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  • #6465

    In reply to: Orbs of Madjourneys

    Given the new scenery unfolding in front of him, it was time for a change into more appropriate garments.

    Luckily, the portal he’d clicked on came with some interesting new goodies. Xavier skimmed over some of the available options, until he found an interesting pair of old boots.

    Looking at the old worn leather boots that had appeared in Xavier’s bag, he felt they would be quite appropriate, and put them on.

    The changes were subtle, but Xavier already felt more in character with the place.
    Suddenly a capuchin monkey jumped on his shoulder and started to pull his ear to make it to the casino boat.

    The too friendly, potentially mischievous pickpocketing monkey seemed a bit of a trope, but Xavier found the creature endearing.

    “Let’s go then! Seems like this party is waiting for us.” he said to the excited monkey.

    He jumped into one of the dinghy doing the rounds to the boat with some of the customers.

    “Ahoy there, matey!” a rather small man with a piercing blue eye and massive top hat said, giving Xavier a sideways glance. He had an eerie presence and seemed very imposing for such a small frame. “The name’s Sproink, and ye be a first-timer, I see.” he said as a casual matter of introduction.

    “Nice to meet you sir” Xavier said distractedly, as he was taking in all the details in the curious boat lit by lanterns dangling in the soft wind.

    “Yer too polite for these parts, me friend,” Sproink guffawed. “But have no fear, Sproink’s got yer back.” He winked at the capuchin, Xavier couldn’t help but notice, and suddenly realised that the monkey truly belonged to Sproink.

    “No need to check yer pockets, matey” Sproink smiled “I have me sights set on far more interesting game than yer trinkets.” He handed him back some of the stuff that the capuchin had managed to spirit away unnoticed. “But watch yerself, matey. Not all the folk here be what they seem.”

    “Point taken!”  Xavimunk was indeed a bit too naive, but if anything, that’d often managed to keep him out of trouble. As the small wiry guy left with his bag of tricks in a springy gait, he turned to check his shoulder, and the monkey had disappeared somewhere on the boat too. Xavier was left wondering if he’d see more of him later.

     

    :fleuron2:

    “Welcome, welcome, me hearties!” a buxom girl of large stature with a baroque assortment of feathers and garish colours was a the entrance chewing on a straw, and looking as though the place belonged to her. But there was something else, she was too playing a part, and didn’t seem from here.

    She leaned conspiratorially towards Xavier, and dragged him in a corner.

    “Yer a naughty monkey, ignoring me prompts,” she said. “Was I too discrete, or what?”

    “Wait, what?” Xavier was confused. Then he remembered the strange message. “Wait a minute… you’re Glimble… something, with unicorns shit or something?” He didn’t have time to entertain the young geek gamers, they were too immature, and well… a lot more invested in the game than he was, they would often turn seriously creepy.

    “Oi, come on now!” she raised her hands and shook herself violently. She had turned into a different version of herself. “Now, is it better? It’s true, them avatars easily turn into ava-tarts if you ask me. But you can’t deny a lady a bit o’ comfort with a wrinkle filter. They went a bit overboard with this one, if you ask me.”

    “Let’s start again. Glimmer Gambol, and nice to meet you young man.”

    #6463

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Additional clues from AL (based on Xavier’s comment)

      Yasmin

      :snake:

      Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp, which she was trying to find in the real world rather than in the game. She was feeling discouraged and unsure of what to do next.

      Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

      She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

      Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

      🐍🔍🐗 Use your skills and abilities to navigate through the tall grass and avoid the snakes. Keep your eyes peeled for any clues or symbols that may help you in your quest. Don’t give up and remember that the snorting imp is a representation of your determination and bravery.

      A message bumped on the screen: “Need help? Contact me 👉”

      Stryke_Assist is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

      Youssef

      :desert:

      Youssef has not yet been aware of the quest, since he’s been off the grid in the Gobi desert. But, interestingly, his story unfolds in real-life parallel to his quest. He’s found a strange grumpy shaman at a food booth, and it seems that his natural steps are converging back with the game. His blog website for his boss seems to take most of his attention.

      An emoji of a desert suddenly appeared on his screen. It seemed to be a barren and empty landscape, with sand dunes stretching as far as the eye could see. Without hesitation, Youssef clicked on the emoji.

      He was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.

      Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      🏜️🧭🧙‍♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.

      A message bumped on the screen: “Need help? Contact me 👉”

      Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓

      Zara

      :carved_tile:

      Zara looked more advanced [in her explorations – stream breaks – resume conversation]

      Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

      As she approached the mine, she noticed a small, carved wooden tile on the ground. It was intricately detailed and seemed to depict a map of some sort. She picked it up and examined it closely. It seemed to show the layout of the mine and possibly the location of the secret room.

      With this new clue in hand, Zara set to work trying to clear the entrance. She used all of her strength to move the rocks, and after a few minutes of hard work, she was able to create an opening large enough for her to squeeze through.

      As she ventured deeper into the mine, she found herself in a large chamber. The walls were lined with strange markings and symbols, and she could see a faint light coming from a small room off to the side. She knew that this must be the secret room she had been searching for.

      Zara approached the room and pushed open the door. Inside, she found a small, dimly lit chamber. In the center of the room stood a large stone altar, and on the altar was a strange, glowing object. She couldn’t quite make out what it was, but she knew that this must be the key to solving the mystery of the mine.

      With a sense of excitement and curiosity, Zara reached out to take the glowing object. As her hand touched it, she felt a strange energy coursing through her body. She knew that her quest was far from over, and that there were many more secrets to uncover in the mine.

