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  • #7166
    ÉricÉric
    Keymaster

      Godfrey had been in a mood. Which one, it was hard to tell; he was switching from overwhelmed, grumpy and snappy, to surprised and inspired in a flicker of a second.

      Maybe it had to do with the quantity of material he’d been reviewing. Maybe there were secret codes in it, or it was simply the sleep deprivation.

      Inspired by Elizabeth active play with her digital assistant —which she called humorously Whinley, he’d tried various experiments with her series of written, half-written, second-hand, discarded, published and unpublished, drivel-labeled manuscripts he could put his hand on to try to see if something —anything— would come out of it.

      After all, Liz’ generous prose had always to be severely edited to meet the editorial standards, and as she’d failed to produce new best-sellers since the pandemic had hit, he’d had to resort to exploring old material to meet the shareholders expectations.

      He had to be careful, since some were so tartied up, that at times the botty Whinley would deem them banworthy. “Botty Banworth” was Liz’ character name for this special alternate prudish identity of her assistant. She’d run after that to write about it. After all, “you simply can’t ignore a story character when they pop in, that would be rude” was her motto.

      So Godfrey in turn took to enlist Whinley to see what could be made of the raw material and he’d been both terribly disappointed and at the same time completely awestruck by the results. Terribly disappointed of course, as Whinley repeatedly failed to grasp most of the subtleties, or any of the contextual finely layered structures. While it was good at outlining, summarising, extracting some characters, or content, it couldn’t imagine, excite, or transcend the content it was fed with.

      Which had come as the awestruck surprise for Godfrey. No matter how raw, unpolished, completely off-the-charts rank with madness or replete with seeming randomness the content was, there was always something that could be inferred from it. Even more, there was no end to what could be seen into it. It was like life itself. Or looking at a shining gem or kaleidoscope, it would take endless configurations and had almost infinite potential.

      It was rather incredible and revisited his opinion of what being a writer meant. It was not simply aligning words. There was some magic at play there to infuse them, to dance with intentions, and interpret the subtle undercurrents of the imagination. In a sense, the words were dead, but the meaning behind them was still alive somehow, captured in the amber of the composition, as a fount of potentials.

      What crafting or editing of the story meant for him, was that he had to help the writer reconnect with this intent and cast her spell of words to surf on the waves of potential towards an uncharted destination. But the map of stories he was thinking about was not the territory. Each story could be revisited in endless variations and remain fresh. There was a difference between being a map maker, and being a tour-operator or guide.

      He could glimpse Liz’ intention had never been to be either of these roles. She was only the happy bumbling explorer on the unchartered territories of her fertile mind, enlisting her readers for the journey. Like a Columbus of stories, she’d sell a dream trusting she would somehow make it safely to new lands and even bigger explorations.

      Just as Godfrey was lost in abyss of perplexity, the door to his office burst open. Liz, Finnley, and Roberto stood in the doorway, all dressed in costumes made of odds and ends.

      “You are late for the fancy dress rehearsal!” Liz shouted, in her a pirate captain outfit, her painted eye patch showing her eye with an old stitched red plush thing that looked like a rat perched on her shoulder supposed to look like a mock parrot.

      “What was the occasion again?”

      “I may have found a new husband.” she said blushing like a young damsel.

      Finnley, in her mummy costume made with TP rolls, well… did her thing she does with her eyes.

      #6799

      In reply to: Orbs of Madjourneys

      It seemed like their journey was ominously pregnant with untold possibilities. Well that’s what Xavier had said the team to break the lazy pattern that had started to bring their sense of adventure to a lull.
      “Please, no snotty baby possibilities!” had moaned Zara, stretching from her morning session of yoga with Yasmin.

      It was the morning of the third day since he’d arrived, and as they were enjoying the breakfast, the external elements seemed to have put a brake on the planned activities.

      :fleuron:

      On the previous evening, Mater, the dame of the Inn, had come in with a dramatic racing driver costume complete with burgundy red jacket and goggles to match. She’d seemed quite excited at the thought of racing at the Carts and Lager, but the younger child, Prune, had come in with weather forecast.

      “It’s on the local channel news. We have to brace for a chance of dust storm. It’s recommended to stay indoors during the next two days.”

      “WHAT?!” Zara couldn’t believe it. The thought of being cooped up in holidays! Then she lightened up a little when Yasmin mentioned the possibility of sand ghost pictures. She knew Zara well enough, that a good distraction was the remedy to most of her moods.

      Youssef had shrugged and told them of the time they were with the BLOG team at a snowy pass in Ladakh, and had to wait for the weather to clear the only pass back to the valley. He’s enjoyed learning how to make chapatis with the family on the small gas stove of the local place, and visited the local yurts. Zara’s eyes were suddenly full of wonders at the mere mention of yurts.

      Prune had then mentioned with a smirk. “If you guys want an adventure, I was planning to do some spring cleaning in the basement. There are tons of old books…. and some said maybe some secret entrance to the mines.”

