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  • Becky felt revitalized somewhat after breakfast, and decided to go for a walk. Sean was still snoring and mumbling in bed, so she pulled some clothes out of the closet quickly and climbed into them quietly, unable to see clearly in the dark. If the pile of wedding gifts on the dining room table hadn’t attracted her ... · ID #724 (continued)
    (next in 03h 28min…)

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  • #6772
    ÉricÉric
    Keymaster

      Ghört, the winds that blow,
      Whispering secrets we may never know.
      Nærvel, the waters that flow,
      Carrying stories of lands below.

      Agnima, the flames that dance,
      Illuminating paths of chance.
      Selvaniel, the woods that grow,
      A sanctuary for both friend and foe.

      Margilonia, the earth that grounds,
      Rooted in ancient, forgotten sounds.
      Lejüs, the memories that fade,
      Echoes of a lost world, where shadows played.

      On Duane, these six gods reign,
      Their ancient language an eternal refrain.
      As the days come and go,
      Their voices in harmony, forever flow.

      #6634

      In reply to: Prompts of Madjourneys

      ÉricÉric
      Keymaster

        The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

        Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

        Quirk accepted.

        The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

        Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

        Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

        To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

        Each of the four characters are provided with a personal clue:

        Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

        Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

        Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

        Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

        Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

        #6617

        In reply to: Orbs of Madjourneys

        Youssef had brought his black obsidian with him in the kitchen at breakfast. Idle—Youssef had realised that on top of being her way of life, it was also her name—was preparing a herbal brownie under the supervision of a colourful parrot perched on her shoulder.

        “If you’re interested in rocks, you should go to Betsy’s. She’s got that ‘Gems & Minerals’ shop on Main street. She opened it with her hubby a few years back. Before he died.”

        “Nutty Betsy, Pretty Girl likes her better,” said the parrot.

        Idle looked at his backpack and his clothes.

        “You seem the wandering type, lad. I was like you when I was younger, always gallivanting here, there, and everywhere with my brother. Now, I prefer wandering in my mind, if you know what I mean,” she said licking her finger full of chocolate. “Anyway, an advice. Don’t go down the mines alone. Betsy’s hubby’s still down there after one of the tunnels collapsed a few years back. She’s not been quite herself ever since.”

        Main street was —well— the only street in town. They’ve been preparing for some kind of festival, putting banners on top of the shops and in between two trees near the gas station. Youssef stopped there to buy snacks that he stacked on top of the obsidian stone in his backpack. The young boy who worked there, Devan, seemed quite excited at the perspective of the Lager and Cart Race. It happened only every ten years and last time he was too young to participate.

        The shop had not been difficult to find, at the other end of the street. A tiny sign covered in purple star sequins indicated “Betsy’s Gems & Minerals — We deliver worldwide”. He felt with his hand the black rock he had put in his backpack. If Idle had not mentioned the mines and the dead husband, Youssef might have reconsidered going in. But the coincidence with his dream and the game was too intriguing. He entered.

        The shop was a mess. Crates full of stones, cardboard boxes and bubble wrappings. In the back, a plump woman, working on a giant starfish she held  on her lap, was humming as she listened to loud rock music. Youssef recognised a song from the Last Shadow Puppets’ second album : The Element of Surprise. Apparently, the woman hadn’t heard him enter. She wore a dress and a hat sprinkled with golden stars, and her wrists were hidden under a ton of stone bracelets. The music track changed. The woman started shaking her head following the rhythm of the tune. She was gluing small red stones, she picked in a little box, on one of the starfish arms.

        “Bad Habits! Uhu. Bad Habits! Uhu.”

        Youssef moved closer. His shadow covered the starfish. The woman raised her head and screamed, scattering the red stones in her workshop. The starfish fell from her lap onto the ground with a thud.

        “Oh! My! Little devil. Look at what you made me do. I lost my marbles,” she said with a high pitched laugh. “Your mother never taught you? That’s bad habit to creep up on people like that. You scared the sheep out of me!”

        “I’m so sorry,” said Youssef, getting on his knees to help her gather the stones.

        When they were all back in their box, Youssef got back on his feet. The woman looked a him with a softened face.

        “You such a cutie with your bear shirt. You make me think of my Howard. He was as tall as you are. I’m Betsy, obviously” she said with a giggle, extending her hand to him.

        They shook hands, making the pearls of her bracelets clink together.

        “I’m Youssef.”

        :fleuron:

        Youssef didn’t need to insist too much. Betsy was a real juke box of gossips. He just had to ask one question from time to time, and she would get going again. He was starting to feel his quirk could be more than a curse after all.

