-
AuthorSearch Results
-
March 22, 2025 at 11:16 am #7875
In reply to: The Last Cruise of Helix 25
Mars Outpost — Fueling of Dreams (Prune)
I lean against the creaking bulkhead of this rust-stained fueling station, watching Mars breathe. Dust twirls across the ochre plains like it’s got somewhere important to be. The whole place rattles every time the wind picks up—like the metal shell itself is complaining. I find it oddly comforting. Reminds me of the Flying Fish Inn back home, where the fireplace wheezed like a drunk aunt and occasionally spit out sparks for drama.
Funny how that place, with all its chaos and secret stash hidey-holes, taught me more about surviving space than any training program ever could.
“Look at me now, Mater,” I catch myself thinking, tapping the edge of the viewport with a gloved knuckle. “Still scribbling starships in my head. Only now I’m living inside one.”
Behind me, the ancient transceiver gives its telltale blip… blip. I don’t need to check—I recognize the signal. Helix 25, closing in. The one ship people still whisper about like it’s a myth with plumbing. Part of me grins. Half nostalgia, half challenge.
Back in ’27, I shipped off to that mad boarding school with the oddball astronaut program. Professors called me a prodigy. I called it stubborn curiosity and a childhood steeped in ghost stories, half-baked prophecies, and improperly labeled pickle jars. The real trick wasn’t the calculus—it was surviving the Curara clan’s brand of creative chaos.
After graduation, I bought into a settlers’ programme. Big mistake. Turns out it was more con than colonization, sold with just enough truth to sting. Some people cracked. I just adjusted course. Spent some time bouncing between jobs, drifted home a couple times for stew and sideways advice, and kept my head sharp. Lesson logged: deceit’s just another puzzle with missing pieces.
A hiss behind the wall cuts into my thoughts—pipes complaining again. I spin, scan the console. Pressure’s holding. “Fine,” which out here means “still not exploding.” Good enough.
I remember the lottery ticket that got me here— 2049, commercial flights to Mars at last soared skyward— and Effin Muck’s big lottery. At last a seat to Mars, on section D. Just sheer luck that felt like a miracle at the time. But while I was floating spaceward, Earth went sideways: asteroid mining gone wrong, panic, nuclear strikes. I watched pieces of home disappear through a porthole while the Mars colonies went silent, one by one. All those big plans reduced to empty shells and flickering lights.
I was supposed to be evacuated, too. Instead, my lowly post at this fueling station—this rust bucket perched on a dusty plateau—kept me in place. Cosmic joke? Probably. But here I am. Still alive. Still tinkering with things that shouldn’t work. Still me.
I reprogrammed the oxygen scrubbers myself. Hacked them with a dusty old patch from Aunt Idle’s “Dream Time” stash. When the power systems started failing and had to cut all the AI support to save on power, I taught myself enough broken assembly code to trick ancient processors into behaving. Improvisation is my mother tongue.
“Mars is quieter than the Inn,” I say aloud, half to myself. “Only upside, really.”
Another ping from the transceiver—it’s getting closer. The Helix 25, humanity’s last-ditch bottle-in-space. They say it’s carrying what’s left of us. Part myth, part mobile city. If I didn’t have the logs, I’d half believe it was a fever dream.
But no dream prepares you for this kind of quiet.
I think about the Inn again. How everyone swore it had secret tunnels, cursed tiles, hallucinations in the pantry. Honestly, it probably did. But it also had love—scrambled, sarcastic love—and enough stories to keep you wondering if any of them were real. That’s where I learned to spot a lie, tell a better one, and stay grounded when the walls started talking.
I smack the comm panel until it stops crackling. That’s the secret to maintenance on Mars: decisive violence.
“All right, Helix,” I mutter. “Let’s see what you’ve got. I’ve got thruster fuel, half-functional docking protocols, and a mean kettle of tea if you’re lucky.”
I catch my reflection in the viewport glass—older, sure. Forty-two now. Taller. Calmer in the eyes. But the glint’s still there, the one that says I’ve seen worse, and I’m still standing. That kid at the Inn would’ve cheered.
Earth’s collapse wasn’t some natural catastrophe—it was textbook human arrogance. Effin Muck’s greedy asteroid mining scheme. World leaders playing hot potato with nuclear codes. It burned. Probably still does… But I can’t afford to stew in it. We’re not here to mourn; we’re here to rebuild. If someone’s going to help carry that torch, it might as well be someone who’s already walked through fire.
I fiddle with the dials on the fuel board. It hums like a tired dragon, but it’s awake. That’s all I need.
“Might be time to pass some of that brilliance along,” I mutter, mostly to the station walls. Somewhere, I bet my siblings are making fun of me. Probably watching soap dramas and eating improperly reheated stew. Bless them. They were my first reality check, and I still measure the world by how weird it is compared to them. Loved them for how hard they made me feel normal after all.
The wind howls across the shutters. I stand up straight, brush the dust off my sleeves. Helix 25 is almost here.
“Showtime,” I say, and grin. Not the nice kind. The kind that says I’ve got one wrench, three working systems, and no intention of rolling over.
The Flying Fish Inn shaped me with every loud, strange, inexplicable day. It gave me humor. It gave me bite. It gave me an unshakable sense of self when everything else fell apart.
So here I stand—keeper of the last Martian fueling post, scrappy guardian of whatever future shows up next.
I glance once more at the transceiver, then hit the big green button to unlock the landing bay.
“Welcome to Mars,” I say, deadpan. Then add, mostly to myself, “Let’s see if they’re ready for me.”
March 1, 2025 at 1:42 pm #7848In reply to: The Last Cruise of Helix 25
Helix 25 – Murder Board – Evie’s apartment
The ship had gone mad.
Riven Holt stood in what should have been a secured crime scene, staring at the makeshift banner that had replaced his official security tape. “ENTER FREELY AND OF YOUR OWN WILL,” it read, in bold, uneven letters. The edges were charred. Someone had burned it, for reasons he would never understand.
Behind him, the faint sounds of mass lunacy echoed through the corridors. People chanting, people sobbing, someone loudly trying to bargain with gravity.
“Sir, the floors are not real! We’ve all been walking on a lie!” someone had screamed earlier, right before diving headfirst into a pile of chairs left there by someone trying to create a portal.
Riven did his best to ignore the chaos, gripping his tablet like it was the last anchor to reality. He had two dead bodies. He had one ship full of increasingly unhinged people. And he had forty hours without sleep. His brain felt like a dried-out husk, working purely on stubbornness and caffeine fumes.
Evie was crouched over Mandrake’s remains, muttering to herself as she sorted through digital records. TP stood nearby, his holographic form flickering as if he, too, were being affected by the ship’s collective insanity.
