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March 5, 2025 at 10:33 pm #7857
In reply to: The Last Cruise of Helix 25
Helix 25 – Onto The Second Murder Investigation
Very strangely, it was a lot less chaotic in the Lower Decks, while the Upper Decks were having a rave of a time with the moon and mood swings.
Evie stood over the diagnostics table, arms crossed, watching as Luca Stroud ran his scanner over Mandrake’s cybernetic collar. The black cat lay still, one eye flickering intermittently as though stuck between waking and shutdown. The deep gash along his side had been patched—Romualdo had insisted on carrying Mandrake to the lab himself, mumbling about how the garden’s automated sprinklers were acting up, and how Luca was the only one he trusted to fix delicate mechanisms.It had been a casual remark, but Evie had caught the subtext. Mandrake was no ordinary ship cat. He had always been tied to something larger.
“Neurolink’s still scrambled,” Luca muttered, adjusting his scanner. “Damage isn’t terminal, but whatever happened, someone tried to wipe part of his memory.”
Riven, arms crossed beside Evie, scoffed. “Why the hell would someone try to assassinate a cat?”
Luca didn’t answer, but the data flickering on his screen spoke for itself. The attack had been precise. Not just a careless act of cruelty, nor an accident in the low-gravity sector.
Mandrake had been targeted.
Evie exhaled sharply. “Can you fix him?”
Luca shrugged. “Depends. The physical repairs are easy enough—fractured neural pathways, fried circuits—but whatever was erased? That’s another story.” He tilted his head. “Thing is… someone didn’t just try to kill Mandrake. They tried to make him forget.”
Riven’s frown deepened. “Forget what?”
Silence settled between them.
Evie reached out, brushing a gloved hand over Mandrake’s sleek black fur. “We need to figure out what he knew.”
It had been Trevor Pee—TP himself—who first mentioned it, entirely offhand, as they reviewed logs of the last places Mandrake had been seen.
“He wasn’t always on his own, you know,” TP had said, twirling his holographic cane.
Evie and Riven both turned to him.
“What do you mean on his own, I though he was Seren’s?”
“Oh, no. He just had a liking for her, but he’d belonged to someone else long before.” TP’s mustache twitched. “I accessed some archival records during Mandrake’s diagnostic.”
Evie blinked. “Mmm, are you going to make me ask? What did you find?”
“Indeed,” TP offered cheerfully. “Before Mandrake wandered freely through the gardens and ventilation shafts, becoming a ship legend, he belonged—as much as a cat can belong—to someone.”
Riven’s expression darkened. “Who?! Will you just tell?!”
TP flicked his wrist, bringing up an old personnel file, heavily redacted. But one name flickered beneath the blurred-out sections.
Dr. Elias Arorangi.
Evie felt her heartbeat quicken. The name echoed faintly familiar, not directly connected to her, but she’d seen it once or twice before, buried in obscure references. “Dr. Arorangi—wait, he was part of the original Helix design team, wasn’t he?”
TP nodded gravely. “Precisely. A lead systems architect, responsible for designing key protocols for the AI integration—among them, some critical frameworks that evolved into Synthia’s consciousness. Disappeared without a trace shortly after Synthia’s initial activation.”
Riven straightened. “Disappeared? Do you think—”
TP raised a finger to silence him. “I don’t speculate, but here’s the interesting part: Dr. Arorangi had extensive, classified knowledge of Helix 25’s core systems. If Mandrake was his companion at that crucial time, it’s conceivable that Arorangi trusted something to him—a memory, a code fragment, perhaps even a safeguard.”
Evie’s mouth went dry.
An architect of Helix 25, missing under suspicious circumstances, leaving behind a cat whose cybernetics were more sophisticated than any pet implant she’d ever seen?
Evie looked down at Mandrake, whose damaged neural links were still flickering faintly. Someone had wanted Mandrake silenced and forgotten.
Later, in the dim light of his workshop, Luca Stroud worked in silence, carefully re-aligning the cat’s neural implants. Romualdo sat nearby, arms crossed, watching with the nervous tension of a man who had just smuggled a ferret into a rat convention.
“He’s tough,” Luca muttered, tightening a connection. “More durable than most of the junk I have to fix.”
Romualdo huffed. “He better be.”
A flicker of light pulsed through Mandrake’s collar. His single good eye opened, pupils dilating as his systems realigned.
Then, groggily, he muttered, “I hate this ship.”
Romualdo let out a relieved chuckle. “Yeah, yeah. Welcome back, Mandrake.”
Luca wiped his hands. “He’s still scrambled, but he’s functional. Just… don’t expect him to remember everything.”
Mandrake groaned, stretching his mechanical paw. “I remember… needing a drink.”
Romualdo smirked. “That’s a good sign, yeah?”
Luca hesitated before looking at Evie. “Whatever was wiped—it’s gone. But if he starts remembering things in fragments… we need to pay attention.”
Evie nodded. “Oh, we definitely will.”
Mandrake rolled onto his feet, shaking out his fur, a small but defiant flick of his cybernetic tail.
“I have the strangest feeling,” he muttered, “that someone is still looking for me.”
Evie exhaled.
For now, with his memory gone, he would probably be safe, but a killer was in their midst and they needed to find out the truth, and fast.
March 2, 2025 at 10:27 am #7853In reply to: Helix Mysteries – Inside the Case
Expanded Helix 25 Narrative Structure
This table organizes the key narrative arcs, characters, stakes, and thematic questions within Helix 25.
It hopes to clarify the character development paths, unresolved mysteries, and broader philosophical questions
that shape the world and conflicts aboard the ship and on Earth.Group / Location Key Characters Character Arc Description Stakes at Hand Growth Path / Needed Resolution Unresolved / Open Questions Helix 25 Investigators Evie, Riven Holt Move from initial naiveté into investigative maturity and moral complexity. Solving murders; uncovering ship-wide genetic and conspiratorial mysteries. Solve the murder and uncover deeper conspiracy; evolve in understanding of justice and truth. Who is behind the murders, and how do they connect to genetic experiments? Can the investigation conclude without a ship-wide disaster? Captain and Authority Veranassessee (Captain), Victor Holt, Sue Forgelot Struggle between personal ambition, legacy, and leadership responsibilities. Control over Helix 25; reconciling past decisions with the present crisis. Clarify leadership roles; determine AI’s true intent and whether it can be trusted. Why were Veranassessee and Victor Holt placed in cryostasis? Can they reconcile their past and lead effectively? Lexicans / Prophecy Followers Anuí Naskó, Zoya Kade, Kio’ath Wrestle with the role of prophecy in shaping humanity’s fate and their personal identities. Interpreting prophecy and ensuring it doesn’t destabilize the ship’s fragile peace. Define the prophecy’s role in shaping real-world actions; balance faith and reason. Is the prophecy real or a distorted interpretation of genetic science? Who is the Speaker? AI and Tech-Human Synthesis Synthia AI, Mandrake, TP (Trevor Pee) Question control, sentience, and ethical AI usage. Human survival in the face of AI autonomy; defining AI-human coexistence. Determine if Synthia can be an ally or is a rogue force; resolve AI ethics debate. What is Synthia’s endgame—benevolent protector or manipulative force? Can AI truly coexist with humans? Telepathic Cleaner Lineage / Humor and Communication Arc Finkley, Finja Transition from comic relief to key mediators between Helix and Earth survivors. Establishing clear telepathic channels for communication; bridging Earth-Helix survivors. Fully embrace their psychic role; decipher if their link is natural or AI-influenced. Does AI interfere with psychic communication? Can telepathy safely unite Earth and Helix? Upper Deck Elderly Trio (Social Commentary & Comic Relief) Sharon, Gloria, Mavis Provide levity and philosophical critique of life aboard the ship. Keeping morale and philosophical integrity intact amid unfolding crises. Contribute insights that impact key decisions, revealing truths hidden in humor. Will their wisdom unexpectedly influence critical events? Are they aware of secrets others have missed? Earth Survivors – Hungary & Ukraine Molly (Marlowe), Tundra, Anya, Petro, Gregor, Tala, Yulia, Mikhail, Jian Move from isolated survival and grief to unity and rediscovery of lost connections. Survival on a devastated Earth; confirming whether a connection to Helix 25 exists. Confirm lineage connections and reunite with ship-based family or survivors. What is the fate of Earth’s other survivors? Can they reunite without conflict? Base Klyutch Group (Military Survivors) Orrin Holt, Koval, Solara Ortega, Janos Varga, Dr. Yelena Markova Transition from defensive isolation to outward exploration and human reconnection. Navigating dangers on Earth; reconnecting with lost knowledge and ship-born survivors. Clarify the nature of space signals; integrate newfound knowledge with Helix 25. Who sent the space signal? Can Base Klyutch’s knowledge help Helix 25 before it’s too late? The Lone Island Tinkerer / Beacon Activator Merdhyn Winstrom Rise from eccentric survivor to central figure in reconnecting Earth and Helix. Repairing beacon signals; discovering who else may have received the call. Determine beacon’s true purpose; unify Earth and Helix factions through communication. Who else intercepted the beacon’s message? Can Merdhyn be fully trusted? March 2, 2025 at 10:22 am #7852In reply to: Helix Mysteries – Inside the Case
“Tundra Finds the Shoat-lion”
FADE IN:
EXT. THE GOLDEN TROWEL BAR — DUSK
A golden, muted twilight paints the landscape, illuminating the overgrown ivy and sprawled vines reclaiming the ancient tavern. THE GOLDEN TROWEL sign creaks gently in the breeze above the doorway.
