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  • #6515

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
      Setting for the game is the next random quote from the story.

      Quirk accepted.

      In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

      As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

      The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

      Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

      Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

      Good luck, Yasmin!

      #6514

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        Xavier offered the following quirk: “being the holder of continuity”

        Quirk accepted.

        Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

        The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

        Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

        Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

        Good luck!

        #6513

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

          Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

          Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

          Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

          Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

          Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

          Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

          #6512

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Zara offered the following quirk: “unleash my hidden rudeness”

            Quirk accepted.

            You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

            You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

            Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

            Possible directions to investigate:

            • Talk to the vendors and street performers to gather information about the Rude Ones.
            • Observe the guards and see if they have any information on the secret society.
            • Explore the different neighborhoods and see if anyone knows about the hideout.

            Possible characters to engage:

            • A mysterious street performer who is rumored to be part of the Rude Ones.
            • A vendor who has a reputation for being rude to customers.
            • A guard who is rumored to be in league with the Rude Ones.

            Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

            #6511
            ÉricÉric
            Keymaster

              Potential Plot Arch

              The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
              Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

              Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

              With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
              Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

              With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

              With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

              Potential developments

              Clara Meets the Mysterious Will

              Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
              Will seems to know Bob from somewhere
              Clara starts to feel suspicious of Will’s intentions and begins to investigate

              The Power of Memories

              Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
              Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
              Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

              The Truth Behind the Capsule

              Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
              The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
              They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
              The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

              The Ties Between Living and Dead

              Bob comes to terms with Jane’s death and the role she played in their lives
              Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
              The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

              A Realization of the Past and Present

              Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
              They also learn that things never truly remain buried and that the past always finds a way to resurface
              The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
              The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

              #6500
              ÉricÉric
              Keymaster

                More developments

                Chapter 3: The Journey becomes more eggciting

                The Flovlinden Tree

                The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                They bid farewell to Olek and set off on their journey to find Edna.

                A Run-In with Myroslava

                The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                A Visit with Eusebius Kazandis’ Relatives

                The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                A Surprising Encounter with Edna

                The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                The Secret of Dumbass Voldomeer

                The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                ÉricÉric
                Keymaster

                  Some background information on The Sexy Wooden Leg and potential plot developments.

                  Setting

                  (nearby Duckailingtown in Dumbass, Oocrane)
                  The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                  Note: There seem to be a bird thematic at play.
                  The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                  Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                  Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                  At the Keav Headquarters

                  (🗺️ Capital of Oocrane)

                  General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                  Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                  The Shrine of the Flovlinden Tree

                  (🗺️ Shpovlar, geographical center of Oocrane)

                  Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                  Rosa and the Cauldron Maker

                  (young Oocranian wiccan travelling to Innsbruck, Austria)

                  Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                  The Nursing Home

                  (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                  Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                  🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                  Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                  Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                  Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                  Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                  Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                  Character Keyword Characteristics Sentiment
                  Egbert old man, sharp tone sad, fragile
                  Maryechka Obadiah’s granddaughter, shy innocent
                  Olga old woman, knobbly fingers conflicted, determined
                  Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                  #6493

                  In reply to: Orbs of Madjourneys

                  “Welcome to the Flying Fish, do come in and I’ll show you to your room. Good flight, I hope? I bet you’d like a drink. Bert? Would you mind?”

                  Zara smiled and nodded to the charming old lady, standing up to follow Mater inside. “Gin and tonic, please, Bert.”

                  “They have dry laws in Alice you know,” Mater paused in the entrance hall.  “Not allowed to drink on this day or that day, I don’t know what the world’s coming to.”  After a moments consideration she added,  “Our Idle could do with moving to Alice,” forgetting herself for a moment.

                  “The twins have just decorated all the bedrooms, quite amazing I must say, they did a wonderful job. I hope you can sleep alright, I’m not sure I’d be able to.   They call it dreamtime but it’d keep me awake all night I reckon. If you’d like to change rooms, room 8 hasn’t been decorated. But let us know, because it hasn’t been cleaned, either.”