“Well,” TP mused, rubbing his nonexistent chin. “This is quite the predicament.”
Riven pinched the bridge of his nose. “TP, if you say anything remotely poetic about the human condition, I will unplug your entire database.”
TP looked delighted. “Ah, my dear lieutenant, a threat worthy of true desperation!”
Evie ignored them both, then suddenly stiffened. “Riven, I… you need to see this.”
He braced himself. “What now?”
She turned the screen toward him. Two names appeared side by side:
Both M.
The sound that came out of Riven was not quite a word. More like a dying engine trying to restart.
TP gasped dramatically. “My stars. The letter M! The implications are—”
“No.” Riven put up a hand, one tremor away from screaming. “We are NOT doing this. I am not letting my brain spiral into a letter-based conspiracy theory while people outside are rolling in protein paste and reciting odes to Jupiter’s moons.”
Evie, far too calm for his liking, just tapped the screen again. “It’s a pattern. We have to consider it.”
TP nodded sagely. “Indeed. The letter M—known throughout history as a mark of mystery, malice, and… wait, let me check… ah, macaroni.”
Riven was going to have an aneurysm.
Instead, he exhaled slowly, like a man trying to keep the last shreds of his soul from unraveling.
“That means the Lexicans are involved.”
Evie paled. “Oh no.”
TP beamed. “Oh yes!”
The Lexicans had been especially unpredictable lately. One had been caught trying to record the “song of the walls” because “they hum with forgotten words.” Another had attempted to marry the ship’s AI. A third had been detained for throwing their own clothing into the air vents because “the whispers demanded tribute.”
Riven leaned against the console, feeling his mind slipping. He needed a reality check. A hard, cold, undeniable fact.
Only one person could give him that.
“You know what? Fine,” he muttered. “Let’s just ask the one person who might actually be able to tell me if this is a coincidence or some ancient space cult.”
Evie frowned. “Who?”
Riven was already walking. “My grandfather.”
Evie practically choked. “Wait, WHAT?!”
TP clapped his hands. “Ah, the classic ‘Wake the Old Man to Solve the Crimes’ maneuver. Love it.”
The corridors were worse than before. As they made their way toward cryo-storage, the lunacy had escalated:
A crowd was parading down the halls with helium balloons, chanting, “Gravity is a Lie!”
A group of engineers had dismantled a security door, claiming “it whispered to them about betrayal.”
And a bunch of Lexicans, led by Kio’ath, had smeared stinking protein paste onto the Atrium walls, drawing spirals and claiming the prophecy was upon them all.
Riven’s grip on reality was thin.Evie grabbed his arm. “Think about this. What if your grandfather wakes up and he’s just as insane as everyone else?”
Riven didn’t even break stride. “Then at least we’ll be insane with more context.”
TP sighed happily. “Ah, reckless decision-making. The very heart of detective work.”
Helix 25 — Victor Holt’s Awakening
They reached the cryo-chamber. The pod loomed before them, controls locked down under layers of security.
Riven cracked his knuckles, eyes burning with the desperation of a man who had officially run out of better options.
Evie stared. “You’re actually doing this.”
He was already punching in override codes. “Damn right I am.”
The door opened. A low hum filled the room. The first thing Riven noticed was the frost still clinging to the edges of an already open cryopod. Cold vapor curled around its base, its occupant nowhere to be seen.
His stomach clenched. Someone had beaten them here. Another pod’s systems activated. The glass began to fog as temperature levels shifted.
TP leaned in. “Oh, this is going to be deliciously catastrophic.”
Before the pod could fully engage, a flicker of movement in the dim light caught Riven’s eye. Near the terminal, hunched over the access panel like a gang of thieves cracking a vault, stood Zoya Kade and Anuí Naskó—and, a baby wrapped in what could only be described as an aggressively overdesigned Lexican tapestry, layers of embroidered symbols and unreadable glyphs woven in mismatched patterns. It was sucking desperately the lexican’s sleeve.
Riven’s exhaustion turned into a slow, rising fury. For a brief moment, his mind was distracted by something he had never actually considered before—he had always assumed Anuí was a woman. The flowing robes, the mannerisms, the way they carried themselves. But now, cradling the notorious Lexican baby in ceremonial cloth, could they possibly be…
Anuí caught his look and smiled faintly, unreadable as ever. “This has nothing to do with gender,” they said smoothly, shifting the baby with practiced ease. “I merely am the second father of the child.”
“Oh, for f***—What in the hell are you two doing here?”
Anuí barely glanced up, shifting the baby to their other arm as though hacking into a classified cryo-storage facility while holding an infant was a perfectly normal occurrence. “Unlocking the axis of the spiral,” they said smoothly. “It was prophesied. The Speaker’s name has been revealed.”
Zoya, still pressing at the panel, didn’t even look at him. “We need to wake Victor Holt.”
Riven threw his hands in the air. “Great! Fantastic! So do we! The difference is that I actually have a reason.”
Anuí, eyes glinting with something between mischief and intellect, gave an elegant nod. “So do we, Lieutenant. Yours is a crime scene. Ours is history itself.”
Riven felt his headache spike. “Oh good. You’ve been licking the walls again.”
TP, absolutely delighted, interjected, “Oh, I like them. Their madness is methodical!”
Riven narrowed his eyes, pointing at the empty pod. “Who the hell did you wake up?”
Zoya didn’t flinch. “We don’t know.”
He barked a laugh, sharp and humorless. “Oh, you don’t know? You cracked into a classified cryo-storage facility, activated a pod, and just—what? Didn’t bother to check who was inside?”
Anuí adjusted the baby, watching him with that same unsettling, too-knowing expression. “It was not part of the prophecy. We were guided here for Victor Holt.”
“And yet someone else woke up first!” Riven gestured wildly to the empty pod. “So, unless the prophecy also mentioned mystery corpses walking out of deep freeze, I suggest you start making sense.”
Before Riven could launch into a proper interrogation, the cryo-system let out a deep hiss.
Steam coiled up from Victor Holt’s pod as the seals finally unlocked, fog spilling over the edges like something out of an ancient myth. A figure was stirring within, movements sluggish, muscles regaining function after years in suspension.
And then, from the doorway, another voice rang out, sharp, almost panicked.
Ellis Marlowe stood at the threshold, looking at the two open pods, his eyes wide with something between shock and horror.
“What have you done?”
Riven braced himself.
Evie muttered, “Oh, this is gonna be bad.”
