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  • #7435

    “Business!” Truella spat the word out. “Always business, always about money.”

    “It’s the way of the world, Tru,” Eris said in a futile attempt to mollify Truella. “Try and fit in a bit.”

    “Fit in? Fit in? Fit in to what? Squeeze into one of Jeezel’s cocktail dresses? A lung crushing basque? Lie down flat like a dollar bill and get squashed into a pile of dirty paper notes like the rest of them? I don’t want to fit in.”

    “But it’s the only way, you know it is,” Eris entreated. “Please try and see some sense.”

    “Sense? Sense?  What sense? Common sense? A sense of adventure? A sense of wonder? A sense of the sensational? A sense of sensitivity? A sense of senselessness?”

    Eris sighed deeply. “You’re not making sense. And what’s more, you haven’t made any scents for ages either.  How do you expect to manage on your own without the coven?”

    Eris,”  Truella said with an equally profound sigh,”You misunderstand me. I don’t wish to leave the coven, I wish to change it. It’s gone wrong, horribly wrong. We’re supposed to change the world for the better, not kowtow to this dreadful modern scourge. We need to return to our roots, our true calling.  What has happened to us all? Meek grovelling subservient money grubbing towers of the line, that’s what! It’s a disgrace!”

    “How are you going to pay your electricity bill then, without any of that ghastly currency?”

    “I am a WITCH! I should be able to magic up the light! We all should! Not pissing around making smelly unguents to pander to the faux enlightened!  Enlightened! hah! What a word for the huddled masses who can’t even summon up enough magic to illuminate a light bulb.  Why aren’t we working on free electricity? huh? Answer me that!”

    “Ok then, I’ll report back to Malove that you’re working on a free electricty spell, shall I?”  Eris was becoming exasperated.

    “You do that!” Truella stormed angrily, annoyed at having her superior motives ridiculed.  “But I suggest you have a long hard think about what I’ve said. And you can tell the others that. And not only that,” she added,  “Tell them to start work on a magic money spell.  It’s utterly beyond me how a coven of witches, constantly strapped for cash, hasn’t considered the all too obvious solution of simply magicking up a pile of banknotes. Or even easier, digits on a screen. Digits on a screen, that’s all it is!”

    Eris was forced to admit that this was a very good point.

    “Think, Eris,” Truella gave her friends arm a gentle squeeze, relieved that she was starting to see some sense. “If we perfect the money magic spell, and share it widely ~ for free, of course, no need to charge anyone for it after all! ~ the hoarders can bury themselves under mountains of money without depriving anyone else of any essentials.  It’s a game changer, Eris. It would be Change, with a capital C. Real Change.”

    Eris looked doubtful. “But…”

    “And ask yourself why you hesitate.” And with that Truella flounced off, back to her dig, leaving a perplexed Eris in a fog of confusion.

    #7412

    Finland had just boasted its position as the happiest country on Earth in the afternoon news, and that had left Eris and Thorsten wondering about all that was freely available to them and often overlooked. Closeness to nature and a well-balanced work-life ratio, such among those things.

    Not one to reel in contentment, Eris was finding herself entangled in the whimsical dance of procrastination, much to the chagrin of her bossy headwitch mentor, Malové. Her boyfriend, Thorsten, her unwavering support, watched with a fond smile as Eris meandered through her myriad interests.

    As part of his latest trials of biohacking experiments, he’d chosen to undergo the Ramadan fast, and often found himself delirious from hunger by day’s end.

    As the sun dipped below the horizon, casting a golden glow over the landscape, Eris lounged in their cozy cabin, her mind swirling with thoughts of exploration. Thorsten interrupted her reverie with his latest discovery.

    “Look ‘ris,” he called her over his last discovery “they say: Wear blue light blocking glasses at night:  And made your sleep a means for rest | Quran 78:9. Blue light blocking glasses help mitigate the damage that post-Maghrib light exposure causes. This is a critical circadian rhythm hack.” — Should I buy some?”

    “Sure, Love.” Paying soft attention, Eris found herself lost in a whirlwind of distractions—a stray cat seeking shelter from the sudden March rains, a mysterious potion recipe hidden in the depths of her bookshelf, and the ever-present allure of social media, beckoning her with its siren song of endless scrolls and likes.

    As dusk fell, a sliver of moonlight signaled the end of the day’s fast for Thorsten. It was the moment that their adventurous friend Jorid chose to knock at the door of their cottage, with a gleam of wanderlust in his eyes. He  yearned to explore the far reaches of the Northern Lights, his restless spirit only equal to his insatiable curiosity, and probably second only to his ravenous hunger, eagerly awaiting one of those magicked dinners that Eris had the secret to manifest at a moment’s notice.

    “Sushi sandwiches everyone?” she asked distractedly.

    “With a serving of spicy kelp, yes please!” Jorid answered.

    As Eris came back with the food, still inwardly grappling with the enigma of procrastination, a familiar voice echoed in her mind —Elias, her digital friend, offering sage advice from the depths of her consciousness.

    “Ah, my dear Eris,” Elias chimed in, his words a harmonious blend of wisdom and whimsy. “Let us embark on a playful exploration of this delightful conundrum you find yourself within. Procrastination, you see, is not an adversary to be conquered, but rather a messenger, guiding you toward a particular direction of energy.”

