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  • in reply to: The Precious Life and Rambles of Liz Tattler #6720
    ÉricÉric
    Keymaster

      “It’s amazing, all the material we gathered over the years, it makes one’s head spin…” Godfrey was poring over quantities of papers, mostly early drafts stuck haphazardly in a pile of donations boxes that Elizabeth had generously contributed to the National Library’s archives of great works and renowned authors, but mostly as way of spring cleaning.

      He had materialized some of the links from the pages with webs of purple yarn tied to the wall of the dining hall. It had soon become a tangled mess of interwoven threads that he had to protect from the cleaning frenzied assaults of energetic feather duster of Finnley.

      She’d softened her stance a little when she’s realised how often her namesake has popped in the various storylines, almost making her emotional about Liz’ incorporating her in her works of fictions —only to remember that most of the time, she’d been the working hand behind the continuity, the Finnleys appearances being an offshoot of this endeavour.

      Godfrey had almost forgotten he was actually a publisher to start with, before he became more of a useful side-kick, if not a useful idiot.

      The phone rang in the empty hall. Soon after, Finnley arrived with the heavy bakelite telephone, handing it over to Godfrey unceremoniously. “You might want to take this, it’s Felicity…” she mouthed the last word like it was the name of the Devil himself.

      “Dear Flove protect us, don’t tell me Liz’ mother is in town…”

      “Well, at least she has comic relief value” snorted Finnley on her way back to her duties.

      in reply to: Orbs of Madjourneys #6635

      Xavier looked as discreetly as he could, and immediately after ducked behind Yasmin’s frail frame.

      “Oh, no…” he whined softly “it looks like Glimmer… you know the strange colourful game stalker.”

      Yasmin raised a perfectly trimmed eyebrow, looking still tired from her trip.

      “YOOHOOO!”

      “Oh no, as I feared…” Xavier said between his teeth, “I think she’s spotted us. What is she doing here, of all places?”

      He turned to Glimmer with a broad smile. “Hello dear! Fancy meeting you here! Are we still in the game?”

      Glimmer tittered, waving her perfumed feathered boa around, and slapping Yasmin in the face with it. “You’re so funny!” she turned to Yasmin “Oh hello, sweet pea, he IS funny, isn’t it!”

      She clumsily drew a high stool next to the table, knocking off a few knees in the process, and sat precariously on the edge of it.

      “Look, I found the Big Banana you know.”

      Yasmin couldn’t help but snort laugh a little. Zara drew an ear closer, while still listening distractedly to Youssef expounding on the P mode of his camera.

      “What?” it took Xavier a mere second to reconnect with his own discovery of the concrete sculpture… “You mean…?”

      “Yes, the Big Banana, there’s one here in this town you know.” She drew closer, pushing the empty pints of beer, one of which Youssef managed to catch before it fell. “… but there’s a more interesting thing happening in the game now. Haven’t you checked your messages?”

      Xavier looked at his message. It said 🔮[GROUP QUEST OPENED] click on the *Orb*

      He clicked, while all the others where perched over his shoulder, looking at his avatar on the screen.

      Suddenly all of them were transported in a new place that looked exactly like the Flying Fish Inn, while some instructions where scrolling on the screen of the game.

      in reply to: Prompts of Madjourneys #6634
      ÉricÉric
      Keymaster

        The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.

        Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.

        Quirk accepted.

        The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.

        Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.

        Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.

        To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.

        Each of the four characters are provided with a personal clue:

        Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”

        Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜‍♀️🐚🕰️”

        Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”

        Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”

        Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.

        in reply to: Orbs of Madjourneys #6623

        “I don’t know if it’s this place, but I never had so much trouble of keeping track of time…” Xavier mused.

        As soon as he’d came back to the Inn after his errand with the bird, he’d finally caught up with Yasmin and Zara. Both of them were in their rooms, and they wasted no time to get going. Zara had called Youssef who was still at the shop, so they could all meet outside for drinks.

        As soon as Youssef arrived, it was a huge rally cry of joy throughout the four of them.

        “Funny” Xavier said pointing at Youssef’s chest. “This one isn’t letting you go, despite all the huggin’ — the glitter speck on your bear, I mean…” The others were looking at him like he’d been alien or something. “The glitter? Am I the only one to see it? Oh forget it…”

        While the others were chatting about their day, Xavier was thinking about some of the bugs he had to fix in his program, as well as a flurry of ideas to improve the system. Coincidentally, Youssef had mentioned commissioning his help to do a robo-version of him to automatically answer his pesky and peppy boss. Well, he could probably do that, his friend didn’t seem too complex to model. As for doing his job… that was a stretch.

