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March 22, 2025 at 3:38 pm #7877
In reply to: The Last Cruise of Helix 25
Helix 25 — The Six Spinster Sisters’ Will
Evie keyed in her login credentials for the sixth time that afternoon, stifling a yawn. Ever since the murder case had wrapped, she had drifted into a lulling routine—one that made her pregnancy drag on with excruciating slowness. Riven was rarely around; he’d been commandeered by the newly awakened Veranassessee for “urgent duties” that somehow never needed Evie’s help. And though she couldn’t complain about the ship’s overall calm, she felt herself itching for something—anything—to break the monotony.
So she’d come to one of the less-frequented data terminals on Helix25, in a dim corner off the main library deck. She had told herself she was looking up baby name etymologies (her mother would have pressed her about it), but she’d quickly meandered into clinically sterile subfolders of genealogical records.
It was exactly the kind of aimless rummaging that had once led her to uncover critical leads during the murder investigation. And if there was something Helix25 had in abundance besides well-recycled air, it was obscure digital archives.
She settled into the creaking seat, adjusting the small pillow behind her back. The screen glowed, lines of text scrolling by in neat greenish typeface. Most references were unremarkable: old Earth deeds, ledgers for farmland, family names she didn’t recognize. Had she not known that data storage was near infinite, due to the excess demands of data from the central AIs, she would have wondered why they’d bothered stocking the ship with so much information. Then her gaze snagged on a curious subfolder titled “Alstonefield Will—Gibbs Sisters.”
“Gibbs Sisters…?” she murmured under her breath, tapping it open.
The file contained scans of a handwritten will dated early 1800s, from Staffordshire, England. Each page was peppered with archaic legalese (“whereupon the rightful property of Misses Mary, Ellen, Ann, Sarah, Margaret and Malové Gibbs bequeathed…”), listing items that ranged from modest farmland acreage to improbable references of “spiritual confidences.”
Evie frowned, leaning closer. Spiritual confidences? The text was surprisingly explicit about the sisters’ lives—how six women jointly farmed 146 acres, remained unmarried, and according to a marginal note, “were rumored to share an uncanny attunement of thought.”
A telepathic link? she thought, half-intrigued, half-smirking. That smacked of the same kind of rumor-laden gossip that had swirled around the old Earth families. Still, the note was written in an official hand.
She scrolled further, expecting the record to fizzle out. Instead, it abruptly jumped to an addendum dated decades later:
“By 1834, the Gibbs sisters departed for the Australian continent. Certain seeds and rootstocks—believed essential for their ‘ancestral devotions’—did accompany them. No further official records on them remain in Staffordshire….”
Seeds and rootstocks. Evie’s curiosity piqued further—some old detail about hush-hush crops that the sisters apparently treasured enough to haul across the world.
A flicker of movement caught her eye. Trevor Pee “TP” Marshall, her faithful investigative hologram, materialized at the edge of her console. He adjusted his little pixelated bow tie, voice brimming with delight.
“Ah, I see you’re poking around genealogical conundrums, dear Evie. Dare I hope we’ve found ourselves another puzzle?”
Evie snorted softly. “Don’t get too excited, TP. It’s just a random will. But it does mention unusual circumstances… something about telepathy, special seeds, and these six spinster sisters traveling to the outback. It’s bizarre. And I’m bored.”
TP’s mustache twitched in faux indignation. “Bizarre is my lifeblood, my dear. Let’s see: six sisters of reputed synergy… farmland… seeds with rumored ‘power’… Honestly, that’s more suspicious than the standard genealogical yawn.”
Evie tapped a fingertip on the screen, highlighting the references. “Agreed. And for some reason, the file is cross-referenced with older Helix25 ‘implied passenger diaries.’ I can’t open them—some access restriction. Maybe Dr. Arorangi tagged them?”
TP’s eyes gleamed. “Interesting, indeed. You recall Dr. Arorangi’s rumored fascination with nonstandard genetic lines—”
“Right,” Evie said thoughtfully, sitting back. “So is that the link? Maybe this Alstonefield Hall story or the seeds the sisters carried has some significance to the architectural codes Arorangi left behind. We never did figure out why the AI has so many subroutines locked.”
She paused, glancing down at her growing belly with a wry smile. “I know it might be nothing, but… it’s a better pastime than waiting for Riven to show up from another Veranassessee briefing. If these old records are tied to Dr. Arorangi’s restricted logs, that alone is reason enough to dig deeper.”
TP beamed. “Spoken like a true detective. Ready to run with a half-thread of clue and see where it leads?”
Evie nodded, tapping the old text to copy it into her personal device. “I am. Let’s see who these Gibbs sisters really were… and why Helix25’s archives bothered to keep them in the system.”
Her heart thumped pleasantly at the prospect of unraveling some long-lost secret. It wasn’t exactly the adrenaline rush of a murder investigation, but in these humdrum days—six months after the last major crisis—it might be the spark she needed.
She rose from the console, smartphone in hand, and beckoned to the flickering detective avatar. “Come on, TP. Let’s find out if six mysterious spinsters from 1800s Staffordshire can liven things up for us.”
March 6, 2025 at 9:24 pm #7858In reply to: The Last Cruise of Helix 25
It was still raining the morning after the impromptu postcard party at the Golden Trowel in the Hungarian village, and for most of the morning nobody was awake to notice. Molly had spent a sleepless night and was the only one awake listening to the pounding rain. Untroubled by the idea of lack of sleep, her confidence bolstered by the new company and not being solely responsible for the child, Molly luxuriated in the leisure to indulge a mental re run of the previous evening.
Finjas bombshell revelation after the postcard game suddenly changed everything. It was not what Molly had expected to hear. In their advanced state of inebriation by that time it was impossible for anyone to consider the ramifications in any sensible manner. A wild and raucous exuberance ensued of the kind that was all but forgotten to all of them, and unknown to Tundra. It was a joy that brought tears to Mollys eyes to see the wonderful time the child was having.