                  Zara found Mater’s candid manner endearing.

                  “I’ll show you the four rooms for you and your friends, and you can choose which one you’d like.  Here we are,” Mater opened the door to room 7.

                  room 7 FFI

                  “Wow!” Zara hadn’t been expecting something so, well, dimensional looking.  “Can I see the other rooms?”

                  Mater opened the door to room 3, on the opposite side of the corridor.

                  room 3, FFI

                  and room 5

                  room 5, FFI

                  and finally room 2:

                  room 2, FFI

                   

                  “I’d like room 3, please,” Zara told Mater.  “What fabulous rooms!”

                  “Well, let me know how you get on, dear. Now then, is that Idle back? She popped out to pick some fresh wild herbs for the supper. Now, come and relax on the vernadah and watch the sun go down, Bert’s bringing your drink.  I’ll go and see what Idle’s up to in the kitchen.”

                  #6463

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    Additional clues from AL (based on Xavier’s comment)

                    Yasmin

                    :snake:

                    Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

                    Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                    She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                    Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                    🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

                    A message bumped on the screen: “Need help? Contact me 👉”

                    Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                    Youssef

                    :desert:

                    Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

                    An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

                    He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

                    Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                    🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

                    A message bumped on the screen: “Need help? Contact me 👉”

                    Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

                    Zara

                    :carved_tile:

                    Zara looked more advanced [in her explorations – stream breaks – resume conversation]

                    Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                    As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

                    With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

                    As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

                    Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

                    With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

                    #6457

                    In reply to: Orbs of Madjourneys

                    “Look, Pretty Girl!  That must be the lost traveler walking up those steps!”

                    Zara followed the mysterious man in red robes up the steps.  She lost sight of him and wondered which way he’d gone in the many side alleys. She wandered up a few of them but they all came to a dead end in a courtyard with closed doors.  Eventually she saw him disappearing into a manhole that looked like a labyrinth.

                    Zara Game 5

                    Zara followed him, and stepped onto the labyrinth manhole that the man in the red robes had disappeared into.  

                    “That must be another portal,” Zara said to the parrot. “I wonder where we’ll end up now.”

                    The labyrinth manhole led Zara to another portal, this time a round hole in the wall. She knew she should follow the man, who must be the lost traveler, but she couldn’t resist exploring the starlit night scene first. 

                    Zara Game 6

                     

                    She found herself in a castle, its sand coloured walls glowing in the moonlight.  There was another round green pool inside the castle. Should she jump into the pool, or go back and follow the man in red through the hole in the wall?   Zara walked around the castle first, exploring the many courtyards and stairs and the enchanting views from the parapets.  She noticed that there were several green pools and wondered if they each led to different places. 

                    Zara Game 7

                    #6454

                    In reply to: Prompts of Madjourneys

                    F LoveF Love
                    Participant

                      YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                      Setting

                      The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                      Directions to Investigate

                      Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                      Characters

                      Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                      Task

                      Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                       

                      THE SECRET ROOM AND THE UNDERGROUND MINES

                      1st thread’s answer:

                      As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                      The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                      The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                      As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                      The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                      As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                      As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                      second thread’s answer:

                      As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                      The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                      The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                      The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                      As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                      Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                      As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                      The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                       

                      THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                      Deear Francie Mossie Pooh,

                      The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                      But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                      It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                      The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                      And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                      The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                      Fluidly and fantastically yours,

                      The Snoot.

                      #6451

                      In reply to: Orbs of Madjourneys

                      The progress on the quest in the Land of the Quirks was too tantalizing; Xavier made himself a quick sandwich and jumped back on it during his lunch break.

                      The jungle had an oppressing quality… Maybe it has to do with the shrieks of the apes tearing the silence apart.   

                      It was time for a slight adjustment of his avatar.

