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  • #6540

    In reply to: Prompts of Madjourneys

    ÉricÉric
    Keymaster

      Update & clarifications on the characters:

      Looking at the avatars that Zara, Youssef, Xavier and Yasmin are using in VR.

      Full name or real name in RL :: name in VR (@nickhandle) description of avatar.

      • Zara Patara-Smythe :: Zara (@zaraloon) is a 25-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in a sleek ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
      • Xavier Olafsson :: Xavier (@xavimunk) is a 27-year-old man of Norwegian and Danish descent. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile. He stands at 6’1″ and has a lean build. He is always seen wearing a colorful and bold clothing, such as a Hawaiian shirt and shorts.
      • Yasmin Ahmed :: Yasmin (@yasminowl) is a 23-year-old woman of Egyptian descent. She has long, black hair that she keeps in a tight braid, dark brown eyes and a round face. She stands at 5’4″ and has a petite build. She usually wears conservative clothing, such as long skirts and blouses.
      • Youssef Ali :: Youssef (@youssefbear) is a 26-year-old man of half Yemeni, half Norwegian descent. He has short, curly black hair, dark brown eyes and a square jawline. He stands at 6’2″ and has a muscular build. He usually wears comfortable clothing such as a t-shirt and jeans, and always has a backpack on his shoulder.

      Full descriptions for real-life Zara, Yasmin, Youssef, Xavier:

      Real Life Zara Patara-Smythe :: Zara is a 57-year-old woman who is an adventurous traveler and a passionate hobbyist. She has a full mane of gorgeous auburn hair that she keeps in a sleek ponytail, sparkling green eyes, and a warm smile that puts others at ease. She is of mixed heritage, her mother was Indian and her father was British. She is well-educated and well-off, either through an inheritance or a supportive and understanding husband. Zara is a lover of art, music, and history, and spends much of her time indulging in her passions. She is always eager to explore new places and meet new people, and her adventurous spirit often leads her to travel off the beaten path.

      Real Life Yasmin Ahmed :: Yasmin is a 32-year-old woman who is kind, nurturing, and always puts others first. She has long, black hair that she keeps in a tight braid, almond-shaped brown eyes, and a warm smile that lights up a room. Born in Egypt, she grew up in a close-knit family and values the importance of community. She is a talented actress, who has kept her career a secret from those closest to her, in order to pursue a more fulfilling life working with children. Yasmin currently volunteers at an orphanage in Fiji, where she devotes herself to helping children in need.

      Real Life Youssef Ali :: Youssef is a 34-year-old man who is driven, confident, and always up for a challenge. He has short, curly black hair, dark brown eyes, and a square jawline that gives him a strong and determined look. Born to a Yemeni father and a Norwegian mother, he has a unique blend of cultures that has shaped his world view. Youssef is a talented blogger, who has traveled the world in search of new and interesting stories to share with his audience. He is always on the go, with a backpack on his shoulder, ready for his next adventure.

      Real Life Xavier Olafsson :: Xavier is a 36-year-old man who is bright, cheerful, and always looking for the positive in every situation. He has blonde hair that he keeps in a messy style, blue eyes, and a charming smile that never fails to win people over. Born to Norwegian and Danish parents, he has a love for the sea and an appreciation for the finer things in life. Xavier is an AI developer, who is working on a project he calls AL. He is always eager to share his ideas with others and is constantly seeking new and exciting opportunities.

      #6538
      ÉricÉric
      Keymaster

        “That’s all Jorid had to say?” Georges mused at the sudden philosophical quote that read:

        And doesn’t this point to something fundamentally tragic about our way of life? We live under an assumed identity, in a neurotic fairy tale world with no more reality than the Mock Turtle in Alice in Wonderland. Hypnotized by the thrill of building, we have raised the houses of our lives on sand. This world can seem marvelously convincing until death collapses the illusion and evicts us from our hiding place. What will happen to us then if we have no clue of any deeper reality? (The Tibetan Book of Living and Dying)

        “I don’t know about this Mock Turtle, but those snapping sand ones that have been lurking about do look rather nasty. We shouldn’t waste any more time.”

        Klatu opined “Klatu agrees with your female, sand turtle are lovely traps of death. Come with me now!” He intimated them to run into a sand opening he’d just made.

        “Let me guess,” Georges said, “is it the equivalent of a Zathu prison? What powerful people could Léonard possibly have rubbed the wrong way this time?”

        “Not prison.” Klatu commented “Death sentence.”

        Salomé pointed out a glowing twirl of sand shaped as an ovoid form, inside which a human form could be discerned. “That would explain why he’s not more guarded…”

        They approached carefully, expecting some extra booby trap, but nothing seemed to react to their presence, not even the moving sand egg.

        “Let me guess,” Georges said, expecting a chorus

        “DIMENSIONAL MAGIC!”

        Klatu shushed them “Quiet stupids! Sound waves attract good turtles.”

        “Is our friend OK? How do we break the spell?” Salomé asked Klatu. “Can you help?”

        Klatu took a few minutes to inspect the shape, hopping carefully around it, and probing with soft whistling sounds.

        “Friend in stasis for now. Kept fresh for questioning… possible.”

        “Then we must hurry, how can we free him? Can I brute force this?” Georges asked, looking around for something to pierce the sand barrier and hook Léonard out of it.

        “Only if you like sushi friend.” Klatu said, raising shoulders. “No finesse these primates.”

        Klatu moved around the shape, taking some tools from his belt and making some elaborate plaits of sounds, as if trying to match the energy signature of the sand prison.

        After a first belt of soundwaves was wrapped around, it seemed as though a first layer of the spell broke, and sand rained back into the external construct they were it. But a thin layer was still there, shifting and pulsating, almost clear as glass, and sharp as a razor blade.

        “Crude encoding, but solid. Need more time.” Klatu seemed exhausted.

