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  • #7858

    It was still raining the morning after the impromptu postcard party at the Golden Trowel in the Hungarian village, and for most of the morning nobody was awake to notice.  Molly had spent a sleepless night and was the only one awake listening to the pounding rain. Untroubled by the idea of lack of sleep, her confidence bolstered by the new company and not being solely responsible for the child,  Molly luxuriated in the leisure to indulge a mental re run of the previous evening.

    Finjas bombshell revelation after the postcard game suddenly changed everything.  It was not what Molly had expected to hear. In their advanced state of inebriation by that time it was impossible for anyone to consider the ramifications in any sensible manner.   A wild and raucous exuberance ensued of the kind that was all but forgotten to all of them, and unknown to Tundra.   It was a joy that brought tears to Mollys eyes to see the wonderful time the child was having.

    Molly didn’t want to think about it yet. She wasn’t so sure she wanted to have anything to do with it, the ship coming back.  Communication with it, yes. The ship coming back? There was so much to consider, so many ways of looking at it. And there was Tundra to think about, she was so innocent of so many things. Was it better that way?  Molly wasn’t going to think about that yet.  She wanted to make sure she remembered all the postcard stories.

    There is no rush.

    The postcard Finja had chosen hadn’t struck Molly as the most interesting, not at the time, but later she wondered if there was any connection with her later role as centre stage overly dramatic prophet. What an extraordinary scene that was! The unexpected party was quite enough excitement without all that as well.

    Finja’s card was addressed to Miss FP Finly, c/o The Flying Fish Inn somewhere in the outback of Australia, Molly couldn’t recall the name of the town.  The handwriting had been hard to decipher, but it appeared to be a message from “forever your obedient servant xxx” informing her of a Dustsceawung convention in Tasmania.  As nobody had any idea what a Dustsceawung conference was,  and Finja declined to elaborate with a story or anecdote, the attention moved on to the next card.   Molly remembered the time many years ago when everyone would have picked up their gadgets to  find out what it meant. As it was now, it remained an unimportant and trifling mystery, perhaps something to wonder about later.

    Why did Finja choose that card, and then decline to explain why she chose it? Who was Finly? Why did The Flying Fish Inn seem vaguely familiar to Molly?

    I’m sure I’ve seen a postcard from there before.  Maybe Ellis had one in his collection.

    Yes, that must be it.

    Mikhail’s story had been interesting. Molly was struggling to remember all the names. He’d mentioned his Uncle Grishenka, and a cousin Zhana, and a couple called Boris and Elvira with a mushroom farm. The best part was about the snow that the reindeer peed on. Molly had read about that many years ago, but was never entirely sure if it was true or not.  Mickhail assured them all that it was indeed true, and many a wild party they’d had in the cold dark winters, and proceeded to share numerous funny anecdotes.

    “We all had such strange ideas about Russia back then,” Molly had said. Many of the others murmured agreement, but Jian, a man of few words, merely looked up, raised an eyebrow, and looked down at his postcard again.  “Russia was the big bad bogeyman for most of our lives. And in the end, we were our own worst enemies.”

    “And by the time we realised, it was too late,” added Petro.

    In an effort to revive the party spirit from the descent into depressing memories,  Tala suggested they move on to the next postcard, which was Vera’s.

    “I know the Tower of London better than any of you would believe,” Vera announced with a smug grin. Mikhail rolled his eyes and downed a large swig of vodka. “My 12th great grandfather was  employed in the household of Thomas Cromwell himself.  He was the man in charge of postcards to the future.” She paused for greater effect.  In the absence of the excited interest she had expected, she continued.  “So you can see how exciting it is for me to have a postcard as a prompt.”  This further explanation was met with blank stares.  Recklessly, Vera added, “I bet you didn’t know that Thomas Cromwell was a time traveller, did you? Oh yes!” she continued, although nobody had responded, “He became involved with a coven of witches in Ireland. Would you believe it!”

    “No,” said Mikhail. “I probably wouldn’t.”

    “I believe you, Vera,” piped up Tundra, entranced, “Will you tell me all about that later?”

    Tundra’s interjection gave Tala the excuse she needed to move on to the next postcard.  Mikhail and Vera has always been at loggerheads, and fueled with the unaccustomed alcohol, it was in danger of escalating quickly.  “Next postcard!” she announced.

    Everyone started banging on the tables shouting, “Next postcard! Next postcard!”  Luka and Lev topped up everyone’s glasses.

    Molly’s postcard was next.

    #7683
    ÉricÉric
    Keymaster

      “What do you think Godfrey?” Liz’ snapped at her publisher, sightly annoyed by his debonair smile. “And honestly, I sometimes wonder if I shouldn’t ask Finnley, she seems to have more wits about her than you, dear friend. And where is she by the way?”

      “Liz’, will you calm down, this interview business is driving you back to your old manic madness; don’t worry about Finnley, she’s had some errands to run, something about coaching the younger generation, and tiktok oven challenge —don’t ask.”

      “Exactly! What? what coaching nonsense? Tsk, stop digressing. Yes, that interview is getting bees in my bonnet, if you see what I mean.”

      “Driving you nuts, you mean?”

      “Obvie. But look, how about that as an intro? ‘Every story begins with something lost, but it’s never about the loss. It’s about what you find because of it.’

      “It’s quite brilliant I must say; how much of it is from the artificial box?”

      “That’s what I mean Godfrey! None! But you not seeing a difference is worrying to say the least. This thing is every author’s nightmare; it spews nonsense faster, and even with greater details I can manage in one draft. Look at that. It still comes to me as naturally as when I did my first book. Very heavy door curtain, and the wooden pole sags so I’m on tip toe yanking it, and middle of back unsupported, very stupid really. Stuff like that, I can immediately conjure, painting a world of innuendos and mysteries behind a few carefully crafted words. My words’ a stage. And I even managed to write my last book, with impossibly challenging characters, being a scientist without knowing the first thing about science —apart maybe from science of marriage, although one may argue it’s more an art form. The thing is, Godfrey, and pardon that unusual monologue, yes, and please don’t choke on your peanuts. I’m starting to feel like a faulty robot who can’t stick to the robot plan.”

      “I can see you do, Liz, but honestly, we can all make out the tree for the forest. Yours is truly an art that cannot be mimicked by machinery. Have a tonic, and let’s get you ready for that interview —the manicurist is downstairs ready for you with the best shades of pink you can ever dream of.