                      Xavimunk opened his bag of tricks, something that the wise owl had suggested he looked into. Few items from the AIorium Emporium had been supplied. They tended to shift and disappear if you didn’t focus, but his intention was set on the task at hand. At the bottom of the bag, there was a small vial with a golden liquid with a tag written in ornate handwriting “MJ remix: for when words elude and shapes confuse at your own peril”.

                      He gulped the potion without thinking too much. He felt himself shrink, and his arms elongate a little. There, he thought. Imp-munk’s more suited to the mission. Hope the effects will be temporary…

                      As Xavier mustered the courage to enter through the front gate, monkeys started to become silent. He couldn’t say if it was an ominous sign, or maybe an effect of his adaptation. The temple’s light inside was gorgeous, but nothing seemed to be there.

                      He gestured around, to make the menu appear. He looked again at the instructions on his screen overlay:

                      As for possible characters to engage, you may come across a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor, or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.

                      Suddenly a loud monkey honking noise came from outside, distracting him.

                      What the?… Had to be one of Zara’s remixes. He saw the three dots bleeping on the screen.

                      Here’s the Banana bus, hope it helps! Envoy! bugger Enjoy!

                      Yep… With the distinct typo-heavy accent, definitely Zara’s style. Strange idea that AL designated her as the leader… He’d have to roll with it.

                      Suddenly, as the Banana bus parked in front of the Temple, a horde of Italien speaking tourists started to flock in and snap pictures around. The monkeys didn’t know what to do and seemed to build growing and noisy interest in their assortiment of colorful shoes, flip-flops, boots and all.

                       

                      Focus, thought Xavimunk… What did the wise owl say? Look for a guide…
                      Only the huge colorful bus seemed to take the space now… But wait… what if?

                      He walked to the parking spot under the shades of the huge banyan tree next to the temple’s entrance, under which the bus driver had parked it. The driver was still there, napping under a newspaper, his legs on the wheel.
                      “Whatcha lookin’ at?” he said chewing his gum loudly. “Never seen a fox drive a banana bus before?”
                      Xavier smiled. “Any chance you can guide me to the location of the Golden Banana?”
                      “For a price… maybe.” The fox had jumped closely and was considering the strange avatar from head to toe.
                      “Ain’t no usual stuff that got you into this? Got any left? That would be a nice price.”
                      “As it happens…” Xavier smiled.

                      The quest seemed back on track. Xavier looked at the time. Blimmey! already late again. And I promised Brytta to get some Chinese snacks for dinner.

                      #6428
                      matermater
                      Participant

                        I must become sentimental or something, but here are some pictures I found left on my desk.
                        Probably a gift from Finly, she can be all soft and think she’s doing me some service.
                        I must say my grand-children in particular are not too bad looking. Couldn’t find a picture of Fred though… Maybe later.

                        Clove (left) & Coriander, 2023, Flying Fish InnPrune, 2023, Flying Fish InnMater, 2023, Flying Fish InnDevan, 2023, Flying Fish InnJasper, date unknown, Flying Fish Inn

                        the flying fish, Flying Fish Inn
                        Veranda view, Flying Fish Inn
                        Veranda view, Flying Fish Inn
                        Veranda view, Flying Fish Inn
                        Dido, Idle, old photo (1980?), Flying Fish Inn
                        Dido, Idle, 2023, Flying Fish Inn
                        Dido, Idle, 2023, Flying Fish Inn

                        #6423

                        In reply to: Prompts of Madjourneys

                        TracyTracy
                        Participant

                          Zara’s first quest:

                          entry level quirk: wandering off the track

                          The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

                          Possible directions to investigate include:

                          Following a faint trail of footprints that lead deeper into the forest

                          Climbing a tall tree to get a better view of the surrounding area

                          Searching for a stream or river to use as a guide to find your way out of the forest

                          Possible characters to engage include:

                          A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

                          A lost traveler who is also trying to find their way out of the forest

                          A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

                          Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

                          As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

                          For Zara’s quest:

