dead

                Bob comes to terms with Jane’s death and the role she played in their lives
                Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
                The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

                A Realization of the Past and Present

                Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
                They also learn that things never truly remain buried and that the past always finds a way to resurface
                The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
                The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

                #6506

                In reply to: Orbs of Madjourneys

                Bert dropped Zara off after breakfast at the start of the Yeperenye trail.  He suggested that she phone him when she wanted him to pick her up, and asked if she was sure she had enough water and reminded her, not for the first time, not to wander off the trail.   Of course not, she replied blithely, as if she’d never wandered off before.

                “It’s a beautiful gorge, you’ll like it,” he called through the open window, “You’ll need the bug spray when you get to the water holes.”  Zara smiled and waved as the car roared off in a cloud of dust.

                On the short drive to the start of the trail, Bert had told her that the trail was named after the Yeperenye dreamtime, also known as ‘Caterpillar Dreaming’  and that it was a significant dreamtime story in Aboriginal mythology. Be sure to look at the aboriginal rock art, he’d said.   He mentioned several varieties of birds but Zara quickly forgot the names of them.

                It felt good to be outside, completely alone in the vast landscape with the bone warming sun. To her surprise, she hadn’t seen the parrot again after the encounter at the bedroom window, although she had heard a squalky laugh coming from a room upstairs as she passed the staircase on her way to the dining room.

                But it was nice to be on her own. She walked slowly, appreciating the silence and the scenery. Acacia and eucalyptus trees were dotted about and long grasses whispered in the occasional gentle breezes.  Birds twittered and screeched and she heard a few rustlings in the undergrowth from time to time as she strolled along.

                After a while the rocky outcrops towered above her on each side of the path and the gorge narrowed, the trail winding through stands of trees and open grassland. Zara was glad of the shade as the sun rose higher.

                Zara water hole

                 

                The first water hole she came to took Zara by surprise. She expected it to be pretty and scenic, like the photos she’d seen, but the spectacular beauty of the setting and shimmering light somehow seemed timeless and otherwordly.  It was a moment or two before she realized she wasn’t alone.

                It was time to stop for a drink and the sandwich that one of the twins had made for her, and this was the perfect spot, but she wondered if the man would find it intrusive of her to plonk herself down and picnic at the same place as him.  Had he come here for the solitude and would he resent her appearance?

                It is a public trail, she reminded herself not to be silly, but still, she felt uneasy.  The man hadn’t even glanced up as far as Zara could tell. Had he noticed her?

                She found a smooth rock to sit on under a tree and unwrapped her lunch, glancing up from time to time ready to give a cheery wave and shout hi, if he looked up from what he was doing.  But he didn’t look up, and what exactly was he doing? It was hard to say, he was pacing around on the opposite side of the pool, looking intently at the ground.

                When Zara finished her drink, she went behind a bush for a pee, making sure she would not be seen if the man glanced up. When she emerged, the man was gone.  Zara walked slowly around the water hole, taking photos, and keeping an eye out for the man, but he was nowhere to be seen.  When she reached the place where he’d been pacing looking at the ground, she paused and retraced his steps.  Something small and shiny glinted in the sun catching her eye. It was a compass, a gold compass, and quite an unusual one.

                Zara didn’t know what to do, had the man been looking for it?  Should she return it to him?  But who was he and where did he go?  She decided there was no point in leaving it here, so she put it in her pocket. Perhaps she could ask at the inn if there was a lost and found place or something.

                Refreshed from the break, Zara continued her walk. She took the compass out and looked at it, wondering not for the first time how on earth anyone used one to find their way.  She fiddled with it, and the needle kept pointing in the same direction.   What good is it knowing which way north is, if you don’t know where you are anyway? she wondered.

                With a squalk and a beating of wings, Pretty Girl appeared, seemingly out of nowhere.  “It’s not that kind of compass. You’re supposed to follow the pointer.”

                “Am I?  But it’s pointing off the trail, and Bert said don’t go off the trail.”

                “That’s because Bert doesn’t want you to find it,” replied the parrot.

                Intrigued, Zara set off in the direction the compass was pointing towards.

                #6504
                ÉricÉric
                Keymaster

                  Klatu was a quite unassuming alien form (alien for them anyway, he was actually more indigenous than they were). Looking like a green gnome with bulging eyes covered by protective goggles, long pointy ears (2 or 3 depending on the wind direction), a short three nostrils snout, an a mossy toupee on top of his head, he made quick work of the formalities and presentations.