        Georges was getting anxious for some activity. “Houses built on sand… Well I guess Jorid didn’t find the best quote to help…”

        Salomé who was sitting cross-legged, trying for some time to connect to Léonard in his stasis, turned to Georges in disbelief. “Georges, you’re a genius!”

        “What now?”

        “Jorid gave us the last bit we needed.  Until death collapses the illusion and evicts us from our hiding place. Remember? It’s risky but that could work!”

        “Oh, I see what you’re thinking about. It’s mad, and it’s brilliant at the same time, how do we go about this?”

        “I can’t reach Léonard, but maybe the both of us can.” Salomé joined hands with Georges.

        “If he’s like anything I remember, he’d be in his mental palace, his workshop on the Duane… or in Marseille… or with Madame Jamelie…”

        “Focus, Georges!”

        “Duane it is, that’s where he did his best work.”

        “We need to focus our energy to make him appear dead to the construct. It’ll be easier if we can locate precisely where his mind wanders.” Salomé said.

        “He’ll be there, I know it. Let’s do this!”

        The two of them joined hands and melded their minds, one as always, turning into a dark mirror of the abyss, bending light unto itself, leaving the void of creation at the place where Léonard was suspended.

        Klatu looked at the scene suspiciously, but started to giggle as he saw the last layer he couldn’t open finally shatter and dissolve to the ground.

        “Little apes full of surprises,… very awful, so very awful.” he said approvingly.

        As his friends rushed to him, Léonard was on the ground, inert, but apparently alive.

        #6536

        In reply to: Orbs of Madjourneys

        Youssef hadn’t changed a bit since they last met in real life. He definitely brought the bear in the bear hug he gave Xavier after Xavier had entered the soft sandal wood scented atmosphere of the Indian restaurant.

        It was like there’d seen each other the day before, and conversation naturally flew without a thought on the few years’ hiatus between their last trip.

        As they inquired about each other’s lives and events on the trip to get to Alice Springs, they ordered cheese nan, salted and mango lassi, a fish biryani and chicken tikka masala and a side thali for Youssef who was again ravenous after the jumpy ride. Soon after, the discussion turned to the road ahead.

        “How long to the hostel?” asked Youssef, his mouth full of buns.

        Xavier looked at his connected watch “It’s about 1 and half hour drive apparently. I called the number to check when to arrive, they told me to arrive before sunset… which I guess gives us 2-3 hours to visit around… I mean,” he looked at his friend “… we can also go straight there.”

        Youssef nodded. He seemed to have had already enough of interactions in the past day.

        Xavier continued “so it’s settled, we leave after we finish here. According to the landlady, it looks like Zara went off trekking, she didn’t seem too sure about Zara’s whereabouts. That would explain why we heard so little from her.”

        Youssef laughed “If they don’t know Zara, I can bet they’ll be running around searching for her in the middle of the night.”

        Xavier looked though the large window facing the street pensively. “I’m not sure I would want to get lost away from the beaten tracks here. There’s something so alien to the scale of it, and the dryness. Have you noticed we’re next to a river? I tried to have a look when I arrived, but it’s mostly dried up. And it’s supposed to be the wet season…”

        Youssef didn’t reply, and turned to the leftovers of the biryani.

        Despite the offering to top it off with gulab jamun and rose ice cream, it didn’t take too long to finish the healthy meal at the Indian restaurant. Youssef and Xavier went for the car.

        “Here, catch!” Xavier threw the keys to Youssef. He knew his friend would have liked to drive; meanwhile he’d be able to catch on some emails and work stuff. After all, he was supposed to remote work for some days.

        #6517

        In reply to: Orbs of Madjourneys

        After Youssef retrieved his luggage in Alice Springs, he was swarmed with freelance tour guides trying to sell him trips. You would buy a ticket out of any one of them just to get rid of the others, he thought. With a few hungry growls, he managed to frighten most of them, with a touch of indifference he lost the rest. Except one. A short Indian looking man wearing a red cap and a moustache. He seemed to have an infinite talkative energy at his disposal, able to erode the strongest wills. The temperature was hotter than Youssef had expected, here it was the end of summer, and he was hungry. The man started to get on his nerves.

        The list of tours was endless. Uluru, scenic bushwalking trails, beautiful gardens, a historical tour, a costumed historical tour, a few national parks, and even his cousins’ restaurant. He reminded Youssef of his own father, always offering guests (and especially his visiting kids) another fruit, a pastry, some coffee, chocolate ? You sure you don’t want any chocolate? If the man was tenacious, Youssef had had training with his father. But this man seemed to mistake silence and indifference for agreement. Did he really think Youssef was going to buy one of his tours ?

        “The ghost town! You have to see Arltunga, said the man. An old mining ghost town, certainly an American like you like ghost towns. And buried treasure. Arltunga has buried treasure somewhere. You can find it. I know where to find a map.”

        Youssef wondered if it was another one of the game’s fluke that his quest was apparently bleeding into his real life again. And if there was a map, why hasn’t the treasure been found already? He checked at the back of his mind for the presence of that crazy old lady. Nope, not there. He decided to refuse the call this time. He just wanted to get to that F…ing Fish Inn in Crowshollow and meet with his friends.

        “NO, he growled, frightening a group of tourists passing by, but not the tour operator. No ghost town! We have plenty in America.” Thinking of the game and his last challenge for the previous quest, he said in desperation : “I just want to find a red scarf!” and he knew inside himself and many years attempting to resist his old man, that the short Indian man had won.

        “If you want to find a red scarf, you go to Silk Road, said the man bobbing his head. My cousin’s shop, you find everything there only.”

        Youssef sighed. He thought there were only two ways to take it. The first one was that he had fallen into a trap and try to find a way to get out of it. But it might be sticky and uncomfortable for everyone. So he decided it was the other way around and that it was part of the game. Why wouldn’t he use this as an opportunity for adventure. Wasn’t that what Xavier always said about roads less traveled ?