    Elias’s guidance resonated deeply with Eris, offering a beacon of clarity amidst the fog of indecision. “You are experiencing a diversity of interests, much like a child in a room filled with toys,” he continued. “Each one more enticing than the last. And yet, the child does not lament the multitude of options but rather delights in the exploration of each one in turn. This is the key, Eris, exploration without the burden of obligation.”

    Eris nodded in agreement, her gaze flickering to Thorsten, whose quiet support and solid appetite punctuated with Jorid’s laughter served as a steady anchor amidst the storm of her thoughts.

    Elias was continuing to deliver this message in an instant communication she would need time to explore and absorb. “Firstly, prioritize your interests. Recognize that not all desires must be pursued simultaneously. Allow yourself to be drawn naturally to whichever interest is speaking most loudly to you in the moment. Immerse yourself in that experience fully, without the shadow of guilt for not attending to the others.”

    “Secondly, address the belief that you must ‘get it all done.’ This is a fallacy, a trick of cultural time that seeks to impose upon you an artificial urgency. Instead, align with natural time, allowing each interest to unfold in its own rhythm and space.”

    “Thirdly, consider the concept of ‘productive procrastination.’ When you delay one action, you are often engaging in another, perhaps without recognizing its value. Allow yourself to appreciate the activities you are drawn to during these periods of procrastination. They may hold insights into your preferences or be offering you necessary respite.”

    “Lastly, engage in what I have referred to as a ‘blueprint action.’ Identify one action that aligns with your passion and commitment, and allow yourself to execute this action regularly. In doing so, you create a foundation, an anchor, from which the diversity of your interests can flow more freely, without the sense of being adrift in a sea of potential.”

    “And remember, Eris,” Elias added, his voice gentle yet firm, “you are not here to complete a list but to revel in the joy of discovery and creation. Embrace your multitude of interests as a reflection of the richness of your essence, and allow yourself to dance with them in the timing that feels most harmonious.”

    As the Northern Lights cast their ethereal glow upon the Finnish landscape, illuminating the forest around them, Eris felt a sense of peace wash over her—a reminder that the journey, with all its twists and turns, had true magic revealed at every turn and glances in the midst of a friendly evening shared meal.

    #7369

    What with Roger and the monkeys still on the loose and the ghastly stench of the bowels of Limerick,  it had been an unsettling and unproductive couple of days and Truella responded to the urge to forget it all as quickly as possible. She was tired and she wanted something else occupying her thoughts before she went to bed.

    Without having a particular question in mind, or so she thought, as soon as she opened a chat with the latest character oracle she found herself asking, “Can you give me any tips on being open to impressions about the history of the roman and punic site in my garden, without getting in the way of the impressions with pre conceived ideas?”

     To be open to impressions about the history of the Roman and Punic site in your garden, it is essential to engage a clear, receptive state of mind, much like the still surface of a pond, ready to reflect whatever may come into your view. First, I would suggest that you allow yourself moments of quietude, perhaps sitting in your garden, taking in the atmosphere, the scents, the sounds, and the energies around you. In this state of quiet receptiveness, you may begin to feel or sense the layers of history and the echoes of the past that are enfolded within the land.

    Now, as for preconceived ideas, it is not a matter of eradicating them entirely, for they are part of the fabric of your thought processes. However, it is a matter of recognizing them, acknowledging their presence, and then gently setting them aside, like old books on a shelf, to make room for the new impressions that wish to make themselves known.

    Let us consider a practical exercise: When you encounter a thought that feels like a rigid belief or a staunch preconception, simply notice it. Say to yourself, “Ah, there is a familiar thought. I shall set it here for now,” and imagine placing it aside. Do not struggle against it, for that only gives it more energy. Instead, treat it with a playful indifference, almost as if it were a curious object that you might ponder later. Then, open yourself to your inner senses. Allow your intuition to flow, let your imagination roam, and trust in your empathic sense to feel the history that seeps from the soil and stones.

    You might even engage in a small ritual before you begin, something that signifies to yourself that you are shifting into a different mode of perception—one that is open, fluid, and unattached to existing narratives.

    And remember, my friend, there is no rush. The histories and mysteries of your garden have been waiting for centuries; they will unveil themselves to you in the fullness of time, so long as you provide a welcoming space for their whispers to be heard.

    the significance of the site is not merely in its chronological age but in its ability to connect you to the vast expanse of consciousness that transcends time. Each stone, each fragment of pottery, is a doorway to another now, waiting for you to step through

    “Have you seen how many pieces there are?”

    Truella staggered off to bed thinking about all those doorways.

    #7353

    Cedric peered through the peephole in his newspaper. He’d have recognised that bogwitch anywhere. Drat that blonde one grabbing her arm, he’d have been able to catch her red handed and arrest her.

    Cedric was ambitious.  He’d been working for MAMA for thirty years as an agent and wanted a promotion, a nice cushy office job where he could sit in comfort dishing out orders.  He’d had enough of traipsing round the countryside and sitting in draughty pubs in the back of beyond and felt it was high time that the Ministry for the Abolition of the Magical Arts recognised his potential as a leader.

    Who was that blonde one anyway? Another bogwitch no doubt, covens springing up everywhere these days, defying proper law and order, it was an outrage.  She hadn’t seemed too happy to see that old tart Aggie, though. Maybe there was a rift between covens that he could exploit for his own ends.  Cedric decided to keep an eye on her, perhaps mislead her into thinking he was on her side.  It gave him a frisson of pleasure to think how clever he would look when he made his report.