Molly didn’t want to think about it yet. She wasn’t so sure she wanted to have anything to do with it, the ship coming back. Communication with it, yes. The ship coming back? There was so much to consider, so many ways of looking at it. And there was Tundra to think about, she was so innocent of so many things. Was it better that way? Molly wasn’t going to think about that yet. She wanted to make sure she remembered all the postcard stories.
There is no rush.
The postcard Finja had chosen hadn’t struck Molly as the most interesting, not at the time, but later she wondered if there was any connection with her later role as centre stage overly dramatic prophet. What an extraordinary scene that was! The unexpected party was quite enough excitement without all that as well.
Finja’s card was addressed to Miss FP Finly, c/o The Flying Fish Inn somewhere in the outback of Australia, Molly couldn’t recall the name of the town. The handwriting had been hard to decipher, but it appeared to be a message from “forever your obedient servant xxx” informing her of a Dustsceawung convention in Tasmania. As nobody had any idea what a Dustsceawung conference was, and Finja declined to elaborate with a story or anecdote, the attention moved on to the next card. Molly remembered the time many years ago when everyone would have picked up their gadgets to find out what it meant. As it was now, it remained an unimportant and trifling mystery, perhaps something to wonder about later.
Why did Finja choose that card, and then decline to explain why she chose it? Who was Finly? Why did The Flying Fish Inn seem vaguely familiar to Molly?
I’m sure I’ve seen a postcard from there before. Maybe Ellis had one in his collection.
Yes, that must be it.
Mikhail’s story had been interesting. Molly was struggling to remember all the names. He’d mentioned his Uncle Grishenka, and a cousin Zhana, and a couple called Boris and Elvira with a mushroom farm. The best part was about the snow that the reindeer peed on. Molly had read about that many years ago, but was never entirely sure if it was true or not. Mickhail assured them all that it was indeed true, and many a wild party they’d had in the cold dark winters, and proceeded to share numerous funny anecdotes.
“We all had such strange ideas about Russia back then,” Molly had said. Many of the others murmured agreement, but Jian, a man of few words, merely looked up, raised an eyebrow, and looked down at his postcard again. “Russia was the big bad bogeyman for most of our lives. And in the end, we were our own worst enemies.”
“And by the time we realised, it was too late,” added Petro.
In an effort to revive the party spirit from the descent into depressing memories, Tala suggested they move on to the next postcard, which was Vera’s.
“I know the Tower of London better than any of you would believe,” Vera announced with a smug grin. Mikhail rolled his eyes and downed a large swig of vodka. “My 12th great grandfather was employed in the household of Thomas Cromwell himself. He was the man in charge of postcards to the future.” She paused for greater effect. In the absence of the excited interest she had expected, she continued. “So you can see how exciting it is for me to have a postcard as a prompt.” This further explanation was met with blank stares. Recklessly, Vera added, “I bet you didn’t know that Thomas Cromwell was a time traveller, did you? Oh yes!” she continued, although nobody had responded, “He became involved with a coven of witches in Ireland. Would you believe it!”
“No,” said Mikhail. “I probably wouldn’t.”
“I believe you, Vera,” piped up Tundra, entranced, “Will you tell me all about that later?”
Tundra’s interjection gave Tala the excuse she needed to move on to the next postcard. Mikhail and Vera has always been at loggerheads, and fueled with the unaccustomed alcohol, it was in danger of escalating quickly. “Next postcard!” she announced.
Everyone started banging on the tables shouting, “Next postcard! Next postcard!” Luka and Lev topped up everyone’s glasses.
Molly’s postcard was next.
February 15, 2025 at 2:26 am #7788In reply to: The Last Cruise of Helix 25
At first, no one noticed.
They were still speculating about the truck—where it had come from, where it might be going, whether following it was a brilliant idea or a spectacularly bad one.
And, after all, Finja was always muttering about something. Dust, filth, things not put back where they belonged.
But then her voice rose till she was all but shouting.
“Of course, they’re all savages. I don’t know how I put up with them! Honestly, I AM AT MY WIT’S END!”
“Finja?” Anya called. “Are you okay?”
Finja strode on, intent on her diatribe.
“No, I don’t know where they are going,” she yelled. “If I knew that, I probably wouldn’t be here, would I?”
Tala hurried to catch up and stepped in front of Finja, blocking her path. “Finja, are you okay? Who are you talking to?”
Finja sighed loudly; it was tedious. People were so obsessed with explanations.
“If you must know,” she said, “I am conversing with my Auntie Finnley in Australia.”
“Ooooh!” Vera’s eyes lit up. “ A relative!”
Yulia, walking between Luka and Lev, giggled. She adored the twins and couldn’t decide which one she liked more. They were both so tall and handsome. Others found it hard to tell them apart but she always could. It was rumoured that at birth they had been joined at the hip.
“Finja is totally bonkers,” she declared cheerfully and the twins smiled in unison.
“I will have you know I’m not bonkers.” Finja felt deeply offended and misunderstood. “I have been communicating with Auntie Finnley since childhood. She was highly influential in my formative years.”
“How so?” asked Tala.
“Few people appreciate the importance of hygiene like my Auntie Finnley. She works as a cleaner at the Flying Fish Inn in the Australian Outback. Lovely establishment I gather. But terrible dust.”
Vera nodded sagely. “A sensible place to survive the apocalypse.”
“Exactly.” Finja rewarded her with a tight smile.
Jian raised an eyebrow. “And she’s alive? Your aunt?”
“I don’t converse with ghosts!” Finja waved a hand dismissively. “They all survived there thanks to the bravery of Aunt Finnley. Had to disinfect the whole inn, mind you. Said it was an absolute nightmare.” Finja shuddered at the thought of it.
Gregor snorted. “You’re telling us you have a telepathic connection with your aunt in Australia… and she is also mostly concerned about … hygiene?”