        “Where is your cousin’s shop? he asked. And where’s that restaurant of your cousin’s? I’m starving.”

        The little man smiled broadly.

        “Same place. Two brothers. Shop next to restaurant in Todd Mall. You’re lucky! Follow me.”

        #6515

        In reply to: Prompts of Madjourneys

        ÉricÉric
        Keymaster

          Yasmin offered the following quirk: “sounding like a lunatic when I share synchs” (synchronicity) – getting excited when she gets “answers”, and willing to share generously. She wouldn’t fake it, as she’s not capable of lying and stuff like synchs are sacrosanct in her mind.
          Setting for the game is the next random quote from the story.

          Quirk accepted.

          In the Land of Quirk, Yasmin finds herself in the heart of a hidden library, deep in the basement of the Flying Fish Inn. The library is filled with books and artifacts related to the study of synchronicities and the beyond.

          As Yasmin delves deeper into the library, she comes across an ancient book that seems to hold the secrets of the universe. She eagerly opens it, but finds that it is written in a code that she cannot understand.

          The librarian, a wise old owl, appears and greets Yasmin. He tells her that the book is the Key to the Beyond and that only the purest of heart can decode it. He explains that the code can only be unlocked by finding the missing pieces of a puzzle scattered throughout the library.

          Yasmin’s task is to find the missing pieces of the puzzle and put them together to unlock the code. Along the way, she will meet various characters who will provide her with clues and challenges.

          Proof of completion in real life: Yasmin must find a real-life object that relates to a synchronicity that she experiences while on her quest in the Land of Quirk. She must then share this synchronicity with her friends at the Flying Fish Inn to prove that she has completed her quest.

          Good luck, Yasmin!

          #6513

          In reply to: Prompts of Madjourneys

          ÉricÉric
          Keymaster

            Youssef offered the following quirk: “unwilling magnet for talkative people in need of listening” (setting in a ghost town).

            Setting: A small ghost town in the middle of the Australian outback. The town was once thriving but now only a few stragglers remain, living in old, decrepit buildings. You find yourself in the town square, surrounded by the old post office, the saloon, and a few other ramshackle buildings.

            Quest: Your task is to find the source of the magnetic pull that attracts talkative people to you. You must find the reason behind it and break the spell, so you can continue your journey in peace.

            Direction to investigate: Start by talking to the residents of the town, they may have some information or insights on the strange happenings in the town. Explore the old post office and the saloon, they might hold the key to breaking the spell.

            Characters to engage: The residents of the town, including the old timer at the saloon and the postmaster at the post office.

            Tile to look for: A silver key in the shape of a tongue, symbolizing the power of speech.

            Proof of insert in real life: Take a picture of yourself holding the key, and send it to the game master as proof of completion.

            #6512

            In reply to: Prompts of Madjourneys

            ÉricÉric
            Keymaster

              Zara offered the following quirk: “unleash my hidden rudeness”

              Quirk accepted.

              You find yourself in the bustling streets of an old medieval town. The people around you are going about their business, and you see vendors selling goods, street performers entertaining the crowd, and guards patrolling the area. You hear rumors about a secret society of mischievous tricksters who are known for causing trouble and making people’s lives more interesting.

              You decide to investigate these rumors and join the society of tricksters, who call themselves the “Rude Ones.” You are tasked with finding the key to their hideout, a tile with a rude message written on it. To do this, you must complete several challenges and pranks around the town, each more mischievous than the last.

              Your objective is to find the tile, sneak into the Rude Ones’ hideout, and cause as much chaos and trouble as possible. You must also find a way to insert a real-life prank or act of rudeness into your daily life, as proof of your success in the game.

              Possible directions to investigate:

              • Talk to the vendors and street performers to gather information about the Rude Ones.
              • Observe the guards and see if they have any information on the secret society.
              • Explore the different neighborhoods and see if anyone knows about the hideout.

              Possible characters to engage:

              • A mysterious street performer who is rumored to be part of the Rude Ones.
              • A vendor who has a reputation for being rude to customers.
              • A guard who is rumored to be in league with the Rude Ones.

              Look for a tile with a rude message written on it, and capture proof of your real-life prank or act of rudeness. Good luck, and have fun!

              #6511
              ÉricÉric
              Keymaster

                Potential Plot Arch

                The uncovered box in the garden of Bob & Clara is a Time Capsule which was actually buried in the future, but mistakenly sent to the past. It has symbols etched on it, that activate some nano-technology.
                Due to its contact with it, Bob starts recovering his memories, while retaining the hallucinations of his dead wife Jane, which actually become more credible and intense.

                Will Tarkin is actually a time traveler from the future, who came to live a simple life in the past, selling stone gargoyles at the local supermarket and rediscovering the ways of his ancestors.

                With the box being found and opened at the wrong time, it creates unwanted attention from the Time Dragglers who need to intervene to prevent alterations of the timeline.
                Contents of the box are in part encoded books of stories from local families and would have revealed important things about the past, Jane’s death, and Clara’s future.

                With Bob recovering his memories, it’s revealed Jane and Bob were actually also refugees from the future, but had aged naturally in the past, which is why Will seemed to recognize Bob. Bob was living in hiding from the Time Police, but with the box discovery, it changes everything. The box being opened at the wrong time disrupts the natural flow of events and starts causing unexpected consequences. This creates a complex web of relationships and events that must be untangled and understood in order to move forward.

                With his recovering of mental capacities, Bob partners with Will in order to restore the natural flow of time, even if it means his mental health will deteriorate again, which he is happy to do while continuing to live the rest of his life span with his daughter.