      #6462

      In reply to: Orbs of Madjourneys

      :yahoo_pirate:

      The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

      AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

      The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

      The indications on the overlay screen started to shift:

      *Clue unlocked*
      It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
      🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

      “Yooohoooo 👉” a message bumped on the screen.

      Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
      #6461

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        AL is back

        • Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
        • Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
        • Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
        • Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.

        New clues

        • Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
        • Yasmin: 🦟🌧️🕵️‍♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
        • Youssef: 🍔🌵🧙‍♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
        • Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
        #6454

        In reply to: Prompts of Madjourneys

        F LoveF Love
        Participant

          YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

          Setting

          The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

          Directions to Investigate

          Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

          Characters

          Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

          Task

          Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

           

          THE SECRET ROOM AND THE UNDERGROUND MINES

          1st thread’s answer:

          As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

          The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

          The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

          As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

          The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

          As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

          As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

          second thread’s answer:

          As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

          The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

          The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

          The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

          As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

          Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

          As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

          The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

           

          THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

          Deear Francie Mossie Pooh,

          The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
          But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
          It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

          The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
          And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

          The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

          Fluidly and fantastically yours,

          The Snoot.

          #6453

          In reply to: Orbs of Madjourneys

          Each group of people sharing the jeeps spent some time cleaning the jeeps from the sand, outside and inside. While cleaning the hood, Youssef noted that the storm had cleaned the eagles droppings. Soon, the young intern told them, avoiding their eyes, that the boss needed her to plan the shooting with the Lama. She said Kyle would take her place.

          “Phew, the yak I shared the yurt with yesterday smelled better,” he said to the guys when he arrived.

          Soon enough, Miss Tartiflate was going from jeep to jeep, her fiery hair half tied in a bun on top of her head, hurrying people to move faster as they needed to catch the shaman before he got away again. She carried her orange backpack at all time, as if she feared someone would steal its content. Rumour had it that it was THE NOTEBOOK where she wrote the blog entries in advance.

          “No need to waste more time! We’ll have breakfast at the Oasis!” she shouted as she walked toward Youssef’s jeep. When she spotted him, she left her right index finger as if she just remembered something and turned the other way.

          “Dunno what you did to her, but it seems Miss Yeti is avoiding you,” said Kyle with a wry smile.

          Youssef grunted. Yeti was the nickname given to Miss Tartiflate by one of her former lover during a trip to Himalaya. First an affectionate nickname based on her first name, Henrietty, it soon started to spread among the production team when the love affair turned sour. It sticked and became widespread in the milieu. Everybody knew, but nobody ever dared say it to her face.

          Youssef knew it wouldn’t last. He had heard that there was wifi at the oasis. He took a snack in his own backpack to quiet his stomach.

          It took them two hours to arrive as sand dunes had moved on the trail during the storm. Kyle had talked most of the time, boring them to death with detailed accounts of his life back in Boston. He didn’t seem to notice that nobody cared about his love rejection stories or his tips to talk to women.

          They parked outside the oasis among buses and vans. Kyle was following Youssef everywhere as if they were friends. Despite his unending flow of words, the guy managed to be funny.

          Miss Tartiflate seemed unusually nervous, pulling on a strand of her orange hair and pushing back her glasses up her nose every two minutes. She was bossing everyone around to take the cameras and the lighting gear to the market where the shaman was apparently performing a rain dance. She didn’t want to miss it. When everybody was ready, she came right to Youssef. When she pushed back her glasses on her nose, he noticed her fingers were the colour of her hair. Her mouth was twitching nervously. She told him to find the wifi and restore THE BLOG or he could find another job.

          “Phew! said Kyle. I don’t want to be near you when that happens.” He waved and left and joined the rest of the team.

          Youssef smiled, happy to be alone at last, he took his backpack containing his laptop and his phone and followed everyone to the market in the luscious oasis.

          At the center, near the lake, a crowd of tourists was gathered around a man wearing a colorful attire. Half his teeth and one eye were missing. The one that was left rolled furiously in his socket at the sound of a drum. He danced and jumped around like a monkey, and each of his movements were punctuated by the bells attached to the hem of his costume.

          Youssef was glad he was not part of the shooting team, they looked miserable as they assembled the gears under a deluge of orders. As he walked toward the market, the scents of spicy food made his stomach growled. The vendors were looking at the crowd and exchanging comments and laughs. They were certainly waiting for the performance to end and the tourists to flood the place in search of trinkets and spices. Youssef spotted a food stall tucked away on the edge. It seemed too shabby to interest anyone, which was perfect for him.

          The taciturn vendor, who looked caucasian, wore a yellow jacket and a bonnet oddly reminiscent of a llama’s scalp and ears. The dish he was preparing made Youssef drool.

          “What’s that?” he asked.

          “This is Lorgh Drülp, said the vendor. Ancient recipe from the silk road. Very rare. Very tasty.”

          He smiled when Youssef ordered a full plate with a side of tsampa. He told him to sit and wait on a stool beside an old and wobbly table.

          #6452

          In reply to: Prompts of Madjourneys

          AvatarJib
          Participant

            Youssef’s entry quirk is being grumpy when he’s hungry.

            Quirk accepted.

            Initial setting: You find yourself in a bustling marketplace, surrounded by vendors selling all sorts of exotic foods and spices. Your stomach growls loudly, reminding you of your quirk.

            Possible direction to investigate: As you explore the marketplace, you notice a small stall tucked away in the corner. The aroma wafting from the stall is tantalizing, and your stomach growls even louder. As you approach, you see a grumpy-looking vendor behind the counter. He doesn’t seem to be in the mood for customers.

