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  • #6538
    ÉricÉric
    Keymaster

      “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

      And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

      “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

      Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

      “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

      “Not prison.” Klatu commented “Death sentence.”

      Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

      They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

      “Let me guess,” Georges said, expecting a chorus

      “DIMENSIONAL MAGIC!”

      Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

      “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

      Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

      “Friend in stasis for now. Kept fresh for questioning… possible.”

      “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

      “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

      Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

      After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

      “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

      Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

      Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

      “What now?”

      “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

      “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

      “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

      “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

      “Focus, Georges!”

      “Duane it is, that’s where he did his best work.”

      “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

      “He’ll be there, I know it. Let’s do this!”

      The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

      Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

      “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

      As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

      #6535
      ÉricÉric
      Keymaster

        “What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.

        Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
        Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of  sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.

        “Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”

        “Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.

        “I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.

        “Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…

        It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.

        “Mmmm, dimensional magic…” she remembered the words from Jorid.

        “Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”

        Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”

        #6511
        ÉricÉric
        Keymaster

          Potential Plot Arch

          The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
          Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

          Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

          With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
          Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

          With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

          With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

          Potential developments

          Clara Meets the Mysterious Will

          Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
          Will seems to know Bob from somewhere
          Clara starts to feel suspicious of Will’s intentions and begins to investigate

          The Power of Memories

          Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
          Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
          Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

          The Truth Behind the Capsule

          Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
          The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
          They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
          The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

          The Ties Between Living and Dead

          Bob comes to terms with Jane’s death and the role she played in their lives
          Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
          The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

          A Realization of the Past and Present

          Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
          They also learn that things never truly remain buried and that the past always finds a way to resurface
          The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
          The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

          #6505
          prUneprUne
          Participant

            I told Devan in no ambiguous terms to solve his own funny riddle.

            I did try to make an effort, but that seemed a rather desperate way to catch our attention after not really caring about the family for so long.
            It was good to see him though.

            With all the activity around the coming guests at the Inn, it’s easy getting lost in the wind of activities, like the motes of dust hiding in Dido’s hair.
            The twins did a good effort though, with all the decorating and stuff. I was sincerely impressed. Been a long time since I’ve been impressed by them. Seems they may actually grow up fine. Who would have known really.

            Hormonal growth be damned, I’m feeling all sort of contradictory feelings about this.

            Like, what about hearing about our funny father after all this time.

            And Devan, who’d shut us all off, now back for a little make-over time… Or something else maybe. He doesn’t seem to realize the emotional landscape and baggage here. He’s a nice brother though.

            It’s horrible. So much contradiction – I feel some rage on the surface, lots of… and underneath so much caring it’s painful.

            So what happened to our father? Still alive? Quite possibly. I’ve had my suspicious when this strange guy posed as a friend to the twins on the social network some years back.
            I was young when he left without a note; hadn’t started to write my journals yet, so my memories of him are very little. But I remember the chaos left after him; Mater wasn’t really the same after. I think she’s burned all pictures of him, and somehow pretends they never existed.
            Idle plays it as if she doesn’t care, but I’m sure she does. She doesn’t want to let it be known, but she probably doesn’t want to hurt Mater more with this.

            God, what a family drama. Why would Devan want to unearth all of this now, at a moment we were all quiet and settled like a decent respectable family.

            It was maybe just keeping up with appearances, and the veneer was thin to start with.

            That’s in the middle of all this angst mixed with puberty that it hit me.

            Acrostic. Or ἀκροστιχίς in Greek. First verse, or first letter.

            My dad was a writer, so he liked word riddles. And the little sign was a pointer.

            >A mine, a tile, dust piled high,
            Together they rest, yet always outside.
            One misstep, and you’ll surely fall,
            Into the depths, where danger lies all.

            ATOI didn’t seem to make much sense, but I remembered how small “l” sometimes looked like a capital “I”.
            Atoll was the clue I’m sure of it. Where to disappear if not to islands.
            The letters at the end of the verses are spelling HELL. So it’s opposite.

            Basically, Atoll Paradise.

            A little Gugu search with AI, and that was it. That was our father here, with a number to call.

            Atoll Paradise
            Boat rentals – Island tours
            Copywriter, biographer
            Call FRED @ (+679) 215-7644

            Now it’ll be fair if Devan is calling me crazy. We’ll have to call and check before saying anything to Idle or even Mater for now.

            #6503

            In reply to: Orbs of Madjourneys

            The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

            The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

            There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

            He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
            He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

            Alice Springs was close by now. The plane prepared for landing.

            Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

            #6495
            ÉricÉric
            Keymaster

              The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

              “Checking translation device…” Georges touched his ear lightly.

              Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

              She laughed heartily. “That joke’s never getting old, isn’t it?”

              “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

              “Any idea how Jorid managed to make contact this time?” Salomé asked.

              “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

              “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

              “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

              “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

              Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

              “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

              #6494

              In reply to: Orbs of Madjourneys

              Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

              Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

              When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

              “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

              “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

              Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

              “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

              Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

              “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

              I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

              Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

              “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

              Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

              “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

              With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

              “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

              She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

              When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

              Osnas dreamtime waterhole

               

              She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

              Osnas lantern compass

              I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

              “It’s all a game,” she heard the parrot outside her window.