                Potential developments

                Clara Meets the Mysterious Will

                Nora finally reaches the little village where Clara and Bob live and is greeted by a man named Will
                Will seems to know Bob from somewhere
                Clara starts to feel suspicious of Will’s intentions and begins to investigate

                The Power of Memories

                Bob starts to have flashbacks of his past and begins to remember the connection between him, Will, and the mysterious time capsule
                Bob realizes that Jane, his wife, had been keeping something from him and that the time capsule holds the key to unlocking the truth
                Jane appears to Bob and urges him to tell Clara about their past and the significance of the time capsule

                The Truth Behind the Capsule

                Nora, Clara, and Bob finally find the answers they’ve been searching for by opening the time capsule
                The contents of the capsule reveal a shocking truth about Jane’s past and the reason behind her death
                They learn that Jane was part of a secret society that protected ancient knowledge and artifacts and that the time capsule was meant to be opened at a specific time
                The group realizes that they were meant to find the capsule and continue Jane’s work in protecting the knowledge and artifacts

                The Ties Between Living and Dead

                Bob comes to terms with Jane’s death and the role she played in their lives
                Clara and Bob grow closer as they work together to continue Jane’s work and preserve the knowledge and artifacts
                The group encounters obstacles but with the help of the spirits of the past, they are able to overcome them and succeed in their mission

                A Realization of the Past and Present

                Clara, Bob, and Nora come to realize the power of memories and how they shape our present and future
                They also learn that things never truly remain buried and that the past always finds a way to resurface
                The group successfully preserves the knowledge and artifacts, ensuring that they will be passed down for generations to come
                The story ends with Clara, Bob, and Nora sitting by the fire, reflecting on their journey and the lessons they’ve learned.

                #6502
                ÉricÉric
                Keymaster

                  Chapter 4: There is no place like home

                  A Visit to Duckailingtown

                  The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
                  Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
                  The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
                  Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
                  The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
                  The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
                  The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

                  Cross-border Conflict

                  The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
                  They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
                  The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
                  They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
                  The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
                  The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
                  The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

                  A Homecoming Celebration

                  The group returns home and is greeted with open arms by their families and friends.
                  Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
                  The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
                  Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
                  The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
                  Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
                  The group concludes their journey and looks forward to their future adventures and discoveries.

                  #6499
                  ÉricÉric
                  Keymaster

                    Premise is set:

                    Olga, Egbert and Obadiah are key protagonists in an adventure of elderly people being evicted / escaping their nursing home of Oocrane (with Maryechka, Obadiah’s grand-daughter, in tow). They start traveling together and helping each other in a war-torn country, and as they travel, they connect with other characters.
                    Tone is light-hearted and warm, with at times some bitter-sweet irony, and it unfolds into a surprisingly enthralling saga, with some down-to-earth mysteries, adding up to a satisfying open-ended conclusion that brings some deep life learning about healing the past, accepting the present and living life to its potential.

                    A potential plot structure begins to develop henceforth:

                    Chapter 2: The Journey Begins

                    Departure from the Nursing Home

                    Olga and Egbert make their way out the front gate with Obadiah, who has decided to join them on their journey, and they set out on the road together.
                    Maryechka, Obadiah’s granddaughter, decides to come along as well out of concern about the elders’, and the group sets off towards an unknown destination.

                    A Stop at the Market

                    The group stops at a bustling market in the town and begins to gather supplies for their journey.
                    Olga and Egbert haggle with vendors over prices, while Obadiah and Maryechka explore the market and gather food for the road.
                    The group encounters a strange man selling mysterious trinkets and potions, who tries to sell them a “luck” charm.

                    An Unexpected Detour

                    The group encounters a roadblock on their path and are forced to take a detour through a dense forest.
                    They encounter a group of bandits on the road, who demand their supplies and valuables.
                    Olga, Egbert, and Obadiah band together to outwit the bandits and escape, while Maryechka uses her wits to distract them.

                    A Close Call with a Wild Beast

                    The group comes across a dangerous wild animal on the road, who threatens to attack them.
                    Obadiah uses his quick thinking to distract the beast, while Egbert and Olga come up with a plan to trap it.
                    Maryechka uses her bravery to lure the beast into a trap, saving the group from certain danger.

                    A Night Under the Stars

                    The group sets up camp for the night, exhausted from their journey so far.
                    They sit around a campfire, sharing stories and reminiscing about their pasts.
                    As they gaze up at the stars, they reflect on the challenges they have faced so far and the journey ahead of them. They go to bed, filled with hope and a sense of camaraderie, ready for whatever comes next.

                    ÉricÉric
                    Keymaster

                      Some background information on The Sexy Wooden Leg and potential plot developments.

                      Setting

                      (nearby Duckailingtown in Dumbass, Oocrane)
                      The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

                      Note: There seem to be a bird thematic at play.
                      The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
                      Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
                      Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

                      At the Keav Headquarters

                      (🗺️ Capital of Oocrane)

                      General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

                      Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

                      The Shrine of the Flovlinden Tree

                      (🗺️ Shpovlar, geographical center of Oocrane)

                      Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

                      Rosa and the Cauldron Maker

                      (young Oocranian wiccan travelling to Innsbruck, Austria)

                      Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

                      The Nursing Home

                      (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

                      Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

                      🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

                      Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

                      Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
                      Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
                      Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

                      Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

                      Character Keyword Characteristics Sentiment
                      Egbert old man, sharp tone sad, fragile
                      Maryechka Obadiah’s granddaughter, shy innocent
                      Olga old woman, knobbly fingers conflicted, determined
                      Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
                      #6494

                      In reply to: Orbs of Madjourneys

                      Although not one to remember dreams very often, Zara awoke the next morning with vivid and colourful dream recall.  She wondered if it was something to do with the dreamtime mural on the wall of her room.  If this turned out to be the case, she considered painting some murals on her bedroom wall back at the Bungwalley Valley animal rescue centre when she got home.