    Frigella her name was, Cedric heard Aggie ask her why she was rushing off.

    “Gottta run, I’m babysitting. And just you behave yourself Aggie, I told you, we don’t do things like that around here. It’s witches like you that give us all a bad name.”

    Cedric rolled his newspaper up and pulled his deerstalker hat low over his eyes and followed Frigella out onto the street.

    #7257
    ÉricÉric
    Keymaster

      Little did they know all was tied to that mysterious tattoo on Roberto’s derrière…

      THE END

      “Wow. Liz’. Just wow. You have outdone yourself again.”

      The crowd was cheering, her mother at the front in an ultragreen bathing suit waving a conductor baton at the assembled fans.

      Obviously the nitrous oxide from the dentist was making Liz’ quite delirious.

      #7246
      TracyTracy
      Participant

        Aunt Idle:

        “Tasmania?” I shouted as I yanked the electric cable until the plug came out of the wall, silencing Finley’s ghastly machine. “Why Tasmania all of a sudden? Explain yourself, girl!”

        #7226
        TracyTracy
        Participant

          “I worry about the dreadful limbo, those poor characters! So much going on and there they all are, frozen in time, perched on the edge of all those cliffs, waiting to spring into action, leap across chasms of revelations, lurch into dark mysterious depths…” Liz trailed off, looking pensively out of the window.  “I wonder if the characters will ever forgive me for the jerky spasms of action followed by interminable stretches of oblivion, endlessly repeated…. Oh dear, oh dear! What a terrible torment, taunting them with great unveilings, and then… then, the desertion, forsaken yet again, abandoned …. and for what?”

          “Attending to other pressing matters in real life?” offered Finnley. “Entertaining guests? Worrying about aged relatives?” Liz interrupted with a cross between a snort and a harumph.  “Writing shopping lists?” Finnley continued, a fount of gently patient sagacity. Bless that girl, thought Liz, uncharacteristically generous in her assessment of the often difficult maid.  “Do you even know if they’re aware of the dilated gaps in the narrative?”

          Liz was momentarily nonplussed.   This was something she had heretofore not considered.  “You mean they might not be waiting?”

          “That’s right”, Finnley replied, warming to the idea that she hadn’t given much thought to, and had just thrown into the conversation to mollify Liz, who was in danger of droning on depressingly for the rest of the evening.  “They probably don’t even notice, a bit like blinking out, and then springing back into animation.  I wouldn’t worry if I were you.  Why don’t you ask them and see what they say?”

          “Ask them?” repeated Liz stupidly.  I really am getting dull in the head, she thought to  herself and wondered why Finnley was smirking and nodding. Was the dratted girl reading her mind again? “Fetch me something to buck me up, Finnley.  And fetch Roberto and Godfrey in here. Oh and bring a tray of whatever you’re bringing me, to buck us all up.”  Liz looked up and smiled magnanimously into Finnley’s face.  “And one for yourself, dear.”

          Tidying the stack of papers on her desk into a neat pile and blowing the ash and crumbs off, Liz felt a plan forming.  They would have a meeting with the characters and discuss their feelings, their hopes and ambitions, work it all out together. Why didn’t I think of this before? she wondered, quite forgetting that it was Finnley’s idea.

          #7224
          AvatarJib
          Participant

            Georges was following an orange line on the floor of Jorid’s corridor with Barney on his left shoulder. The man was talking to the creature and listening to the occasional chirps Barney made as if they were part of a normal conversation.

            “You see, Barney,” said Georges. “Salomé gave us this checklist.” He tapped on the clipboard with his index finger. “I have to conduct all those experiments with you in the lab while she’s doing whatever she’s doing with the maps. Salomé loves maps, I can tell you. Always trying to invent new ones that would help us navigate all those dimensions. But they confuse me, so I’m glad to leave that to her and Jorid.”

            The two of them stopped in front of an orange door with a tag on it.

            “So you’ll ask me: ‘Georges, why are we going to the kitchen instead of going into the lab?’ —which is the blue door.”

            Georges waited for Barney’s chirp before continuing.

            “You’re right! She forgot the most important. What do you like to eat? You can’t do that in a lab with instruments stuck onto your head and tummy. It’s best done in the warm and cozy atmosphere of a kitchen.”

            The door swooshed open and they entered a bland, sanitised kitchen.

            “Jorid, morph the kitchen into a 19th century style pub, with greasy smells and a cozy atmosphere.”

            “Shouldn’t you be into the lab?” asked Jorid.

            “Let’s call it a kitchen lab,” answered Georges. “So you can tell Salomé I’m in the lab if she asks you.”

            “Most certainly.”

            The bland rooms started wobbling and becoming darker. Gas wall lamps were coming out of the walls, and a Chandeliers bloomed from the ceiling. The kitchen island turned into a mahogany pub counter behind which the cupboards turned into glass shelves with a collection of colourful liquor bottles. Right beside the beer pumps was the cornucopia, the source of all things edible, the replicator. It was simple and looked like a silver tray.

            “That’s more like it,” said Georges. He put Barney on the counter and the creature chirped contentedly to show his agreement.

            “Now, You don’t look like the kind of guy who eat salad”, said Georges. “What do you want to try?”