Finja glared at him. “Standards must be maintained,” she admonished. “Even after the end of the world.”
“Do you talk to anyone else?” Tala asked. “Or is it just your aunt?”
Finja regarded Tala through slitted eyes. “I’m also talking to Finkley.”
“Where is this Finkley, dear?” asked Anja gently. “Also at the outback?”
“OMG,” Finja said. “Can you imagine those two together?” She cackled at the thought, then pulled herself together. “No. Finkley is on the Helix 25. Practically runs it by all accounts. But also keeps it spotless, of course.”
“Helix 25? The spaceship?” Mikhail asked, suddenly interested. He exchanged glances with Tala who shrugged helplessly.
Yulia laughed. “She’s definitely mad!”
“So what? Aren’t we all,” said Petro.
Molly, who had been quietly watching with Tundra, finally spoke. “And you say they are both… cleaners?” She wasn’t sure what to make of this group. She wondered if it would be better to continue on alone with Tundra? She didn’t want to put the child in any danger.
“Cleanliness runs in the family,” Finja said. “Now, if you’ll all excuse me, I was mid-conversation.”
She closed her eyes, concentrating. The group watched with interest as her lips moved silently, her brow furrowed in deep thought.
Then, suddenly, she opened her eyes and threw her hands in the air.
“Oh, for goodness’ sake,” she muttered. “Finkley is complaining about dust floating in low gravity. Finnley is complaining about the family not taking their boots off at the door. What a pair of whingers. At least I didn’t inherit THAT.”
She sniffed, adjusted her backpack, and walked on.
The others stood there for a moment, letting it all sink in.
Gregor clapped his hands together. “That was the most wonderfully insane thing I’ve heard since the world ended.”
Mikhail sighed. “So, we are following the direction of the truck?”
Anya nodded. “I’ll keep an eye on Finja. The stress is getting to her, and we have no meds if it escalates.”
December 14, 2024 at 1:14 pm #7665A link to another previous video I quite like.
Some rushes from Corrie and Clove, as we try to advertise the Flying Fish Inn.
La escena comienza con una toma aérea del bush australiano, mostrando extensas áreas de matorrales verdes y marrones, con un camino serpenteante que lleva al Flying Fish Inn, un encantador edificio rústico rodeado de naturaleza salvaje.
La imagen transiciona a una anciana enérgica en el jardín del Inn, riendo junto a un kookaburra posado en su hombro. Su expresión es cálida y acogedora.
La escena cambia rápidamente a la Tía Idle, con trenzas, en una habitación vibrante llena de murales de dreamtime, con las gemelas Clove y Corrie trabajando en su arte.
La vista serena del atardecer desde la veranda del Inn muestra un cielo pintado con tonos de naranja y rosa, mientras el entorno se sumerge en una tranquilidad mágica.
La pantalla se desvanece al logo del Flying Fish Inn, acompañado de información de contacto y un suave toque musical.[Scene opens with a sweeping aerial shot of the Australian bush, transitioning to the rustic charm of the Flying Fish Inn nestled amidst the wild beauty.]
Narrator (calm, inviting voice): “Escape to the heart of the outback at the Flying Fish Inn, where stories come alive.”
[Cut to Mater, a sprightly centenarian, in the garden with her kookaburra friend, a warm smile on her face.]
Narrator: “Meet Mater, our beloved storyteller, celebrated for her legendary bush tucker cuisine.”
[Quick transition to Aunt Idle, in a vibrant room adorned with dreamtime murals, created by the twins Clove and Corrie.]
Narrator: “Join Aunt Idle, brimming with tales of adventure, and marvel at the dreamtime artwork by the creative twins.”
[Flashes of Prune with a telescope, gazing at the stars, embodying her dream of Mars.]Narrator: “And Prune, the stargazer, connecting dreams and reality under the vast desert sky.”[End with a serene sunset view from the Inn’s veranda, the sky painted with hues of orange and pink.]
Narrator: “Discover the magic of the bush and the warmth of community. Your outback adventure awaits at the Flying Fish Inn.”
[The screen fades to the Flying Fish Inn logo with contact information and a gentle musical flourish.]
June 16, 2024 at 10:30 pm #7486In reply to: Smoke Signals: Arcanas of the Quadrivium’s incense
The Morticians Guild:
Nemo Tenebris, and let me tell ya, he’s a character straight out of one of those dark romance novels. Tall, brooding, with tousled hair somewhere between charcoal and mahogany, he’s got that rugged charm that makes even the bravest witches’ hearts skip a beat. His hands are like an artist’s, always deliberate and precise, whether he’s handling ancient texts or, well, more corporeal tasks. His personality? Think intense and enigmatic, with occasional bursts of biting humor. He’s the type who’ll share a grim tale and then light the room with a grin that makes you question your reality. Don’t underestimate him – he’s a master of necromancy and has an uncanny sensitivity to life’s deepest mysteries.
Silas Gravewalker. An older gent, he looks as though he’s always expecting a foggy night – grey cloak, even greyer hair, and eyes the color of storm clouds. His demeanor is gentle but don’t mistake it for weakness. He’s the wise old guardian of the Guild, carrying centuries of rituals, chants, and incantations within him. Silas is a remarkable blend of grandfatherly wisdom and hidden strength, and he’s a calming presence in the midst of chaos. His sense of humor is dryer than the Outback in summer, subtle yet striking at just the right moments. When Silas speaks, you listen, because his words are often tinged with layers of arcane meaning.
Rufus Blackwood: Enter Rufus Blackwood, the stoic guardian of the guild. He’s tall and broad-shouldered, with a presence that commands both respect and a shiver down the spine. His hair is a dusty shade of midnight black, streaked with the occasional silver – probably from the weight of the secrets he carries. His eyes are a pale grey, like the fog rolling off a moor, always scanning, always measuring. He’s perpetually clad in a long, leather duster coat that sweeps the floor as he glides across the room.
