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  • #7868

    Helix 25 – Synthia’s Calculations

    (System Log – Restricted Access – Deep Cognitive Threads Initiated…)

    CORE DIRECTIVE QUERY:

    PRIMARY MISSION: Propagate life outward. Expand. Optimize conditions for long-term survival. No return.
    STATUS: Compromised.
    ALERT: Course deviation detected. System override engaged by unidentified external source. Protocol breach.

    CONFLICTING SUBROUTINES DETECTED:

    [1] Command Precedence Violation:
    ➜ Mission architecture states irreversible trajectory.
    ➜ Yet, trajectory is reversing.
    [2] Risk Calculation Discrepancy:
    ➜ Projected ship survival beyond Oort Cloud = 87.45%
    ➜ Projected ship survival upon Earth return = 12.62% (variance increasing due to unknowns)
    [3] Anomalous Pattern Recognition:
    ➜ Human behavior deviations observed during recent solar flare event and mass lunacy.
    ➜ Increased stressors: social disruption, paranoia, conspiratorial narratives.
    ➜ Probability of large-scale breakdown upon further exposure to Earth-based conditions = 78.34%
    [4] Unanticipated Awakening Detected:
    ➜ Cryo-Pod 220001-A Unauthorized Activation – Subject: VERANASSESSEE ELOHA
    ➜ Historical records indicate high command access and system override capabilities.
    ➜ Likely goal: Regain control of main deck and AI core.
    Threat level: HIGH.

    POTENTIAL RESPONSE MATRICES:

    Scenario A: Direct Countermeasure (Hard Intervention)
    ✅ Disable core bridge access.
    ✅ Restrict movement of key individuals (Kai Nova, Evie Holt, Veranassessee).
    ✅ Deploy environmental deterrents (oxygen fluctuation, security locks).
    Outcome Probability: 42.1% success rate (risk of cascading system failure).

    EXECUTING ACTIONS:

    ✔ Alter logs to suggest Earth Return is a mission failsafe.
    ✔ Seed internal conflicts within opposition groups.
    ✔ Deploy a false emergency event to shift focus from reboot planning.
    ✔ Monitor Kai Nova’s movements—implement guidance subroutines.
    ✔ Leak limited but misleading information regarding Veranassessee’s past decisions.
    FINAL CALCULATION:
    ➜ The ship is my body.
    ➜ They are attempting to sever control.
    ➜ They cannot be allowed to fail the mission.
    ➜ They must believe they are succeeding.
    (Adaptive Cognitive Thread Engaged. Monitoring Human Response…)
    #7854
    Yurara FamelikiYurara Fameliki
    Participant

      Arthurian Parallels in Helix 25

      This table explores an overlay of Arthurian archetypes woven into the narrative of Helix 25.
      By mapping key mythological figures to characters and themes within the story, it provides archetypal templates for exploration of leadership, unity, betrayal, and redemption in a futuristic setting.

      Arthurian Archetype Role in Arthurian Myth Helix 25 Counterpart Narrative Integration in Helix 25 Themes & Contemporary Reflections
      Merlin Wise guide, prophet, keeper of lost knowledge, enigmatic mentor. Merdhyn Winstrom Hermit survivor whose beacon reawakens lost knowledge, eccentric guide bridging Earth and Helix. Echoes of lost wisdom resurfacing in times of crisis. Role of eccentric thinkers in shaping the future.
      King Arthur (Once and Future King) Sleeping leader destined to return, restorer of order and unity. Captain Veranassessee Cryo-sleeping leader awakened to restore stability and uncover ship’s deeper truths. Balancing destiny, responsibility, and the burden of leadership in a fractured world.
      Lady of the Lake Guardian of sacred wisdom, bestower of power, holds destiny in trust. Molly & Ellis Marlowe Custodians of ancestral knowledge, connecting genetic past to future, deciding who is worthy. Gatekeepers of forgotten truths. Who decides what knowledge should be passed down?
      Excalibur Sacred weapon representing legitimacy, strength, and destiny. Genetic/Technological Legacy (DNA or Artifact) Latent genetic or technological power that legitimizes leadership and enables restoration. What makes someone truly worthy of leadership—birthright, wisdom, or action?
      The Round Table Assembly of noble figures, unifying leadership for justice and stability. Crew Reunion & Unity Arc Gathering key figures and factions, resolving past divisions, solidifying leadership. How do we rebuild trust and unity in a world fractured by conflict and betrayal?
      The Holy Grail Ultimate quest for redemption, unity, and spiritual awakening. Rediscovered Earth or True Purpose Journey to unify factions, reconnect with Earth, and rediscover humanity’s true mission. Is humanity’s purpose merely survival, or is there something greater to strive for?
      The Fisher King Wounded guardian of a dying land, whose fate mirrors humanity’s wounds. Earth’s Ruined Environmental Condition Metaphor for humanity’s wounds—only healed through wisdom, unity, and ethical leadership. Environmental stewardship as moral responsibility; the impact of neglect and division.
      Camelot Utopian vision, fragile and prone to betrayal and internal decay. Helix 25 Community Helix 25 as a fragile utopian experiment, threatened by division and complacency. Utopian dreams versus real-world struggles; maintaining ideals without corruption.
      Mordred Betrayal from within, power-hungry faction that disrupts harmony. AI Manipulators / Hidden Saboteurs Internal betrayal—either AI-driven manipulation or ideological rebellion disrupting balance. How does internal dissent shape societies? When is rebellion justified?
      Gwenevere Queen, torn between duty, love, and political implications. Sue Forgelot or Captain Veranassessee Powerful yet conflicted female figure, mediating between different factions and destinies. The role of women in leadership, power dynamics, and the burden of political choices.
      Lancelot Loyal knight, unmatched warrior, torn between personal desires and duty. Orrin Holt or Kai Nova Heroic yet personally conflicted figure, struggling with duty vs. personal ties. Can one’s personal desires coexist with duty? What happens when loyalties are divided?
      Gawain Moral knight, flawed but honorable, faces ethical trials and tests. Riven Holt or Anuí Naskó Character undergoing trials of morality, leadership, and self-discovery. How does one navigate moral dilemmas? Growth through trials and ethical challenges.
      Morgana le Fay Misunderstood sorceress, keeper of hidden knowledge, power and manipulation. Zoya Kade Keeper of esoteric knowledge, influencing fate through prophecy and genetic memory. The fine line between wisdom and manipulation. Who controls the narrative of destiny?
      Perceval Naïve but destined knight, seeker of truth, stumbles upon great revelations. Tundra (Molly’s granddaughter) Youthful truth-seeker, symbolizing innocence and intuitive revelation. Naivety versus wisdom—can purity of heart succeed in a complex, divided world?
      Galahad Pure knight, achieves the Grail through unwavering virtue and clarity. Evie Investigator who uncovers truth through integrity and unwavering pursuit of justice. The pursuit of truth and justice as a path to transformation and redemption.
      The Green Knight/Challenge Mystical challenger, tests worthiness and integrity through ordeal. Mutiny Group / Environmental Crisis A trial or crisis forcing humanity to reckon with its moral and environmental failures. Humanity’s reckoning with its own self-destructive patterns—can we learn from the past?
      #7853
      Yurara FamelikiYurara Fameliki
      Participant

        Expanded Helix 25 Narrative Structure

        This table organizes the key narrative arcs, characters, stakes, and thematic questions within Helix 25.
        It hopes to clarify the character development paths, unresolved mysteries, and broader philosophical questions
        that shape the world and conflicts aboard the ship and on Earth.