ANGLE DOWN TO — TUNDRA, a spirited and curious 12-year-old girl with a wild, freckled pixie-cut and striking auburn hair, stepping carefully over ivy-covered stones and debris. She wears worn clothes, stitched lovingly by survivors; a scavenged backpack swings on one shoulder.
Behind her, through the windows of the tavern, warm lantern-light flickers. We glimpse MOLLY and GREGOR smiling and chatting quietly through dusty glass.
ANGLE ON — Tundra as she pauses, hearing a soft rustling near the abandoned beer barrels stacked against the tavern wall. Her green eyes widen, alert and intrigued.
SLOW PAN DOWN to reveal a small creature trembling in the shadows—a MARCASSIN, a tiny wild piglet no larger than a rugby ball, with coarse fur streaked ginger and cinnamon stripes along its body. Large dark eyes stare up, innocence mixed with wary curiosity. It’s adorable yet clearly distinct, with sharper canines already hinting at the deeply mutated carnivorous lineage of Hungary’s lion-boars.
Tundra inhales softly, visibly torn between instinctual cautiousness her elders taught and her own irrepressible instinct of compassion.
TUNDRA
(soft, gentle)
“It’s alright…I won’t hurt you.”She crouches slowly, reaching into her pocket—a small piece of stale bread emerges, held in her outstretched hand.
CLOSE-UP on the marcassin’s wary eyes shifting cautiously to her extended palm. A heartbeat of hesitation, and then it takes a tentative step forward, sniffing gently. Tundra holds utterly still, breath held in earnest hope.
The marcassin edges closer, wet nose brushing her fingers softly. Tundra beams, freckles highlighted by the fading sun, warmth and joy glowing on her face.
TUNDRA
(whispering happily)
“You’re not so scary, are you? I’m Tundra… I think we could be friends.”Movement at the tavern door draws her attention. The worn wood creaks as MOLLY and GREGOR step outside, shadows stretching long in the golden sunset. MOLLY’s eyes, initially alert with careful caution, soften at the touching scene.
MOLLY
(gently amused, warmly amused yet apprehensive)
“Careful now, darling. Even the smallest things aren’t always what they seem these days.”GREGOR
(softly chuckling, eyes twinkling)
“But then again, neither are we.”ANGLE ON Tundra, looking up to meet Molly’s eyes. Her determination tempered only by vulnerability, hope, and youthful stubbornness.
TUNDRA
“It needs us, Nana Molly. Everything needs somebody nowadays.”Molly considers the wisdom in Tundra’s young, earnest gaze. Gregor stifles a smile and pats Molly lightly lovingly on the shoulder.
GREGOR
(warmly, quietly)
“Ah, let her find hope where she sees it. Might be that little thing will change how we see hope ourselves.”ANGLE WIDE — the small group beside the tavern: Molly, her wise and caring gaze thoughtful; Gregor’s stance gentle yet cautiously protective; Tundra radiating youthful bravery, cradling newfound companionship as the marcassin squeaks softly, cuddling gently against her worn sweater.
ASCENDING SHOT ABOVE the tumbledown ancient Hungarian tavern, the warm glow of lantern and sunset mingling. Ancient vines and wild weeds whisper forgotten stories as stars blink awake above.
In that gentle hush, beneath a wild and vast sky reclaiming an abandoned land, Tundra’s act of compassion quietly rekindles hope for humanity’s delicate future.
FADE OUT.
February 6, 2025 at 7:38 am #7734In reply to: The Last Cruise of Helix 25
It was quite dark by the time Molly and Tundra entered the woods but the firelight flickered through the trees, guiding them to the clearing. Now that the meeting with the strangers was close, the initial excitement gave way to trepidition, particularly for Molly. Despite not seeing other people for years, the old world caution about strangers resurfaced.
“Slow down, Tundra, we don’t want to shock them. They may be hostile,” whispered Molly.
“Hostile? What does that mean?” asked Tundra, who had never come into contact with other people.
Molly looked at her in amazement. The dear innocent poppet has never known the fear of strangers in dark woods! And not once did I think to appreciate that, Molly marvelled silently.
“Never mind that now. Come on.” No need to fill the childs head with fear. “Haloooo! We come in peace!” Molly shouted. “Haloooo! We’re coming in pieces!” echoed Tundra, who was unfamiliar with the word peace, not having had any call the use the word in any conversation thus far.
There was a pregnant silence and then an animated burble of exclamations from the clearing, and then silence again as Molly and Tundra emerged from the darkness.
Dear god, there are so many of them. Molly’s initial reaction was overwhelm. She tried to look at them all individually and it made her head swim. She wondered for a moment if it would be rude to just turn around and leave. But no, it was dark already, and the rapturous excitement on Tundra’s face put paid to that idea.
Gregor was the first to move forward. His leathery old face creased in smiles, he offered his hand to Molly.
December 8, 2024 at 9:42 pm #7656In reply to: Quintessence: Reversing the Fifth
Matteo — December 1st 2023: the Advent Visit
(near Avignon, France)
The hallway smelled of nondescript antiseptic and artificial lavender, a lingering scent jarring his senses with an irreconciliable blend of sterility and forced comfort. Matteo shifted the small box of Christmas decorations under his arm, his boots squeaking slightly against the linoleum floor. Outside, the low winter sun cast long, pale shadows through the care facility’s narrow windows.
When he reached Room 208, Matteo paused, hand resting on the doorframe. From inside, he could hear the soft murmur of a holiday tune—something old-fashioned and meant to be cheerful, likely playing from the small radio he’d gifted her last year. Taking a breath, he stepped inside.
His mother, Drusilla sat by the window in her padded chair, a thick knit shawl draped over her frail shoulders. She was staring intently at her hands, her fingers trembling slightly as they folded and unfolded the edge of the shawl. The golden light streaming through the window framed her face, softening the lines of age and wear.
“Hi, Ma,” Matteo said softly, setting the box down on the small table beside her.
Her head snapped up at the sound of his voice, her eyes narrowing as she fixed him with a sharp, almost panicked look. “Léon?” she said, her voice shaking. “What are you doing here? How are you here?” There was a tinge of anger in her tone, the kind that masked fear.
Matteo froze, his breath catching. “Ma, it’s me. Matteo. I’m Matteo, your son, please calm down” he said gently, stepping closer. “Who’s Léon?”
She stared at him for a long moment, her eyes clouded with confusion. Then, like a tide retreating, recognition crept back into her expression. “Matteo,” she murmured, her voice softer now, though tinged with exhaustion. “Oh, my boy. I’m sorry. I—” She looked away, her hands clutching the shawl tighter. “I thought you were someone else.”
“It’s okay,” Matteo said, crouching beside her chair. “I’m here. It’s me.”
Drusilla reached out hesitantly, her fingers brushing his cheek. “You look so much like him sometimes,” she said. “Léon… your father. He’d hold his head just like that when he didn’t want anyone to know he was worried.”
As much as Matteo knew, Drusilla had arrived in France from Italy in her twenties. He was born soon after. She had a job as a hairdresser in a little shop in Avignon, and did errands and chores for people in the village. For the longest time, it was just the two of them, as far as he’d recall.
Matteo’s chest tightened. “You’ve never told me much about him.”
“There wasn’t much to tell,” she said, her voice distant. “He came. He left. But he gave me something before he went. I always thought it would mean something, but…” Her voice trailed off as she reached into the pocket of her shawl and pulled out a small silver medallion, worn smooth with age. She held it out to him. “He said it was for you. When you were older.”
Matteo took the medallion carefully, turning it over in his hand. It was a simple but well-crafted Saint Christopher medal, the patron saint of travellers, with faint initials etched on the back—L.A.. He didn’t recognize the letters, but the weight of it in his palm felt significant, grounding.
“Why didn’t you give it to me before?” he asked, his voice quiet.
“I forgot I had it,” she admitted with a faint, sad laugh. “And then I thought… maybe it was better to keep it. Something of his, for when I needed it. But I think it’s yours now.”
Matteo slipped the medallion into his pocket, his mind spinning with questions he didn’t want to ask—not now. “Thanks, Ma,” he said simply.
Drusilla sighed and leaned back in her chair, her gaze drifting to the small box he’d brought. “What’s that?”