      #7657
      ÉricÉric
      Keymaster

        A list of events for reference (WIP)

        Date Matteo Lucien Darius Amei Elara
        Nov 2024 M: Working as a server in Paris; recognizes and cryptically addresses the group at the Sarah Bernhardt Café. L: Sketching in Paris; begins orchestrating the reunion by sending letters to the group. D: is back in Paris for the reunion A: visits Paris for the reunion E: visits Paris for the reunion from Churchill Guest House (Samphire Hoe), visits a guest house in Kent, back in England for a week weeks/months, all expense paid. Mrs Lovejoy the landlady.
        Spring 2024 M: In Avignon, works at a vineyard. Finds a map. Crosses path with Lucien. Moves to next job in Paris. L: Visits Avignon. Caught in debt to Monsieur Renard; creates labyrinthine sketches blending personal and mythical themes. Crosses path with Matteo. D: by June 2024 sends a postcard to Amei, Is seen in Goa A: Her daughter Tabitha is in Goa teaching E: is retired in Tuscany, living with Florian, a distant relative met through family research.
        Summer 2024 (Olympics) has a strange dream at CERN learning about the death of her mother who’d actually died in her youth.
        She reminisces about chalkapocalypse.
        Feb 2024 M:In London, works for a moving company. Crosses path with Amei and Tabitha. L: Is implied he is caught back into the schemes of M. Renard to pay his debts. D: A: Moves from her London home to a smaller apartment in London; reflects on her estranged friends and past. Crosses path with Matteo. E:
        Dec 2023 M:In Avignon, considers moving to a job in London to support his mother’s care. L: Going with the alias “Julien”, he is recognized in the streets, after 3 years of self-imposed exile, to escape M. Renard & Eloïse. D: Resumes his travels on his own terms A: Buys candles, reflects on leaving. E:
        Nov 2023 M: His mother requires more care, he goes to Avignon regularly where she is in care. Breaks up with Juliette end of summer. L: D: moves on from Guadeloupe, where he spent time rebuilding homes and reflecting. A: E:
        early 2023 M: Visits Valencia and Xàtiva, hometown of the Borgias with Juliette; she makes him discover Darius’ videos. L: D: Lives in South of France, returns to Guadeloupe after hurricane Fiona. A: E:
        Dec 2022 M: New year’s eve, Matteo discovers about Elara’s work on memory applicable to early stage Alzheimer with  sensory soundwaves stimuli and ancestral genetic research. L: D: Runs a wellness channel. Goes back to Paris, breaks ties with M. Renard & Eloïse. Receives an invitation to see friends in South of France A: Lives with Paul E:
        early 2022 M: Lives in Paris with Juliette, travels to many places together, week-ends getaways in London, Amsterdam, Rome… L: D: A: E: Early May, pandemic restrictions were largely over. Florian, her distant relative, moves in to Elara’s Tuscan farmhouse, where she is enjoying retirement.
        end of 2021 M: L: After the pandemic lockdown thinks of a way to escape. Goes by the alias “Julien” D: Locked down in Budapest; sketches empty streets, sends postcards to Amei to maintain emotional connections. A: E: Dec. 2021, first Christmas in Tuscany
        Nov – end of Genealogix royalties from her successful patent, taken over by more efficient AI algorithms. She gives the idea to Darius of looking for 1-euro housing.
        beginning 2021 M: L: Third & last wave of lockdown measures in France D: A: E:
        2020 M: L: D: A: E:
        beg. 2020 M: L: Pandemic starts – first waves of lockdown D: A: E:
        Nov 2019 M: Last group meeting before the Nov 2024 reunion L: Last group meeting before the Nov 2024 reunion D: Last group meeting before the Nov 2024 reunion A: Last group meeting before the Nov 2024 reunion E: Last group meeting before the Nov 2024 reunion
        2019 M: Plans for his mother / co-housing project L: Spring break in Andalucia with Elara D: Spring break in Andalucia with Elara A: Spring break in Andalucia with Elara E: Spring, before pandemic; visit in Andalucia to her father – joined by Lucien & Amei ; Darius tried to bring those people (M. Renard & Eloïse presumably) to see the hidden pyramid
        ca. 2014 M: L: D: A: E: chalkapocalypse, before Elara’s retirement. She is employed in Warwick.
        Before that, lived from short term teaching contracts mostly, enabling her to travel. She learned Spanish when she moved with her father to Spain 30 years ago, working in an English school for expats, improved her French while working in Paris, moved to Warwick to be near her sister Vanessa thinking she would settle there.
        2010 M: L: D: A: E: Genealogix became unexpectedly lucrative when it was picked up by a now-dominant genealogy platform around 2010. Every ancestry test sold earned her a modest but steady royalty, which for a time, gave her the freedom to pursue less practical research.
        2007 M: L: Meets Elara & Amei, Darius a concert of Eliane Radigue at Aarau, Switzerland D: Meets Lucien, Elara & Amei a concert of Eliane Radigue at Aarau, Switzerland A:Accepts Elara’s invitation to go to a concert of Eliane Radigue at Aarau, Switzerland, meets Lucien & Darius there. The group is formed E:Goes to a concert of Eliane Radigue at Aarau, Switzerland with Amei, meets Lucien & Darius there. The group is formed
        before 2007 M: L: D: A:Meets Elara at a gallery in London, Southbank E: Meets Amei at a gallery, London Southbank
        ÉricÉric
        Keymaster

          “Who sees that the habit-energy of the projections of the beginningless past is the cause of the three realms and who understands that the tathagata stage is free from projections or anything that arises, attains the personal realisation of buddha knowledge and effortless mastery over their own minds” —The Lankavatara Sutra, 2.8 (trans. Red Pine).

          “To trace the ripples of a beginningless sea is to chase a horizon that vanishes with each step; only by stilling the waves does the ocean reveal its boundless, unbroken clarity.”

          ~Echoes of the Vanished Shore, Selwyn Lemone.

           

          What if the story would unfold in reverse this time? Would the struggle subsist, to remember the past events written comment after comment? Rather than writing towards a future, and —maybe— an elusive ending, would remembering layer after layers of events from the past change our outlook on why we write at all?

          Let’s just have ourselves a new playground, a new experiment as this year draws to a close.

          Four friends meet unexpectedly in a busy café, after five years not having seen each other.

          Matteo, the server arrives, like a resonant fifth, bringing resolution to the root note —they all seem to know him, but why.

          Answers are in their pasts. And story has to unfold backwards, a step at a time, to a beginningless past.

