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  • #7214

    In reply to: Orbs of Madjourneys

    “Bossy, isn’t she?” muttered Yasmin, not quite out of earshot of Finly. “I haven’t even had a shower yet,” she added, picking up her phone and sandals.

    Yasmin, Youssef and Zara left the maid to her cleaning and walked down towards Xaviers room.   “I’d go and get coffee from the kitchen, but…” Youssef said, turning pleading eyes towards Zara, “Idle might be in there.”

    Smiling, Zara told him not to risk it, she would go.

    “Come in,” Xavier called when Yasmin knocked on the door. “God, what a dream,” he said when they piled in to his room.  “It was awful. I was dreaming that Idle was threading an enormous long needle with baler twine saying she was going to sew us all together in a tailored story cut in a cloth of continuity.”  He rubbed his eyes and then shook his head, trying to erase the image in his mind.  “What are you two up so early for?”

    Zara’s gone to get the coffee,” Youssef told him, likewise trying to shake off the image of Idle that Xavier had conjured up. “We’re going to have a couple of hours on the game before the cart race ~ or the dust storm, whichever happens first I guess. There are some wierd looking vans and campers and oddballs milling around outside already.”

    Zara pushed the door open with her shoulder, four mugs in her hands.  “You should see the wierdos outside, going to be a great photo opportunity out there later.”

    “Come on then,” said Xavier, “The game will get that awful dream out of my head.  Let’s go!”

    “You’re supposed to be the leader, you start the game,” Yasmin said to Zara. Zara rolled her eyes good naturedly and opened the game. “Let’s ask for some clues first then. I still don’t know why I’m the so called leader when you,” she looked pointedly as Xavier and Youssef, “Know much more about games than I do. Ok here goes:”

    “The riddle “In the quietest place, the loudest secrets are kept” is a clue to help the group find the first missing page of the book “The Lost Pages of Creativity,” which is an integral part of the group quest. The riddle suggests that the missing page is hidden in a quiet place where secrets are kept, meaning that it’s likely to be somewhere in the hidden library underground the Flying Fish Inn where the group is currently situated.”

    “Is there a cellar here do you think?” Zara mused. “Imagine finding a real underground library!” The idea of a grand all encompassing library had first been suggested to Zara many years ago in a series of old books by a channeler, and many a time she had imagined visiting it. The idea of leaving paper records and books for future generations had always appealed to her. She often thought of the old sepia portrait photographs of her ancestors, still intact after a hundred years ~ and yet her own photos taken ten years ago had been lost in a computer hard drive incident. What would the current generation leave for future anthropologists? Piles of plastic unreadable gadgets, she suspected.

    Youssef can ask Idle later,” Xavier said with a cheeky grin. “Maybe she’ll take him down there.” Youssef snorted, and Yasmin said “Hey! Don’t you start snorting too! Right then, Zara, so we find the cellar in the game then and go down and find the library? Then what?”

    “The phrase “quietest place” can refer to a secluded spot or a place with minimal noise, which could be a hint at a specific location within the library. The phrase “loudest secrets” implies that there is something important to be discovered, but it’s hidden in plain sight.”

    Hidden in plain sight reminded Yasmin of the parcel under her mattress, but she thrust it from her mind and focused on the game. She made up her mind to discuss it with everyone later, including the whacky suppositions that Zara had come up with. They couldn’t possibly confront Idle with it, they had absolutely no proof. I mean, you can’t go round saying to people, hey, that’s your abandoned child over there maybe. But they could include Xavier and Youssef in the mystery.

    “The riddle is relevant to the game of quirks because it challenges the group to think creatively and work together to solve the puzzle. This requires them to communicate effectively and use their problem-solving skills to interpret the clues and find the missing page. It’s an opportunity to demonstrate their individual strengths and also learn from each other in the process.”