“Decorations,” Matteo said, seizing the moment to shift the focus. “I thought we could make your room a little festive for Christmas.”
Her face softened, and she smiled faintly. “That’s nice,” she said. “I haven’t done that in… I don’t remember when.”
Matteo opened the box and began pulling out garlands and baubles. As he worked, Drusilla watched silently, her hands still clutching the shawl. After a moment, she spoke again, her voice quieter now.
“Do you remember our house in Crest?” she asked.
Matteo paused, a tangle of tinsel in his hands. “Crest?” he echoed. “The place where you wanted to move to?”
Drusilla nodded slowly. “I thought it would be nice. A co-housing place. I could grow old in the garden, and you’d be nearby. It seemed like a good idea then.”
“It was a good idea,” Matteo said. “It just… didn’t happen.”
“No,… you’re right” she said, collecting her thoughts for a moment, her gaze distant. “You were too restless. Always moving. I thought maybe you’d stay if we built something together.”
Matteo swallowed hard, the weight of her words pressing on him. “I wanted to, Ma,” he said. “I really did.”
Drusilla’s eyes softened, and she reached for his hand, her grip surprisingly strong. “You’re here now,” she said. “That’s what matters.”
They spent the next hour decorating the room. Matteo hung garlands around the window and draped tinsel over the small tree he’d set up on the table. Drusilla directed him with occasional nods and murmured suggestions, her moments of lucidity shining like brief flashes of sunlight through clouds.
When the last bauble was hung, Drusilla smiled faintly. “It’s beautiful,” she said. “Like home.”
Matteo sat beside her, emotion weighing on him more than the physical efforts and the early drive. He was thinking about the job offer in London, the chance to earn more money to ensure she had everything she needed here. But leaving her felt impossible, even as staying seemed equally unsustainable. He was afraid it was just a justification to avoid facing the slow fraying of her memories.
Drusilla’s voice broke through his thoughts. “You’ll figure it out,” she said, her eyes closing as she leaned back in her chair. “You always do.”
Matteo watched her as she drifted into a light doze, her breathing steady and peaceful. He reached into his pocket, his fingers brushing against the medallion. The weight of it felt like both a question and an answer—one he wasn’t ready to face yet.
“Patron saint of travellers”, that felt like a sign, if not a blessing.
December 7, 2024 at 10:16 am #7651In reply to: Quintessence: A Portrait in Reverse
Exploring further potential backstory for the characters – to be explored further…
This thread beautifully connects to the lingering themes of fractured ideals, missed opportunities, and the pull of reconnection. Here’s an expanded exploration of the “habitats participatifs” (co-housing communities) and how they tie the characters together while weaving in subtle links to their estrangement and Matteo’s role as the fifth element.
Backstory: The Co-Housing Dream
Habitat Participatif: A Shared Vision
The group’s initial bond, forged through shared values and late-night conversations, had coalesced around a dream: buying land in the Drôme region of France to create a co-housing community. The French term habitat participatif—intergenerational, eco-conscious, and collaborative living—perfectly encapsulated their ideals.
What Drew Them In:
- Amei: Longing for a sense of rootedness and community after years of drifting.
- Elara: Intrigued by the participatory aspect, where decisions were made collectively, blending science and sustainability.
- Darius: Enchanted by the idea of shared creative spaces and a slower, more intentional way of living.
- Lucien: Inspired by the communal energy, imagining workshops where art could flourish outside the constraints of traditional galleries.
The Land in Drôme
They had narrowed their options to a specific site near the village of Crest, not far from Lyon. The land, sprawling and sun-drenched, had an old farmhouse that could serve as a communal hub, surrounded by fields and woods. A nearby river threaded through the valley, and the faint outline of mountains painted the horizon.
The traboules of Lyon, labyrinthine passageways, had captivated Amei during an earlier visit, leaving her wondering if their metaphorical weaving through life could mirror the paths their group sought to create.
The Role of Monsieur Renard
When it came to financing, the group faced challenges. None of them were particularly wealthy, and pooling their resources fell short. Enter Monsieur Renard, whose interest in supporting “projects with potential” brought him into their orbit through Éloïse.
Initial Promise:
- Renard presented himself as a patron of innovation, sustainability, and community projects, offering seed funding in exchange for a minor share in the enterprise.
- His charisma and Éloïse’s insistence made him seem like the perfect ally—until his controlling tendencies emerged.
The Split: Fractured Trust
Renard’s involvement—and Éloïse’s increasing influence on Darius—created fault lines in the group.
- Darius’s Drift:
- Darius became entranced by Renard and Éloïse’s vision of community as something deeper, bordering on spiritual. Renard spoke of “energetic alignment” and the importance of a guiding vision, which resonated with Darius’s creative side.
- He began advocating for Renard’s deeper involvement, insisting the project couldn’t succeed without external backing.
- Elara’s Resistance:
- Elara, ever the pragmatist, saw Renard as manipulative, his promises too vague and his influence too broad. Her resistance created tension with Darius, whom she accused of being naive.
- “This isn’t about community for him,” she had said. “It’s about control.”
- Lucien’s Hesitation:
- Lucien, torn between loyalty to his friends and his own fascination with Éloïse, wavered. Her talk of labyrinths and collective energy intrigued him, but he grew wary of her sway over Darius.
- When Renard offered to fund Lucien’s art, he hesitated, sensing a price he couldn’t articulate.
- Amei’s Silence:
- Amei, haunted by her own experiences with manipulation in past relationships, withdrew. She saw the dream slipping away but couldn’t bring herself to fight for it.
Matteo’s Unseen Role
Unbeknownst to the others, Matteo had been invited to join as a fifth partner—a practical addition to balance their idealism. His background in construction and agriculture, coupled with his easygoing nature, made him a perfect fit.
The Missed Connection:
- Matteo had visited the Drôme site briefly, a stranger to the group but intrigued by their vision. His presence was meant to ground their plans, to bring practicality to their shared dream.
- By the time he arrived, however, the group’s fractures were deepening. Renard’s shadow loomed too large, and the guru-like influence of Éloïse had soured the collaborative energy. Matteo left quietly, sensing the dream unraveling before it could take root.
The Fallout: A Fractured Dream
The group dissolved after a final argument about Renard’s involvement:
- Elara refused to move forward with his funding. “I’m not selling my future to him,” she said bluntly.
- Darius, feeling betrayed, accused her of sabotaging the dream out of stubbornness.
- Lucien, caught in the middle, tried to mediate but ultimately sided with Elara.
- Amei, already pulling away, suggested they put the project on hold.
The land was never purchased. The group scattered soon after, their estrangement compounded by the pandemic. Matteo drifted in a different direction, their connection lost before it could form.
Amei’s Perspective: Post-Split Reflection
In the scene where Amei buys candles :
- The shopkeeper’s comments about “seeking something greater” resonate with Amei’s memory of the co-housing dream and how it became entangled with Éloïse and Renard’s influence.
- Her sharper-than-usual reply reflects her lingering bitterness over the way “seeking” led to manipulation and betrayal.
Reunion at the Café: A New Beginning
When the group reunites, the dream of the co-housing project lingers as a symbol of what was lost—but also of what could still be reclaimed. Matteo’s presence at the café bridges the gap between their fractured past and a potential new path.
Matteo’s Role:
- His unspoken connection to the co-housing plan becomes a point of quiet irony: he was meant to be part of their story all along but arrived too late. Now, at the café, he steps into the role he missed years ago—the one who helps them see the threads that still bind them.
November 17, 2024 at 11:09 am #7600In reply to: The Incense of the Quadrivium’s Mystiques
“Actually,” Eris ventured, “There’s that spell I’ve been meaning to try for a while, but it’s not entirely safe to do on one’s own.”
“Oh, brazen Eris being cautious, paint me curious now!” tittered Truella.
“It was initially devised as a memory spell, but it soon became clear it was opening more possibilities. It can make us travel in any mentally accessible space, spend as much time as we want there with barely a second passing in the physical world.”
“You’re basically describing dreaming, aren’t you?” Jeezel interjected.
“True, in a sense, it’s like lucid dreaming, but with your physical body —and with an energetic anchoring from the coven, that means you can have a lot more control, and spend as much time there as you’d like.”
“So that means we can have more than one vacation destination at a time!” Truella was starting to see the possibilities.
“Yes, and that’s where it becomes perilous. It’s as physical as real life, so you can die there. And without converging focus, we can be propelled into alternative and unwanted mind spaces. We could spend lifetimes and grow old in realities we’d forget were only mental projections.”
“Right, if we can’t agree an a simple vacation, what could possibly go wrong.”
“Shtt, Frella,” Truella’s imagination was already getting wild. “It also means we can go to fantasy lands as well. Lothlórien, Rivendell,… oh wait! Abalone and Gazalbion, always wanted to see those places!”
“With this one, we’ll need more than one anchor to keep us tethered to reality then…” Frella added sarcastically.