                  “Little ugly humans, come follow me. Have tracked your smelly hairy friend, not time to waste.”

                  Salomé looked at Georges sideways with a smirk on his face. They could read their thoughts easily on that one, something along the lines of:

                  “The translator is behaving again, or is he really calling us ugly?”

                  “Don’t worry dear, that’s probably a polite way of addressing people in their language.”

                  They arrived at a little sand speedster just barely big enough for their indigenous companion. Salomé raised an eyebrow at the situation, while Georges was ready to ride shotgun with the alien on the tiny bike.

                  Klatu moved his arms in short annoyed movements, “not here, stupid mammals, go there and be quiet!” and pointed them to a makeshift trolley attached behind and half burried in the sand. He grinned from ear to ear to ear, visibly pleased with his vehicle tuning appendage.

                  “Horrid creatures better wear seatbelts. Ride gonna shaky.”

                  #6500
                  ÉricÉric
                  Keymaster

                    More developments

                    Chapter 3: The Journey becomes more eggciting

                    The Flovlinden Tree

                    The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                    They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                    However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                    Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                    The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                    They bid farewell to Olek and set off on their journey to find Edna.

                    A Run-In with Myroslava

                    The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                    Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                    The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                    As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                    Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                    A Visit with Eusebius Kazandis’ Relatives

                    The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                    The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                    The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                    The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                    The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                    A Surprising Encounter with Edna

                    The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                    As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                    The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                    The Secret of Dumbass Voldomeer

                    The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                    ÉricÉric
                    Keymaster

                      Some background information on The Sexy Wooden Leg and potential plot developments.

                      Setting

                      (nearby Duckailingtown in Dumbass, Oocrane)
                      The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                      Note: There seem to be a bird thematic at play.
                      The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                      Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                      Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                      At the Keav Headquarters

                      (🗺️ Capital of Oocrane)

                      General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                      Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                      The Shrine of the Flovlinden Tree

                      (🗺️ Shpovlar, geographical center of Oocrane)

                      Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                      Rosa and the Cauldron Maker

                      (young Oocranian wiccan travelling to Innsbruck, Austria)

                      Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                      The Nursing Home

                      (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                      Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                      🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                      Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                      Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                      Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                      Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                      Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                      Character Keyword Characteristics Sentiment
                      Egbert old man, sharp tone sad, fragile
                      Maryechka Obadiah’s granddaughter, shy innocent
                      Olga old woman, knobbly fingers conflicted, determined
                      Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                      #6493

                      In reply to: Orbs of Madjourneys

                      “Welcome to the Flying Fish, do come in and I’ll show you to your room. Good flight, I hope? I bet you’d like a drink. Bert? Would you mind?”

                      Zara smiled and nodded to the charming old lady, standing up to follow Mater inside. “Gin and tonic, please, Bert.”

                      “They have dry laws in Alice you know,” Mater paused in the entrance hall.  “Not allowed to drink on this day or that day, I don’t know what the world’s coming to.”  After a moments consideration she added,  “Our Idle could do with moving to Alice,” forgetting herself for a moment.

                      “The twins have just decorated all the bedrooms, quite amazing I must say, they did a wonderful job. I hope you can sleep alright, I’m not sure I’d be able to.   They call it dreamtime but it’d keep me awake all night I reckon. If you’d like to change rooms, room 8 hasn’t been decorated. But let us know, because it hasn’t been cleaned, either.”

                      Zara found Mater’s candid manner endearing.

                      “I’ll show you the four rooms for you and your friends, and you can choose which one you’d like.  Here we are,” Mater opened the door to room 7.

                      room 7 FFI

                      “Wow!” Zara hadn’t been expecting something so, well, dimensional looking.  “Can I see the other rooms?”

                      Mater opened the door to room 3, on the opposite side of the corridor.

                      room 3, FFI

                      and room 5

                      room 5, FFI

                      and finally room 2:

                      room 2, FFI

                       

                      “I’d like room 3, please,” Zara told Mater.  “What fabulous rooms!”

                      “Well, let me know how you get on, dear. Now then, is that Idle back? She popped out to pick some fresh wild herbs for the supper. Now, come and relax on the vernadah and watch the sun go down, Bert’s bringing your drink.  I’ll go and see what Idle’s up to in the kitchen.”

                      #6490

                      In reply to: Orbs of Madjourneys

                      Youssef gave his passport and ticket to the woman at gate 11. He was followed closely by Kyle and other members of the team. The flight attendant looked at him and gave him his passport and ticket back without scanning them with her machine.