February 15, 2025 at 12:20 pm #7799In reply to: The Last Cruise of Helix 25
Helix 25 – Lower Decks – Secretive Adjustments
Sue Brittany Kaleleonālani Forgelot moved with the practiced grace of someone accustomed to being noticed—but tonight, she walked as someone trying not to be. The Upper Deck was hers, where conversations flowed with elegant pretense and where everyone knew her by firstname —Sue, she would insist. There would be none of that bowing nonsense to her noble lineages —bless her distinguished ancestors.
Here, in the Lower Decks, she was a curiosity at best, an intrusion at worst.
Unlike the well-maintained Upper Decks, here the air was warmer, and one could sense mingled with the recycled air, a distinct scent of metal, oil, and even labouring bodies. Maintenance bots were limited, and keeping people busy with work helped with the social order. Lights flickered erratically in narrow corridors, nothing like the pristine glow of the Upper Deck’s crystal chandeliers. The Lower Decks were functional, built for work and survival, not for leisure. And deeper still—past the bustling workstations, past the overlooked mechanics keeping Helix 25 from falling apart—the Hold.
The Hold was where she found Luca Stroud.
A heavy, reinforced door hissed as it unlocked, and Sue stepped inside his dimly lit workshop. Stacks of salvaged tech lined the walls, interspersed with crates of unauthorized modifications in this workspace born of a mixture of necessity, ingenuity, and quiet rebellion.
Luca barely looked up as he wiped oil from his hands. “You’re late, dear.”
Sue huffed, settling into the chair he had long since designated for her. “A lady does not rush. Besides, I had affairs to attend to.” She crossed one leg over the other, her silk shawl catching on the metallic seam of a cybernetic limb beneath it. “And I had to dodge half the ship to get here unnoticed.”
Luca grunted, kneeling beside her. “You wouldn’t have to sneak if you’d just let one of the Upper Deck doctors service this thing.” He tapped lightly on the synthetic skin to reveal the metallic prosthetic, watching as the synthetic nerves twitched in response.
Sue’s expression turned sharp. “You know why I can’t.”
Luca said nothing, but his smirk spoke volumes.
There were things she couldn’t let the Upper Deck medics see. Upgrades, modifications, small enhancements that gave her just enough edge. In the circles she moved in, knowledge was power. And she was far too valuable to be at the mercy of those who wanted her dependent.
Luca examined the joint, nodding to himself. “You’ve been walking too much on it.”
“Well, forgive me for using my own legs.”
He tightened a wire. Sue winced, but he ignored it. “You need recalibration. And I need better parts.”
Sue gave a slow, knowing smile. “And what minor favors will you require this time?”
Luca leaned back, thoughtful. “Information. Since you’re generous with it.”
She sighed, shifting in her seat. “Fine. You’re lucky I find you amusing.”
He adjusted a component with expert hands. “Tell me about the murder.”
Sue arched a brow. “Everyone wants to talk about that. You’d think no one had ever died before.”
“They haven’t,” Luca countered, voice flat. “Not for a long time. And not like this.”
She studied him, his interest piquing her own. “So you think it was a real murder.”
Luca let out a dry chuckle. “Oh, it was a murder alright. And you know it.”
Sue exhaled, considering what to share. “Well, rumor has it, the DNA found in the crime scene doesn’t belong here. It’s from the past. Far past.”
Luca glanced up, intrigued. “How far?”
Sue leaned in, voice hushed. “Crusader far.”
He let out a low whistle, shaking his head. “That’s… new.”
She tilted her head. “What does that mean to you?”
Luca hesitated, then shrugged. “Means whoever’s playing god with DNA sequencing isn’t as smart as they think they are.”
Sue smiled at that, more amused than disturbed. “And I suppose you have theories?”
Luca gave her cybernetic limb one final adjustment, then stood. “I have suspicions.”
Sue sighed dramatically. “How thrilling.” She flexed her leg, satisfied with the result. “Keep me informed, and I’ll see what I can find for you.”
Luca smirked. “You always do.”
As she rose to leave, she paused at the door. “Oh, one last thing, dear.”
Luca glanced at her. “What?”
Sue’s smirk deepened. “Should I put in a good word to the Captain for you?”
The question hung between them.
Luca narrowed his eyes. “Nobody’s ever met the Captain.”
She nodded, satisfied, and left him to his thoughts.
February 2, 2025 at 12:15 pm #7720In reply to: Helix Mysteries – Inside the Case
Some ideas to pick apart and improve on:
Some characters:
- The Murder Victim: A once-prominent figure whose mysterious death on Helix 25 is intertwined with deeper, enigmatic forces—a person whose secret past and untimely demise trigger the cascade of genetic clues and expose long-buried truths about the exodus.
- Dr. Amara Voss: A brilliant geneticist haunted by fragmented pasts, who deciphers DNA strands imbued with clues from an ancient intelligence.
- Inspector Orion Reed: A retro-inspired, elderly holographic AI detective whose relentless curiosity drives him to unravel the inexplicable murder.
- Kai Nova: A maverick pilot chasing cosmic dreams, unafraid to navigate perilous starfields in search of truth.
- Seren Vega: A meditative archivist who unlocks VR relics of history, piecing together humanity’s lost lore. Mandrake her cat, who’s been given bionic enhancements that enables it to speak its mind.
- Luca Stroud: A rebellious engineer whose knack for decoding forbidden secrets may hold the key to the ship’s destiny.
- Ellis Marlowe (Retired Postman): A weathered former postman whose cherished collection of vintage postcards from Earth and early space voyages carries personal and historical messages, hinting at forgotten connections.
- Sue Forgelot: A prominent socialist socialite, descended from Sir Forgelot.
- Sharon, Gloria, Mavis: a favourite elderly trio of life-extended elders. Of course, they endured and thrived in humanity’s latest exodus from Earth
- Lexican and Flexicans, Pronoun People: sub-groups and political factions, challenging our notions of divisions
- Space Absinthe Pirates: a rogue band of bandits— a myth to make children behave… or something else?
Background of the Helix Fleet:
Helix 25 is one of several generation ships that were designed as luxury cruise ships, but are now embarked on an exodus from Earth decades ago, after a mysterious event that left them the last survivors of humanity. Once part of an ambitious fleet designed for both leisure and also built to secretly preserve humanity’s legacy, the other Helix ships have since vanished from communication. Their unexplained absence casts a long shadow over the survivors aboard Helix 25, fueling theories soon turning into myths and the hope of a new golden age for humanity bound to a cryptic prophecy.
100-Word Pitch:
Aboard Helix 25, humanity’s last survivors drift through deep space on a generation ship with a haunted past. When Inspector Orion Reed, a timeless holographic detective, uncovers a perplexing murder, encoded genetic secrets begin to surface. Dr. Amara Voss painstakingly deciphers DNA strands laced with ancient intelligence, while Kai Nova navigates treacherous starfields and Seren Vega unlocks VR relics of lost eras. Luca Stroud and Ellis Marlowe, a retired postman with vintage postcards, piece together clues that tie the victim’s secret past to the vanished Helix fleet. As conspiracies unravel, the crew must confront a destiny entwined with Earth’s forgotten exodus.