    “Work together, communicate effectively” Yasmin repeated, as if to underline her resolution to discuss the parcel and Sister Finli a.k.a. Liana with the boys and Zara later. “A problem shared is a problem hopelessly convoluted, probably.”

    The others looked up and said “What?” in unison, and Yasmin snorted nervously and said “Never mind, tell you later.”

    #7173

    In reply to: Orbs of Madjourneys

    The morning of the lager and cart race dawned bright and clear.  The camping ground was full to overflowing with tents and camper vans, with several parked up outside the Flying Fish Inn. Zara overheard Finly complaining to Mater about all the extra work with all and sundry traipsing in and out using the toilets, and Bert muttering about where was all the extra water supposed to come from and what if the well ran dry, and was it all really worth it, and Zara saw him scowl when Idle told him to lighten up and enjoy it.  “Hah! Enjoy it? Nothing good ever happens when a dust storm comes for the cart race,” he said pointedly to Idle, ” And damn near everyone asking about the old mines, I tell you, nothing good’s gonna come from a cart race in a dust storm, the mayor shoulda cancelled it.”  Bert slammed the porch door as he stomped off outside, scowling at Zara on the way past.

    Zara watched him go with a quizzical expression. What was going on here?  Idle had told her about her affair with Howard some forty years ago, and how she’d had to disappear as soon as it became obvious that she was pregnant.  Zara had sympathized and said what an ordeal it must have been, but Idle had laughed and said no not really, she’d had a lovely time in Fiji and had found a nice place to leave the baby.  Then Howard had disappeared down the mines, and what was the story about Idle’s brother leaving mysteriously? Idle had been vague about that part, preferring to change the topic to Youssef.  Was the Howard story why Bert was so reluctant for anyone to go down the mines? What on earth was going on?

    And how had Yasmin’s parcel ended up in Xavier’s room?  Xavi had soon noticed that he’d picked it up by mistake and returned it to Yasmin, but how had it ended up on the table on the verandah? It was perplexing, and made Yasmin disinclined to deliver it to Mater until she could fathom what had happened.  She had tucked in under her mattress until she was sure what to do.

    But that wasn’t the only thing that had piqued Zara’s curiosity.  When Idle had said she’d had the baby in Fiji, and found a nice place to leave it, Zara couldn’t help but think of the orphanage where Yasmin was working.  But no, surely that would be too much of a coincidence, and anyway, a 40 year old orphan wouldn’t still be there.   But what about that woman in the BMW that Yasmin felt sure she recognized?   No, surely it was all too pat. But then, what was that woman in the dark glasses doing in Betsy’s shop?  Betsy was Howards wife. Idle had mentioned her when she told her story over the second bottle of wine.

    Should she divulge Idle’s secrets to Yasmin and quiz her on the woman in dark glasses? Zara decided there would be no harm in it, after all, they would be leaving soon after the cart race, and what would it matter.  She fetched two cups of coffee from the kitchen and took them to Yasmin’s room and knocked gently on the door.

    “Are you awake?” she called softly.

    “Yeah, come in Zara, I’ve been awake for ages,” Yasmin replied.

    Zara put the coffee cups on the bedside table and sat on the side of Yasmins bed. “There’s something going on here, I have to tell you something. But first, have you worked out who that woman in the BMW is?”

    Yasmin looked startled and said “How did you know?  Yes I have. It’s Sister Finli from the orphanage, I’m sure of it.  But why has she followed me here? And in disguise! It’s just creepy!”

    “Aha!” Zara couldn’t suppress a rather triumphant smile. “I thought it was just a wacky idea, but listen to this, Idle told me something the other night when we sat up drinking wine.”  As she told Idle’s story, Yasmin’s eyes widened and she put a hand over her open mouth.

    “Could it be…?”

    “Yes but why in disguise? What is she up to? What should we do, should we warn Idle?”  Zara had warmed to Idle, and if there were any sides to be taken in the matter, she felt more for Idle than that unpleasant woman from the orphanage who was so disturbing to Yasmin.