                      “I’m sorry, you’re at the wrong gate. Your flight is at gate 8,” she said.

                      “But I’m going to Boston. My ticket says gate 11.”

                      Youssef showed his ticket to the hostess, and she pointed the destination and the gate to him. She was right.

                      “Your ticket is for flight AL357 to Sydney. It’s currently boarding at gate 8. Next person please.”

                      Kyle patted him on the shoulder.

                      “You should have double checked your ticket, he said.”

                      “What’s wrong? asked Miss Tartiflate. Why are you going to Australia?”

                      “I’m not.”

                      “Well, it says you are,” she said pointing at the ticket. He didn’t understand the dark intensity of her gaze and her clenched fist, until he remembered that Botty Banworth lived there.

                      “I’m not… I mean…”

                      “You better not. If I hear you were in with that…”

                      The words got lost as they broadcasted a call for flight AL357 to Sydney at Gate 8.

                      “You’d better get that f…ing BLOG running during your little vacation or you can stay there and forget about your job,” she said before bumping into the border of the gate.

                      Youssef moved on the side and looked at his ticket to Sydney, puzzled. When he passed security his ticket was to Boston. He recalled a message from Zara saying she would meet them in Australia soon. But how could she have managed to change his ticket without his knowing.

                      Sure there was that moment when he had left his passport with his ticket on the table at the Starmoose when going back to the counter pick his second slice of cinnamon apple tart. But he was looking away only for a few seconds.

                      “This is the last call for flight AL357 to Sydney. Youssef Ali is requested at Gate 8 before we close the gate.”

                      Let’s just hope whomever made the change thought about transferring my luggage to the right plane,” he said as he started walking to Gate 8 with his bag.

                      #6489

                      In reply to: Orbs of Madjourneys

                      It was a pleasant 25 degrees as Zara stepped off the plane. The flat red land stretched as far as the eye could see, and although she prefered a more undulating terrain there was something awe inspiring about this vast landscape. It was quite a contrast from the past few hours spent inside mine tunnels.

                      Bert, a weatherbeaten man of indeterminate advanced age, was there to meet her as arranged and led her to the car, a battered old four wheel drive.  Although clearly getting on in years, he was tall and spry and dressed in practical working clothes.

                      “Welcome to Alice,” he said, taking her bag and putting in on the back seat.  “I expect you’ll be wanting to know a bit about the place.”

                      “How long have you lived here?” Zara asked, as Bert settled into the creaky drivers seat and started the car.

                      Bert gave her a funny look and replied “Longer than a ducks ass.”  Zara had never heard that expression before; she assumed it meant a long time but didn’t like to pursue the question.

                      “All this land belongs to the Arrernte,” he said, pronouncing it Arrunda.  “The local aboriginals.  1862 when we got here. Well,” Bert turned to give Zara a lopsided smile, “Not me personally, I aint quite that old.”

                      Zara chuckled politely as Bert continued, “It got kinda busy around these parts round 1887 with the gold.”

                      “Oh, are there mines near here?”  Zara asked with some excitement.

                      Bert gave her a sharp look. “Oh there’s mines alright. Abandoned now though, and dangerous. Dangerous places, old mines.  You’ll be more interested in the hiking trails than those old mines, some real nice hiking and rock gorges, and it’s a nice temperature this time of year.”

                      Bert lapsed into silence for a few minutes, frowning.

                      “If you’da been arriving back then, you’da been on a camel train, that’s how they did it back then. Camel trains.   They do camel tours for tourists nowadays.”

                      “Do you get many tourists?”

                      “Too dang many tourists if you ask me, Alice is full of them, and Ayers Rock’s crawling with ’em these days. We don’t get many out our way though.” Bert snorted, reminding Zara of Yasmin. “Our visitors like an off the beaten track kind of holiday, know what I mean?” Bert gave Zara another sideways lopsided smile.  “I reckon you’ll like it at The Flying Fish Inn.  Down to earth, know what I mean? Down to earth and off the wall.”  He laughed heartily at that and Zara wasn’t quite sure what to say, so she laughed too.

                      “Sounds great.”

                      “Family run, see, makes a difference.  No fancy airs and graces, no traffic ~ well, not much of anything really, just beautiful scenery and peace and quiet.  Aunt Idle thinks she’s in charge but me and old Mater do most of it, well Finly does most of it to be honest, and you dropped lucky coming now, the twins have just decorated the bedrooms. Real nice they look now, they fancied doing some dreamtime murials on the walls.  The twins are Idle’s neices, Clove and Corrie, turned out nice girls, despite everything.”