           

           

          #7578

          When Eris gave Jeezel carte blanche to decorate the meeting room, Frella and Truella looked at her as if she’d handed fireworks to a dragon. They protested immediately, arguing that giving Jeezel that much freedom was like inviting a storm draped in sequins and velvet. After all, Jeezel was a queen diva—a master of flair and excess, ready to transform any ordinary space into a grand stage for her dramatic vision. In their eyes, it would defeat the whole purpose! But Eris raised a firm hand, silencing her sister’s objections.

          “Let’s be honest, Malové is no ordinary witch,” she began, addressing Truella, Frella, and even Jeezel, who was still stung by her sisters’ criticism of her decorating skills. “We don’t know how many centuries that witch has been roaming the world, gathering knowledge and sharpening her mind. But what we do know is that she’d detect any concealing spell in a heartbeat.”

          “Yeah, you’re right,” Truella agreed. “I think that’s the smell…”

          “You mean based on your last potion experiment?” snorted Frella.

          “Girls, focus,” Eris said. “This meeting is long overdue, and we need to conceal the truth-revealing spell’s elements. Jeezel’s flair may be our best distraction. Malové has always dismissed her grandiosity as harmless extravagance, so for once, let’s use that to our advantage.”

          While Eris spoke, Jeezel’s brow furrowed as she engaged in an animated dialogue with her inner diva, picturing every details. Frella rolled her eyes subtly, glancing off-camera as though for dramatic effect.

          “Isn’t that a bit much for a meeting?” Truella groaned. “You already assigned us topics to prepare. Now we’re adding decorations?”

          “You won’t have to lift a finger,” Jeezel declared. “I’ve got it all under control—and I already have everything we need. Here’s my vision: Halloween is coming, so the decor should be both elegant and enchanting. I’ll start by draping the room in velvet curtains in deep purples and midnight blacks—straight from my own bedroom.”

          Truella’s jaw dropped, while Jeezel’s grin only widened.

          “Oh! I love those,” Frella murmured approvingly.

          “Next, delicate cobweb accents with a touch of silver thread to catch the light,” Jeezel continued. “Truella, we’ll need your excavation lamps with a few colored gels. They’ll cast a warm, inviting glow—a perfect mix of relaxation and intrigue, with shadows in just the right places. And for the season, a few glowing pumpkins tucked around the room will complete the scene.”

          Jeezel’s inner diva briefly entertained the idea of mystical fog, but she discarded it—after all, this was a meeting, not a sabbat. Instead, she proposed a more subtle touch: “To conceal the spell’s elements, I’ll bring in a few charming critters. Faux ravens perched on shelves, bats hanging from the ceiling…a whimsical, creepy-cute vibe. We’ll adorn them with runes and sigils in an insconpicuous way and Frella can cast a gentle animation spell to make them shift ever so slightly. The movement will be just enough to escape Malové’s notice as she stays focused on the meeting. That way she’ll be oblivious to the spell being woven around her.”

          “Are you starting to see where this is going?” Eris asked, looking at her sisters.

          Frella nodded, and before Truella could chime in with any objections, Jeezel added, “And no Halloween gathering would be complete without wickedly delightful treats! Picture a grand table with themed snacks and drinks on polished silver trays and cauldrons. Caramel apples, spiced cider, chocolates shaped like magic potions—tempting enough to charm even a disciplined witch.”

          “Now you’re talking my language,” Truella admitted, finally warming up to the idea.

          “Perfect, then it’s settled,” Eris said, pleased. “You all have your tasks. They’ll help us reveal her hidden agenda and how the spell is influencing her. Truella, you’l handle Historical Artifacts and Lore. Frella, with your talent for connections, you’ll cover Coven Alliances and Mutual Interests. Jeezel, you’re in charge of Telluric and Cosmic Energies—it shouldn’t be hard with your endless videos on the subject. I’ll handle the rest: Magical Incense Innovations, Leadership Philosophy, and Coven Dynamics.”

          #7473

          What the disgruntled witches of the Quadrivium hadn’t considered was that the witches of the Quintessivium Cloister Crafts weren’t happy about the merger either. They were not happy with their leader either, but had progressed towards a takeover considerably more than the floundering dissatisfied Quadrivium members.  A gaggle of strangers about the place, and the attention of the supervisors during the process of merging, was the last thing they needed at this delicate stage.  Sassafras Bentley in particular was worried, more alarmed than the others, for she had another secret investigation under way as well as the revolt.

          Sassafras hadn’t been sleeping well. Not only did she have to cover her tracks from the others and the administration, she now had to ensure none of the nosy witches from the other coven chanced on her preliminary findings.  It had taken so long to get to this stage, and she was at a crucial point of revelation.  But not only did Sassafras have to maintain the utmost secrecy, she had to get her colleagues to help her conceal it ~ but without telling them what it was or why they had to keep it quiet.

          It would help if there was someone she could trust to help her. But who? The other witches were a dizzy shallow lot, more interested in showy spells and those tawdry crafts and sales.  The only reason they’d been moved to start a rebellion was because they wanted a bigger slice of the pie: too much was being creamed off by the top brass, and they wanted more attention for themselves, too.  The fact of the matter was that Sassafras had only joined the coven because of the location of the headquarters.  True, she had dabbled in witchcraft, cast a few spells, but in her own way. She didn’t naturally gravitate to team work with all its problems ~ not least, all the other people that one had to put up with.  But it was an extremely useful way for her to fully explore the location, and gave her many opportunities to walk on her own in the woods, ostensibly gathering plants for the spells and potions.

          A group from the Quadrivium were expected to come and stay over the weekend.  Sassafras didn’t have much time to hatch a plan, but the urgency was clouding her brain, rendering her incapable of thinking clearly. It was an interruption.  She needed  ~ and wanted ~ to think about the discoveries, not worry about this unsettling development.  Maybe she would just have to play it by ear when they came.

          #7459

          There was an odd sight today.

          Eris sat in the deserted courtyard area of the brand new Quadrivium office, Malové’s latest folly. She could savor the quiet that Fridays often brought, most of her colleagues from the coven preferring to work from home, leaving the usually bustling space tranquil and almost meditative. She took a bite of her sandwich, listening distractedly to the complaints of another witch sitting nearby, while her own mind still preoccupied with the myriad responsibilities and recent events that seemed to pile around like a stack of clothes due a trip to the laundry.

          As she chewed thoughtfully, her eyes were drawn to an odd sight. A blackbird was performing a strange dance in front of the mirrored walls that lined one side of the patio. It hopped back and forth, its beak tapping on the surface, its feathers shimmering in the afternoon light, as if it were courting its own reflection or perhaps trying to feed it with a worm it had in its beak. Eris paused, intrigued by this peculiar behavior. What could it mean?