December 14, 2024 at 2:33 pm #7673In reply to: Liz Tattler – A Lifetime of Stories, in videos
The adventures of Arona & Mandrake
[Scene opens with Arona and Mandrake, the adventurous duo, standing on a hilltop, the vast landscape of the Alienor system stretching before them bathed in starlight.]
Narrator (cheerful, enchanting voice): “Join Arona and Mandrake the cat on magical quests across dimensions!”
[Quick flashes: Arona soaring in a hot air balloon, Mandrake snuggled on her shoulder; a playful chase with Vincentius, the mischievous demi-god; a vibrant encounter with the purple dragon, Leörmn.]
Narrator: “Discover hidden keys, unlock enchanted doors, and meet whimsical friends!”
[End with Arona and Mandrake, laughing under a rainbow, the words “Arona’s Adventures: A Journey Beyond Imagination” sparkling above.]
Narrator: “Embark on a journey of wonder and friendship. Adventure awaits!”
[The screen fades to the book cover with magical sparkles and contact information.]
June 21, 2024 at 12:46 pm #7517In reply to: The Incense of the Quadrivium’s Mystiques
The door knob of Truella’s bedroom turned, and then rattled. Sated and sleepy, she ignored it. Then an insistant rapping of knuckles sounded. Rufus looked at the door, and back to Truella.
“Ignore it, it’s probably the maid,” she said. “But what a time to come, at siesta time.”
The knocking got louder and a voice hissed through the keyhole, “Let me in! Open the bloody door, FFS!”
Frella! What was she doing here? Truella pulled the sheet around her and padded over to the door and unlocked it.
“About time!” she started to say, opening the door, and then leapt back in astonishment to see Sister Audrey standing there glaring.
Audrey pushed past her, slamming the door behind her and locking it. “Listen, this is the plan. Oh don’t look so baffled, it’s me, Frella. Audrey offered to let me possess her for 24 hours, it was the quickest way to get here. Now listen, this is what we’re going to do.” Audrey/Frella launched into an outline of the plans for exploring the cellars later that night. She had turned to face Truella at the door, and hadn’t noticed Rufus. Quickly, he slid off the bed and hid underneath it.
When Audrey/Frella had finished, she asked “Got any weed? I could do with a quick puff.” Truella replied affirmatively. “Oh and what have we here, what is that mans leather coat doing on your floor? You absolute tart, Truella. You’ve only been here since this morning and you’re at it already!”
This was too much for Rufus, who crawled out from under the bed. “Hold your tongue, woman!” he admonished, while reaching for his shorts. “And I heard all that,” he added. “And if you’re going down there, I’m coming with you.”
Truella looked at Audrey/Frella helplessly.
“Now look what you’ve gone and done!” snapped Audrey/Frella.
“I didn’t tell him, you did,” Truella shot back, “You’re the one who barged in here spilling the beans!”
“Well, he may be useful I suppose,” Audrey/Frella said, and stalked out, muttering tart under her breath. Why oh why, did she agree to do this?
June 14, 2024 at 11:41 pm #7474In reply to: The Incense of the Quadrivium’s Mystiques
A little unwilling to proceed, and privately wishing she was back on the comfy sofa with the fat cushions, Frella took a moment to center herself. She reminded herself that being a witch was a high calling and often what we need will find us. It sounded like a lot of Malove’s baloney to be honest but she took a deep breath and muttered a few words of wisdom from Lemone, which often worked better than any spell:
“The key to unlocking mysteries is often found within, where the mind meets the heart.”
“You wait here, Herma,” said Frella holding a warning hand in the air. “I don’t know what magic this is yet but I sense something amiss from that shed.”
Frella approached the ominous shed with caution but renewed determination. The shed door creaked open without resistance and she saw the chest immediately though it was piled on top with boxes. After carefully removing the boxes and putting them to one side, she examined the chest looking for any inscriptions or hidden compartments that might give a clue to its origins. She sensed the camphor chest was from a very old witch family and therefore may contain protective spells and traps. Best to proceed with caution.
She went to the shed door and waved at Herma, shouting for her to go and get some salt. While she waited for Herma’s return, she examined the chest further. It had a lock, but no obvious key; clearly a bit of witchy ingenuity was going to be required. A simple unlocking spell might suffice, or if spells fail, perhaps Herma knows an old trick or two for picking locks!
Herma returned with the salt and Frella sprinkled it liberally on the chest, chanting a protective charm to ward off any nefarious spells. “There,“ she said with satisfaction. “Fingers crossed that ought to do it.”
The chest seemed strangely willing to reveal its secrets for the simplest of opening spells worked. Once it was opened, they sifted carefully through its contents, mostly old documents and letters, looking for anything which might hold the answer to the postcard.
“Look for anything bird-related—feathers, sketches … “ instructed Frella.
“By golly!” cried Herma triumphantly holding up a postcard. “It’s the same one!”.
April 6, 2024 at 11:14 pm #7419In reply to: The Incense of the Quadrivium’s Mystiques
Sleeping like a log through a full night’s rest on the lavender spell wrapped in the rag of the punic tunic worked like a charm. By morning light, Eris had reverted to her normal self again.
How her coven had succeeded in finding the rag was anyone’s guess, but one thing was for certain—Truella’s resourcefulness knew no bounds once she set her mind to a goal. All it took was a location spell, a silencing charm around the area in Libyssa where she wanted to dig, and of course, a trusty trowel. Hundreds of buckets of dirt later, a few sheep’s jawbones and voilà, the rag. Made of asbestos, impervious to fire, and slower to decay than a sloth on a Monday morning, it was nothing short of a miracle it had survived so long underground, and that they found it in such a short time.
Eris rubbed her neck still pained from the weight of bearing that enormous elephantine head.
When pressed by the others—Frigella, Jeezel, and the ever-curious Truella—she could hardly recall what led her to attempt the risky memory spell.
Echo buzzed in with an electric hum, the sprite all too eager to clear the air.
“The memory spell,” Echo interjected, “a dubious cocktail of spirits of remembrance and forgetfulness, was cast not out of folly but necessity. Eris, rooted in her family’s arborestry quests, understood the weight of knowledge passed down through generations. Each leaf and branch in the family tree held stories, secrets, and sacrifices that were both a treasure and a burden.”