        “When the tunnel collapsed,” Betsy said, “I was ready to give up the stone shop. The pain was too much to bear, everything in the shop reminded me of Howard. And in a miners’ town, who would want to buy stones anyway. We’ve been in bad terms with Idle and her family for some time, but that tragic incident coincided with her brother Fred’s disappearance. They thought at first Fred had died in the mines with Howard, because they spent so much time discussing together in Room 8 at the Inn. I overheard them once, talking about something they found in the mines. But Howard never told me, he was so secretive about that. We even had a fight, you know. But Fred, the children found some message later that suggested he had just left the family. Imagine, the children! Idle was pissed with him of course. Abandoning her with that mother of theirs and that money pit of an Inn and the rest of the family. And I needed company. So we started to get together on a regular basis. She would bring her special cakes, and we would complain about our lives. At some point she got involved with that shamanic stuff she found online, and she helped me find my totem Bear. It was quite a revelation. Bear suggested I diversify and open an online shop and start making orgonites. I love those little gummy bears so much. So, I followed Bear’s advice and it has been working like a charm ever since. That’s why I trusted you straight away, lad. Not ’cause of your cute face. You got the Bear in your heart,” she said putting her finger at the center of his chest.

        My inner Bear, of course, thought Youssef. That’s the magnet. His phone buzzed. He took it out and saw he had an alert from the game and a message from his friends.

        You found the source of your quirk, the magnetic pull that attracts talkative people to you.
        Now obtain the silver key in the shape of a tongue to fulfil your quest.

         

        Zara : Where are you!? :yahoo_bee: We’re at the bar, getting parched! They got Pale Ale!

        “I have to go,” said Youssef.

        “Wait,” said Betsy.

        She foraged through her orgonite collection and handed Youssef one little gummy bear and an ornate metal badge.

        “Bear wants me to give this to you. Howard made it. He said it was his forked tongue key.”

        She looked at him, emotion in her eyes.

        “I know you won’t listen if I tell you not to. So, be careful when you go into the mines.”

        #6551

        In reply to: Orbs of Madjourneys

        Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

        It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

        It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
        With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

        He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

          :fleuron2:

        Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

        As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

        Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

        The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

        The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

        Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

        Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

        While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

        “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

        The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

          :fleuron2:

        When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

        A buzz of the phone snapped him out of it.

        It was a message from Zara. Apparently she’d found her way back to modernity.

        [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

        He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

        “The old man was right… that sounds like a lot of agitation coming our way…”

        #6550

        In reply to: Orbs of Madjourneys

        “I’ve got something to tell you, too.   Come on, you can meet him. He’s waiting in the car,” Zara told Yasmin as they made their way out of the arrivals hall at Alice Springs airport.

        “Who the dickens is Sergio?” Yasmin replied, and then added, “You tart!” when Zara explained.

        “That’s rich, coming from you, you old slapper,” Zara laughed, giving Yasmin an affectionate elbow poke.  “He’s leaving tomorrow, so when he phoned this morning inviting me out sightseeing, I couldn’t refuse.  Xavier and Youssef weren’t up yet when I left, lazy buggers.  They’re an odd family at the Inn, and it’s a funny old place. Some strange undercurrents though, I can’t put my finger on it. Secrets, you know? Why, what’s up?”  Yasmin had given her a funny look, but as they had just reached the hire car, Yasmin whispered “Tell you later!”

        #6544

        In reply to: Orbs of Madjourneys

        Despite the late night and the abundance of wine, Zara awoke just after 6am as the sun was rising. It was too early to get up, but she desperately wanted a coffee. There was no sign of room service being available so she made her way quietly to the kitchen, hoping that someone would be up.

        The strange child called Prune was sitting at the kitchen table eating rice crispies.

        “Your friends are here,” she said, “But they went to bed before you came back. Late, weren’t you?  Bert was cussing about you, you know, not letting him know.”

        “Oh, terribly sorry,” Zara thought the child a tad impertinent.  And was it really Bert’s place to be cussing about her, she was a guest after all.  “Any chance of a cup of coffee?  I’ll make it myself if you tell me where the things are.”

        “Aunt Idle wasn’t bothered though,” Prune said, wiping some milk that had dribbled down her chin with the back of her hand.   “But Bert said he didn’t want you to find it.”

        “Find what?”  The parrot had said the same thing.

        “OBVIOUSLY I can’t tell you, can I? It’s a secret,” and with that Prune scraped her chair back, leaving her breakfast things on the table, and sauntered out of the kitchen in what could only be described as a cocky manner.  Zara found what she needed to make coffee and made two cups and took them both back to her room.  She had a couple of hours to play the game before breakfast and the reunion with her friends.

        #6540

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Update & clarifications on the characters:

          Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

          Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

          • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
          • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
          • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
          • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

          Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

          Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

          Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

          Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

          Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

          #6515

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
            Setting for the game is the next random quote from the story.

            Quirk accepted.