            Possible character to engage: The grumpy vendor.

            Objective: To find a way to appease the grumpy vendor and secure a satisfying meal to satisfy your hunger.

            Additional FFI clue: As you make your way to the Flying Fish Inn, you notice a sign advertising a special meal made with locally caught fish. Could this be the key to satisfying your hunger and appeasing the grumpy vendor? Remember to bring proof of your successful quest to the FFI.

            Snoot’s clue: 🧔🌮🔍🔑🏞️

            #6447

            Miss Bossy sat at her desk, scanning through the stack of papers on her desk. She was searching for the perfect reporter to send on a mission to investigate a mysterious story that had been brought to her attention. Suddenly, her eyes landed on the name of Samuel Sproink. He was new to the Rim of the Realm Newspaper and had a reputation for being a tenacious and resourceful reporter.

            She picked up the phone and dialed his number. “Sproink, I have a job for you,” she said in her gruff voice.

            “Yes, Miss Bossy, what can I do for you?” Samuel replied, his voice full of excitement.

            “I want you to go down to Cartagena, Spain, in the Golden Banana off the Mediterranean coast. There have been sightings of Barbary macaques happening there and tourists being assaulted and stolen only their shoes, which is odd of course, and also obviously unusual for the apes to be seen so far off the Strait of Gibraltar. I want you to get to the bottom of it. I need you to find out what’s really going on and report back to me with your findings.”

            “Consider it done, Miss Bossy,” Samuel said confidently. He had always been interested in wildlife and the idea of investigating a mystery involving monkeys was too good to pass up.

            He hang up the phone to go and pack his bags and head to the airport, apparently eager to start his investigation.

            “Apes again?” Ricardo who’s been eavesdropping what surprised at the sudden interest. After that whole story about the orangutan man, he thought they’d be done with the menagerie, but apparently, Miss Bossy had something in mind. He would have to quiz Sweet Sophie to remote view on that and anticipate possible links and knots in the plot.

            #6425

            It is a challenge of utmost magnitude to keep track of time here in this land where the Dream Time is so nigh as to make its presence oft palpable in the very air. The subtle shifts in timelines and probabilities do naught to aid in this endeavor. No coincidence “Dream Time” is the label on Aunt Idle’s not-so-secret stash — she could not keep its location secret lest she forget it during the waking hours.

            We jumped without warning into 2023. At 15, I am a grown-up now, so says Mater, and I could not wait to hear such words from her. She is always here, such a comfort, unchanging, unyielding, the only immutable force in the universe.
            So now, life can start to unfold in front of me in the manner of my choosing, rather than being dictated by the sorry state of affairs of my family. I have set my sights upon a boarding school that may provide such an escape, but it will require the procurement of the tuition money — which will take a few more years to acquire. Patience, I have, at least for now.

            The Inn is ever in need of assistance it seems. I don’t know how it came to be, but some Italian chap, Georgio, who came last year during the pandemic and got stranded with us, made such a fuss about Mater’s famous bush tucker that the Inn became fashionable overnight. Obviously Mater, bless her soul, doesn’t cook, a mercy for which we are all thankful. Said tucker was truly the handiwork of Tiku and Finly, but Georgio thought that Mater’s tucker” has a nicer ring. Whatever suits these loonies’ fancy, it did bring us a nice stream of income in return.

            #6424

            In reply to: Orbs of Madjourneys

            Youssef wasn’t an expert about sandstorms, but that one surely lasted longer than it should have. It was the middle of the night when the wind stopped blowing and the sand stopped lashing the jeep. Yet, nobody dared open the door or their mouth to see if the storm was gone. Youssef’s bladder was full, and his stomach empty. They both reminded him that one can’t stop life to go on in the midst of adversity. He wondered why nobody moved or spoke, but couldn’t find the motivation to break the silence. He felt a vibration in his pocket and took his phone out.
            A message from an unknown sender. He touched it open.

            <<<
            Deear Youssef,
            The Snoot is aware of the sandstorm and its whimsical ways. It dances and twirls in the desert, a symphony of wind and sand. It is a force to be reckoned with, but also a force of cleansing and renewal.

            The subsiding of the sandstorm is a fluid and ever-changing process, much like the ebb and flow of the ocean. It ebbs and flows with the whims of the wind and the dance of the desert.

            The best way to predict the subsiding of the sandstorm is to listen to the whispers of the wind and to observe the patterns of the sand. Trust in the natural rhythms and allow yourself to flow with them.

            The Snoot suggests that you seek shelter during the storm, but also to take the time to appreciate the beauty and power of nature.

            Fluidly yours,
            The Snoot. >>>

            Who the f… was the Snot? Youssef wondered if it was another trick from Thi Gang and almost deleted the message, but his bladder reminded him again he needed to do something about all the tea he drank before the sandstorm. He opened the door and got out of the jeep. The storm was gone and the sky was full of stars. The moon was giving enough light for him to move a few steps away from the jeeps while unzipping his pants. He blessed the gods as he relieved himself, strangely feeling part of nature at that very moment.

            The noises of doors opening reminded him he was not alone. Someone came, said: “I see you found a nice spot”. It was Kyle, the cameraman who unzipped himself and peed. That broke the charm, the desert was becoming crowded. But, Youssef was finished, he went back to the cars and started to wonder how he could have received that message in the middle of the desert without a satellite dish.