              “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

              #6490

              In reply to: Orbs of Madjourneys

              Youssef gave his passport and ticket to the woman at gate 11. He was followed closely by Kyle and other members of the team. The flight attendant looked at him and gave him his passport and ticket back without scanning them with her machine.

              “I’m sorry, you’re at the wrong gate. Your flight is at gate 8,” she said.

              “But I’m going to Boston. My ticket says gate 11.”

              Youssef showed his ticket to the hostess, and she pointed the destination and the gate to him. She was right.

              “Your ticket is for flight AL357 to Sydney. It’s currently boarding at gate 8. Next person please.”

              Kyle patted him on the shoulder.

              “You should have double checked your ticket, he said.”

              “What’s wrong? asked Miss Tartiflate. Why are you going to Australia?”

              “I’m not.”

              “Well, it says you are,” she said pointing at the ticket. He didn’t understand the dark intensity of her gaze and her clenched fist, until he remembered that Botty Banworth lived there.

              “I’m not… I mean…”

              “You better not. If I hear you were in with that…”

              The words got lost as they broadcasted a call for flight AL357 to Sydney at Gate 8.

              “You’d better get that f…ing BLOG running during your little vacation or you can stay there and forget about your job,” she said before bumping into the border of the gate.

              Youssef moved on the side and looked at his ticket to Sydney, puzzled. When he passed security his ticket was to Boston. He recalled a message from Zara saying she would meet them in Australia soon. But how could she have managed to change his ticket without his knowing.

              Sure there was that moment when he had left his passport with his ticket on the table at the Starmoose when going back to the counter pick his second slice of cinnamon apple tart. But he was looking away only for a few seconds.

              “This is the last call for flight AL357 to Sydney. Youssef Ali is requested at Gate 8 before we close the gate.”

              Let’s just hope whomever made the change thought about transferring my luggage to the right plane,” he said as he started walking to Gate 8 with his bag.

              #6486

              In reply to: Orbs of Madjourneys

              Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

              The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

              Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

              Zara room of tiles window

              After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

              So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

              Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

              Osnas 2

              Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

              With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

              “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

              #6484

              In reply to: Orbs of Madjourneys

              Will be at Flying Fish this evening, Hope to see you all soon!  :yahoo_smug: :yahoo_smug:    Congrats, Xavier!  :yahoo_thumbsup: :yahoo_thumbsup:

              Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied.  She had a couple of hours to play the game before landing at Alice Springs.

              Zara had found the tile in the entry level and had further instructions for the next stage of the game:

              Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

              “Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her.  Really she would have to change that birds name!

              If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue. 

              A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town.  Zara remembered not to say that out loud.

               

              Zara approached the abandoned mine cautiously.  There were rocks strewn about the entrance, and a faint light inside.

              Zaras mine entrance

              This looks a bit ominous, thought Zara, and not half as inviting as that old city.  She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one.  She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time.  She carried on.

              Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference.  At first glance it looked more like a maze or a labyrinth than a map.  The tunnel ahead was dark and she walked slowly, close to the wall.  

              Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch.  Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left.  A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.

               

              Zara tile mine entrance

              Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light. 

              It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.

              The ghostly light was coming from yet another side tunnel.  There were strange markings on the floor that resembled the tile at the mine entrance.  Zara saw two figures up ahead, heading towards the light. 

              Zara mine tunnels

              #6476

              In reply to: Orbs of Madjourneys

              Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.

              Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

              She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

              Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

              Rude!  thought Yasmin. Telling me I’m having a hard time!  And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.

              :fleuron2:

              “Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”

              Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is FredFred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.

              Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.

              “Nice to meet you Yasmin. So where are you from?”

              “Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner  bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”

              A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”

              “Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.

              Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.

              “Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.

              Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.

              “He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.

              “Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.

              #6472
              ÉricÉric
              Keymaster

                Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                The Jorid:  Ready for departure.

                Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                Georges: We currently have amassed quite a number of tiles. How many Salomé?

                Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                Georges: Léonard has been missing for 4 months.

                Salomé: you mean by our count, right?

                Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                Georges: You mean “him”, surely dear?

                Salomé: (rolls eyes)

                Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                Georges laughed: I remembered you had more patience, dear!

                Salomé: She’s in a mood today, isn’t she. What did you do to her?

                Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                Georges (laughs): You can’t stop her know!

                Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                #6468

                In reply to: Orbs of Madjourneys

                At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.

                Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”

                After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.

                “Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”

                “But the boarding is only in one hour!”

                “Well I can’t wait one hour.”

                “In that case I’m coming with you, I need to go there too anyway.”

                “But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.

                Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.

                Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.

                When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.

                He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.

                Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.

                We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.

                What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.

                He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.

                He opened the second message.

                Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.

                “Need help? Contact me 👉”

                Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
                #6465

                In reply to: Orbs of Madjourneys

                Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

                Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

                Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

                The changes were subtle, but Xavier already felt more in character with the place.
                Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

                The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

                “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

                He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

                “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

                “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

                “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

                “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

                “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

                 

                :fleuron2:

                “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

                She leaned conspiratorially towards Xavier, and dragged him in a corner.