      Zara’s spider sense was tingling almost orgasmically.

      Youssef said. “Well, I suppose that’s the best entertainment we’ll get for now…”

      :fleuron:

      At the morning breakfast table, they did a quick check of the news.

      “The situation isn’t getting any better. AL has confirmed it’s an unusual weather late in this season, but it’s also saying we should remain indoors.” Xavier was looking at his phone slouched on the table.

      “And they will cancel the first days of the Carts and Lager…” Zara was downcast.

      “Well, here’s a thought… the quest is still open in the game…”

      #6787
      ÉricÉric
      Keymaster

        Some connecting ideas for this thread so far — doesn’t make yet complete sense, but we’ll see… :

        As it turns out, Aaron and Tibu are the same person. After Aaron attached his watch to the Wall of Watches, he suddenly found himself transported to a different time and place. Disoriented and confused, he stumbled upon a time-traveling device and accidentally activated it, sending him hurtling through time and space.

        As Tibu, Aaron found himself in a strange new world, unable to remember anything about his past life as Aaron. He struggled to adapt to his new surroundings, living on the streets and relying on the kindness of strangers to survive.

        One day, while wandering the streets of a small Spanish town, Tibu stumbled upon a lost little girl named Lily. Recognizing the fear and confusion in her eyes, Tibu felt an instant connection to her. He promised to help her find her way home and they set off together, embarking on a journey to discover Lily’s true identity.

        As they traveled together, Lily began to open up to Tibu, sharing her dreams and fears with him. Tibu, in turn, began to share his own story with her, remembering parts about his life as Aaron and finally the accident that had left him in a coma.

        It was only through his travels with Lily that Tibu began to piece together the fragments of his past and come to terms with his true identity. And it was through his connection with Lily that he found the strength and courage to confront the truth about his past and move forward with his life.

        As for how Aaron ended up in a coma, it was revealed that he had been involved in a car accident while on his way to an important meeting. The accident left him in a coma, and it was only through his journey as Tibu that he was finally able to wake up and remember his past life as Aaron.

        #6774

        As they trekked through the endless dunes, Lord Gustard could barely contain his excitement. The thought of discovering the bones of the legendary giant filled him with a childlike wonder, and he eagerly scanned the horizon for any sign of their destination. As the fearless leader of the group, he had a deep-seated passion for adventure and exploration, a love for pith helmets. However, his tendency to get lost in his own thoughts at the most inconvenient times could sometimes get him in tricky situations. Despite this, he has an unshakable determination to succeed and a deep respect for the cultures and traditions of the places he visits.

        Lady Floribunda, on the other hand, was the picture of patience and duty. She knew that this journey was important to her husband and she supported him unwaveringly, even as she silently longed for the comforts of home. Her first passion was for gossips and the life of socialites —but there was hardly any gossip material in the desert, so she fell back to her second passion, botany, that would often get her lost in her own world, examining and cataloging the scant flora and fauna they encountered on their journey. It wasn’t unusual to hear her at time talking to plants as if they were her dolls or children.

        Cranky, meanwhile, couldn’t help but roll her eyes at Lord Gustard’s exuberance. “I swear, if I have to listen to one more of his whimsical ramblings, I’ll go mad,” she muttered to herself. Her tendency to grumble about the hardships of their journey had taken a turn for the worse, considering the lack of comfort from the past nights. She was as sharp-tongued as she was pragmatic, with a love for tea and crumpets that bordered on obsessive. Despite her grumpiness, she has a heart of gold and a deep affection for her companions, and especially young Illi.

        Illi, on the other hand, was thrilled by every new discovery along the way. Whether it was a curious beetle scuttling across the sand or a shimmering oasis in the distance, she couldn’t help but express her excitement with a constant stream of questions and exclamations. Illi was a bright and enthusiastic young girl, with a passion for adventure and a wide-eyed wonder at the world around her. She had a tendency to burst into song at the most unexpected moments.

        Tibn Zig and Tanlil Ubt remained loyal and steadfast, shrugging off any incongruous spur of the moment extravagant outburst from Gustard. Their experience in the desert had taught them to stay calm and focused, no matter what obstacles they might encounter. But behind the stoic façade, they had a penchant for telling tall tales and playing practical jokes on their companions. Their mischievousness was however only for good fun, and they had become fiercely loyal to Lord Gustard after he’d rescued them from sand bandits who were planning to sell them as slave. Needless to say, they would have done whatever it takes to keep the Fergusson family safe.

        Illi was hoping for eccentric traders and desert nomads to fortune-seeking treasure hunters and conniving bandits, but for miles it was just plain unending desert. The worst they found on their path were unending sand dunes, a few minuscule deadly scorpions, and mostly contending with the harsh desert sun beating down upon them. Finally, after days of wandering through the desert, they reached their destination.

        As they approached Tsnit n’Agger, the landscape began to change. The sand dunes gave way to rocky cliffs and towering red sandstone formations, and the air grew cooler and more refreshing. The group pressed on, their spirits renewed by the prospect of discovering the secrets of the legendary giant’s bones.