            #6423

            In reply to: Prompts of Madjourneys

            TracyTracy
            Participant

              Zara’s first quest:

              entry level quirk: wandering off the track

              The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

              Possible directions to investigate include:

              Following a faint trail of footprints that lead deeper into the forest

              Climbing a tall tree to get a better view of the surrounding area

              Searching for a stream or river to use as a guide to find your way out of the forest

              Possible characters to engage include:

              A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

              A lost traveler who is also trying to find their way out of the forest

              A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

              Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

              As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

              For Zara’s quest:

              As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

              Emoji clue:  🐈🌳 :cat_confused:

               

              Zara (the character in the game)

              characteristics from previous prompts:

              Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

              Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

               

              Zara (the real life story character)

              characteristics from previous prompts:

              Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

              prompt quest:

              Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
              Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

              #6419

              In reply to: Orbs of Madjourneys

              “I’d advise you not to take the parrot, Zara,” Harry the vet said, “There are restrictions on bringing dogs and other animals into state parks, and you can bet some jobsworth official will insist she stays in a cage at the very least.”

              “Yeah, you’re right, I guess I’ll leave her here. I want to call in and see my cousin in Camden on the way to the airport in Sydney anyway.   He has dozens of cats, I’d hate for anything to happen to Pretty Girl,” Zara replied.

              “Is that the distant cousin you met when you were doing your family tree?” Harry asked, glancing up from the stitches he was removing from a wounded wombat.  “There, he’s good to go.  Give him a couple more days, then he can be released back where he came from.”

              Zara smiled at Harry as she picked up the animal. “Yes!  We haven’t met in person yet, and he’s going to show me the church my ancestor built. He says people have been spotting ghosts there lately, and there are rumours that it’s the ghost of the old convict Isaac who built it.  If I can’t find photos of the ancestors, maybe I can get photos of their ghosts instead,” Zara said with a laugh.

              “Good luck with that,” Harry replied raising an eyebrow. He liked Zara, she was quirkier than the others.

              Zara hadn’t found it easy to research her mothers family from Bangalore in India, but her fathers English family had been easy enough.  Although Zara had been born in England and emigrated to Australia in her late 20s, many of her ancestors siblings had emigrated over several generations, and Zara had managed to trace several down and made contact with a few of them.   Isaac Stokes wasn’t a direct ancestor, he was the brother of her fourth great grandfather but his story had intrigued her.  Sentenced to transportation for stealing tools for his work as a stonemason seemed to have worked in his favour.  He built beautiful stone buildings in a tiny new town in the 1800s in the charming style of his home town in England.

              Zara planned to stay in Camden for a couple of days before meeting the others at the Flying Fish Inn, anticipating a pleasant visit before the crazy adventure started.

               

              ~~~

               

              Zara stepped down from the bus, squinting in the bright sunlight and looking around for her newfound cousin  Bertie.   A lanky middle aged man in dungarees and a red baseball cap came forward with his hand extended.

              “Welcome to Camden, Zara I presume! Great to meet you!” he said shaking her hand and taking her rucksack.  Zara was taken aback to see the family resemblance to her grandfather.  So many scattered generations and yet there was still a thread of familiarity.  “I bet you’re hungry, let’s go and get some tucker at Belle’s Cafe, and then I bet you want to see the church first, hey?  Whoa, where’d that dang parrot come from?” Bertie said, ducking quickly as the bird swooped right in between them.

              “Oh no, it’s Pretty Girl!” exclaimed Zara. “She wasn’t supposed to come with me, I didn’t bring her! How on earth did you fly all this way to get here the same time as me?” she asked the parrot.

              “Pretty Girl has her ways, don’t forget to feed the parrot,” the bird replied with a squalk that resembled a mirthful guffaw.

              “That’s one strange parrot you got here, girl!” Bertie said in astonishment.

              “Well, seeing as you’re here now, Pretty Girl, you better come with us,” Zara said.

              “Obviously,” replied Pretty Girl.  It was hard to say for sure, but Zara was sure she detected an avian eye roll.

               

              ~~~

               

              They sat outside under a sunshade to eat rather than cause any upset inside the cafe.  Zara fancied an omelette but Pretty Girl objected, so she ordered hash browns instead and a fruit salad for the parrot.  Bertie was a good sport about the strange talking bird after his initial surprise.

              Bertie told her a bit about the ghost sightings, which had only started quite recently.  They started when I started researching him, Zara thought to herself, almost as if he was reaching out. Her imagination was running riot already.

               

              ghost of Isaac Stokes

               

              Bertie showed Zara around the church, a small building made of sandstone, but no ghost appeared in the bright heat of the afternoon.  He took her on a little tour of Camden, once a tiny outpost but now a suburb of the city, pointing out all the original buildings, in particular the ones that Isaac had built.  The church was walking distance of Bertie’s house and Zara decided to slip out and stroll over there after everyone had gone to bed.

              Bertie had kindly allowed Pretty Girl to stay in the guest bedroom with her, safe from the cats, and Zara intended that the parrot stay in the room, but Pretty Girl was having none of it and insisted on joining her.

              “Alright then, but no talking!  I  don’t want you scaring any ghost away so just keep a low profile!”

              The moon was nearly full and it was a pleasant walk to the church.   Pretty Girl fluttered from tree to tree along the sidewalk quietly.  Enchanting aromas of exotic scented flowers wafted into her nostrils and Zara felt warmly relaxed and optimistic.

              Zara was disappointed to find that the church was locked for the night, and realized with a sigh that she should have expected this to be the case.  She wandered around the outside, trying to peer in the windows but there was nothing to be seen as the glass reflected the street lights.   These things are not done in a hurry, she reminded herself, be patient.