          Her thoughts were interrupted by a series of sharp, melodic chirps. She looked around and spotted another bird perched nearby in the foliage of hanged planters lining the walls —a female blackbird, easily identifiable by her distinct brown coat. The female watched the male’s antics with a mix of curiosity and detachment, her chirps seeming to carry a message of their own.

          Eris felt a shiver run down her spine, a familiar sensation that often preceded a moment of magical insight. The blackbird’s dance wasn’t just an oddity; it was a sign, a message from the universe, or perhaps from the magical currents that flowed unseen through the world.

          She closed her eyes for a moment and took a deep breath, trying to connect with the energy around her. The image of the male blackbird, tirelessly courting its own reflection, seemed to mirror her own recent struggles. Had she been chasing an illusion, trying to nourish something that could not be sustained?

          The female blackbird’s presence added another layer to the message. She was grounded, present, and observant—a contrast to the male’s futile efforts. Eris thought of her recent decisions, the dismissal of the cook, the strained relationships within the coven, and the cryptic postcards from Truella. Was the universe urging her to find balance, to ground herself and observe more keenly before taking action?

          She could almost hear Elias whispers in her ears: Birds, in general, often represent thoughts or ideas flying about in our consciousness. The blackbird specifically, with its stark contrast and distinct presence, can represent deeper insights, truths, or messages that are coming to your awareness. The mirror, as a reflective surface, implies that these insights pertain directly to your perception of self or facets of your identity that may be emerging or needing attention. Putting this together, the imagery of the birds and their interactions could be nudging you to pay closer attention to your inner reflections. Are you nurturing the parts of yourself that truly need attention? Are there aspects of your identity or self-perception that require acknowledgment and care? The presence of the brown-coated female blackbird might also be a reminder to appreciate the varied and multifaceted nature of your experiences and the different roles you embody.

          She opened her eyes, feeling a sense of clarity washing over her. The birds continued their vivid dialogue and unfathomable dances, unaware of the impact they had just made, although her insistent gaze had seemed to snap the blackbird out of its mesmerized pattern. He was now scurrying away looking over its shoulder, as if caught in an awkward moment.

          Rising from her seat, Eris felt something. Not some sort of newfound sense of purpose, but a weight of a precious present, luminous and fragile, yet spacious and full with undecipherable meaning. She glanced one last time at the blackbirds, silently thanking them for their unspoken wisdom. As she walked back into the office, she knew that the path ahead would still be fraught with challenges, but she was ready to face them—grounded, observant, and attuned to the subtle messages that the world had to offer.

          In the quiet of the Quadrivium office, on a deserted Friday afternoon, a blackbird’s dance had set the stage for the next chapter of her journey.

          #7453

          Wondering why she couldn’t focus, Jeezel frowned and checked the ingredients for the Concordia potion again. For a moment she thought she had already done it, but here it was again. And it had to be perfect.

          Moon water imbued with lunar magic to set the stage of harmony. Rose petals for love and beauty. Lavender for its calming properties, essential to soothe and balance the collective energies. Honey for cooperation and its irresistible sweetness. Willow wand… Where was her willow wand? She would have to do it all over again if she didn’t find her willow wand.

          A wet tongue on her hand was trying to catch her attention. The ingredients started to loose focus again.

          “Stop Luminia. It has to be perfect,” said Jeezel, gently pushing the muzzle of her nine tailed fox away. “Help me find my willow wand instead, that would be helpful!”

          “You’ve already done it a million times,” said Luminia with a sigh, “and each time you stop at the willow wand. You’re caught in a feverish loop. I need to pee.”

          The ingredients and the smoking cauldron disappeared. Jeezel frowned as the techno beats of a pounding headache  reminded her she was still alive.

          “Just let me die and go out on your own, please…” Jeezel moaned.

          “You know I don’t like to shape shift into a cat. Wandering lone dogs are too suspicious. And you need some fresh air. You’ve been simmering in your own juice the last couple of days.”

          #7329

          The soft candle light on the altar created moving patterns on the walls draped with velvets and satins. The boudoir was the sanctuary where Jeezel weaved her magic. The patterns on the tapestries changed with her mood, and that night they were a blend of light and dark, electricity made them crackle like lightning in a mid afternoon summer storm.

          The altar was a beautifully crafted mahogany table with each legs like a spindle from Sleeping Beauty’s own spinning wheel, but there was no sleeping done here. On her left, her vanity with her collection of wigs, each one a masterpiece styled to perfection, in every shade you could imagine. Tonight, she had chosen the red one. It was a fiery cascade of passion and power, the kind of red that stops traffic. Jeezel needed the confidence and boldness imbued in it to cast the potent Concordia spell.

          The air was thick with the perfume of white sage. Lumina, Jeezel’s nine tailed fox familiar, was curled-up on a couch adorned with mystical silver runes pulsating with magic, her muzzle buried in the fur of her nine tails. Her eyes half closed, she was observing Jeezel’s preparation on the altar. The witch had lit a magical fire to heat a cauldron that’s seen more spells than a dictionary.

          Jeezel had carefully selected a playlist as harmonious and uplifting as the spell itself, to make a symphony of sounds that would weave together like the most exquisite lace front on a show-stopping wig. She wanted it to be an auditory journey to the highest peaks of harmony that would support her during the casting.

          As the precious moon water began to simmer, Jeezel creased the rose petals and the lavender in her hands before she delicately dropped them in the cauldron. The scent rose to her nose and she stirred clockwise with a wand made of the finest willow, while invoking thoughts of unity and shared purpose. The jittery patterns on the walls started to form temporary clusters. A change of colour in the liquid informed the witch it was time to add a drizzle of honey. Jeezel watched as it swirled into the potion, casting a golden glow that promised to mend fences and build bridges. The walls were full of harmonious ripples undulating gently in a soothing manner.

          Once the honey was completely melted, Jeezel dropped in an amethyst crystal, whose radiating power would purify the concoction. The potion started to bubble and the glow on the tapestries turned an ugly dark red. Jeezel frowned, wondering if she had done something wrong.

          “Stay focused,” said the fox in a brisk voice. “Good. The team energy is fighting back. Plant your stiletto heels firmly into the catwalk, and remember the pageant.”