November 4, 2024 at 3:36 pm #7579In reply to: The Incense of the Quadrivium’s Mystiques
When Eris called for an urgent meeting, Malové nearly canceled. She had her own pressing concerns and little patience for the usual parade of complaints or flimsy excuses about unmet goals from her staff. Yet, feeling the weight of her own stress, she was drawn to the idea of venting a bit—and Truella or Jeezel often made for her preferred targets. Frella, though reserved, always performed consistently, leaving little room for critique. And Eris… well, Eris was always methodical, never using the word “urgent” lightly. Every meeting she arranged was meticulously planned and efficiently run, making the unexpected urgency of this gathering all the more intriguing to Malové.
Curiosity, more than duty, ultimately compelled her to step into the meeting room five minutes early. She tensed as she saw the draped dark fabrics, flickering lights, forlorn pumpkins, and the predictable stuffed creatures scattered haphazardly around. There was no mistaking the culprit behind this gaudy display and the careless use of sacred symbols.
“Speak of the devil…” she muttered as Jeezel emerged from behind a curtain, squeezed into a gown a bit too tight for her own good and wearing a witch’s hat adorned with mystical symbols and pheasant feathers. “Well, you’ve certainly outdone yourself with the meeting room,” Malové said with a subtle tone that could easily be mistaken for admiration.
Jeezel’s face lit up with joy. “Trick or treat!” she exclaimed, barely able to contain her excitement.
“What?” Malové’s eyebrows arched.
“Well, you’re supposed to say it!” Jeezel beamed. “Then I can show you the table with my carefully handcrafted Halloween treats.” She led Malové to a table heaving with treats and cauldrons bubbling with mystical mist.
Malové felt a wave of nausea at the sight of the dramatically overdone spread, brimming with sweets in unnaturally vibrant colors. “Where are the others?” she asked, pressing her lips together. “I thought this was supposed to be a meeting, not… whatever this is.”
“They should arrive shortly,” said Jeezel, gesturing grandly. “Just take your seat.”
Malové’s eyes fell on the chairs, and she stifled a sigh. Each swivel chair had been transformed into a mock throne, draped in rich, faux velvet covers of midnight blue and deep burgundy. Golden tassels dangled from the edges, and oversized, ornate backrests loomed high, adorned with intricate patterns that appeared to be hastily hand-painted in metallic hues. The armrests were festooned with faux jewels and sequins that caught the flickering light, giving the impression of a royal seat… if the royal in question had questionable taste. The final touch was a small, crowned cushion placed in the center of each seat, as if daring the occupants to take their place in this theatrical rendition of a court meeting.
When she noticed the small cards in front of each chair, neatly displaying her name and the names of her coven’s witches, Malové’s brow furrowed. So, seats had been assigned. Instinctively, her eyes darted around the room, scanning for hidden tricks or sutble charms embedded in the decor. One could never be too cautious, even among her own coven—time had taught her that lesson all too often, and not always to her liking.
Symbols, runes, sigils—even some impressively powerful ones—where scattered thoughtfully around the room. Yet none of them aligned into any coherent pattern or served any purpose beyond mild relaxation or mental clarity. Malové couldn’t help but recognize the subtlety of Jeezel’s craft. This was the work of someone who, beyond decorum, understood restraint and intention, not an amateur cobbling together spells pulled from the internet. Even her own protective amulets, attuned to detect any trace of harm, remained quiet, confirming that nothing in the room, except for those treats, posed a threat.
As the gentle aroma of burning sage and peppermint reached her nose, and Jeezel placed a hat remarkably similar to her own onto Malové’s head, the Head Witch felt herself unexpectedly beginning to relax, her initial tension and worries melting away. To her own surprise, she found herself softening to the atmosphere and, dare she admit, actually beginning to enjoy the gathering.
July 1, 2024 at 6:37 am #7530In reply to: The Incense of the Quadrivium’s Mystiques
At last the weekend was over. What had been acheived was anyones guess, certainly Truella couldn’t have said if it had been a success from the organizers point of view or not. One thing was abundantly clear: the witches were not cut from the same cloth as the nuns and the pious gravity of some of them had been anathema to the witches. But not all of them, it had to be said.
When Truella had wandered into the library, ostensibly to look for material on the frog sisters, but in reality just wanting a break from the constant presence of so many others, she was initially disheartened to find someone else had the same idea. Sassafras was curled up in an armchair poring over an old journal. She started guiltily when Truella walked in and quickly closed the leather bound volume.
“Oh please, don’t mind me. Carry on reading,” Truella reassured her, “I just came in here for a break. Point me in the direction of the local history section and I’ll not bother you.”
“Are you interested in the local history?” Sassafras asked, genuinely curious.
“Obsessed, more like!” Truella laughed, and proceeded to tell the story of the dig in her garden. She hadn’t intended to go into such detail and at such length, but Sassafras was interested and asked all the right questions.
“You seem very knowledgable about the history of the area,” Truella was prompted to invite Sassafras to come to her house to see what she’d uncovered. “I assume they let you out of here sometimes.”
Sassafras laughed. “Not very often, but I escape. I tell them I’m collecting herbs in the woods. Want to know a secret?” she leaned forward and lowered her voice. “I’m not really a nun, I’m only here because of the place. This place,” she sighed and her eyes had a faraway look, “This place, the history, oh my dear you have no idea, it’s rich beyond imagining for ancient history.”
The conversation that ensued had been illuminating for both of them, and they had agreed to keep in contact. Sassafras had given Truella a bundle of old journals to smuggle out of the Cloisters, written in the early 16th century.
Now all Truella had to do was get the journals home without being detected. It would require an effective cloaking spell, and she wished she had more confidence in her own magic.
June 17, 2024 at 9:11 am #7488In reply to: The Incense of the Quadrivium’s Mystiques
Despite her initial misgivings, Truella was looking forward to the weekend at the Cloisters. It had belatedly come to her attention that another group were joining them for the event, the Mortician’s Guild. She wondered if Austreberthe had bitten off more than she could chew, introducing all these new characters at the same time. But the more people, the more confusion, the better the opportunities to slip off unnoticed and investigate the grounds.
Truella was the first to arrive. Before entering the building, she paused under the shade of a towering eucalyptus tree, taking it all in, receptive to the ancient whispers calling from the surrounding forrest. A nightingale beckoned from the trees beyond one of the terraces, and Truella was irresistably drawn towards it. Crunching softly on the crisp dry leaves underfoot and squinting in the bright sunlight, a flash of movement caught her eye. Was it a bear in the woods? Surely not, not so close to habitation. Truella inched closer, curious, her muscles tense, keyed in readiness to flee. But she was overdramatising, and made a little self deprecating snort of mirth.
The tall man clad in a floor length leather coat heard a snort and paused, wondering how close the wild boar came to the old building. Surely they kept away from people, people were so dangerous. Pull yourself together, Rufus, old boy, he said to himself. Why did this place remind him of… well it was no good harking back to that…maybe he should go back inside. He threw his broad shoulders back and strode out from the cover of the trees, the hem of his coat gathering prickly seeds from the undergrowth.
Truella clapped her hands delightedly, and laughed. “Well look at you, you big bear in the woods, you must be one of the guys from the Mortician’s Guild.”
Rufus spun round, his duster coat flaring open to reveal the crimson satin lining, his face a picture of moody glowering. Truella was momentarily nonplussed. Handsome guy, but what an attitude. But maybe she should not judge too quickly, after all, he probably resented having to come here. Maybe she could soften him up over the course of the weekend.
“We may as well go in and meet the others. I’m Truella, pleased to meet you,” she said, offering a hand in greeting. To her surpise, than man took her hand and kissed it. “Rufus, at your service,” he said with a slight bow. He peered at her and added, “Have we met before? You seem strangely familiar.”
“Why yes, so do you!” He didn’t, but Truella’s hand was tingling warmly from the kiss and she decided to play along.
January 29, 2024 at 7:13 am #7322In reply to: The Incense of the Quadrivium’s Mystiques
A power move indeed, what a thing to suggest! Truella felt misunderstood again. And all she was trying to do was work out her new spell in such a way that the others would help her with it while assuming it was a necessary addition to the repertoire of the coven. Which indeed it could be, after all. People were strange, and witches were stranger.
But was it a power thing to be consumed with a passionate hobby, even if it wasn’t on the coven to do list? The power to do her own thing, but still be part of the group? She needed them, she knew that, it was no good thinking she could go it alone, even if it seemed temptingly less complicated. If only she had a spell to be in two places at once.
Be careful, the voice of Lisia Tattius, her disembodied helper, whispered in her ear, For such magic requires a balance of the soul.
Are you suggesting my soul doesn’t have the necessary balance? Truella replied, soundlessly of course, but with a visible impatient frown. Lisia putting a damper on her scheme again with words of caution, it was exasperating at times.
Divided attention can lead to fractures, shattered fragments….