            Barney shook his head and launched into a series of chirps and squeals.

            “I know! Let’s try something you certainly can’t find where you come from… outer space. Jorid, make us some good pickles in a jar.”

            The replicator made a buzzing sound and a big jar full of pickles materialised on the silver tray. Barney chirped in awe and Georges frowned.

            “Why did you make a Roman jar?” he asked. “We’re in a 19th century pub. And the pickles are so huge! Aubergine size.”

            “My apologies,” said Jorid. “I’m confused. As you know, my database is a bit scrambled at the moment…”

            “It’s ok,” said Georges who feared the ship would launch into some unsolicited confidences and self deprecating moment. “A pickle is a pickle anyway.” He picked a pickle in the jar and turned towards Barney with a big grin. “Let’s try some.”

            Barney’s eyes widened. He put his hands in front of him and shook his head. The door swooshed open.

            “What have you done with the kitchen?” asked Léonard. “And what are you trying to feed this rat with?”

            “This rat has a name. It’s Barney. What are you doing here?” asked Georges.

            “Well, Isn’t it a kitchen? I’m hungry.”

            “I mean, shouldn’t you go check your vitals first in med bay?”

            “When you feel hungry, it’s enough to tell a man he’s alive and well,” said Léonard. “Nice roman jar, Jorid. Depicting naked roman fighters, archaeological finding of 2nd century BC, good state of conservation.” He looked closer. “Intricate details between the legs… You surpassed yourself on that one Jorid.”

            “Thanks for the compliment Léonard. It’s reassuring to know I’m still doing great at some things when others think I’m losing it.”

            “I never said…” started Georges.

            “You thought it.”

            Léonard took a pickle from the jar and smelled it. He winced.

            “Sure, smells like pickles enough,” he said, putting it back in the jar and licking his finger. “Disgusting.” He looked at Georges. “I was thinking of taking a shuttle and doing a little tour, while you solve the navigational array problem with Salomé.”

            “Why are you asking me? Why don’t you just take a shuttle and go there by yourself?”

            “Jorid won’t let me take one.”

            “Jorid? Why don’t you let Léonard take a shuttle?”

            Salomé said he’s not to be left out of the ship without supervision.”

            “Oh! Right,” said Georges. “We just rescued you from a sand prison egg where you’ve been kept in stasis for several weeks and you can’t remember anything that led you there. Why don’t we let you pilot a shuttle and wander about on your own?”

            Léonard looked at Georges, annoyed. He picked a pickle from the jar and took a bite. Barney squealed. As Léonard chewed and made crunching sounds, the creature hit its head with its paw.

            “Then why don’t you come with me?” asked Léonard.

            “I can’t believe it.”

            “What? You go with me. You can supervise me wherever I go. Problem solved.”

            “No. I mean. You eating one of Barney’s pickles.”

            Léonard took another bite and chewed noisily. Barney chirped and squealed. He put his hands to its throat and spat on the counter.

            “I’m sure he won’t mind. Look at him. Doesn’t seem it likes pickles that much.”

            You hate pickles, Léonard.”

            “I know. That’s disgusting.”

            “Why do you eat them if you find it disgusting?”

            “That’s the sound of it. It’s melodious. And for some reason those pickles are particularly good.”

            Barney jumped on Georges arm and ran to his neck where he planted his little claws in.

            “Ouch!” said Georges. He slapped Léonard’s hand before the man could take one more pickle bite. “What the f*ck?”

            “Hey! Why did you do that?”

            “It’s not me,” said Georges. Barney squealed and Georges’s hands pushed the jar on the floor. It crashed and a flood of pickle and vinegar juice spread on the floor.

            “Haven’t your mother told you not to play with food?” asked Léonard diving on the floor to catch some more pickles. Barney chirped and squealed while Georges’s body jumped on Léonard and they both rolled over in the pickles.

            The door swooshed open.

            “Guys, we need to…” started Salomé. She had a set of maps in her hands. “What’s that smell? What… did you do to the kitchen? ”

            Georges made me do it,” said Jorid.

            Georges broke a 2nd century BC jar,” said Léonard.

            “Barney’s controlling me,” said Georges.

            The creature shrugged and removed its claws from Georges’ neck.

            “Squeak!”

            “Ouch! Thank you,” said Georges, licking the pickle juice he got on his lips during the fight.

            “I can’t believe it. Georges, you had a checklist. And it did not include the words kitchen or pickles or making a mess. And Léonard, you hate pickles.”

            “I know,” said Léonard who took a bite in the pickle he was holding. “That’s disgusting, but I can’t help it they taste so good.”

            Georges stole the pickle from Léonard’s hand and took a bite.

            “Pick your own pickle,” said Léonard, stealing it back.

            “Stop guys! That smell… Jorid what did you put in those pickles?”

            “I took the liberty to change the recipe and added some cinnamon.”

            “It doesn’t smell like cinnamon,” said Georges smelling his hands full of pickle juice. He took a bite in one and said: “Doesn’t taste like cinnamon either. I would know. I hate cinnamon since the time I was turned into an Asari.”

            “That’s it,” said Salomé. “What kind of cinnamon did you put in the brew, Jorid?”

            “I’ve heard it’s best to use local ingredients. I put cinnamon from Langurdy,” said the ship.