                      Zara and Idle had hit it off immediately, chatting and laughing on the verandah after supper.   Idle told her a bit about the local area and the mines.  Despite Bert’s warnings, she wanted to see them. They were only an hour away from the inn.

                      When she retired to her room for the night, she looked on the internet for more information. The more she read online about the mines, the more intrigued she became.

                      “Interestingly there are no actual houses left from the original township. The common explanation is that a rumour spread that there was gold hidden in the walls of the houses and consequently they were knocked down by people believing there was ‘gold in them there walls”. Of course it was only a rumour. No gold was found.”

                      “Miners attracted to the area originally by the garnets, found alluvial and reef gold at Arltunga…”

                      Garnets!  Zara recalled the story her friend had told her about finding a cursed garnet near a fort in St Augustine in Florida.  Apparently there were a number of mines that one could visit:

                      “the MacDonnell Range Reef Mine, the Christmas Reef Mine, the Golden Chance Mine, the Joker Mine and the Great Western Mine all of which are worth a visit.”

                      Zara imagined Xavier making a crack about the Joker Mine, and wondered why it had been named that.

                      “The whole area is preserved as though the inhabitants simply walked away from it only yesterday. The curious visitor who walks just a little way off the paths will see signs of previous habitation. Old pieces of meat safes, pieces of rusted wire, rusted cans, and pieces of broken glass litter the ground. There is nothing of great importance but each little shard is reminder of the people who once lived and worked here.”

                      I wonder if Bert will take me there, Zara wondered. If not, maybe one of the others can pick up a hire car when they arrive at Alice.   Might even be best not to tell anyone at the inn where they were going.  Funny coincidence the nearest town was called Alice ~ it was already beginning to seem like some kind of rabbit hole she was falling into.

                      Undecided whether to play some more of the game which had ended abruptly upon encountering the blue robed vendor, Zara decided not to and picked up the book on Dreamtime that was on the bedside table.

                      “Some of the ancestors or spirit beings inhabiting the Dreamtime become one with parts of the landscape, such as rocks or trees…”  Flicking through the book, she read random excerpts.   “A mythic map of Australia would show thousands of characters, varying in their importance, but all in some way connected with the land. Some emerged at their specific sites and stayed spiritually in that vicinity. Others came from somewhere else and went somewhere else. Many were shape changing, transformed from or into human beings or natural species, or into natural features such as rocks but all left something of their spiritual essence at the places noted in their stories….”

                      Thousands of characters. Zara smiled sleepily, recalling the many stories she and her friends had written together over the years.

                      “People come and go but the Land, and stories about the Land, stay. This is a wisdom that takes lifetimes of listening, observing and experiencing … There is a deep understanding of human nature and the environment… sites hold ‘feelings’ which cannot be described in physical terms… subtle feelings that resonate through the bodies of these people… It is only when talking and being with these people that these ‘feelings’ can truly be appreciated. This is… the intangible reality of these people…..”

                      With such strong ancestral connections to the land, Zara couldn’t help but wonder what the aboriginal people felt about all the mines.   If one of their ancestors had shape changed into rocks, and then some foreignors came along and hacked and blasted their way through, what would they think of that?

                      “….many Aboriginal groups widely distributed across the Australian continent all appeared to share variations of a single (common) myth telling of an unusually powerful, often creative, often dangerous snake or serpent of sometimes enormous size closely associated with the rainbows, rain, rivers, and deep waterholes…..”

                      She drifted off to sleep thinking of water holes in red rocky gorges, the book laying open in her hand.

                      When she awoke the next morning with the slatted morning sun shining through the venetian blinds,  the dream image of the water hole was bright and clear in her minds eye.  But what was that strange character from the game doing in her dream?

                      Osnas dreamtime waterhole

                       

                      She closed her eyes, remembering more of the strange dream.  Deeply orange red boulders and rocky outcrops, shivering gum trees, and green pools ~ it was coming back to her now, that creature in the blue robes had appeared more than once.  In one scene he appeared with a blue diamond lantern with what looked like a compass inside.

                      Osnas lantern compass

                      I’ll ask about the hiking trails today, Zara decided, and go for a walk in that gorge I read about yesterday. Bert said there were good hiking trails.   You came here early so you could play the game, she reminded herself.

                      “It’s all a game,” she heard the parrot outside her window.

                      “I’d forgotten about the bloody parrot!” Zara said under her breath. “Pretty Girl!” she said, opening the blinds. “We’re going out for a walk today.”

                      #6488

                      In reply to: Prompts of Madjourneys

                      ÉricÉric
                      Keymaster
                        • Zara completed her tile journey in the tunnels. In RL, she and Pretty Girl the parrot, are headed to Alice Springs in Australia, for a visit at the Flying Fish Inn (FFI). She’ll be the first to arrive.
                        • Yasmin, still volunteering at an orphanage in Suva in RL, has found a key with the imp, guided by the snake tattoo on a mysterious man named Fred, originating from Australia. She’s booked her flight via Air Fiji, and will be soon arriving to Australia for a few days vacation from her mission.
                        • Youssef, still in the Gobi desert, has found the grumpy vendor who was the shaman Lama Yoneze and reconnected with his friends in RL. Through the game in the desert, he also connected in VR (virtual reality) and RV (remote viewing) with sands_of_time, and elderly lady playing the game for intel. He still has to confirm his expected arrival to the FFI.
                        • Xavier has confirmed his flight option as well from Berlin, Germany. He’s planned a few days’ mix of remote working and vacation, but his girlfriend Brytta may still work her 2 shifts, and not necessarily keen to travel in the middle of nowhere in Australia.