    “Oh I don’t know, maybe we should keep out of it!” Yasmin said. “That parcel though!  What am I going to do about that parcel!”

    Zara frowned. “Well, you have three options, Yas.  Open it and read it… don’t look so horrified!  Or deliver it as promised..”

    “We’ll never know what it said though if we do that,” Yasmin was looking more relaxed now.

    “Exactly, and I’m just too curious now.”

    “And the third option?”

    Ignoring the question, Zara asked where the parcel was.  Yasmin grinned wickedly but a knock at the door interrupted her intention to retrieve the parcel from under the mattress.   It was Youssef, who asked if he could come in.

    “Shall we tell him?” Zara whispered, as Yasmin called out “Of course! Is Idle after you again? Quick, you can hide under my bed!”

    “Not yet” Yasmin whispered back. “I need to think.”

    #7166
    ÉricÉric
    Keymaster

      Godfrey had been in a mood. Which one, it was hard to tell; he was switching from overwhelmed, grumpy and snappy, to surprised and inspired in a flicker of a second.

      Maybe it had to do with the quantity of material he’d been reviewing. Maybe there were secret codes in it, or it was simply the sleep deprivation.

      Inspired by Elizabeth active play with her digital assistant —which she called humorously Whinley, he’d tried various experiments with her series of written, half-written, second-hand, discarded, published and unpublished, drivel-labeled manuscripts he could put his hand on to try to see if something —anything— would come out of it.

      After all, Liz’ generous prose had always to be severely edited to meet the editorial standards, and as she’d failed to produce new best-sellers since the pandemic had hit, he’d had to resort to exploring old material to meet the shareholders expectations.

      He had to be careful, since some were so tartied up, that at times the botty Whinley would deem them banworthy. “Botty Banworth” was Liz’ character name for this special alternate prudish identity of her assistant. She’d run after that to write about it. After all, “you simply can’t ignore a story character when they pop in, that would be rude” was her motto.

      So Godfrey in turn took to enlist Whinley to see what could be made of the raw material and he’d been both terribly disappointed and at the same time completely awestruck by the results. Terribly disappointed of course, as Whinley repeatedly failed to grasp most of the subtleties, or any of the contextual finely layered structures. While it was good at outlining, summarising, extracting some characters, or content, it couldn’t imagine, excite, or transcend the content it was fed with.

      Which had come as the awestruck surprise for Godfrey. No matter how raw, unpolished, completely off-the-charts rank with madness or replete with seeming randomness the content was, there was always something that could be inferred from it. Even more, there was no end to what could be seen into it. It was like life itself. Or looking at a shining gem or kaleidoscope, it would take endless configurations and had almost infinite potential.

      It was rather incredible and revisited his opinion of what being a writer meant. It was not simply aligning words. There was some magic at play there to infuse them, to dance with intentions, and interpret the subtle undercurrents of the imagination. In a sense, the words were dead, but the meaning behind them was still alive somehow, captured in the amber of the composition, as a fount of potentials.

      What crafting or editing of the story meant for him, was that he had to help the writer reconnect with this intent and cast her spell of words to surf on the waves of potential towards an uncharted destination. But the map of stories he was thinking about was not the territory. Each story could be revisited in endless variations and remain fresh. There was a difference between being a map maker, and being a tour-operator or guide.

      He could glimpse Liz’ intention had never been to be either of these roles. She was only the happy bumbling explorer on the unchartered territories of her fertile mind, enlisting her readers for the journey. Like a Columbus of stories, she’d sell a dream trusting she would somehow make it safely to new lands and even bigger explorations.

      Just as Godfrey was lost in abyss of perplexity, the door to his office burst open. Liz, Finnley, and Roberto stood in the doorway, all dressed in costumes made of odds and ends.