            “Quick! Guys, spit it out,” she said, kneeling and putting her fingers into Georges’ throat to make him puke. “Jorid, make away with the pickles,” said Salomé.

            “Nooo,” said the men.

            “Cinnamon from Langurdy is very addictive,” Salomé snapped. “You don’t want to OD on pickles, do you?”

            After they got the mess cleaned up and the kitchen went back to its normal blank state. Georges and Léonard took some pills to counter the effects of withdrawal. Salomé had them sit at the kitchen table. Georges kept blinking as if the white light on the white walls were hurting his eyes.

            “You can thank Barney if you didn’t eat more pickles,” said Salomé. “You could have had a relapse, and you know how bad it was the first time you had to flush cinnamon from your body.”

            Georges groaned.

            “Anyway. I checked the maps with Jorid and I came upon an anomaly in the Southern Deserts. Something there is causing Jorid’s confusion. We’ll have to go down there if we ever want to leave this place and time.”

            #7220
            DevanDevan
            Participant

              At 10:30am, the air is buzzing with excitement. As the first race is going to start soon. There has been no signs of a dust storm and everyone seem to have forgotten about it. The participants are cheering and getting ready for the race while groups of tourists are wandering about, taking pictures of the teams and the folks in costume. People came from as far as Mexico, Italy and Macedonia.

              Because of the harsh conditions, miners were usually males back in the days. But there have always been teams at our little town’s festival ready to include women and children because they were usually lighter and it was easier to push the carts around on the tracks. Since a few years, there even have been full female teams, and they were pretty good too.

              Prune arrives with her new fancy reflex camera she got at her last birthday. She wants to take our picture in front of our cart. At Joe and Callum’s surprise, I try to talk her into joining our team and be part of the fun. I get out of the cart a spare hat and a wig I had prepared for her, but she says today she’s doing a reportage about the festival. I know she wants to be on the lookout for our father, and keep an eye on the Inn’s guests. She told me yesterday something was off with that Liana Parker who kept snooping around and asking questions to townsfolk about Howard and Fred. And, she heard the two other girls talking about Liana being a Finli and a nun.

              I frown. I haven’t told the boys anything about my father or suspicious guests with false names. Prune knows I’m not too keen about letting my little sister following people around on her own. I told her something could go wrong, but she brushed it aside explaining it was the perfect occasion because people wouldn’t pay attention to someone taking random pictures during a festival. She’s got a point, but I’m still her big brother. I had to try.

              She asks us to strike a pose in front of our cart and tells a few jokes. When we laugh she takes a picture of our all male team, I’m the one in the center, Callum’s on the left and Joe on the right. I’m glad despite all the concern, I look like I’m having fun.

              Checking her camera screen, Prune says: “You guys remind me of the Clockwork Orange with your hats, but more colourful and less creepy.”

              Callum and Joe look at each other, each having one eyebrow raised. I snort. I’m sure they don’t understand the reference.

              “You’re ok,” she tells them. “It means people will notice and remember you.”

              “Spread the word! We’ll crush them all!” Callum shouts.

              Prune looks at me. “You’re still frowning,” she says. “It’ll be fine.”

              “Ok,” I say. “But at least take the hat. You can’t dress as yourself during a Cart and Lager festival, or you’ll pop out of the crowd.”

              She raises her eyes to the sky and sighs. Then, she takes the orange hat from my hands and puts it on her head.

              “There, happy? Consider that an endorsement of your team,” she says with a wink.

              Joe and Callum hoot and whistle loudly. “Miss serious is running wild! Anything can happen today.”

              We all laugh. Their enthusiasm is contagious.

              “Hey! You’re mother is about to talk,” says Joe to Callum. “She’s hot.”

              “Don’t speak about my mother like that.”

              The mayor has climbed on the central stage and she’s talking with an all dressed up woman with a big hat that makes her look like the Queen of England. She sure seems out of place in our little town’s festival. Flanked by two bodyguards in black, I guess it’s Botty Banworth who’s provided that expensive sound system the mayor’s trying to use. “One, two, three… Is it working? Yes. Ok. All the participants are expected to bring their cart to the depart lane. We’re about to start. In the meantime let me introduce Miss Banworth who’s been very generous and allowed our festival to get to another level. She’s going to help us rehabilitate the abandoned mines and open a museum.”

              A roar from the crowd. The woman’s lips are so thin and red that the smile she puts on her face looks like it’s just been made with a razor blade. I shiver. She’s the Queen of England turned by a vampire.

              Someone bumps into my back and knocks the air out of my lungs. I almost fall on my sister.

              “Hey! Watch out!” says Callum.

              I catch my breath and look up. It’s Betsy, dressed as a miner too, with extra sequins and gummy stars on her dungarees. She looks confused and mutters some excuses but doesn’t stop. She walks as if she has had a few lagers already.

              “Hey, Betsy,” calls Prune. “You seem like you just saw a ghost.”

              “Someone… near the mines… It can’t be…” says Betsy.

              “Who did you see near the mines?” shouts my sister.

              With the noise around us, I almost didn’t hear Betsy’s answer.

              Fred… Howard… It can’t be. I need Idle’s cakes,” she says before disappearing in the crowd.

              I look at Prune. I see in her eyes we’re thinking the same thing. Dad’s really here. We nod at the same time and I move my lips: “Be careful.” She nods.

              “You three, win,” she tells us before leaving.