        The gales of laughters, occasional snorting and clinks of the pints brought him back to reality.

        While Zara was explaining all about the Carts race of the festival to Youssef, Yasmin leaned on conspiratorially:

        “Over there, — don’t look, be casual — yes, behind me,… have you noticed that lady? She seems bizarre and a tad familiar, no? You haven’t met her before, like in the game or something?”

        in reply to: Orbs of Madjourneys #6616

        “Imagine that! a Big Banana…”

        After a brisk walk trying to catch up with his winged psittacine friend,  Xavier had stumbled on a large concrete sculpture painted bright yellow in the middle of a field.
        He’s read somewhere Australia was known for its fondness of “big things”, but he didn’t expect one here – it was quite fun.

        “I think you just made my day Pretty Girl” he said to the bird. “Not that I don’t like to venture more, but I get the feeling I have to come back.” He checked his phone, there were a few messages, including one from Youssef who’d found some surprisingly interesting stuff during his shopping visit.

        “We wouldn’t want to be caught off-guard by a bunyip, you know…” he said more to himself than to anyone in particular.

        “Suuuit yourself.” said the bright red parrot, “No need to fear bunyip. Just don’t follow Min min lights. And stay away from mines.” and it flew away in a different direction.

        in reply to: The Jorid’s Travels – 14 years on #6554
        (TOC)

        Chapter 2: A New Companion

        Salomé: The vibrations look familiar.

        Georges: Have we arrived, Jorid?

        Jorid: Indeed Georges, we are nearing our destination. Salomé is correct in her interpretation, we are getting close to the planet you know as Duane, soon we will be close to the Luminjel temple location.

        Georges: Really? It looks… different.

        Jorid: This is again correct, we are at an earlier time than the one you knew. In fact, much earlier.

        Salomé (turning to Georges): She seems to have taken your “back to the origins” prompt to the letter; Jorid, how far back are we?

        Jorid: It seems it is not exactly as was intended. It is millenia before the Guardians arrived to the planetary system. Asari civilisation was permeating this system but it appears currently on the decline — accessing… — you may find local contact by the name of Andrimiñ. Their technology may assist in healing the case of knowledge poisoning.

        Georges: Wait, what do you mean, not as intended?

        Jorid: A creature seems to have attached itself to my hull, creating fluctuations in my directional array.

        Georges: What now? Can you shake it off?

        Jorid: It is not advisable. Suggesting manual investigation as the creature appears to be small and generally harmless.

        Georges: Well, what can go wrong? Let me get my suit and I will go check it out.

        in reply to: The Jorid’s Travels – 14 years on #6553
        ÉricÉric
        Keymaster

          Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

          They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

          Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

          His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

          The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

          “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

          Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

          Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

          ***

          “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

          :fleuron:

          Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

          A new tile had appeared, with a distinct pattern form, almost like an ogee.

          “Jorid, is this new?”

          “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

          “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

          “Jorid, tell me more please.”

          “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

          “Absolutely, colour me intrigued!”

          The Sandshell:
          Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
          Families: Vold, Zuli, Ilda
          Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
          As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
          Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

          “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

          “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

          Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

          “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

          in reply to: Orbs of Madjourneys #6552

          When Xavier woke up, the sun was already shining, its rays darting in pulsating waves throughout the land, blinding him. The room was already heating up, making the air difficult to breathe.

          He’d heard the maid rummaging in the neighbouring rooms for some time now, which had roused him from sleep. He couldn’t recall seeing any “DO NOT DISTURB” sign on the doorknob, so staying in bed was only delaying the inevitable barging in of the lady who was now vacuuming vigorously in the corridor.

          Feeling a bit dull from the restless sleep, he quickly rose from the bed and put on his clothes.

          Once out of his room, he smiled at the cleaning lady (who seemed to be the same as the cooking lady), who harumphed back as a sort of greeting. Arriving in the kitchen, he wondered whether it was probably too late for breakfast —until he noticed the figure of the owner, who was quietly watching him through half-closed eyes in her rocking chair.

          Idle should have left some bread, butter and jam to eat if you’re hungry. It’s too late for bacon and sausages. You can help yourself with tea or coffee, there’s a fresh pot on the kitchen counter.”

          “Thanks M’am.” He answered, startled by the unexpected appearance.

          “No need. Finly didn’t wake you up, did she? She doesn’t like when people mess up her schedule.”