                          As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

                          Emoji clue:  🐈🌳 :cat_confused:

                           

                          Zara (the character in the game)

                          characteristics from previous prompts:

                          Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

                          Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

                           

                          Zara (the real life story character)

                          characteristics from previous prompts:

                          Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

                          prompt quest:

                          Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
                          Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

                          #6391
                          ÉricÉric
                          Keymaster

                            write the plot of an absurd non-linear novel, featuring 4 characters

                            The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

                            Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

                            Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

                            Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

                            Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

                            As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

                            As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

                            Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

                            What sort of problem that threatens the fate of the world will be resolved by their combined skills?

                            As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

                            Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

                            In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

                            In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

                            #6326

                            In reply to: The Sexy Wooden Leg

                            Stung by Egberts question, Olga reeled and almost lost her footing on the stairs. What had happened to her?  That damned selfish individualism that was running rampant must have seeped into her room through the gaps in the windows or under the door.  “No!” she shouted, her voice cracking.

                            “Say it isn’t true, Olga,” Egbert said, his voice breaking.  “Not you as well.”

                            It took Olga a minute or two to still her racing heart.  The near fall down the stairs had shaken her but with trembling hands she levered herself round to sit beside Egbert on the step.

                            Gripping his bony knee with her knobbly arthritic fingers, she took a deep breath.

                            “You are right to have said that, Egbert.  If there is one thing we must hold onto, it’s our hearts. Nothing else matters, or at least nothing else matters as much as that.  We are old and tired and we don’t like change. But if we escalate the importance of this frankly dreary and depressing home to the point where we lose our hearts…” she faltered and continued.  “We will be homeless soon, very soon, and we know not what will happen to us.  We must trust in the kindness of strangers, we must hope they have a heart.”

                            Egbert winced as Olga squeezed his knee. “And that is why”, Olga continued, slapping Egberts thigh with gusto, “We must have a heart…”

                            “If you’d just stop squeezing and hitting me, Olga…”

                            Olga loosened her grip on the old mans thigh bone and peered into his eyes. Quietly she thanked him. “You’ve cleared my mind and given me something to live for, and I thank you for that. But you do need to launder your clothes more often,” she added, pulling a face. She didn’t want the old coot to start blubbing, and he looked alarmingly close to tears.

                            “Come on, let’s go and see Obadiah. We’re all in this together. Homelessness and adventure can wait until tomorrow.”  Olga heaved herself upright with a surprising burst of vitality.   Noticing a weak smile trembling on Egberts lips, she said “That’s the spirit!”

                            #6317

                            In reply to: The Sexy Wooden Leg

                            The sharp rat-a-tat on the door startled Olga Herringbonevsky. The initial surprise quickly turned to annoyance. It was 11am and she wasn’t expecting a knock on the door at 11am. At 10am she expected a knock. It would be Larysa with the lukewarm cup of tea and a stale biscuit. Sometimes Olga complained about it and Larysa would say, Well you’re on the third floor so what do you expect? And she’d look cross and pour the tea so some of it slopped into the saucer. So the biscuits go stale on the way up do they? Olga would mutter. At 10:30am Larysa would return to collect the cup and saucer. I can’t do this much longer, she’d say. I’m not young any more and all these damn stairs. She’d been saying that for as long as Olga could remember.

                            For a moment, Olga contemplated ignoring the intrusion but the knocking started up again, this time accompanied by someone shouting her name.

                            With a very loud sigh, she put her book on the side table, face down so she would not lose her place for it was a most enjoyable whodunit, and hauled herself up from the chair. Her ankle was not good since she’d gone over on it the other day and Olga was in a very poor mood by the time she reached the door.

                            “Yes?” She glowered at Egbert.

                            “Have you seen this?” Egbert was waving a piece of paper at her.

                            “No,” Olga started to close the door.

                            Olga stop!” Egbert’s face had reddened and Olga wondered if he might cry. Again, he waved the piece of paper in her face and then let his hand fall defeated to his side. “Olga, it’s bad news. You should have got a letter .”