                “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

                “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

                “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

                “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

                #6463

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Additional clues from AL (based on Xavier’s comment)

                  Yasmin

                  :snake:

                  Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                  Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                  She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                  Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                  🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                  A message bumped on the screen: “Need help? Contact me 👉”

                  Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                  Youssef

                  :desert:

                  Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                  An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                  He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                  Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                  A message bumped on the screen: “Need help? Contact me 👉”

                  Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                  Zara

                  :carved_tile:

                  Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                  Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                  As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                  With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                  As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                  Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                  With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                  #6462

                  In reply to: Orbs of Madjourneys

                  :yahoo_pirate:

                  The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

                  AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

                  The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

                  The indications on the overlay screen started to shift:

                  *Clue unlocked*
                  It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
                  🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

                  “Yooohoooo 👉” a message bumped on the screen.

                  Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
                  #6461

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    AL is back

                    • Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
                    • Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
                    • Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
                    • Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.

                    New clues

                    • Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
                    • Yasmin: 🦟🌧️🕵️‍♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
                    • Youssef: 🍔🌵🧙‍♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
                    • Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
                    #6459

                    In reply to: Orbs of Madjourneys

                    It was pretty late, but Xavier remembered he had to book his flight (and his holidays, even if he could still mix the trip with his job… it would depend if Brytta would be able to join or not; if such were the case, he’d definitely would book time off).

                    At the hotel where he was staying for the 2-days business trip he had to attend for his job, he’d noticed the strange decor, with little people in costumes in odd sceneries patterned on the “Toile de Jouy” curtains and some others in the most curious framed paintings, many of them looked like actual monkeys. Curiously, there wasn’t any golden banana, or banana bus, but it made him wonder if there was something more to be looked at the Inn that Zara wanted them to go to.

                    Yasmin, a step ahead of him, had already looked at the reviews on MadjourneyAdvisor, and they were rave… in a fashion…

                    “The lady behind the bar is nearly 90 years old and believe me, she could out-work many much younger than her.”
                    “Old bird behind the bar is a lovely lady drop in for a chat and a beer or two – don’t mess with her or you will end up down a mine shaft”

                    Well… better not to overthink it. He started to look at the flights, and last minute offers.

                    Still no word from Youssef either.

                    He placed an option on a flight, and decided he’d wait for everyone to confirm the dates for the rendez-vous.

                    #6458

                    In reply to: Orbs of Madjourneys

                    “I’m going to have to jump in this pool, Pretty Girl, look at this one! It reminds me of something…”

                    Zara came to a green pool that was different from the others, and walked into it.

                    Zara Game 7

                    She emerged into a new scene, with what appeared  to be a floating portal, but a square one this time.

                    “May as well step onto it and see where it goes!” Zara told the parrot, who was taking a keen interest in the screen, somewhat strangely for a bird.  “I like having you here, Pretty Girl, it’s nice to have someone to talk to.”

                    Zara stepped onto the floating tile portal.

                    Zara Game 9

                     

                    “Hey, wasn’t my quest to find a wooden tile?” Zara suddenly remembered. She’d forgotten her quest while she was wandering around the enchanting castle.

                    “Yes, but that doesn’t look like the tile you were supposed to find though,”  replied the parrot.

                    “It might lead me to it,” snapped Zara who didn’t really want to leave the pretty castle scenes anyway.  It felt magical and somehow familiar, like she’d been there before, a long long time ago.

                    After stepping onto the floating tile portal, Zara encountered another tile portal. This time it was upright, with a circular portal in the centre. By now it seemed clear that the thing to do was to walk through it.  She wandered around the scene first as if she was a tourist simply taking in the new sights before taking the plunge.

                    Zara Game 9

                    “Oh my god, look! It’s my tile!” Zara said excitedly to the parrot, just as the words flashed up on her screen:

                    Congratulations!  You have reached the first goal of your first quest!

                    Zara Game 10

                     

                    “Oh bugger!  Look at the time, it’s already starting to get light outside. I completely forgot about going to that church to see Isaac’s ghost, and now I haven’t had a wink of sleep all night.”

                    “Time well spent,” said the parrot sagely, “You can go and see Isaac tomorrow night, and he may be all the more willing to talk since you kept him waiting.”

                    #6454

                    In reply to: Prompts of Madjourneys

                    F LoveF Love
                    Participant

                      YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                      Setting

                      The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                      Directions to Investigate

                      Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                      Characters

                      Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                      Task

                      Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                       

                      THE SECRET ROOM AND THE UNDERGROUND MINES

                      1st thread’s answer:

                      As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                      The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                      The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                      As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                      The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                      As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                      As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                      second thread’s answer:

                      As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                      The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                      The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                      The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                      As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                      Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                      As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                      The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                       

                      THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                      Deear Francie Mossie Pooh,

                      The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                      But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                      It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                      The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                      And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                      The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                      Fluidly and fantastically yours,

                      The Snoot.

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