        At last, they arrived at the entrance to the giant’s cave. Lord Gustard led the way, his torch casting flickering shadows on the walls as they descended deeper into the earth. The air grew colder and damper, and the sounds of dripping water echoed around them.

        As they turned a corner, they suddenly found themselves face to face with the giant’s bones. Towering above them, the massive skeletal structure filled the cavern from floor to ceiling. The sight of the giant’s bones towering above them was awe-inspiring, and Lord Gustard was practically bouncing with excitement. The group behind him was in awe, even Cranky, as they were taking in the enormity and majesty of the ancient creature.

        Floribunda and Cranky exchanged a weary but amused look, while Illi gazed up at the bones with wide-eyed wonder.

        “Let’s get to work,” Lord Gustard declared, his enthusiasm undimmed. And with that, they set to the task of uncovering the secrets of the legendary giant, each in their own way.

        #6773
        ÉricÉric
        Keymaster

          While Liz’ was playing possum at the mere mention of her mother, Godfrey was burying himself more deeply in the exploration of Liz’ old writing.

          Remembering his role as her publisher did something to him. Somehow, even peanuts didn’t capture his interest as much nowadays, but the exploration of the stories themselves had put a literal spell on him.

          He was for one, marveling at Liz’ capability to jump straight into writing, and especially her early works were quite difficult to understand because of that free-flowing ability, unencumbered by such worries as continuity or even characters consistency. While his own interest was more about providing a finished product, somehow the works of Elizabeth Tattler had defeated every attempts at that.

          What I need is a map… He’d thought. To be able to contextualize a random quote from any of her opus, give it a sense of direction. If we assume the reader is carried into a journey, writing that same journey would require a map of sorts. But the writing are as much about revealing the map, some parts hidden by the relief or terrain, as they are about providing a direction…

          That’s when he looked at his phone messages. 357 unread. Liz’ had been playing with images rerolls in this new app. He sighed looking at the last image. An unexplainable creature and a jelly bean cart in an odd landscape.

          There was no map big enough to contain her genius creativity he reckoned. There was some relief in that too.

          ÉricÉric
          Keymaster

            Some background for the storyline of Franiel

            For safekeeping and future explorations…

            Franiel a talented young monk from Mount Elok’ram is going on a journey of a lifetime after the death of the old abbot Hrih Chokyam Lin’potshee despite being his chosen successor unknown to everybody. He is sent by the usurper Elder Aum Geog to a journey down to the Village of Chard Dam Jarfon to engrave a precious chalice with sacred words on a sealed scroll.

            He encounters Léonard a zany alchemist with his dog Moufle who takes his precious cargo.

            Franiel finds shelter with Phoebe Chesterhope, a master thief who trains him until she disappears after taking her motorbike on a dangerous interdimensional mission on the day of Marduë. Franiel is then put back in the path of Léonard, who had stolen the chalice for safekeeping. Léonard teaches Franiel about the powers of the chalice (the famed Cup of Margilonia), on the day of Seldië, and activates its self-protective cloaking power to temporarily relieve Franiel of his burden.

            Under Léonard’s tutelage, the true destiny of Franiel is revealed, and he can claim his rightful place as the chosen successor of the old abbot, on the day of Marduë. With the help of Leonard and the power of the chalice, Franiel embarks on a new journey, equipped with the knowledge and skills he needs to fulfill his destiny. However, with someone else following him and the possibility of danger lurking around every hexade, Franiel must stay vigilant and continue to rely on his newfound allies to help him succeed. Only time will tell if Franiel is truly ready for the challenges that lie ahead on his path to becoming a great leader and guardian of the sacred chalice.

            #6739
            ÉricÉric
            Keymaster

              Asked the new whale about Cakletown storyline, from the random quote of the day (#4022)

              🐋 The Whale:
              Ah, the tale of Cakletown and the Lone Chancers of Custard. It is a curious and mysterious story, full of twists and turns. Many lessons can be gleaned from this tale, for those with a keen eye and an open mind.

              One lesson is the importance of taking the time to stop and ponder. In the rush of our daily lives, it can be easy to overlook the gaps in our knowledge or the inconsistencies in our reality. But by taking a step back and examining these things, we can gain a deeper understanding of the world around us and perhaps even uncover hidden truths.

              Another lesson is the danger of unchecked power. The deranged cackler in this story is a prime example of the corrupting influence of absolute power. When one individual has the ability to control reality itself, it can lead to madness and chaos. It is important to remember that power should always be balanced and distributed fairly.

              Finally, the story teaches us the value of teamwork and collaboration. The Lone Chancers of Custard may have been a ragtag group, but they were able to achieve great things by working together and pooling their strengths. In our own lives, we can learn to accomplish more by recognizing and utilizing the unique skills and perspectives of those around us.

              May these lessons guide you on your own journey, my friend.