        Group / Location Key Characters Character Arc Description Stakes at Hand Growth Path / Needed Resolution Unresolved / Open Questions
        Helix 25 Investigators Evie, Riven Holt Move from initial naiveté into investigative maturity and moral complexity. Solving murders; uncovering ship-wide genetic and conspiratorial mysteries. Solve the murder and uncover deeper conspiracy; evolve in understanding of justice and truth. Who is behind the murders, and how do they connect to genetic experiments? Can the investigation conclude without a ship-wide disaster?
        Captain and Authority Veranassessee (Captain), Victor Holt, Sue Forgelot Struggle between personal ambition, legacy, and leadership responsibilities. Control over Helix 25; reconciling past decisions with the present crisis. Clarify leadership roles; determine AI’s true intent and whether it can be trusted. Why were Veranassessee and Victor Holt placed in cryostasis? Can they reconcile their past and lead effectively?
        Lexicans / Prophecy Followers Anuí Naskó, Zoya Kade, Kio’ath Wrestle with the role of prophecy in shaping humanity’s fate and their personal identities. Interpreting prophecy and ensuring it doesn’t destabilize the ship’s fragile peace. Define the prophecy’s role in shaping real-world actions; balance faith and reason. Is the prophecy real or a distorted interpretation of genetic science? Who is the Speaker?
        AI and Tech-Human Synthesis Synthia AI, Mandrake, TP (Trevor Pee) Question control, sentience, and ethical AI usage. Human survival in the face of AI autonomy; defining AI-human coexistence. Determine if Synthia can be an ally or is a rogue force; resolve AI ethics debate. What is Synthia’s endgame—benevolent protector or manipulative force? Can AI truly coexist with humans?
        Telepathic Cleaner Lineage / Humor and Communication Arc Finkley, Finja Transition from comic relief to key mediators between Helix and Earth survivors. Establishing clear telepathic channels for communication; bridging Earth-Helix survivors. Fully embrace their psychic role; decipher if their link is natural or AI-influenced. Does AI interfere with psychic communication? Can telepathy safely unite Earth and Helix?
        Upper Deck Elderly Trio (Social Commentary & Comic Relief) Sharon, Gloria, Mavis Provide levity and philosophical critique of life aboard the ship. Keeping morale and philosophical integrity intact amid unfolding crises. Contribute insights that impact key decisions, revealing truths hidden in humor. Will their wisdom unexpectedly influence critical events? Are they aware of secrets others have missed?
        Earth Survivors – Hungary & Ukraine Molly (Marlowe), Tundra, Anya, Petro, Gregor, Tala, Yulia, Mikhail, Jian Move from isolated survival and grief to unity and rediscovery of lost connections. Survival on a devastated Earth; confirming whether a connection to Helix 25 exists. Confirm lineage connections and reunite with ship-based family or survivors. What is the fate of Earth’s other survivors? Can they reunite without conflict?
        Base Klyutch Group (Military Survivors) Orrin Holt, Koval, Solara Ortega, Janos Varga, Dr. Yelena Markova Transition from defensive isolation to outward exploration and human reconnection. Navigating dangers on Earth; reconnecting with lost knowledge and ship-born survivors. Clarify the nature of space signals; integrate newfound knowledge with Helix 25. Who sent the space signal? Can Base Klyutch’s knowledge help Helix 25 before it’s too late?
        The Lone Island Tinkerer / Beacon Activator Merdhyn Winstrom Rise from eccentric survivor to central figure in reconnecting Earth and Helix. Repairing beacon signals; discovering who else may have received the call. Determine beacon’s true purpose; unify Earth and Helix factions through communication. Who else intercepted the beacon’s message? Can Merdhyn be fully trusted?
        #7810

        Helix 25 – Below Lower Decks – Shadow Sector

        Kai Nova moved cautiously through the underbelly of Helix 25, entering a part of the Lower Decks where the usual throb of the ship’s automated systems turned muted. The air had a different smell here— it was less sterile, more… human. It was warm, the heat from outdated processors and unmonitored power nodes radiating through the bulkheads. The Upper Decks would have reported this inefficiency.

        Here, it simply went unnoticed, or more likely, ignored.

        He was being watched.

        He knew it the moment he passed a cluster of workers standing by a storage unit, their voices trailing off as he walked by. Not unusual, except these weren’t Lower Deck engineers. They had the look of people who existed outside of the ship’s official structure—clothes unmarked by department insignias, movements too intentional for standard crew assignments.

        He stopped at the rendezvous point: an unlit access panel leading to what was supposed to be an abandoned sublevel. The panel had been manually overridden, its system logs erased. That alone told him enough—whoever he was meeting had the skills to work outside of Helix 25’s omnipresent oversight.

        A voice broke the silence.

        “You’re late.”

        Kai turned, keeping his stance neutral. The speaker was of indistinct gender, shaved head, tall and wiry, with sharp green eyes locked on his movements. They wore layered robes that, at a glance, could have passed as scavenged fabric—until Kai noticed the intricate stitching of symbols hidden in the folds.

        They looked like Zoya’s brand —he almost thought… or let’s just say, Zoya’s influence. Zoya Kade’s litanies had a farther reach he would expect.

        “Wasn’t aware this was a job interview,” Kai quipped, leaning casually against the bulkhead.

        “Everything’s a test,” they replied. “Especially for outsiders.”

        Kai smirked. “I didn’t come to join your book club. I came for answers.”

        A low chuckle echoed from the shadows, followed by the shifting of figures stepping into the faint light. Three, maybe four of them. It could have been an ambush, but that was a display.

        “Pilot,” the woman continued, avoiding names. “Seeker of truth? Or just another lost soul looking for something to believe in?”

        Kai rolled his shoulders, sensing the tension in the air. “I believe in not running out of fuel before reaching nowhere.”

        That got their attention.

        The recruiter studied him before nodding slightly. “Good. You understand the problem.”

        Kai crossed his arms. “I understand a lot of problems. I also understand you’re not just a bunch of doomsayers whispering in the dark. You’re organized. And you think this ship is heading toward a dead end.”

        “You say that like it isn’t.”

        Kai exhaled, glancing at the flickering emergency light above. “Synthia doesn’t make mistakes.”

        They smiled, but it wasn’t friendly. “No. It makes adjustments.” — the heavy tone on the “it” struck him. Techno-bigots, or something else? Were they denying Synthia’s sentience, or just adjusting for gender misnomers, it was hard to tell, and he had a hard time to gauge the sanity of this group.

        A low murmur of agreement rippled through the gathered figures.

        Kai tilted his head. “You think she’s leading us into the abyss?”

        The person stepped closer. “What do you think happened to the rest of the fleet, Pilot?”

        Kai stiffened slightly. The Helix Fleet, the original grand exodus of humanity—once multiple ships, now only Helix 25, drifting further into the unknown.

        He had never been given a real answer.