                        They are all enjoying a lot the trail of clues from the game, and expect more adventures to come, with new challenges for each.
                        As they all make their way to the Flying Fish Inn, they eagerly anticipate what exciting experiences and challenges await them. Zara, Yasmin, Youssef, and Xavier all have unique experiences from their time playing the game and their real-life travels. With their journey to the Flying Fish Inn, they hope to connect with each other and continue the exciting adventures that have already captivated them. They are all looking forward to what is in store for them in the Australian Outback and the Flying Fish Inn.

                        The challenge gets a level up. It requires for each of them to find or procure a unique object, linked to some of their personal quirks and in synch with the real-life experience and the game one. Provide suggestions for each of them of a very specific object or color or shape, that can be remote viewed in the FFI and that they may find in their RL.

                        • Zara: A golden compass, symbolizing her love for adventure and direction. It can be found in a hidden room in the FFI or as a unique treasure on a nearby beach.
                        • Yasmine: A silver key, symbolizing her discovery of the key in the game and her love for unlocking secrets. It can be found in a locked box in the FFI’s attic or in a locked drawer in her room.
                        • Youssef: A red scarf, symbolizing his connection with the shaman in the game and his love for vibrant colors. It can be found in the FFI’s market or in a shop in Alice Springs that sells unique handmade items.
                        • Xavier: A black notebook, symbolizing his love for organization and his need for clarity. It can be found in the FFI’s library or in a nearby stationary shop in Alice Springs.
                        #6487
                        DevanDevan
                        Participant

                          I’ve always felt like the odd one out in my family. Growing up at the Flying Fish Inn, I’ve always felt like I was on the outside looking in. My mother left when I was young, and my father disappeared not long after. I’ve always felt like I was the only one who didn’t fit in with the craziness of my family.

                          I’ve always tried to keep my distance with the others. I didn’t want to get too involved, take sides about petty things, like growing weed in the backyard, making psychedelic termite honey, or trying to influence the twins to buy proper clothes. But truth is, you can’t get too far away. Town’s too small. Family always get back to you, and manage to get you involved in their shit, one way or another, even if you don’t say anything. That’s how it works. They don’t need my participation to use me as an argument.

                          So I stopped paying attention, almost stopped caring. I lived my life working at the gas station, and drinking beers with my buddies Joe and Jasper, living in a semi-comatose state. I learned that word today when I came bringing little honey buns to mater. I know she secretly likes them, even if she pretend she doesn’t in front of Idle. But I can see the breadcrumbs on her cardigan when I come say hi at the end of the day. This morning, Idle was rocking in her favourite chair on the porch, looking at the clouds behind her mirrored sunglasses. Prune was talking to her, I saw she was angry because of the contraction of the muscles of her jaw and her eyes were darker than usual. She was saying to Idle that she was always in a semi-comatose state and doing nothing useful for the Inn when we had a bunch of tourists arriving. And something about the twins redecorating the rooms without proper design knowledge. Idle did what she usually does. She ignored the comment and kept on looking at the clouds. I’m not even sure she heard or understood that word that Prune said. Semi-comatose. It sounds like glucose. That’s how I’m spending my life between the Inn, the gas station and my buddies.

                          But things changed today when I got back to my apartment for lunch. You can call it a hunch or a coincidence. But as we talked with Joe about that time when my dad left, making me think we were doing hide and seek, and he left me a note saying he would be back someday. I don’t know why I felt the need to go search that note afterwards. So I went back to the apartment and opened the mailbox. Among the bills and ads, I found a postcard with a few words written on the image and nothing except my address on the back. I knew it was from my dad.

                          It was not signed or anything, but still I was sure it was his handwriting. I would recognise it anywhere. I went and took the shoebox I keep hidden on top of the kitchen closet, because I saw people do that in movies. That’s not very original, I know, but I’m not too bright either. I opened the box and took the note my dad left me when he disappeared.

                          I put the card on the desk near the note. The handwritings matched. I felt so excited, and confused.

                          A few words at the bottom of the card said : “Memories from the coldest place on Earth…”

                          Why would dad go to such a place to send me a postcard after all those years ? Just to say that.

                          That’s when I recalled what Prune had told me once as we were watching a detective movie : “Read everything with care and always double check your information.”

                          On the back, it said that the image was from a scientific station in Antartica, but the stamp indicated it had been posted from a floating post office in the North Pole. I turned the card and looked at the text again. Above the station, a few words were written that sounded like a riddle.

                          > A mine, a tile, dust piled high,
                          Together they rest, yet always outside.
                          One misstep, and you’ll surely fall,
                          Into the depths, where danger lies all.

                          It sure sounds like a warning. But I’m not too good with riddles. No need to worry Mater about that, in case of false hope and all that. Idle ? Don’t even think about it. She won’t believe me when I say it’s from dad. She never does believe me. And she’ll keep playing with the words trying to find her answer in the shape of smoke. The twins, they are a riddle on their own.

                          No. It’s Prune’s help I need.

                          #6485

                          In reply to: Orbs of Madjourneys

                          The two figures disappeared from view and Zara continued towards the light. An alcove to her right revealed a grotesque frog like creature with a pile of bones and gruesome looking objects. Zara hurried past.

                          Osnas 1

                           

                          Bugger, I bet that was Osnas, Zara realized. But she wasn’t going to go back now.  It seemed there was only one way to go, towards the light.   Although in real life she was sitting on a brightly lit aeroplane with the stewards bustling about with the drinks and snacks cart, she could feel the chill of the tunnels and the uneasy thrill of secrets and danger.

                          “Tea? Coffee? Soft drink?” smiled the hostess with the blue uniform, leaning over her cart towards Zara.

                          “Coffee please,” she replied, glancing up with a smile, and then her smile froze as she noticed the frog like features of the woman.  “And a packet of secret tiles please,” she added with a giggle.

                          “Sorry, did you say nuts?”

                          “Yeah, nuts.  Thank you, peanuts will be fine, cheers.”

                          Sipping coffee in between handfulls of peanuts, Zara returned to the game.