      “You are late for the fancy dress rehearsal!” Liz shouted, in her a pirate captain outfit, her painted eye patch showing her eye with an old stitched red plush thing that looked like a rat perched on her shoulder supposed to look like a mock parrot.

      “What was the occasion again?”

      “I may have found a new husband.” she said blushing like a young damsel.

      Finnley, in her mummy costume made with TP rolls, well… did her thing she does with her eyes.

      #7163
      TracyTracy
      Participant

        Aunt Idle

        Contention 

        Endless legal squabbling,
        Eventually it comes to blows.
        Zhang Ji has a speech defect,
        Hair loose, turning northward.

        I don’t know what the dickens that I Ching is supposed to mean, I was hoping it would give me a clue about that new guest.  There’s something about her but I can’t put my finger on it. I must remember to ask Bert about her, see if he’s noticed anything funny. Not that she’s acting funny, not unusual for a guest who’s travelled far to get here ~ and anyone getting here has travelled, let’s face it ~ to stay in their room catching up on sleep, but I don’t know, there is something niggling me about her. I barely caught a glimpse of her but she seemed familiar somehow.  I’ll ask Bert, but we’re all so busy now what with the lager and cart race coming up, and those four friends staying, and god only knows when that dust storm comes what we’re supposed to do to entertain them all when they can’t go outside, and they’ll be expecting poor old Finly to keep the place dusted and the windows cleaned.   I sometimes think I prefered it here when nobody hardly came.

        Hardly got a moment to myself and our Prune is up to something but god knows I don’t have time to follow her around, and there’s no weaseling anything out of her when she’s got one of her secret missions going on.  Mater’s pulled her finger out, it has to be said, she’s been as good as gold with the guests, she can turn the old dear charm on when she wants to, and she’s pulled out all the stops playing the gracious hostess, and I can’t say a word against good old Finly. She’s a cheeky minx when we’re not busy but she’s been a real trooper.  I think I’ll speak to Mater about a little bonus for her.   Yes, I think that might sweeten her up for when I ask her to do my roots tomorrow which reminds me to put pink dye on Berts list for when he goes to Alice in the morning.

        Honestly there’s too much to think about, I haven’t had a minute to get a costume ready for the cart race, maybe I’ll ask the twins.  Gotta say it, they’ve been brilliant organizing the cart decorating with the four friends. They’re a lovely group, I just wish I had more time to hang out with them, especially the big guy, oh my.  Maybe after the cart race, anything can happen after a cart race, lord knows ~ it was after a cart race in a dust storm that Howard and I had a fling and thank god Betsy never found out, she’s have had my guts for garters and nobody would have blamed her.  I still wonder what happened to Howard. We always had a soft spot for each other, but he felt so guilty he never strayed from Betsy again. I’d have been game, I’ll be honest, but I didn’t push it.  Betsy was a big girl back in those days, but nowhere near as big as she is now. Must be hard for her wondering what happened to her husband all these years, no wonder she got sucked into all that mumbo jumbo and stuffing her chops all day long.

        And not being able to claim the inheritance that would have been Howards, that must have been hard.  They could have lived in the lap of luxury for the rest of their lives when Howard’s father died, and he hasn’t died yet, must be pushing 90 by now.  I know she’s hoping Howard didn’t die in the mines ~ obviously ~ and that he’ll come back one day somehow, and you can bet your bottom dollar she’s hoping he comes back before the old man dies and it all gets left to someone else.

        That new guest went in Betsy’s before she even checked in here,  Corrie saw her, I guess she’s into mumbo jumbo in a big way if she had to get supplies of crystals or amulets or whatever they sell in there, before checking in to the hotel.

        #6799

        In reply to: Orbs of Madjourneys

        It seemed like their journey was ominously pregnant with untold possibilities. Well that’s what Xavier had said the team to break the lazy pattern that had started to bring their sense of adventure to a lull.
        “Please, no snotty baby possibilities!” had moaned Zara, stretching from her morning session of yoga with Yasmin.