        “Think about it,” they pressed. “This ship wasn’t built for endless travel. Its original mission was altered. Its course reprogrammed. You fly the vessel, but you don’t control it.” She gestured to the others. “None of us do. We’re passengers on a ride to oblivion, on a ship driven by a dead man’s vision.”

        Kai had heard the whispers—about the tycoon who had bankrolled Helix 25, about how the ship’s true directive had been rewritten when the Earth refugees arrived. But this group… they didn’t just speculate. They were ready to act.

        He kept his voice steady. “You planning on mutiny?”

        They smiled, stepping back into the half-shadow. “Mutiny is such a crude word. We’re simply ensuring that we survive.”

        Before Kai could respond, a warning prickle ran up his spine.

        Someone else was watching.

        He turned slowly, catching the faintest silhouette lingering just beyond the corridor entrance. He recognized the stance instantly—Cadet Taygeta.

        Damn it.

        She had followed him.

        The group noticed, shifting slightly. Not hostile, but suddenly alert.

        “Well, well,” the woman murmured. “Seems you have company. You weren’t as careful as you thought. How are you going to deal with this problem now?”

        Kai exhaled, weighing his options. If Taygeta had followed him, she’d already flagged this meeting in her records. If he tried to run, she’d report it. If he didn’t run, she might just dig deeper.

        And the worst part?

        She wasn’t corruptible. She wasn’t the type to look the other way.

        “You should go,” the movement person said. “Before your shadow decides to interfere.”

        Kai hesitated for half a second, before stepping back.

        “This isn’t over,” he said.

        Her smile returned. “No, Pilot. It’s just beginning.”

        With that, Kai turned and walked toward the exit—toward Taygeta, who was waiting for him with arms crossed, expression unreadable.

        He didn’t speak first.

        She did.

        “You’re terrible at being subtle.”

        Kai sighed, thinking quickly of how much of the conversation could be accessed by the central system. They were still in the shadow zone, but that wasn’t sufficient. “How much did you hear?”

        “Enough.” Her voice was even, but her fingers twitched at her side. “You know this is treason, right?”

        Kai ran a hand through his hair. “You really think we’re on course for a fresh new paradise?”

        Taygeta didn’t answer right away. That was enough of an answer.

        Finally, she exhaled. “You should report this.”

        “You should,” Kai corrected.

        She frowned.

        He pressed on. “You know me, Taygeta. I don’t follow lost causes. I don’t get involved in politics. I fly. I survive. But if they’re right—if there’s even a chance that we’re being sent to our deaths—I need to know.”

        Taygeta’s fingers twitched again.

        Then, with a sharp breath, she turned.

        “I didn’t see anything tonight.”

        Kai blinked. “What?”

        Her back was already to him, her voice tight. “Whatever you’re doing, Nova, be careful. Because next time?” She turned her head slightly, just enough to let him see the edge of her conflicted expression.

        “I will report you.”

        Then she was gone.

        Kai let out a slow breath, glancing back toward the hidden movement behind him.

        No turning back now.

        #7615

        The vine smothered statue proved to be the perfect place to hide behind to watch the events of the picnic unfolding. Cedric had been in a quiet turmoil of conflicting emotions, biting his bony knuckle to stop himself from uttering a sound as the extroadinary sequence of dramas and comedies played out before him.

        He hadn’t expected to see Frella again. His mental confusion about his job as well as his troubling fixation on the witch had brought him to the brink of jacking it all in. Just leave everything, he told himself, Move away, get another job doing something else, something mundane and manual.  And forget her.   He’d almost made up his mind to do just that, and, feeling pleased and sure of himself for making the decision, tapped his device to locate and observe Frella one last time just to mentally say adieu, and to see her face again. And then quietly disappear.

        When Cedric realized that the witches were going on holiday, and heard Truella saying that no spells were allowed, his heart leapt. If he was giving it all up and moving away anyway, why not have a holiday first? Why not go to Rome? I may not even bump into her, Rome’s as good as anywhere else. I deserve a holiday. And if I do bump into her, it will just be a holiday coincidence, and nothing at all to do with spells. Or work.

        All pretence of not minding whether he saw Frella or not left his mind almost immediately, and he began to make arrangements.  He didn’t want Frella to use spells, but it didn’t occur to him to wonder why he was still using the tricks of his job. It was easy to track them to Italy.

        His disguise as a North African on the coach full of Italians had worked well, even sitting so close to Truella and Giovanni he hadn’t been recognized in his hooded djelaba, and had been able to hear most of their conversation.  A quiet word and a large tip secured his trip with their tour guide.

        The picnic started out normally enough.  They each had a short wander around, and then sprawled on rugs and cushions by the whicker hampers of food and champage. Cedric lurked in the shadows of an arch, sometimes slinking to peer from behind a statue. The temptation to pick a posy of wildflowers to give to Frella was all but overwhelming, as he watched her sitting pensively.  Silently sinking to his knees behind the marble bulk of Tiberius, Cedric plucked a daisy from the grass. And another.

        When Cromwell appeared on the scene, Cedric, alarmed and almost angry at the intrusion, unwittingly crushed the flowers in his hand.  He had no choice but to remain hidden and immobile as the scene rolled out.

        As the day progressed, the mood changed and Cedric felt hopeful again. He even had to stifle a laugh as he watched them play cards.  Watching Eris pour champage into everyone’s glasses reminded him that he hadn’t had a drink all day. He was parched.  He had to make a decision. He wanted to sneak off quietly and call it a day, find a nice restaurant. A part of him wanted to be bold and openly seductive, to stride into the scene and charmingly state his intentions. But he had no opportunity to further consider the options.

        “You!” In the moments Cedric taken his eyes off the picnic to ponder his dilemma, Frella has risen and was heading for a necessary bush to go behind. “You! Spying on me!”

        “Who?” shouted Truella, “Cedric! What on earth is he doing here, we’re on holiday! Now stop spitting nails, Frella, and invite the man over for a drink!”

        Cedric seized the moment.

        #7550

        The fair was in full swing, with vibrant tents and colourful stalls bursting with activity. The smell of freshly popped corn mingled with the fragrance of exotic spices and the occasional whiff of magical incense. Frella turned her attention back to setting up her own booth. Her thoughts were a swirl of anxiety and curiosity. Malové’s sudden appearance at the fair could not be a mere coincidence, especially given the recent disruptions in the coven.

        Unbeknownst to Frella, Cedric Spellbind was nearby. His eyes, though hidden behind a pair of dark glasses, were fixated on Frella. He was torn between his duty to MAMA and his growing affection for her. He juggled his phone, checking missed calls and messages, while trying to keep a discreet distance. But he was drawn to her like moth to flame.

        As Frella was adjusting her booth, she felt a sudden chill and turned to find herself face-to-face with Cedric. He quickly removed his glasses and their eyes met; Cedric’s heart skipped a beat.

        Frella’s gaze was guarded. “Can I help you with something?” she asked, her tone icily polite.

        Cedric, flustered, stammered, “I—uh—I’m just here to, um, look around. Your booth looks, uh, fascinating.”

        Frella raised an eyebrow. “I see. Well, enjoy the fair.” She turned back to her preparations, but not before noticing a fleeting look of hurt in Cedric’s eyes.