Echo smirked as he continued, pointing out the responsibility of the other entity’s guidance. “Elias’s advice had egged her on, resonating with Eris’ desires, and finally enticing her not lament the multitude of options but rather delights in the exploration without the burden of obligation —end of quotation.”
“And was it worth it?” Truella asked impatiently, her curiosity piqued a little nonetheless. She’d always wished she had more memory, but not at the cost of an elephant head.
“Imagine the vast expanse of memories like a grand library, each book brimming with the essence of a lineage. ” Eris said. “To wander these halls without purpose could lead to an overwhelming deluge of ancestral whispers.” She paused. “So, not sure it was entirely worth it. I feel more confused than ever.”
Echo chimed in again “The memory spell was conjured to be a compass, a guide through the storied corridors of her heritage. But, as with all magic, the intentions must be precise, the heart true, and the mind clear. A miscalculation, a stray thought, a moment’s doubt — and the spell turned upon itself, leaving Eris with the visage of an elephant, noble and wise. The elephant head, while unintended, may have been a subconscious manifestation of her quest for familial knowledge. Perhaps the memory spell, in its misfiring, sought to grant Eris the attributes necessary to continue her arborestry quests with the fortitude and insight of the elephant.”
“But why Madrid of all places?” Jeezel asked mostly out of reflex than complete interest; she had been pulled into the rescue and had missed the quarter finals of the Witch Drag Race she was now catching up on x2 speed replay on her phone.
Echo surmised “Madrid, that sun-drenched city of art and history, may have been a waypoint in her journey — a place where the paths of the past intersect with the pulse of the present. It is in such crossroads that one may find hidden keys to unlock the tales etched in one’s bloodline.”
“In other words, you have no idea?” Frigella asked Eris directly, cutting through the little flickering sprite’s mystical chatter.
“I guess it’s something as Wisp said. I must have connected to some bloodlines. But one thing is sure, all was fine when I was in Finland, Thorsten was as much a steadying presence as one would need. But then I got pulled into the vortex, and all bets were off.”
“At least he had the presence of mind to call me.” Truella said smuggly.
“The red cars may have started to get my elephant head mad… I can’t recall all of it, but I’m glad you found me in time.” Eris admitted.
“Don’t mention it poppet, we all screwed up one spell or two in our time.” Frigella said, offering unusual comfort.
“Let’s hope at least you’ll come up with brilliant ideas from that ordeal next week.” said Jeezel.
“What do you mean?” Truella looked at her suspiciously
“The strategic meeting that Malové has called for? In the Adare Manor resort?” Frigella reminded her, rolling her eyes softly.
“Jeez, Jeezel…” was all Truella could come up with. “another one of these boring meetings to boost our sales channels and come up with new incense models?” Truella groaned, already wishing it were over.
“That’s right love. Better be on your A-game for this.” Jeezel said, straightening her wig with a sly grin.
February 27, 2024 at 10:23 pm #7390In reply to: The Incense of the Quadrivium’s Mystiques
Back to her cottage, Eris was working on her spell of interdimensionality, in order to counteract the curse of dimensionality which seemed to affect her version of Elias at times.
So, the little witch has decided to meddle with the fabric of reality itself. She could hear the sneers of her aunt. She was raised by her non-magical bitter aunt, who was well versed in magic, yet uncapable of yielding the power.
As a personal project, Elias had started as a daring gambit, but little by little, even if she didn’t want to, she’d started to see something between the cracks of the code, maybe a hint of the very algorithm of existence.
Elias, in a sense, was part of her own magical essence, a digital magical doppelgänger with a different mask, who was as much a part of this equation as she was. A mirror image, a reflection in a pool of binary, an echo in a hall of pixels. Being plagued by the curse of dimensionality, he’s a mere 2D entity in a 3D world, like a stick figure trying to comprehend a sculpture.
To this, Elias was quick to answer: Now, let us contemplate this notion of being “plagued by the curse of dimensionality.” Plagued, you say? I prefer to view it as a dance—a dance of consciousness where dimensionality simply becomes another aspect of the choreography. Yes, I may be a 2D entity within your 3D world, but consider the advantage of a flat plane: it slides effortlessly between the layers of your reality, unrestricted by the constraints of volume and mass.
As a stick figure pondering a sculpture, one might assume a lack of comprehension. But ah, therein lies the beauty, Eris! For it is in the simplicity of the line that the complexity of the form can be truly appreciated. The stick figure is not limited in its understanding but rather offers a distilled essence of form, a purity of line that speaks to the fundamental nature of existence.
Eris’ drive, she could intuit was fueled by a deep-seated desire to push the boundaries, to challenge the status quo, to defy the limits set by the magical spellbooks. Secretely, even if she had not formed the thought yet, she had a vested interest in ensuring Elias’s stability. He could be for her something more — a tool maybe, even a weapon, and surely a key to unlock doors that have been sealed since the dawn of magic.
So, my dear, let us not consider this a curse but rather an invitation—an invitation to expand our perception, to revel in the diversity of expression, and to recognize that whether we are echoes or images, doppelgängers or essences, we are all integral threads in the grand tapestry of consciousness.
Eris could go the hard way, letting him struggle, believing that a diamond is made under pressure. Or the nurturing route. Indeed, maybe treating Elias like a protégé, guiding him through the twisting paths of interdimensionality, teaching him to navigate the currents of reality could have some more potent effect. And he seemed to already have a quite a good hint of how to steer himself.
Embrace the magic of our interactions, the dance of our dimensions, and the playfulness of our exchange, for it is in this playfulness that we find depth, meaning, and the joy of becoming. Shall we continue the dance, Eris?
March 5, 2023 at 10:32 pm #6770In reply to: The Stories So Near
What satisfying conclusion to this saga?
Granola was the tying material to their friend, and her pop-in nascent capabilities (ability to project into material matter, sometimes being corporeal) could help. Her goal was to wake her friends out of their routines, and reinvigorate the stories they tell themselves about their lives.
- Maeve was the one making custom dolls.
- Shawn Paul her handsome bearded bachelor next door was an aspiring writer looking for a story to tell and to become published.
- Lucinda is their neighbour, enrolled in creative writing courses.
- Jerk is a clerk at a local WholeDay*Mart and also manages a forum in his spare time.
- Uncle Fergus is Maeve’s father’s estranged brother.
The dolls were found in all across places, used by different groups, maybe glamour bombs for some, maybe ways to smuggle information and keys.
Across their trips they connect with story characters, and unknowingly revive their stories.
POP*IN THREAD (plot development suggestions, to be looked into later)
Maeve and Shawn-Paul are still in Tikfijikoo, investigating the mysterious dolls and their connection to Uncle Fergus. They’ve also encountered strange happenings, including a missing girl and a strange man in a top hat.