              #6553
              ÉricÉric
              Keymaster

                Luckily for them, the sand structure with the nearby nests of snapping sand turtles was also a graveyard for the military drones that weren’t apparently programmed to register natural elements as threats.

                They quickly found four of them who weren’t completely damaged, and with some technical assist from Jorid, Georges was able to repair the propulsion and deactivate the military programs and tracking beacons.

                Klatu had some ropes in his speedster that they tied to their rudimentary drive and the drones, so they could carry Léonard’s body while he was still in stasis.

                His vitals were generally positive, and Salomé kept checking on him, while Georges and Klatu managed attaching the odd assemblage of drones to their craft.

                The ride back wasn’t as bad as the first time, maybe due to the extra cargo that made maneuvres more complex for their green driver.

                “This is worth the detour. Seems like Klatu really wanted to save time and avoided to show us the scenic route the first time,” said Georges trying to break the tense worried silence.

                Salomé smiled weakly “Léonard’s consciousness is embroiled into complex thoughts; they have to deal about some threat, the nature of which eludes me for now. It looks as though he’s absorbed some sort of forbidden knowledge, something potentially dangerous,” Salomé said to Georges. “I’m no longer as sure he was imprisoned for his punishment, but rather for protection…” she sighed. “for everyone else’s protection… I will feel better when we’re all back to the Jorid and we can run a full diagnosis.”

                Georges looked at his friend apparently sleeping, and wrapped a loving arm around Salomé’s shoulder “It’s not going to be long now. He’s going to be fine.”

                ***

                “Horrible doing business with you.” Klatu said as they parted, rubbing his hands together in gleeful satisfaction. Whatever the Jorid had organised as a deal for his payment, it seemed the added drones weren’t part of it and came as an extra bonus.

                :fleuron:

                Inside the Jorid, while Salomé was setting up space for Léonard and making the preparation for the diagnosis, Georges looked at the tiles board, readying the craft for imminent departure.

                A new tile had appeared, with a distinct pattern form, almost like an ogee.

                “Jorid, is this new?”

                “Indeed Georges, our adventure has inspired me to create new avenues of exploration.”

                “Oh, that’s fresh.” Georges looked into the shifting symbol at its surface. After it stabilised, he could see there was a sort of spiral shell with forms reminiscent of the mocking turtles peeking out from the centre, surrounded by sand dunes.

                “Jorid, tell me more please.”

                “Sure, I’d call it ‘Sandshell‘. Do you want the full curriculum?”

                “Absolutely, colour me intrigued!”

                The Sandshell:
                Function: A reminder of the fragility of our perceived reality and the importance of questioning our assumptions
                Families: Vold, Zuli, Ilda
                Significance: The Sandshell represents the shifting and unstable nature of our beliefs, assumptions, and understandings. Like the sand that slips through our fingers, so too can our perception of the world around us be ephemeral and illusory. The image of the mock turtle serves as a reminder that we often live under assumed identities and in a world built on questionable foundations.
                As advice: The Sandshell encourages one to question their beliefs and assumptions, to examine the foundations upon which they have built their reality, and to search for a deeper understanding of truth.
                Depiction: The Sandshell can be depicted as a spiral shell with a mocking turtle peeking out from the center, surrounded by sand dunes. The sand symbolizes the instability of our perceptions and the turtle represents the assumed identities and neurotic fairy tales that make up our reality. The spiral form of the shell represents the journey of discovery and self-reflection.”

                “I love it,” said Georges enthusiastically “can we use it to plot our next course?”

                “As a matter of fact we can Georges. Let me realign the grid and propose some suggestions. Do you have a seed thought to offer for this journey?”

                Georges pondered for a while, when the image of the fishboard sprung forth in his mind. “Our little adventure is reminding me of our origins, Jorid —Léonard, working on the fishboard, your ancestor in a way… Us, finding Léonard… It feels like an adventure back to our origins. Can you project a destination on this vector…” then thinking at Salomé’s worried face “… that would be safe for our next stop, and allow us to find help for Léonard.”

                “Verily.” Jorid answered back. “Course plotted. Please get comfortable until we arrive at our destination.”

                #6545

                In reply to: Orbs of Madjourneys

                The road was stretching endlessly and monotonously, a straight line disappearing into a nothingness of dry landscapes that reminded Youssef of the Gobi desert where he had been driving not too long ago. At regular speed, the car barely seemed to progress.

                > O Time suspend thy flight!

                Eternity. Something only nature could procure him. He loved the feeling, and compared to the more usual sand of Gobi, the red sands of Australia gave him the impression he had shifted into another reality. That and the fifteen hours flight listening to Gladys made it difficult to respond to Xavier’s loquacious self and funny jokes. After some time, his friend stopped talking and tried catching some signal to play the Game, brandishing his phone in different directions as if he was hunting ghosts with a strange device.

                It reminded him he had to accept his next quest in a ghost town. That’s all he remembered. He could do that at the Inn, when they could rest in their rooms.