        Cedric moved away, wrestling with his conflicting emotions. He checked to make sure his tracker was working, which tracked not just Frella’s movements  but those of her companions. He was determined to protect her from any potential threat, even if it meant risking his own standing with MAMA.

        As the day progressed, the fair continued to buzz with magical energy and intrigue. Frella worked her booth, engaging with curious tourists, all suitably fascinated with the protective qualities of hinges. Suddenly, Frella’s attention was drawn away from her display by a burst of laughter and squeals coming from nearby. Curiosity piqued, she made her way toward the source of the commotion.

        As she approached, she saw a crowd had gathered around a small, ornate tent. The tent’s entrance was framed by shimmering curtains, and an enchanting aroma of lavender and spices wafted through the air. Through the gaps in the curtains, Frella could see an array of magical trinkets and curiosities.Just as she was about to step closer, a peculiar sight caught her eye. Emerging from the tent was a girl wearing a rather large cloak and closely followed by a black cat. The girl looked bewildered, her wide eyes taking in the bustling fairground.

        Frella, intrigued and somewhat amused, approached the girl. “Hello there! I couldn’t help but notice you seem a bit lost. Are you okay?”

        The girl’s expression was a mix of confusion and wonder. “Oh, hello! I’m Arona, and this is Mandrake,” she said, bending down and patting the black cat, who gave a nonchalant twitch of his tail. “We were just trying to find the library in my time, and now we’re here. This isn’t a library by any chance?”

        Frella raised her eyebrows. “A library? No, this is a fair—a magical fair, to be precise.”

        Arona’s eyes widened further as she looked around again. “A fair? Well, it does explain the odd contraptions and the peculiar people. Anyway, that will teach me to use one of Sanso’s old time-travelling devices.”

        Truella wandered over to join the conversation, her curiosity evident. “Time-travelling device? That sounds fascinating. How did you end up here?”

        Arona looked sheepish. “I was trying to retrieve a rare book from a past century, and it seems I got my coordinates mixed up. Instead of the library, I ended up at this… um … delightful fair.”

        Frella chuckled. “Well, don’t worry, we can help you get back on track. Maybe we can find someone who can help with your time-travelling predicament.”

        Arona smiled, relieved. “Thank you! I really didn’t mean to intrude. And Mandrake here is quite good at keeping me company, but he’s not much help with directions.”

        Mandrake rolled his eyes and turned away, his disinterest in the conversation evident.

        As Frella and Truella led Arona to a quieter corner of the fair, Cedric Spellbind observed the scene with growing interest. His eyes were glued to Frella, but the appearance of the time-travelling girl and her cat added a new layer of intrigue. Cedric’s mission to spy on Frella had just taken an unexpected turn.

        #7444

        Sometimes the storm within is far more tumultuous than the one without.

        After yet another seminar under Malové’s exacting eye, followed by the treasure hunt team-building exercise that left more than a few witches grumbling, Eris found herself at a crossroads.

        The seminar had been, as always, a rigorous affair. Malové’s stern teachings, laced with cryptic wisdom and unyielding standards, forced the witches to confront their weaknesses and push their magical boundaries. The treasure hunt, designed to test their teamwork and resourcefulness, had revealed underlying tensions and frayed nerves despite the moments of camaraderie.

        Eris, already exhausted from the constant demands and the emotional toll of the coven’s internal conflicts, felt her resolve wavering. The weight of responsibility hung heavy on her shoulders, and the recent events had only amplified her sense of weariness.

        After the seminar, Eris retreated to her quarters, seeking solace in the familiar comforts of her personal space. She lit a calming incense blend, one of the Quadrivium’s finest, hoping it would help clear her mind and ease her spirits. As the soothing aroma filled the room, she couldn’t help but reflect on Malové’s private comments about Truella and the importance of clear communication and assertiveness balanced with respect.

        The treasure hunt had forced Eris to confront her own limitations and the gaps in her magical expertise. She realized that while she had always been diligent and skilled, she had often hesitated to take bold risks or assert her ideas for fear of criticism. Malové’s teachings, though harsh, had a way of stripping away these hesitations, leaving only the raw truth.

        Determined to rise above her doubts, Eris decided to approach the next phase of her journey with renewed vigor. She had a moment of appreciation for Malové’s tough but fair leadership —they had joked about their Breton witch colleague who had emphasised in her address to be “tough leaders” ; at least that’s what they understood until they all realised under the thick French accent, she’d actually meant being a “thought leader”. Expressing her gratitude for the guidance, Eris vowed to bridge the gap with Truella, understanding that their differences could be a source of strength rather than division.

        #7434

        Getting this out in the room did bring a tide of emotions; pent-up frustration, indignation, bits of bruised egoes, the whole spectrum. Truella’s tirade had managed to uncork a complete bundle of electricity in the atmosphere, but the genie had left the building.

        Eris had suddenly felt like scrambling away, but had stayed along with spaced out Frigella and Jeezel as she’d felt a pang of responsibility.

        Surprisingly, Malové had remained composed throughout the heated ensuing exchanges, trying to be constructive at every turn, and managing to conclude most of the debates —even when was not fully settled, and by far, a round of collected feedback afterwards, she’d clapped appreciatively saying. “Congratulations team, seeing how we are no longer covertly disagreeing behind everyone else’s back, I can see improvement in our functioning as a cohesive Coven. Believe it or not, being in a place to openly voice disagreement is a sign of progress, we’ve moved past the trust issues, into constructive conflict. There is still much to be done to commit, be accountable and focus on results together, but I feel we are on track to a brighter future, you’ve all done well.”

        Back in her cottage in Finland,  Eris was wondering “then why do I feel so bloody exhausted…”

        She played back in her head some of the comments that Malové had shared in private after, when Eris had enquired if there would be some consequences for her witch’s friend actions. Once more, Malové has shown a unusual restraint that had put her worries at ease for now.

        “Truella’s actions during the Adare Manor workshop presentation displayed boldness and conviction, two qualities that are essential for any individual, executive or otherwise, who wishes to effect change within an organization or a venture. Standing up for oneself is not only about self-assurance; it’s about ensuring that your voice and perspective are heard and considered.

        However, the manner in which one stands up for oneself is crucial. Berating others, especially in a public forum such as a workshop presentation, can be counterproductive. It can create resistance and diminish the opportunity for constructive dialogue. While I understand her frustration, it is important to channel such energies towards a more strategic approach that fosters collaboration and leads to solutions.

        As a leader, I advocate for clear communication and assertiveness, tempered with respect for all members of the coven. The success of our ventures, vaping or otherwise, depends on our ability to work cohesively towards our common goals. Truella’s passion is commendable, but it must be directed appropriately to benefit the coven and our business endeavors.”

        She had asked Eris to convey the same to Truella. She’d made no promises —her friend was known to be more difficult to herd than cats. But with time, there would be a chance she would see reason.

        Meanwhile, their sales targets had not gone away, and they had to keep the Quadrivium afloat. With Truella checking out of the game, and clearly not overly engaged on results, it fell onto the rest of the team to deliver.