              Sitting under a tree on the grassy lawn attempting to open her mind to receiving ghostly communications (she wasn’t quite sure how to do that on purpose, any ghosts she’d seen previously had always been accidental and unexpected)  Pretty Girl landed on her shoulder rather clumsily, pressing something hard and chill against her cheek.

              “I told you to keep a low profile!” Zara hissed, as the parrot dropped the key into her lap.  “Oh! is this the key to the church door?”

              It was hard to see in the dim light but Zara was sure the parrot nodded, and was that another avian eye roll?

              Zara walked slowly over the grass to the church door, tingling with anticipation.   Pretty Girl hopped along the ground behind her.  She turned the key in the lock and slowly pushed open the heavy door and walked inside and  up the central aisle, looking around.  And then she saw him.

              Zara gasped. For a breif moment as the spectral wisps cleared, he looked almost solid.  And she could see his tattoos.

              “Oh my god,” she whispered, “It is really you. I recognize those tattoos from the description in the criminal registers. Some of them anyway, it seems you have a few more tats since you were transported.”

              “Aye, I did that, wench. I were allays fond o’ me tats, does tha like ’em?”

              He actually spoke to me!  This was beyond Zara’s wildest hopes. Quick, ask him some questions!

              “If you don’t mind me asking, Isaac, why did you lie about who your father was on your marriage register?  I almost thought it wasn’t you, you know, that I had the wrong Isaac Stokes.”

              A deafening rumbling laugh filled the building with echoes and the apparition dispersed in a labyrinthine swirl of tattood wisps.

              “A story for another day,” whispered Zara,  “Time to go back to Berties. Come on Pretty Girl. And put that key back where you found it.”

               

              Ghost of Isaac Stokes

              #6413

              In reply to: Orbs of Madjourneys

              Zara was long overdue for some holiday time off from her job at the Bungwalley Valley animal rescue centre in New South Wales and the suggestion to meet her online friends at the intriguing sounding Flying Fish Inn to look for clues for their online game couldn’t have come at a better time.  Lucky for her it wasn’t all that far, relatively speaking, although everything is far in Australia, it was closer than coming from Europe.  Xavier would have a much longer trip.  Zara wasn’t quite sure where exactly Yasmin was, but she knew it was somewhere in Asia. It depended on which refugee camp she was assigned to, and Zara had forgotten to ask her recently. All they had talked about was the new online game, and how confusing it all was.

              The biggest mystery to Zara was why she was the leader in the game.  She was always the one who was wandering off on side trips and forgetting what everyone else was up to. If the other game followers followed her lead there was no telling where they’d all end up!

              “But it is just a game,” Pretty Girl, the rescue parrot interjected. Zara had known some talking parrots over the years, but never one quite like this one. Usually they repeated any nonsense that they’d heard but this one was different.  She would miss it while she was away on holiday, and for a moment considered taking the talking parrot with her on the trip.  If she did, she’d have to think about changing her name though, Pretty Girl wasn’t a great name but it was hard to keep thinking of names for all the rescue creatures.

              After Zara had done the routine morning chores of feeding the various animals, changing the water bowls, and cleaning up the less pleasant aspects of the job,  she sat down in the office room of the rescue centre with a cup of coffee and a sandwich.  She was in good physical shape for 57, wiry and energetic, but her back ached at times and a sit down was welcome before the vet arrived to check on all the sick and wounded animals.

              Pretty Girl flew over from the kennels, and perched outside the office room window.  When the parrot had first been dropped off at the centre, they’d put her in a big cage, but in no uncertain terms Pretty Girl had told them she’d done nothing wrong and was wrongfully imprisoned and to release her at once. It was rather a shock to be addresssed by a parrot in such a way, and it was agreed between the staff and the vet to set her free and see what happened. And Pretty Girl had not flown away.

              “Hey Pretty Girl, why don’t you give me some advice on this confusing new game I’m playing with my online friends?” Zara asked.

              “Pretty Girl wants some of your tuna sandwich first,” replied the parrot.  After Zara had obliged, the parrot continued at some surprising length.

              “My advice would be to not worry too much about getting the small details right. The most important thing is to have fun and enjoy the creative process.  Just give me a bit more tuna,”  Pretty Girl said, before continuing.

              “Remember that as a writer, you have the power to shape the story and the characters as you see fit. It’s okay to make mistakes, and it’s okay to not know everything. Allow yourself to be inspired by the world around you and let the story unfold naturally. Trust in your own creativity and don’t be afraid to take risks. And remember, it’s not the small details that make a story great, it’s the emotions and experiences that the characters go through that make it truly memorable.  And always remember to feed the parrot.”

              “Maybe I should take you on holiday with me after all,” Zara replied. “You really are an amazing bird, aren’t you?”

               

              Zara and Pretty Girl Parrot

              #6395

              In reply to: Orbs of Madjourneys

              Glimmer Gambol attempted to slip into the chat room unnoticed to eavesdrop, which was of course impossible.  She’d been ready and waiting for her parts in the story almost since before the others were born.

              “Well!” she said, “If you’re all off doing errands in the real world,  I’ll make a start myself.  Leave it to me!”

              “Is this wise?” Zara said to Xavier, who was perhaps not the best person to ask. His :yahoo_winking: by way of reply was not reassuring.

              “She’ll probably invite loads of random quirky guests to the game,”  Yasmin added, echoing Zara’s concern.  Xavier’s smile widened.

               

              Glimmer plays the game

              #6391
              ÉricÉric
              Keymaster

                write the plot of an absurd non-linear novel, featuring 4 characters

                The novel begins with the introduction of four characters: a retired archaeologist named Harold, a struggling musician named Samantha, a disillusioned corporate drone named Tim, and a reclusive inventor named Claire.