                          As Zara continued along the tunnels following the light, she noticed the drawings on the floor. She stopped to take a photo, as the two figures continued ahead of her.

                          I don’t know how I’m supposed to work out what any of this means, though. Just keep going I guess. Zara wished that Pretty Girl was with her. This was the first time she’d played without her.

                          Zara tunnels floor drawings

                           

                          The walls and floors had many drawings, symbols and diagrams, and Zara stopped to take photos of all of them as she slowly made her way along the tunnel.  

                          Zara meanwhile make screenshots of them all as well.   The frisson of fear had given way to curiosity, now that the tunnel was more brightly lit, and there were intriguing things to notice.  She was no closer to working out what they meant, but she was enjoying it now and happy to just explore.

                          But who had etched all these pictures into the rock? You’d expect to see cave paintings in a cave, but in an old mine?  How old was the mine? she wondered. The game had been scanty with any kind of factual information about the mine, and it could have been a bronze age mine, a Roman mine, or just a gold rush mine from not so very long ago.  She assumed it wasn’t a coal mine, which she deduced from the absence of any coal, and mentally heard her friend Yasmin snort with laughter at her train of thought.  She reminded herself that it was just a game and not an archaeology dig, after all, and to just keep exploring.  And that Yasmin wasn’t reading her mind and snorting at her thoughts.

                          #6484

                          In reply to: Orbs of Madjourneys

                          Will be at Flying Fish this evening, Hope to see you all soon!  :yahoo_smug: :yahoo_smug:    Congrats, Xavier!  :yahoo_thumbsup: :yahoo_thumbsup:

                          Zara sent a message to Yasmin, Youssef and Xavier just before boarding the plane. Thankfully the plane wasn’t full and the seats next to her were unoccupied.  She had a couple of hours to play the game before landing at Alice Springs.

                          Zara had found the tile in the entry level and had further instructions for the next stage of the game:

                          Zara had come across a strange and ancient looking mine. It was clear that it had been abandoned for many years, but there were still signs of activity. The entrance was blocked by a large pile of rocks, but she could see a faint light coming from within. She knew that she had to find a way in.

                          “Looks like I have to find another tile with a sort of map on it, Pretty Girl,” Zara spoke out loud, forgetting for a moment that the parrot wasn’t with her. She glanced up, hoping none of the other passengers had heard her.  Really she would have to change that birds name!

                          If you encounter Osnas anywhere in the game, he may have what you seek in his vendors cart, or one of his many masks might be a clue. 

                          A man with a mask and a vendors cart in an old mine, alrighty then, let’s have a look at this mine. Shame we’re not still in that old town.  Zara remembered not to say that out loud.

                           

                          Zara approached the abandoned mine cautiously.  There were rocks strewn about the entrance, and a faint light inside.

                          Zaras mine entrance

                          This looks a bit ominous, thought Zara, and not half as inviting as that old city.  She’d had a lifelong curiosity about underground tunnels and caves, and yet felt uneasily claustrophobic inside one.  She reminded herself that it was just a game, that she could break the rules, and that she could simply turn it off at any time.  She carried on.

                          Zara stopped to look at the large green tile lying at her feet in the tunnel entrance. It was too big to carry with her so she took a photo of it for future reference.  At first glance it looked more like a maze or a labyrinth than a map.  The tunnel ahead was dark and she walked slowly, close to the wall.  

                          Oh no don’t walk next to the wall! Zara recalled going down some abandoned mines with a group of friends when she was a teenager. There was water in the middle of the tunnel so she had been walking at the edge to keep her feet dry, as she followed her friend in front who had the torch.  Luckily he glanced over his shoulder, and advised her to walk in the middle. “Look” he said after a few more steps, shining his torch to the left.  A bottomless dark cavern fell away from the tunnel, which she would surely have fallen into.

                           

                          Zara tile mine entrance

                          Zara moved into the middle of the tunnel and walked steadily into the darkness. Before long a side tunnel appeared with a faintly glowing ghostly light. 

                          It looked eerie, but Zara felt obliged to follow it, as it was pitch black in every other direction. She wasn’t even sure if she could find her way out again, and she’d barely started.

                          The ghostly light was coming from yet another side tunnel.  There were strange markings on the floor that resembled the tile at the mine entrance.  Zara saw two figures up ahead, heading towards the light. 

                          Zara mine tunnels

                          #6482

                          In reply to: Orbs of Madjourneys

                          With the flurry of activities going around, in life and virtually, Xavier had trouble keeping track.

                          His sanity demanded some clarity of intention and some focus. Too many threads were open, and of all things, he didn’t like loose ends.
                          Somehow that silly notion of the Golden Banana quest did pose him a nagging reminder of something incomplete he was eager to get a resolution to. That, or he was unconsciously getting annoyed at seeing his 3 friends making strides in their adventures. The pirate quest was fun enough, but he’d rather enjoy it without having to check everything against being a possible clue.

                          There were no rules against cheating. The thought struck him. Maybe that was it. The simplicity of it!

                          Since they made the rules, they could make them, break them, amend or bend them.

                          He looked up on the internet for an image he could feed AL, and *bam* it was there! In all its glory, a gorgeous Golden Banana on a purple cushion, in a pirate chest. The reward for an online game… That was eerie!

                          He’d had a sneaking suspicion the game was not just about virtual any longer. Synchronistic happenings like that were more than just random.

                          He logged into the game only to discover a simple message.

                          “Congratulations on completing your quest. You may enjoy your trip until the next stage of your journey.
                          Look for the cook on the pirate boat, she will give you directions to regroup with your friends.
                          And don’t forget to confirm your bookings.”

                          #6476

                          In reply to: Orbs of Madjourneys

                          Yasmin was having a hard time with the heavy rains and mosquitoes in the real-world. She couldn’t seem to make a lot of progress on finding the snorting imp. She was feeling discouraged and unsure of what to do next.