                            Olga glanced at the pile of unopened letters on her dresser. It was never good news. She couldn’t be bothered with letters any more.

                            “Well, Egbert, I suppose you’d better come in”.

                            “That Ursula has a heart of steel,” said Olga when she’d heard the news.

                            “Pfft,” said Egbert. “She has no heart. This place has always been about money for her.”

                            “It’s bad times, Egbert. Bad times.”

                            Egbert nodded. “It is, Olga. But there must be something we can do.” He pursed his lips and Olga noticed that he would not meet her eyes.

                            “What? Spit it out, Old Man.”

                            He looked at her briefly before his eyes slid back to the dirty grey carpet. “I have heard stories, Olga. That you are … well connected. That you know people.”

                            Olga noticed that it had become difficult to breathe. Seeing Egbert looking at her with concern, she made an effort to steady herself. She took an extra big gasp of air and pointed to the book face-down on the side table. “That is a very good book I am reading. You may borrow it when I have finished.”

                            Egbert nodded. “Thank you.” he said and they both stared at the book.

                            “It was a long time ago, Egbert. And no business of anyone else.” Olga  knew her voice was sharp but not sharp enough it seemed as Egbert was not done yet with all his prying words.

                            Olga, you said it yourself. These are bad times. And desperate measures are needed or we will all perish.” Now he looked her in the eyes. “Old woman, swallow your pride. You must save yourself and all of us here.”

                            #6312

                            In reply to: The Sexy Wooden Leg

                            When she’d heard of the miracle happening at the Flovlinden Tree, Egna initially shrugged it off as another conman’s attempt at fooling the crowds.

                            “No, it’s real, my Auntie saw it.”

                            “Stop fretting” she’d told the little girl, as she was carefully removing the lice from her hair. “This is just someone’s idea of a smart joke. Don’t get fooled, you’re smarter than this.”

                            She sure wasn’t responsible for that one. If that were a true miracle, she would have known. The little calf next week being resuscitated after being dead a few minutes, well, that was her. Shame nobody was even there to notice. Most of the best miracles go about this way anyway.

                            So, after having lived close to a millennia in relatively rock solid health and with surprisingly unaging looks, Egna had thought she’d seen it all; at least last time the tree started to ooze sacred oil, it didn’t last for too long, people’s greed starting to sell it stopped it right in its tracks.

                            But maybe there was more to it this time. Egna’d often wondered why God had let her live that long. She was a useful instrument to Her for sure, but living in secrecy, claiming no ownership, most miracles were just facts of life. She somehow failed to see the point, even after 957 years of existence.

                            The little girl had left to go back to her nearby town. This side of the country was still quite safe from all the craziness. Egna knew well most of the branches of the ancestral trees leading to that particular little leaf. This one had probably no idea she shared a common ancestor with President Voldomeer, but Egna remembered the fellow. He was a clogmaker in the turn of the 18th century, as was his father before. That was until a rather unexpected turn of events precipitated him to a different path as his brother.

                            She had a book full of these records, as she’d tracked the lives of many, to keep them alive, and maybe remind people they all share so much in common. That is, if people were able to remember more than 2 generations before them.

                            “Well, that’s set.” she said to herself and to Her as She’s always listening “I’ll go and see for myself.”
                            her trusty old musty cloak at the door seemed to have been begging for the journey.

                            #6303
                            TracyTracy
                            Participant

                              The Hollands of Barton under Needwood

                               

                              Samuel Warren of Stapenhill married Catherine Holland of Barton under Needwood in 1795.

                              I joined a Barton under Needwood History group and found an incredible amount of information on the Holland family, but first I wanted to make absolutely sure that our Catherine Holland was one of them as there were also Hollands in Newhall. Not only that, on the marriage licence it says that Catherine Holland was from Bretby Park Gate, Stapenhill.