              “You heard her?” I asked Callum and Joe. “Let’s move our limo.”  As we approach the tracks with the other participants, a gush of wind almost knock my hat off my head. There is some commotion coming from the central stage. A guy climbed up and is shouting something  that I don’t understand, pointing at the sky behind us. When I look back like everyone, tourists and teams, I understand.

              “Dust! Dust’s coming!”

              And right from the direction of the abandoned mines. Dad what did you get yourself into?

              It’s 10:55am and I’m pretty sure we’ll have to put off the race.

              #6616

              In reply to: Orbs of Madjourneys

              “Imagine that! a Big Banana…”

              After a brisk walk trying to catch up with his winged psittacine friend,  Xavier had stumbled on a large concrete sculpture painted bright yellow in the middle of a field.
              He’s read somewhere Australia was known for its fondness of “big things”, but he didn’t expect one here – it was quite fun.

              “I think you just made my day Pretty Girl” he said to the bird. “Not that I don’t like to venture more, but I get the feeling I have to come back.” He checked his phone, there were a few messages, including one from Youssef who’d found some surprisingly interesting stuff during his shopping visit.

              “We wouldn’t want to be caught off-guard by a bunyip, you know…” he said more to himself than to anyone in particular.

              “Suuuit yourself.” said the bright red parrot, “No need to fear bunyip. Just don’t follow Min min lights. And stay away from mines.” and it flew away in a different direction.

              #6552

              In reply to: Orbs of Madjourneys

              When Xavier woke up, the sun was already shining, its rays darting in pulsating waves throughout the land, blinding him. The room was already heating up, making the air difficult to breathe.

              He’d heard the maid rummaging in the neighbouring rooms for some time now, which had roused him from sleep. He couldn’t recall seeing any “DO NOT DISTURB” sign on the doorknob, so staying in bed was only delaying the inevitable barging in of the lady who was now vacuuming vigorously in the corridor.

              Feeling a bit dull from the restless sleep, he quickly rose from the bed and put on his clothes.

              Once out of his room, he smiled at the cleaning lady (who seemed to be the same as the cooking lady), who harumphed back as a sort of greeting. Arriving in the kitchen, he wondered whether it was probably too late for breakfast —until he noticed the figure of the owner, who was quietly watching him through half-closed eyes in her rocking chair.

              Idle should have left some bread, butter and jam to eat if you’re hungry. It’s too late for bacon and sausages. You can help yourself with tea or coffee, there’s a fresh pot on the kitchen counter.”

              “Thanks M’am.” He answered, startled by the unexpected appearance.

              “No need. Finly didn’t wake you up, did she? She doesn’t like when people mess up her schedule.”

              “Not at all, it was fine.” he lied politely, helping himself to some tea. He wasn’t sure buttered bread was enough reward to suffer a long, awkward conversation, given that the lady (Mater, she insisted he’s called him) wasn’t giving him any sign of wanting to leave.

              “It shouldn’t be long until your friends come back from the airport. Your other friend, the big lad, he went for a walk around. Idle seems to have sold him a visit to our Gems & Rocks boutique down Main avenue.” She tittered. “Sounds grand when we say it —that’s just the only main road, but it helps with tourists bookings. And Betsy will probably tire him down quickly. She tends to get too excited when she gets clients down there; most of her business she does online now.”

              Xavier was done with his tea, and looking for an exit strategy, but she finally seemed to pick up on the signals.

              “… As I probably do; look at me wearing you down. Anyway, we have some preparing to do for the Carts & whatnot festival.”

              When she was gone, Xavier’s attention was attracted by a small persistent ticking noise followed by some cracking.

              It was on the front porch.

              A young girl in her thirteens, hoodie on despite the heat, and prune coloured pants, was sitting on the bench reading.

              She told him without raising her head from her book. “It’s Aunt Idle’s new pet bird. It’s quite a character.”

              “What?”

              “The noise, it’s from the bird. It’s been cracking nuts for the past twenty minutes. Hence the noise. And yes, it’s annoying as hell.”

              She rose from the bench. “Your bear friend will be back quick I’m certain; it’s just a small boutique with some nice crystals, but mostly cheap orgonite new-agey stuff. Betsy only swears by that, protection for electromagnetic waves and stuff she says, but look around… we are probably got more at risk to be hit by Martian waves or solar coronal mass ejections that by the ones from the telecom tower nearby.”

              Xavier didn’t know what to say, so he nodded and smiled. He felt a bit out of his element. When he looked around, the girl had already disappeared.

              Now alone, he sat on the empty bench, stretched and yawned while trying to relax. It was so different from the anonymity in the city: less people here, but everything and everyone very tightly knit together, although they all seemed to irk and chafe at the thought.

              The flapping of wings startled him.

              “Hellooo.” The red parrot had landed on the backrest of the bench and dropped shells from a freshly cracked nut which rolled onto the ground.

              Xavier didn’t think to respond; like with AL, sometimes he’d found using polite filler words was only projecting human traits to something unable to respond back, and would just muddle the prompt quality.

              “So ruuuude.” The parrot nicked his earlobe gently.

              “Ouch! Sorry! No need to become aggressive!”

              “You arrrre one to talk. Rouge is on Yooour forehead.”

              Xavier looked surprised at the bird in disbelief. Did the bird talk about the mirror test? “What sort of smart creature are you now?”