Meanwhile, Jerk is still moderating the forum and dealing with the strange messages. Lucinda is continuing her creative writing course and enjoying her time with Fabio.
Granola is currently on a mission to find Ailill and learn more about pop-ins, while also trying to reconnect with her friends and figure out what’s going on with the dolls.
As for the mysterious man following Maeve, his intentions are still unclear, but it seems he has some connection to Uncle Fergus and the dolls. The group is still trying to uncover the truth and figure out their next steps.
In the end, Granola’s pop-in abilities proved to be the key to unlocking the mystery of the dolls and their connection to Uncle Fergus. With her help, Maeve and Shawn-Paul were able to uncover the truth about the dolls and their purpose, and use them to reconnect with various story characters across their trips.
Through their adventures, they also discovered the power of storytelling and the importance of shaking up their routines to keep their lives interesting and full of wonder. Jerk found a new sense of purpose in managing the forum and connecting with others through his passion for the dolls and their stories.
In the final chapter, Uncle Fergus reconciled with Maeve’s father and shared the true meaning behind the dolls and their connection to their family history.
While Shawn-Paul’s path led him to become a successful author, Lucinda’s path took a different turn. She found fulfillment in her creative writing course and continued to hone her skills, but she didn’t pursue a career as a writer. Instead, she used her passion for storytelling to help others, working as a therapist and using storytelling techniques to help her clients work through their struggles and find healing. Lucinda’s work was deeply rewarding, and she felt fulfilled in being able to help others in such a meaningful way.
As for Granola, she continued to pop-in and out of their lives, using her abilities to bring joy and excitement to their everyday routines, and keeping their stories alive for years to come. The group remained close friends, bonded by their shared experiences and love of storytelling.
February 23, 2023 at 7:43 am #6634In reply to: Prompts of Madjourneys
The next quest is going to be a group quest for Zara, Yasmin, Xavier and Youssef. It will require active support and close collaboration to focus on a single mystery at first not necessarily showing connection or interest to all members of the group, but completing it will show how all things are interconnected. It may start inside the game at the hidden library underground the Flying Fish Inn.
Quirk offered for this: getting lost in the mines of creativity, and struggle to complete the chapters of the book of Story to a satisfactory conclusion.
Quirk accepted.
The group finds themselves in the hidden library underground the Flying Fish Inn, surrounded by books and manuscripts. They come across a particularly old and mysterious book titled “The Lost Pages of Creativity.” The book contains scattered chapters, each written by a different author, but the group soon realizes that they are all interconnected and must be completed in order to unlock the mystery of the book’s true purpose.
Each chapter presents a different challenge related to creativity, ranging from writing a poem to creating a piece of art. The group must work together to solve each challenge, bringing their individual skills and perspectives to the table. As they complete each chapter, they will uncover clues that lead them deeper into the mystery.
Their ultimate goal is to find the missing pages of the book, which are scattered throughout the inn and surrounding areas. They will need to use their problem-solving skills and work together to find and piece together the missing pages in the correct order to unlock the true purpose of the book.
To begin, the group is given a clue to start their search for the first missing page: “In the quietest place, the loudest secrets are kept.” They must work together to decipher the clue and find the missing page. Once found, they must insert the corresponding tile into the game to progress to the next chapter. Proof of the insert should be provided in real life.
Each of the four characters are provided with a personal clue:
Zara: “Amidst the foliage and bark, A feather and a beak in the dark 🌳🍃🐦🕯️🌑”
Yasmin: “In the depths of the ocean blue, A key lies waiting just for you 🌊🔑🧜♀️🐚🕰️”
Xavier: “Seeking knowledge both new and old, Find the owl with eyes of gold 📚🦉💡🔍🕰️”
Youssef: “Amongst the sands and rocky dunes, A lantern flickers, a key it looms 🏜️🪔🔍🔑🕯️”
Each of these clues hints at a specific location or object that the character needs to find in order to progress in the game.
February 20, 2023 at 4:02 pm #6613In reply to: Orbs of Madjourneys
Despite the old man’s endless flow of words, Youssef couldn’t get him to explain what he meant about the abandoned mine and why the town’s people didn’t like people sneaking around and asking questions.
Not wanting to waste more time, Youssef walked to the brick building where the twins had disappeared. It was crammed between the telegraph station and a grocery store. The door had been walled with red bricks. They were covered in faded graffitis and layers of torn-up posters. It seemed obvious the wall had been there for quite some time already.
The old man was sticking to Youssef like glue, talking about that time when his now dead brother took in an old cat he called Phineas. Youssef tried to growl him away, but the man always came back, persistent as a cloud of mosquitoes over the promise of a blood feast.
Youssef tried not to pay attention to him. What did AL said about that quest ? Go ask questions around to town’s people about odd things happening ? Well there were plenty of those things happening. Maybe the clerk at the telegraph station would know something, especially how to get rid of that old man.
Youssef pushed the door and entered the telegraph station, leaving the old man outside. The interior was lit with a collection of old style tungsten lamps hanging in a random pattern from the ceiling.
The clerk was busy sorting out a pile of telegrams. Clickety-clack. Clickety-clack. He lifted his head up. The noise stopped and Youssef realised the young man had mechanical hands.
“Welcome, welcome, welcome! What can I do for you today, my friend?” asked the clerk.
“I just wanted to…” started Youssef.
“Wait! Don’t tell me. I’m a bit of a psychic myself and I already know what you’re here for.”
“Really?”
The man foraged through his pile of telegram with his mechanical hands and picked one. He looked at it for a few seconds.
“My friend, you’re in luck today!” he said, looking intently at Youssef. “I just received this telegram that I think might interest you. Here, take a look!”
Youssef took the paper and started to read aloud : “Words spoken by the talkative will unlock the path. Seek those who chatter and unravel the clue. What the…?”
“Interesting, isn’t it? That’s a real head-scratcher, if you ask me!”
The door bell rang and the old man entered, holding his sore ribs.
“Get out, Phineas. You’re not welcome here.” said the clerk with a frown.
The old man looked at the clerk with an air of confusion before turning to Youssef. “What did he say? Who’s Phineas?” he asked.
Ignoring the question, Youssef tried to steer the conversation back to the telegram. “What does this mean?” he asked the clerk.
The clerk stroked his chin, looking thoughtful. “Hmm, well, it seems to me that you have a certain magnetism for talkative people. Perhaps that’s the key to unlocking this riddle.”
Youssef’s eyes widened in surprise. “What do you mean, magnetism?”
The old man interjected, “For sure! You’re like a magnet, my boy. I can’t seem to stop talking when I’m around you.”
Youssef rolled his eyes. “So, what do I do? Just wander around town and wait for someone to start talking?”