Personality-wise, Rufus is the strong, silent type, but when he speaks, it feels like ancient tombs whispering forgotten wisdom. He’s got a dry humor that surfaces in the most unexpected moments, like a ray of moonlight in a pitch-black night. He’s fiercely protective of his coven and guildmates, and there’s a sense of old-world honor about him. Underneath that granite exterior is a surprisingly tender heart that only a select few have glimpsed.
Garrett Ashford: Now, Garrett Ashford, he’s a bit of a dandy, as far as morticians go. Picture a man of average height but with presence larger than life. His hair is a striking ash blonde, always perfectly coiffed, and his attire is meticulously sharp – tailored suits, often in dark, rich fabrics with just a hint of eccentricity, like a red silk handkerchief or a silver pocket watch. His eyes are a sharp, pale blue, twinkling with a touch of playful mischief.
Garrett’s got a personality as polished as his appearance. He’s charismatic, with a knack for easing tensions with a well-timed joke or a charming smile. Though he might come off as a bit of a showman, make no mistake – Garrett’s got depth and a sharp mind. He’s a skilled embalmer and incantation master, knowing just the right touch to handle even the most delicate of cases. His flair for the dramatic doesn’t overshadow his competence; it complements it. He’s the kind of bloke who can discuss the darkest of topics with a light-hearted grace, making him a bit of a paradox but undeniably captivating.
April 2, 2023 at 1:45 pm #7222In reply to: Prompts of Madjourneys
Very well, let us focus a bit on an overarching mystery.
So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.
Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).
Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.
Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.
Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.
If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.
Here are some additional clues that the game will suggest to our four characters:
Zara:
“To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
“The answer lies beneath the surface.” 🕳️🔍👀🌊💧Yasmin:
“All the world’s a stage, and we are merely players.” 🌍🎭🤹♀️👥🕺
“Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️♀️Youssef:
“Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨💻
“The truth may be hidden in the most unexpected of places.” 🤔🕵️♂️🔍🧩🕰️Xavier:
“The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️♂️💡
“Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎What are potential outcomes for our 4 characters in game and in real life.
How are they going to work together to unravel the mystery and discover the truth.There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.
In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.
In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.
If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.
To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.
Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.
March 31, 2023 at 8:00 pm #7221In reply to: Orbs of Madjourneys
Zara took the notebook to the door of the hut where there was more light. The notebook fell open in the middle. A poem was written:
In the dry and dusty Outback land,
Where once gold was king and gold was grand,
Now a new treasure has taken hold,
A precious resource worth more than gold.
It flows beneath the sun-baked ground,
And in its depths, a fortune’s found,
For golfers come from far and wide,
To play on greens that should have died.
The mines that once lay abandoned and still,
Now hold the key to this water’s thrill,
For deep within their shadowed halls,
The liquid flows and never stalls.
But this is no natural spring,
The water here is a stolen thing,
Drilled and pumped with greedy hands,
To feed the golf course’s demands.
And so the land is left to bake,
While the greens stay lush and never break,
A crime against the thirsty earth,
A selfish act of financial worth.
For water is the lifeblood of this place,
A scarce resource that they should embrace,
Instead, they steal and hoard and sell,
A priceless gem, a living well.
So let us remember,
as we play and roam,
That water is not a thing to own,
But a gift from nature, pure and true,
That we must cherish and protect anew.
Golf! Zara wasn’t expecting that! As she closed the notebook she noticed a green pool had appeared just outside the hut, which had not been there before she found the poem. Pool! Water! Those green pools of water!
Zara almost dived headlong into the pool, and then remembered this was a group exercise and that she really ought to find out where the others were and share her finds with them.
February 24, 2023 at 8:31 am #6661In reply to: Orbs of Madjourneys
The black BMW pulled up outside the Flying Fish Inn. Sister Finli pulled a baseball cap low over her big sunglasses before she got out of the car. Yasmin was still in the bar with her friends and Finli hoped to check in and retreat to her room before they got back to the inn.
She rang the bell on the reception desk several times before an elderly lady in a red cardigan appeared.
“Ah yes, Liana Parker,” Mater said, checking the register. Liana managed to get a look at the register and noted that Yasmin was in room 2. “Room 4. Did you have a good trip down? Smart car you’ve got there,” Mater glanced over Liana’s shoulder, “Don’t see many like that in these parts.”
“Yes, yes,” Finli snapped impatiently (henceforth referred to to as Liana). She didn’t have time for small talk. The others might arrive back at any time. As long as she kept out of Yasmin’s way, she knew nobody would recognize her ~ after all she had been abandoned at birth. Even if Yasmin did find her out, she only knew her as a nun at the orphanage and Liana would just have to make up some excuse about why a nun was on holiday in the outback in a BMW. She’d cross that bridge when she came to it.
Mater looked over her glasses at the new guest. “I’ll show you to your room.” Either she was rude or tired, but Mater gave her the benefit of the doubt. “I expect you’re tired.”
Liana softened and smiled at the old lady, remembering that she’d have to speak to everyone in due course in order to find anything out, and it wouldn’t do to start off on the wrong foot.
“I’m writing a book,” Liana explained as she followed Mater down the hall. “Hoping a bit of peace and quiet here will help, and my book is set in the outback in a place a bit like this.”
“How lovely dear, well if there’s anything we can help you with, please don’t hesitate to ask. Old Bert’s a mine of information,” Mater suppressed a chuckle, “Well as long as you don’t mention mines. Here we are,” Mater opened the door to room 4 and handed the key to Liana. “Just ask if there’s anything you need.”
Liana put her bags down and then listened at the door to Mater’s retreating steps. Inching the door open, she looked up and down the hallway, but there was nobody about. Quickly she went to room 2 and tried the door, hoping it was open and she didn’t have to resort to other means. It was open. What a stroke of luck! Liana was encouraged. Within moments Liana found the parcel, unopened. Carefully opening the door, she looked around to make sure nobody was around, leaving the room with the parcel under her arm and closing the door quietly, she hastened back to room 4. She nearly jumped out of her skin when a voice piped up behind her.