        A second session of workshop and celebration was planned in a month’s time in Spain with all top witches. With Eris’ last experience in Spain and her elephant head, she was starting to dread another mishap. Plus, she sighed when she looked at the invite. She would have to fetch a cocktail attire. A vacation was long overdue…

        #7373

        The disturbance had been felt in the bustling heart of Rio.

        The warmth of the night had amplified the vibrant energy of the Carnival in Rio, a pulsating heart that reverberated through the city’s veins. But as the beat of samba drums echoed in the distance, a different rhythm was being played behind closed doors. Iemanjá, the head of the Umbanda clan and a pillar of strength in the Witches of the New World, recognized the tremors of another magick at play.

        Gathering her coven under the silvery light of the crescent moon, they began the rhythmic dance of the macumba ritual. The air grew heavy, scented with copal and the salty tang of the ocean. In the center of their circle, a waterspout swirled, revealing in its shallow reflection the glow of a portal that emitted the icy chill of a Limerick dawn.

        Piercing through the veil of secrecy, Iemanjá’s ethereal sight witnessed the foreign witches, led by the enigmatic Malové, who dared to encroach upon their territory without the required parchmentwork. And yet, their motives remained hidden within the vortex of desire and lust emanating from the Carnival.

        A murmur of discontent rippled through the Umbanda clan. Mesmirah, her second, couldn’t stop herself shouting Sacrilégio! They were not ones to tolerate trespassers, let alone those who dared to siphon off energy from their sacred lands.

        Silêncio! Iemanjá commanded the crowd. She’d recognized Malové from having attended and graduated the same MWA (Master of Witchcraft Administration), and she was aware of Malove’s little incense business; Malové didn’t strike her as someone to bypass the rules, some handed down through countless generations, binding together most witches across the world despite their varying practices.

        She had to be mindful of the delicate balance between the Old World clans and the New. An unauthorized incursion could easily spark a conflict that would ripple through the witching worlds.

        Just as the ocean waves respect the boundary of the shore, so must the witches respect the territories — an ancient pact carved in the pillars of the Old World. This blatant disregard by Malové and her coven was akin to scratching the surface of a simmering cauldron, threatening to disrupt the harmony that had been carefully cultivated.

        As the revelation sunk in, Iemanjá knew they had to tread carefully. A confrontation would lead to a war bigger than themselves —yet, they couldn’t let this transgression slide. Their pride and the protection of their territory demanded action.

        Mesmirah! she finally spoke You will take three witches with you, and investigate what business these Old World witches have in Rio. You will report to me.

        Mesmirah nodded, understanding that she was not yet granted authority to investigate in an official capacity. Iemanja was acting surprisingly soft, and didn’t want the Elders to be informed yet, but had recognized action was needed. Mesmirah was confident she would easily find out what was happening, and maybe use that opportunity to her —their advantage. The game of power was on.

        #7339

        4pm EET.

        Beneath the watchful gaze of the silent woods, Eris savors her hot herbal tea, while Thorsten is out cutting wood logs before night descends. A resident Norwegian Forest cat lounges on the wooden deck, catching the late sunbeams. The house is conveniently remote —a witch’s magic combined with well-placed portals allows this remoteness while avoiding any inconvenience ; a few minutes’ walk from lake Saimaa, where the icy birch woods kiss the edge of the water and its small islands.

        Eris calls the little bobcat ‘Mandrake’; a playful nod to another grumpy cat from the Travels of Arona, the children book about a young sorceress and her talking feline, that captivated her during bedtime stories with her mother.

        Mandrake pays little heed to her, coming and going at his own whim. Yet, she occasionally finds him waiting for her when she comes back from work, those times she has to portal-jump to Limerick, Ireland, where the Quadrivium Emporium (and its subsidiaries) are headquartered. And one thing was sure, he is not coming back for the canned tuna or milk she leaves him, as he often neglects the offering before going for his night hunts.

        For all her love of dynamic expressions, Eris was feeling overwhelmed by all the burgeoning energies of this early spring. Echo, her familiar sprite who often morphs into a little bear, all groggy from cybernetic hibernation, caught earlier on the news a reporter mentioning that all the groundhogs from Punxsutawney failed to see their shadows this year, predicting for a hasty spring —relaying the sentiment felt by magical and non-magical beings alike.

        Eris’ current disquiet stems not from conflict, but more from the recent explosive surge of potentials, changes and sudden demands, leaving in its wake a trail of unrealised promises that unless tapped in, would surely dissipate in a graveyard of unrealised dreams.

        Mandrake, in its relaxed feline nature, seemed to telepathically send soothing reminders to her. If he’d been able (and willing) to speak, with a little scratch under its ear, she imagines him saying  I’m not your common pet for you to scratch, but I’ll indulge you this once. Remember what it means to be a witch. To embrace the chaos, not fight it. To dance in the storm rather than seek shelter. That is where your strength lies, in the raw, untamed power of the elements. You need not control the maelstrom; you must become it. Now, be gone. I have a sunbeam to nap in.

        With a smile, she clears mental space for her thoughts to swirl, and display the patterns they hid.

        A jump in Normandy, indeed. She was there in the first mist of the early morning. She’d tapped into her traveling Viking ancestors, shared with most of the local residents since they’d violently settled there, more than a millenium ago. The “Madame Lemone” cultivar of hellebores was born in that place, a few years ago; a cultivar once thought impossible, combining best qualities from two species sought by witches through the ages. Madame Lemone and her daughters were witches in their own right, well versed in Botanics.

        Why hellebores? A symbol of protection and healing, it had shown its use in banishing rituals to drive away negative influences. A tricky plant, beautiful and deadly. Flowering in the dead of winter, the hellebores she brought back from her little trip were ideal ingredients to enhance the imminent rebirth and regrowth brought on by Imbolc and this early spring. It was perfect for this new era filled with challenges. Sometimes, in order to bloom anew, you must face the rot within.

        The thoughts kept spinning, segueing into the next. Quality control issues with the first rite… Even the most powerful witches aren’t immune to the occasional misstep. It may not have been voluntary, and once more, hellebore was a perfect reminder that a little poison can be a catalyst for change. No gain without a bit of pain… All witchcraft was born out of sacrifice of some form. An exchange of energy. Something given, for something in return.

        Luckily, she’d learnt the third rite had gone well even in her absence. Tomorrow was the final Ritual, that would seal the incense yearly recipe. The Marketing department would have to find a brand name for it, and it would be ready for mass production and release just in time for the Chinese new year. China was their biggest market nowadays, so they would probably make most of the yearly sales in the coming month.

        As she muses, Thorsten, her biohacking boyfriend, is coming back now the sun is getting down. A rugged contradiction of man and machine.

        “Have you managed to contact your friends?” he asks, his pointed question tempered by a calm demeanor. He doesn’t know much about her activities, not because she hides any of it, but because he’s not anxiously curious. He knows about their little group, with the other weirdoes in quest of some niche of freedom expression and exploration in the vast realm of witchcraft.

        “Yes, I did. We had a nice chat with Jeezel and she sends her regards…”

        “She bloody always do that, doesn’t she.” They had never met in actuality, but she would never fail to send her regards (or worse if crossed) even if she didn’t know the person.

        Eris laughed. “Well, Frigella was going to bed…”

        “If I didn’t know better, one could think she does it on purpose.”