        It was the morning of the third day since he’d arrived, and as they were enjoying the breakfast, the external elements seemed to have put a brake on the planned activities.

        :fleuron:

        On the previous evening, Mater, the dame of the Inn, had come in with a dramatic racing driver costume complete with burgundy red jacket and goggles to match. She’d seemed quite excited at the thought of racing at the Carts and Lager, but the younger child, Prune, had come in with weather forecast.

        “It’s on the local channel news. We have to brace for a chance of dust storm. It’s recommended to stay indoors during the next two days.”

        “WHAT?!” Zara couldn’t believe it. The thought of being cooped up in holidays! Then she lightened up a little when Yasmin mentioned the possibility of sand ghost pictures. She knew Zara well enough, that a good distraction was the remedy to most of her moods.

        Youssef had shrugged and told them of the time they were with the BLOG team at a snowy pass in Ladakh, and had to wait for the weather to clear the only pass back to the valley. He’s enjoyed learning how to make chapatis with the family on the small gas stove of the local place, and visited the local yurts. Zara’s eyes were suddenly full of wonders at the mere mention of yurts.

        Prune had then mentioned with a smirk. “If you guys want an adventure, I was planning to do some spring cleaning in the basement. There are tons of old books…. and some said maybe some secret entrance to the mines.”

        Zara’s spider sense was tingling almost orgasmically.

        Youssef said. “Well, I suppose that’s the best entertainment we’ll get for now…”

        :fleuron:

        At the morning breakfast table, they did a quick check of the news.

        “The situation isn’t getting any better. AL has confirmed it’s an unusual weather late in this season, but it’s also saying we should remain indoors.” Xavier was looking at his phone slouched on the table.

        “And they will cancel the first days of the Carts and Lager…” Zara was downcast.

        “Well, here’s a thought… the quest is still open in the game…”

        #6798
        TracyTracy
        Participant

          “Think, Finnley, think,” Liz grabbed her arm as the bad tempered cleaning lady tried to make her escape.

          “Ouch! You’ll pull my arm off, then who will clean the windows? And anyway you said I didn’t have time to think”, Finnley retorted.

          “You don’t have time to waste on your own thoughts, frittering them away on stuff and nonsense. I need you to think about the new story characters. If we don’t get a move on they’ll get disgruntled and start turning up on other stories, and it’s bad enough as it is.”

          “Not my problem,” Finnley muttered, trying in vain to twist her arm out of Liz’s  vicelike grip.

          “It’ll be your problem if I write lots of big new windows into the bedrooms and you have to clean them all,” Liz snapped.  “I’ve half a mind to write a dust storm into the story.”

          “Half witted mind more like,” Finnley snorted rudely. “Why, so you can hide all the loose ends in dust?”

          “So Finly can find out all the secrets when she dusts.  I can picture it now: All was eventually revealed about the secrets of the mines, when Finly had a jolly good spring clean after the sand storm.  And then you’ll have to think of something.”

          #6774

          As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

          Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

          Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

          Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

          Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

          Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

          As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

          At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

          As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

          Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

          “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

          #6772
          ÉricÉric
          Keymaster

            Ghört, the winds that blow,
            Whispering secrets we may never know.
            Nærvel, the waters that flow,
            Carrying stories of lands below.

            Agnima, the flames that dance,
            Illuminating paths of chance.
            Selvaniel, the woods that grow,
            A sanctuary for both friend and foe.

            Margilonia, the earth that grounds,
            Rooted in ancient, forgotten sounds.
            Lejüs, the memories that fade,
            Echoes of a lost world, where shadows played.

            On Duane, these six gods reign,
            Their ancient language an eternal refrain.
            As the days come and go,
            Their voices in harmony, forever flow.

            #6634

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

              Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

              Quirk accepted.