                Youssef wondered if the welcome sign at the entrance of the town had seen better days. The wood the fish was made of seemed eaten by termites, but someone had painted it with silver and blue to give it a fresher look. Youssef snorted at the shocked expression on his friend’s face.

                “It looked like it died of boredom. Let’s just hope the Innside doesn’t look like a gutted fish,” Xavier said.

                An old lady showed them their rooms. She didn’t seem the talkative type, which made Youssef love her immediately with her sharp tongue and red cardigan. He rather admired her braided silver hair as it reminded him of his mother who would let him brush her hair when they lived in Norway. It was in another reality. He smiled. She saw him looking at her and her eyes narrowed like a pair of arrowslits. She seemed ready to fire. Instead she kept on ranting about an idle person not doing her only job properly. They each went to their rooms, Xavier took number 7 and Youssef picked number 5, his lucky number.

                He was glad to be able to enjoy his own room after the trip of the last few weeks. It had been for work, so it was different. But usually he liked travelling the world on his own and meet people on his way and learn from their stories. Traveling with people always meant some compromise that would always frustrate him because he wanted to go faster, or explore more tricky paths.

                The room was nicely decorated, and the scent of fresh paint made it clear it was recent. A strange black stone, which Youssef recognized as a black obsidian, has been put on a pile of paper full of doodles, beside two notebooks and pencils. The notebooks’ pages were blank, he thought of giving them to Xavier. He took the stone. It was cold to the touch and his reflection on the surface looked back at him, all wavy. The doodles on the paper looked like a map and hard to read annotations. One stood out, though which looked like a wifi password. That made him think of the Game. He entered it on his phone and that was it. Maybe it was time to go back in. But he wanted to take a shower first.

                He put his backpack and his bag on the bed and unpacked it. Amongst a pile of dirty clothes, he managed to find a t-shirt that didn’t smell too bad and a pair of shorts. He would have to use the laundry service of the hotel.

                He had missed hot showers. Once refreshed, he moved his bags on the floor and jumped on his bed and launched the Game.

                Youssef finds himself in a small ghost town in what looks like the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. He’s standing in the town square, surrounded by an old post office, a saloon, and a few other ramshackle buildings.

                A message appeared on the screen.

                Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

                Youssef started to move his avatar towards the saloon when someone knocked on the door.

                #6539

                In reply to: Prompts of Madjourneys

                ÉricÉric
                Keymaster

                  Zara is the main protagonist, and also the reluctant leader of the game. In RL, she is wandering off the trail nearby Arltunga, Australia, where she is visiting, staying at the small family run inn the Flying Fish Inn. Bert, the local handyman drove her there, told her specifically not to wander off, yet in search of where a mysterious compass she collected on the trail is leading, and egged on by her talking smart parrot “Beautiful Girl”, she goes off the trail to explore. The sun is still high, and she already started to hallucinate some hooded figures with blue frog-faces with jelly-bean carts.
                  Meanwhile, her friends Youssef and Xavier, just landed from abroad, are driving toward the rendez-vous spot at the Flying Fish Inn. The owners Mater and Idle don’t have any idea where Zara is.
                  Yasmin, the fourth friend in the group is still on her way from Fiji, bearing a message written in red on an envelope from a mysterious Fred, who we don’t know yet, but seems to be linked to Mater & Idle’s family.
                  What’s going to happen next to Zara? The game is encouraging her to explore her rudeness in a playful manner, in a medieval setting.
                  Provide a series of playful and fun actions for Zara, linking these contexts. You may incorporate Tiku, a wise and no-nonsense Aboriginal woman who may guide her though the Dreamtime challenges. Provide random keywords to each action in the list.

                  Here is a list of playful and fun actions for Zara in the game:

                  1. “Follow the Compass”: Zara can follow the mysterious compass she collected on the trail, as it leads her to new locations and challenges. Keywords: Adventure, Exploration, Mystery.
                  2. “Converse with Beautiful Girl”: Zara’s talking smart parrot “Beautiful Girl” may provide humorous commentary and encouragement throughout her journey. Keywords: Humor, Personality, Support.
                  3. “Solve Riddles with Tiku”: Tiku, the wise and no-nonsense Aboriginal woman, can guide Zara through the Dreamtime challenges. To do this, Tiku may present her with riddles or puzzles that she must solve to progress. Keywords: Wisdom, Intelligence, Spirituality.
                  4. “Collect Items”: Zara can collect items along the way, such as artifacts or treasures that may help her in her journey or lead her to new discoveries. Keywords: Collection, Discovery, Help.
                  5. “Play Music with Beautiful Girl”: Zara can play musical instruments with Beautiful Girl, creating an entertaining and musical interlude in her journey. Keywords: Music, Joy, Creativity.
                  6. “Cook with Mater and Idle”: At the Flying Fish Inn, Zara can join Mater and Idle in the kitchen and help them cook traditional dishes from the region. Keywords: Cooking, Culture, Community.
                  7. “Race with Youssef and Xavier”: Zara can engage in friendly races with Youssef and Xavier, such as foot races or cart races, as a way to pass the time and have fun. Keywords: Competition, Speed, Excitement.