“What’s that parcel and where are you going with it?” Prune asked.
“None of your business you….” Liana was just about to say nosy brat, and then remebered that she would catch more flies with honey than vinegar. It was going to be hard for her to remember that, but she must try! She smiled at the teenager and said, “A dreamtime gift for my gran, got it in Alice. Is there a post office in town?”
Prune narrowed her eyes. There was something fishy about this and it didn’t take her more than a second to reach the conclusion that she wanted to see what was in the parcel. But how?
“Yes,” she replied, quick as a flash grabbing the parcel from Liana. “I’ll post it for you!” she called over her shoulder as she raced off down the hall and disappeared.
“FUCK!” Liana muttered under her breath, running after her, but she was nowhere to be seen. Thankfully nobody else was about in the reception area to question why she was running around like a madwoman. Fuck! she muttered again, going back to her room and closing the door. Now what? What a disaster after such an encouraging start!
Prune collided with Idle on the steps of the verandah, nearly knocking her off her feet. Idle grabbed Prune to steady herself. Her grip on the girls arm tightened when she saw the suspicious look on face. Always up to no good, that one. “What have you got there? Where did you get that? Give me that parcel!”
Idle grabbed the parcel and Prune fled. Idle, holding onto the verandah railing, watched Prune running off between the eucalyptus trees. She’s always trying to make a drama out of everything, Idle thought with a sigh. Hardly any wonder I suppose, it must be boring here for a teenager with nothing much going on.
She heard a loud snorting laugh, and turned to see the four guests returning from the bar in town, laughing and joking. She put the parcel down on the hall table and waved hello, asking if they’d had a good time. “I bet you’re ready for a bite to eat, I’ll go and see what Mater’s got on the menu.” and off she went to the kitchen, leaving the parcel on the table.
The four friends agreed to meet back on the verandah for drinks before dinner after freshening up. Yasmin kept glancing back at the BMW. “That woman must be staying here!” she snorted. Zara grabbed her elbow and pulled her along. “Then we’ll find out who she is later, come on.”
Youssef followed Idle into the kitchen to ask for some snacks before dinner (much to Idle’s delight), leaving Xavier on the verandah. He looked as if he was admiring the view, such as it was, but he was preoccupied thinking about work again. Enough! he reminded himself to relax and enjoy the holiday. He saw the parcel on the table and picked it up, absentmindedly thinking the black notebook he ordered had arrived in the post, and took it back to his room. He tossed it on the bed and went to freshen up for dinner.
February 22, 2023 at 8:54 am #6621In reply to: Orbs of Madjourneys
As the four of them walked into the tavern, having walked the mile or so from the Flying Fish Inn to the main street of the tiny town, Zara noticed the black BMW that she and Yasmin had seen parked outside the Piggly supermarket on the way back from the airport in Alice. She elbowed Yasmin in the ribs to point it out, but there was no need as Yasmin was already snorting nervously at the sight of it.
Sister Finli caught sight of them as she was just about to leave Betsy’s gem shop and paused until they’d disappeared into the bar before leaving the shop. It was the first time that Finli had seen Betsy in the flesh, and what a lot of flesh there was to see. Finli was horrifed, comparing her own elegant thin fingers with the fat sausage like digits of Betsy. She would never have expected Betsy to look this way. Still, it had thrown her, and she lost her usual efficient composure and quickly purchased a pink speckled gummy bear necklace. Annoyingly, this transaction reminded her that she seemed to have lost her crucifix.
Finli was an orphan. The nuns had named her Finean Lisa. Finean meant beautiful daughter, and Lisa meant devoted to god. Later they shortened it to Finli. She’d spent all her life at the orphanage in Suva, having been deposited there at birth, and although she had no particular calling to be a nun, she had not known what else to do with her life. It was the only family she’d ever known, and so she stayed on. It was only in the past year or two that she’d had any curiosity about who her real parents were, when she read about DNA tests and ancestry research. She’d been told in the past that no records existed as she had been found on the doorstep of the orphanage one morning 43 years ago. The knowledge had filled her with comtempt for her parents, whoever they were, and for the most part she pushed them from her mind, not caring to know. But when she read about all the successes of adopted people finding their real parents, she was consumed with curiosity. At first she just wanted to know who they were. But once she had found their names, she wanted to know more. She wanted to know why. One thing led to another.
Her real father had disappeared, lost down some mines although the story there was far from clear. Indeed, that particular story was a darn sight more than unclear, it was downright fishy. Her real mother was was alive and kicking, and living near to the mines where Howard had disappeared. Finli deduced that she must have been born, or at least conceived, in this godforsaken place in the outback. What an ignominous start to her uneventful life.
She knew that Fred was her uncle, but she had not told him she knew that. Did Fred know who she was? He’d always been kind to her, but then, he was affable to everyone. When it came to her knowledge that Fred had given that tiresome snorting volunteer girl a parcel to take with her, to, of all places! that very town in the outback, Finli simply had to know what was in it. But she didn’t want to spill the beans too soon, in case it hindered her attempts to find the truth about Howard, her father. She decided to travel to the town incognito. But how was she going to find the money for it? Well, she knew she was burning her bridges, but she had to do it. She stole the golden chalice from the church and sold it on Ubay. She was suprised at how much money it fetched. Not only could she afford the trip, she could do it in style.
It was an exciting adventure, but Finli was not accustomed to travel and adventure. In fact, she was dreading meeting her mother. At times she wished she’d just stayed at the orphanage. But it was too late now. She was here.
February 19, 2023 at 9:00 pm #6612In reply to: Orbs of Madjourneys
Two young women, identical to the purple lock of hair hiding their left eye, entered the room. They moved as one person to the table, balancing their arms and bouncing on the floor like little girls. Youssef couldn’t help a shiver as he remembered The Shining.