              The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

              Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

              Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

              To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

              Each of the four characters are provided with a personal clue:

              Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

              Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

              Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

              Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

              Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

              #6617

              In reply to: Orbs of Madjourneys

              Youssef had brought his black obsidian with him in the kitchen at breakfast. IdleYoussef had realised that on top of being her way of life, it was also her name—was preparing a herbal brownie under the supervision of a colourful parrot perched on her shoulder.

              “If you’re interested in rocks, you should go to Betsy’s. She’s got that ‘Gems & Minerals’ shop on Main street. She opened it with her hubby a few years back. Before he died.”

              “Nutty Betsy, Pretty Girl likes her better,” said the parrot.

              Idle looked at his backpack and his clothes.

              “You seem the wandering type, lad. I was like you when I was younger, always gallivanting here, there, and everywhere with my brother. Now, I prefer wandering in my mind, if you know what I mean,” she said licking her finger full of chocolate. “Anyway, an advice. Don’t go down the mines alone. Betsy’s hubby’s still down there after one of the tunnels collapsed a few years back. She’s not been quite herself ever since.”

              Main street was —well— the only street in town. They’ve been preparing for some kind of festival, putting banners on top of the shops and in between two trees near the gas station. Youssef stopped there to buy snacks that he stacked on top of the obsidian stone in his backpack. The young boy who worked there, Devan, seemed quite excited at the perspective of the Lager and Cart Race. It happened only every ten years and last time he was too young to participate.

              The shop had not been difficult to find, at the other end of the street. A tiny sign covered in purple star sequins indicated “Betsy’s Gems & Minerals — We deliver worldwide”. He felt with his hand the black rock he had put in his backpack. If Idle had not mentioned the mines and the dead husband, Youssef might have reconsidered going in. But the coincidence with his dream and the game was too intriguing. He entered.

              The shop was a mess. Crates full of stones, cardboard boxes and bubble wrappings. In the back, a plump woman, working on a giant starfish she held  on her lap, was humming as she listened to loud rock music. Youssef recognised a song from the Last Shadow Puppets’ second album : The Element of Surprise. Apparently, the woman hadn’t heard him enter. She wore a dress and a hat sprinkled with golden stars, and her wrists were hidden under a ton of stone bracelets. The music track changed. The woman started shaking her head following the rhythm of the tune. She was gluing small red stones, she picked in a little box, on one of the starfish arms.

              “Bad Habits! Uhu. Bad Habits! Uhu.”

              Youssef moved closer. His shadow covered the starfish. The woman raised her head and screamed, scattering the red stones in her workshop. The starfish fell from her lap onto the ground with a thud.

              “Oh! My! Little devil. Look at what you made me do. I lost my marbles,” she said with a high pitched laugh. “Your mother never taught you? That’s bad habit to creep up on people like that. You scared the sheep out of me!”

              “I’m so sorry,” said Youssef, getting on his knees to help her gather the stones.

              When they were all back in their box, Youssef got back on his feet. The woman looked a him with a softened face.

              “You such a cutie with your bear shirt. You make me think of my Howard. He was as tall as you are. I’m Betsy, obviously” she said with a giggle, extending her hand to him.

              They shook hands, making the pearls of her bracelets clink together.

              “I’m Youssef.”

              :fleuron:

              Youssef didn’t need to insist too much. Betsy was a real juke box of gossips. He just had to ask one question from time to time, and she would get going again. He was starting to feel his quirk could be more than a curse after all.