                  These playful and fun actions can add variety and excitement to Zara’s journey and provide an opportunity for players to interact with the world and characters in new and unique ways.

                   🔁 Regenerate response

                  #6513

                  In reply to: Prompts of Madjourneys

                  ÉricÉric
                  Keymaster

                    Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

                    Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

                    Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

                    Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

                    Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

                    Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

                    Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

                    #6511
                    ÉricÉric
                    Keymaster

                      Potential Plot Arch

                      The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
                      Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

                      Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

                      With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
                      Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

                      With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

                      With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

                      Potential developments

                      Clara Meets the Mysterious Will

                      Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
                      Will seems to know Bob from somewhere
                      Clara starts to feel suspicious of Will’s intentions and begins to investigate

                      The Power of Memories

                      Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
                      Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
                      Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

                      The Truth Behind the Capsule

                      Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
                      The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
                      They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
                      The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

                      The Ties Between Living and Dead

                      Bob comes to terms with Jane’s death and the role she played in their lives
                      Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
                      The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

                      A Realization of the Past and Present

                      Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
                      They also learn that things never truly remain buried and that the past always finds a way to resurface
                      The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
                      The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

                      #6509
                      ÉricÉric
                      Keymaster

                        Table of characters:

                        Characters Keyword Characteristics Sentiment
                        Clara Woman in her late 40s, VanGogh’s owner Inquisitive, curious
                        VanGogh Clara’s dog Curious
                        Grandpa Bob Clara’s grandfather, widowed, early signs of dementia Skeptical, anxious
                        Nora Clara’s friend, amateur archaeologist, nicknamed Alienor by Clara Adventure-seeking
                        Jane Grandpa Bob’s wife, Clara’s mother, only Bob seem to see her, possibly a hallucination Teasing
                        Julienne / Mr. Willets Neighbors of Clara & Bob
                        Bubbles (Time-dragglers squad, alternate timeline) Junior drag-queen, reporting to Linda Pol (office manager) adventurous, brave, concerned
                        Will After Nora encountered a man with a white donkey, she awakes in a cottage. Will is introduced later, and drugs Nora unbeknownst to her. Later Bob & Clara come at his doorstep (they know him as the gargoyle statues selling man from the market), looking for her friend. Affable, mysterious, hiding secrets

                        Some connecting threads:

                        1. The discovery of a mysterious pear-shaped box with inscriptions by Clara and her grandfather.
                        2. Clara sending photos of the artifact to Nora (Alienor), an amateur archaeologist.
                        3. Nora’s journey from her place to reach the location where the box was discovered and her encounter with a man with a donkey (Will?).
                        4. Grandpa Bob’s anxious behavior and the confusion over the torn piece of paper with a phone number.
                        5. The parallel timeline of a potential breach in the timelines in Linda Pol’s office.
                        6. The search for VanGogh and the discovery of a map tucked into his collar.
                        7. The suggestion from Jane that Clara should be told something.
                        8. Nora awakes at a cottage and spends time with Will who drugs her soup. Bob & Clara show up later, looking for her.
                        #6503

                        In reply to: Orbs of Madjourneys

                        The plane trip stretched on forever. Xavier had the time to rewatch a few blockbusters, and catch up on light novels – in particular a roadtrip of 3 elderly Ukrainians —a story that didn’t seem to have much to say, but did put a smile on his face.

                        The plane has wifi, and he could have connected to the game, but he was trying his capacity to be weaned of the adrenaline rush that came with the adventures. Glimmer and the pirate ship would have to wait. He’d put his avatar on autopilot, and usually that helped propel the plot forward without investing too much time in going through relatively mundane adventures (those were needed to provide background balance and contrast against the rush of the occasional action). He hoped Glimmer wouldn’t abuse of it, and send them both to some crazy place looking for Flove knows what.

                        There was the occasional temptation to catch a hold of the news and his friends, but relying on the old ways of daydreaming and imagination, he could feel they were doing fine.

                        He could well picture Zara off to explore in and out of the game, that much was a given. As for Youssef he should be able to catch up in Alice Springs, since he wasn’t anywhere in Sydney when he landed. He was probably squeezed right now on an economy seat in between a sweaty tourist, an annoying expat, and a chatty woman. Xavier chuckled to himself thinking of the large frame of his friend in the tiny space.
                        He hoped all was right with Yasmin. He hadn’t be able to connect before the flight, but she was resourceful and given her competitive spirit, there was actually a good chance she had a shortcut to be there before any of them.

                        Alice Springs was close by now. The plane prepared for landing.

                        Xavier remembered he’d have to get the black notebook that was part of the last assignment. They surely would have something like that in the duty free area.