            In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

            As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

            The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

            Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

            Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

            Good luck, Yasmin!

            #6514

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Xavier offered the following quirk: “being the holder of continuity”

              Quirk accepted.

              Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

              The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

              Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

              Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

              Good luck!

              #6512

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Zara offered the following quirk: “unleash my hidden rudeness”

                Quirk accepted.

                You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

                You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

                Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

                Possible directions to investigate:

                • Talk to the vendors and street performers to gather information about the Rude Ones.
                • Observe the guards and see if they have any information on the secret society.
                • Explore the different neighborhoods and see if anyone knows about the hideout.

                Possible characters to engage:

                • A mysterious street performer who is rumored to be part of the Rude Ones.
                • A vendor who has a reputation for being rude to customers.
                • A guard who is rumored to be in league with the Rude Ones.

                Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

                #6511
                ÉricÉric
                Keymaster

                  Potential Plot Arch

                  The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
                  Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

                  Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

                  With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
                  Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

                  With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

                  With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

                  Potential developments

                  Clara Meets the Mysterious Will

                  Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
                  Will seems to know Bob from somewhere
                  Clara starts to feel suspicious of Will’s intentions and begins to investigate

                  The Power of Memories

                  Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
                  Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
                  Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

                  The Truth Behind the Capsule

                  Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
                  The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
                  They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
                  The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

                  The Ties Between Living and Dead

                  Bob comes to terms with Jane’s death and the role she played in their lives
                  Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
                  The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

                  A Realization of the Past and Present

                  Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
                  They also learn that things never truly remain buried and that the past always finds a way to resurface
                  The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
                  The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

                  #6509
                  ÉricÉric
                  Keymaster

                    Table of characters:

                    Characters Keyword Characteristics Sentiment
                    Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
                    VanGogh Clara’s dog Curious
                    Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
                    Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
                    Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
                    Julienne / Mr. Willets Neighbors of Clara & Bob
                    Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
                    Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

                    Some connecting threads:

                    1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
                    2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
                    3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
                    4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
                    5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
                    6. The search for VanGogh and the discovery of a map tucked into his collar.
                    7. The suggestion from Jane that Clara should be told something.
                    8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
                    #6501
                    ÉricÉric
                    Keymaster

                      Potential situations and complications:

                      • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                      • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                      • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                      • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                      • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                      • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                      #6500
                      ÉricÉric
                      Keymaster

                        More developments

                        Chapter 3: The Journey becomes more eggciting

                        The Flovlinden Tree

                        The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                        They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                        However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                        Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                        The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                        They bid farewell to Olek and set off on their journey to find Edna.

                        A Run-In with Myroslava

                        The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                        Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                        The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                        As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                        Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                        A Visit with Eusebius Kazandis’ Relatives

                        The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                        The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                        The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                        The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                        The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                        A Surprising Encounter with Edna

                        The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                        As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                        The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                        The Secret of Dumbass Voldomeer

                        The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                        #6488

                        In reply to: Prompts of Madjourneys

                        ÉricÉric
                        Keymaster
                          • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
                          • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
                          • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
                          • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

                          They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
                          As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

                          The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

                          • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
                          • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
                          • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
                          • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
                          #6487
                          DevanDevan
                          Participant

                            I’ve always felt like the odd one out in my family. Growing up at the Flying Fish Inn, I’ve always felt like I was on the outside looking in. My mother left when I was young, and my father disappeared not long after. I’ve always felt like I was the only one who didn’t fit in with the craziness of my family.

                            I’ve always tried to keep my distance with the others. I didn’t want to get too involved, take sides about petty things, like growing weed in the backyard, making psychedelic termite honey, or trying to influence the twins to buy proper clothes. But truth is, you can’t get too far away. Town’s too small. Family always get back to you, and manage to get you involved in their shit, one way or another, even if you don’t say anything. That’s how it works. They don’t need my participation to use me as an argument.

                            So I stopped paying attention, almost stopped caring. I lived my life working at the gas station, and drinking beers with my buddies Joe and Jasper, living in a semi-comatose state. I learned that word today when I came bringing little honey buns to mater. I know she secretly likes them, even if she pretend she doesn’t in front of Idle. But I can see the breadcrumbs on her cardigan when I come say hi at the end of the day. This morning, Idle was rocking in her favourite chair on the porch, looking at the clouds behind her mirrored sunglasses. Prune was talking to her, I saw she was angry because of the contraction of the muscles of her jaw and her eyes were darker than usual. She was saying to Idle that she was always in a semi-comatose state and doing nothing useful for the Inn when we had a bunch of tourists arriving. And something about the twins redecorating the rooms without proper design knowledge. Idle did what she usually does. She ignored the comment and kept on looking at the clouds. I’m not even sure she heard or understood that word that Prune said. Semi-comatose. It sounds like glucose. That’s how I’m spending my life between the Inn, the gas station and my buddies.