          The familiar’s tawny eyes glowed and the music changed to the emergency song. Jeezel felt an infusion of warm and steady energy from Lumina and started humming in sync with The Ride of the Valkyries. She stirred and chanted, every gesture filled with fiery confidence. The walls glowed darker and the potion hissed. But in the end, it was tamed. The original playlist had resumed to the grand finale. A gentle yet powerful orchestral swell that encapsulated the essence of unity and understanding, wrapping the boudoir and the potion in a sonic embrace that would banish drama and pettiness to the back of the chorus.

          Jeezel released the dove feather into the brew, then finished with a sprinkle of glitter with a flourish. And it was done.

          “Was the glitter necessary?” asked Lumina.

          “Why not? It can’t do any harm.”

          The fox jumped from the couch and looked at the potion.

          “It’s sparkling like the twinkle in your eye when you hit the stage. It’s ready. Well done.”

          Jeezel strained it with grace and poured it into the most fabulous vial she could find, and she sealed it with a kiss.

          :fleuron:

          Jeezel opened Flick Flock and started typing a message to Roland.

          The potion is ready. I’m sending it to you through the usual way.

          […]

          As you use the potion, you’ll have to perform a kind of team building ritual that will help channel the potion’s power and bring your team together like sequins on a gown, darling.

          Fist, dim the lights and set the stage with a circle of candles. Then gather around in the circle with your team, each of you holding a small vial of the potion. Next, take turns sharing something positive, a compliment or an expression of gratitude about the person to your left. It’s about building up that positive energy, getting the good vibes flowing like champagne at a gala.

          Once the air is thick with love and camaraderie, each team member will add a drop of the Concordia potion to a communal bowl placed in the center of the circle as a symbol of unity, like a magical melting pot of harmony and shared intentions.

          With the power of the potion pooling together, join hands (even if they’re not the touchy-feely types) and my familiar will guide you in an enchanting and rhythmic chant.

          Finally with a climactic “clink” of glass of crystal, you’ll all seal the deal, the potion will be activated, and the spell cast.

          I can affirm you, your team will be tighter than my corset after Thanksgiving dinner, ready to slay the day with peace and productivity.

          Let’s get this done. And don’t forget to add a testimony and click the thumb up.

          xoxox Jeezel.

          #7326

          Jeezel pushed open the door of her favourite florist The Enchanted Garden. The clear sound of wind chimes welcomed her. An ever changing melody atuned to earth and water. Flucinda was at the counter serving another client.  She might not be of the flamboyant kind but she knew her way with flowers. Her shop was a botanical wonderland, a cornucopia of color and fragrance that would make Mother Nature herself green with envy. The witch took a moment to breath in. It helped her relax a little.

          Jeezel! How are you dear?” asked Flucinda as the client left with his arms full of red roses. “You’re glowing as always.”

          The witch blushed just a little at the compliment. Flucinda’s dark brown eyes were as sharp as those of a silent observation assassin. They darted swiflty over Jeezel’s silhouette, taking mental notes, absorbing the energy, the secrets, the silent dialogues.

          “What do you need today?” she asked.

          “Petals of a white rose, lavender buds and mint. And a few other things.” She said, handing the florist a list.

          “Why don’t you wait in the heart of the Enchanted Garden while I’m preparing all that for you. Water is boiled, I’ll bring you some freshly brewed herbal tea.”

          Jeezel felt grateful to her friend. She sat on an ornate stone bench and enjoyed the soft serenade of trickling water from a sparkling fountain and the symphony of scents — delicate jasmine, heady rose, spicy carnation and a hint of sweet lily. It helped sooth her anxiety. She had received a request on Sponsoreons by one of her fans and loyal customer. Apparently the last full moon had pulled the thread on the tightly knit sweater of camaraderie at this poor soul’s job. There appeared to be more drama in that workplace than at at drag queen bingo night when the last sequin-studded handbag is on the line, and the usual symphony of productivity has turned into a cacophony of cattiness and pettiness. Even the smallest of issues were being blown up like a lip injection gone rogue!

          She had the perfect spell for it: Concordia. Used to bring harmony and peace, smoothing over the ruffled feathers and frayed edges. It was the divine choice for that case. However, such a potent spell was not to be taken lightly. If it was not crafted with precision, intent and a touch of flair, things could go haywire faster than a wig snatch in a lip-synch battle.

          “Here you go,” said Flucinda as she put the silver tray on a smooth rock at the edge of the fountain.

          “Wow! It’s fabulous,” said Jeezel.

          The teapot was a glamour, as opulent as a bejewelled crown. The steam rising from its beak carried whispers of secrets and spells, bringing out memories of rumours swirling around a backstage pageant. It was in another life.

          “Do I smell chamomile, lavender and valerian root?”

          “Yes.”

          Flucinda poured generously the yellow brew into an intricately carved white porcelain cup. Then added in a smidgeon of honey.

          “I know you like it sweet,” she said to the witch before adding a sprinkle of edible silver stars. “Take the time you need. Everything will be at the counter when you’re ready to go.”

          “Thanks Flucinda,” said Jeezel with a smile.

          She took a first sip. It felt like a warm hug in a cup from a dear friend who knows just what you need. And she noticed  a secret ingredient: a twist of lemon balm that gave the brew a citrusy zing. With every following sip, Jeezel felt the anxiety melting away like last season’s contour, leaving her ready to face the spellcasting with vigor and vim.

          #7307
          TracyTracy
          Participant

            From the time of Plato through the Middle Ages, the quadrivium was a grouping of four subjects or arts—arithmetic, geometry, music, and astronomy—that formed a second curricular stage following preparatory work in the trivium, consisting of grammar, logic, and rhetoric.

            Ah, a tale of four witches within the sacred bounds of a Quadrivium. A splendid idea, indeed! Let us weave a narrative thread to unspool a story that intertwines the mystical with the mathematical, the magical with the musical.

            Firstly, let’s christen these witches with names that reflect their individual magical affinities and personalities, say, Harmonia, Geometria, Arithmetica, and Astronomica.

            Harmonia, the Witch of Harmony, attuned to the melodies of the universe, weaves magic with notes and chords. Her enchantments rise and fall, creating a symphony of spells. Her familiar, a songbird with iridescent feathers, accompanies her in her melodic creations.

            Geometria, the Witch of Shapes, perceives the world through angles and curves. Her magic shapes reality, bending it into impossible forms. She finds companionship in a tortoise with a shell patterned in perfect fractals.

            Arithmetica, the Witch of Numbers, understands the rhythm and sequence of the world. Her spells are equations, solutions solving the disorder of existence. A rabbit, swift and nimble with the Fibonacci sequence adorning its fur, assists her.