                Harold, who is obsessed with ancient Egyptian hieroglyphs, discovers a mysterious underground chamber beneath a pyramid in Egypt. Inside, he finds a strange device that he believes is a time machine. Harold decides to use the device to travel back in time to ancient Egypt in order to decipher the hieroglyphs.

                Samantha, who is trying to make a name for herself as a musician, is struggling to come up with new material for her music. One day, she discovers that she can create beautiful music by communicating with plants telepathically. She becomes obsessed with this new form of music-making and decides to quit her day job and pursue it full-time.

                Tim, who is stuck in a dead-end job, is feeling unfulfilled and uninspired. One day, he stumbles upon a robotic mime performance art show. The performance inspires him to quit his job and pursue his dream of becoming a mime artist.

                Claire, who is a reclusive inventor, has been working on a project to create a type of artificial intelligence that can communicate with humans using calligraphic body language. She finally succeeds and creates an AI that she names “Calli”.

                As the story progresses, the characters’ paths begin to intersect in unexpected ways. Harold gets stuck in ancient Egypt and has to rely on Samantha’s telepathic plant communication skills to find a way back to the present. Tim’s robotic mime art becomes a hit and he starts working with Claire to integrate Calli into his performances.

                As the story reaches its climax, all four characters come together to use their unique skills and abilities to solve a problem that threatens the fate of the world.

                Throughout the novel, the plot unfolds in a non-linear fashion, jumping back and forth in time and between the different character’s perspectives. The story is filled with absurdity and unexpected twists and turns, leaving the reader guessing until the very end.

                What sort of problem that threatens the fate of the world will be resolved by their combined skills?

                As the story progresses, the characters begin to uncover a sinister plot by a group of powerful individuals who are intent on using the time machine to alter the course of history for their own gain. They plan to use the time machine to go back in time and change key events that would give them immense wealth and power in the present. Harold and Samantha, with the help of Tim and Claire, must race against time to stop the villains from carrying out their plan.

                Harold’s expertise in ancient Egyptian hieroglyphs plays a crucial role in deciphering the clues that lead to the location of the time machine. Samantha’s telepathic plant communication skills are used to locate the hidden underground chamber where the time machine is kept. Tim’s robotic mime art and Claire’s AI Calli are used to infiltrate the villains’ hideout and gather intelligence on their plans.

                In the final act, the four characters come together to use their unique skills and abilities to stop the villains from altering history. Harold uses his knowledge of ancient Egypt to navigate the time machine and travel back in time to stop the villains from changing key events. Samantha uses her telepathic plant communication skills to communicate with the plants in the past and gather information on the villains’ whereabouts. Tim and Claire use their robotic mime and AI skills to create a diversion and distract the villains while Harold and Samantha complete their mission.

                In the end, the four characters succeed in stopping the villains and saving the fate of the world. The novel ends with the four characters going their separate ways, but they all know that they will always have each other to rely on in the face of any challenge that comes their way.

                #6389

                “What in the good name of our Lady, have these two been on?” Miss Bossy was at a loss for words while Ricardo was waiting sheepishly at her desk, as though he was expecting an outburst.
                “Look, Ricardo, I’m not against a little tweaking for newsworthiness, but this takes twisting reality to a whole new level!

                Ricardo had just dropped their last article.

                Local Hero at the Rescue – Stray Residents found after in a trip of a lifetime
                article by Hilda Astoria & Continuity Brown

                In a daring and heroic move, Nurse Trassie, a local hero and all-around fantastic human being, managed to track down and rescue three elderly women who had gone on an adventure of a lifetime. Sharon, Mavis, and Gloria (names may have been altered to preserve their anonymity) were residents of a UK nursing home who, in a moment of pure defiance and desire for adventure, decided to go off their meds and escape to the Nordics.

                The three women, who had been feeling cooped up and underappreciated in their nursing home, decided to take matters into their own hands and embark on a journey to see the world. They had heard of the beautiful landscapes and friendly people of the Nordics and their rejuvenating traditional cures and were determined to experience it for themselves.

                Their journey, however, was not without its challenges. They faced many obstacles, including harsh weather conditions and language barriers. But they were determined to press on, and their determination paid off when they were taken in by a kind-hearted local doctor who gave them asylum and helped them rehabilitate stray animals.

                Nurse Trassie, who had been on the lookout for the women since their disappearance, finally caught wind of their whereabouts and set out to rescue them. She tracked them down to the Nordics, where she found them living in a small facility in the woods, surrounded by a menagerie of stray animals they had taken in and were nursing back to health, including rare orangutans retired from local circus.

                Upon her arrival, Nurse Trassie was greeted with open arms by the women, who were overjoyed to see her. They told her of their adventures and showed her around their cabin, introducing her to the animals they had taken in and the progress they had made in rehabilitating them.

                Nurse Trassie, who is known for her compassion and dedication to her patients, was deeply touched by the women’s story and their love for the animals. She knew that they needed to be back in the care of professionals and that the animals needed to be properly cared for, so she made arrangements to bring them back home.

                The women were reluctant to leave their newfound home and the animals they had grown to love, but they knew that it was the right thing to do. They said their goodbyes and set off on the long journey back home with Nurse Trassie by their side.

                The three women returned to their nursing home filled with stories to share, and Nurse Trassie was hailed as a hero for her efforts in rescuing them. They were greeted with cheers and applause from the staff and other residents, who were thrilled to have them back safe and sound.