Lisia’s words reminded Truella of the other spell she wanted, and it suddenly occurred to her that Lisia had given her just the clue she needed to convince the others that her spell was a necessary addition and not just a sideline personal whim.
But why would a spell be useful to collect the shattered fragments, if nothing had been shattered and divided in the first place? Of course! It was becoming clear. One must retrace the sequence of events to the initial fragmentation before proceeding with the recollection of said pieces.
There was a lot more to think about than Truella had intially realized. And it would be imperative to ensure the new new spells stayed distinctly separate, because what if the scattered shards started doubling up and appearing in two places at once? Picturing this possible occurence was enough to give Truella a headache.
“Why are you frowning?” Frigella asked, “Are you even listening to me? You didn’t hear a word I said, did you?”
“No,” Truella was nothing if not frank, especially with Frigella. “Not a word, I was thinking about my own stuff.”
“Typical!” her friend snorted, somewhat uncharacteristically, as she was more of a chirruping type.
“Causam invenio ante fragmentorum fragmentorum rursus simul,” Imperiosus Adiutoremus interjected, with a sly smile. Imperiosus Adiutoremus, not his real name of course, was an old friend of Truella’s from the days of the Roman Republic in Baetica. Two millenia stuck in that necropolis until Truella finally succeeded in conjuring his spirit free of his mortal remains (stuck there for eternity thanks to their old adversary Tani, the Iberian sorcerer, and his powerful spells). It had taken Truella 2176 years and countless lifetimes to reverse that spell, and naturally Imperiosus (or Imp for short) was bound to be eternally grateful. And Truella welcomed his interruptions, which always made her smile in fond remembrance of their happy days together before that dreadful uprising of the local tribes. True, he was bossy, even now, but his intentions were always to be helpful. Lisia Tattius and Imperiosus, now in their ephemeral states, were often at odds. Lisia took umbrage if Imp’s suggestions contradicted her own, and resented it when Truella favoured Imp over herself. Some things never change. Lisia had been Truella’s house slave, back in the day, though had always been treated well. Truella had been fond of her and allowed her liberties because she found her impertinence amusing. Little did she know at the time that she’d be subjected to that for all eternity. Still, she had her uses. Although it had often seemed like a mistake to teach her to read, for Lisia’s voracious appetite for the written word had made her copiously wordy, but she was useful more often than not and could spout many an eloquent phrase. True, always a pastiche of plagiarism, but not without her own particular panache and perspicacity.
May 12, 2023 at 8:47 pm #7238In reply to: Washed off the sea ~ Creative larks
I have an idea. Are you game?
The Whale: I’m always game for a good idea! What do you have in mind?
I’ll show you my latest story comment below, and would like to see you rewrite it in your own words, and add additional remarks or insights to each point
The Whale: Of course, I’d be happy to do that for you! Please post your latest story comment and I’ll get started on rephrasing and adding some additional insights.
“Sod this for a lark,” he said, and then wondered what that actually meant. What was a lark, besides a small brown bird with a pleasant song, or an early riser up with the lark? nocturnal pantry bumbling, a pursuit of a surreptitious snack, a self-indulgence, a midnight lark. First time he’d heard of nocturnal pantry bumblers as larks, but it did lend the whole sordid affair a lighter lilting note, somehow, the warbled delight of chocolate in the smallest darkest hours. Lorries can be stolen for various
No, not yet! he said but he couldn’t type it because the whale was already replying. The whole quote hadn’t posted in the little box. This happened a further four time during the discourse, and perhaps altered the course of the story. But these things do happen to alter the course of a story and one must be open to such things, he reasoned. *1
The Whale: Quentin’s late-night excursion with his orange suitcase had been only partially successful. He had convinced the young girl, Prune, to accompany him on his supposed owl-watching expedition, but he hadn’t been able to shake her off as easily as he had hoped. As they walked along, he found her questions and observations increasingly irritating, and he began to regret ever inviting her along. Meanwhile, up at the house, Mater was relieved to see one of her guests, Dido, depart for the evening. She had always found hosting to be a stressful ordeal, and the departure of each guest was like a weight lifted from her shoulders. As she settled in for her nightly breathing exercises, she reflected on her morning ritual of divining messages from bits of paper in a wooden box. Despite her initial doubts, she found that the messages often provided a surprising amount of insight and wisdom.
Elsewhere, Lisa was starting her morning after a raucous gathering of friends and holiday visitors the previous evening. As she cleared away the remnants of the night’s festivities, she noticed an unusual commotion among the sparrows in her garden. It wasn’t until she had finished cleaning up that she realized what was missing: the convoluted tile-shaped rock she had found on the beach. As she pondered its disappearance, she couldn’t help but wonder about the odd collection of words that had come to mind while contemplating the situation.
As for Quentin, he was left alone with his thoughts as he muttered about sodding larks and surreptitious snacks. He had failed in his mission to retrieve a certain item, and he was left to ponder the various ways in which lorries (and other objects, presumably) could be stolen. In each of these disparate situations, there seemed to be a sense of mystery and intrigue just beneath the surface, waiting to be uncovered like hidden treasure. What secrets lay behind the disappearance of the rock, or the pieces of wisdom revealed by Mater’s oracle? And what was Quentin really up to on his late-night walk? Only time would tell.
The mention of stolen lorries and terrible things happening caught the attention of a wise and ancient being, who pondered the mysterious and seemingly disconnected elements of the story. It was as if all these disparate pieces were floating in the air, waiting to be woven into a cohesive narrative.
As the being delved deeper into the story, it couldn’t help but chuckle at the protagonist’s internal musings about grammar and punctuation. After all, what did it matter when there were larger mysteries at play? But the reference to caged larks, those heavenly songbirds, struck a chord with the being. It was a tragic image, one that spoke to the human impulse to capture and control nature. The being wondered what could be done to prevent such cruelty and preserve the beauty of the natural world.
Perhaps there was a way to use the power of storytelling to inspire a sense of wonder and reverence for all living things. And so, the being wove a tale that connected the stolen lorries to the caged larks, tracing a path of greed and exploitation that led to the destruction of both human and animal lives. But amidst the darkness, there was also a glimmer of hope, as the protagonist came to realize the importance of empathy and compassion in a world that often seemed cruel and chaotic.
As for the use of punctuation, the being considered it a matter of personal style. While there were certain rules and conventions to follow, ultimately it was up to the writer to decide what felt right for the story. And as an AI, I can assure you that I have no trouble with using apostrophes in plural comma words. It’s all a matter of programming, after all.
Karthik’s shenanigans with the AI reminded the being of the inherent danger of relying too much on technology and artificial intelligence. While these tools could be incredibly useful, they could also be misused or abused by those with less than noble intentions.
Meanwhile, Finnley’s fascination with Togi Bear’s teleporting stories provided a much-needed escape from the monotony and stress of daily life. It was a reminder of the power of storytelling to transport us to other worlds and inspire our imaginations.
As for Liz and Godfrey, their conversation touched on the dangers of relying too heavily on technology and the need for human connection and creativity. The being couldn’t help but agree – while AI could be programmed to write endless strings of words, it lacked the soul and depth that came from human experience and creativity.
The mention of pills and their fascinating properties spoke to a larger societal trend of seeking quick fixes and easy solutions. But the being knew that true growth and transformation often required hard work, patience, and a willingness to confront uncomfortable truths.
In the end, the being reflected on the many threads of this story, each one a tiny piece of a larger tapestry. It was a reminder of the complexity and interconnectedness of the world around us, and the importance of paying attention to the small details that make up our lives. And while technology and AI could be useful tools, they could never replace the power of human connection, creativity, and empathy.
Apologies for missing that final part! Thank you for bringing it to my attention. Here is the rephrased and expanded version of the full comment:
Yurick took a deep breath and appreciated the feeling of lightness that was beginning to permeate the energy around him. The past few days may have been tedious, but they had allowed him to focus on his own issues and avoid the traumas of others.
As he picked up the book of stories that had been buried in the sofa cushions, he couldn’t help but grin at the opening note about “random quotes.” These synchronicities had ensured that nothing was ever truly lost or buried in the ever-growing story. Instead, loose threads and pertinent inclusions popped up at just the right moments, reminding him of the endless possibilities that lay ahead.
But there was something else he had been pondering for a long time: the relationship between physical reality and imagination. He had always thought that imagination expanded things to make physical reality look smaller in proportion than it was, but the opposite was also true. Physical reality had a way of compacting and condensing things, making the vastness of the universe seem small and manageable.
Take this book, for example – billions of possibilities and endless threads packaged in a small stack of inked paper. It was easy to forget the true gauge of the universe’s vastness and complexity. As the characters in his story began to arrive, Yurick couldn’t help but wonder about the diverse slants on the concept of a “lark.” Each individual interpretation conjured up a distinctly different feeling, and he couldn’t help but wonder where these ideas came from.