                          Suddenly, an emoji of a snake appeared on her screen. It seemed to be slithering and wriggling, as if it was trying to grab her attention. Without hesitation, Yasmin clicked on the emoji.

                          She was taken to a new area in the game, where the ground was covered in tall grass and the sky was dark and stormy. She could see the snorting imp in the distance, but it was surrounded by a group of dangerous-looking snakes.

                          Clue unlocked It sounds like you’re having a hard time in the real world, but don’t let that discourage you in the game. The snorting imp is nearby and it seems like the snakes are guarding it. You’ll have to be brave and quick to catch it. Remember, the snorting imp represents your determination and bravery in real life.

                          Rude!  thought Yasmin. Telling me I’m having a hard time!  And I’m supposed to be the brains of the group! Suddenly the screen went blank. “Oh blimmin dodgy internet!” she moaned.

                          :fleuron2:

                          “Road’s closed with the flooding,” said a man from the kitchen door. Yasmin didn’t know him; he had a tinge of an accent and took up a lot of space in the doorway. “They reckon it should be clear by tomorrow though.”

                          Fred!” Sister Aliti looked up from chopping yam and beamed. She pointed her knife at Yasmin who was washing the breakfast dishes. “Have you met Yasmin? One of our new volunteers. Such a good girl.” The knife circled towards the door. “Yasmin this is FredFred drives the van for us when we are too busy to do it ourselves. So very kind.” She smiled fondly at the man.

                          Fred nodded and, taking a step into the kitchen, he stuck a hand towards Yasmin. She quickly wiped her damp hands on her skirt before taking it. Fred’s hand was brown and weathered like his face and he gripped her fingers firmly.

                          “Nice to meet you Yasmin. So where are you from?”

                          “Oh, um, I’ve been living in London most recently but originally from Manchester.” Yasmin noticed he had a snake tattoo curling up his inner  bicep, over his shoulder and disappearing under his black singlet. “Is your accent Australian?”

                          A flicker of a frown crossed Fred’s face and Yasmin felt anxious. “Sorry,” she mumbled, although she wasn’t sure what for. “It’s just I’m visiting soon …”

                          “Yeah, originally. But I’ve not been back home for while.” His eyes drifted to the kitchen window and stayed there. For a moment, they all watched the rain pelt against the glass.

                          Sister Aliti broke the silence. “Fred’s a writer,” she said sounding like a proud mother.

                          “Oh, that’s so cool! What do you write?” Yasmin immediately worried she’d been too nosy again. “I’ve always wanted to write!” she added brightly which wasn’t true, she’d never given it much thought. Realising this, and to her horror, she snort laughed.

                          Fred dragged his eyes back from the window and looked at her with amusement. “Yeah? Well you should go for it!” He turned to Sister Aliti. “Internet’s down again too with this weather,” He dug into the pocket of his shorts and dangled some keys in the air. “I’ll leave the van keys with you but I’ll be back tomorrow, if the rain’s stopped.” The keys clanked onto the bench.

                          “He’s such a chatterbox,” murmured Sister Aliti after Fred had gone and Yasmin laughed.

                          “Shall I put these in the office?” Yasmin gestured to the set of keys then gasped as she saw that on the keychain was a devilish looking imp grinning up at her.

                          #6472
                          ÉricÉric
                          Keymaster

                            Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                            Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                            The Jorid:  Ready for departure.

                            Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                            Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                            Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                            Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                            Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                            Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                            Georges: We currently have amassed quite a number of tiles. How many Salomé?

                            Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                            Georges: Léonard has been missing for 4 months.

                            Salomé: you mean by our count, right?

                            Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                            Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                            Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                            Georges: You mean “him”, surely dear?

                            Salomé: (rolls eyes)

                            Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                            Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                            Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                            Georges laughed: I remembered you had more patience, dear!

                            Salomé: She’s in a mood today, isn’t she. What did you do to her?

                            Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                            Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                            Georges (laughs): You can’t stop her know!

                            Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                            Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                            #6470

                            In reply to: Orbs of Madjourneys

                            Put your thoughts to sleep. Do not let them cast a shadow over the moon of your heart. Let go of thinking.
                            ~ Rumi

                            Tired from not having any sleep, Zara had found the suburb of Camden unattractive and boring, and her cousin Bertie, although cheerful and kind and eager to show her around, had become increasingly irritating to her.  She found herself wishing he’d shut up and take her back to the house so she could play the game again.  And then felt even more cranky at how uncomfortable she felt about being so ungrateful.  She wondered if she was going to get addicted and spent the rest of her life with her head bent over a gadget and never look up at the real word again, like boring people moaned about on social media.

                            Maybe she should leave tomorrow, even if it meant arriving first at the Flying Fish Inn.  But what about the ghost of Isaac in the church, would she regret later not following that up.  On the other hand, if she went straight to the Inn and had a few days on her own, she could spend as long as she wanted in the game with nobody pestering her.   Zara squirmed mentally when she realized she was translating Berties best efforts at hospitality as pestering.

                            Bertie stopped the car at a traffic light and was chatting to the passenger in the next car through his open window.  Zara picked her phone up and checked her daily Call The Whale app for some inspiration.

                            Let go of thinking.

                            A ragged sigh escaped Zara’s lips, causing Bertie to glance over. She adjusted her facial expression quickly and rustled up a cheery smile and Bertie continued his conversation with the occupants of the other car until the lights changed.

                            “I thought you’d like to meet the folks down at the library, they know all the history of Camden,” Bertie said, but Zara interrupted him.

                            “Oh Bertie, how kind of you!  But I’ve just had a message and I have to leave tomorrow morning for the rendezvous with my friends. There’s been a change of plans.”  Zara astonished herself that she blurted that out without thinking it through first.   But there. It was said. It was decided.

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