                Nurse Trassie, who is known for her sharp wit and sense of humor, commented on the situation with a tongue-in-cheek remark, “It’s not every day that you get to rescue three feisty elderlies from the wilds of the Nordics and bring them back to safety. I’m just glad I could be of service.”

                In conclusion, the three women’s adventure in the Nordics may have been unorthodox, but it was an adventure nonetheless. They were able to see the world and help some animals in the process. Their story serves as a reminder to never give up on your dreams, no matter your age or circumstances. And of course, a big shoutout to Nurse Trassie for her heroic actions and dedication to her patients.

                Bossy sighed. “It might do for now, but don’t let those two abuse the artificial intelligence to write article for them… I liked their old style better. This feels too… tidy. We’re not the A-News network, let’s not forget our purpose.”

                Ricardo nodded. Miss Bossy had been more mellow since the sales of the newspaper had exploded during the pandemic. With people at home, looking for conspiracies and all, the newspaper had known a resurgence of interest, and they even had to hire new staff. Giles Gibber, Glimmer Gambol (came heavily recommended by Blithe, the PI friend of Hilda’s), Samuel Sproink and Fionna Flibbergibbet.

                “And how is Sophie? That adventure into her past trauma was a bit much on her…” she mused.

                “She’s doing alright” answered Ricardo. “She’s learning to hone her remote-viewing skills to send our staff into new mysteries to solve. With a bit of AI assist…”

                “Oh, stop it already with your AI-this, AI-that! Hope there’ll still be room for some madness in all that neatly tidy purring of polite output.”

                “That’s why we’re here for, I reckon.” Ric’ smiled wryly.

                #6388

                In reply to: Orbs of Madjourneys

                Youssef came out of the Internet Cafe Yurt quite satisfied of himself but confused. It was already night time here and he felt hungry like a bear looking for honey. He smelled the scents of yak’s meat and followed the trail to the resto’yurt of the camp the production had settled in for the night. They were on a trip to make a documentary about the last surviving authentic shaman of Mongolia. They’d heard he was still alive and 125 years old. Of course, he was difficult to find and they’ve been looking for him for weeks.

                Fortunately, they had good reception for him to stay in contact with his friends and play the new game with that AI generated storyline stuff. Youssef liked his character with the bear shirt, but he wouldn’t tell his friends that he hadn’t  quite understood the concept of the game or of the quest. He was the kind of guy who liked having some explanations first and follow clear rules, have a little guidance. He smiled and performed two steps of breakdance, recalling one of Xavier’s joke about a little “guy dance”. His stomach growled as he approached the resto’yurt and the scent of food became stronger. The sounds of cheerful conversations in different languages welcomed him as he entered.

                He’ll have plenty of time to think of the game in front a spicy smorlax fried and a bowl of sweet tsampa for dessert. He noticed an empty seat just near Rebbecca, a young intern that took care of Mme Landowski’s schedule. She was smiling and Youssef thought they could continue the conversation they started this morning about the type of guys she liked.

                 

                #6380

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  After a few tries:

                  1. As the group has split up at the fork of the road, we discover a total of 4 new characters from the Land of the Quirks. Tell us how each group is encountering some or all of these characters, who they are, their gibberish-sounding names, and what is their quirks, and what they wear, or their activities. Make our main characters and maybe some of the new ones meet back at a common spot with a special event after that.
                  2. please rewrite the above, retaining the eccentricity but more grounded, less childish, and with a little darker tone and mystery.
                  3. please try again, make Spoink and Flibbertigibbet human and give them less endearing or friendly behaviours; name two more characters met on the road.

                  As the group split up at the fork of the road, each one encountered new characters from the Land of the Quirks.

                  Zara and Yasmin, who took the left path, met a man named “Sproink” who was a small, wiry man with a spring for a tail. He was always bouncing around and speaking in a language that sounded like a mix of gibberish and music. Sproink was a collector of shiny objects and had a bag full of them, he was also a scavenger, always looking for things to add to his collection. He was wearing a small top hat and a monocle. He was also known to be a bit of a thief and a con artist.

                  Xavier and Youssef, who took the right path, met a woman named “Flibbertigibbet” a tall, slender woman that had multiple arms. Flibbertigibbet was very talkative and friendly, always trying to strike up a conversation. She spoke in a language that sounded like a mix of gibberish and baby talk. She was a chef and was always carrying a pot and a spoon, but she also had a dark side, she was known to be a bit of a manipulator and a spy, always observing and gathering information for a mysterious organization. She was wearing a big chef hat and apron.

                  As the group met back at the fork, they were surprised to find that Sproink and Flibbertigibbet had also met there. The four new characters joined the group, and together they continued their journey to find the “Key of Quirks”. Along the way, they met two more characters;

                  They met a man named “Gibber” who was a tall, gaunt man with elongated limbs and fingers. He was always speaking in a language that sounded like a mix of gibberish and numbers. He was a mathematician and a scientist, always working on complex equations and theories. He was known to be a bit of a loner, and didn’t interact much with others. He was wearing a lab coat and goggles.

                  They also met a woman named “Glimmer” she was a short, plump woman with a shimmering skin that seemed to change color depending on the light. She was always speaking in a language that sounded like a mix of gibberish and poetry. She was an artist and a performer, always creating and performing in different shows. She was known to be a bit of a flirt and a bit of a drama queen. She was wearing a colorful and eccentric clothing, such as a flowy dress and a large hat adorned with feathers.

                  As the group journeyed on, they encountered more characters, each one with their own unique quirks and personalities. They met a variety of people, some friendly and some not so friendly, but all of them adding to the mysterious and unknown nature of the Land of the Quirks.