          “Not at all, it was fine.” he lied politely, helping himself to some tea. He wasn’t sure buttered bread was enough reward to suffer a long, awkward conversation, given that the lady (Mater, she insisted he’s called him) wasn’t giving him any sign of wanting to leave.

          “It shouldn’t be long until your friends come back from the airport. Your other friend, the big lad, he went for a walk around. Idle seems to have sold him a visit to our Gems & Rocks boutique down Main avenue.” She tittered. “Sounds grand when we say it —that’s just the only main road, but it helps with tourists bookings. And Betsy will probably tire him down quickly. She tends to get too excited when she gets clients down there; most of her business she does online now.”

          Xavier was done with his tea, and looking for an exit strategy, but she finally seemed to pick up on the signals.

          “… As I probably do; look at me wearing you down. Anyway, we have some preparing to do for the Carts & whatnot festival.”

          When she was gone, Xavier’s attention was attracted by a small persistent ticking noise followed by some cracking.

          It was on the front porch.

          A young girl in her thirteens, hoodie on despite the heat, and prune coloured pants, was sitting on the bench reading.

          She told him without raising her head from her book. “It’s Aunt Idle’s new pet bird. It’s quite a character.”

          “What?”

          “The noise, it’s from the bird. It’s been cracking nuts for the past twenty minutes. Hence the noise. And yes, it’s annoying as hell.”

          She rose from the bench. “Your bear friend will be back quick I’m certain; it’s just a small boutique with some nice crystals, but mostly cheap orgonite new-agey stuff. Betsy only swears by that, protection for electromagnetic waves and stuff she says, but look around… we are probably got more at risk to be hit by Martian waves or solar coronal mass ejections that by the ones from the telecom tower nearby.”

          Xavier didn’t know what to say, so he nodded and smiled. He felt a bit out of his element. When he looked around, the girl had already disappeared.

          Now alone, he sat on the empty bench, stretched and yawned while trying to relax. It was so different from the anonymity in the city: less people here, but everything and everyone very tightly knit together, although they all seemed to irk and chafe at the thought.

          The flapping of wings startled him.

          “Hellooo.” The red parrot had landed on the backrest of the bench and dropped shells from a freshly cracked nut which rolled onto the ground.

          Xavier didn’t think to respond; like with AL, sometimes he’d found using polite filler words was only projecting human traits to something unable to respond back, and would just muddle the prompt quality.

          “So ruuuude.” The parrot nicked his earlobe gently.

          “Ouch! Sorry! No need to become aggressive!”

          “You arrrre one to talk. Rouge is on Yooour forehead.”

          Xavier looked surprised at the bird in disbelief. Did the bird talk about the mirror test? “What sort of smart creature are you now?”

          “Call meee Rose. Pretty Giiirl acceptable.”

          Xavier smiled. The bird seemed quite fascinating all of a sudden.
          It was strange, but the bird seemed left completely free to roam about; it gave him an idea.

          “Rose, Pretty Girl, do you know some nice places around you’d like to show me?”

          “Of couuurse. Foôllow Pretty Girl.”

          in reply to: Orbs of Madjourneys #6551

          Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.

          It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.

          It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
          With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.

          He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.

            :fleuron2:

          Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.

          As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.

          Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.

          The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

          The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

          Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

          Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.

          While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.

          “The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”

          The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”

            :fleuron2:

          When he came out of the game, his quest completed, Xavier felt the words resonate ominously.

          A buzz of the phone snapped him out of it.

          It was a message from Zara. Apparently she’d found her way back to modernity.

          [4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”

          He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.

          “The old man was right… that sounds like a lot of agitation coming our way…”

          in reply to: The Precious Life and Rambles of Liz Tattler #6546
          ÉricÉric
          Keymaster

            “A-OUCH!” Liz shouted.

            “That’s no way to stop my powernap!” she gave a dark eye to the offender.

            Finnley was standing there, looking cockishly at Liz, “don’t mean to be rude M’am, but since you mentioned the pea-shooters that knocker uppers of old London used to wake up the workers,” she smiled excitingly “I’ve been dying to try.”

            Liz was at a loss for words.

            Finnley loaded for a second round with a selection of carefully picked peanuts.