                        #6502
                        ÉricÉric
                        Keymaster

                          Chapter 4: There is no place like home

                          A Visit to Duckailingtown

                          The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
                          Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
                          The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
                          Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
                          The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
                          The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
                          The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

                          Cross-border Conflict

                          The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
                          They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
                          The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
                          They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
                          The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
                          The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
                          The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

                          A Homecoming Celebration

                          The group returns home and is greeted with open arms by their families and friends.
                          Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
                          The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
                          Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
                          The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
                          Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
                          The group concludes their journey and looks forward to their future adventures and discoveries.

                          #6500
                          ÉricÉric
                          Keymaster

                            More developments

                            Chapter 3: The Journey becomes more eggciting

                            The Flovlinden Tree

                            The group reaches the Flovlinden Tree, a massive linden tree in the heart of Oocrane, which is said to be sacred and is attracting crowds of pilgrims.
                            They meet Olek, the old caretaker of the tree, who tells them the story of Saint Edigna. He explains how the tree is said to have magical healing properties, and how the tree is responsible for the sacred oil that the pilgrims come to collect.
                            However, Olek reveals that the secret of Saint Edigna is not what it seems. Edna, an old woman who has been living far from the crowd for thousands of years, is actually Saint Edigna.
                            Olek shares that Edna has been living in solitude for very long. He tells the group that if they want to learn more about the sacred tree and Edna, they must travel to her hidden home.
                            The four friends were shocked to hear that Edna was still alive and wanted to meet her. They asked Olek for directions, and he gave them a map that showed the way to Edna’s remote dwelling.
                            They bid farewell to Olek and set off on their journey to find Edna.

                            A Run-In with Myroslava

                            The group comes across a former war reporter, Myroslava, who is traveling on her own after leaving a group of journalists. She is being followed by mysterious individuals and is trying to lose them by hunting and making fire in bombed areas.
                            Myroslava is frustrated and curses her lack of alcohol, wishing she could find a place to escape from her pursuers.
                            The group approaches Myroslava and offers to help her. She joins forces with them and together, they set off on their journey.
                            As they travel, Myroslava shares her experiences as a war reporter, and the group listens in awe. She explains how she has seen the worst of humanity, but also the best, and how it has changed her as a person.
                            Myroslava and the group continue their journey, with the former reporter becoming more and more determined to shake off her pursuers and continue on her own.

                            A Visit with Eusebius Kazandis’ Relatives

                            The group reaches a small village where they are expected by relatives of Eusebius Kazandis, the cauldron seller that Rose has met at the Innsbruck fair.
                            The relatives tell the group about Kazandis and his business, and how he has been traveling the world, selling his wares. They explain how he has become a legend in their village, and how proud they are of him.
                            The group learns about Kazandis’ passion for cooking and how he uses his cauldrons to create delicious meals for his customers. They are also shown his secret recipe book, which has been passed down for generations.
                            The relatives invite the group to try some of Kazandis’ famous dishes, and they are blown away by the delicious flavors.
                            The group thanks the relatives for their hospitality and sets off on their journey, with a newfound appreciation for Kazandis and his love of cooking.

                            A Surprising Encounter with Edna

                            The group finally reaches Edna’s hidden home, a small cottage in the middle of a dense forest.
                            As they approach the cottage, they are surprised to see Edna, who is actually the legendary Saint Edigna, standing outside, waiting for them.

                            The four friends have finally arrived at Edna’s dwelling, where they learned about her vast knowledge of the families connected to her descendants. Edna showed them her books, and they were amazed to find that their own family was listed among her descendants. They were even more shocked to learn that they were related to President Voldomeer Zumbasky and Dumbass Voldomeer, who was said to be a distant relative and carpenter who made the President’s wooden leg. It was rumored that they shared a common ancestor, but in reality, they were possibly secret twins.

                            The Secret of Dumbass Voldomeer

                            The four friends were determined to find out more about Dumbass Voldomeer and his connection to their family. They learned that he lived in the small city of Duckailingtown in Dumbass, near the Rootian border. They also discovered that Dumbass Voldomeer had been enrolled to take the place of the President, who had succumbed from a mysterious swan flu virus, to which Dumbass Voldomeer was immune. As they set to Duckailingtown, they couldn’t help but wonder what other secrets and surprises lay ahead for them on this incredible journey.

                            #6499
                            ÉricÉric
                            Keymaster

                              Premise is set:

                              Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                              Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                              A potential plot structure begins to develop henceforth:

                              Chapter 2: The Journey Begins

                              Departure from the Nursing Home

                              Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                              Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                              A Stop at the Market

                              The group stops at a bustling market in the town and begins to gather supplies for their journey.
                              Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                              The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                              An Unexpected Detour

                              The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                              They encounter a group of bandits on the road, who demand their supplies and valuables.
                              Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                              A Close Call with a Wild Beast

                              The group comes across a dangerous wild animal on the road, who threatens to attack them.
                              Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                              Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                              A Night Under the Stars

                              The group sets up camp for the night, exhausted from their journey so far.
                              They sit around a campfire, sharing stories and reminiscing about their pasts.
                              As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                              ÉricÉric
                              Keymaster

                                Some background information on The Sexy Wooden Leg and potential plot developments.