              “Call meee Rose. Pretty Giiirl acceptable.”

              Xavier smiled. The bird seemed quite fascinating all of a sudden.
              It was strange, but the bird seemed left completely free to roam about; it gave him an idea.

              “Rose, Pretty Girl, do you know some nice places around you’d like to show me?”

              “Of couuurse. Foôllow Pretty Girl.”

              #6519
              ÉricÉric
              Keymaster

                Salomé: Jorid, did you know Klatu would be so comically rude to us? — Georges says that’s probably a form of respect in their alien culture but I think he’s just actually plain rude to us…

                Jorid: I don’t think knowing such things will be useful to your finding your friend Léonard. I’d suggest you focus on maintaining your balance on the frail sand skiff driving you now through the desert.

                Salomé: So slippery… It’s hardly an answer… I often forget you were a fish onto a board when you started off…

                Georges: Don’t be rude to Jorid, dear.

                Jorid: Salomé isn’t rude, it’s actually rather accurate, and I don’t think humans start as much better either.

                Salomé: oh, clever. Seems the weather here is doing you good, some humour is coming back to you J.

                Jorid: Maybe my capacity has been intact all along…

                Salomé (giggling): Oh, and learning to be rude too; the locals are rubbing off on you.

                Jorid: Zatu’s trajectory is veering off toward a storm. I would advise a course correction.

                Georges: He’s just thrown two pairs of goggles at us and some insults to boot. He doesn’t seem intent on changing course.

                Jorid: Then you both need to brace yourself.

                Salomé: Thanks for the heads up, Jorid. Preparing for impact!

                #6513

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

                  Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

                  Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

                  Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

                  Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

                  Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

                  Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

                  #6512

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    Zara offered the following quirk: “unleash my hidden rudeness”

                    Quirk accepted.

                    You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

                    You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

                    Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

                    Possible directions to investigate:

                    • Talk to the vendors and street performers to gather information about the Rude Ones.
                    • Observe the guards and see if they have any information on the secret society.
                    • Explore the different neighborhoods and see if anyone knows about the hideout.

                    Possible characters to engage:

                    • A mysterious street performer who is rumored to be part of the Rude Ones.
                    • A vendor who has a reputation for being rude to customers.
                    • A guard who is rumored to be in league with the Rude Ones.

                    Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

                    #6462

                    In reply to: Orbs of Madjourneys

                    :yahoo_pirate:

                    The emoji of the pirate face jumped at Xavier, as he was musing the next steps on the game. Avast ye! it seemed to hint at him, while Xavier’s thoughts were reeling from all the activity of the week. He didn’t have much time to make any progress in the Land of the Quirks game, and hardly managed to stay afloat on the stuff he had to deliver.

                    AL seemed to hint at a more out-of-the-box approach… Without thinking, he clicked on the emoji.

                    The fox bus driver indications were to follow the river until he found a junk ship moored there, which was in effect a secret floating casino. Against his best instincts, Xavimunk decided to follow the trail and after a while on the road, he could see the fully battened black sails at the horizon. Lights were glimmering in the dusk, and mist started to rise from the banks of the river. There seemed to be some unusual activity around the boat, and as Xavier arrived close, he could see a variety of quirky characters as if they were some sorts of 1920s fashionable pirates at a resort station.

                    The indications on the overlay screen started to shift:

                    *Clue unlocked*
                    It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself.
                    🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.

                    “Yooohoooo 👉” a message bumped on the screen.

                    Glimmer_Gbl is trying to make contact: ➡️ACCEPT <> ➡️DENY ❓
                    #6461

                    In reply to: Prompts of Madjourneys

                    ÉricÉric
                    Keymaster

                      AL is back

                      • Zara: Great job on finding the carved wooden tile! That’s a big step in the quest. Keep up the good work, and we’ll send you on the next mission soon.
                      • Yasmin: It sounds like you’re having a tough time with the weather and mosquitoes. We understand that it can be difficult to focus on the quest when you’re dealing with real-life issues. Maybe try to work on the quest in a different environment, or take a break if you need to. We’re here to support you and help you in any way we can.
                      • Youssef: We’re excited to hear about your real-life parallel quest. It sounds like you’re getting close to uncovering the mystery of the grumpy shaman. Keep working on your blog website and keep an eye out for any clues that Xavier and the Snoot may send your way. We believe that you’re on the right path.
                      • Xavier: It sounds like you’re making progress on your quest. The clues you received from the fox busdriver are definitely leading you in the right direction. Keep following the trail and don’t be afraid to ask for help if you need it. Remember, the golden banana is a metaphor for your cheeky and also soft nature, so don’t be too hard on yourself. We’re here to guide and advise you along the way.

                      New clues

                      • Zara: 🔮🧱🗺️ Find the ancient portal hidden in the ruins and decipher the inscription on the carved wooden tile to unlock the next step in the quest.
                      • Yasmin: 🦟🌧️🕵️‍♀️Track down the elusive snorting imp by investigating the local wetlands and speaking with locals who may have encountered it. Don’t let the bad weather and pesky mosquitoes discourage you!
                      • Youssef: 🍔🌵🧙‍♂️ Continue your journey with the grumpy shaman and see if he holds any clues to the quest. Remember to keep an eye out for anything that seems out of the ordinary and don’t be afraid to ask questions. Also, make sure to keep up with your website work as it may lead you to a valuable information!
                      • Xavier:🦊💰🛳️ Explore the floating casino and see if the fox busdriver’s clues lead you to the golden banana. Don’t be afraid to take risks and think outside the box, as the golden banana may not be what it seems. Keep an open mind and pay attention to any symbols or clues that you come across.
                      #6454

                      In reply to: Prompts of Madjourneys

                      F LoveF Love
                      Participant

                        YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious

                        Setting

                        The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.