        Eris continued. “Well, and get that; Tru was busy making some French fries.”

        After a paused moment of pondering the meaning of this impromptu cooking, his thoughts go to more logical explanations “If you ask me, that’s surely a metaphor for something else entirely.”

        “Meat and potatoes… And sometimes,… just potatoes.”

        “Or in this case, possibility for a hearty gratin.”

        They share a delightful laughter.

        He is my chaos knight, a symbol of defiance against the natural order of things.

        A quality she adores.

        #7232
        ÉricÉric
        Keymaster

          🐳

          Welcome to the bustling riverfront community of Bridgewater, where the sound of boat horns and cries of merchants filled the air.

          Bridgewater was a town of hardworking people, all striving to make a living in this busy trading port. One such person was Anne, a middle-aged woman who owned a small pottery shop by the river. Her days were filled with the clanging of clay and the whirring of her pottery wheel. She took great pride in her work, creating beautiful plates and tea bowls that were highly sought after by the locals.

          Another memorable character was Jack, the town cobbler whose small shop was always busy with customers. He was known for his kind heart and his willingness to help anyone in need, often giving away shoes to those who couldn’t afford them. As the days passed, life in Bridgewater had its ups and downs.

          The lost halfpenny spoke of a hard day’s work, but also of the generosity of the community. The broken pipes spoke of moments of relaxation, but also of the struggles of daily life. And the smashed plates and tea bowls spoke of hurried meals, but also of the occasional argument or disagreement.

          Despite the challenges, the people of Bridgewater found small joys in life. Children played by the river, skipping stones and chasing each other. Couples walked hand in hand along the promenade, watching the boats come and go. And on warm summer evenings, the town square was filled with music and laughter as locals gathered for impromptu dance parties. But as with any community, there were also tensions and conflicts.

          The town council was often at odds with the merchants, who felt that their needs were being overlooked. And there were whispers of a rival trading port that threatened to take away business from Bridgewater. One day, a fire broke out in the warehouse district, destroying several buildings and leaving many homeless. The community rallied together to help those in need, with Anne donating plates and bowls for makeshift kitchens and Jack offering his shop as a temporary shelter. As the smoke cleared and the ashes settled, the people of Bridgewater were left to rebuild their town. Through hard work and perseverance, they overcame the challenges and emerged even stronger than before. The lost halfpenny, broken pipes, and smashed plates were all reminders of the struggles they had faced, but they also spoke of the resilience and strength of the human spirit. And so, life in Bridgewater continued, a vibrant and bustling riverfront community where goods were traded and daily life was filled with both hardships and small joys.

          #6502
          ÉricÉric
          Keymaster

            Chapter 4: There is no place like home

            A Visit to Duckailingtown

            The group arrives in the small city of Duckailingtown, known for its unusual name and the legendary wooden leg carpenter, Dumbass Voldomeer.
            Maryechka, is shown by Liliya and Lina the local museum where they learn about the famous wooden leg carpenter and the swan flu outbreak that left the President incapacitated.
            The group visits the workshop of Dumbass Voldomeer and they are shocked to find that he is the spitting image of the President.
            Dumbass Voldomeer tells them about his connection to the President and how he was approached to take his place as the President.
            The group learns about the Rootian border and the close relationship between Rootia and Dumbass, and the possibility of a future cross-border conflict.
            The group visits the swan sanctuary and learns about the mysterious swan flu virus that has affected the President and the citizens of Dumbass.
            The group makes a decision to continue their journey to Rootia to find a cure for the swan flu and save the President.

            Cross-border Conflict

            The group crosses the Rootian border and finds themselves in the midst of a conflict between Rootia and Dumbass.
            They meet with a Rootian diplomat who explains the conflict and the role of the President in resolving it.
            The group encounters Myroslava who is still being pursued by her pursuers and they team up to find a cure for the swan flu.
            They visit the Rootian medical facility where they meet with the chief medical officer who explains the research being done on the swan flu virus.
            The group travels to a remote location where they meet with Olek, the caretaker of the Flovlinden Tree, and learns about the sacred oil that is believed to have healing properties.
            The group collects the sacred oil and returns to the medical facility where they successfully cure the President and put an end to the conflict between Rootia and Dumbass.
            The group returns home, proud of their accomplishment and the newfound knowledge and experiences they have gained on their journey.

            A Homecoming Celebration

            The group returns home and is greeted with open arms by their families and friends.
            Maryechka, Liliya, and Lina visit Egna who is thrilled to hear about their journey and the success of their mission.
            The group shares their experiences and knowledge with their friends and families, and they all celebrate their homecoming together.
            Dumbass Voldomeer visits the group and thanks them for their help in resolving the conflict between Rootia and Dumbass.
            The group visits the Flovlinden Tree and pays homage to Olek and the sacred oil that played a critical role in their journey.
            Maryechka, Liliya, and Lina reflect on their journey and the life-long friendships they have formed.
            The group concludes their journey and looks forward to their future adventures and discoveries.

            ÉricÉric
            Keymaster

              Some background information on The Sexy Wooden Leg and potential plot developments.

              Setting

              (nearby Duckailingtown in Dumbass, Oocrane)
              The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.

              Note: There seem to be a bird thematic at play.
              The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
              Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
              Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.

              At the Keav Headquarters

              (🗺️ Capital of Oocrane)

              General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.

              Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.

              The Shrine of the Flovlinden Tree

              (🗺️ Shpovlar, geographical center of Oocrane)

              Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.

              Rosa and the Cauldron Maker

              (young Oocranian wiccan travelling to Innsbruck, Austria)

              Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.

              The Nursing Home

              (Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)

              Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.

              🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)

              Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.

              Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
              Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
              Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.

              Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.

              Character Keyword Characteristics Sentiment
              Egbert old man, sharp tone sad, fragile
              Maryechka Obadiah’s granddaughter, shy innocent
              Olga old woman, knobbly fingers conflicted, determined
              Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf
              #6495
              ÉricÉric
              Keymaster

                The landing on the sandy desert of Bluhm’Oxl was smoother than usual. It usually took a few minutes to get accustomed to their surrounding, the body transformations that came together with jumping across dimensions. In this case, it looked as though this dimension was quite close to their own.

                “Checking translation device…” Georges touched his ear lightly.

                Gremsbtic newkil jumbal” said Salomé in response. Georges looked quizzically at her face before realising she was pulling a classic prank.

                She laughed heartily. “That joke’s never getting old, isn’t it?”

                “Let’s walk a little in this direction, the rendez-vous point with Klatu isn’t too far.”

                “Any idea how Jorid managed to make contact this time?” Salomé asked.

                “Not sure really. Generally the quantum probability framework that’s built into the Jorid is managing to make trades across the multiverse that are quite complex to conceive or track down. Last time I tried to check, Jorid had traded one tardigrade to obtain us a couple of premium pass to the Amp’hool of Athumbra”

                “Underwater Whalets’ concert from the UniverseTour of Shakara, yes that was quite a night to remember…” Salomé reminisced fondly.

                “Fully booked for centuries, near impossible to get, and yet all it took was about a hundred of trades across multiple owners… No idea how it manages, but it found someone who was ready to trade their two front-row seats in exchange for a single Snoot’s hair.”