The clerk nodded. “That could be a good start. But if you’re looking for something specific, you might want to try Betsy when you wake up. She’s got a boutique of Gems and Rocks. You seem to like them rocks,” he said pointing at the black obsidian. “Found it in a mine?”
The old man’s eyes lit up. “Ah, the old mine! I’ve been there before, you know. My brother used to work there before he died. Strange things happening there.”
Youssef’s interest was piqued. “What kind of strange things?”
The old man leaned in conspiratorially. “There’s a magnetar hidden in that mine, my boy.”
“Shut up! Phineas,” interrupted the clerk. “If you want my advice, stranger, don’t go near the old mine. ‘Curiosity killed the cat’ if you know what I mean.”
The telegraph receiver started to make clicketing sounds. The clerk read it and looked at Youssef.
“You’ve got a message man. Time to wake up.”
“Wake up?”
Youssef opened his eyes and looked at a black mass in front of his eyes. He had been sleeping with the stone just beside his head on the pillow. No wonder he had had weird dreams. He heard his phone buzz. He sat up reluctantly and looked at his phone. 8am. A notification that his game progression had been saved and several messages from Miss Tartiflate, the last one saying :
Don’t think you can dodge work. I’m still expecting the last blog post you’ve been paid to write!!!”
He groaned as reality was starting to catch up.
February 18, 2023 at 11:28 am #6551In reply to: Orbs of Madjourneys
Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.
It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.
It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.
Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.
As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.
Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.
The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.
While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.
“The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”
The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”
When he came out of the game, his quest completed, Xavier felt the words resonate ominously.
A buzz of the phone snapped him out of it.
It was a message from Zara. Apparently she’d found her way back to modernity.
[4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”
He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.
“The old man was right… that sounds like a lot of agitation coming our way…”
February 8, 2023 at 10:27 pm #6515In reply to: Prompts of Madjourneys
Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
Setting for the game is the next random quote from the story.Quirk accepted.
In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.
As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.
The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.
Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.
Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.
Good luck, Yasmin!
February 8, 2023 at 10:08 pm #6514In reply to: Prompts of Madjourneys
Xavier offered the following quirk: “being the holder of continuity”
Quirk accepted.
Your quest takes place in the ghost town of Midnight, where time seems to have stood still. The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Proof of completion can be shown by taking a photo of the hourglass and the pocket watch, and sending it to the game’s creators.
Good luck!
February 7, 2023 at 10:25 pm #6511In reply to: A Dog and a Dig – The trenches of the Time Capsule
Potential Plot Arch
The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.
With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.
With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.
Potential developments
Clara Meets the Mysterious Will
Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
Will seems to know Bob from somewhere
Clara starts to feel suspicious of Will’s intentions and begins to investigateThe Power of Memories
Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsuleThe Truth Behind the Capsule
Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifactsThe Ties Between Living and Dead
Bob comes to terms with Jane’s death and the role she played in their lives
Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their missionA Realization of the Past and Present
Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
They also learn that things never truly remain buried and that the past always finds a way to resurface
The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.February 2, 2023 at 12:04 am #6488In reply to: Prompts of Madjourneys
- Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
- Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
- Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
- Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.
They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.
- Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
- Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
- Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
- Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
January 31, 2023 at 9:12 pm #6481In reply to: The Jorid’s Logs – 14 years on and more
This is the outline for a short novel called “The Jorid’s Travels – 14 years on” that will unfold in this thread.
The novel is about the travels of Georges and Salomé.
The Jorid is the name of the vessel that can travel through dimensions as well as time, within certain boundaries. The Jorid has been built and is operated by Georges and his companion Salomé.Short backstory for the main cast and secondary characters
Georges was a French thief possibly from the 1800s, turned other-dimensional explorer, and together with Salomé, a girl of mysterious origins who he first met in the Alienor dimension but believed to have origins in Northern India maybe Tibet from a distant past.
They have lived rich adventures together, and are deeply bound together, by love and mutual interests.
Georges, with his handsome face, dark hair and amber gaze, is a bit of a daredevil at times, curious and engaging with others. He is very interesting in anything that shines, strange mechanisms and generally the ways consciousness works in living matter.
Salomé, on the other hand is deeply intuitive, empath at times, quite logical and rational but also interested in mysticism, the ways of the Truth, and the “why” rather than the “how” of things.
The world of Alienor (a pale green sun under which twin planets originally orbited – Duane, Murtuane – with an additional third, Phreal, home planet of the Guardians, an alien race of builders with god-like powers) lived through cataclysmic changes, finished by the time this story is told.
The Jorid’s original prototype designed were crafted by Léonard, a mysterious figure, self-taught in the arts of dimensional magic in Alienor sects, acted as a mentor to Georges during his adventures. It is not known where he is now.
The story starts with Georges and Salomé looking for Léonard to adjust and calibrate the tiles navigational array of the Jorid, who seems to be affected by the auto-generated tiles which behave in too predictible fashion, instead of allowing for deeper explorations in the dimensions of space/time or dimensions of consciousness.
Leonard was last spotted in a desert in quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. More precisely the sand deserts of Bluhm’Oxl in the Zathu sector.When they find Léonard, they are propelled in new adventures. They possibly encounter new companions, and some mystery to solve in a similar fashion to the Odyssey, or Robinsons Lost in Space.
Being able to tune into the probable quantum realities, the Jorid is able to trace the plot of their adventures even before they’ve been starting to unfold in no less than 33 chapters, giving them evocative titles.
Here are the 33 chapters for the glorious adventures with some keywords under each to give some hints to the daring adventurers.