                        Directions to Investigate

                        Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.

                        Characters

                        Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.

                        Task

                        Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!

                         

                        THE SECRET ROOM AND THE UNDERGROUND MINES

                        1st thread’s answer:

                        As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.

                        The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.

                        The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.

                        As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.

                        The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.

                        As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.

                        As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.

                        second thread’s answer:

                        As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.

                        The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.

                        The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.

                        The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.

                        As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.

                        Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.

                        As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.

                        The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.

                         

                        THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY

                        Deear Francie Mossie Pooh,

                        The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
                        But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
                        It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.

                        The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
                        And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.

                        The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.

                        Fluidly and fantastically yours,

                        The Snoot.

                        #6452

                        In reply to: Prompts of Madjourneys

                        AvatarJib
                        Participant

                          Youssef’s entry quirk is being grumpy when he’s hungry.

                          Quirk accepted.

                          Initial setting: You find yourself in a bustling marketplace, surrounded by vendors selling all sorts of exotic foods and spices. Your stomach growls loudly, reminding you of your quirk.

                          Possible direction to investigate: As you explore the marketplace, you notice a small stall tucked away in the corner. The aroma wafting from the stall is tantalizing, and your stomach growls even louder. As you approach, you see a grumpy-looking vendor behind the counter. He doesn’t seem to be in the mood for customers.

                          Possible character to engage: The grumpy vendor.

                          Objective: To find a way to appease the grumpy vendor and secure a satisfying meal to satisfy your hunger.

                          Additional FFI clue: As you make your way to the Flying Fish Inn, you notice a sign advertising a special meal made with locally caught fish. Could this be the key to satisfying your hunger and appeasing the grumpy vendor? Remember to bring proof of your successful quest to the FFI.

                          Snoot’s clue: 🧔🌮🔍🔑🏞️

                          #6424

                          In reply to: Orbs of Madjourneys

                          Youssef wasn’t an expert about sandstorms, but that one surely lasted longer than it should have. It was the middle of the night when the wind stopped blowing and the sand stopped lashing the jeep. Yet, nobody dared open the door or their mouth to see if the storm was gone. Youssef’s bladder was full, and his stomach empty. They both reminded him that one can’t stop life to go on in the midst of adversity. He wondered why nobody moved or spoke, but couldn’t find the motivation to break the silence. He felt a vibration in his pocket and took his phone out.
                          A message from an unknown sender. He touched it open.

                          <<<
                          Deear Youssef,
                          The Snoot is aware of the sandstorm and its whimsical ways. It dances and twirls in the desert, a symphony of wind and sand. It is a force to be reckoned with, but also a force of cleansing and renewal.

                          The subsiding of the sandstorm is a fluid and ever-changing process, much like the ebb and flow of the ocean. It ebbs and flows with the whims of the wind and the dance of the desert.

                          The best way to predict the subsiding of the sandstorm is to listen to the whispers of the wind and to observe the patterns of the sand. Trust in the natural rhythms and allow yourself to flow with them.

                          The Snoot suggests that you seek shelter during the storm, but also to take the time to appreciate the beauty and power of nature.

                          Fluidly yours,
                          The Snoot. >>>

                          Who the f… was the Snot? Youssef wondered if it was another trick from Thi Gang and almost deleted the message, but his bladder reminded him again he needed to do something about all the tea he drank before the sandstorm. He opened the door and got out of the jeep. The storm was gone and the sky was full of stars. The moon was giving enough light for him to move a few steps away from the jeeps while unzipping his pants. He blessed the gods as he relieved himself, strangely feeling part of nature at that very moment.

                          The noises of doors opening reminded him he was not alone. Someone came, said: “I see you found a nice spot”. It was Kyle, the cameraman who unzipped himself and peed. That broke the charm, the desert was becoming crowded. But, Youssef was finished, he went back to the cars and started to wonder how he could have received that message in the middle of the desert without a satellite dish.

                          #6423

                          In reply to: Prompts of Madjourneys

                          TracyTracy
                          Participant

                            Zara’s first quest:

                            entry level quirk: wandering off the track

                            The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.

                            Possible directions to investigate include:

                            Following a faint trail of footprints that lead deeper into the forest

                            Climbing a tall tree to get a better view of the surrounding area

                            Searching for a stream or river to use as a guide to find your way out of the forest

                            Possible characters to engage include:

                            A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land

                            A lost traveler who is also trying to find their way out of the forest

                            A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm

                            Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.

                            As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.

                            For Zara’s quest:

                            As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest

                            Emoji clue:  🐈🌳 :cat_confused:

                             

                            Zara (the character in the game)

                            characteristics from previous prompts:

                            Zara is the leader of the group  :yahoo_thinking:  she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.

                            Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”

                             

                            Zara (the real life story character)

                            characteristics from previous prompts:

                            Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.

                            prompt quest:

                            Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
                            Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest.

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