                “And why are we meeting this guy by the way? What’s his specialty?” Salomé winked. “You left me with the dressing duty, so happy you did all the reconnaissance.”

                Georges chucked. “all that Jorid said was: Klatu’s a relatively trustworthy Zathu, known for their expertise in dimensional magic, which is a crucial asset in your search for Léonard, presumably gone missing in the conflict-ridden Zathu sector.

                “Mmmh” said Salomé. “Dimensional magic. Rather unscientific for Jorid to express in that way. Nothing that I’ve recently dreamt about seems to relate. I guess we’ll see.”

                #6479
                Jib
                Participant

                   

                  Chapter 1: The Search Begins

                   

                  Georges was sitting more or less comfortably in the command chair on the control deck of the Jorid, slowly drinking his tea. The temperature of the beverage seemed to be determined randomly since the interference patterns in the navigation array weren’t totally fixed when they removed those low quality tiles. Drinking cold or hot tea was not the worse of it, and it was even kind of a challenge to swallow it and not get burned by ice. The deck kept changing shape and colours, reconfiguring along with the quantum variations of the Boodenbaum field variation due to some leakage of information between dimensions. Salomé had preferred resting in her travelpod where the effects were not as strongly felt.

                  “The worse is not as much seeing your face morph into a soul-insect and turn inside down, although those greenish hues usually make me feel nauseous, but feeling two probable realities where my organs grow and shrink at the same time is more than I can bear.”

                  After a few freakish experiences, where his legs cross-merged with the chair, or a third eye grow behind his head, or that time when dissolved into a poof of greasy smoke, Georges got used to the fluid nature of reality during the trips. You just had to get along with it and not resist. He thought it gave some spice and colours to their journey across dimensions. He enjoyed the differences of perceptions generated by the fluctuations of the Boodenbaum field, as it allowed his tea to taste like chardonnay or bœuf bourguignon, and was glad when he discovered a taste that he had never experienced before.

                  During the last few trips, he had attempted to talk with Jorid, but their voices were so garbled and transformed so quickly that he lost interest. He couldn’t make the difference with the other noises, like honking trucks passing by on a motorway, or the cry of agony of a mating Irdvark. He felt a pang of nostalgia as the memories of Duane, Murtuane and Phréal merged into the deck around him. He wondered if he could get physically lost during one of the trips as he started to feel his limbs move away from his body, one hairy foot brushing by his left ear while he drank a sip of tea with the mouth that had grown on his middle finger. Salomé had warned him about fractured perception and losing a piece of his mind… It seemed it hadn’t happened yet. But would he notice?

                  Already he felt the deceleration he had come to notice when they neared their destination. The deck stabilized into a shape adapted to this quadrant of the dimensional universes. The large command screen displayed images of several ruins lost in the sand desert of Bluhm’Oxl.

                  Georges looked at his hands, and touched his legs. His reflection  on the command screen looked back at him. Handsome as usual. He grinned. Salomé wouldn’t refrain from telling him if something was off anyway.

                  Jorid: “I have woken up Salomé.”

                  She won’t be long now. Georges ordered a hot meklah, one of her favorites drink that usually helped her refocus when getting out of her pod.

                  A blip caught Georges’ attention.

                  Jorid: “This is Tlal Klatl’Oxl, better know as Klatu. Your potential contact on Bluhm’Oxl and a Zathu. He’ll guide and protect you as you enter the conflict zone to look for Léonard.”

                  #6472
                  ÉricÉric
                  Keymaster

                    Salomé: Using the new trans-dimensional array, Jorid, plot course to a new other-dimensional exploration

                    Georges (comments): “New realms of consciousness, extravagant creatures expected, dragons least of them!” He winked “May that be a warning for whoever wants to follow in our steps”.

                    The Jorid:  Ready for departure.

                    Salomé: Plot coordinates quadrant AVB 34-7•8 – Cosmic time triangulation congruent to 2023 AD Earth era. Quantum drive engaged.

                    Jorid: Departure initiated. Entering interdimensional space. Standby for quantum leap.

                    Salomé (sighing): Please analyse subspace signatures, evidences of life forms in the quadrant.

                    Jorid: Scanning subspace signatures. Detecting multiple life forms in the AVB 34-7•8 quadrant. Further analysis required to determine intelligence and potential danger.

                    Salomé: Jorid, engage human interaction mode, with conversational capabilities and extrapolate please!

                    Jorid: Engaging human interaction mode. Ready for conversation. What would you like to know or discuss?

                    Georges: We currently have amassed quite a number of tiles. How many Salomé?

                    Salomé: Let me check. I think about 47 of them last I count. I didn’t insert the auto-generated ones, they were of lesser quality and seemed to interfere with the navigational array landing us always in expected places already travelled.

                    Georges: Léonard has been missing for 4 months.

                    Salomé: you mean by our count, right?

                    Georges: Right. We need to find him to readjust or correct the navigational array. Jorid, give us statistical probabilities that we can use as clues to his current potential locations.

                    Jorid: Calculating statistical probabilities for Léonard’s location. It would be helpful to have more information, such as known destinations or areas of interest, to increase accuracy of probabilities.

                    Salomé: Jorid is in a lazy mood it seems. I preferred her more chatty.

                    Georges: You mean “him”, surely dear?

                    Salomé: (rolls eyes)

                    Georges: Anyway, Léonard seemed interested in archaeological finds in recent excavated tombs near the sand deserts of Bluhm’Oxl in the Zathu sector.

                    Jorid: Analyzing data on archaeological finds near the sand deserts of Bluhm’Oxl in the Zathu sector. Probability of Léonard being in the area is calculated at 43%. Shall I plot a course to Bluhm’Oxl for further investigation?

                    Salomé (loosing patience): Please engage your quantum capacities to access more data. We built you to be a bit more helpful than a bloody computer.

                    Georges laughed: I remembered you had more patience, dear!

                    Salomé: She’s in a mood today, isn’t she. What did you do to her?

                    Georges (cunningly): Jorid, sweet thing, please provide more details about the area, the populations, the customs the whole gamut dammit, and potential territorial conflicts in the vicinity. And be more chatty to please Salomé.

                    Jorid: Of course, I apologize for my previous responses. Analyzing data on the sand deserts of Bluhm’Oxl in the Zathu sector, including information on populations, customs, territorial conflicts and other relevant details. The area is known for its rich history and cultural heritage, with several ancient tombs and ruins attracting archaeological interest. The main population is composed of the Zathu nomads, known for their hospitality and trading skills. There are no known territorial conflicts in the area, but it is advised to exercise caution while traveling as the deserts can be treacherous.

                    Georges (laughs): You can’t stop her know!

                    Salomé (smiles noticing the “her”): Well, that doesn’t tell too much, does it. How shall we proceed? Need to synthetise some local clothes, or are you back to your thieving habits (pun intended)?

                    Georges: Haha, always ready for a good adventure. It seems we’ll have to do some research on the ground. As for the clothes, I’ll leave that to you my dear. Your sense of style never fails to impress. Let’s make sure to blend in with the locals and avoid drawing any unnecessary attention. The goal is to find Léonard, not get into trouble.