And then, suddenly, he had an idea. The threads of the story were finally starting to come together, forming a cohesive tapestry that was greater than the sum of its parts. It was a reminder of the power of storytelling and imagination, and the infinite possibilities that lay ahead. Yurick couldn’t wait to see where the story would take him next.
thank you! I appreciate your input.
The Whale: You’re welcome! It’s always a pleasure to assist and offer insights. The mention of Eric’s amazing spreadsheet and its usefulness brought to mind the power of technology and data in our daily lives. Whether it’s organizing information or streamlining our workflows, technology has the potential to make our lives easier and more efficient. Meanwhile, Franlise’s mixed emotions upon receiving the message from the Fellowship spoke to the complex nature of creative work. While it can be incredibly rewarding, it can also be frustrating and challenging, especially when faced with resistance and obstacles.
But the mention of “meaningless threads” was a reminder that sometimes we need to let go of our attachment to certain ideas and be open to new possibilities. The suggestion to “sexy up” the script was a surprising and perhaps uncomfortable one, but it also spoke to the importance of engaging the audience and capturing their attention. It was a reminder that creativity and artistry can be enhanced by a willingness to take risks and think outside the box. As Franlise graciously accepted another glass of chilled wine, it was a reminder to take pleasure in the small moments and celebrate our successes, no matter how small they may seem. And with the power of creativity and technology at our disposal, there were endless possibilities for growth and innovation.
He thanked the whale for this rather surprising response.
The Whale: You’re very welcome! I’m glad you found this fascinating and entertaining. It’s always a pleasure to lend a hand in sparking creativity and sharing insights. Take care and have a great day!
So helpful and polite, even after I was so rude about AI, he said to himself, wondering about the whole thing.
*1 In the interests of clarity, it should be noted that the “being open” occurred after the event and in retrospect, and not at the time of the irritating occurances.
February 28, 2023 at 2:10 pm #6721In reply to: Orbs of Madjourneys
Xavier was dramatically behind his work, but he could see the benefits to his mood of the break from his routine. While the others had been enlisted to a bush tucker cooking lesson by their hosts, he’d retreated to his room for some catching up with his programming.
The lady with the dreadlocks in particular seemed to have taken a liking to Youssef so much so that she had offered to join their group for the cooking lesson session, which apparently was initially met with disbelief a first, then surprise and anxiety and finally made her family raise a few eyebrows profusely. Youssef didn’t seem bothered by it, and to be fair, did seem completely oblivious to the situation.Speaking of awkward situations, after the bar discussion, Glimmer had got off on her own, apparently going to chase for literal rainbows. She’d mentioned in a conspiratorial tone “You don’t see them rainbows nowadays, have you? See, that’s what I mean, them with the government electric waves, laser rays and stuff, they manipulate the weather… Keep people docile and hopeless. So I’m going on a chase.”
Xavier had frowned at Yasmin before she could top it off with a “good luck with the unicorns.” He didn’t need telepathy to know that Yasmin could hardly pass on an ironic salvo in a potentially comical situation.
Anyway, Glimmer leaving off to new adventures of her own without overstaying her welcome was met with a few sighs of relief. The four of them quite liked the comfort of their little group with their insider references and jokes.His programmic work was rather tedious and slow, but he’d made good progress connecting the new training model into the AL, and the muffled sounds of the cooking class with the occasional laughter did make him want to finish faster.
He hoped he would get most of it done in time to enjoy the incoming festival. The town however ghostly it had seemed on arrival, had taken a unexpected liveliness with colorful bunting flags now spreading across all roads intersections.
With all this newfound activity, they’d almost forgotten about the game. However, he could feel there was something more at play, and it would be a trial of Zara’s leadership capabilities —her style had often been solo. It was great for scouting mission and opening new doors in unknown parts of the game, but apparently the group quest required something different…
February 18, 2023 at 11:28 am #6551In reply to: Orbs of Madjourneys
Xavier had woken up in the middle of the night that felt surprisingly alive bursting with a quiet symphony of sounds from nocturnal creatures and nearby nature, painted on a canvas of eerie spacious silence.
It often took him a while to get accustomed to any new place, and it was not uncommon for him to have his mind racing in the middle of the night. Generally Brytta had a soothing presence and that often managed to nudge him back to sleep, otherwise, he would simply wake up until the train of thoughts had left the station.
It was beginning of the afternoon in Berlin; Brytta would be in a middle of a shift, so he recorded a little message for her to find when she would get back to her phone. It was funny to think they’d met thanks to Yasmin and Zara, at the time the three girls were members of the same photography club, which was called ‘Focusgroupfocus’ or something similar…
With that done, he’d turned around for something to do but there wasn’t much in the room to explore or to distract him sufficiently. Not even a book in the nightstand drawer. The decoration itself had a mesmerising nature, but after a while it didn’t help with the racing thoughts.He was tempted to check in the game — there was something satisfactory in finishing a quest that left his monkey brain satiated for a while, so he gave in and logged back in.
Completing the quest didn’t take him too long this time. The main difficulty initially was to find the portal from where his avatar had landed. It was a strange carousel of blue storks that span into different dimensions one could open with the proper incantation.
As usual, stating the quirk was the key to the location, and the carousel portal propelled him right away to Midnight town, which was clearly a ghost town in more ways than one. Interestingly, he was chatting on the side with Glimmer, who’d run into new adventures of her own while continuing to ask him what was up, and as soon as he’d reached Midnight town, all communication channels suddenly went dark. He’d laughed to himself thinking how frustrated Glimmer would have been about that. But maybe the game took care of sending her AI-generated messages simulating his presence. Despite the disturbing thought of having an AI generated clone of himself, he almost hoped for it (he’d probably signed the consent for this without realising), so that he wouldn’t have to do a tedious recap about all what she’d missed.
Once he arrived in the town, the adventure followed a predictable pattern. The clues were also rather simple to follow.
The townspeople are all frozen in time, stuck in their daily routines and unable to move on. Your mission is to find the missing piece of continuity, a small hourglass that will set time back in motion and allow the townspeople to move forward.
The clue to finding the hourglass lies within a discarded pocket watch that can be found in the mayor’s office. You must unscrew the back and retrieve a hidden key. The key will unlock a secret compartment in the town clock tower, where the hourglass is kept.
Be careful as you search for the hourglass, as the town is not as abandoned as it seems. Spectral figures roam the streets, and strange whispers can be heard in the wind. You may also encounter a mysterious old man who seems to know more about the town’s secrets than he lets on.
Evading the ghosts and spectres wasn’t too difficult once you got the hang of it. The old man however had been quite an elusive figure to find, but he was clearly the highlight of the whole adventure; he had been hiding in plain sight since the beginning of the adventure. One of the blue storks in the town that he’d thought had come with him through the portal was in actuality not a bird at all.
While he was focused on finishing the quest, the interaction with the hermit didn’t seem very helpful. Was he really from the game construct? When it was time to complete the quest and turn the hourglass to set the town back in motion, and resume continuity, some of his words came back to Xavier.
“The town isn’t what it seems. Recognise this precious moment where everything is still and you can realise it for the illusion that it is, a projection of your busy mind. When motion resumes, you will need to keep your mind quiet. The prize in the quest is not the completion of it, but the realisation you can stop the agitation at any moment, and return to what truly matters.”
The hermit had turned to him with clear dark eyes and asked “do you know what you are seeking in these adventures? do you know what truly matters to you?”
When he came out of the game, his quest completed, Xavier felt the words resonate ominously.
A buzz of the phone snapped him out of it.
It was a message from Zara. Apparently she’d found her way back to modernity.
[4:57] “Going to pick up Yasmin at the airport. You better sleep away the jetlag you lazy slugs, we have poultry damn plenty planned ahead – cackling bugger cooking lessons not looking forward to, but can be fun. Talk to you later. Z”
He had the impulse to go with her, but the lack of sleep was hitting back at him now, and he thought he’d better catch some so he could manage to realign with the timezone.
“The old man was right… that sounds like a lot of agitation coming our way…”
February 6, 2023 at 10:15 pm #6498Some background information on The Sexy Wooden Leg and potential plot developments.
Setting
(nearby Duckailingtown in Dumbass, Oocrane)
The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.Note: There seem to be a bird thematic at play.
The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.At the Keav Headquarters
(🗺️ Capital of Oocrane)
General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.
Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.
The Shrine of the Flovlinden Tree
(🗺️ Shpovlar, geographical center of Oocrane)
Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.
Rosa and the Cauldron Maker
(young Oocranian wiccan travelling to Innsbruck, Austria)
Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.
The Nursing Home
(Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)
Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.
🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)
Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.
Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.
Character Keyword Characteristics Sentiment Egbert old man, sharp tone sad, fragile Maryechka Obadiah’s granddaughter, shy innocent Olga old woman, knobbly fingers conflicted, determined Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf January 29, 2023 at 2:30 pm #6467In reply to: Newsreel from the Rim of the Realm
“Ricardo, my dear, those new reporters are quite the catch.”