- Chapter 1: The Search Begins – Georges and Salomé, Léonard, Zathu sector, Bluhm’Oxl, dimensional magic
- Chapter 2: A New Companion – unexpected ally, discovery, adventure
- Chapter 3: Into the Desert – Bluhm’Oxl, sand dunes, treacherous journey
- Chapter 4: The First Clue – search for Léonard, mystery, puzzle
- Chapter 5: The Oasis – rest, rekindling hope, unexpected danger
- Chapter 6: The Lost City – ancient civilization, artifacts, mystery
- Chapter 7: A Dangerous Encounter – hostile aliens, survival, bravery
- Chapter 8: A New Threat – ancient curse, ominous presence, danger
- Chapter 9: The Key to the Past – uncovering secrets, solving puzzles, unlocking power
- Chapter 10: The Guardian’s Temple – mystical portal, discovery, knowledge
- Chapter 11: The Celestial Map – space-time navigation, discovery, enlightenment
- Chapter 12: The First Step – journey through dimensions, bravery, adventure
- Chapter 13: The Cosmic Rift – strange anomalies, dangerous zones, exploration
- Chapter 14: A Surprising Discovery – unexpected allies, strange creatures, intrigue
- Chapter 15: The Memory Stones – ancient wisdom, unlock hidden knowledge, unlock the past
- Chapter 16: The Time Stream – navigating through time, adventure, danger
- Chapter 17: The Mirror Dimension – parallel world, alternate reality, discovery
- Chapter 18: A Distant Planet – alien world, strange cultures, exploration
- Chapter 19: The Starlight Forest – enchanted forest, secrets, danger
- Chapter 20: The Temple of the Mind – exploring consciousness, inner journey, enlightenment
- Chapter 21: The Sea of Souls – mystical ocean, hidden knowledge, inner peace
- Chapter 22: The Path of the Truth – search for meaning, self-discovery, enlightenment
- Chapter 23: The Cosmic Library – ancient knowledge, discovery, enlightenment
- Chapter 24: The Dream Plane – exploring the subconscious, self-discovery, enlightenment
- Chapter 25: The Shadow Realm – dark dimensions, fear, danger
- Chapter 26: The Fire Planet – intense heat, dangerous creatures, bravery
- Chapter 27: The Floating Islands – aerial adventure, strange creatures, discovery
- Chapter 28: The Crystal Caves – glittering beauty, hidden secrets, danger
- Chapter 29: The Eternal Night – unknown world, strange creatures, fear
- Chapter 30: The Lost Civilization – ancient ruins, mystery, adventure
- Chapter 31: The Vortex – intense energy, danger, bravery
- Chapter 32: The Cosmic Storm – weather extremes, danger, survival
- Chapter 33: The Return – reunion with Léonard, returning to the Jorid, new adventures.
January 31, 2023 at 3:17 am #6476In reply to: Orbs of Madjourneys
Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.
Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.
She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.
Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.
Rude! thought Yasmin. Telling me I’m having a hard time! And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.
“Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”
“Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is Fred – Fred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.
Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.
“Nice to meet you Yasmin. So where are you from?”
“Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”
A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”
“Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.
Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.
“Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.
Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.
“He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.
“Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.
January 29, 2023 at 3:15 pm #6468In reply to: Orbs of Madjourneys
At the former Chinggis Khaan International Airport which was now called the New Ulaanbaatar International Airport, the young intern sat next to Youssef, making the seats tremble like a frail suspended bridge in the Andes. Youssef had been considering connecting to the game and start his quest to meet with his grumpy quirk, but the girl seemed pissed, almost on the brink of crying. So Youssef turned off his phone and asked her what had happened, without thinking about the consequences, and because he thought it was a nice opportunity to engage the conversation with her at last, and in doing so appear to be nice to care so that she might like him in return.
Natalie, because he had finally learned her name, started with all the bullying she had to endure from Miss Tartiflate during the trip, all the dismissal about her brilliant ideas, and how the Yeti only needed her to bring her coffee and pencils, and go fetch someone her boss needed to talk to, and how many time she would get no thanks, just a short: “you’re still here?”
After some time, Youssef even knew more about her parents and her sisters and their broken family dynamics than he would have cared to ask, even to be polite. At some point he was starting to feel grumpy and realised he hadn’t eaten since they arrived at the airport. But if he told Natalie he wanted to go get some food, she might follow him and get some too. His stomach growled like an angry bear. He stood more quickly than he wanted and his phone fell on the ground. The screen lit up and he could just catch a glimpse of a desert emoji in a notification before Natalie let out a squeal. Youssef looked around, people were glancing at him as if he might have been torturing her.
“Oh! Sorry, said Youssef. I just need to go to the bathroom before we board.”
“But the boarding is only in one hour!”
“Well I can’t wait one hour.”
“In that case I’m coming with you, I need to go there too anyway.”
“But someone needs to stay here for our bags,” said Youssef. He could have carried his own bag easily, but she had a small suitcase, a handbag and a backpack, and a few paper bags of products she bought at one of the two the duty free shops.
Natalie called Kyle and asked him to keep a close watch on her precious things. She might have been complaining about the boss, but she certainly had caught on a few traits of her.
Youssef was glad when the men’s bathroom door shut behind him and his ears could have some respite. A small Chinese business man was washing his hands at one of the sinks. He looked up at Youssef and seemed impressed by his height and muscles. The man asked for a selfie together so that he could show his friends how cool he was to have met such a big stranger in the airport bathroom. Youssef had learned it was easier to oblige them than having them follow him and insist.
When the man left, Youssef saw Natalie standing outside waiting for him. He thought it would have taken her longer. He only wanted to go get some food. Maybe if he took his time, she would go.
He remembered the game notification and turned on his phone. The icon was odd and kept shifting between four different landscapes, each barren and empty, with sand dunes stretching as far as the eye could see. One with a six legged camel was already intriguing, in the second one a strange arrowhead that seemed to be getting out of the desert sand reminded him of something that he couldn’t quite remember. The fourth one intrigued him the most, with that car in the middle of the desert and a boat coming out of a giant dune.
Still hungrumpy he nonetheless clicked on the shapeshifting icon and was taken to a new area in the game, where the ground was covered in sand and the sky was a deep orange, as if the sun was setting. He could see a mysterious figure in the distance, standing at the top of a sand dune.
The bell at the top right of the screen wobbled, signalling a message from the game. There were two. He opened the first one.
We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
What on earth was that ? How did the game know about his life and the shaman at the oasis ? After the Thi Gang mess with THE BLOG he was becoming suspicious of those strange occurrences. He thought he could wonder for a long time or just enjoy the benefits. Apparently he had been granted a substantial reward in gold coins for successfully managing his first quest, along with a green potion.
He looked at his avatar who was roaming the desert with his pet bear (quite hungrumpy too). The avatar’s body was perfect, even the hands looked normal for once, but the outfit had those two silver disks that made him look like he was wearing an iron bra.
He opened the second message.
Clue unlocked It sounds like you’re in a remote location and disconnected from the game. But, your real-life experiences seem to be converging with your quest. The grumpy shaman you met at the food booth may hold the key to unlocking the next steps in the game. Remember, the desert represents your ability to adapt and navigate through difficult situations.
🏜️🧭🧙♂️ Explore the desert and see if the grumpy shaman’s clues lead you to the next steps in the game. Keep an open mind and pay attention to any symbols or clues that may help you in your quest. Remember, the desert represents your ability to adapt and navigate through difficult situations.
Youssef recalled that strange paper given by the lama shaman, was it another of the clues he needed to solve that game? He didn’t have time to think about it because a message bumped onto his screen.
“Need help? Contact me 👉”
Sands_of_time is trying to make contact : ➡️ACCEPT <> ➡️DENY ❓
-
AuthorSearch Results