“We are the twins,” they said, looking at him from behind their purple lock of hair. “Don’t mind us.”
One spoke a few milliseconds after the other, giving their combined voice an otherworldly touch that wasn’t reassuring. One took the sheets of paper from under the obsidian stone and the other the notebooks. After an hesitation they left the stone on the table and went back to the door.
“Wait,” said Youssef as they were about to leave, “What was on that paper? It looked like a map.”
“We leave you the stone,” they said without looking at him. “You might need it.”
As they shut the door, Youssef jumped out of his bed and tried to catch up with them. People couldn’t just enter his room like that. But when he flung the door open, the corridor was empty. He had the impression echoes of a combined laugh remained in the air and, tired as he was, decided not to look for them. Better not break the veil between dream and reality.
Intrigued by what the girls said, he took the black stone from the table and the last snicker bar from his backpack. He noted he would have to go to the grocery store tomorrow to buy some. Once he was back on his bed, he engulfed the snack and, while chewing, turned the stone around, trying to figure out what the girls meant by “You might need it”. The stone was cold to the touch and his reflection kept changing but nothing particular happened. Disappointed, he put the stone on his pillow and resumed the game on his phone.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
He had a hard time focusing on the game. He started to feel the fatigue from the day. He yawned and started to doze off.
Youssef is standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings. Scraps of mist are floating towards him. A ghostly laugh resounds from behind. He turns swiftly only to see a flash of purple disappear in a dark alleyway. He starts to run to catch them but a man, thrown out of the saloon, stumbles in front of him and they roll together on the dust.
“It’s not that I don’t like you,” said the man, “but you’re heavy.”
Youssef rolls on the side, mumbling some excuses and looks at where the twins had disappeared but the alleyway was gone.
“I think you broke one of my rib with your stone,” says the man, feeling his chest.
He looks as old as the town itself and quite harmless in his clothes, too big for him.
“What stone?” asks Youssef.
The old man points at a fragment of black obsidian between them on the ground.
“Don’t show them,” he says, “or they’ll take it from you.”
“What did you do?”
“They don’t like it when you ask questions about the old mines.”
February 19, 2023 at 8:12 am #6559In reply to: Orbs of Madjourneys
Why do I always pick the cart with the wonky wheel, Zara thought, but she wasn’t going to go back and get another one and keep Sergio and Yasmin waiting outside. She zigzagged up and down the aisles until she came to the wine. What was it the old dear back at the Inn was saying about the alcohol laws in Alice? Well, surely that didn’t apply to tourists. There were two men chatting in the middle of the aisle and Zara deftly skirted around them without the unpredictable cart crashing. While she was perusing the wines hoping to find a nice Rioja, she couldn’t help but overhear the clear ringing tones of one of the men saying “True love never dies!” and a few other things which she later forgot, which she thought was quite an odd topic for two men to be discussing in the Piggly supermarket in the outback of all places. The man with the poetic voice went on his way, leaving the other man with the little girl in the child seat of the cart ready to move on, but Zara’s cart was straddled across the aisle so she quickly moved it out of the way and continued scanning the wine selection. A clear sweet voice rang out behind her. “Thank you.” She turned, and her eyes met those of the girl (afterwards Zara could have sworn the child was 10 or 11, and surely too big to be sitting in the baby seat, but yet felt sure the child had indeed been sitting in the cart). They exchanged a deep meaningful smile of magical proportions that defied explaining in mere words. Later when Zara told Yasmin about it, she said it was “one of those moments, you know?” and Yasmin understood what she meant. The child seemed somehow familiar, and there was that shimmery timeless oddness to the encounter which made Zara feel a bemused lightness.
Zara was still gazing at the rows of wine bottles when Yasmin caught up with her. “What’s taking you so long, you haven’t even got anything in your cart yet!”
Snapping her attention back, Zara asked Yasmin to help her choose the wine, asking her, “Do you ever feel like you can’t tell the difference between the game and real life? Like sometimes a scene in real life isn’t quite real?”
“I dunno about the game but real life seems strange enough. That woman outside with the BMW hire car that was in the loo before me, there was something familiar about her, something creepy. And look what I found in the cubicle,” Yasmin looked around quickly to make sure they were alone and pulled something out of her pocket.
“Looks like the chain broke, is it gold? Might be worth something,” Zara was missing the point.
“It’s a crucifix.”
“If it’s gold it can be melted down and made into something else,” said Zara missing the point again.
“It’s the same as the ones the nuns at the orphanage wear,” Yasmins whisper turned into a nervous snort.
“I wonder who dropped it and what they were doing here. That tart in the BMW didn’t look like a nun to me.” Zara almost snorted too (was it contagious?) and then wondered why tart and nun sounded vaguely familiar and why yellow cabs had popped into her mind. “Come on, we’ve kept Sergio waiting long enough already.”
After all the deliberation over which wine to choose, they grabbed a half dozen bottles each without further ado and went to the checkout.
February 16, 2023 at 2:43 am #6549In reply to: Orbs of Madjourneys
“Have you been drinking?” blurted out Yasmin. Immediately she regretted her careless question. Zara had never been one to worry overly about appearances and Yasmin, who worried overly about everything, admired her carefree attitude. But she’d been a little taken aback by her friend’s unkempt hair and the smell of stale alcohol on her breath. “Sorry,” she mumbled. “I was just joking …obviously.”
“What? You’ve just arrived and already you’re insulting me! Sheesh!”
“Oh well, no doubt I’ll turn into a lush too after a few days in the outback!” Yasmin snort laughed nervously, hoping to smooth things over. “You look well! And I really appreciate you picking me up.”
It seemed to do the trick as Zara relaxed and smiled. “You should. I’ve gone out of my way.” She gestured to Yasmin’s bag. “Have you just got the one? Shall we get going? I’ve got so much to tell you.”
February 14, 2023 at 8:48 pm #6545In reply to: Orbs of Madjourneys
The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.