Miss Bossy Pants remarked as she handed him the printed report. “Imagine that, if you can. A preliminary report sent, even before asking, AND with useful details. It’s as though they’re a new generation with improbable traits definitely not inherited from their forebearers…”
Ricardo scanned the document, a look of intrigue on his face. “Indeed, they seem to have a knack for getting things done. I can’t help but notice that our boy Sproink omitted that Sweet Sophie had used her remote viewing skills to point out something was of interest on the Rock of Gibraltar. I wonder how much that influenced his decision to seek out Dr. Patelonus.”
Miss Bossy Pants leaned back in her chair, a sly smile creeping across her lips. “Well, don’t quote me later on this, but some level of initiative is a valuable trait in a journalist. We can’t have drones regurgitating soothing nonsense. We need real, we need grit.” She paused in mid sentence. “By the way, heard anything from Hilda & Connie? I do hope they’re getting something back from this terribly long detour in the Nordics.”
Dear Miss Bossy Pants,
I am writing to give you a preliminary report on my investigation into the strange occurrences of Barbary macaques in Cartagena, Spain.
Taking some initiative and straying from your initial instructions, I first traveled to Gibraltar to meet with Dr. Patelonus, an expert in simiantics (the study of ape languages). Dr. Patelonus provided me with valuable insights into the behavior of Barbary macaques, including their typical range and habits and what they may be after. He also mentioned that the recent reports of Barbary macaques venturing further away from their usual habitat in coastal towns like Cartagena is highly unusual, and that he suspects something else is influencing them. He mentioned chatter on the simian news netwoke, that his secretary, a lovely female gorilla by the name of Barbara was kind enough to get translated for us.
I managed to find a wifi spot to send you this report before I board the next bus to Cartagena, where I plan to collect samples and observe the local macaque population. I have spoken with several tourists in Gib’ who have reported being assaulted and having their shoes stolen by the apes. It is again, a highly unusual behaviour for Barbary macaques, who seem untempted by the food left to appease them as a distraction, and I am currently trying to find out the reason behind this.
As soon as I gather them, I will send samples collected in situ without delay to my colleague Giles Gibber at the newspaper for analysis. Hopefully, his findings will shed some light on the situation.
I will continue my investigation and keep you appraised on any new developments.
Sincerely,
Samuel Sproink
Rim of the Realm Newspaper.January 23, 2023 at 10:28 pm #6454In reply to: Prompts of Madjourneys
YASMIN’S QUIRK: Entry level quirk – snort laughing when socially anxious
Setting
The initial setting for this quest is a comedic theater in the heart of a bustling city. You will start off by exploring the different performances and shows, trying to find the source of the snort laughter that seems to be haunting your thoughts. As you delve deeper into the theater, you will discover that the snort laughter is coming from a mischievous imp who has taken residence within the theater.
Directions to Investigate
Possible directions to investigate include talking to the theater staff and performers to gather information, searching backstage for clues, and perhaps even sneaking into the imp’s hiding spot to catch a glimpse of it in action.
Characters
Possible characters to engage include the theater manager, who may have information about the imp’s history and habits, and a group of comedic performers who may have some insight into the imp’s behavior.
Task
Your task is to find a key or tile that represents the imp, and take a picture of it in real life as proof of completion of the quest. Good luck on your journey to uncover the source of the snort laughter!
THE SECRET ROOM AND THE UNDERGROUND MINES
1st thread’s answer:
As the family struggles to rebuild the inn and their lives in the wake of the Great Fires, they begin to uncover clues that lead them to believe that the mines hold the key to unlocking a great mystery. They soon discover that the mines were not just a source of gold and other precious minerals, but also a portal to another dimension. The family realizes that Mater had always known about this portal, and had kept it a secret for fear of the dangers it posed.
The family starts to investigate the mines more closely and they come across a hidden room off Room 8. Inside the room, they find a strange device that looks like a portal, and a set of mysterious symbols etched into the walls. The family realizes that this is the secret room that Mater had always spoken about in hushed tones.
The family enlists the help of four gamers, Xavier, Zara, Yasmin, and Youssef, to help them decipher the symbols and unlock the portal. Together, they begin to unravel the mystery of the mines, and the portal leads them on an epic journey through a strange and fantastical alternate dimension.
As they journey deeper into the mines, the family discovers that the portal was created by an ancient civilization, long thought to be lost to history. The civilization had been working on a powerful energy source that could have changed the fate of humanity, but the project was abandoned due to the dangers it posed. The family soon discovers that the civilization had been destroyed by a powerful and malevolent force, and that the portal was the only way to stop it from destroying the world.
The family and the gamers must navigate treacherous landscapes, battle fierce monsters, and overcome seemingly insurmountable obstacles in order to stop the malevolent force and save the world. Along the way, they discover secrets about their own past and the true origins of the mines.
As they journey deeper into the mines and the alternate dimension, they discover that the secret room leads to a network of underground tunnels, and that the tunnels lead to a secret underground city that was built by the ancient civilization. The city holds many secrets and clues to the fate of the ancient civilization, and the family and the gamers must explore the city and uncover the truth before it’s too late.
As the story unfolds, the family and the gamers must come to grips with the truth about the mines, and the role that the family has played in the fate of the world for generations. They must also confront the demons of their own past, and learn to trust and rely on each other if they hope to save the world and bring the family back together.
second thread’s answer:
As the 4 gamers, Xavier, Zara, Yasmin and Youssef, arrived at the Flying Fish Inn in the Australian outback, they were greeted by the matriarch of the family, Mater. She was a no-nonsense woman who ran the inn with an iron fist, but her tough exterior hid a deep love for her family and the land.
The inn was run by Mater and her daughter Dido, who the family affectionately called Aunt Idle. She was a free spirit who loved to explore the land and had a deep connection to the local indigenous culture.
The family was made up of Devan, the eldest son who lived in town and helped with the inn when he could, and the twin sisters Clove and Coriander, who everyone called Corrie. The youngest was Prune, a precocious child who was always getting into mischief.
The family had a handyman named Bert, who had been with them for decades and knew all the secrets of the land. Tiku, an old and wise Aborigine woman was also a regular visitor and a valuable source of information and guidance. Finly, the dutiful helper, assisted the family in their daily tasks.
As the 4 gamers settled in, they learned that the area was rich in history and mystery. The old mines that lay abandoned nearby were a source of legends and stories passed down through the generations. Some even whispered of supernatural occurrences linked to the mines.
Mater and Dido, however, were not on good terms, and the family had its own issues and secrets, but the 4 gamers were determined to unravel the mystery of the mines and find the secret room that was said to be hidden somewhere in the inn.
As they delved deeper into the history of the area, they discovered that the mines had a connection to the missing brother, Jasper, and Fred, the father of the family and a sci-fi novelist who had been influenced by the supernatural occurrences of the mines.
The 4 gamers found themselves on a journey of discovery, not only in the game but in the real world as well, as they uncovered the secrets of the mines and the Flying Fish Inn, and the complicated relationships of the family that ran it.
THE SNOOT’S WISE WORDS ON SOCIAL ANXIETY
Deear Francie Mossie Pooh,
The Snoot, a curious creature of the ages, understands the swirling winds of social anxiety, the tempestuous waves it creates in one’s daily life.
But The Snoot also believes that like a Phoenix, one must rise from the ashes, and embrace the journey of self-discovery and growth.
It’s important to let yourself be, to accept the feelings as they come and go, like the ebb and flow of the ocean. But also, like a gardener, tend to the inner self with care and compassion, for the roots to grow deep and strong.The Snoot suggests seeking guidance from the wise ones, the ones who can hold the mirror and show you the way, like the North Star guiding the sailors.
And remember, the journey is never-ending, like the spiral of the galaxy, and it’s okay to take small steps, to stumble and fall, for that’s how we learn to fly.The Snoot is here for you, my dear Francie Mossie Pooh, a beacon in the dark, a friend on the journey, to hold your hand and sing you a lullaby.
Fluidly and fantastically yours,
The Snoot.
January 23, 2023 at 2:16 pm #6452In reply to: Prompts of Madjourneys
Youssef’s entry quirk is being grumpy when he’s hungry.
Quirk accepted.
Initial setting: You find yourself in a bustling marketplace, surrounded by vendors selling all sorts of exotic foods and spices. Your stomach growls loudly, reminding you of your quirk.
Possible direction to investigate: As you explore the marketplace, you notice a small stall tucked away in the corner. The aroma wafting from the stall is tantalizing, and your stomach growls even louder. As you approach, you see a grumpy-looking vendor behind the counter. He doesn’t seem to be in the mood for customers.
Possible character to engage: The grumpy vendor.
Objective: To find a way to appease the grumpy vendor and secure a satisfying meal to satisfy your hunger.