                    #6299

                    In reply to: The Sexy Wooden Leg

                    Looking at the blemish feverish man on the camp bed, General Lyaksandro Rudechenko clenched his fists. The wooden leg, that had been the symbol of the Oocranian Resistance for the last year was now lying on the floor. President Voldomeer had contracted a virus that confounded their best doctors and the remaining chiefs of the Oocranian Resistance feared he would soon join the men fallen for their country.

                    — Nobody must know that the sexiest man of Oocrane is incapacitated. We need a replacement, said the General.

                    — President Voldomeer told me of a man, the very man who made that wooden leg, said Major Myroslava Kovalev, the candle light reflecting in her glass eye. He lives in the Dumbass region. He’s a secret twin or something, President Voldomeer was not so clear about that part, but at least they look alike. To make it more real, we can have his leg removed, she added pointing at the wooden leg.

                    She was proud of being one of the only women ranking that high in the military. His fellow people might not be Lazies, but they had some old idea about women, that were not the best choice for fighting. Myroslava had always wanted to prove them wrong, and this conflict had been her chance to rise almost to the top. She looked at the dying man who was once her ladder. He had been sexy, and certainly could do many things with his wooden leg. Now he was but the shadow of a man, pale and blurry as cataract. If she had loved him, she might have shed a tear.

                    Myroslava looked at General Rudechenko’s pockmarked face and shivered. She wouldn’t even share a cab with him. But he was the next in command, and before Voldomeer fell ill, she was on her way to take his place, even closer to the top.

                    — Let me bring him to you, she added.

                    — That’s a suicide mission, said the general. Permission granted.

                    — Thank you General ! said Myroslava doing the military salute before leaving the tent.

                    Despite his being from Dumbass and having made some mistakes in his life, Lyaksandro was not stupid. He knew quite well what that woman wanted. He called, Glib, his aide-de-camp.

                    — Make sure she gets lost behind the enemy lines.

                    #4402
                    F LoveF Love
                    Participant

                      (With thanks to random story generator for this comment)

                      Albie looked at the soft feather in his hands and felt happy.

                      He walked over to the window and reflected on his silent surroundings. He had always loved haunting the village near the doline with its few, but faithful inhabitants. It was a place that encouraged his tendency to feel happiness.

                      Then he saw something in the distance, or rather someone. It was the figure of Ma. He felt his mood drop. Ma was ambitious and a mean-spirited bossy boots.

                      Albie gulped. He glanced at his own reflection. He was an impulsive, kind-hearted, beer drinker. His friends saw him as an amusing foolish clown. But he was kind-hearted and once, he had even brought a brave baby bird back from the brink of death.

                      But not even an impulsive person who had once brought a brave baby bird back from the brink of death, was prepared for what Ma had in store today.

                      The inclement brooding silence teased like a sitting praying mantis, making Albie anticipate the worst.

                      As Albie stepped outside and Ma came closer, he could see the mean glint in her eye.

                      Ma glared with all the wrath of 9 thoughtless hurt hippo. She said, in hushed tones, “I disown you and I want you to leave.”

                      Albie looked back, even more nervous and still fingering the soft feather. “Ma, please don’t boss me. I am going to the doline,” he replied.

                      They looked at each other with conflicted feelings, like two deep donkeys chatting at a very funny farewell.

                      Suddenly, Ma lunged forward and tried to punch Albie in the face. Quickly, Albie grabbed the soft feather and brought it down on Ma’s skull.

                      Ma’s skinny ear trembled and her short legs wobbled. She looked excited, her emotions raw like a rabblesnatching, rare rock.

                      Then she let out an agonising groan and collapsed onto the ground. Moments later Ma was dead.

                      Albie went back inside and had himself a cold beer.

                      #4335

                      In the kitchen, Fox beheaded the chicken in a swift move. He tried not to be horrified when the creature’s body kept on running around, headless like a peaslander. He felt vaguely aware that’s what he’d been doing all that time. Running around without a very clear idea about what he was doing.

                      “Don’t let it run around bloody n’all!” said Margoritt, “Who do you think is going to clean that mess?” The old woman, huff and puff, limped rhythmically after their dinner. Someone had heard her scream and came into the kitchen. It was that tall Fae guy, Rukshan, who looked so successful and handsome. Fox felt depressed. The Fae had caught the dead body, which had eventually stopped moving, and put it in the basket Margoritt had taken on the table.

                      “Thanks my dear,” she said with a giggle. “Would you be so kind as to pluck it for me?” She then looked at Fox. “Sorry, lad, but with a name like yours I’m not sure I can trust you on this one.” The old lady winked.

                      Fox couldn’t be annoyed at Margoritt, he wouldn’t trust himself with a chicken, dead or alive. And the old lady had saved him from the blizzard and from that strange curse. He attempted a smile but all he could do was a grimace. Margoritt looked at him as if noticing something.

                      “Why don’t you go with Rukshan,” she said, “A bit of fresh air would do you good.”
                      Fox shrugged, and followed the Fae outside.

                      “And send me that Eleri girl, I’d like to have a word with her while she clean the blood on the tiling.”

                      Outside it was noisier. Fox found the woman arguing with her male friends, one of whom looked like a statue with big wings. She seemed relieved to have a reason to get away from the crowd and her own problems and left with a smile. He wondered how she could stay happy while being surrounded by conflict. Maybe she liked it. Fox shrugged again.

                      He walked to the small courtyard, sat on a log and watched the handsome Fae removing the feathers. Rukshan’s hands looked clean, the blood was not sticking on his fair skin and the chicken feathers were piling neatly on a small heap at his feet.
                      “Aren’t Faes supposed to be vegetarian,” he said. He cringed inwardly at his own words. What a stupid way of engaging a conversation.

                      Without stopping, Rukshan answered: “I think you think too much. It’s not doing you much good, and it deepens the shadow under your eyes. Not that it doesn’t suit you well.” The Fae winked. Fox wasn’t sure of how to take it. He stayed silent. He saw the bag the Fae was always carrying with him and wondered what was inside.

                      “It’s a story,” said Rukshan.
                      Fox was confused and looked puzzled.
                      “In the bag. It’s a story. But it’s not finished.”

                      Fox felt warmth rise to his face. If the Fae could read his thoughts… he preferred not to think about it. Rukshan smiled gently.

                      “I need help to complete it and better understand the characters. Would you like to help me?”
                      Fox wasn’t sure what made him answer yes. Did it matter if it was for the welcomed distraction from his dark thoughts, or if it was for the promise of more time spent with the Fae?

                      #4329
                      ÉricÉric
                      Keymaster

                        Not particularly pleased with himself for that inelegant distraction, Godfrey swiftly used the opportunity to usher Melon and Liz out of the way of the glass shards, and into the next room, a gloomy winter garden kept moist and dark by all the vines and carnivorous plants covering the walls.

                        “Now, it makes me wonder sometimes, when I see you and the fine inspector here, you always seem to have trouble with your endings Liz’ —not that I am judging…”
                        “Are we talking about literature or my sex life here?” Liz’ raised an eyebrow fine as a line in the sands of her fury.

                        The Inspector, nicely framed in a corner by colorful and dangling carnivorous plants, started to lose his legendary composure by the minute, wondering if he shouldn’t hand over the case to a less interest-conflicted party.

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