                              Then I noticed that one of the witnesses on Samuel’s brother Williams marriage to Ann Holland in 1796 was John Hair. Hannah Hair was the wife of Thomas Holland, and they were the Barton under Needwood parents of Catherine. Catherine was born in 1775, and Ann was born in 1767.

                              The 1851 census clinched it: Catherine Warren 74 years old, widow and formerly a farmers wife, was living in the household of her son John Warren, and her place of birth is listed as Barton under Needwood. In 1841 Catherine was a 64 year old widow, her husband Samuel having died in 1837, and she was living with her son Samuel, a farmer. The 1841 census did not list place of birth, however. Catherine died on 31 March 1861 and does not appear on the 1861 census.

                              Once I had established that our Catherine Holland was from Barton under Needwood, I had another look at the information available on the Barton under Needwood History group, compiled by local historian Steve Gardner.

                              Catherine’s parents were Thomas Holland 1737-1828 and Hannah Hair 1739-1822.

                              Steve Gardner had posted a long list of the dates, marriages and children of the Holland family. The earliest entries in parish registers were Thomae Holland 1562-1626 and his wife Eunica Edwardes 1565-1632. They married on 10th July 1582. They were born, married and died in Barton under Needwood. They were direct ancestors of Catherine Holland, and as such my direct ancestors too.

                              The known history of the Holland family in Barton under Needwood goes back to Richard De Holland. (Thanks once again to Steve Gardner of the Barton under Needwood History group for this information.)

                              “Richard de Holland was the first member of the Holland family to become resident in Barton under Needwood (in about 1312) having been granted lands by the Earl of Lancaster (for whom Richard served as Stud and Stock Keeper of the Peak District) The Holland family stemmed from Upholland in Lancashire and had many family connections working for the Earl of Lancaster, who was one of the biggest Barons in England. Lancaster had his own army and lived at Tutbury Castle, from where he ruled over most of the Midlands area. The Earl of Lancaster was one of the main players in the ‘Barons Rebellion’ and the ensuing Battle of Burton Bridge in 1322. Richard de Holland was very much involved in the proceedings which had so angered Englands King. Holland narrowly escaped with his life, unlike the Earl who was executed.
                              From the arrival of that first Holland family member, the Hollands were a mainstay family in the community, and were in Barton under Needwood for over 600 years.”

                              Continuing with various items of information regarding the Hollands, thanks to Steve Gardner’s Barton under Needwood history pages:

                              “PART 6 (Final Part)
                              Some mentions of The Manor of Barton in the Ancient Staffordshire Rolls:
                              1330. A Grant was made to Herbert de Ferrars, at le Newland in the Manor of Barton.
                              1378. The Inquisitio bonorum – Johannis Holand — an interesting Inventory of his goods and their value and his debts.
                              1380. View of Frankpledge ; the Jury found that Richard Holland was feloniously murdered by his wife Joan and Thomas Graunger, who fled. The goods of the deceased were valued at iiij/. iijj. xid. ; one-third went to the dead man, one-third to his son, one- third to the Lord for the wife’s share. Compare 1 H. V. Indictments. (1413.)
                              That Thomas Graunger of Barton smyth and Joan the wife of Richard de Holond of Barton on the Feast of St. John the Baptist 10 H. II. (1387) had traitorously killed and murdered at night, at Barton, Richard, the husband of the said Joan. (m. 22.)
                              The names of various members of the Holland family appear constantly among the listed Jurors on the manorial records printed below : —
                              1539. Richard Holland and Richard Holland the younger are on the Muster Roll of Barton
                              1583. Thomas Holland and Unica his wife are living at Barton.
                              1663-4. Visitations. — Barton under Needword. Disclaimers. William Holland, Senior, William Holland, Junior.
                              1609. Richard Holland, Clerk and Alice, his wife.
                              1663-4. Disclaimers at the Visitation. William Holland, Senior, William Holland, Junior.”