                                Setting

                                (nearby Duckailingtown in Dumbass, Oocrane)
                                The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                                Note: There seem to be a bird thematic at play.
                                The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                                Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                                Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                                At the Keav Headquarters

                                (🗺️ Capital of Oocrane)

                                General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                                Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                                The Shrine of the Flovlinden Tree

                                (🗺️ Shpovlar, geographical center of Oocrane)

                                Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                                Rosa and the Cauldron Maker

                                (young Oocranian wiccan travelling to Innsbruck, Austria)

                                Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                                The Nursing Home

                                (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                                Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                                🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                                Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                                Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                                Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                                Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                                Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                                Character Keyword Characteristics Sentiment
                                Egbert old man, sharp tone sad, fragile
                                Maryechka Obadiah’s granddaughter, shy innocent
                                Olga old woman, knobbly fingers conflicted, determined
                                Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                                #6492

                                In reply to: Orbs of Madjourneys

                                With a determined glint in his eye, Xavier set his sights on the slot machines. He scanned the rows of blinking lights and flashing screens until one caught his attention. He approached the machine and inserted a coin, feeling a rush of excitement as he pulled the lever.

                                With a satisfying whir, the reels began to spin, and before he knew it, the golden banana appeared on the screen, lining up perfectly. The machine erupted in flashing lights and loud noises, and a ticket spilled out onto the floor.

                                🎰 · 💰
                                🍌🍌🍌

                                Xavier picked it up, reading aloud the inscriptions on the ticket, “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey. Look for the cook on the pirate boat, she will give you directions to regroup with your friends. And don’t forget to confirm your bookings.”

                                Glimmer let out a whoop of trepidation, “Let’s go find that cook, Xav! I can’t wait to see what’s next in store for us!”

                                But Xavier, feeling a bit worn out, replied with a smile, “Hold on a minute, love. All I need at the moment is just some R&R after all that brouhaha.”

                                Glimmer nodded in understanding and they both made their way to the deck, taking in the fresh air and the breathtaking scenery as the boat sailed towards its next destination.

                                As the boat continued its journey, sailing and gliding on the river in the air filled with moist, they could start to see across the mist opening like a heavy curtain a colourful floating market in the distance, and the sounds of haggling and laughter filled the air.

                                They couldn’t wait to explore and see what treasures and surprises awaited them. The journey was far from over, but for now, they were content to simply enjoy the ride.

                                :fleuron2:

                                Xavier closed his laptop while his friends were still sending messages on the chatroom. He’d had long days of work before leaving to take his flights to Australia, during which he hoped he could rest enough during the flights.

                                Most of the flights he’d checked had a minimum of 3 layovers, and a unbelievably long durations (not to count the astronomic amount of carbon emissions). Against all common sense, he’d taken one of the longest flight duration. It was 57h, but only 3 layovers. From Berlin, to Stockholm, then Dubai and Sydney. He could probably catch up with Youssef there as apparently he sent a message before boarding. They could go to Alice Spring and the Frying Mush Inn together. He’d try to find the reviews, but they were only listed on boutiquehotelsdownunder.com and didn’t have the rave reviews of the prestigious Kookynie Grand Hotel franchise. God knows what Zara had in mind while booking this place, it’d better be good. Reminded him of the time they all went to that improbably ghastly hotel in Spain (at the time Yasmin was still volunteering in a mission and couldn’t join) for a seminar with other game loonies and cosplayers. Those were the early days of the game, and the technology frankly left a lot to be desired at the time. They’d ended up eating raspberry jam with disposable toothbrushes, and get drunk on laughter.

                                When Brytta had seen the time it took to go there, she’d reconsidered coming. She couldn’t afford taking that much time off, and spending the equivalent of 4 full days of her hard-won vacation as a nurse into a plane simply for the round-trip —there was simply no way.
                                Xavier had proposed to shorten his stay, but she’d laughed and said, “you go there, I’ll enjoy some girl time with my friends, and I’ll work on my painting” —it was more convenient when he was gone for business trips, she would be able to put all the materials out, and not care to keep the apartment neat and tidy.

                                The backpack was ready with the essentials; Xavier liked to travel light.

                                #6491

                                Sophie was glad she could help that young guy Youssef get out of this mess with that false ingenue. She was clearly not for him, he needed someone more mature who would know how to handle his big body. She looked at Miss Bossy Pants’ office. Ricardo was there again and they seem to be in another of their grand discussions. When Miss Bossy saw Sophie watching, she moved to the big window and shut the venetian blind. What were they all about, always plotting things in the back of their journalists. If Sophie didn’t have an ounce of ethic, she would have RVed them long ago, but she made a point to only use her abilities for good, and at times good gossip with friends.

                                She went out to the elevator and called it. While she waited, she started writing a message : “The boy is on his way. I did like you asked. Now book me a place to that Akashic Record training as promised.”

                                The answer came only a few seconds later : “consider it done”

                                The elevator bell rang and the door opened. Sophie got in with a big satisfied smile on her face.”

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