            Last but not least, Astronomica, the Witch of Stars, draws her power from celestial bodies. Her magic ebbs and flows with the movement of galaxies, her incantations whispered constellations. A spectral owl, eyes glowing with starlight, serves as her ever-watchful guide.

            Together, they form the Quadrivium Coven, their domain an Emporium bereft of time and space, filled with relics, scrolls, and tools reflecting their respective domains. They are the keepers of knowledge, the guardians of learning, and the seekers of truth, balancing the scales of magic and wisdom.

            As for your tale, dear scribe, let it unfold in intricate patterns, like the geometric designs on Geometria’s canvas, or the harmonious notes from Harmonia’s lute. Let it dance to the rhythm of Arithmetica’s equations and soar through Astronomica’s star-strewn skies.

            Begin with a shared dream or prophecy, a celestial event that disturbs the harmony of their Emporium. Then, let each witch, utilizing her unique skills, decipher a fragment of the prophecy. Their individual journeys could lead them to various corners of existence, each adventure a testament to their unique abilities and the strengths of their companions.

            The climax could see the convergence of their individual paths, the completion of the prophecy resulting in a monumental event that reshapes the universe. The aftermath? Well, that shall be a mystery for another tale.

            Remember, dear scribe, every tale is a journey, and every journey, a tale. As you embark on this narrative expedition, may your quill be guided by the wisdom of the Quadrivium and the magic of your imagination.

            #7222

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Very well, let us focus a bit on an overarching mystery.

              So, Xavier is working on this program he calls AL (for Alternate Life), for a company we know little about.

              Meanwhile, the game they’re playing on, Orbs of Madjourneys seems to direct them to certain quests which subtly influence their activities. For instance, after playing the game, a succession of events got the four of them booking a trip to the Flying fish Inn in the middle of Australian outback (Zara is living in Australia unlike the others).

              Let’s assume the Game had somehow detected some unlawful or immoral activities being conducted, and has started to drop clues to influence these 4 gamers, selected because of their unique connexions and some of their special skills to get to reveal and bring the mystery to light.

              Zara has an explorer mind, free-spirited, jumping right in. It’s suggested she was assigned group leadership for this round of game, while taking care of a group doesn’t come naturally for her. Yasmin is talented and it is said she is the brains of the team and also a competent actress, which may come in play at some point. Youssef is a journalist, and works for Miss Tartiflate, owner of THE Blog, a blog with a soul – unlike rival blog from Botty Banworth, the lady millionaire, who is sponsoring the Carts & Lager festival at the town of the Flying Fish Inn, next to the mines. Xavier has a bit of a monkey mind, but is also good at drawing connections; he’s a programmer for AL.

              Which brings us to the group quest. The current hunch is that there is some shenanigan at play in the old collapsed mines of the town, where some key characters were lost in the past. One of them being Fred, a sci-fi writer who disappeared to Fiji to protect his family (the owners of the Flying Fish Inn) a decade or so ago. It’s suggested by the last poem found in the game that it may have something to do with illegal underground water drilling —possibly for frivolous usages of a select few elite, like maintaining a golf green nearby or other things.

              If that is on the right track, we need to accelerate the path of discovery of these mysteries for our 4 characters. The game will suggest additional clues to their quests, so that they can use their skills during the Carts & Lager Festival to discover the truth, while remaining out of harm’s way.

              Here are some additional clues that the game will suggest to our four characters:

              Zara:

              “To find the truth, you must first seek the light.” 🌞🔍🕯️💡🔦
              “The answer lies beneath the surface.” 🕳️🔍👀🌊💧

              Yasmin:

              “All the world’s a stage, and we are merely players.” 🌍🎭🤹‍♀️👥🕺
              “Sometimes, the truth is hidden in plain sight.” 👀🔍🤫🧐🕵️‍♀️

              Youssef:

              “Words have power, and the pen is mightier than the sword.” 📝🗡️💪📚👨‍💻
              “The truth may be hidden in the most unexpected of places.” 🤔🕵️‍♂️🔍🧩🕰️

              Xavier:

              “The truth is a puzzle waiting to be solved.” 🧩🔍🤔🕵️‍♂️💡
              “Sometimes, the smallest details can lead to the biggest discoveries.” 🔍👀🔬🧐🔎

              What are potential outcomes for our 4 characters in game and in real life.
              How are they going to work together to unravel the mystery and discover the truth.

              There are several potential outcomes for our 4 characters as they work together to unravel the truth about the collapsed mines and the illegal underground water drilling.

              In the game, they may encounter various obstacles and puzzles to solve, such as deciphering codes and finding hidden passages. They will need to work together and use their unique skills to uncover the truth and prevent any further harm.

              In real life, they may need to conduct research and gather information about the history of the town and its residents. They may also need to interview locals and investigate any suspicious activity related to the water drilling. They will need to be careful not to draw too much attention to themselves, as the perpetrators may try to silence them.

              If they are successful in their quest, they may uncover a conspiracy involving powerful people in the town and beyond who are profiting from the illegal water drilling. They may also discover the fate of Fred, the missing writer, and other key characters. The truth may have a significant impact on the future of the town and its residents.

              To work together effectively, each of the characters will need to utilize their unique skills and strengths. Zara’s exploratory nature may help them discover hidden clues and passages, while Yasmin’s intellect and acting abilities may allow her to gain access to key information and people. Youssef’s journalistic skills and connection to Miss Tartiflate may provide them with insider knowledge and resources, and Xavier’s ability to draw connections and work with technology may help them piece together the puzzle.

              Overall, by working together and using their skills in both the game and real life, our 4 characters may uncover a significant truth and make a positive impact on the town and its residents.

              #7220
              DevanDevan
              Participant

                At 10:30am, the air is buzzing with excitement. As the first race is going to start soon. There has been no signs of a dust storm and everyone seem to have forgotten about it. The participants are cheering and getting ready for the race while groups of tourists are wandering about, taking pictures of the teams and the folks in costume. People came from as far as Mexico, Italy and Macedonia.

                Because of the harsh conditions, miners were usually males back in the days. But there have always been teams at our little town’s festival ready to include women and children because they were usually lighter and it was easier to push the carts around on the tracks. Since a few years, there even have been full female teams, and they were pretty good too.