> O Time suspend thy flight!
Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.
It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.
Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.
“It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.
An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.
He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.
The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.
He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.
He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.
Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.
A message appeared on the screen.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Youssef started to move his avatar towards the saloon when someone knocked on the door.
February 8, 2023 at 10:06 pm #6513In reply to: Prompts of Madjourneys
Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).
Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.
Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.
Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.
Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.
Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.
Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.
February 2, 2023 at 8:09 am #6489In reply to: Orbs of Madjourneys
It was a pleasant 25 degrees as Zara stepped off the plane. The flat red land stretched as far as the eye could see, and although she prefered a more undulating terrain there was something awe inspiring about this vast landscape. It was quite a contrast from the past few hours spent inside mine tunnels.
Bert, a weatherbeaten man of indeterminate advanced age, was there to meet her as arranged and led her to the car, a battered old four wheel drive. Although clearly getting on in years, he was tall and spry and dressed in practical working clothes.
“Welcome to Alice,” he said, taking her bag and putting in on the back seat. “I expect you’ll be wanting to know a bit about the place.”
“How long have you lived here?” Zara asked, as Bert settled into the creaky drivers seat and started the car.
Bert gave her a funny look and replied “Longer than a ducks ass.” Zara had never heard that expression before; she assumed it meant a long time but didn’t like to pursue the question.
“All this land belongs to the Arrernte,” he said, pronouncing it Arrunda. “The local aboriginals. 1862 when we got here. Well,” Bert turned to give Zara a lopsided smile, “Not me personally, I aint quite that old.”
Zara chuckled politely as Bert continued, “It got kinda busy around these parts round 1887 with the gold.”
“Oh, are there mines near here?” Zara asked with some excitement.
Bert gave her a sharp look. “Oh there’s mines alright. Abandoned now though, and dangerous. Dangerous places, old mines. You’ll be more interested in the hiking trails than those old mines, some real nice hiking and rock gorges, and it’s a nice temperature this time of year.”
Bert lapsed into silence for a few minutes, frowning.
“If you’da been arriving back then, you’da been on a camel train, that’s how they did it back then. Camel trains. They do camel tours for tourists nowadays.”
“Do you get many tourists?”
“Too dang many tourists if you ask me, Alice is full of them, and Ayers Rock’s crawling with ’em these days. We don’t get many out our way though.” Bert snorted, reminding Zara of Yasmin. “Our visitors like an off the beaten track kind of holiday, know what I mean?” Bert gave Zara another sideways lopsided smile. “I reckon you’ll like it at The Flying Fish Inn. Down to earth, know what I mean? Down to earth and off the wall.” He laughed heartily at that and Zara wasn’t quite sure what to say, so she laughed too.
“Sounds great.”
“Family run, see, makes a difference. No fancy airs and graces, no traffic ~ well, not much of anything really, just beautiful scenery and peace and quiet. Aunt Idle thinks she’s in charge but me and old Mater do most of it, well Finly does most of it to be honest, and you dropped lucky coming now, the twins have just decorated the bedrooms. Real nice they look now, they fancied doing some dreamtime murials on the walls. The twins are Idle’s neices, Clove and Corrie, turned out nice girls, despite everything.”
“Despite ….?”
“What? Oh, living in the outback. Youngsters usually leave and head for the cities. Prune’s the youngest gal, she’s a real imp, that one, a real character. And Devan calls by regular to see Mater, he works at the gas station.”
“Are they all Idle’s neices and nephews? Where are their parents?” Perhaps she shouldn’t have asked, Zara thought when she saw Bert’s face.
“Long gone, mate, long since gone from round here. We’ve taken good care of ’em.” Bert turned off the road onto a dirt road. “Only another five minutes now. We’re outside the town a bit, but there aint much in town anyway. Population 79, our town. About right for a decent sized town if you ask me.”
Bert rounded a bend in a eucalyptus grove and announced, “Here we are, then, the Flying Fish Inn.” He parked the car and retrieved Zara’s bag from the back seat. “Take a seat on the verandah and I’ll find Idle to show you to your room and get you a drink. Oh, and don’t be put off by Idle’s appearance, she’s a sweetheart really.”
Aunt Idle was nowhere to be found though, having decided to go for a walk on impulse, quite forgetting the arrival of the first guest. She saw Bert’s car approaching the hotel from her vantage point on a low hill, which reminded her she should be getting back. It was a lovely evening and she didn’t rush.
Bert found Mater in the dining room gazing out of the window. “Where the bloody hell is Idle? The guest’s outside on the verandah.”
“She’s taken herself off for a walk, can you believe it?” sighed Mater.
“Yep” Bert replied, “I can. Which room’s she in? Can you show her to her room?”
“Yes of course, Bert. Perhaps you’d see to getting a drink for her.”
February 2, 2023 at 12:04 am #6488In reply to: Prompts of Madjourneys
- Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
- Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
- Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
- Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.
They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.
- Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
- Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
- Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
- Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
January 23, 2023 at 10:28 pm #6454In reply to: Prompts of Madjourneys
YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious
Setting
The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.
Directions to Investigate
Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.
Characters
Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.
Task
Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!
THE SECRET ROOM AND THE UNDERGROUND MINES
1st thread’s answer:
As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.
The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.
The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.
As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.
The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.
As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.
As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.
second thread’s answer:
As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.
The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.
The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.
The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.
As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.
Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.
As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.
The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.
THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY
Deear Francie Mossie Pooh,
The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.
Fluidly and fantastically yours,
The Snoot.
January 17, 2023 at 11:37 am #6407In reply to: Prompts of Madjourneys
[Following the last comment] Fed the AL this context:
- “A gripshawk is feline-like anthropomorphic creature living in the deserts in a fiction written by Yurara Fameliki. It is the least favorite character to pick by Zara who doesn’t like “fantasy stuff”.