                      “Despite ….?”

                      “What? Oh, living in the outback. Youngsters usually leave and head for the cities.  Prune’s the youngest gal, she’s a real imp, that one, a real character.  And Devan calls by regular to see Mater, he works at the gas station.”

                      “Are they all Idle’s neices and nephews? Where are their parents?”  Perhaps she shouldn’t have asked, Zara thought when she saw Bert’s face.

                      “Long gone, mate, long since gone from round here.  We’ve taken good care of ’em.”  Bert turned off the road onto a dirt road.  “Only another five minutes now.  We’re outside the town a bit, but there aint much in town anyway. Population 79, our town. About right for a decent sized town if you ask me.”

                      Bert rounded a bend in a eucalyptus grove and announced, “Here we are, then, the Flying Fish Inn.”  He parked the car and retrieved Zara’s bag from the back seat.  “Take a seat on the verandah and I’ll find Idle to show you to your room and get you a drink.  Oh, and don’t be put off by Idle’s appearance, she’s a sweetheart really.”

                      Flying Fish Inn

                       

                      Aunt Idle was nowhere to be found though, having decided to go for a walk on impulse, quite forgetting the arrival of the first guest.    She saw Bert’s car approaching the hotel from her vantage point on a low hill, which reminded her she should be getting back.  It was a lovely evening and she didn’t rush.

                      Aunt Idle walk

                       

                      Bert found Mater in the dining room gazing out of the window.  “Where the bloody hell is Idle? The guest’s outside on the verandah.”

                      “She’s taken herself off for a walk, can you believe it?” sighed Mater.

                      “Yep” Bert replied, “I can.  Which room’s she in? Can you show her to her room?”

                      “Yes of course, Bert. Perhaps you’d see to getting a drink for her.”

                      Mater dining room

                      #6486

                      In reply to: Orbs of Madjourneys

                      Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

                      The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

                      Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

                      Zara room of tiles window

                      After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

                      So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

                      Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

                      Osnas 2

                      Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

                      With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

                      “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

                      #6485

                      In reply to: Orbs of Madjourneys

                      The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

                      Osnas 1

                       

                      Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

                      “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

                      “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

                      “Sorry, did you say nuts?”

                      “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

                      Sipping coffee in between handfulls of peanuts, Zara returned to the game.

                      As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

                      I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

                      Zara tunnels floor drawings

                       

                      The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

                      Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

                      But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

                      #6484

                      In reply to: Orbs of Madjourneys

                      Will be at Flying Fish this evening, Hope to see you all soon!  :yahoo_smug: :yahoo_smug:    Congrats, Xavier!  :yahoo_thumbsup: :yahoo_thumbsup:

                      Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied.  She had a couple of hours to play the game before landing at Alice Springs.

                      Zara had found the tile in the entry level and had further instructions for the next stage of the game:

                      Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                      “Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her.  Really she would have to change that birds name!

                      If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue. 

                      A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town.  Zara remembered not to say that out loud.

                       

                      Zara approached the abandoned mine cautiously.  There were rocks strewn about the entrance, and a faint light inside.

                      Zaras mine entrance

                      This looks a bit ominous, thought Zara, and not half as inviting as that old city.  She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one.  She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time.  She carried on.

                      Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference.  At first glance it looked more like a maze or a labyrinth than a map.  The tunnel ahead was dark and she walked slowly, close to the wall.  

                      Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch.  Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left.  A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.

                       

                      Zara tile mine entrance

                      Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light. 

                      It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.

                      The ghostly light was coming from yet another side tunnel.  There were strange markings on the floor that resembled the tile at the mine entrance.  Zara saw two figures up ahead, heading towards the light. 

                      Zara mine tunnels

                      #6481
                      ÉricÉric
                      Keymaster

                        This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                        The novel is about the travels of Georges and Salomé.
                        The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                        Short backstory for the main cast and secondary characters

                        Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                        They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                        Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                        Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                        The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                        The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                        The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                        Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                        When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                        Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                        Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                        1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                        2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                        3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                        4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                        5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                        6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                        7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                        8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                        9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                        10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                        11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                        12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                        13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                        14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                        15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                        16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                        17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                        18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                        19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                        20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                        21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                        22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                        23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                        24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                        25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                        26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                        27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                        28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                        29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                        30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                        31. Chapter 31: The Vortex – intense energy, danger, bravery
                        32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                        33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
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