              “When the tunnel collapsed,” Betsy said, “I was ready to give up the stone shop. The pain was too much to bear, everything in the shop reminded me of Howard. And in a miners’ town, who would want to buy stones anyway. We’ve been in bad terms with Idle and her family for some time, but that tragic incident coincided with her brother Fred’s disappearance. They thought at first Fred had died in the mines with Howard, because they spent so much time discussing together in Room 8 at the Inn. I overheard them once, talking about something they found in the mines. But Howard never told me, he was so secretive about that. We even had a fight, you know. But Fred, the children found some message later that suggested he had just left the family. Imagine, the children! Idle was pissed with him of course. Abandoning her with that mother of theirs and that money pit of an Inn and the rest of the family. And I needed company. So we started to get together on a regular basis. She would bring her special cakes, and we would complain about our lives. At some point she got involved with that shamanic stuff she found online, and she helped me find my totem Bear. It was quite a revelation. Bear suggested I diversify and open an online shop and start making orgonites. I love those little gummy bears so much. So, I followed Bear’s advice and it has been working like a charm ever since. That’s why I trusted you straight away, lad. Not ’cause of your cute face. You got the Bear in your heart,” she said putting her finger at the center of his chest.

              My inner Bear, of course, thought Youssef. That’s the magnet. His phone buzzed. He took it out and saw he had an alert from the game and a message from his friends.

              You found the source of your quirk, the magnetic pull that attracts talkative people to you.
              Now obtain the silver key in the shape of a tongue to fulfil your quest.

               

              Zara : Where are you!? :yahoo_bee: We’re at the bar, getting parched! They got Pale Ale!

              “I have to go,” said Youssef.

              “Wait,” said Betsy.

              She foraged through her orgonite collection and handed Youssef one little gummy bear and an ornate metal badge.

              “Bear wants me to give this to you. Howard made it. He said it was his forked tongue key.”

              She looked at him, emotion in her eyes.

              “I know you won’t listen if I tell you not to. So, be careful when you go into the mines.”

              #6551

              In reply to: Orbs of Madjourneys

              Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

              It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

              It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
              With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

              He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

                :fleuron2:

              Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

              As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

              Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

              The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

              The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

              Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

              Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

              While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

              “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

              The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

                :fleuron2:

              When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

              A buzz of the phone snapped him out of it.

              It was a message from Zara. Apparently she’d found her way back to modernity.

              [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

              He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

              “The old man was right… that sounds like a lot of agitation coming our way…”

              #6550

              In reply to: Orbs of Madjourneys

              “I’ve got something to tell you, too.   Come on, you can meet him. He’s waiting in the car,” Zara told Yasmin as they made their way out of the arrivals hall at Alice Springs airport.

              “Who the dickens is Sergio?” Yasmin replied, and then added, “You tart!” when Zara explained.

              “That’s rich, coming from you, you old slapper,” Zara laughed, giving Yasmin an affectionate elbow poke.  “He’s leaving tomorrow, so when he phoned this morning inviting me out sightseeing, I couldn’t refuse.  Xavier and Youssef weren’t up yet when I left, lazy buggers.  They’re an odd family at the Inn, and it’s a funny old place. Some strange undercurrents though, I can’t put my finger on it. Secrets, you know? Why, what’s up?”  Yasmin had given her a funny look, but as they had just reached the hire car, Yasmin whispered “Tell you later!”

              #6544

              In reply to: Orbs of Madjourneys

              Despite the late night and the abundance of wine, Zara awoke just after 6am as the sun was rising. It was too early to get up, but she desperately wanted a coffee. There was no sign of room service being available so she made her way quietly to the kitchen, hoping that someone would be up.

              The strange child called Prune was sitting at the kitchen table eating rice crispies.

              “Your friends are here,” she said, “But they went to bed before you came back. Late, weren’t you?  Bert was cussing about you, you know, not letting him know.”

              “Oh, terribly sorry,” Zara thought the child a tad impertinent.  And was it really Bert’s place to be cussing about her, she was a guest after all.  “Any chance of a cup of coffee?  I’ll make it myself if you tell me where the things are.”

              Aunt Idle wasn’t bothered though,” Prune said, wiping some milk that had dribbled down her chin with the back of her hand.   “But Bert said he didn’t want you to find it.”

              “Find what?”  The parrot had said the same thing.