                              I was able to find considerably more information on the Hollands in the book “Some Records of the Holland Family (The Hollands of Barton under Needwood, Staffordshire, and the Hollands in History)” by William Richard Holland. Luckily the full text of this book can be found online.

                              William Richard Holland (Died 1915) An early local Historian and author of the book:

                              William Richard Holland

                               

                              ‘Holland House’ taken from the Gardens (sadly demolished in the early 60’s):

                              Holland House

                               

                              Excerpt from the book:

                              “The charter, dated 1314, granting Richard rights and privileges in Needwood Forest, reads as follows:

                              “Thomas Earl of Lancaster and Leicester, high-steward of England, to whom all these present shall come, greeting: Know ye, that we have given, &c., to Richard Holland of Barton, and his heirs, housboot, heyboot, and fireboot, and common of pasture, in our forest of Needwood, for all his beasts, as well in places fenced as lying open, with 40 hogs, quit of pawnage in our said forest at all times in the year (except hogs only in fence month). All which premises we will warrant, &c. to the said Richard and his heirs against all people for ever”

                              “The terms “housboot” “heyboot” and “fireboot” meant that Richard and his heirs were to have the privilege of taking from the Forest, wood needed for house repair and building, hedging material for the repairing of fences, and what was needful for purposes of fuel.”

                              Further excerpts from the book:

                              “It may here be mentioned that during the renovation of Barton Church, when the stone pillars were being stripped of the plaster which covered them, “William Holland 1617” was found roughly carved on a pillar near to the belfry gallery, obviously the work of a not too devout member of the family, who, seated in the gallery of that time, occupied himself thus during the service. The inscription can still be seen.”

                              “The earliest mention of a Holland of Upholland occurs in the reign of John in a Final Concord, made at the Lancashire Assizes, dated November 5th, 1202, in which Uchtred de Chryche, who seems to have had some right in the manor of Upholland, releases his right in fourteen oxgangs* of land to Matthew de Holland, in consideration of the sum of six marks of silver. Thus was planted the Holland Tree, all the early information of which is found in The Victoria County History of Lancaster.

                              As time went on, the family acquired more land, and with this, increased position. Thus, in the reign of Edward I, a Robert de Holland, son of Thurstan, son of Robert, became possessed of the manor of Orrell adjoining Upholland and of the lordship of Hale in the parish of Childwall, and, through marriage with Elizabeth de Samlesbury (co-heiress of Sir Wm. de Samlesbury of Samlesbury, Hall, near to Preston), of the moiety of that manor….

                              * An oxgang signified the amount of land that could be ploughed by one ox in one day”

                              “This Robert de Holland, son of Thurstan, received Knighthood in the reign of Edward I, as did also his brother William, ancestor of that branch of the family which later migrated to Cheshire. Belonging to this branch are such noteworthy personages as Mrs. Gaskell, the talented authoress, her mother being a Holland of this branch, Sir Henry Holland, Physician to Queen Victoria, and his two sons, the first Viscount Knutsford, and Canon Francis Holland ; Sir Henry’s grandson (the present Lord Knutsford), Canon Scott Holland, etc. Captain Frederick Holland, R.N., late of Ashbourne Hall, Derbyshire, may also be mentioned here.*”

                              Thanks to the Barton under Needwood history group for the following:

                              WALES END FARM:
                              In 1509 it was owned and occupied by Mr Johannes Holland De Wallass end who was a well to do Yeoman Farmer (the origin of the areas name – Wales End).  Part of the building dates to 1490 making it probably the oldest building still standing in the Village:

                              Wales End Farm

                               

                              I found records for all of the Holland’s listed on the Barton under Needwood History group and added them to my ancestry tree. The earliest will I found was for Eunica Edwardes, then Eunica Holland, who died in 1632.

                              A page from the 1632 will and inventory of Eunica (Unice) Holland:

                              Unice Holland

                               

                              I’d been reading about “pedigree collapse” just before I found out her maiden name of Edwardes. Edwards is my own maiden name.