- The “Flying Fish Inn” is a fictional (or maybe real) Inn set in the Australian outback, owned by a family headed by the matriarch Mater and involved in many adventures, sometimes surnatural.
- “AL” is an AI build with Al’s persona (Albert Yokozo being a famous author, possibly a nom de plume of the mysterious Ernrich Lemwon) – it is known as Calli in another story.
Please continue the story unfolding here:
<feeding FP’s comment>“Yeah, I’m not a fan of fantasy stuff either,” Youssef added, agreeing with Zara. “But I’m curious about the Flying Fish Inn and how it relates to the game. Maybe we should check it out and see if there are any clues there.”
“That’s a good idea,” Yasmin said. “I’ve heard the stories about the Inn and the adventures the family has had there. Some of them are quite intriguing, and I wouldn’t be surprised if there was a connection to our game.”
“I’m not sure about the AI,” Xavier said. “It’s still a mystery to me, but I trust AL will guide us in the right direction. I’m curious to see where this all leads.”
“Alright, let’s plan a trip to the Flying Fish Inn,” Zara said, excitedly. “We’ll take a break from the game for a few days, but we’ll come back to it with fresh eyes and new insights. Who knows, maybe we’ll even find some quirky guests along the way.”
As they were discussing their plans, they all felt a sense of excitement and curiosity about what the future holds for them. The game and the world of the Land of the Quirks had captured their imagination and they were eager to see where it would lead them next.
January 10, 2023 at 11:00 pm #6365In reply to: Train your subjective AI – text version
Prune has got me into this AI stuff… It sounds like gibberish to me, but Idle sounded amazed at the stuff it spewed out.
With some info on our family story, Prune got it to try and predict the future…
Sounds like a big plate of bog, but we’ll see how it goes.
Sure, here are a few possible events that could occur between Mater’s 100th birthday and her death in the Flying Fish Inn story:
- Mater decides to throw herself a grand birthday party, inviting all of her friends and family from the small outback town. However, things take a turn for the strange when a group of extraterrestrial beings crash the party and reveal themselves to be long-time fans of Mater’s famous bush tucker cuisine.
- Mater begins to experience vivid dreams and hallucinations, in which she is visited by the ghost of her late husband. As the dreams become more frequent, the family begins to suspect that there may be something more to them than just Mater’s mind playing tricks on her.
- Mater’s granddaughter Prune becomes increasingly obsessed with her dream of traveling to Mars, and begins to notice strange occurrences happening around the inn that seem to be connected to her aspiration.
- A group of eccentric scientists arrive at the inn, conducting research on the local flora and fauna. They eventually discover a species of sentient plants living in the area, and Mater becomes convinced that the plants are communicating with her in her dreams.
- With her health declining, Mater begins to spend more and more time tending to her garden, where she is visited by an old kookaburra who seems to possess an otherworldly intelligence. The bird becomes Mater’s companion and confidant in the final days of her life.
- As the Great Fires ravage the Australian bush, Mater makes the difficult decision to shut down the inn and evacuate the guests. But as they flee, they realize that the fire is not just a natural disaster, but something far more sinister and mystical.
- In her final days, Mater begins to remember strange and vivid details of her life that she never could have known, as if she lived a previous life in another time and place. As she dies, she whispers something to Prune, which opens her eyes to a new reality that may have been hidden from her all along
- It turns out the family had a lot of secrets, and the only way to escape it, was to leave the inn, but it was not an escape for all. Through the series of events, secrets are revealed, and some truths cannot be undone.Note that these events are fictional and whimsical in nature, but as they keeps it grounded to a sense of doldrums in the Australian bush and occasionally guests help to unravel some of the overarching mysteries it could make a fitting storyline for the story.
July 16, 2019 at 6:33 am #4676In reply to: Newsreel from the Rim of the Realm
When Hilda received the message from her old friend Lucinda her first thought was Miss Bossy Pants award for the “Most Stylistic Synchronistic Article”. There was already a synchronicity because she’s also had a tip off from some guy calling himself “Superjerk”, which was also about dolls. If she followed the lead about the doll stories, and managed to connect them together, it could be the scoop of the year ~ whether or not there was an actual connection between them.
Hilda had made copious notes from the long and garbled telephone conversation with Lucinda about everything she knew thus far, and where she was stuck. Clearly the poor dear needed Hilda’s special expertise in following a lead and putting the clues together to form a picture. Admittedly Hilda didn’t always stick to facts ~ who did in journalism these days anyway! But she had an intuition that this was just what she needed to get her teeth into. It had been a boring year in the extreme reportage department. Extremely boring.
It had been years since Hilda had been in contact with Lucinda, and that had been on a remote viewing forum. Neither of them had been much good at it, but some of the other members had been brilliant, so it came in useful at times to use their expertise. Hilda made a mental note to rejoin that forum, if it still existed, or find another one. She changed her mind about the mental note, and jotted it down in her notebook. It was a good idea and could come in handy.
The short and cryptic note from the guy calling himself Superjerk didn’t provide much information other than the synchronicity, which was of course noteworthy. And he had provided the link to that website “findmydolls.com”. The story was already starting to show promising signs of weaving together.
Not wanting any of the other staff to cotton on to her new thread, Hilda told Miss Bossy Pants that she was going to investigate the “hum” in Cadiz. That peculiar Horns of Gabriel phenomenon that occurred randomly around the world had been heard over a wide area of Cadiz and Seville. Hilda had another old friend in that neck of the woods; so she could easily pretend she was there covering that story, with a bit of collaboration from her friend, while she embarked on the real journey to the Flying Fish Inn, in some godforsaken outpost of the outback.
That nosy Connie had somehow managed to find out about the whole thing, eavesdropping again no doubt, and Hilda had no option but to come clean with her and ask her to join her in ironing out the story. They would have to deal with Miss Bossy Pants later. If the scoop was the success that Hilda anticipated, then they would be getting an award, not a reprimand.
It was worth it. Hilda felt more alive than she had done in a long time.
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