              “OBVIOUSLY I can’t tell you, can I? It’s a secret,” and with that Prune scraped her chair back, leaving her breakfast things on the table, and sauntered out of the kitchen in what could only be described as a cocky manner.  Zara found what she needed to make coffee and made two cups and took them both back to her room.  She had a couple of hours to play the game before breakfast and the reunion with her friends.

              #6540

              In reply to: Prompts of Madjourneys

              ÉricÉric
              Keymaster

                Update & clarifications on the characters:

                Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

                Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

                • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
                • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
                • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
                • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

                Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

                Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

                Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

                Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

                Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

                #6515

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
                  Setting for the game is the next random quote from the story.

                  Quirk accepted.

                  In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

                  As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

                  The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

                  Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

                  Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

                  Good luck, Yasmin!

                  #6514

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    Xavier offered the following quirk: “being the holder of continuity”

                    Quirk accepted.

                    Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

                    The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

                    Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

                    Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

                    Good luck!

                    #6512

                    In reply to: Prompts of Madjourneys

                    ÉricÉric
                    Keymaster

                      Zara offered the following quirk: “unleash my hidden rudeness”

                      Quirk accepted.

                      You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

                      You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

                      Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

                      Possible directions to investigate:

                      • Talk to the vendors and street performers to gather information about the Rude Ones.
                      • Observe the guards and see if they have any information on the secret society.
                      • Explore the different neighborhoods and see if anyone knows about the hideout.

                      Possible characters to engage:

                      • A mysterious street performer who is rumored to be part of the Rude Ones.
                      • A vendor who has a reputation for being rude to customers.
                      • A guard who is rumored to be in league with the Rude Ones.

                      Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

                      #6511
                      ÉricÉric
                      Keymaster

                        Potential Plot Arch

                        The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
                        Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

                        Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

                        With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
                        Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

                        With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

                        With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

                        Potential developments

                        Clara Meets the Mysterious Will

                        Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
                        Will seems to know Bob from somewhere
                        Clara starts to feel suspicious of Will’s intentions and begins to investigate

                        The Power of Memories

                        Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
                        Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
                        Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

                        The Truth Behind the Capsule

                        Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
                        The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
                        They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
                        The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

                        The Ties Between Living and Dead

                        Bob comes to terms with Jane’s death and the role she played in their lives
                        Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
                        The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

                        A Realization of the Past and Present

                        Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
                        They also learn that things never truly remain buried and that the past always finds a way to resurface
                        The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
                        The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

                        #6509
                        ÉricÉric
                        Keymaster

                          Table of characters:

                          Characters Keyword Characteristics Sentiment
                          Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
                          VanGogh Clara’s dog Curious
                          Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
                          Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
                          Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
                          Julienne / Mr. Willets Neighbors of Clara & Bob
                          Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
                          Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

                          Some connecting threads:

                          1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
                          2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
                          3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
                          4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
                          5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
                          6. The search for VanGogh and the discovery of a map tucked into his collar.
                          7. The suggestion from Jane that Clara should be told something.
                          8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
                          #6501
                          ÉricÉric
                          Keymaster

                            Potential situations and complications:

                            • While searching for Dumbass Voldomeer, they stumble upon a group of political protesters who are demanding the resignation of the President.
                            • Dumbass Voldomeer mistakenly takes Maryechka and her friends for secret agents sent to spy on him and tries to escape.
                            • The group is treated to a unique performance by the local swan-dancing troupe, who are trying to raise awareness about the mysterious swan flu virus.
                            • Dumbass Voldomeer invites the group to his workshop and shows them his latest creations, including a wooden replica of the Eiffel Tower.
                            • While looking through the books of families connected to Egna, they find a page with a recipe for a special cocktail that supposedly grants immortality.
                            • Maryechka and her friends come across a black market for wooden legs, where they meet a man who claims to have the original wooden leg made by Dumbass Voldomeer for the President.
                          Viewing 20 results - 21 through 40 (of 269 total)