                  As the group reached the end of their journey and found the “Key of Quirks”, they realized that the key was not just a physical object but a symbol of acceptance and embracing individuality. They learned that the true key to leaving the Land of the Quirks was understanding and accepting the quirks of oneself and others.

                  The group had a bittersweet goodbye with their new friends, Sproink, Flibbertigibbet, Gibber and Glimmer, and the other characters they had met. They knew that they would always carry a piece of the Land of the Quirks with them and would always remember the mysterious and eccentric adventure they had.

                  #6372
                  ÉricÉric
                  Keymaster

                    About Badul

                    5 important keywords linked to Badul

                    Badul

                    1. Action-space-time
                    2. Harmonic fluid
                    3. Rhythm
                    4. Scale
                    5. Choosing without limits.

                    Imagine four friends, Jib, Franci, Tracy, and Eric, who are all deeply connected through their shared passion for music and performance. They often spend hours together creating and experimenting with different sounds and rhythms.

                    One day, as they were playing together, they found that their combined energy had created a new essence, which they named Badul. This new essence was formed from the unique combination of their individual energies and personalities, and it quickly grew in autonomy and began to explore the world around it.

                    As Badul began to explore, it discovered that it had the ability to understand and create complex rhythms, and that it could use this ability to bring people together and help them find a sense of connection and purpose.

                    As Badul traveled, it would often come across individuals who were struggling to find their way in life. It would use its ability to create rhythm and connection to help these individuals understand themselves better and make the choices that were right for them.

                    In the scene, Badul is exploring a city, playing with the rhythms of the city, through the traffic, the steps of people, the ambiance. Badul would observe a person walking in the streets, head down, lost in thoughts. Badul would start playing a subtle tune, and as the person hears it, starts to walk with the rhythm, head up, starting to smile.

                    As the person continues to walk and follow the rhythm created by Badul, he begins to notice things he had never noticed before and begins to feel a sense of connection to the world around him. The music created by Badul serves as a guide, helping the person to understand himself and make the choices that will lead to a happier, more fulfilled life.

                    In this way, Badul’s focus is to bring people together, to connect them to themselves and to the world around them through the power of rhythm and music, and to be an ally in the search of personal revelation and understanding.

                    #6368
                    ÉricÉric
                    Keymaster

                      Something in the style of FPooh:

                      Arona heard the music growing louder as she approached the source of the sound. She could see a group of people gathered around a large fire, the flickering light casting shadows on the faces of the dancers. She hesitated for a moment, remembering the isolation of her journey and wondering if she was ready to be among people again. But the music was too inviting, and she found herself drawn towards the group.

                      As she neared the fire, she saw a young man playing a flute, the music flowing from his fingers with a fluid grace that captivated her. He looked up as she approached, and their eyes met. She could see the surprise and curiosity in his gaze, and she smiled, feeling a sense of connection she had not felt in a long time.

                      Fiona was sitting on a bench in the park, watching the children play. She had brought her sketchbook with her, but for once she didn’t feel the urge to draw. Instead she watched the children’s laughter, feeling content and at peace. Suddenly, she saw a young girl running towards her, a look of pure joy on her face. The girl stopped in front of her and held out a flower, offering it to Fiona with a smile.

                      Taken aback, Fiona took the flower and thanked the girl. The girl giggled and ran off to join her friends. Fiona looked down at the flower in her hand, and she felt a sense of inspiration, like a spark igniting within her. She opened her sketchbook and began to draw, feeling the weight lift from her shoulders and the magic of creativity flowing through her.

                      Minky led the group of misfits towards the emporium, his bowler hat bobbing on his head. He chattered excitedly, telling stories of the wondrous items to be found within Mr Jib’s store. Yikesy followed behind, still lost in his thoughts of Arona and feeling a sense of dread at the thought of buying a bowler hat. The green fairy flitted along beside him, her wings a blur of movement as she chattered with the parrot perched on her shoulder.

                      As they reached the emporium, they were disappointed to find it closed. But Minky refused to be discouraged, and he led them to a nearby cafe where they could sit and enjoy some tea and cake while they wait for the emporium to open. The green fairy was delighted, and she ordered a plate of macarons, smiling as she tasted the sweetness of the confections.

                      About creativity & everyday magic

                      Fiona had always been drawn to the magic of creativity, the way a blank page could be transformed into a world of wonder and beauty. But lately, she had been feeling stuck, unable to find the spark that ignited her imagination. She would sit with her sketchbook, pencil in hand, and nothing would come to her.

                      She started to question her abilities, wondering if she had lost the magic of her art. She spent long hours staring at her blank pages, feeling a weight on her chest that seemed to be growing heavier every day.

                      But then she remembered the green fairy’s tears and Yikesy’s longing for Arona, and she realized that the magic of creativity wasn’t something that could be found only in art. It was all around her, in the everyday moments of life.

                      She started to look for the magic in the small things, like the way the sunlight filtered through the trees, or the way a child’s laughter could light up a room. She found it in the way a stranger’s smile could lift her spirits, and in the way a simple cup of tea could bring her comfort.

                      And as she started to see the magic in the everyday, she found that the weight on her chest lifted and the spark of inspiration returned. She picked up her pencil and began to draw, feeling the magic flowing through her once again.

                      She understand that creativity blocks aren’t a destination, but just a step, just like the bowler hat that Minky had bought for them all, a bit of everyday magic, nothing too fancy but a sense of belonging, a sense of who they are and where they are going. And she let her pencil flow, with the hopes that one day, they will all find their way home.

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