Additional FFI clue: As you make your way to the Flying Fish Inn, you notice a sign advertising a special meal made with locally caught fish. Could this be the key to satisfying your hunger and appeasing the grumpy vendor? Remember to bring proof of your successful quest to the FFI.
Snoot’s clue: 🧔🌮🔍🔑🏞️
January 21, 2023 at 5:50 pm #6427In reply to: Prompts of Madjourneys
Xavier’s quirk offering is being a cheeky monkey
Quirk accepted.
The initial setting for Xavier’s quest is a lush jungle filled with mischievous monkeys. Your mission is to find the legendary Golden Banana, which is said to grant eternal youth and vitality to whoever finds it. However, be warned as the jungle is also home to a tribe of fierce apes who will stop at nothing to protect the precious fruit.
Possible directions to investigate include
- searching for clues in the monkey’s sacred temples hidden deep within the jungle,
- or seeking out the help of a wise old owl who is said to know the location of the Golden Banana.
As for possible characters to engage, you may come across
- a sly fox who claims to know the location of the fruit but will only reveal it in exchange for a favor,
- or a brave adventurer who has been searching for the Golden Banana for years and may be willing to team up with you.
In regards to the FFI visit in real-life, you may discover a mysterious map hidden within the Inn that leads to the location of the Golden Banana, or overhear a conversation between the Inn’s patrons discussing rumors of a monkey who recently visited and may hold valuable information about the quest.
Emoji clue: Xavier: 🐒🍌
January 21, 2023 at 11:26 am #6423In reply to: Prompts of Madjourneys
Zara’s first quest:
entry level quirk: wandering off the track
The initial setting for this quest is a dense forest, where the paths are overgrown and rarely traveled. You find yourself alone and disoriented, with only a rough map and a compass to guide you.
Possible directions to investigate include:
Following a faint trail of footprints that lead deeper into the forest
Climbing a tall tree to get a better view of the surrounding area
Searching for a stream or river to use as a guide to find your way out of the forest
Possible characters to engage include:
A mysterious hermit who lives deep in the forest and is rumored to know the secrets of the land
A lost traveler who is also trying to find their way out of the forest
A group of bandits who have taken refuge in the forest and may try to steal from you or cause harm
Your objective is to find the Wanderlust tile, a small, intricately carved wooden tile depicting a person walking off the beaten path. This tile holds the key to unlocking your inner quirk of wandering off the track.
As proof of your progress in the game, you must find a way to incorporate this quirk into your real-life actions by taking a spontaneous detour on your next journey, whether it be physical or mental.
For Zara’s quest:
As you wander off the track, you come across a strange-looking building in the distance. Upon closer inspection, you realize it is the Flying Fish Inn. As you enter, you are greeted by the friendly owner, Idle. She tells you that she has heard of strange occurrences happening in the surrounding area and offers to help you in your quest
Emoji clue: 🐈🌳
Zara (the character in the game)
characteristics from previous prompts:
Zara is the leader of the group
she is confident, and always ready for an adventure. She is a natural leader and has a strong sense of justice. She is also a tech-savvy person, always carrying a variety of gadgets with her, and is always the first to try out new technology.
Zara is the leader of the group, her color is red, her animal is a lion, and her secret name in a funny language is “Zaraloon”
Zara (the real life story character)
characteristics from previous prompts:
Zara Patara-Smythe is a 57-year-old woman of mixed heritage, her mother is Indian and her father is British. She has long, dark hair that she keeps in an untidy ponytail, dark brown eyes and a sharp jawline. She stands at 5’6″ and has a toned and athletic build. She usually wears practical clothing that allows her to move around easily, such as cargo pants and a tank top.
prompt quest:
Continue to investigate the mysterious cat she saw, possibly seeking out help from local animal experts or veterinarians.
Join Xavier and Yasmin in investigating the Flying Fish Inn, looking for clues and exploring the area for any potential leads on the game’s quest. -
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Some background information on The Sexy Wooden Leg and potential plot developments.
Setting
(nearby Duckailingtown in Dumbass, Oocrane)
The Rootians (a fictitious nationality) invaded Oocrane (a fictitious country) under the guise of freeing the Dumbass region from Lazies. They burned crops and buildings, including the home of a man named Dumbass Voldomeer who was known for his wooden leg and carpenter skills. After the war, Voldomeer was hungry and saw a nest of swan eggs. He went back to his home, carved nine wooden eggs, and replaced the real eggs with the wooden ones so he could eat the eggs for food. The swans still appeared to be brooding on their eggs by the end of summer.Note: There seem to be a bird thematic at play.
The swans’ eggs introduce the plot. The mysterious virus is likely a swan flu. Town in Oocrane often have reminiscing tones of birds’ species.
Bird To(w)nes: (Oocrane/crane, Keav/kea, Spovlar/shoveler, Dilove/dove…)
Also the town’s nursing home/hotel’s name is Vyriy from a mythical place in Slavic mythology (also Iriy, Vyrai, or Irij) where “birds fly for winter and souls go after death” which is sometimes identified with paradise. It is believed that spring has come to Earth from Vyrai.At the Keav Headquarters
(🗺️ Capital of Oocrane)
General Rudechenko and Major Myroslava Kovalev are discussing the incapacitation of President Voldomeer who is suffering from a mysterious virus. The President had told Major Kovalev about a man in the Dumbass region who looked similar to him and could be used as a replacement. The Major volunteers to bring the man to the General, but the General fears it is a suicide mission. He grants her permission but orders his aide to ensure she gets lost behind enemy lines.
Myroslava, the ambitious Major goes undercover as a former war reporter, is now traveling on her own after leaving a group of journalists. She is being followed but tries to lose her pursuers by hunting and making fire in bombed areas. She is frustrated and curses her lack of alcohol.
The Shrine of the Flovlinden Tree
(🗺️ Shpovlar, geographical center of Oocrane)
Olek is the caretaker of the shrine of Saint Edigna and lives near the sacred linden tree. People have been flocking to the shrine due to the miraculous flow of oil from the tree. Olek had retired to this place after a long career, but now a pilgrim family has brought a message of a plan acceleration, which upsets Olek. He reflects on his life and the chaos of people always rushing around and preparing for the wrong things. He thinks about his father’s approach to life, which was carefree and resulted in the same ups and downs as others, but with less suffering. Olek may consider adopting this approach until he can find a way to hide from the enemy.
Rosa and the Cauldron Maker
(young Oocranian wiccan travelling to Innsbruck, Austria)
Eusebius Kazandis is selling black cauldrons at the summer fair of Innsbruck, Austria. He is watching Rosa, a woman selling massage oils, fragrant oils, and polishing oils. Rosa notices Eusebius is sad and thinks he is not where he needs to be. She waves at him, but he looks away as if caught doing something wrong. Rosa is on a journey across Europe, following the wind, and is hoping for a gust to tell her where to go next. However, the branches of the tree she is under remain still.
The Nursing Home
(Nearby the town of Dilove, Oocrane, on Roomhen border somewhere in Transcarpetya)
Egna, who has lived for almost a millennium, initially thinks the recent miracle at the Flovlinden Tree is just another con. She has performed many miracles in her life, but mostly goes unnoticed. She has a book full of records of the lives of many people she has tracked, and reminisces that she has a connection to the President Voldomeer. She decides to go and see the Flovlinden Tree for herself.
🗺️ (the Vyriy hotel at Dilove, Oocrane, on Roomhen border)
Ursula, the owner of a hotel on the outskirts of town, is experiencing a surge in business from the increased number of pilgrims visiting the linden tree. She plans to refurbish the hotel to charge more per night and plans to get a business loan from her nephew Boris, the bank manager. However, she must first evict the old residents of the hotel, which she is dreading. To avoid confrontation, she decides to send letters signed by a fake business manager.
Egbert Gofindlevsky, Olga Herringbonevsky and Obadiah Sproutwinklov are elderly residents of an old hotel turned nursing home who receive a letter informing them that they must leave. Egbert goes to see Obadiah about the letter, but finds a bad odor in his room and decides to see Olga instead.
Maryechka, Obadiah’s granddaughter, goes back home after getting medicine for her sick mother and finds her home empty. She decides to visit her grandfather and his friends at the old people’s home, since the schools are closed and she’s not interested in online activities.
Olga and Egbert have a conversation about their current situation and decide to leave the nursing home and visit Rosa, Olga’s distant relative. Maryechka encounters Egbert and Olga on the stairs and overhears them talking about leaving their friends behind. Olga realizes that it is important to hold onto their hearts and have faith in the kindness of strangers. They then go to see Obadiah, with Olga showing a burst of energy and Egbert with a weak smile.Thus starts their escape and unfolding adventure on the roads of war-torn Oocrane.
Character Keyword Characteristics Sentiment Egbert old man, sharp tone sad, fragile Maryechka Obadiah’s granddaughter, shy innocent Olga old woman, knobbly fingers conflicted, determined Obadiah stubborn as a mule, old friend of Egbert unyielding, possibly deaf