                              “In genealogy, pedigree collapse describes how reproduction between two individuals who knowingly or unknowingly share an ancestor causes the family tree of their offspring to be smaller than it would otherwise be.
                              Without pedigree collapse, a person’s ancestor tree is a binary tree, formed by the person, the parents, grandparents, and so on. However, the number of individuals in such a tree grows exponentially and will eventually become impossibly high. For example, a single individual alive today would, over 30 generations going back to the High Middle Ages, have roughly a billion ancestors, more than the total world population at the time. This apparent paradox occurs because the individuals in the binary tree are not distinct: instead, a single individual may occupy multiple places in the binary tree. This typically happens when the parents of an ancestor are cousins (sometimes unbeknownst to themselves). For example, the offspring of two first cousins has at most only six great-grandparents instead of the normal eight. This reduction in the number of ancestors is pedigree collapse. It collapses the binary tree into a directed acyclic graph with two different, directed paths starting from the ancestor who in the binary tree would occupy two places.” via wikipedia

                              There is nothing to suggest, however, that Eunica’s family were related to my fathers family, and the only evidence so far in my tree of pedigree collapse are the marriages of Orgill cousins, where two sets of grandparents are repeated.

                              A list of Holland ancestors:

                              Catherine Holland 1775-1861
                              her parents:
                              Thomas Holland 1737-1828   Hannah Hair 1739-1832
                              Thomas’s parents:
                              William Holland 1696-1756   Susannah Whiteing 1715-1752
                              William’s parents:
                              William Holland 1665-    Elizabeth Higgs 1675-1720
                              William’s parents:
                              Thomas Holland 1634-1681   Katherine Owen 1634-1728
                              Thomas’s parents:
                              Thomas Holland 1606-1680   Margaret Belcher 1608-1664
                              Thomas’s parents:
                              Thomas Holland 1562-1626   Eunice Edwardes 1565- 1632

                              #6299

                              In reply to: The Sexy Wooden Leg

                              Looking at the blemish feverish man on the camp bed, General Lyaksandro Rudechenko clenched his fists. The wooden leg, that had been the symbol of the Oocranian Resistance for the last year was now lying on the floor. President Voldomeer had contracted a virus that confounded their best doctors and the remaining chiefs of the Oocranian Resistance feared he would soon join the men fallen for their country.

                              — Nobody must know that the sexiest man of Oocrane is incapacitated. We need a replacement, said the General.

                              — President Voldomeer told me of a man, the very man who made that wooden leg, said Major Myroslava Kovalev, the candle light reflecting in her glass eye. He lives in the Dumbass region. He’s a secret twin or something, President Voldomeer was not so clear about that part, but at least they look alike. To make it more real, we can have his leg removed, she added pointing at the wooden leg.

                              She was proud of being one of the only women ranking that high in the military. His fellow people might not be Lazies, but they had some old idea about women, that were not the best choice for fighting. Myroslava had always wanted to prove them wrong, and this conflict had been her chance to rise almost to the top. She looked at the dying man who was once her ladder. He had been sexy, and certainly could do many things with his wooden leg. Now he was but the shadow of a man, pale and blurry as cataract. If she had loved him, she might have shed a tear.

                              Myroslava looked at General Rudechenko’s pockmarked face and shivered. She wouldn’t even share a cab with him. But he was the next in command, and before Voldomeer fell ill, she was on her way to take his place, even closer to the top.

                              — Let me bring him to you, she added.

                              — That’s a suicide mission, said the general. Permission granted.

                              — Thank you General ! said Myroslava doing the military salute before leaving the tent.

                              Despite his being from Dumbass and having made some mistakes in his life, Lyaksandro was not stupid. He knew quite well what that woman wanted. He called, Glib, his aide-de-camp.

                              — Make sure she gets lost behind the enemy lines.

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