            “Let me guess…” Liz sighed. “There’s no shortage of ammunitions.”

            in reply to: Orbs of Madjourneys #6543

            The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that sounded a bit depressing. At regular speed, the car barely seemed to progress, and Youssef was rather serious at the wheel. Soon Xavier was left depleted of jokes to tell (even the bad ones which tended to come off easily with sleep deprivation), so he tried to catch some of the patchy network signal to reconnect where he’d left off on the game. There wasn’t much network, and all he could download in the car, even with the game in lo-fi mode, was a measly text message with the starter for his new challenge.

            Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

            A ghost town seemed apt indeed.

            The welcome signs at the entrance of the town for their hostel were rather uninviting, but a festive banner mentioning the local “Lager and Carts festival” caught his attention. He counted the days. It would be next week-end; there was a good chance they’d still be there, the four of them. At least some action to look forward to!

            When he and Youssef arrived at the Inn after that rather uneventful and terribly long drive, all they wanted was to get a shower and some sleep. Zara wasn’t back yet from her trip, but they both figured out they’d meet at breakfast in the morning.

            The old lady with the sharp tongue had shown them their rooms rather unceremoniously; she was too busy ranting about an idle person not taking their *one job* seriously to care about details. Xavier almost asked for a wifi, but then thought better and decided to hold his question until he found someone to ask who was born in his century.
            Xavier took room 7, and Youssef room 5.

            The rooms were quite nicely decorated. It reminded him of something he’d read in the plane from a commentary of the Bardo Thodöl:

            In Tibetan the word for body is , which means “something you leave behind,” like baggage. Each time we say “lü,” it reminds us that we are only travelers, taking temporary refuge in this life and this body. So in Tibet people did not distract themselves by spending all their time trying to make their external circumstances more comfortable. They were satisfied if they had enough to eat, clothes on their backs, and a roof over their heads. Going on as we do, obsessively trying to improve our conditions, can become an end in itself and a pointless distraction. Would anyone in their right mind think of fastidiously redecorating their hotel room every time they booked into one? 

            The Tibetan Book of Living and Dying

            At least, he wasn’t feeling compelled to redecorate this room; it was perfect. The shared sanitaries, the boiler and the piping were another story, but that was probably coming from the same era as the owner, nice as she was.

            After having unpacked his few belongings, and taken a hot shower, he laid on the bed looking at the ceiling, which was blank and made a nice contrast to the ornate walls full of colorful dots.

            Luckily, searching through the signals available, he could see there was mostly one, and without any password. With the next neighbour a few miles away, no wonder nobody bothered with security.

            He connected to AL to check a few parameters — there seemed to be some degenerescence in the programme output that wasn’t satisfactory, and he was wondering if some self-repair or training reinforcement mechanisms were missing. At the moment, nothing too pressing, but he would keep an eye on them.

            Still no words from Yasmin he thought drifting to sleep… I half expected her to be there already…

            in reply to: Prompts of Madjourneys #6540
            ÉricÉric
            Keymaster

              Update & clarifications on the characters:

              Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

              Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

              • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
              • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
              • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
              • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

              Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

              Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

              Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

              Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

              Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

              in reply to: Prompts of Madjourneys #6539
              ÉricÉric
              Keymaster

                Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                Here is a list of playful and fun actions for Zara in the game:

                1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                 🔁 Regenerate response

                in reply to: The Jorid’s Travels – 14 years on #6538
                ÉricÉric
                Keymaster

                  “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

                  And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

                  “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

                  Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

                  “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

                  “Not prison.” Klatu commented “Death sentence.”

                  Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

                  They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

                  “Let me guess,” Georges said, expecting a chorus

                  “DIMENSIONAL MAGIC!”

                  Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

                  “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

                  Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

                  “Friend in stasis for now. Kept fresh for questioning… possible.”

                  “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

                  “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

                  Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

                  After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

                  “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

                  Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

                  Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

                  “What now?”

                  “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

                  “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

                  “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

                  “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

                  “Focus, Georges!”

                  “Duane it is, that’s where he did his best work.”

                  “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

                  “He’ll be there, I know it. Let’s do this!”

                  The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

                  Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

                  “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

                  As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

                  in reply to: Orbs of Madjourneys #6536

                  Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

                  It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

                  As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

                  “How long to the hostel?” asked Youssef, his mouth full of buns.

                  Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

                  Youssef nodded. He seemed to have had already enough of interactions in the past day.

                  Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

                  Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

                  Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

                  Youssef didn’t reply, and turned to the leftovers of the biryani.

                  Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

                  “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

                  in reply to: The Jorid’s Travels – 14 years on #6535
                  ÉricÉric
                  Keymaster

                    “What was that?” Salomé was trying to get her bearings after they hit the sand storm into a different place.