                            But things changed today when I got back to my apartment for lunch. You can call it a hunch or a coincidence. But as we talked with Joe about that time when my dad left, making me think we were doing hide and seek, and he left me a note saying he would be back someday. I don’t know why I felt the need to go search that note afterwards. So I went back to the apartment and opened the mailbox. Among the bills and ads, I found a postcard with a few words written on the image and nothing except my address on the back. I knew it was from my dad.

                            It was not signed or anything, but still I was sure it was his handwriting. I would recognise it anywhere. I went and took the shoebox I keep hidden on top of the kitchen closet, because I saw people do that in movies. That’s not very original, I know, but I’m not too bright either. I opened the box and took the note my dad left me when he disappeared.

                            I put the card on the desk near the note. The handwritings matched. I felt so excited, and confused.

                            A few words at the bottom of the card said : “Memories from the coldest place on Earth…”

                            Why would dad go to such a place to send me a postcard after all those years ? Just to say that.

                            That’s when I recalled what Prune had told me once as we were watching a detective movie : “Read everything with care and always double check your information.”

                            On the back, it said that the image was from a scientific station in Antartica, but the stamp indicated it had been posted from a floating post office in the North Pole. I turned the card and looked at the text again. Above the station, a few words were written that sounded like a riddle.

                            > A mine, a tile, dust piled high,
                            Together they rest, yet always outside.
                            One misstep, and you’ll surely fall,
                            Into the depths, where danger lies all.

                            It sure sounds like a warning. But I’m not too good with riddles. No need to worry Mater about that, in case of false hope and all that. Idle ? Don’t even think about it. She won’t believe me when I say it’s from dad. She never does believe me. And she’ll keep playing with the words trying to find her answer in the shape of smoke. The twins, they are a riddle on their own.

                            No. It’s Prune’s help I need.

                            #6485

                            In reply to: Orbs of Madjourneys

                            The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

                            Osnas 1

                             

                            Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

                            “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

                            “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

                            “Sorry, did you say nuts?”

                            “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

                            Sipping coffee in between handfulls of peanuts, Zara returned to the game.

                            As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

                            I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

                            Zara tunnels floor drawings

                             

                            The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

                            Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

                            But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

                            #6483

                            In reply to: Prompts of Madjourneys

                            TracyTracy
                            Participant

                              Zara:  Create a surreal and dreamlike digital art piece that combines elements of traditional aboriginal native art with a map to a secret and special place, featuring the otherworldly dreamscape of Dream Time. The image should depict a series of mine tunnels, each leading to gorgeous discoveries and wonders, and the overall scene should be filled with the mysticism and magic of the Dream Time. Don’t be afraid to let your imagination run wild and include random elements that add to the surreal quality of the piece.

                              #6481
                              ÉricÉric
                              Keymaster

                                This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
                                The novel is about the travels of Georges and Salomé.
                                The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.

                                Short backstory for the main cast and secondary characters

                                Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
                                They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
                                Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
                                Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
                                The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
                                The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
                                The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
                                Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.

                                When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.

                                Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.

                                Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.

                                1. Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
                                2. Chapter 2: A New Companion – unexpected ally, discovery, adventure
                                3. Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
                                4. Chapter 4: The First Clue – search for Léonard, mystery, puzzle
                                5. Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
                                6. Chapter 6: The Lost City – ancient civilization, artifacts, mystery
                                7. Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
                                8. Chapter 8: A New Threat – ancient curse, ominous presence, danger
                                9. Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
                                10. Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
                                11. Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
                                12. Chapter 12: The First Step – journey through dimensions, bravery, adventure
                                13. Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
                                14. Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
                                15. Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
                                16. Chapter 16: The Time Stream – navigating through time, adventure, danger
                                17. Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
                                18. Chapter 18: A Distant Planet – alien world, strange cultures, exploration
                                19. Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
                                20. Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
                                21. Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
                                22. Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
                                23. Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
                                24. Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
                                25. Chapter 25: The Shadow Realm – dark dimensions, fear, danger
                                26. Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
                                27. Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
                                28. Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
                                29. Chapter 29: The Eternal Night – unknown world, strange creatures, fear
                                30. Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
                                31. Chapter 31: The Vortex – intense energy, danger, bravery
                                32. Chapter 32: The Cosmic Storm – weather extremes, danger, survival
                                33. Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
                                #6467

                                “Ricardo, my dear, those new reporters are quite the catch.”

                                Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”

                                Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”

                                Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”

                                 

                                Dear Miss Bossy Pants,

                                I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.

                                Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.

                                I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.

                                As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.

                                I will continue my investigation and keep you appraised on any new developments.

                                Sincerely,

                                Samuel Sproink
                                Rim of the Realm Newspaper.

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