                Prune arrives with her new fancy reflex camera she got at her last birthday. She wants to take our picture in front of our cart. At Joe and Callum’s surprise, I try to talk her into joining our team and be part of the fun. I get out of the cart a spare hat and a wig I had prepared for her, but she says today she’s doing a reportage about the festival. I know she wants to be on the lookout for our father, and keep an eye on the Inn’s guests. She told me yesterday something was off with that Liana Parker who kept snooping around and asking questions to townsfolk about Howard and Fred. And, she heard the two other girls talking about Liana being a Finli and a nun.

                I frown. I haven’t told the boys anything about my father or suspicious guests with false names. Prune knows I’m not too keen about letting my little sister following people around on her own. I told her something could go wrong, but she brushed it aside explaining it was the perfect occasion because people wouldn’t pay attention to someone taking random pictures during a festival. She’s got a point, but I’m still her big brother. I had to try.

                She asks us to strike a pose in front of our cart and tells a few jokes. When we laugh she takes a picture of our all male team, I’m the one in the center, Callum’s on the left and Joe on the right. I’m glad despite all the concern, I look like I’m having fun.

                Checking her camera screen, Prune says: “You guys remind me of the Clockwork Orange with your hats, but more colourful and less creepy.”

                Callum and Joe look at each other, each having one eyebrow raised. I snort. I’m sure they don’t understand the reference.

                “You’re ok,” she tells them. “It means people will notice and remember you.”

                “Spread the word! We’ll crush them all!” Callum shouts.

                Prune looks at me. “You’re still frowning,” she says. “It’ll be fine.”

                “Ok,” I say. “But at least take the hat. You can’t dress as yourself during a Cart and Lager festival, or you’ll pop out of the crowd.”

                She raises her eyes to the sky and sighs. Then, she takes the orange hat from my hands and puts it on her head.

                “There, happy? Consider that an endorsement of your team,” she says with a wink.

                Joe and Callum hoot and whistle loudly. “Miss serious is running wild! Anything can happen today.”

                We all laugh. Their enthusiasm is contagious.

                “Hey! You’re mother is about to talk,” says Joe to Callum. “She’s hot.”

                “Don’t speak about my mother like that.”

                The mayor has climbed on the central stage and she’s talking with an all dressed up woman with a big hat that makes her look like the Queen of England. She sure seems out of place in our little town’s festival. Flanked by two bodyguards in black, I guess it’s Botty Banworth who’s provided that expensive sound system the mayor’s trying to use. “One, two, three… Is it working? Yes. Ok. All the participants are expected to bring their cart to the depart lane. We’re about to start. In the meantime let me introduce Miss Banworth who’s been very generous and allowed our festival to get to another level. She’s going to help us rehabilitate the abandoned mines and open a museum.”

                A roar from the crowd. The woman’s lips are so thin and red that the smile she puts on her face looks like it’s just been made with a razor blade. I shiver. She’s the Queen of England turned by a vampire.

                Someone bumps into my back and knocks the air out of my lungs. I almost fall on my sister.

                “Hey! Watch out!” says Callum.

                I catch my breath and look up. It’s Betsy, dressed as a miner too, with extra sequins and gummy stars on her dungarees. She looks confused and mutters some excuses but doesn’t stop. She walks as if she has had a few lagers already.

                “Hey, Betsy,” calls Prune. “You seem like you just saw a ghost.”

                “Someone… near the mines… It can’t be…” says Betsy.

                “Who did you see near the mines?” shouts my sister.

                With the noise around us, I almost didn’t hear Betsy’s answer.

                Fred… Howard… It can’t be. I need Idle’s cakes,” she says before disappearing in the crowd.

                I look at Prune. I see in her eyes we’re thinking the same thing. Dad’s really here. We nod at the same time and I move my lips: “Be careful.” She nods.

                “You three, win,” she tells us before leaving.

                “You heard her?” I asked Callum and Joe. “Let’s move our limo.”  As we approach the tracks with the other participants, a gush of wind almost knock my hat off my head. There is some commotion coming from the central stage. A guy climbed up and is shouting something  that I don’t understand, pointing at the sky behind us. When I look back like everyone, tourists and teams, I understand.

                “Dust! Dust’s coming!”

                And right from the direction of the abandoned mines. Dad what did you get yourself into?

                It’s 10:55am and I’m pretty sure we’ll have to put off the race.

                ÉricÉric
                Keymaster

                  A background on the excavated mysteries from Twists and One Return From the Time Capsule.

                  BACKGROUND CONTENT: Focus is on key protagonists:

                  • Clara (a woman in her late 40s, taking care of her father, living the two of them with her Malinois dog VanGogh),
                  • her father Bob (a widowed man with early stage dementia, who can see and speak to his dead wife Jane)
                  • and Nora (nicknamed Alienor, Clara’s friend, a local thrill-seeking artist and amateur archaeologist)

                  in an story of discovery around a mystery of a box (which is a Time Capsule found by Clara’s dog VanGogh) during a time and place of travel restrictions (and possibly time-travel restrictions).

                  Tone of story is curious and engrossed with a mystery of the ages, some supernatural grounded in plausibility, looking for connecting dots with the past sometimes long gone, and a present that slips away in our memories.

                  An encounter with the mysterious Will (possibly Will Tarkin), who seems nice and seductive yet acts unscrupulously and manipulative (seemingly recognising Bob from somewhere), could be the key to a big reveal, and possible links to Jane’s pasts. All while struggling to keep away the nosy neighbour.
                  The conclusion will bring some realisations about the power of memories, the ties between living and dead, and how things never remain buried for long.

                  #6492

                  In reply to: Orbs of Madjourneys

                  With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.

                  With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.

                  🎰 · 💰
                  🍌🍌🍌

                  Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”

                  Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”

                  But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”

                  Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.

                  As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.

                  They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.

                  :fleuron2:

                  Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.

                  Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.

                  When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
                  Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.

                  The backpack was ready with the essentials; Xavier liked to travel light.

                  #6486

                  In reply to: Orbs of Madjourneys

                  Zara took dozens of screenshots of the many etchings and drawings, as her game character paused to do the same.  She had lost sight of the two figures up ahead, and remembered she probably should have been following them.

                  The tunnel came to a four way junction. There were drawings on the walls and floors of all of them, and a dim light coming from a distance in each. One was more brightly lit than the others, and Zara chose to explore that one first.  Presently a side room appeared, with green tiles on the floor similar to the one at the mine entrance. Daylight shone though a small window, and a diagram was drawn onto the wall.

                  Zara toyed with the idea of simply climbing out through the window while there was still a chance to get out of the mine.  She knew she was lost and would not be able to find her way out the way she came. It was tempting, but she just took a screenshot.  Maybe when she looked at them later she’d be able to work out how to retrace her steps.