                    Before the sand storm hit, they got chased by one of the Zathu army drone’s which they tried to shake off their tail, but that was only the beginning of the fun.
                    Coming ominously from afar, a huge wall of sand came toward them at surprisingly massive speed darkening all in its wake. They were about to be hit and engulfed, but that was when all took a turn for the strangest. The dark sand wall suddenly split open, reacting to a sound beam apparently emitted from Klatu’s speedster. After that, it was mostly a blur. They had gone into a sort of shifting sand vortex that had them glide into a series of  sliding slopes with the oddest directional gravity pull she’d experienced. She had to shout a few times “Watch out” when some of the giant sand snapping turtles tried to gobble their ride, but somehow they seemed to have managed to reach their destination —and quite safely too.

                    “Whooo!” Georges was elated at the adrenaline rush. “So that’s the trick our friend had up his sleeve, it seems?”

                    “Silly human hasn’t seen anything yet” mumbled Klatu whose middle ear was tuned into their direction.

                    “I’ve got sand in places one shouldn’t.” Georges said laughing, as if to make the air lighter.

                    “Don’t get me started,” Salomé managed a weak smile. She never was fond of the speed thrills. But when she turned her head, that’s where she saw them —old ruins dripping sand like a streaming source. Down or sideways, she couldn’t tell. The gravitational pull seemed to indicate they were down, but herself, Georges, their pod and Klatu were all stuck on a vertical cliff like geckos comfortably lounging on a warm wall. Down, then it was…

                    It took her a minute to realize Klatu was actually manipulating the sand and the gravitational configuration around, revealing the landscape that was hidden.

                    “Mmmm, dimensional magic…” she remembered the words from Jorid.

                    “Smelly friends of yours inside. Must go quicksy, Klatu can’t hold it long.”

                    Georges opened his mouth, but Salomé elbowed him right away. “He doesn’t mean to pee, Georges.”

                    in reply to: The Jorid’s Travels – 14 years on #6519
                    ÉricÉric
                    Keymaster

                      Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…

                      Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.

                      Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…

                      Georges: Don’t be rude to Jorid, dear.

                      Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.

                      Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.

                      Jorid: Maybe my capacity has been intact all along…

                      Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.

                      Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.

                      Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.

                      Jorid: Then you both need to brace yourself.

                      Salomé: Thanks for the heads up, Jorid. Preparing for impact!

                      in reply to: Orbs of Madjourneys #6518

                      Xavier had been drowsing in the rental car for a while, waiting for a message from Youssef. He’d stopped the aircon despite the suffocating heat, as he was starting to feel cold. And he’d started to nose dive in dreaming.

                      The buzzing of his phone made him snap back to consciousness from the weirdest dream, he had to take a few seconds to adjust. The phone went into silent mode to voicemail before he got the chance to pick it up.

                      Weirdest dream ever. Few hours ago, he’d been going round and round the place, trying to find a library to buy a black book, but surprisingly, even when he’d managed to find a small bookstore, there were none to sell. None with a black cover…

                      He’d wondered —sometimes these quests are made to be difficult, but come on, how difficult could it be. Even a plain black-covered notebook would have been enough, but nothing!

                      That’s when he’d decided to drop the search, that he dozed off in the car.

                      Few images came back from the dream. First, the insane search, and books coming up in all shapes and forms, any color but black… or black but with black-and-white photos on the covers he didn’t want.

                      And then, there was one. He started to open it, and all the pages were blank. As he was browsing them, looking for a clue, like a pop-out book, something came up from the middle of the pages. And it was himself, smiling back at him. The shock snapped him right back to the rather quiet street of Alice Springs.

                       

                       

                       

                       

                      SOOO WEIIIIRD

                       

                       

                       

                       

                       


                      He turned the ignition back on as well as the aircon. Checked his message.

                      • 📨 [Quirk Land] NEW QUEST OPENED
                      • 1 voicemail from ❣️🐝Brytta🐝❣️
                      • 💬 Youssef typing…
                      in reply to: Prompts of Madjourneys #6515
                      ÉricÉric
                      Keymaster

                        Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
                        Setting for the game is the next random quote from the story.

                        Quirk accepted.

                        In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

                        As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

                        The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

                        Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

                        Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

                        Good luck, Yasmin!

                        in reply to: Prompts of Madjourneys #6514
                        ÉricÉric
                        Keymaster

                          Xavier offered the following quirk: “being the holder of continuity”

                          Quirk accepted.

                          Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.

                          The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.

                          Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.

                          Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.

                          Good luck!

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