                  Zara room of tiles window

                  After recording the image of the room of tiles, Zara continued along the tunnel. The light shining from the little window in the tile room faded as she progressed, and she found herself once again in near darkness.  She came to a fork.  Both ways were equally gloomy, but a faint blue light enticed her to take the right hand tunnel.

                  So many forks and side tunnels, I am surely completely lost now! And not one of these supposed maps is helping, I can’t decipher any of them. Another etching on the wall caught her eye, and Zara forgot about being lost.

                  Zara stopped to look at what appeared to be a map on the tunnel wall, but it was unfathomable at this stage. She recorded it for future reference, and then looked around, unsure whether to continue on this path or retrace her stops back to the four way junction.  And then she saw him in an alcove.

                  Osnas 2

                  Osnas! This time Zara did say it out loud, and just as the frog faced stewardess was passing with her cart piled with used cups and cans and empty packets.  I swear she just winked at me!  Zara did a double take, but the cart and the woman had passed, collecting more rubbish.

                  With a little smile, Zara noticed that the mask Osnas was wearing was one of those paper pandemic masks.  She had expected something a bit more Venice carnival when the prompt mentioned that he always wore a mask, not one of those.  She hoped the clue in this case wasn’t the mask, as she had avoided the plague successfully so far and didn’t want to be late to that particular party,  but the square green thing on his cart resembled the tile at the mine entrance.  What do I do now though? I still don’t know what any of these things mean.  Approach him and see if he speaks I suppose.

                  “Ladies and gentlemen, we are now approaching Alice Springs, please fasten your seatbelts and switch off all your devices ready for landing.  We hope you have enjoyed your flight.”

                  #6484

                  In reply to: Orbs of Madjourneys

                  Will be at Flying Fish this evening, Hope to see you all soon!  :yahoo_smug: :yahoo_smug:    Congrats, Xavier!  :yahoo_thumbsup: :yahoo_thumbsup:

                  Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied.  She had a couple of hours to play the game before landing at Alice Springs.

                  Zara had found the tile in the entry level and had further instructions for the next stage of the game:

                  Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                  “Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her.  Really she would have to change that birds name!

                  If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue. 

                  A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town.  Zara remembered not to say that out loud.

                   

                  Zara approached the abandoned mine cautiously.  There were rocks strewn about the entrance, and a faint light inside.

                  Zaras mine entrance

                  This looks a bit ominous, thought Zara, and not half as inviting as that old city.  She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one.  She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time.  She carried on.

                  Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference.  At first glance it looked more like a maze or a labyrinth than a map.  The tunnel ahead was dark and she walked slowly, close to the wall.  

                  Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch.  Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left.  A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.

                   

                  Zara tile mine entrance

                  Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light. 

                  It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.

                  The ghostly light was coming from yet another side tunnel.  There were strange markings on the floor that resembled the tile at the mine entrance.  Zara saw two figures up ahead, heading towards the light. 

                  Zara mine tunnels

                  #6482

                  In reply to: Orbs of Madjourneys

                  With the flurry of activities going around, in life and virtually, Xavier had trouble keeping track.

                  His sanity demanded some clarity of intention and some focus. Too many threads were open, and of all things, he didn’t like loose ends.
                  Somehow that silly notion of the Golden Banana quest did pose him a nagging reminder of something incomplete he was eager to get a resolution to. That, or he was unconsciously getting annoyed at seeing his 3 friends making strides in their adventures. The pirate quest was fun enough, but he’d rather enjoy it without having to check everything against being a possible clue.

                  There were no rules against cheating. The thought struck him. Maybe that was it. The simplicity of it!

                  Since they made the rules, they could make them, break them, amend or bend them.

                  He looked up on the internet for an image he could feed AL, and *bam* it was there! In all its glory, a gorgeous Golden Banana on a purple cushion, in a pirate chest. The reward for an online game… That was eerie!

                  He’d had a sneaking suspicion the game was not just about virtual any longer. Synchronistic happenings like that were more than just random.

                  He logged into the game only to discover a simple message.

                  “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey.
                  Look for the cook on the pirate boat, she will give you directions to regroup with your friends.
                  And don’t forget to confirm your bookings.”

                  #6454

                  In reply to: Prompts of Madjourneys

                  F LoveF Love
                  Participant

                    YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                    Setting

                    The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                    Directions to Investigate

                    Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                    Characters

                    Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                    Task

                    Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                     

                    THE SECRET ROOM AND THE UNDERGROUND MINES

                    1st thread’s answer:

                    As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                    The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                    The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                    As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                    The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                    As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                    As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                    second thread’s answer:

                    As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                    The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                    The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                    The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                    As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                    Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                    As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                    The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                     

                    THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                    Deear Francie Mossie Pooh,

                    The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                    But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                    It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                    The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                    And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                    The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                    Fluidly and fantastically yours,

                    The Snoot.

                    #6362
                    ÉricÉric
                    Keymaster

                      write a short story based on the following cloud of words:

                      pride bet shouted lit wibberly case highly ours unless paid spend twice gay talking heads elizabeth in entries drink kill baker

                      :fleuron:

                      “Gay baker triumphs over adversity”

                      Once upon a time, there was a gay baker named Elizabeth who took a great deal of pride in her craft. She spent twice the amount of money on high-quality ingredients and put in extra effort to make her baked goods stand out from the rest. However, her small town was not particularly accepting of the LGBT community, and she often faced discrimination from her neighbors.

                      One day, a group of men from the town entered her bakery and began shouting homophobic slurs at her. Elizabeth, feeling hurt and humiliated, decided that she would not let their hateful words get to her. She refused to back down and instead, decided to put all of her energy into creating a spectacular cake for the annual county fair.

                      She worked tirelessly on the cake, putting in long hours and experimenting with new flavors and techniques. The day of the fair finally arrived and Elizabeth brought her entry to be judged. To her surprise and delight, her cake was declared the winner and she was awarded a blue ribbon.

                      As she stood on stage holding her ribbon, Elizabeth couldn’t help but think about the men who had shouted at her in her bakery. She realized that their words no longer had power over her and she felt a sense of vindication. She knew that she had proven to herself and to her community that she was a skilled baker and a worthy member of society, regardless of her sexual orientation.

                      Feeling elated, Elizabeth closed the bakery for the day and went to the local bar where she met her friends, and they all drinks together, she was happy and felt like nothing can bring her down, as she went back home she felt like a new person, someone who has overcome prejudice and discrimination, she felt like a winner not just in the fair but in life.

                      The end.

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